@nayan-ui/games 1.19.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -191
- package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/lib/module/assets/models/explorer/explorer.glb +0 -0
- package/lib/module/assets/models/explorer/params.json +51 -0
- package/lib/module/assets/models/explorer/source.json +222 -0
- package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/lib/module/assets/models/play-with-tua/sources.json +141 -0
- package/lib/module/assets/sfx/balloon_pop.wav +0 -0
- package/lib/module/assets/sfx/blocked.wav +0 -0
- package/lib/module/assets/sfx/boing.wav +0 -0
- package/lib/module/assets/sfx/bonus.wav +0 -0
- package/lib/module/assets/sfx/boom.wav +0 -0
- package/lib/module/assets/sfx/bump.wav +0 -0
- package/lib/module/assets/sfx/cannon.wav +0 -0
- package/lib/module/assets/sfx/capture.wav +0 -0
- package/lib/module/assets/sfx/card_flip.wav +0 -0
- package/lib/module/assets/sfx/card_place.wav +0 -0
- package/lib/module/assets/sfx/catch.wav +0 -0
- package/lib/module/assets/sfx/chime.wav +0 -0
- package/lib/module/assets/sfx/chomp.wav +0 -0
- package/lib/module/assets/sfx/chomp_alt.wav +0 -0
- package/lib/module/assets/sfx/clack.wav +0 -0
- package/lib/module/assets/sfx/clang.wav +0 -0
- package/lib/module/assets/sfx/clash.wav +0 -0
- package/lib/module/assets/sfx/click.wav +0 -0
- package/lib/module/assets/sfx/coin.wav +0 -0
- package/lib/module/assets/sfx/combo.wav +0 -0
- package/lib/module/assets/sfx/crash.wav +0 -0
- package/lib/module/assets/sfx/crunch.wav +0 -0
- package/lib/module/assets/sfx/dance.wav +0 -0
- package/lib/module/assets/sfx/deselect.wav +0 -0
- package/lib/module/assets/sfx/dice_roll.wav +0 -0
- package/lib/module/assets/sfx/die.wav +0 -0
- package/lib/module/assets/sfx/draw.wav +0 -0
- package/lib/module/assets/sfx/drop.wav +0 -0
- package/lib/module/assets/sfx/eat.wav +0 -0
- package/lib/module/assets/sfx/engine.wav +0 -0
- package/lib/module/assets/sfx/error.wav +0 -0
- package/lib/module/assets/sfx/flag.wav +0 -0
- package/lib/module/assets/sfx/flap.wav +0 -0
- package/lib/module/assets/sfx/flip_disc.wav +0 -0
- package/lib/module/assets/sfx/footstep_run.wav +0 -0
- package/lib/module/assets/sfx/footstep_walk.wav +0 -0
- package/lib/module/assets/sfx/game_over.wav +0 -0
- package/lib/module/assets/sfx/gate.wav +0 -0
- package/lib/module/assets/sfx/hit.wav +0 -0
- package/lib/module/assets/sfx/hop.wav +0 -0
- package/lib/module/assets/sfx/hurt.wav +0 -0
- package/lib/module/assets/sfx/invalid.wav +0 -0
- package/lib/module/assets/sfx/jump.wav +0 -0
- package/lib/module/assets/sfx/ladder.wav +0 -0
- package/lib/module/assets/sfx/land.wav +0 -0
- package/lib/module/assets/sfx/laugh.wav +0 -0
- package/lib/module/assets/sfx/lose.wav +0 -0
- package/lib/module/assets/sfx/merge.wav +0 -0
- package/lib/module/assets/sfx/miss.wav +0 -0
- package/lib/module/assets/sfx/nitro.wav +0 -0
- package/lib/module/assets/sfx/pew.wav +0 -0
- package/lib/module/assets/sfx/place.wav +0 -0
- package/lib/module/assets/sfx/pling.wav +0 -0
- package/lib/module/assets/sfx/point.wav +0 -0
- package/lib/module/assets/sfx/pop.wav +0 -0
- package/lib/module/assets/sfx/pop_soft.wav +0 -0
- package/lib/module/assets/sfx/power_up.wav +0 -0
- package/lib/module/assets/sfx/reveal.wav +0 -0
- package/lib/module/assets/sfx/robot.wav +0 -0
- package/lib/module/assets/sfx/rotate.wav +0 -0
- package/lib/module/assets/sfx/run_steps.wav +0 -0
- package/lib/module/assets/sfx/select.wav +0 -0
- package/lib/module/assets/sfx/shuffle.wav +0 -0
- package/lib/module/assets/sfx/six.wav +0 -0
- package/lib/module/assets/sfx/slice.wav +0 -0
- package/lib/module/assets/sfx/slide.wav +0 -0
- package/lib/module/assets/sfx/snake.wav +0 -0
- package/lib/module/assets/sfx/snap.wav +0 -0
- package/lib/module/assets/sfx/splash.wav +0 -0
- package/lib/module/assets/sfx/star.wav +0 -0
- package/lib/module/assets/sfx/start.wav +0 -0
- package/lib/module/assets/sfx/swoosh.wav +0 -0
- package/lib/module/assets/sfx/tap.wav +0 -0
- package/lib/module/assets/sfx/thud.wav +0 -0
- package/lib/module/assets/sfx/thunk.wav +0 -0
- package/lib/module/assets/sfx/tick.wav +0 -0
- package/lib/module/assets/sfx/time_up.wav +0 -0
- package/lib/module/assets/sfx/tock.wav +0 -0
- package/lib/module/assets/sfx/walk_steps.wav +0 -0
- package/lib/module/assets/sfx/warning.wav +0 -0
- package/lib/module/assets/sfx/whack.wav +0 -0
- package/lib/module/assets/sfx/whoosh.wav +0 -0
- package/lib/module/assets/sfx/win.wav +0 -0
- package/lib/module/assets/sfx/zap.wav +0 -0
- package/lib/module/assets/textures/ad_bolt.png +0 -0
- package/lib/module/assets/textures/ad_bubbles.png +0 -0
- package/lib/module/assets/textures/ad_chevrons.png +0 -0
- package/lib/module/assets/textures/asphalt.png +0 -0
- package/lib/module/assets/textures/bark.jpg +0 -0
- package/lib/module/assets/textures/explorer-atlas.png +0 -0
- package/lib/module/assets/textures/facade.png +0 -0
- package/lib/module/assets/textures/grass.png +0 -0
- package/lib/module/assets/textures/leaves.png +0 -0
- package/lib/module/assets/textures/limestone.jpg +0 -0
- package/lib/module/assets/textures/meadow.jpg +0 -0
- package/lib/module/assets/textures/nature-sources.json +87 -0
- package/lib/module/assets/textures/pine.png +0 -0
- package/lib/module/assets/textures/river.jpg +0 -0
- package/lib/module/assets/textures/soft_glow.png +0 -0
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsConstants.js +1 -1
- package/lib/module/games/arrows/ArrowsGame.js +1 -0
