@nayan-ui/games 1.19.0 → 1.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -191
- package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/lib/module/assets/models/explorer/explorer.glb +0 -0
- package/lib/module/assets/models/explorer/params.json +51 -0
- package/lib/module/assets/models/explorer/source.json +222 -0
- package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/lib/module/assets/models/play-with-tua/sources.json +141 -0
- package/lib/module/assets/sfx/balloon_pop.wav +0 -0
- package/lib/module/assets/sfx/blocked.wav +0 -0
- package/lib/module/assets/sfx/boing.wav +0 -0
- package/lib/module/assets/sfx/bonus.wav +0 -0
- package/lib/module/assets/sfx/boom.wav +0 -0
- package/lib/module/assets/sfx/bump.wav +0 -0
- package/lib/module/assets/sfx/cannon.wav +0 -0
- package/lib/module/assets/sfx/capture.wav +0 -0
- package/lib/module/assets/sfx/card_flip.wav +0 -0
- package/lib/module/assets/sfx/card_place.wav +0 -0
- package/lib/module/assets/sfx/catch.wav +0 -0
- package/lib/module/assets/sfx/chime.wav +0 -0
- package/lib/module/assets/sfx/chomp.wav +0 -0
- package/lib/module/assets/sfx/chomp_alt.wav +0 -0
- package/lib/module/assets/sfx/clack.wav +0 -0
- package/lib/module/assets/sfx/clang.wav +0 -0
- package/lib/module/assets/sfx/clash.wav +0 -0
- package/lib/module/assets/sfx/click.wav +0 -0
- package/lib/module/assets/sfx/coin.wav +0 -0
- package/lib/module/assets/sfx/combo.wav +0 -0
- package/lib/module/assets/sfx/crash.wav +0 -0
- package/lib/module/assets/sfx/crunch.wav +0 -0
- package/lib/module/assets/sfx/dance.wav +0 -0
- package/lib/module/assets/sfx/deselect.wav +0 -0
- package/lib/module/assets/sfx/dice_roll.wav +0 -0
- package/lib/module/assets/sfx/die.wav +0 -0
- package/lib/module/assets/sfx/draw.wav +0 -0
- package/lib/module/assets/sfx/drop.wav +0 -0
- package/lib/module/assets/sfx/eat.wav +0 -0
- package/lib/module/assets/sfx/engine.wav +0 -0
- package/lib/module/assets/sfx/error.wav +0 -0
- package/lib/module/assets/sfx/flag.wav +0 -0
- package/lib/module/assets/sfx/flap.wav +0 -0
- package/lib/module/assets/sfx/flip_disc.wav +0 -0
- package/lib/module/assets/sfx/footstep_run.wav +0 -0
- package/lib/module/assets/sfx/footstep_walk.wav +0 -0
- package/lib/module/assets/sfx/game_over.wav +0 -0
- package/lib/module/assets/sfx/gate.wav +0 -0
- package/lib/module/assets/sfx/hit.wav +0 -0
- package/lib/module/assets/sfx/hop.wav +0 -0
- package/lib/module/assets/sfx/hurt.wav +0 -0
- package/lib/module/assets/sfx/invalid.wav +0 -0
- package/lib/module/assets/sfx/jump.wav +0 -0
- package/lib/module/assets/sfx/ladder.wav +0 -0
- package/lib/module/assets/sfx/land.wav +0 -0
- package/lib/module/assets/sfx/laugh.wav +0 -0
- package/lib/module/assets/sfx/lose.wav +0 -0
- package/lib/module/assets/sfx/merge.wav +0 -0
- package/lib/module/assets/sfx/miss.wav +0 -0
- package/lib/module/assets/sfx/nitro.wav +0 -0
- package/lib/module/assets/sfx/pew.wav +0 -0
- package/lib/module/assets/sfx/place.wav +0 -0
- package/lib/module/assets/sfx/pling.wav +0 -0
- package/lib/module/assets/sfx/point.wav +0 -0
- package/lib/module/assets/sfx/pop.wav +0 -0
- package/lib/module/assets/sfx/pop_soft.wav +0 -0
- package/lib/module/assets/sfx/power_up.wav +0 -0
- package/lib/module/assets/sfx/reveal.wav +0 -0
- package/lib/module/assets/sfx/robot.wav +0 -0
- package/lib/module/assets/sfx/rotate.wav +0 -0
- package/lib/module/assets/sfx/run_steps.wav +0 -0
- package/lib/module/assets/sfx/select.wav +0 -0
- package/lib/module/assets/sfx/shuffle.wav +0 -0
- package/lib/module/assets/sfx/six.wav +0 -0
- package/lib/module/assets/sfx/slice.wav +0 -0
- package/lib/module/assets/sfx/slide.wav +0 -0
- package/lib/module/assets/sfx/snake.wav +0 -0
- package/lib/module/assets/sfx/snap.wav +0 -0
- package/lib/module/assets/sfx/splash.wav +0 -0
- package/lib/module/assets/sfx/star.wav +0 -0
- package/lib/module/assets/sfx/start.wav +0 -0
- package/lib/module/assets/sfx/swoosh.wav +0 -0
- package/lib/module/assets/sfx/tap.wav +0 -0
- package/lib/module/assets/sfx/thud.wav +0 -0
- package/lib/module/assets/sfx/thunk.wav +0 -0
- package/lib/module/assets/sfx/tick.wav +0 -0
- package/lib/module/assets/sfx/time_up.wav +0 -0
- package/lib/module/assets/sfx/tock.wav +0 -0
- package/lib/module/assets/sfx/walk_steps.wav +0 -0
- package/lib/module/assets/sfx/warning.wav +0 -0
- package/lib/module/assets/sfx/whack.wav +0 -0
- package/lib/module/assets/sfx/whoosh.wav +0 -0
- package/lib/module/assets/sfx/win.wav +0 -0
- package/lib/module/assets/sfx/zap.wav +0 -0
- package/lib/module/assets/textures/ad_bolt.png +0 -0
- package/lib/module/assets/textures/ad_bubbles.png +0 -0
- package/lib/module/assets/textures/ad_chevrons.png +0 -0
- package/lib/module/assets/textures/asphalt.png +0 -0
- package/lib/module/assets/textures/bark.jpg +0 -0
- package/lib/module/assets/textures/explorer-atlas.png +0 -0
- package/lib/module/assets/textures/facade.png +0 -0
- package/lib/module/assets/textures/grass.png +0 -0
- package/lib/module/assets/textures/leaves.png +0 -0
- package/lib/module/assets/textures/limestone.jpg +0 -0
- package/lib/module/assets/textures/meadow.jpg +0 -0
- package/lib/module/assets/textures/nature-sources.json +87 -0
- package/lib/module/assets/textures/pine.png +0 -0
- package/lib/module/assets/textures/river.jpg +0 -0
- package/lib/module/assets/textures/soft_glow.png +0 -0
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsConstants.js +1 -1
- package/lib/module/games/arrows/ArrowsGame.js +1 -0
- package/lib/module/games/arrows/ArrowsScene.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
- package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukConstants.js +1 -1
- package/lib/module/games/bluk/BlukGame.js +1 -0
- package/lib/module/games/bluk/BlukRules.js +1 -0
- package/lib/module/games/bluk/BlukScene.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
- package/lib/module/games/car-racing/CarMeshes.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
- package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
- package/lib/module/games/car-racing/CarRacingGame.js +1 -0
- package/lib/module/games/car-racing/CarRacingScene.js +1 -0
- package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersAI.js +1 -0
- package/lib/module/games/checkers/CheckersConstants.js +1 -1
- package/lib/module/games/checkers/CheckersGame.js +1 -0
- package/lib/module/games/checkers/CheckersRules.js +1 -0
- package/lib/module/games/checkers/CheckersScene.js +1 -0
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -1
- package/lib/module/games/game-2048/Game2048Game.js +1 -0
- package/lib/module/games/game-2048/Game2048Rules.js +1 -0
- package/lib/module/games/game-2048/Game2048Scene.js +1 -0
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
- package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
- package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlConstants.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -0
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
- package/lib/module/games/mob-control/MobControlRules.js +1 -0
- package/lib/module/games/mob-control/MobControlScene.js +1 -0
- package/lib/module/games/number-search/NumberSearch.js +1 -1
- package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManConstants.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -0
- package/lib/module/games/pac-man/PacManRules.js +1 -0
- package/lib/module/games/pac-man/PacManScene.js +1 -0
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
- package/lib/module/games/paper-io/PaperIoGame.js +1 -0
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
- package/lib/module/games/paper-io/PaperIoRules.js +1 -0
- package/lib/module/games/paper-io/PaperIoScene.js +1 -0
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
- package/lib/module/games/penguin-run/PenguinModel.js +1 -0
- package/lib/module/games/penguin-run/PenguinRun.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiConstants.js +1 -1
- package/lib/module/games/reversi/ReversiGame.js +1 -0
- package/lib/module/games/reversi/ReversiRules.js +1 -0
- package/lib/module/games/reversi/ReversiScene.js +1 -0
- package/lib/module/games/search-grid/SearchGrid.js +1 -0
- package/lib/module/games/search-grid/SearchGridConstants.js +1 -0
- package/lib/module/games/search-grid/SearchGridGame.js +1 -0
- package/lib/module/games/search-grid/SearchGridScene.js +1 -0
- package/lib/module/games/shared/BackdropCard.js +1 -0
- package/lib/module/games/shared/EngineBackdrop.js +1 -0
