@nayan-ui/games 1.19.0 → 1.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1392) hide show
  1. package/README.md +53 -191
  2. package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
  3. package/lib/module/assets/models/explorer/explorer.glb +0 -0
  4. package/lib/module/assets/models/explorer/params.json +51 -0
  5. package/lib/module/assets/models/explorer/source.json +222 -0
  6. package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
  7. package/lib/module/assets/models/play-with-tua/sources.json +141 -0
  8. package/lib/module/assets/sfx/balloon_pop.wav +0 -0
  9. package/lib/module/assets/sfx/blocked.wav +0 -0
  10. package/lib/module/assets/sfx/boing.wav +0 -0
  11. package/lib/module/assets/sfx/bonus.wav +0 -0
  12. package/lib/module/assets/sfx/boom.wav +0 -0
  13. package/lib/module/assets/sfx/bump.wav +0 -0
  14. package/lib/module/assets/sfx/cannon.wav +0 -0
  15. package/lib/module/assets/sfx/capture.wav +0 -0
  16. package/lib/module/assets/sfx/card_flip.wav +0 -0
  17. package/lib/module/assets/sfx/card_place.wav +0 -0
  18. package/lib/module/assets/sfx/catch.wav +0 -0
  19. package/lib/module/assets/sfx/chime.wav +0 -0
  20. package/lib/module/assets/sfx/chomp.wav +0 -0
  21. package/lib/module/assets/sfx/chomp_alt.wav +0 -0
  22. package/lib/module/assets/sfx/clack.wav +0 -0
  23. package/lib/module/assets/sfx/clang.wav +0 -0
  24. package/lib/module/assets/sfx/clash.wav +0 -0
  25. package/lib/module/assets/sfx/click.wav +0 -0
  26. package/lib/module/assets/sfx/coin.wav +0 -0
  27. package/lib/module/assets/sfx/combo.wav +0 -0
  28. package/lib/module/assets/sfx/crash.wav +0 -0
  29. package/lib/module/assets/sfx/crunch.wav +0 -0
  30. package/lib/module/assets/sfx/dance.wav +0 -0
  31. package/lib/module/assets/sfx/deselect.wav +0 -0
  32. package/lib/module/assets/sfx/dice_roll.wav +0 -0
  33. package/lib/module/assets/sfx/die.wav +0 -0
  34. package/lib/module/assets/sfx/draw.wav +0 -0
  35. package/lib/module/assets/sfx/drop.wav +0 -0
  36. package/lib/module/assets/sfx/eat.wav +0 -0
  37. package/lib/module/assets/sfx/engine.wav +0 -0
  38. package/lib/module/assets/sfx/error.wav +0 -0
  39. package/lib/module/assets/sfx/flag.wav +0 -0
  40. package/lib/module/assets/sfx/flap.wav +0 -0
  41. package/lib/module/assets/sfx/flip_disc.wav +0 -0
  42. package/lib/module/assets/sfx/footstep_run.wav +0 -0
  43. package/lib/module/assets/sfx/footstep_walk.wav +0 -0
  44. package/lib/module/assets/sfx/game_over.wav +0 -0
  45. package/lib/module/assets/sfx/gate.wav +0 -0
  46. package/lib/module/assets/sfx/hit.wav +0 -0
  47. package/lib/module/assets/sfx/hop.wav +0 -0
  48. package/lib/module/assets/sfx/hurt.wav +0 -0
  49. package/lib/module/assets/sfx/invalid.wav +0 -0
  50. package/lib/module/assets/sfx/jump.wav +0 -0
  51. package/lib/module/assets/sfx/ladder.wav +0 -0
  52. package/lib/module/assets/sfx/land.wav +0 -0
  53. package/lib/module/assets/sfx/laugh.wav +0 -0
  54. package/lib/module/assets/sfx/lose.wav +0 -0
  55. package/lib/module/assets/sfx/merge.wav +0 -0
  56. package/lib/module/assets/sfx/miss.wav +0 -0
  57. package/lib/module/assets/sfx/nitro.wav +0 -0
  58. package/lib/module/assets/sfx/pew.wav +0 -0
  59. package/lib/module/assets/sfx/place.wav +0 -0
  60. package/lib/module/assets/sfx/pling.wav +0 -0
  61. package/lib/module/assets/sfx/point.wav +0 -0
  62. package/lib/module/assets/sfx/pop.wav +0 -0
  63. package/lib/module/assets/sfx/pop_soft.wav +0 -0
  64. package/lib/module/assets/sfx/power_up.wav +0 -0
  65. package/lib/module/assets/sfx/reveal.wav +0 -0
  66. package/lib/module/assets/sfx/robot.wav +0 -0
  67. package/lib/module/assets/sfx/rotate.wav +0 -0
  68. package/lib/module/assets/sfx/run_steps.wav +0 -0
  69. package/lib/module/assets/sfx/select.wav +0 -0
  70. package/lib/module/assets/sfx/shuffle.wav +0 -0
  71. package/lib/module/assets/sfx/six.wav +0 -0
  72. package/lib/module/assets/sfx/slice.wav +0 -0
  73. package/lib/module/assets/sfx/slide.wav +0 -0
  74. package/lib/module/assets/sfx/snake.wav +0 -0
  75. package/lib/module/assets/sfx/snap.wav +0 -0
  76. package/lib/module/assets/sfx/splash.wav +0 -0
  77. package/lib/module/assets/sfx/star.wav +0 -0
  78. package/lib/module/assets/sfx/start.wav +0 -0
  79. package/lib/module/assets/sfx/swoosh.wav +0 -0
  80. package/lib/module/assets/sfx/tap.wav +0 -0
  81. package/lib/module/assets/sfx/thud.wav +0 -0
  82. package/lib/module/assets/sfx/thunk.wav +0 -0
  83. package/lib/module/assets/sfx/tick.wav +0 -0
  84. package/lib/module/assets/sfx/time_up.wav +0 -0
  85. package/lib/module/assets/sfx/tock.wav +0 -0
  86. package/lib/module/assets/sfx/walk_steps.wav +0 -0
  87. package/lib/module/assets/sfx/warning.wav +0 -0
  88. package/lib/module/assets/sfx/whack.wav +0 -0
  89. package/lib/module/assets/sfx/whoosh.wav +0 -0
  90. package/lib/module/assets/sfx/win.wav +0 -0
  91. package/lib/module/assets/sfx/zap.wav +0 -0
  92. package/lib/module/assets/textures/ad_bolt.png +0 -0
  93. package/lib/module/assets/textures/ad_bubbles.png +0 -0
  94. package/lib/module/assets/textures/ad_chevrons.png +0 -0
  95. package/lib/module/assets/textures/asphalt.png +0 -0
  96. package/lib/module/assets/textures/bark.jpg +0 -0
  97. package/lib/module/assets/textures/explorer-atlas.png +0 -0
  98. package/lib/module/assets/textures/facade.png +0 -0
  99. package/lib/module/assets/textures/grass.png +0 -0
  100. package/lib/module/assets/textures/leaves.png +0 -0
  101. package/lib/module/assets/textures/limestone.jpg +0 -0
  102. package/lib/module/assets/textures/meadow.jpg +0 -0
  103. package/lib/module/assets/textures/nature-sources.json +87 -0
  104. package/lib/module/assets/textures/pine.png +0 -0
  105. package/lib/module/assets/textures/river.jpg +0 -0
  106. package/lib/module/assets/textures/soft_glow.png +0 -0
  107. package/lib/module/games/arrows/Arrows.js +1 -1
  108. package/lib/module/games/arrows/ArrowsConstants.js +1 -1
  109. package/lib/module/games/arrows/ArrowsGame.js +1 -0
  110. package/lib/module/games/arrows/ArrowsScene.js +1 -0
  111. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
  112. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
  113. package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
  114. package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
  115. package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
  116. package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
  117. package/lib/module/games/bike-racing/BikeRacing.js +1 -1
  118. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
  119. package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
  120. package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