- package/lib/module/games/arrows/ArrowsScene.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
- package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukConstants.js +1 -1
- package/lib/module/games/bluk/BlukGame.js +1 -0
- package/lib/module/games/bluk/BlukRules.js +1 -0
- package/lib/module/games/bluk/BlukScene.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
- package/lib/module/games/car-racing/CarMeshes.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
- package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
- package/lib/module/games/car-racing/CarRacingGame.js +1 -0
- package/lib/module/games/car-racing/CarRacingScene.js +1 -0
- package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersAI.js +1 -0
- package/lib/module/games/checkers/CheckersConstants.js +1 -1
- package/lib/module/games/checkers/CheckersGame.js +1 -0
- package/lib/module/games/checkers/CheckersRules.js +1 -0
- package/lib/module/games/checkers/CheckersScene.js +1 -0
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -1
- package/lib/module/games/game-2048/Game2048Game.js +1 -0
- package/lib/module/games/game-2048/Game2048Rules.js +1 -0
- package/lib/module/games/game-2048/Game2048Scene.js +1 -0
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
- package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
- package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlConstants.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -0
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
- package/lib/module/games/mob-control/MobControlRules.js +1 -0
- package/lib/module/games/mob-control/MobControlScene.js +1 -0
- package/lib/module/games/number-search/NumberSearch.js +1 -1
- package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManConstants.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -0
- package/lib/module/games/pac-man/PacManRules.js +1 -0
- package/lib/module/games/pac-man/PacManScene.js +1 -0
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
- package/lib/module/games/paper-io/PaperIoGame.js +1 -0
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
- package/lib/module/games/paper-io/PaperIoRules.js +1 -0
- package/lib/module/games/paper-io/PaperIoScene.js +1 -0
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
- package/lib/module/games/penguin-run/PenguinModel.js +1 -0
- package/lib/module/games/penguin-run/PenguinRun.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiConstants.js +1 -1
- package/lib/module/games/reversi/ReversiGame.js +1 -0
- package/lib/module/games/reversi/ReversiRules.js +1 -0
- package/lib/module/games/reversi/ReversiScene.js +1 -0
- package/lib/module/games/search-grid/SearchGrid.js +1 -0
- package/lib/module/games/search-grid/SearchGridConstants.js +1 -0
- package/lib/module/games/search-grid/SearchGridGame.js +1 -0
- package/lib/module/games/search-grid/SearchGridScene.js +1 -0
- package/lib/module/games/shared/BackdropCard.js +1 -0
- package/lib/module/games/shared/EngineBackdrop.js +1 -0
- package/lib/module/games/shared/EngineBlasts.js +1 -0
- package/lib/module/games/shared/EngineBlocks.js +1 -0
- package/lib/module/games/shared/EngineControlText.js +1 -0
- package/lib/module/games/shared/EngineDice.js +1 -0
- package/lib/module/games/shared/EngineFootprint.js +1 -0
- package/lib/module/games/shared/EngineFruits.js +1 -0
- package/lib/module/games/shared/EngineGameLoader.js +1 -0
- package/lib/module/games/shared/EngineGameScreen.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.web.js +1 -0
- package/lib/module/games/shared/EngineGlyphs.js +1 -0
- package/lib/module/games/shared/EngineHud.js +1 -0
- package/lib/module/games/shared/EngineLoading.js +1 -0
- package/lib/module/games/shared/EngineMeadow.js +1 -0
- package/lib/module/games/shared/EngineMeshCache.js +1 -0
- package/lib/module/games/shared/EngineMeshes.js +1 -0
- package/lib/module/games/shared/EngineRacingChase.js +1 -0
- package/lib/module/games/shared/EngineRacingHandling.js +1 -0
- package/lib/module/games/shared/EngineReadyContext.js +1 -0
- package/lib/module/games/shared/EngineTilt.js +1 -0
- package/lib/module/games/shared/EngineTouchSurface.js +1 -0
- package/lib/module/games/shared/EngineUtils.js +1 -0
- package/lib/module/games/shared/GameActivity.js +1 -0
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- package/lib/module/games/shared/GameLoadingTransition.js +1 -0
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- package/lib/typescript/src/games/dots-and-boxes/DotsAndBoxesStore.d.ts +0 -37
- package/lib/typescript/src/games/dots-and-boxes/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/dots-and-boxes/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/FallingSticksService.d.ts +0 -40
- package/lib/typescript/src/games/falling-sticks/FallingSticksStore.d.ts +0 -31
- package/lib/typescript/src/games/falling-sticks/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/falling-sticks/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberService.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberStore.d.ts +0 -36
- package/lib/typescript/src/games/find-different-number/components/GameGrid.d.ts +0 -7
- package/lib/typescript/src/games/find-different-number/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/flappy-bird/FlappyBirdStore.d.ts +0 -68
- package/lib/typescript/src/games/flappy-bird/components/Bird.d.ts +0 -2
- package/lib/typescript/src/games/flappy-bird/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/Pipes.d.ts +0 -8