- package/lib/module/games/shared/EngineBlasts.js +1 -0
- package/lib/module/games/shared/EngineBlocks.js +1 -0
- package/lib/module/games/shared/EngineControlText.js +1 -0
- package/lib/module/games/shared/EngineDice.js +1 -0
- package/lib/module/games/shared/EngineFootprint.js +1 -0
- package/lib/module/games/shared/EngineFruits.js +1 -0
- package/lib/module/games/shared/EngineGameLoader.js +1 -0
- package/lib/module/games/shared/EngineGameScreen.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.web.js +1 -0
- package/lib/module/games/shared/EngineGlyphs.js +1 -0
- package/lib/module/games/shared/EngineHud.js +1 -0
- package/lib/module/games/shared/EngineLoading.js +1 -0
- package/lib/module/games/shared/EngineMeadow.js +1 -0
- package/lib/module/games/shared/EngineMeshCache.js +1 -0
- package/lib/module/games/shared/EngineMeshes.js +1 -0
- package/lib/module/games/shared/EngineRacingChase.js +1 -0
- package/lib/module/games/shared/EngineRacingHandling.js +1 -0
- package/lib/module/games/shared/EngineReadyContext.js +1 -0
- package/lib/module/games/shared/EngineTilt.js +1 -0
- package/lib/module/games/shared/EngineTouchSurface.js +1 -0
- package/lib/module/games/shared/EngineUtils.js +1 -0
- package/lib/module/games/shared/GameActivity.js +1 -0
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- package/lib/module/games/shared/GameLoadingTransition.js +1 -0
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- package/lib/typescript/src/games/dots-and-boxes/DotsAndBoxesStore.d.ts +0 -37
- package/lib/typescript/src/games/dots-and-boxes/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/dots-and-boxes/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/FallingSticksService.d.ts +0 -40
- package/lib/typescript/src/games/falling-sticks/FallingSticksStore.d.ts +0 -31
- package/lib/typescript/src/games/falling-sticks/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/falling-sticks/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/falling-sticks/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberService.d.ts +0 -6
- package/lib/typescript/src/games/find-different-number/FindDifferentNumberStore.d.ts +0 -36
- package/lib/typescript/src/games/find-different-number/components/GameGrid.d.ts +0 -7
- package/lib/typescript/src/games/find-different-number/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/flappy-bird/FlappyBirdStore.d.ts +0 -68
- package/lib/typescript/src/games/flappy-bird/components/Bird.d.ts +0 -2
- package/lib/typescript/src/games/flappy-bird/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/flappy-bird/components/Pipes.d.ts +0 -8
- package/lib/typescript/src/games/flappy-bird/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-merger/FruitMergerService.d.ts +0 -3
- package/lib/typescript/src/games/fruit-merger/FruitMergerStore.d.ts +0 -66
- package/lib/typescript/src/games/fruit-merger/components/FruitItem.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/fruit-merger/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaService.d.ts +0 -73
- package/lib/typescript/src/games/fruit-ninja/FruitNinjaStore.d.ts +0 -38
- package/lib/typescript/src/games/fruit-ninja/components/FruitComponent.d.ts +0 -8
- package/lib/typescript/src/games/fruit-ninja/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/game-2048/Game2048Service.d.ts +0 -102
- package/lib/typescript/src/games/game-2048/Game2048Store.d.ts +0 -44
- package/lib/typescript/src/games/game-2048/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/game-2048/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/knife-hit/KnifeHitService.d.ts +0 -48
- package/lib/typescript/src/games/knife-hit/KnifeHitStore.d.ts +0 -41
- package/lib/typescript/src/games/knife-hit/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/knife-hit/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/ludo-king/LudoKingService.d.ts +0 -33
- package/lib/typescript/src/games/ludo-king/LudoKingStore.d.ts +0 -34
- package/lib/typescript/src/games/ludo-king/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/maze-runner/MazeRunnerStore.d.ts +0 -62
- package/lib/typescript/src/games/maze-runner/components/EnhancedBallComponent.d.ts +0 -10
- package/lib/typescript/src/games/maze-runner/components/EnhancedGameArea.d.ts +0 -33
- package/lib/typescript/src/games/maze-runner/components/ScoreBoard.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/SkiaPipeComponent.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/WallComponent.d.ts +0 -9
- package/lib/typescript/src/games/memory-match/MemoryMatchService.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/MemoryMatchStore.d.ts +0 -42
- package/lib/typescript/src/games/memory-match/components/Card.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mine-sweeper/MineSweeperService.d.ts +0 -22
- package/lib/typescript/src/games/mine-sweeper/MineSweeperStore.d.ts +0 -73
- package/lib/typescript/src/games/mine-sweeper/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/mine-sweeper/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/mob-control/MobControlService.d.ts +0 -74
- package/lib/typescript/src/games/mob-control/MobControlStore.d.ts +0 -66
- package/lib/typescript/src/games/mob-control/components/GameArea.d.ts +0 -11
- package/lib/typescript/src/games/mob-control/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/number-search/NumberSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/number-search/NumberSearchService.d.ts +0 -34
- package/lib/typescript/src/games/number-search/NumberSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/number-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/number-search/components/NumberList.d.ts +0 -2
- package/lib/typescript/src/games/number-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsService.d.ts +0 -67
- package/lib/typescript/src/games/nuts-and-bolts/NutsAndBoltsStore.d.ts +0 -45
- package/lib/typescript/src/games/nuts-and-bolts/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/nuts-and-bolts/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pac-man/PacManService.d.ts +0 -73
- package/lib/typescript/src/games/pac-man/PacManStore.d.ts +0 -89
- package/lib/typescript/src/games/pac-man/components/GameCanvas.d.ts +0 -2
- package/lib/typescript/src/games/pac-man/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/paper-io/PaperIoService.d.ts +0 -70
- package/lib/typescript/src/games/paper-io/PaperIoStore.d.ts +0 -51
- package/lib/typescript/src/games/paper-io/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/paper-io/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +0 -15
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +0 -55
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +0 -8
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/pipe-connect/PipeConnectService.d.ts +0 -17
- package/lib/typescript/src/games/pipe-connect/PipeConnectStore.d.ts +0 -31
- package/lib/typescript/src/games/pipe-connect/components/GameArea.d.ts +0 -7
- package/lib/typescript/src/games/pipe-connect/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/popit-fidget/PopitFidgetService.d.ts +0 -30
- package/lib/typescript/src/games/popit-fidget/PopitFidgetStore.d.ts +0 -33
- package/lib/typescript/src/games/popit-fidget/components/BubbleComponent.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/FidgetGrid.d.ts +0 -10
- package/lib/typescript/src/games/popit-fidget/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/ReversiStore.d.ts +0 -46
- package/lib/typescript/src/games/reversi/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/reversi/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersService.d.ts +0 -6
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbersStore.d.ts +0 -38
- package/lib/typescript/src/games/sliding-numbers/components/NumbersGrid.d.ts +0 -7
- package/lib/typescript/src/games/sliding-numbers/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snake-3d/Snake3DService.d.ts +0 -29
- package/lib/typescript/src/games/snake-3d/Snake3DStore.d.ts +0 -49
- package/lib/typescript/src/games/snake-3d/components/GameGrid.d.ts +0 -2
- package/lib/typescript/src/games/snake-3d/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersService.d.ts +0 -22
- package/lib/typescript/src/games/snakes-and-ladders/SnakesAndLaddersStore.d.ts +0 -40
- package/lib/typescript/src/games/snakes-and-ladders/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/snakes-and-ladders/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/snakes-and-ladders/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/SpaceFighterService.d.ts +0 -117