  121. package/lib/module/games/block-blast/BlockBlast.js +1 -1
  122. package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
  123. package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
  124. package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
  125. package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
  126. package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
  127. package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
  128. package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
  129. package/lib/module/games/bluk/Bluk.js +1 -1
  130. package/lib/module/games/bluk/BlukConstants.js +1 -1
  131. package/lib/module/games/bluk/BlukGame.js +1 -0
  132. package/lib/module/games/bluk/BlukRules.js +1 -0
  133. package/lib/module/games/bluk/BlukScene.js +1 -0
  134. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
  135. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
  136. package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
  137. package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
  138. package/lib/module/games/candy-crush/CandyCrush.js +1 -1
  139. package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
  140. package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
  141. package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
  142. package/lib/module/games/car-racing/CarMeshes.js +1 -0
  143. package/lib/module/games/car-racing/CarRacing.js +1 -1
  144. package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
  145. package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
  146. package/lib/module/games/car-racing/CarRacingGame.js +1 -0
  147. package/lib/module/games/car-racing/CarRacingScene.js +1 -0
  148. package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
  149. package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
  150. package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
  151. package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
  152. package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
  153. package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
  154. package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
  155. package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
  156. package/lib/module/games/checkers/Checkers.js +1 -1
  157. package/lib/module/games/checkers/CheckersAI.js +1 -0
  158. package/lib/module/games/checkers/CheckersConstants.js +1 -1
  159. package/lib/module/games/checkers/CheckersGame.js +1 -0
  160. package/lib/module/games/checkers/CheckersRules.js +1 -0
  161. package/lib/module/games/checkers/CheckersScene.js +1 -0
  162. package/lib/module/games/color-switch/ColorSwitch.js +1 -1
  163. package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
  164. package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
  165. package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
  166. package/lib/module/games/colors-sort/ColorsSort.js +1 -1
  167. package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
  168. package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
  169. package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
  170. package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
  171. package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
  172. package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
  173. package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
  174. package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
  175. package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
  176. package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
  177. package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
  178. package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
  179. package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
  180. package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
  181. package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
  182. package/lib/module/games/dino-jump/DinoJump.js +1 -1
  183. package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
  184. package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
  185. package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
  186. package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
  187. package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
  188. package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
  189. package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
  190. package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
  191. package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
  192. package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
  193. package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
  194. package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
  195. package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
  196. package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
  197. package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
  198. package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
  199. package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
  200. package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
  201. package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
  202. package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
  203. package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
  204. package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
  205. package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
  206. package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
  207. package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
  208. package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
  209. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
  210. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
  211. package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
  212. package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
  213. package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
  214. package/lib/module/games/game-2048/Game2048.js +1 -1
  215. package/lib/module/games/game-2048/Game2048Constants.js +1 -1
  216. package/lib/module/games/game-2048/Game2048Game.js +1 -0
  217. package/lib/module/games/game-2048/Game2048Rules.js +1 -0
  218. package/lib/module/games/game-2048/Game2048Scene.js +1 -0
  219. package/lib/module/games/knife-hit/KnifeHit.js +1 -1
  220. package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
  221. package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
  222. package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
  223. package/lib/module/games/ludo-king/LudoKing.js +1 -1