- package/lib/typescript/src/games/flappy-bird/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-merger/FruitMergerService.d.ts +0 -3
- package/lib/typescript/src/games/fruit-merger/FruitMergerStore.d.ts +0 -66
- package/lib/typescript/src/games/fruit-merger/components/FruitItem.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaService.d.ts +0 -73
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaStore.d.ts +0 -38
- package/lib/typescript/src/games/fruit-ninja/components/FruitComponent.d.ts +0 -8
- package/lib/typescript/src/games/fruit-ninja/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/game-2048/Game2048Service.d.ts +0 -102
- package/lib/typescript/src/games/game-2048/Game2048Store.d.ts +0 -44
- package/lib/typescript/src/games/game-2048/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/game-2048/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/knife-hit/KnifeHitService.d.ts +0 -48
- package/lib/typescript/src/games/knife-hit/KnifeHitStore.d.ts +0 -41
- package/lib/typescript/src/games/knife-hit/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/knife-hit/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/ludo-king/LudoKingService.d.ts +0 -33
- package/lib/typescript/src/games/ludo-king/LudoKingStore.d.ts +0 -34
- package/lib/typescript/src/games/ludo-king/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/maze-runner/MazeRunnerStore.d.ts +0 -62
- package/lib/typescript/src/games/maze-runner/components/EnhancedBallComponent.d.ts +0 -10
- package/lib/typescript/src/games/maze-runner/components/EnhancedGameArea.d.ts +0 -33
- package/lib/typescript/src/games/maze-runner/components/ScoreBoard.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/SkiaPipeComponent.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/WallComponent.d.ts +0 -9
- package/lib/typescript/src/games/memory-match/MemoryMatchService.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/MemoryMatchStore.d.ts +0 -42
- package/lib/typescript/src/games/memory-match/components/Card.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mine-sweeper/MineSweeperService.d.ts +0 -22
- package/lib/typescript/src/games/mine-sweeper/MineSweeperStore.d.ts +0 -73
- package/lib/typescript/src/games/mine-sweeper/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/mine-sweeper/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mob-control/MobControlService.d.ts +0 -74
- package/lib/typescript/src/games/mob-control/MobControlStore.d.ts +0 -66
- package/lib/typescript/src/games/mob-control/components/GameArea.d.ts +0 -11
- package/lib/typescript/src/games/mob-control/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/number-search/NumberSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/number-search/NumberSearchService.d.ts +0 -34
- package/lib/typescript/src/games/number-search/NumberSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/number-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/number-search/components/NumberList.d.ts +0 -2
- package/lib/typescript/src/games/number-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsService.d.ts +0 -67
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsStore.d.ts +0 -45
- package/lib/typescript/src/games/nuts-and-bolts/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/nuts-and-bolts/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pac-man/PacManService.d.ts +0 -73
- package/lib/typescript/src/games/pac-man/PacManStore.d.ts +0 -89
- package/lib/typescript/src/games/pac-man/components/GameCanvas.d.ts +0 -2
- package/lib/typescript/src/games/pac-man/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/paper-io/PaperIoService.d.ts +0 -70
- package/lib/typescript/src/games/paper-io/PaperIoStore.d.ts +0 -51
- package/lib/typescript/src/games/paper-io/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/paper-io/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +0 -15
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +0 -55
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +0 -8
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pipe-connect/PipeConnectService.d.ts +0 -17
- package/lib/typescript/src/games/pipe-connect/PipeConnectStore.d.ts +0 -31
- package/lib/typescript/src/games/pipe-connect/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/pipe-connect/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/popit-fidget/PopitFidgetService.d.ts +0 -30
- package/lib/typescript/src/games/popit-fidget/PopitFidgetStore.d.ts +0 -33
- package/lib/typescript/src/games/popit-fidget/components/BubbleComponent.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/FidgetGrid.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/ReversiStore.d.ts +0 -46
- package/lib/typescript/src/games/reversi/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersService.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersStore.d.ts +0 -38
- package/lib/typescript/src/games/sliding-numbers/components/NumbersGrid.d.ts +0 -7
- package/lib/typescript/src/games/sliding-numbers/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snake-3d/Snake3DService.d.ts +0 -29
- package/lib/typescript/src/games/snake-3d/Snake3DStore.d.ts +0 -49
- package/lib/typescript/src/games/snake-3d/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/snake-3d/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersService.d.ts +0 -22
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersStore.d.ts +0 -40