- package/lib/typescript/src/games/space-fighter/SpaceFighterStore.d.ts +0 -54
- package/lib/typescript/src/games/space-fighter/components/AsteroidComponent.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameArea.d.ts +0 -9
- package/lib/typescript/src/games/space-fighter/components/GameBackground.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/space-fighter/components/Spacecraft3D.d.ts +0 -11
- package/lib/typescript/src/games/space-fighter/components/SpacecraftPath.d.ts +0 -9
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireService.d.ts +0 -23
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireStore.d.ts +0 -71
- package/lib/typescript/src/games/spider-solitaire/components/Card.d.ts +0 -10
- package/lib/typescript/src/games/spider-solitaire/components/CardPile.d.ts +0 -12
- package/lib/typescript/src/games/spider-solitaire/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/stack-tower/StackTowerService.d.ts +0 -51
- package/lib/typescript/src/games/stack-tower/StackTowerStore.d.ts +0 -52
- package/lib/typescript/src/games/stack-tower/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/stack-tower/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/sudoku/SudokuService.d.ts +0 -24
- package/lib/typescript/src/games/sudoku/SudokuStore.d.ts +0 -65
- package/lib/typescript/src/games/sudoku/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/sudoku/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramService.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramStore.d.ts +0 -34
- package/lib/typescript/src/games/tangram/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tangram/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tank-1990/Tank1990Service.d.ts +0 -80
- package/lib/typescript/src/games/tank-1990/Tank1990Store.d.ts +0 -48
- package/lib/typescript/src/games/tank-1990/components/Controls.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeService.d.ts +0 -0
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeStore.d.ts +0 -51
- package/lib/typescript/src/games/tic-tac-toe/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/TileHomeService.d.ts +0 -1
- package/lib/typescript/src/games/tile-home/TileHomeStore.d.ts +0 -57
- package/lib/typescript/src/games/tile-home/components/AnimatingTile.d.ts +0 -9
- package/lib/typescript/src/games/tile-home/components/FlyingTile.d.ts +0 -16
- package/lib/typescript/src/games/tile-home/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tile-home/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/components/TileItem.d.ts +0 -11
- package/lib/typescript/src/games/tile-home/components/TileSlot.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleService.d.ts +0 -32
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleStore.d.ts +0 -39
- package/lib/typescript/src/games/whack-a-mole/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/components/GameGrid.d.ts +0 -10
- package/lib/typescript/src/games/whack-a-mole/components/GameHole.d.ts +0 -11
- package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
- package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
- package/lib/typescript/src/games/word-search/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/word-search/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/components/WordList.d.ts +0 -2
- package/lib/typescript/src/helpers/AnimatedScore.d.ts +0 -36
- package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
- package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
- package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
- package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
- package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
- package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
- package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
- package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
- package/lib/typescript/src/helpers/Icons.d.ts +0 -12
- package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
- package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
- package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
- package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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export type Phase = 'ready' | 'playing' | 'over';
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/** pick: a puck lifted; drop: a puck put back; move: one moved; refuse: an empty pick-up or a full tube; complete: all sorted. */
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export type GameEvent = 'pick' | 'drop' | 'move' | 'refuse' | 'complete';
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export declare function createGame(theme: GameTheme): {
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world: World;
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camera: Camera;
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theme: GameTheme;
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layout: Layout | null;
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scene: Scene | null;
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phase: Phase;
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tubes: number[][];
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/** Each tube's puck entities, parallel to `tubes`. */
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pieces: Entity[][];
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selected: number | null;
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/** Seconds played, and left: the countdown lives in the engine (Rust), advanced by world.update. */
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readonly time: number;
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readonly timeLeft: number;
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timedOut: boolean;
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onPhase: (_p: Phase) => void;
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onTime: (_t: number) => void;
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onEvent: (_e: GameEvent) => void;
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};
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export type Game = ReturnType<typeof createGame>;
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/** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the board. */
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export declare function setLayout(g: Game, l: Layout): void;
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export declare function setTheme(g: Game, theme: GameTheme): void;
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/** Plays the board that's showing. */
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export declare function start(g: Game): void;
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/** A freshly shuffled board, not started (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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export declare function reset(g: Game): void;
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export declare function dispose(g: Game): void;
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export declare function tick(g: Game, dt: number): void;
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/** The tube under a view point: its column, from just under its shelf to above its mouth (where a puck hovers). */
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export declare function tubeAt(g: Game, x: number, y: number): number | null;
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export declare function tap(g: Game, x: number, y: number): void;
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/** The tube tapped: pick up from it, put back into it, or move the lifted puck onto it. */
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export declare function choose(g: Game, t: number): void;
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import { type Color, type Entity, type World } from '@nayan-ui/engine';
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import { type Layout } from './ColorsSortConstants';
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export declare const pieceColor: (colorIndex: number) => Color;
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export type Tube = {
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glass: Entity;