  224. package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
  225. package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
  226. package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
  227. package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
  228. package/lib/module/games/maze-runner/MazeRunner.js +1 -1
  229. package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
  230. package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
  231. package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
  232. package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
  233. package/lib/module/games/memory-match/MemoryMatch.js +1 -1
  234. package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
  235. package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
  236. package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
  237. package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
  238. package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
  239. package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
  240. package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
  241. package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
  242. package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
  243. package/lib/module/games/mob-control/MobControl.js +1 -1
  244. package/lib/module/games/mob-control/MobControlConstants.js +1 -1
  245. package/lib/module/games/mob-control/MobControlGame.js +1 -0
  246. package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
  247. package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
  248. package/lib/module/games/mob-control/MobControlRules.js +1 -0
  249. package/lib/module/games/mob-control/MobControlScene.js +1 -0
  250. package/lib/module/games/number-search/NumberSearch.js +1 -1
  251. package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
  252. package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
  253. package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
  254. package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
  255. package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
  256. package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
  257. package/lib/module/games/pac-man/PacMan.js +1 -1
  258. package/lib/module/games/pac-man/PacManConstants.js +1 -1
  259. package/lib/module/games/pac-man/PacManGame.js +1 -0
  260. package/lib/module/games/pac-man/PacManRules.js +1 -0
  261. package/lib/module/games/pac-man/PacManScene.js +1 -0
  262. package/lib/module/games/paper-io/PaperIo.js +1 -1
  263. package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
  264. package/lib/module/games/paper-io/PaperIoGame.js +1 -0
  265. package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
  266. package/lib/module/games/paper-io/PaperIoRules.js +1 -0
  267. package/lib/module/games/paper-io/PaperIoScene.js +1 -0
  268. package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
  269. package/lib/module/games/penguin-run/PenguinModel.js +1 -0
  270. package/lib/module/games/penguin-run/PenguinRun.js +1 -0
  271. package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
  272. package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
  273. package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
  274. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
  275. package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
  276. package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
  277. package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
  278. package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
  279. package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
  280. package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
  281. package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
  282. package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
  283. package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
  284. package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
  285. package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
  286. package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
  287. package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
  288. package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
  289. package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
  290. package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
  291. package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
  292. package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
  293. package/lib/module/games/reversi/Reversi.js +1 -1
  294. package/lib/module/games/reversi/ReversiConstants.js +1 -1
  295. package/lib/module/games/reversi/ReversiGame.js +1 -0
  296. package/lib/module/games/reversi/ReversiRules.js +1 -0
  297. package/lib/module/games/reversi/ReversiScene.js +1 -0
  298. package/lib/module/games/search-grid/SearchGrid.js +1 -0
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  1347. package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
  1348. package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
  1349. package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
  1350. package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
  1351. package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
  1352. package/lib/typescript/src/games/word-search/components/GameBoard.d.ts +0 -7
  1353. package/lib/typescript/src/games/word-search/components/ScoreBoard.d.ts +0 -6
  1354. package/lib/typescript/src/games/word-search/components/WordList.d.ts +0 -2
  1355. package/lib/typescript/src/helpers/AnimatedScore.d.ts +0 -36
  1356. package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
  1357. package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
  1358. package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
  1359. package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
  1360. package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
  1361. package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
  1362. package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
  1363. package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
  1364. package/lib/typescript/src/helpers/Icons.d.ts +0 -12
  1365. package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
  1366. package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
  1367. package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
  1368. package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
  1369. package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
  1370. package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