- package/lib/typescript/src/games/snakes-and-ladders/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/snakes-and-ladders/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/snakes-and-ladders/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/SpaceFighterService.d.ts +0 -117
- package/lib/typescript/src/games/space-fighter/SpaceFighterStore.d.ts +0 -54
- package/lib/typescript/src/games/space-fighter/components/AsteroidComponent.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameArea.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/Spacecraft3D.d.ts +0 -11
- package/lib/typescript/src/games/space-fighter/components/SpacecraftPath.d.ts +0 -9
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireService.d.ts +0 -23
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireStore.d.ts +0 -71
- package/lib/typescript/src/games/spider-solitaire/components/Card.d.ts +0 -10
- package/lib/typescript/src/games/spider-solitaire/components/CardPile.d.ts +0 -12
- package/lib/typescript/src/games/spider-solitaire/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/stack-tower/StackTowerService.d.ts +0 -51
- package/lib/typescript/src/games/stack-tower/StackTowerStore.d.ts +0 -52
- package/lib/typescript/src/games/stack-tower/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/stack-tower/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sudoku/SudokuService.d.ts +0 -24
- package/lib/typescript/src/games/sudoku/SudokuStore.d.ts +0 -65
- package/lib/typescript/src/games/sudoku/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/sudoku/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramService.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramStore.d.ts +0 -34
- package/lib/typescript/src/games/tangram/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tangram/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tank-1990/Tank1990Service.d.ts +0 -80
- package/lib/typescript/src/games/tank-1990/Tank1990Store.d.ts +0 -48
- package/lib/typescript/src/games/tank-1990/components/Controls.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeService.d.ts +0 -0
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeStore.d.ts +0 -51
- package/lib/typescript/src/games/tic-tac-toe/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/TileHomeService.d.ts +0 -1
- package/lib/typescript/src/games/tile-home/TileHomeStore.d.ts +0 -57
- package/lib/typescript/src/games/tile-home/components/AnimatingTile.d.ts +0 -9
- package/lib/typescript/src/games/tile-home/components/FlyingTile.d.ts +0 -16
- package/lib/typescript/src/games/tile-home/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tile-home/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/components/TileItem.d.ts +0 -11
- package/lib/typescript/src/games/tile-home/components/TileSlot.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleService.d.ts +0 -32
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleStore.d.ts +0 -39
- package/lib/typescript/src/games/whack-a-mole/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/components/GameGrid.d.ts +0 -10
- package/lib/typescript/src/games/whack-a-mole/components/GameHole.d.ts +0 -11
- package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
- package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/word-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/word-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/components/WordList.d.ts +0 -2
- package/lib/typescript/src/helpers/AnimatedScore.d.ts +0 -36
- package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
- package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
- package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
- package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
- package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
- package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
- package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
- package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
- package/lib/typescript/src/helpers/Icons.d.ts +0 -12
- package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
- package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
- package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
- package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
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BOLT_SEL_RING_TOP: string;
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26
|
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BOLT_SEL_RING_FACE: string;
|
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27
|
-
BOLT_SEL_RING_BOTTOM: string;
|
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28
|
-
BOLT_SEL_CENTER_TOP: string;
|
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29
|
-
BOLT_SEL_CENTER_FACE: string;
|
|
30
|
-
BOLT_SEL_CENTER_BOTTOM: string;
|
|
31
|
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BOLT_SEL_SLOT: string;
|
|
32
|
-
BOLT_SEL_SPECULAR: string;
|
|
33
|
-
PLANK_H_TOP: string;
|
|
34
|
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PLANK_H_FACE: string;
|
|
35
|
-
PLANK_H_BOTTOM: string;
|
|
36
|
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PLANK_H_SHADOW: string;
|
|
37
|
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PLANK_H_HIGHLIGHT: string;
|
|
38
|
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PLANK_H_GRAIN1: string;
|
|
39
|
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PLANK_H_GRAIN2: string;
|
|
40
|
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PLANK_H_EDGE_TOP: string;
|
|
41
|
-
PLANK_H_EDGE_BOTTOM: string;
|
|
42
|
-