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rim: Entity;
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streak: Entity;
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edges: Entity[];
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cork: Entity;
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};
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export type Scene = {
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backdrop: Entity;
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tubes: Tube[];
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};
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export declare function buildScene(world: World, l: Layout, theme: GameTheme): Scene;
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export declare function removeScene(world: World, s: Scene): void;
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export declare function setSceneTheme(world: World, s: Scene, theme: GameTheme): void;
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export declare function spawnPiece(world: World, l: Layout, colorIndex: number, tube: number, slot: number): Entity;
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/** Picked up: the top puck springs up out of its tube and hovers. */
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export declare function liftPiece(world: World, l: Layout, piece: Entity, tube: number): void;
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/** Put back: it drops into its own slot again. */
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export declare function lowerPiece(world: World, l: Layout, piece: Entity, tube: number, slot: number): void;
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/** Moved: it flies over to the other tube's mouth, then drops in and settles with a bounce. */
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export declare function movePiece(world: World, l: Layout, piece: Entity, from: number, to: number, slot: number): void;
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/** A refused tap: the tube and what's in it shake. */
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export declare function shakeTube(world: World, l: Layout, t: Tube, pieces: Entity[]): void;
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/** A whole color in one tube: it pops, sparkles in that color and a cork drops into its mouth. */
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export declare function completeTube(world: World, l: Layout, t: Tube, tube: number, colorIndex: number): void;
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/** The cork in a sorted tube's mouth (dropping in, or simply there), or taken away. */
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export declare function showCork(world: World, l: Layout, t: Tube, tube: number, on: boolean, animate?: boolean): void;
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/** Confetti over the shelves when everything's sorted. */
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export declare function celebrate(world: World, l: Layout): void;
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export declare const DOT_COLORS: readonly ["#FF3B3B", "#32CD32", "#FFD700", "#4DA6FF", "#BF5AF2"];
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/** 50 a dot, plus 75 for every dot past the third. */
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export declare const scoreFor: (dots: number) => number;
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export declare const FALL_TIME = 0.35;
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export declare const INTRO_COL_STAGGER = 0.035;
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export declare const INTRO_ROW_STAGGER = 0.03;
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export declare const INTRO_SPRING: {
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damping: number;
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export declare const POP_TIME = 0.2;
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export declare const RELEASE_TIME = 0.14;
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export declare const CLEAR_TIME = 0.45;
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export declare const TRAIL_ALPHA = 0.75;
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/** The halo round a connected dot: its size as a share of the dot, and its opacity at the dot's edge (it fades smoothly to nothing). */
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export declare const GLOW_SIZE = 1.6;
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export declare const GLOW_ALPHA = 0.38;
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export declare const GLOW_IN_TIME = 0.2;
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export declare const GLOW_OUT_TIME = 0.12;
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/** The board panel's corner radius (points), as Block Blast's. */
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export declare const BOARD_RADIUS = 8;
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export declare const LIGHT: import("@nayan-ui/engine").Light;
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export declare const DOT_SHINE = 0.4;
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export type Layout = {
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/** The GameView's size. */
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width: number;
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height: number;
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boardLeft: number;
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boardTop: number;
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boardSize: number;
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/** From the board's edge to the outer dots' centres. */
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padding: number;
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spacing: number;
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radius: number;
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hitRadius: number;
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};
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/** Board as wide as the game area (360 phones / 500 tablets), centred in the space below the header. */
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export declare function getLayout(width: number, height: number, offset: number): Layout;
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import { type Camera, type Entity, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { type Layout } from './ConnectEmAllConstants';
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import { type Board, type Segment, type Trail } from './ConnectEmAllScene';
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export type Phase = 'ready' | 'playing' | 'over';
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type Dot = {
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colorIndex: number;
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entity: Entity | null;
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glow: Entity | null;
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};
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export declare function createGame(theme: GameTheme): {
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world: World;
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camera: Camera;
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theme: GameTheme;
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layout: Layout | null;
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board: Board | null;
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phase: Phase;
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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readonly score: number;
|
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readonly timeLeft: number;
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won: boolean;
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/** Row-major, `GRID_SIZE` x `GRID_SIZE`. */
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dots: Dot[];
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/** Dot indices, in the order they were joined. */
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chain: number[];