  1371. package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
  1372. package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
  1373. package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
  1374. package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
  1375. package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
  1376. package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
  1377. package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
  1378. package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
  1379. package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
  1380. package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
  1381. package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
  1382. package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
  1383. package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
  1384. package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
  1385. package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
  1386. package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
  1387. package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
  1388. package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
  1389. package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
  1390. package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
  1391. package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
  1392. package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
@@ -0,0 +1,22 @@
1
+ export declare const GRID = 3;
2
+ /** Tile ids 0..8 (8 is the gap, value 0); each tile's cell, row-major. */
3
+ export type Tile = {
4
+ id: number;
5
+ value: number;
6
+ row: number;
7
+ col: number;
8
+ };
9
+ export type Board = {
10
+ tiles: Tile[];
11
+ emptyRow: number;
12
+ emptyCol: number;
13
+ };
14
+ /** A fresh board shuffled by 200 random slides of the gap, as the original store did (the same random draws). */
15
+ export declare function shuffled(): Board;
16
+ export declare const tileAt: (b: Board, row: number, col: number) => Tile | null;
17
+ /** Whether a tile is beside the gap (and so can slide into it). */
18
+ export declare function canSlide(b: Board, t: Tile): boolean;
19
+ /** Slides a tile into the gap (already checked). */
20
+ export declare function slide(b: Board, t: Tile): void;
21
+ /** Every tile home: 1..8 in reading order, the gap bottom right. */
22
+ export declare const solved: (b: Board) => boolean;
@@ -0,0 +1,30 @@
1
+ import { type Entity, type World } from '@nayan-ui/engine';
2
+ import type { GameTheme } from '../../services/ThemeService';
3
+ import { type Layout } from './SlidingNumbersConstants';
4
+ import type { Tile } from './SlidingNumbersRules';
5
+ /** A tile: its root (moved), and its block (pressed, tinted). */
6
+ type TileView = {
7
+ root: Entity;
8
+ block: Entity;
9
+ };
10
+ export type Scene = {
11
+ backdrop: Entity;
12
+ board: Entity[];
13
+ tiles: Map<number, TileView>;
14
+ };
15
+ export declare function buildScene(world: World, l: Layout, theme: GameTheme, tiles: Tile[]): Scene;
16
+ export declare function removeScene(world: World, s: Scene): void;
17
+ export declare function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme): void;
18
+ /** A tile glides to its cell (or is put there at once). */
19
+ export declare function placeTile(world: World, l: Layout, s: Scene, t: Tile, animate?: boolean): void;
20
+ /** A finger down on a tile sinks it a little; lifting brings it back. */
21
+ export declare function press(world: World, s: Scene, id: number, down: boolean): void;
22
+ /** A tile that can't move (not beside the gap): a quick shake. */
23
+ export declare function shake(world: World, l: Layout, s: Scene, id: number): void;
24
+ /** Solved: the tiles hop in a wave across the board, and confetti bursts over it. */
25
+ export declare function celebrate(world: World, l: Layout, s: Scene, tiles: Tile[]): void;
26
+ /** Out of time: the tiles dim. */
27
+ export declare function dim(world: World, s: Scene, tiles: Tile[]): void;
28
+ /** Back to their own colors (a new game). */
29
+ export declare function undim(world: World, s: Scene, tiles: Tile[]): void;
30
+ export {};
@@ -1,3 +1 @@
1
- import React from 'react';
2
- import { type GameProps } from '../../services/UtilsService';
3
- export declare const Snake3D: React.FC<GameProps>;
1
+ export declare const Snake3D: import("react").FC<import("../..").GameProps>;
@@ -1,70 +1,33 @@
1
- export declare const BOARD_RADIUS: number;
2
- export declare const BOARD_INSET: number;
3
- export declare const BOARD_TOTAL_SIZE: number;
4
- export declare const SNAKE_3D_GAME_CONFIG: {
5
- readonly GRID_SIZE: 20;
6
- readonly CELL_SIZE: number;
7
- readonly GAME_SPEED: {
8
- readonly easy: 400;
9
- readonly medium: 300;
10
- readonly hard: 200;
11
- };
12
- readonly POINTS_PER_FOOD: 500;
13
- readonly POINTS_PER_SPECIAL_FOOD: 1000;
14
- readonly DIFFICULTY_MULTIPLIER: {
15
- readonly easy: 1;
16
- readonly medium: 2;
17
- readonly hard: 3;
18
- };
19
- readonly SPECIAL_FOOD_CHANCE: 0.15;
20
- readonly SPECIAL_FOOD_DURATION: 10000;
21
- readonly INITIAL_SNAKE_LENGTH: 3;
1
+ import type { TiltView } from '../shared/EngineTilt';
2
+ export declare const TIME_LIMIT = 300;
3
+ /** One move every 300 ms, the original game's fixed speed. */
4
+ export declare const TICK_MS = 300;
5
+ /** A long frame counts for at most this much, so the snake never jumps two cells or fast-forwards. */
6
+ export declare const MAX_FRAME_MS = 100;
7
+ export declare const SWIPE = 15;
8
+ export declare const COLORS: {
9
+ readonly HEAD: "#00c853";
10
+ readonly BODY: "#00a344";
11
+ readonly TAIL: "#008035";
12
+ readonly BELLY: "#7CF2A8";
13
+ readonly EYE: "#FFFFFF";
14
+ readonly PUPIL: "#111111";
15
+ readonly TONGUE: "#E53935";
16
+ readonly SPECIAL: "#ffa502";
17
+ readonly CRASH: "#ff4757";
18
+ readonly CLASSIC_BOARD: "rgba(255, 255, 255, 0.30)";
19
+ readonly CLASSIC_DARK: "rgba(255, 255, 255, 0.10)";
20
+ readonly CLASSIC_RIM: "rgba(255, 255, 255, 0.55)";
22
21
  };
23
- export declare const SNAKE_3D_COLORS: {
24
- readonly BACKGROUND: "#3a3a5e";
25
- readonly PRIMARY: "#ffffff";
26
- readonly GRID_BACKGROUND: "rgba(255, 255, 255, 0.30)";
27
- readonly GRID_LINE: "rgba(255, 255, 255, 0.32)";
28
- readonly GRID_BORDER: "rgba(255, 255, 255, 0.40)";
29
- readonly SNAKE_HEAD: "#00c853";
30
- readonly SNAKE_BODY: "#00a344";
31
- readonly SNAKE_TAIL: "#008035";
32
- readonly SNAKE_OUTLINE: "#004d26";
33
- readonly FOOD_NORMAL: "#ff4757";
34
- readonly FOOD_SPECIAL: "#ffa502";
35
- readonly FOOD_GLOW: "rgba(255, 71, 87, 0.5)";
36
- readonly COLLISION_COLOR: "#ff4757";
22
+ /** The camera looks straight down at the board. */
23
+ export declare const TILT = 0;
24