PLANK_H_KNOT: string;
|
|
43
|
-
PLANK_V_TOP: string;
|
|
44
|
-
PLANK_V_FACE: string;
|
|
45
|
-
PLANK_V_BOTTOM: string;
|
|
46
|
-
PLANK_V_SHADOW: string;
|
|
47
|
-
PLANK_V_HIGHLIGHT: string;
|
|
48
|
-
PLANK_V_GRAIN1: string;
|
|
49
|
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PLANK_V_GRAIN2: string;
|
|
50
|
-
PLANK_V_EDGE_TOP: string;
|
|
51
|
-
PLANK_V_EDGE_BOTTOM: string;
|
|
52
|
-
PLANK_V_RIVET: string;
|
|
53
|
-
HOLE_RIM: string;
|
|
54
|
-
HOLE_RIM_HIGHLIGHT: string;
|
|
55
|
-
HOLE_DEPTH: string;
|
|
56
|
-
HOLE_INNER: string;
|
|
57
|
-
HOLE_INNER_SHADOW: string;
|
|
58
|
-
HOLE_SHADOW: string;
|
|
59
|
-
HOLE_EXTRA_RIM: string;
|
|
60
|
-
HOLE_EXTRA_RIM_HIGHLIGHT: string;
|
|
61
|
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HOLE_EXTRA_DEPTH: string;
|
|
62
|
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HOLE_EXTRA_INNER: string;
|
|
63
|
-
HOLE_EXTRA_INNER_SHADOW: string;
|
|
64
|
-
HOLE_EXTRA_SHADOW: string;
|
|
65
|
-
SEPARATOR: string;
|
|
66
|
-
SCORE_TEXT: string;
|
|
67
|
-
};
|
|
68
|
-
export declare const NUTS_AND_BOLTS_GAME_CONFIG: {
|
|
69
|
-
BOARD_COLS: number;
|
|
70
|
-
BOARD_ROWS: number;
|
|
71
|
-
HOLE_RADIUS: number;
|
|
72
|
-
BOLT_RADIUS: number;
|
|
73
|
-
CELL_SIZE: number;
|
|
74
|
-
BOARD_PADDING: number;
|
|
75
|
-
PLANK_HEIGHT: number;
|
|
76
|
-
EXTRA_HOLES: number;
|
|
77
|
-
TIME_LIMIT: number;
|
|
78
|
-
BASE_SCORE: number;
|
|
79
|
-
TIME_BONUS_PER_SECOND: number;
|
|
1
|
+
import type { TiltView } from '../shared/EngineTilt';
|
|
2
|
+
export declare const BOARD_COLS = 5;
|
|
3
|
+
export declare const BOARD_ROWS = 5;
|
|
4
|
+
export declare const EXTRA_HOLES = 3;
|
|
5
|
+
export declare const TIME_LIMIT = 120;
|
|
6
|
+
export declare const LIFT_TIME = 0.26;
|
|
7
|
+
export declare const MOVE_TIME = 0.6;
|
|
8
|
+
export declare const FALL_TIME = 0.6;
|
|
9
|
+
/** The camera leans back from straight down, so the planks' stack and the bolt heads stand up. */
|
|
10
|
+
export declare const TILT = 0.38;
|
|
11
|
+
/** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
|
|
12
|
+
export declare const LIGHT: import("@nayan-ui/engine").Light;
|
|
13
|
+
export declare const CLASSIC_BOARD = "rgba(255, 255, 255, 0.30)";
|
|
14
|
+
export declare const CLASSIC_SEPARATOR = "rgba(255, 255, 255, 0.1)";
|
|
15
|
+
export type Layout = TiltView & {
|
|
16
|
+
cell: number;
|
|
17
|
+
padding: number;
|
|
18
|
+
boardWidth: number;
|
|
19
|
+
boardHeight: number;
|
|
80
20
|
};
|
|
21
|
+
/** The board as the original version sized it (5 x 5 points and the swap row below), smaller if the screen is short. */
|
|
22
|
+
export declare function getLayout(width: number, height: number, offset: number): Layout;
|
|
23
|
+
/** A grid point (row 0 along the top) on the board, in world units: the 5 x 5 points centred across, in the board's top part. */
|
|
24
|
+
export declare function pointAt(l: Layout, row: number, col: number): [number, number];
|
|
25
|
+
/** Swap hole `i`'s centre, along the bottom, 1.2 cells apart. */
|
|
26
|
+
export declare function swapAt(l: Layout, i: number): [number, number];
|
|
27
|
+
/** The line between the grid and the swap row. */
|
|
28
|
+
export declare const separatorY: (l: Layout) => number;
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { type Camera, World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './NutsAndBoltsConstants';
|
|
4
|
+
import { type Bolt, type Hole, type Plank } from './NutsAndBoltsRules';
|
|
5
|
+
import { type Scene } from './NutsAndBoltsScene';
|
|
6
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
7
|
+
/** select: a bolt picked up; place: one screwed into a new hole; complete: the last plank's down. */
|
|
8
|
+
export type GameEvent = 'select' | 'place' | 'complete';
|
|
9
|
+
export declare function createGame(theme: GameTheme): {
|
|
10
|
+
selected: string | null;
|
|
11
|
+
score: number;
|
|
12
|
+
time: number;
|
|
13
|
+
won: boolean;
|
|
14
|
+
onPhase: (_p: Phase) => void;
|
|
15
|
+
onScore: (_s: number) => void;
|
|
16
|
+
onTime: (_t: number) => void;
|
|
17
|
+
onPlanks: (_n: number) => void;
|
|
18
|
+
onEvent: (_e: GameEvent) => void;
|
|
19
|
+
holes: Hole[];
|
|
20
|
+
bolts: Bolt[];
|
|
21
|
+
planks: Plank[];
|
|
22
|
+
homes: {
|
|
23
|
+
row: number;
|
|
24
|
+
col: number;
|
|
25
|
+
}[];
|
|
26
|
+
world: World;
|
|
27
|
+
camera: Camera;
|
|
28
|
+
theme: GameTheme;
|
|
29
|
+
layout: Layout | null;
|
|
30
|
+
scene: Scene | null;
|
|
31
|
+
phase: Phase;
|
|
32
|
+
};
|
|
33
|
+
export type Game = ReturnType<typeof createGame>;
|
|
34
|
+
/** Lays the board out for the view (first layout, header height, rotation): rebuilt from the puzzle's state. */
|
|
35
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
36
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
37
|
+
/** Plays the puzzle that's showing. */
|
|
38
|
+
export declare function start(g: Game): void;
|
|
39
|
+
/** A fresh puzzle, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
40
|
+
export declare function reset(g: Game): void;
|
|
41
|
+
export declare function dispose(g: Game): void;
|
|
42
|
+
export declare function tick(g: Game, dt: number): void;
|
|
43
|
+
type Target = {
|
|
44
|
+
row: number;
|
|
45
|
+
col: number;
|
|
46
|
+
holeId: string | null;
|
|
47
|
+
};
|
|
48
|
+
/**
|
|
49
|
+
* What a view point is on, within half a cell, checked as the original board did: the swap holes, then the
|
|
50
|
+
* empty bolt holes on the board, then the bolts on it.