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touching: boolean;
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lastIndex: number;
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finger: [number, number];
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segments: Segment[];
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trail: Trail | null;
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/** The next board to appear rains in. */
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intro: boolean;
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/** Game seconds the current intro has been playing (-1 until its board spawns). */
|
|
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|
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introAge: number;
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|
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onPhase: (_p: Phase) => void;
|
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|
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onScore: (_s: number) => void;
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|
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onTime: (_t: number) => void;
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|
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onConnect: () => void;
|
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|
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onClear: () => void;
|
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|
+
};
|
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export type Game = ReturnType<typeof createGame>;
|
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|
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/** Lays the scene out for the view (first layout, header height, rotation): rebuilt from the run's state. */
|
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|
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export declare function setLayout(g: Game, l: Layout): void;
|
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|
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/** A new theme: the background and board are rebuilt; the dots and the run carry on. */
|
|
45
|
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export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
46
|
+
export declare function start(g: Game): void;
|
|
47
|
+
/** A fresh board and timer (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
|
|
48
|
+
export declare function reset(g: Game): void;
|
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|
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export declare function dispose(g: Game): void;
|
|
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|
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export declare function tick(g: Game, dt: number): void;
|
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|
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export declare function touchStart(g: Game, x: number, y: number): void;
|
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|
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export declare function touchMove(g: Game, x: number, y: number): void;
|
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53
|
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export declare function touchEnd(g: Game): void;
|
|
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|
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export {};
|
|
@@ -0,0 +1,49 @@
|
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1
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import { type Color, type Entity, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
|
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import type { PopBurstOptions } from '../shared/EngineBlasts';
|
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4
|
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import { type Layout } from './ConnectEmAllConstants';
|
|
5
|
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/** A view point (from the top-left) at depth `z`, in world space. */
|
|
6
|
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export declare const toWorld: (l: Layout, x: number, y: number, z?: number) => Vec3;
|
|
7
|
+
/** Centre of the dot at (row, col), in view points. `row` may be negative: above the board, falling in. */
|
|
8
|
+
export declare const dotPoint: (l: Layout, row: number, col: number) => [number, number];
|
|
9
|
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export declare const dotPosition: (l: Layout, row: number, col: number) => Vec3;
|
|
10
|
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export type Board = {
|
|
11
|
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backdrop: Entity;
|
|
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|
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panel: Entity;
|
|
13
|
+
rim: Entity;
|
|
14
|
+
};
|
|
15
|
+
/** The game background, and behind the whole grid the board panel and its rim, as Block Blast's: in the theme's board colors. */
|
|
16
|
+
export declare function buildBoard(world: World, l: Layout, theme: GameTheme): Board;
|
|
17
|
+
export declare function removeBoard(world: World, b: Board): void;
|
|
18
|
+
export declare const dotColor: (colorIndex: number) => Color;
|
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19
|
+
export declare const lineColor: (colorIndex: number) => Color;
|
|
20
|
+
export declare function loadGlowTexture(): void;
|
|
21
|
+
/** A dot and its glow: a soft halo behind it, shown while it's in the chain. */
|
|
22
|
+
export declare function spawnDot(world: World, l: Layout, row: number, col: number, colorIndex: number): {
|
|
23
|
+
entity: Entity;
|
|
24
|
+
glow: Entity;
|
|
25
|
+
};
|
|
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|
+
/** The halo blooms in (overshooting a touch) and stays steady while the dot is in the chain, or fades away. */
|
|
27
|
+
export declare function showGlow(world: World, glow: Entity, on: boolean): void;
|
|
28
|
+
/** Where a cleared dot's burst flies from (in front of it) and glows (behind it, over the chain lines). */
|
|
29
|
+
export declare function dotBurst(l: Layout, row: number, col: number, colorIndex: number): PopBurstOptions;
|
|
30
|
+
/** A dot's scale at rest (for popping it away). */
|
|
31
|
+
export declare const dotScale: (l: Layout) => number;
|
|
32
|
+
/** A chain segment: its drop shadow and the line itself. */
|
|
33
|
+
export type Segment = {
|
|
34
|
+
shadow: Entity;
|
|
35
|
+
line: Entity;
|
|
36
|
+
};
|
|
37
|
+
export declare function spawnSegment(world: World): Segment;
|
|
38
|
+
export declare const lineWidth: (l: Layout) => number;
|
|
39
|
+
export declare function showSegment(world: World, l: Layout, s: Segment, a: [number, number], b: [number, number], color: Color): void;
|
|
40
|
+
export declare function hideSegment(world: World, s: Segment): void;
|
|
41
|
+
/** The line from the chain's last dot to the finger, with a round end at the finger. */
|
|
42
|
+
export type Trail = {
|
|
43
|
+
line: Entity;
|
|
44
|
+
cap: Entity;
|
|
45
|
+
};
|
|
46
|
+
export declare function spawnTrail(world: World): Trail;
|
|
47
|
+
export declare function showTrail(world: World, l: Layout, t: Trail, from: [number, number], to: [number, number], color: Color): void;
|
|
48
|
+
export declare function hideTrail(world: World, t: Trail): void;
|
|
49
|
+
export declare const DOT_COUNT: number;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { Camera } from '@nayan-ui/engine';
|
|
2
|
+
import { type Layout } from './CrossyRoadConstants';
|
|
3
|
+
type V3 = [number, number, number];
|
|
4
|
+
/** The view point of a world point, for a camera at `eye` looking along +y tilted down by the pitch. */
|
|
5
|
+
export declare function viewPoint(l: Layout, eye: V3, p: V3): [number, number];
|
|
6
|
+
/**
|
|
7
|
+
* Places the camera to frame the board (world units, a tenth of view points). With the pitch fixed, a
|
|
8
|
+
* board point a distance `a` ahead of the eye shows at view height n (-1 bottom .. 1 top) when
|
|
9
|
+
* a = h * g(n), h the eye's height; so the near and far edges' wanted heights give h and the eye's place
|
|
10
|
+
* exactly. The far constraint includes the pedestrian's head, so the scoreboard cannot hide them at
|
|
11
|
+
* the goal. If the nine columns wouldn't fit across the nearest lane, the band is narrowed until they do.