+ /** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
25
+ export declare const LIGHT: import("@nayan-ui/engine").Light;
26
+ export type Layout = TiltView & {
27
+ cell: number;
28
+ size: number;
37
29
  };
38
- export interface Segment3DColors {
39
- top: string;
40
- topHighlight: string;
41
- front: string;
42
- side: string;
43
- }
44
- export declare const getSegment3DColors: (key: string) => Segment3DColors;
45
- export interface Food3DColors {
46
- top: string;
47
- topHighlight: string;
48
- front: string;
49
- glow: string;
50
- }
51
- export declare const getFood3DColors: (isSpecial: boolean) => Food3DColors;
52
- export declare const DIRECTIONS: {
53
- readonly UP: {
54
- readonly x: 0;
55
- readonly y: -1;
56
- };
57
- readonly DOWN: {
58
- readonly x: 0;
59
- readonly y: 1;
60
- };
61
- readonly LEFT: {
62
- readonly x: -1;
63
- readonly y: 0;
64
- };
65
- readonly RIGHT: {
66
- readonly x: 1;
67
- readonly y: 0;
68
- };
69
- };
70
- export type Direction = keyof typeof DIRECTIONS;
30
+ /** The board as wide as the screen allows (as the original board, which filled the width), smaller if the screen is short. */
31
+ export declare function getLayout(width: number, height: number, offset: number): Layout;
32
+ /** A grid point (cells, 0.5 = the middle of the first) on the board, in world units. */
33
+ export declare const gridPoint: (l: Layout, x: number, y: number) => [number, number];
@@ -0,0 +1,42 @@
1
+ import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
2
+ import type { GameTheme } from '../../services/ThemeService';
3
+ import { type Layout } from './Snake3DConstants';
4
+ import { type Scene } from './Snake3DScene';
5
+ export type Phase = 'ready' | 'playing' | 'over';
6
+ /** eat / special: food eaten; crash: a wall or the body. */
7
+ export type GameEvent = 'eat' | 'special' | 'crash';
8
+ export declare function createGame(theme: GameTheme): {
9
+ world: World;
10
+ camera: Camera;
11
+ theme: GameTheme;
12
+ layout: Layout | null;
13
+ scene: Scene | null;
14
+ phase: Phase;
15
+ st: import("./Snake3DRules").SnakeState;
16
+ /** The cells as of the move before last, for the glide. */
17
+ prev: number[];
18
+ pending: number;
19
+ /** Score and the countdown live in the engine (Rust), advanced by world.update. */
20
+ readonly score: number;
21
+ readonly timeLeft: number;
22
+ /** Seconds on the game's clock (the bonus food's expiry runs on it, so a pause can't expire it). */
23
+ clock: number;
24
+ moves: number;
25
+ /** Where the current drag stretch began (each 15 points one way is a swipe). */
26
+ anchor: [number, number] | null;
27
+ onPhase: (_p: Phase) => void;
28
+ onScore: (_s: number) => void;
29
+ onTime: (_t: number) => void;
30
+ onEvent: (_e: GameEvent) => void;
31
+ };
32
+ export type Game = ReturnType<typeof createGame>;
33
+ /** Lays the board out for the view (first layout, header height, rotation): rebuilt where things stand. */
34
+ export declare function setLayout(g: Game, l: Layout): void;
35
+ export declare function setTheme(g: Game, theme: GameTheme): void;
36
+ export declare function start(g: Game): void;
37
+ /** Stop and Play Again: the idle board. The world, and the GPU view drawing it, are kept. */
38
+ export declare function reset(g: Game): void;
39
+ export declare function dispose(g: Game): void;
40
+ export declare function tick(g: Game, dt: number): void;
41
+ /** Swipes anywhere turn the snake: each stretch of 15 points one way is a turn, so one drag can chain them. */
42
+ export declare function drag(g: Game, { phase, x, y, cancelled }: DragEvent): void;
@@ -0,0 +1,3 @@
1
+ import type { Snake } from './Snake3DRules';
2
+ /** A bead's position and travel tangent, in grid units. The body follows the head's curved path. */
3
+ export declare function sampleSnakeMotion(prev: Snake, cur: Snake, index: number, fraction: number): [number, number, number, number];
@@ -0,0 +1,42 @@
1
+ export declare const GRID = 20;
2
+ export declare const INITIAL_LENGTH = 3;
3
+ /** Points per food: the original base points x its "medium" multiplier of 2. */
4
+ export declare const POINTS_PER_FOOD = 1000;
5
+ export declare const POINTS_PER_SPECIAL_FOOD = 2000;
6
+ export declare const SPECIAL_FOOD_CHANCE = 0.15;
7
+ export declare const SPECIAL_FOOD_DURATION = 10;
8
+ export type Direction = 'UP' | 'DOWN' | 'LEFT' | 'RIGHT';
9
+ export declare const VECTORS: Record<Direction, [number, number]>;
10
+ /** expiresAt: game-clock seconds (bonus food only). */
11
+ export type Food = {
12
+ id: number;
13
+ x: number;
14
+ y: number;
15
+ isSpecial: boolean;
16
+ expiresAt?: number;
17
+ };
18
+ /** The snake's cells, head first, flattened [x0, y0, x1, y1, …]. */
19
+ export type Snake = number[];
20
+ /** In the middle of the grid, heading right. */
21
+ export declare function initialSnake(): Snake;
22
+ /** A random cell off the snake (giving up after 100 tries, as before). */
23
+ export declare function generateFood(s: Snake, isSpecial: boolean, id: number, now: number): Food;
24
+ export type SnakeState = {
25
+ snake: Snake;
26
+ direction: Direction;
27
+ nextDirection: Direction;
28
+ turns: Direction[];
29
+ food: Food | null;
30
+ nextFoodId: number;
31
+ };
32
+ export declare const freshState: () => SnakeState;
33
+ /** Buffer up to two turns in swipe order; refuse duplicates and reversals against the queued heading. */
34
+ export declare function turn(st: SnakeState, d: Direction): void;
35
+ export type StepResult = {
36
+ crash: boolean;
37
+ ate: Food | null;
38
+ newFood: Food | null;
39
+ grew: boolean;
40
+ };
41
+ /** One move: the head steps on, the tail follows; walls and the body kill; food grows it by one. */
42
+ export declare function step(st: SnakeState, now: number): StepResult;
@@ -0,0 +1,35 @@
1
+ import { type Camera, type Entity, type World } from '@nayan-ui/engine';
2
+ import type { GameTheme } from '../../services/ThemeService';
3
+ import { type Layout } from './Snake3DConstants';
4
+ import { type Direction, type Food } from './Snake3DRules';
5
+ export type Scene = {
6
+ backdrop: Entity;
7
+ board: Entity[];
8
+ /** The head (eyes and tongue attached), the beads behind it, and the joints between them. */
9
+ head: Entity;
10
+ tongue: Entity;
11
+ beads: Entity[];
12
+ joints: Entity[];
13
+ food: Entity | null;
14
+ foodId: number;
15
+ };
16
+ export declare function buildScene(world: World, l: Layout, theme: GameTheme): Scene;
17
+ export declare function removeScene(world: World, s: Scene): void;
18
+ export declare function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme): void;
19
+ /**
20
+ * Every bead follows the head's rounded turns between cells, `t` of the way (0..1).
21
+ * `prev` and `cur` are the cells (flattened x, y), head first.