|
|
51
|
+
*/
|
|
52
|
+
export declare function targetAt(g: Game, x: number, y: number): Target | null;
|
|
53
|
+
export declare function tap(g: Game, x: number, y: number): void;
|
|
54
|
+
/** The store's handleTap: pick up, put back, switch to another bolt, or move the picked-up bolt. */
|
|
55
|
+
export declare function choose(g: Game, t: Target): void;
|
|
56
|
+
export {};
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
export interface Hole {
|
|
2
|
+
id: string;
|
|
3
|
+
row: number;
|
|
4
|
+
col: number;
|
|
5
|
+
boltId: string | null;
|
|
6
|
+
}
|
|
7
|
+
export interface Bolt {
|
|
8
|
+
id: string;
|
|
9
|
+
row: number;
|
|
10
|
+
col: number;
|
|
11
|
+
originalRow: number;
|
|
12
|
+
originalCol: number;
|
|
13
|
+
holeId: string | null;
|
|
14
|
+
}
|
|
15
|
+
export interface Plank {
|
|
16
|
+
id: string;
|
|
17
|
+
orientation: 'horizontal' | 'vertical';
|
|
18
|
+
startRow: number;
|
|
19
|
+
startCol: number;
|
|
20
|
+
length: number;
|
|
21
|
+
color: string;
|
|
22
|
+
zIndex: number;
|
|
23
|
+
}
|
|
24
|
+
export interface PuzzleState {
|
|
25
|
+
holes: Hole[];
|
|
26
|
+
bolts: Bolt[];
|
|
27
|
+
planks: Plank[];
|
|
28
|
+
}
|
|
29
|
+
export declare const getPlankPositions: (plank: Plank) => {
|
|
30
|
+
row: number;
|
|
31
|
+
col: number;
|
|
32
|
+
}[];
|
|
33
|
+
export declare const plankCoversPosition: (plank: Plank, row: number, col: number) => boolean;
|
|
34
|
+
export declare const generatePuzzle: () => PuzzleState;
|
|
35
|
+
export declare const getBoltById: (boltId: string, bolts: Bolt[]) => Bolt | null;
|
|
36
|
+
export declare const getBoltAtPosition: (row: number, col: number, bolts: Bolt[]) => Bolt | null;
|
|
37
|
+
export declare const getHoleById: (holeId: string, holes: Hole[]) => Hole | null;
|
|
38
|
+
export declare const getPlanksAtPosition: (row: number, col: number, planks: Plank[]) => Plank[];
|
|
39
|
+
export declare const getPlankIntersections: (planks: Plank[]) => {
|
|
40
|
+
row: number;
|
|
41
|
+
col: number;
|
|
42
|
+
}[];
|
|
43
|
+
export declare const getValidBoltPositions: (planks: Plank[]) => {
|
|
44
|
+
row: number;
|
|
45
|
+
col: number;
|
|
46
|
+
}[];
|
|
47
|
+
export declare const getEmptyGridHoles: (_planks: Plank[], bolts: Bolt[]) => {
|
|
48
|
+
row: number;
|
|
49
|
+
col: number;
|
|
50
|
+
}[];
|
|
51
|
+
export declare const canSelectBolt: (bolt: Bolt, planks: Plank[]) => boolean;
|
|
52
|
+
export declare const canPlaceBoltInHole: (hole: Hole) => boolean;
|
|
53
|
+
export declare const moveBoltToHole: (boltId: string, holeId: string, bolts: Bolt[], holes: Hole[]) => {
|
|
54
|
+
bolts: Bolt[];
|
|
55
|
+
holes: Hole[];
|
|
56
|
+
};
|
|
57
|
+
export declare const moveBoltToGrid: (boltId: string, row: number, col: number, bolts: Bolt[], holes: Hole[]) => {
|
|
58
|
+
bolts: Bolt[];
|
|
59
|
+
holes: Hole[];
|
|
60
|
+
};
|
|
61
|
+
export declare const checkPlankRemoval: (planks: Plank[], bolts: Bolt[]) => {
|
|
62
|
+
removedPlanks: Plank[];
|
|
63
|
+
remainingPlanks: Plank[];
|
|
64
|
+
};
|
|
65
|
+
export declare const isPuzzleComplete: (planks: Plank[]) => boolean;
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import { type Entity, type Vec3, type World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './NutsAndBoltsConstants';
|
|
4
|
+
import { type Plank } from './NutsAndBoltsRules';
|
|
5
|
+
export declare const holeRadius: (l: Layout) => number;
|
|
6
|
+
export declare const boltRadius: (l: Layout) => number;
|
|
7
|
+
/** Where a bolt sits: on top of the highest plank at its point (or the board). */
|
|
8
|
+
export declare const boltRest: (planks: Plank[], row: number, col: number) => number;
|
|
9
|
+
export type Scene = {
|
|
10
|
+
backdrop: Entity;
|
|
11
|
+
panel: Entity;
|
|
12
|
+
rim: Entity | null;
|
|
13
|
+
separator: Entity;
|
|
14
|
+
sockets: Entity[];
|
|
15
|
+
swaps: Entity[];
|
|
16
|
+
planks: Map<string, Entity>;
|
|
17
|
+
/** Each bolt: an unturned pivot (position and spin about z) carrying the standing bolt (its color). */
|
|
18
|
+
bolts: Map<string, {
|
|
19
|
+
pivot: Entity;
|
|
20
|
+
body: Entity;
|
|
21
|
+
}>;
|
|
22
|
+
};
|
|
23
|
+
export declare function buildScene(world: World, l: Layout, theme: GameTheme, homes: {
|
|
24
|
+
row: number;
|
|
25
|
+
col: number;
|
|
26
|
+
}[]): Scene;
|
|
27
|
+
export declare function removeScene(world: World, s: Scene): void;
|
|
28
|
+
export declare function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme): void;
|
|
29
|
+
/** The sockets at the bolts' homes (a new puzzle). */
|
|
30
|
+
export declare function placeSockets(world: World, l: Layout, s: Scene, homes: {
|
|
31
|
+
row: number;
|
|
32
|
+
col: number;
|
|
33
|
+
}[]): void;
|
|
34
|
+
export declare function spawnPlank(world: World, l: Layout, s: Scene, p: Plank): void;
|
|
35
|
+
/** A freed plank swings down off the board and fades, then goes. Returns how long that takes. */
|
|
36
|
+
export declare function dropPlank(world: World, l: Layout, s: Scene, p: Plank): number;
|
|
37
|
+
export declare function spawnBolt(world: World, l: Layout, s: Scene, id: string, at: Vec3): void;
|
|
38
|
+
export declare function removeBolts(world: World, s: Scene): void;
|
|
39
|
+
/** Picked up: the bolt turns gold and unscrews up out of its hole (turning as it rises), then hovers. */
|
|
40
|
+
export declare function liftBolt(world: World, l: Layout, s: Scene, id: string, at: Vec3): void;
|
|
41
|
+
/** Put back where it was: it screws back down (turning clockwise as it sinks) and seats, in silver. */
|
|
42
|
+
export declare function lowerBolt(world: World, l: Layout, s: Scene, id: string, at: Vec3): void;
|
|
43
|
+
/** A bolt whose plank underneath fell: it drops onto the next one down. */
|
|
44
|
+
export declare function settleBolt(world: World, s: Scene, id: string, at: Vec3): void;
|
|
45
|
+
/** Moved: it lifts clear, arcs over above the planks, then screws down into its new hole and seats. */
|
|
46
|
+
export declare function moveBolt(world: World, l: Layout, s: Scene, id: string, from: Vec3, to: Vec3): void;
|
|
47
|
+
/** Confetti over the board when every plank's down. */
|
|
48
|
+
export declare function celebrate(world: World, l: Layout): void;
|
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
1
|
+
import type { TiltView } from '../shared/EngineTilt';
|
|
2
|
+
export declare const COLS = 19;
|
|
3
|
+
export declare const ROWS = 21;
|
|
4
|
+
export declare const POINTS_PER_DOT = 100;
|
|
5
|
+
export declare const POINTS_PER_POWER_PELLET = 500;
|
|
6
|
+
export declare const POINTS_PER_GHOST = 500;
|
|
7
|
+
export declare const POINTS_PER_FRUIT = 300;
|
|
8
|
+
export declare const INITIAL_LIVES = 3;
|
|
9
|
+
export declare const TIME_LIMIT = 300;
|
|
10
|
+
export declare const PAC_STEP = 0.16;
|
|
11
|
+
export declare const GHOST_STEP = 0.25;
|
|
12
|
+
export declare const GHOST_EATEN_STEP = 0.1;
|
|
13
|
+
export declare const POWER_PELLET_TIME = 7;
|
|
14
|
+
export declare const FLASH_TIME = 2;
|
|
15
|
+
export declare const SCATTER_TIME = 7;
|
|
16
|
+
export declare const CHASE_TIME = 20;
|
|
17
|
+
export declare const FRUIT_TIME = 10;
|
|
18
|
+
export declare const FRUIT_SPAWN_DOTS: number[];
|
|
19
|
+
export declare const CHOMP_TIME = 0.16;
|
|
20
20
|
export declare enum CellType {
|
|
21
21
|
EMPTY = 0,
|
|
22
22
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WALL = 1,
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@@ -35,100 +35,60 @@ export declare enum GhostMode {
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LEAVING_HOUSE = "leaving_house"
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}
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export declare enum GhostName {
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BLINKY = "blinky"
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PINKY = "pinky"
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INKY = "inky"
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BLINKY = "blinky",
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PINKY = "pinky",