|
|
12
|
+
*/
|
|
13
|
+
export declare function frameCamera(camera: Camera, l: Layout): void;
|
|
14
|
+
export {};
|
|
@@ -1,52 +1,84 @@
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|
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|
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|
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26
|
-
};
|
|
27
|
-
export type LaneType = 'grass' | 'road' | 'water' | 'rail';
|
|
28
|
-
export declare const CROSSY_COLORS: {
|
|
29
|
-
readonly BACKGROUND: "#3a3a5e";
|
|
30
|
-
readonly PRIMARY: "#ffffff";
|
|
31
|
-
readonly GRASS_LIGHT: "#7EC850";
|
|
32
|
-
readonly GRASS_DARK: "#6FBF44";
|
|
33
|
-
readonly ROAD: "#4A4A55";
|
|
34
|
-
readonly ROAD_LINE: "rgba(255,255,255,0.35)";
|
|
1
|
+
import type { Light } from '@nayan-ui/engine';
|
|
2
|
+
export declare const COLS = 9;
|
|
3
|
+
export declare const TOTAL_ROADS = 9;
|
|
4
|
+
export type LaneType = 'grass' | 'road';
|
|
5
|
+
/** A grass start lane, nine roads with a grass rest lane after every three, a grass goal lane (bottom to top). */
|
|
6
|
+
export declare const LANE_TYPES: LaneType[];
|
|
7
|
+
export declare const TOTAL_LANES: number;
|
|
8
|
+
export declare const GOAL_ROW: number;
|
|
9
|
+
export declare const GAME_DURATION = 120;
|
|
10
|
+
export declare const SCORE_PER_CROSS = 2000;
|
|
11
|
+
export declare const LOW_TIME = 10;
|
|
12
|
+
export declare const CAR_SPEED_MIN: number;
|
|
13
|
+
export declare const CAR_SPEED_MAX: number;
|
|
14
|
+
export declare const STEP_MS: number;
|
|
15
|
+
export declare const MAX_PENDING_MS = 50;
|
|
16
|
+
/** Traffic speeds up a little with every road crossed. */
|
|
17
|
+
export declare const speedScale: (crossings: number) => number;
|
|
18
|
+
export declare const MOVE_TIME = 0.2;
|
|
19
|
+
export declare const SWIPE = 18;
|
|
20
|
+
export declare const TAP_MAX = 0.25;
|
|
21
|
+
export declare const COLORS: {
|
|
22
|
+
readonly GRASS_LIGHT: "#95CF69";
|
|
23
|
+
readonly GRASS_DARK: "#83BF5C";
|
|
24
|
+
readonly GRASS_TUFT: "#4E9A2E";
|
|
25
|
+
readonly ROAD: "#4B5667";
|
|
35
26
|
readonly ROAD_EDGE: "#3C3C46";
|
|
36
|
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|
|
37
|
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|
|
38
|
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|
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|
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|
|
40
|
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|
|
41
|
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|
|
42
|
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|
|
43
|
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|
|
44
|
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|
|
45
|
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|
|
46
|
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|
|
47
|
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|
|
48
|
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|
|
49
|
-
|
|
50
|
-
readonly
|
|
51
|
-
readonly
|
|
27
|
+
readonly ROAD_LINE: "#C9C9CF";
|
|
28
|
+
readonly CAR_COLORS: readonly ["#FF5C5C", "#FFD93D", "#6BCB77", "#A66CFF", "#FF9F45", "#4D96FF", "#37C7C2", "#F2EEE2", "#EF7CAB"];
|
|
29
|
+
readonly WHEEL: "#15151A";
|
|
30
|
+
readonly WINDOW: "#2A3442";
|
|
31
|
+
readonly PLAYER: "#3B82C4";
|
|
32
|
+
readonly TRUNK: "#7A4E2D";
|
|
33
|
+
readonly LEAVES: "#3FA34D";
|
|
34
|
+
readonly FLOWERS: readonly ["#FFFFFF", "#FFD1EC", "#C7B3FF", "#FFF2B0"];
|
|
35
|
+
readonly CURB: "#C9C6BE";
|
|
36
|
+
readonly LINE: "#F2F2EE";
|
|
37
|
+
readonly BUSH: "#3E8E3A";
|
|
38
|
+
readonly ROCK: "#8E8C88";
|
|
39
|
+
};
|
|
40
|
+
export declare const PERSON: {
|
|
41
|
+
readonly SCALE: 0.82;
|
|
42
|
+
readonly HEIGHT: 1.817;
|
|
43
|
+
readonly STRIDE: 0.5;
|
|
44
|
+
};
|
|
45
|
+
export declare const PERSON_COLORS: {
|
|
46
|
+
readonly SKIN: "#DCA67D";
|
|
47
|
+
readonly JACKET: "#3B82C4";
|
|
48
|
+
readonly PANTS: "#3B4558";
|
|
49
|
+
readonly HAIR: "#352B27";
|
|
50
|
+
readonly SHOE: "#39434C";
|
|
51
|
+
readonly SOLE: "#F0ECE1";
|
|
52
|
+
readonly BACKPACK: "#CE8248";
|
|
53
|
+
readonly STRAP: "#72513A";
|
|
54
|
+
};
|
|
55
|
+
/**
|
|
56
|
+
* The rules are in view points (a lane is about 40 of them), but the engine draws only what's within
|
|
57
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+
* 500 units of the camera and shadows a few dozen units round it, so the whole scene hangs off a root
|
|
58
|
+
* scaled to a tenth: one world unit is ten points.