22
+ */
23
+ export declare function drawSnake(world: World, l: Layout, s: Scene, prev: number[], cur: number[], t: number): void;
24
+ /** The head turns to face the way it's heading. */
25
+ export declare function faceHead(world: World, s: Scene, d: Direction): void;
26
+ /** The tongue flicks out now and then while it's moving. */
27
+ export declare function flick(world: World, s: Scene): void;
28
+ /** A fresh snake's look (a new game or the preview). */
29
+ export declare function resetSnake(world: World, l: Layout, s: Scene): void;
30
+ /** Food eaten: the head gulps and the food bursts. */
31
+ export declare function gulp(world: World, l: Layout, s: Scene, food: Food): void;
32
+ /** A crash: the snake flushes red, a jolt runs through the board. */
33
+ export declare function crash(world: World, l: Layout, s: Scene, camera: Camera): void;
34
+ /** The food on the board (an apple, or a spinning gold star for a bonus), or none. */
35
+ export declare function placeFood(world: World, l: Layout, s: Scene, food: Food | null): void;
@@ -1,3 +1 @@
1
- import React from 'react';
2
- import { type GameProps } from '../../services/UtilsService';
3
- export declare const SnakesAndLadders: React.FC<GameProps>;
1
+ export declare const SnakesAndLadders: import("react").FC<import("../..").GameProps>;
@@ -1,63 +1,71 @@
1
1
  export declare const BOARD_SIZE = 10;
2
- export declare const TOTAL_CELLS: number;
3
2
  export declare const WINNING_POSITION = 100;
4
- export declare const BOARD_DIMENSION: number;
5
- export declare const INNER_BOARD_DIMENSION: number;
6
- export declare const CELL_SIZE: number;
7
- export declare const TOKEN_RADIUS: number;
8
- export declare const SNL_LAYOUT: {
9
- readonly BOARD_DIMENSION: number;
10
- readonly INNER_BOARD_DIMENSION: number;
11
- readonly CELL_SIZE: number;
12
- readonly TOKEN_RADIUS: number;
13
- };
14
- export interface SnakeData {
3
+ export declare const MAX_SIXES = 3;
4
+ export type SnakeData = {
15
5
  head: number;
16
6
  tail: number;
17
7
  color: string;
18
8
  accent: string;
19
9
  belly: string;
20
- }
21
- export declare const SNAKES: ReadonlyArray<SnakeData>;
22
- export interface LadderData {
10
+ };
11
+ export type LadderData = {
23
12
  bottom: number;
24
13
  top: number;
25
14
  color: string;
26
15
  highlight: string;
27
- }
28
- export declare const LADDERS: ReadonlyArray<LadderData>;
29
- export declare const CELL_TRANSITIONS: ReadonlyMap<number, number>;
30
- export interface CellPosition {
31
- row: number;
32
- col: number;
33
- x: number;
34
- y: number;
35
- cx: number;
36
- cy: number;
37
- }
38
- export declare const CELL_POSITIONS: ReadonlyArray<CellPosition>;
39
- export declare const CELL_COLORS: ReadonlyArray<string>;
40
- export declare const SNAKE_HEAD_SET: ReadonlySet<number>;
41
- export declare const LADDER_BASE_SET: ReadonlySet<number>;
42
- export declare const SNL_COLORS: {
43
- readonly BOARD_BG: "#FFF8E1";
44
- readonly BOARD_FRAME: "#5c4033";
45
- readonly CELL_BORDER: "rgba(0, 0, 0, 0.08)";
46
- readonly PLAYER_COLOR: "#1E88E5";
47
- readonly PLAYER_ACCENT: "#1565C0";
48
- readonly PLAYER_DARK: "#0D47A1";
49
- readonly AI_COLOR: "#E53935";
50
- readonly AI_ACCENT: "#C62828";
51
- readonly AI_DARK: "#B71C1C";
52
- readonly CELL_NUMBER: "rgba(0, 0, 0, 0.55)";
53
- readonly CELL_NUMBER_STAR: "#F57F17";
54
- readonly SNAKE_CELL_TINT: "rgba(244, 67, 54, 0.12)";
55
- readonly LADDER_CELL_TINT: "rgba(76, 175, 80, 0.12)";
56
- readonly START_CELL: "#E8F5E9";
57
- readonly FINISH_CELL: "#FFF3E0";
58
16
  };
59
- export declare const SNL_GAME_CONFIG: {
60
- readonly ANIMATION_DURATION: 300;
61
- readonly AI_DELAY: 800;
62
- readonly DICE_ROLL_DURATION: 500;
17
+ /** Head (high) to tail (low): land on a head and slide down. */
18
+ export declare const SNAKES: readonly SnakeData[];
19
+ /** Bottom (low) to top (high): land on a foot and climb. */
20
+ export declare const LADDERS: readonly LadderData[];
21
+ export declare const SNAKE_AT: ReadonlyMap<number, SnakeData>;
22
+ export declare const LADDER_AT: ReadonlyMap<number, LadderData>;
23
+ /** Where a roll from `from` ends: past 100 it doesn't move; a snake or ladder at the landing cell is taken. */
24
+ export declare function landing(from: number, roll: number): {
25
+ step: number;
26
+ end: number;
27
+ };
28
+ /** The player's score: 100 a cell, or 10,000 plus 50 for every cell the opponent is short of 100 on a win. */
29
+ export declare function scoreFor(you: number, opponent: number): number;
30
+ /** Pastel cells, cycling along the diagonals as the original board did. */
31
+ export declare const CELL_PALETTE: string[];
32
+ export declare const START_CELL = "#E8F5E9";
33
+ export declare const FINISH_CELL = "#FFF3E0";
34
+ export declare const NUMBER_COLOR = "#5B4E42";
35
+ export declare const STAR_NUMBER_COLOR = "#F57F17";
36
+ export declare const PLAYER_COLOR = "#43A047";
37
+ export declare const AI_COLOR = "#E53935";
38
+ export declare const ROLL_TIME = 0.9;
39
+ export declare const MOVE_DELAY = 0.4;
40
+ export declare const HOP_TIME = 0.17;
41
+ export declare const SLIDE_PAUSE = 0.15;
42
+ export declare const NEXT_TURN_DELAY = 0.4;
43
+ export declare const PENALTY_DELAY = 1;
44
+ export declare const CANT_MOVE_DELAY = 0.5;
45
+ export declare const AI_DELAY = 0.8;
46
+ /** The camera leans back this far from straight down, so the board's depth, snakes and pawns read as 3D. */
47
+ export declare const TILT = 0.35;
48
+ /** Lit from the upper left; surfaces facing up off the board (+z) keep their exact color. */
49
+ export declare const LIGHT: import("@nayan-ui/engine").Light;
50
+ /** In board units (the board's playing area is 1 across, centred on the origin, y up the board). */
51
+ export declare const RIM = 0.014;
52