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INKY = "inky",
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CLYDE = "clyde"
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}
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};
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export declare const DIRECTIONS: {
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readonly UP: {
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readonly x: 0;
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readonly y: -1;
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};
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readonly DOWN: {
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readonly x: 0;
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readonly y: 1;
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};
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readonly LEFT: {
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readonly x: -1;
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readonly y: 0;
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};
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readonly RIGHT: {
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readonly x: 1;
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readonly y: 0;
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};
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readonly NONE: {
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readonly x: 0;
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readonly y: 0;
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};
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export type Direction = 'UP' | 'DOWN' | 'LEFT' | 'RIGHT' | 'NONE';
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export declare const DIRECTIONS: Record<Direction, {
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x: number;
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y: number;
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}>;
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export declare const OPPOSITE: Record<Direction, Direction>;
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export declare const GHOST_LIST: readonly [GhostName.BLINKY, GhostName.PINKY, GhostName.INKY, GhostName.CLYDE];
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export declare const GHOST_COLORS: Record<GhostName, string>;
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export declare const COLORS: {
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readonly BOARD: "#0A0A2E";
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readonly WALL: "#2742F0";
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readonly WALL_EDGE: "#5A72FF";
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readonly DOT: "#FFE2B0";
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readonly PELLET: "#FFF4D6";
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readonly PACMAN: "#FFE000";
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readonly FRUIT: "#FF4040";
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readonly FRUIT_STEM: "#4CAF50";
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readonly FRIGHTENED: "#2334E8";
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readonly FRIGHTENED_FLASH: "#F4F4FF";
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readonly EYE: "#FFFFFF";
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readonly PUPIL: "#1A1A6E";
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};
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export declare const LIGHT: import("@nayan-ui/engine").Light;
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export declare const TILT = 0.34;
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export declare const PACMAN_MAZE: number[][];
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export declare const PACMAN_START: {
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x: number;
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y: number;
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};
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clyde: {
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x: number;
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y: number;
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};
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};
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export declare const GHOST_SCATTER_TARGETS: {
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blinky: {
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x: number;
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y: number;
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};
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pinky: {
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x: number;
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y: number;
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};
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inky: {
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x: number;
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y: number;
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};
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clyde: {
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x: number;
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y: number;
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};
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export declare const GHOST_START: Record<GhostName, {
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x: number;
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y: number;
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}>;
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export declare const GHOST_SCATTER: Record<GhostName, {
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x: number;
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y: number;
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}>;
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/** Seconds after the game starts before each ghost leaves the house. */
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export declare const GHOST_RELEASE: Record<GhostName, number>;
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export declare const HOUSE_DOOR: {
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x: number;
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y: number;
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};
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export
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readonly clyde: 8000;
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export type Layout = TiltView & {
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cell: number;
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sizeX: number;
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sizeY: number;
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};
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/** The maze as wide as the game area, centred between the scoreboard and the controls. */
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export declare function getLayout(width: number, height: number, offset: number): Layout;
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/** A grid point (cell units, 0.5 = a cell's centre) on the maze, in world units. Row 0 is the top. */
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export declare const gridPoint: (l: Layout, x: number, y: number) => [number, number];
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { GhostMode, type Layout } from './PacManConstants';
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import { type Scene } from './PacManScene';
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export type Phase = 'ready' | 'playing' | 'over';
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export type GameEvent = 'chomp' | 'pellet' | 'fruit' | 'eatGhost' | 'eatGhostCombo' | 'lifeLost';