|
|
59
|
+
*/
|
|
60
|
+
export declare const WORLD_SCALE = 0.1;
|
|
61
|
+
/** A perspective camera behind and above the start lane, looking up the board at this angle below level. */
|
|
62
|
+
export declare const CAMERA_PITCH = 0.92;
|
|
63
|
+
export declare const CAMERA_FOV = 0.7;
|
|
64
|
+
export declare const SKY_DAY: readonly [0.62, 0.78, 0.95];
|
|
65
|
+
export declare const SKY_NIGHT: readonly [0.227, 0.192, 0.376];
|
|
66
|
+
/** The sun high to the front left (z is up off the board), shadows falling up and right; the night's dim bluish moonlight. */
|
|
67
|
+
export declare const DAY_LIGHT: Light;
|
|
68
|
+
export declare const NIGHT_LIGHT: Light;
|
|
69
|
+
export type Layout = {
|
|
70
|
+
width: number;
|
|
71
|
+
height: number;
|
|
72
|
+
/** A column's width, a lane's depth, the player grid's width and its left edge (view x). */
|
|
73
|
+
tile: number;
|
|
74
|
+
laneH: number;
|
|
75
|
+
gridW: number;
|
|
76
|
+
gridLeft: number;
|
|
77
|
+
/** The view's band between the scoreboard and the controls, where the board is framed (view y). */
|
|
78
|
+
top: number;
|
|
79
|
+
bottom: number;
|
|
52
80
|
};
|
|
81
|
+
/** Wider lanes fill more of the view while the camera keeps all nine columns reachable. */
|
|
82
|
+
export declare function getLayout(width: number, height: number, offset: number): Layout;
|
|
83
|
+
/** A column's centre (view x). */
|
|
84
|
+
export declare const colX: (l: Layout, col: number) => number;
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
|
2
|
+
import { type Layout } from './CrossyRoadConstants';
|
|
3
|
+
import { type Hop, type Player, type Vehicle } from './CrossyRoadRules';
|
|
4
|
+
import { type Scene } from './CrossyRoadScene';
|
|
5
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
6
|
+
/** hop: a hop taken; cross: a road crossed (and the goal reached); crash: hit; timeUp: the clock ran out. */
|
|
7
|
+
export type GameEvent = 'hop' | 'cross' | 'crash' | 'timeUp';
|
|
8
|
+
type Dir = 'up' | 'down' | 'left' | 'right';
|
|
9
|
+
type MovingHop = {
|
|
10
|
+
from: Player;
|
|
11
|
+
to: Player;
|
|
12
|
+
result: Hop;
|
|
13
|
+
elapsed: number;
|
|
14
|
+
direction: Dir;
|
|
15
|
+
};
|
|
16
|
+
export declare function createGame(night: boolean): {
|
|
17
|
+
world: World;
|
|
18
|
+
camera: Camera;
|
|
19
|
+
assets: import("./CrossyRoadMeshes").CrossyMeshes;
|
|
20
|
+
night: boolean;
|
|
21
|
+
layout: Layout | null;
|
|
22
|
+
scene: Scene | null;
|
|
23
|
+
phase: Phase;
|
|
24
|
+
traffic: Vehicle[];
|
|
25
|
+
nextId: number;
|
|
26
|
+
player: Player;
|
|
27
|
+
hopping: MovingHop | null;
|
|
28
|
+
queuedHop: Dir | null;
|
|
29
|
+
alive: boolean;
|
|
30
|
+
won: boolean;
|
|
31
|
+
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
32
|
+
readonly score: number;
|
|
33
|
+
/** The whole seconds shown. */
|
|
34
|
+
timeLeft: number;
|
|
35
|
+
pending: number;
|
|
36
|
+
clock: number;
|
|
37
|
+
/** A finger down: where and when, and whether it's already swiped. */
|
|
38
|
+
press: {
|
|
39
|
+
x: number;
|
|
40
|
+
y: number;
|
|
41
|
+
at: number;
|
|
42
|
+
swiped: boolean;
|
|
43
|
+
} | null;
|
|
44
|
+
onPhase: (_p: Phase) => void;
|
|
45
|
+
onScore: (_s: number, _crossings: number) => void;
|
|
46
|
+
onTime: (_t: number) => void;
|
|
47
|
+
onEvent: (_e: GameEvent) => void;
|
|
48
|
+
};
|
|
49
|
+
export type Game = ReturnType<typeof createGame>;
|
|
50
|
+
/** Lays the board out for the view (first layout, header height, rotation): a fresh board is dealt for the new size. */
|
|
51
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
52
|
+
/** Day or night (the dark theme): the scene is rebuilt where things stand. */
|
|
53
|
+
export declare function setNight(g: Game, night: boolean): void;
|
|
54
|
+
/** Start: a fresh board, and the clock running (as the original Start dealt one). */
|
|
55
|
+
export declare function start(g: Game): void;
|
|
56
|
+
/** Stop and Play Again: a fresh board, waiting. The world, and the GPU view drawing it, are kept. */
|
|
57
|
+
export declare function reset(g: Game): void;
|
|
58
|
+
export declare function dispose(g: Game): void;
|
|
59
|
+
export declare function tick(g: Game, dt: number): void;
|
|
60
|
+
/** Finish the active hop before taking one buffered move; taps cannot teleport through traffic. */
|
|
61
|
+
export declare function hopTo(g: Game, dir: Dir): void;
|
|
62
|
+
/** A tap hops forward; a swipe hops its way (as soon as it's gone far enough, once per touch). */
|
|
63
|
+
export declare function drag(g: Game, { phase, x, y, cancelled }: DragEvent): void;
|
|
64
|
+
export {};
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { type Model } from '@nayan-ui/engine';
|
|
2
|
+
export type VehicleStyle = 'compact' | 'taxi' | 'pickup' | 'bus';
|
|
3
|
+
export interface VehicleMeshes {
|
|
4
|
+
body: Model;
|
|
5
|
+
details: Model;
|
|
6
|
+
lights: Model;
|
|
7
|
+
}
|
|
8
|
+
export interface CrossyMeshes {
|
|
9
|
+
vehicles: Record<VehicleStyle, VehicleMeshes>;
|
|
10
|
+
tree: Model;
|
|
11
|
+
bush: Model;
|
|
12
|
+
rock: Model;
|
|
13
|
+
}
|
|
14
|
+