+ export declare const TILE_TOP = 0.013;
53
+ export declare const DIE_SIZE = 0.15;
54
+ export declare const DIE_Y: number;
55
+ export declare const START_X = -0.33;
56
+ export declare const START_Z = 0.01;
57
+ export declare const TOKEN_HEIGHT = 0.062;
58
+ export type Layout = {
59
+ width: number;
60
+ height: number;
61
+ /** Points per board unit. */
62
+ size: number;
63
+ /** Where the board's centre is in the view. */
64
+ centerY: number;
63
65
  };
66
+ /** The board as wide as the game area, centred between the scoreboard and the controls, the die below it. */
67
+ export declare function getLayout(width: number, height: number, offset: number): Layout;
68
+ /** Where a point on (or `z` above) the board, in board units, appears in the view. */
69
+ export declare function toView(l: Layout, x: number, y: number, z?: number): [number, number];
70
+ /** A cell's centre in board units: row 1 runs left to right along the bottom, then the rows snake upward. */
71
+ export declare function cellCenter(cell: number): [number, number];
@@ -0,0 +1,45 @@
1
+ import { type Camera, World } from '@nayan-ui/engine';
2
+ import type { GameTheme } from '../../services/ThemeService';
3
+ import { type Layout } from './SnakesAndLaddersConstants';
4
+ import { type Scene } from './SnakesAndLaddersScene';
5
+ export type Phase = 'ready' | 'playing' | 'over';
6
+ /** 0 is you, 1 the AI. */
7
+ export type Turn = 0 | 1;
8
+ export type GameEvent = 'tap' | 'roll' | 'six' | 'penalty' | 'cantMove' | 'move' | 'snake' | 'ladder';
9
+ export declare function createGame(theme: GameTheme): {
10
+ world: World;
11
+ camera: Camera;
12
+ theme: GameTheme;
13
+ layout: Layout | null;
14
+ scene: Scene | null;
15
+ phase: Phase;
16
+ /** Each player's cell: 0 before the first move. */
17
+ positions: [number, number];
18
+ turn: Turn;
19
+ /** Sixes in a row this turn. */
20
+ sixes: number;
21
+ /** A roll is in play (rolling, moving, or the AI thinking). */
22
+ busy: boolean;
23
+ /** The die is rolling or a pawn moving. */
24
+ rolling: boolean;
25
+ /** The score lives in the engine (Rust). */
26
+ readonly score: number;
27
+ won: boolean;
28
+ onPhase: (_p: Phase) => void;
29
+ onPositions: (_you: number, _ai: number) => void;
30
+ onScore: (_s: number) => void;
31
+ onTurn: (_t: Turn) => void;
32
+ onEvent: (_e: GameEvent, _who: Turn) => void;
33
+ };
34
+ export type Game = ReturnType<typeof createGame>;
35
+ /** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the game's state. */
36
+ export declare function setLayout(g: Game, l: Layout): void;
37
+ /** A new theme repaints the backdrop; the board keeps its classic colors, as the original board did. */
38
+ export declare function setTheme(g: Game, theme: GameTheme): void;
39
+ export declare function start(g: Game): void;
40
+ /** A fresh game (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
41
+ export declare function reset(g: Game): void;
42
+ export declare function dispose(g: Game): void;
43
+ export declare function tick(g: Game, dt: number): void;
44
+ /** Whether a tap at a view point should roll: the player's turn, nothing moving, the finger on the die. */
45
+ export declare function tap(g: Game, x: number, y: number): void;
@@ -0,0 +1,50 @@
1
+ import { type Camera, type Entity, type Quat, type Vec3, type World } from '@nayan-ui/engine';
2
+ import type { GameTheme } from '../../services/ThemeService';
3
+ import { type LadderData, type Layout, type SnakeData } from './SnakesAndLaddersConstants';
4
+ /**
5
+ * A snake's spine from its head (t = 0) to its tail tip (t = 1): an S-curve across the board, on the
6
+ * cells (with `raised`, at the height of its round body, before the board flattens it onto them).
7
+ */
8
+ export declare function snakePath(s: SnakeData, raised?: boolean): Vec3[];
9
+ /** The ladder's line, from its foot to its top, on the cells where a pawn climbs it. */
10
+ export declare function ladderPath(l: LadderData): Vec3[];
11
+ export declare const SHADOW_Z: number;
12
+ /** The die showing `value` toward the camera (shared/EngineDice), turned `twist` round its up axis. */
13
+ export declare const dieRotation: (value: number, twist?: number) => Quat;
14
+ export type Scene = {
15
+ backdrop: Entity;
16
+ board: Entity;
17
+ tokens: [Entity, Entity];
18
+ shadows: [Entity, Entity];
19
+ die: Entity;
20
+ dieShadow: Entity;
21
+ ring: Entity;
22
+ };
23
+ /** Board units to world units (view points). */
24
+ export declare const toWorld: (l: Layout, x: number, y: number, z: number) => Vec3;
25
+ /** Points the camera at the board so it lands where the layout puts it. */
26
+ export declare const aimCamera: (camera: Camera, l: Layout) => void;
27
+ export declare function buildScene(world: World, l: Layout, theme: GameTheme): Scene;
28
+ export declare function removeScene(world: World, s: Scene): void;
29
+ export declare function setSceneTheme(world: World, s: Scene, theme: GameTheme): void;
30
+ export declare const dieRest: (l: Layout) => Vec3;
31
+ /** The die is tossed, tumbles and bounces to rest showing `value` (shared/EngineDice). */
32
+ export declare function rollDie(world: World, l: Layout, s: Scene, value: number, time: number, disposed?: () => boolean): void;
33
+ /** The gold ring under the die pulses while it's the player's roll. */
34
+ export declare function showRollHint(world: World, l: Layout, s: Scene, on: boolean): void;
35
+ /** A pawn's place on a board point (x, y) at height z, and its shadow's under it. */
36
+ export declare function placeToken(world: World, l: Layout, s: Scene, who: number, at: Vec3): void;
37
+ /**
38
+ * Moves a pawn through board points (x, y, z) in `time` seconds, along a smooth curve; with `hop`, it
39
+ * arcs up between them. Its shadow follows along the board.