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export declare function createGame(theme: GameTheme): {
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world: World;
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camera: Camera;
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theme: GameTheme;
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layout: Layout | null;
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scene: Scene | null;
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phase: Phase;
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maze: import("./PacManRules").Maze;
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pacman: import("./PacManRules").Pacman;
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ghosts: import("./PacManRules").Ghost[];
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fruit: {
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x: number;
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y: number;
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} | null;
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fruitExpireAt: number;
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/** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
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readonly score: number;
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readonly lives: number;
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won: boolean;
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combo: number;
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mode: GhostMode.SCATTER | GhostMode.CHASE;
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modeTimer: number;
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elapsed: number;
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readonly timeLeft: number;
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clock: number;
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pacPending: number;
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ghostPending: number;
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anchor: [number, number] | null;
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onPhase: (_p: Phase) => void;
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onScore: (_s: number) => void;
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onLives: (_l: number) => void;
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onTime: (_t: number) => void;
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onEvent: (_e: GameEvent) => void;
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};
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export type Game = ReturnType<typeof createGame>;
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export declare function setLayout(g: Game, l: Layout): void;
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export declare function setTheme(g: Game, theme: GameTheme): void;
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export declare function start(g: Game): void;
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export declare function reset(g: Game): void;
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export declare function dispose(g: Game): void;
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export declare function drag(g: Game, { phase, x, y }: DragEvent): void;
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export declare function tick(g: Game, dt: number): void;
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import { type Direction, GhostMode, GhostName } from './PacManConstants';
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export type Position = {
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x: number;
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y: number;
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};
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export type Pacman = {
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x: number;
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y: number;
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direction: Direction;
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nextDirection: Direction;
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};
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export type Ghost = {
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name: GhostName;
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x: number;
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y: number;
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direction: Direction;
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mode: GhostMode;
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previousMode: GhostMode;
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/** Seconds of fright left. */
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frightenedTimer: number;
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isFlashing: boolean;
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};
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export type Fruit = {
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x: number;
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y: number;
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} | null;
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export type Maze = {
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cells: number[][];
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dotsRemaining: number;
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totalDots: number;
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};
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export declare function initMaze(): Maze;
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export declare const initPacman: () => Pacman;
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export declare const initGhosts: () => Ghost[];
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export declare function canMove(cells: number[][], x: number, y: number): boolean;
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export declare function canGhostMove(cells: number[][], x: number, y: number, ghost: Ghost): boolean;
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/** One cell forward, taking the queued turn when it opens up. Returns whether the maze wrapped round the side. */
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export declare function stepPacman(p: Pacman, cells: number[][]): {
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moved: boolean;
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wrapped: boolean;
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};
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/** Eats whatever is on a cell. */
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export declare function eatAt(maze: Maze, x: number, y: number): {
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points: number;
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pellet: boolean;
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} | null;
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/** One cell of ghost movement, by its mode. `blinky` is Blinky's cell before this step (Inky aims off it). */
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export declare function moveGhost(cells: number[][], ghost: Ghost, pacman: Pacman, blinky: Position | null): Ghost;
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export declare function frightenGhosts(ghosts: Ghost[], duration: number): Ghost[];
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export declare const releaseGhost: (g: Ghost) => Ghost;
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export declare const reachedHouse: (g: Ghost) => Ghost;
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export declare const collides: (p: Pacman, g: Ghost) => boolean;
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