export declare function crossyMeshes(): CrossyMeshes;
|
|
15
|
+
/** Reusable assets; the game loader advances one builder per frame. */
|
|
16
|
+
export declare function warmAssets(): Iterable<() => unknown>;
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { type Model } from '@nayan-ui/engine';
|
|
2
|
+
export interface PedestrianMeshes {
|
|
3
|
+
torso: Model;
|
|
4
|
+
arm: Model;
|
|
5
|
+
leg: Model;
|
|
6
|
+
shoe: Model;
|
|
7
|
+
}
|
|
8
|
+
export declare function pedestrianMeshes(): PedestrianMeshes;
|
|
9
|
+
/** Reusable assets; the game loader advances one builder per frame. */
|
|
10
|
+
export declare function warmAssets(): Iterable<() => unknown>;
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { type Layout } from './CrossyRoadConstants';
|
|
2
|
+
import type { VehicleStyle } from './CrossyRoadMeshes';
|
|
3
|
+
export type Vehicle = {
|
|
4
|
+
id: number;
|
|
5
|
+
row: number;
|
|
6
|
+
x: number;
|
|
7
|
+
width: number;
|
|
8
|
+
speed: number;
|
|
9
|
+
colorIndex: number;
|
|
10
|
+
style: VehicleStyle;
|
|
11
|
+
};
|
|
12
|
+
/** Every road's traffic: one bus (sometimes two) or two cars (sometimes three), evenly spaced, all one way. */
|
|
13
|
+
export declare function buildTraffic(l: Layout, firstId?: number): Vehicle[];
|
|
14
|
+
/** One 60 Hz frame of traffic, wrapping off one side onto the other. */
|
|
15
|
+
export declare function moveTraffic(l: Layout, vs: Vehicle[], scale: number): void;
|
|
16
|
+
/** Whether traffic overlaps the pedestrian, including fractional rows while a step is in progress. */
|
|
17
|
+
export declare function hit(l: Layout, vs: Vehicle[], row: number, x: number): boolean;
|
|
18
|
+
/** The player: its lane and column, the furthest lane it's reached, and the roads crossed. */
|
|
19
|
+
export type Player = {
|
|
20
|
+
row: number;
|
|
21
|
+
col: number;
|
|
22
|
+
maxRow: number;
|
|
23
|
+
crossings: number;
|
|
24
|
+
};
|
|
25
|
+
export declare const startPlayer: () => Player;
|
|
26
|
+
/** A hop's outcome: whether it moved, whether it crossed a road, whether it reached the goal. */
|
|
27
|
+
export type Hop = {
|
|
28
|
+
moved: boolean;
|
|
29
|
+
crossed: boolean;
|
|
30
|
+
goal: boolean;
|
|
31
|
+
};
|
|
32
|
+
export declare function hopForward(p: Player): Hop;
|
|
33
|
+
export declare function hopBack(p: Player): Hop;
|
|
34
|
+
export declare function hopSide(p: Player, dir: -1 | 1): Hop;
|
|
35
|
+
export declare const playerX: (l: Layout, p: Player) => number;
|
|
36
|
+
export declare const scaleFor: (p: Player) => number;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { type Entity, type World } from '@nayan-ui/engine';
|
|
2
|
+
import { type Layout } from './CrossyRoadConstants';
|
|
3
|
+
import type { CrossyMeshes } from './CrossyRoadMeshes';
|
|
4
|
+
import type { Vehicle } from './CrossyRoadRules';
|
|
5
|
+
/** A lane's centre (world y) and its surface height. */
|
|
6
|
+
export declare const laneY: (l: Layout, row: number) => number;
|
|
7
|
+
export declare const laneTop: (row: number) => number;
|
|
8
|
+
/** A view x on the board as world x. */
|
|
9
|
+
export declare const worldX: (l: Layout, x: number) => number;
|
|
10
|
+
export type Scene = {
|
|
11
|
+
/** Everything hangs off this root, scaled to the world. */
|
|
12
|
+
root: Entity;
|
|
13
|
+
ground: Entity[];
|
|
14
|
+
vehicles: Map<number, Entity>;
|
|
15
|
+
player: {
|
|
16
|
+
root: Entity;
|
|
17
|
+
body: Entity;
|
|
18
|
+
arms: [Entity, Entity];
|
|
19
|
+
legs: [Entity, Entity];
|
|
20
|
+
feet: [Entity, Entity];
|
|
21
|
+
};
|
|
22
|
+
night: boolean;
|
|
23
|
+
};
|
|
24
|
+
/** Keeps every vehicle where the rules have it. */
|
|
25
|
+
export declare function placeVehicles(world: World, l: Layout, s: Scene, vs: Vehicle[]): void;
|
|
26
|
+
/** The pedestrian on a lane and column, at once (a new board). */
|
|
27
|
+
export declare function placePlayer(world: World, l: Layout, s: Scene, row: number, col: number): void;
|
|
28
|
+
/** Grounded translation with alternating strides. Ankles counter-rotate so shoes stay level. */
|
|
29
|
+
export declare function hop(world: World, l: Layout, s: Scene, from: [number, number], to: [number, number], facing: 'up' | 'down' | 'left' | 'right'): void;
|
|
30
|
+
/** Run over: a non-graphic stumble and a small puff of road dust. */
|
|
31
|
+
export declare function stumble(world: World, l: Layout, s: Scene, row: number, col: number): void;
|
|
32
|
+
/** Made it across: a wave and confetti, standing on the finish lane. */
|
|
33
|
+
export declare function celebrate(world: World, l: Layout, s: Scene, row: number, col: number): void;
|
|
34
|
+
export declare function buildScene(world: World, l: Layout, a: CrossyMeshes, night: boolean, vs: Vehicle[]): Scene;
|
|
35
|
+
/** Replaces the traffic with a new board's (its vehicles are new ones, so recolored and resized). */
|
|
36
|
+
export declare function setTraffic(world: World, l: Layout, a: CrossyMeshes, s: Scene, vs: Vehicle[]): void;
|
|
37
|
+
/** Everything goes with the root. */
|
|
38
|
+
export declare function removeScene(world: World, s: Scene): void;
|