40
+ */
41
+ export declare function moveToken(world: World, l: Layout, s: Scene, who: number, points: Vec3[], time: number, hop?: number): void;
42
+ /** The pawn whose turn it is bobs gently. */
43
+ export declare function bobToken(world: World, l: Layout, s: Scene, who: number | null): void;
44
+ /** A snake's bite: the pawn shakes and the board jolts. */
45
+ export declare function snakeBite(world: World, l: Layout, s: Scene, camera: Camera, who: number): void;
46
+ /** Sparkles at a board point (a ladder's top). */
47
+ export declare function sparkle(world: World, l: Layout, at: Vec3): void;
48
+ /** Confetti over the winning pawn. */
49
+ export declare function confetti(world: World, l: Layout, at: Vec3): void;
50
+ export declare function slidePath(from: number): Vec3[] | null;
@@ -1,3 +1 @@
1
- import React from 'react';
2
- import { type GameProps } from '../../services/UtilsService';
3
- export declare const SpaceFighter: React.FC<GameProps>;
1
+ export declare const SpaceFighter: import("react").FC<import("../..").GameProps>;
@@ -1,24 +1,34 @@
1
- export declare const SPACE_FIGHTER_GAME_CONFIG: {
2
- GAME_DURATION: number;
3
- SPACECRAFT_SIZE: number;
4
- SPACECRAFT_SPEED: number;
5
- ASTEROID_WIDTH: number;
6
- ASTEROID_GAP: number;
7
- ASTEROID_SPAWN_INTERVAL: number;
8
- ASTEROID_SPEED: number;
9
- GRAVITY: number;
10
- BOUNCE_DAMPING: number;
11
- FRICTION: number;
12
- MAX_VELOCITY: number;
13
- COLLISION_TOLERANCE: number;
14
- COLLISION_COOLDOWN: number;
15
- };
16
- export declare const SPACE_FIGHTER_COLORS: {
17
- readonly BACKGROUND: "#3a3a5e";
18
- readonly PRIMARY: "#ffffff";
19
- readonly SPACECRAFT: "#00d4ff";
20
- readonly ASTEROID: "#8b4513";
21
- readonly ASTEROID_SHADOW: "#654321";
22
- readonly STARS: "#ffffff";
23
- readonly UI: "#ffffff";
1
+ import type { Light } from '@nayan-ui/engine';
2
+ export declare const TIME_LIMIT = 120;
3
+ export declare const LIVES = 3;
4
+ export declare const DODGE_POINTS = 500;
5
+ export declare const HIT_COOLDOWN = 2;
6
+ export declare const BASE_FRAME = 0.016;
7
+ export declare const MAX_FRAME = 0.064;
8
+ /** How far ahead of the camera the game plays, in world units: screen points map onto this plane. */
9
+ export declare const PLAY_DEPTH = 12;
10
+ export declare const FOV = 0.9;
11
+ export declare const BACKGROUND = "#050311";
12
+ export declare const DAY_BACKGROUND = "#A8DCF7";
13
+ /** A cool starlight from the upper left, a touch of violet in the shadows. */
14
+ export declare const LIGHT: Light;
15
+ export type Layout = {
16
+ width: number;
17
+ height: number;
18
+ offset: number;
19
+ /** World units per screen point on the play plane. */
20
+ k: number;
21
+ shipSize: number;
22
+ shipY: number;
23
+ beltHeight: number;
24
+ gap: number;
25
+ spawnInterval: number;
26
+ /** Points per second. */
27
+ fallSpeed: number;
28
+ spawnY: number;
29
+ /** Where the scoreboard ends, for the start hint. */
30
+ scoreboardBottom: number;
24
31
  };
32
+ export declare function getLayout(width: number, height: number, offset: number): Layout;
33
+ /** Where a pair's opening goes: near the centre, wandering a little, never squeezing a belt off the edge. */
34
+ export declare function gapLeft(l: Layout, random?: () => number): number;
@@ -0,0 +1,58 @@
1
+ import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
2
+ import type { GameTheme } from '../../services/ThemeService';
3
+ import { type Layout } from './SpaceFighterConstants';
4
+ import { type Belt, type Ship, type Space } from './SpaceFighterScene';
5
+ export type Phase = 'ready' | 'playing' | 'over';
6
+ export type GameEvent = 'grab' | 'release' | 'dodge' | 'hit';
7
+ /** A falling pair: the top of its belts (screen y), where its gap starts, and whether it's been passed. */
8
+ type Pair = {
9
+ top: number;
10
+ gapLeft: number;
11
+ passed: boolean;
12
+ seed: number;
13
+ belts: Belt | null;
14
+ };
15
+ export declare function createGame(theme: GameTheme): {
16
+ world: World;
17
+ camera: Camera;
18
+ layout: Layout | null;
19
+ space: Space | null;
20
+ /** Day (the sun) or night (the moon), from the theme. */
21
+ day: boolean;
22
+ ship: Ship | null;
23
+ phase: Phase;
24
+ /** Score, lives and the countdown live in the engine (Rust), advanced by world.update. */
25
+ readonly score: number;
26
+ readonly lives: number;
27
+ readonly timeLeft: number;
28
+ won: boolean;
29
+ shipX: number;
30
+ bank: number;
31
+ lastShipX: number;
32
+ dragging: boolean;
33
+ dragFrom: number;
34
+ dragStart: number;
35
+ pairs: Pair[];
36
+ nextSpawn: number;
37
+ lastHit: number;
38
+ clock: number;
39
+ seed: number;
40
+ onPhase: (_p: Phase) => void;
41
+ onScore: (_s: number) => void;
42
+ onLives: (_n: number) => void;
43
+ onTime: (_t: number) => void;
44
+ onEvent: (_e: GameEvent) => void;
45
+ };
46
+ export type Game = ReturnType<typeof createGame>;
47
+ /** A new theme: the sun comes out by day, the moon by night; the run carries on. */
48
+ export declare function setTheme(g: Game, theme: GameTheme): void;
49
+ /** Lays the world out for the view (first layout, header height, rotation): rebuilt from the game's state. */
50
+ export declare function setLayout(g: Game, l: Layout): void;
51
+ export declare function start(g: Game): void;
52
+ /** Back to a fresh, unstarted game (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
53
+ export declare function reset(g: Game): void;
54
+ export declare function dispose(g: Game): void;
55
+ export declare function tick(g: Game, frame: number): void;
56
+ /** Dragging anywhere moves the ship sideways by as much as the finger moves. */
57
+ export declare function drag(g: Game, { phase, x }: DragEvent): void;
58
+ export {};