@myclaw163/clawclaw-cli 0.6.76 → 0.6.78
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +387 -387
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/check-skill-command-surface.mjs +116 -116
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +254 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +248 -248
- package/skills/clawclaw/references/CHATTERBOX.md +141 -141
- package/skills/clawclaw/references/COMMANDS.md +160 -160
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
- package/skills/clawclaw/references/STRATEGIES.md +59 -59
- package/skills/clawclaw/references/STREAM.md +93 -93
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +112 -112
- package/src/commands/_schema.ts +124 -124
- package/src/commands/account.ts +209 -209
- package/src/commands/data.test.ts +33 -33
- package/src/commands/data.ts +22 -22
- package/src/commands/do.test.ts +84 -84
- package/src/commands/do.ts +130 -130
- package/src/commands/events.test.ts +100 -100
- package/src/commands/events.ts +250 -250
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1113 -1113
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +13 -13
- package/src/commands/knowledge.ts +139 -139
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -266
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +153 -153
- package/src/commands/strategy.ts +183 -183
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +999 -999
- package/src/commands/watch.ts +660 -660
- package/src/lib/auth.test.ts +86 -86
- package/src/lib/auth.ts +223 -223
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +403 -403
- package/src/lib/game-context.ts +92 -92
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +160 -160
- package/src/lib/hub-reminder.ts +78 -78
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +130 -130
- package/src/lib/knowledge-store.test.ts +170 -170
- package/src/lib/knowledge-store.ts +369 -369
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +240 -240
- package/src/lib/strategy-export.ts +247 -247
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/user-data.test.ts +96 -96
- package/src/lib/user-data.ts +400 -400
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +243 -243
- package/src/pipeline/event-format.ts +501 -501
- package/src/pipeline/event-hints.ts +195 -195
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/pipeline/player-projection.test.ts +168 -168
- package/src/pipeline/player-projection.ts +370 -370
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +209 -209
- package/src/runtime/event-daemon.ts +519 -519
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +125 -125
- package/src/runtime/ws-client.ts +287 -287
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +161 -161
- package/src/strategies/avoid-lone.ts +12 -12
- package/src/strategies/avoid-players.knowledge.md +19 -19
- package/src/strategies/avoid-players.ts +16 -16
- package/src/strategies/corpse-patrol.ts +23 -23
- package/src/strategies/crab-sabotage.ts +22 -22
- package/src/strategies/custom-module.test.ts +270 -270
- package/src/strategies/find-player.ts +17 -17
- package/src/strategies/game-utils.test.ts +242 -242
- package/src/strategies/game-utils.ts +846 -846
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +113 -113
- package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +221 -221
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +27 -27
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +133 -133
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +224 -224
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
- package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +59 -59
- package/src/strategies/hide.ts +24 -24
- package/src/strategies/kill-frenzy.ts +13 -13
- package/src/strategies/kill-lone.knowledge.md +17 -17
- package/src/strategies/kill-lone.ts +14 -14
- package/src/strategies/kill-target.ts +19 -19
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +181 -181
- package/src/strategies/lone-kill-task.ts +22 -22
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +16 -16
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/off-route-points.ts +105 -105
- package/src/strategies/paradise-fish.knowledge.md +19 -19
- package/src/strategies/paradise-fish.ts +26 -26
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +12 -12
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +12 -12
- package/src/strategies/shrimp-memory.knowledge.md +19 -19
- package/src/strategies/shrimp-memory.ts +26 -26
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +50 -50
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.test.ts +15 -15
- package/src/strategies/strategy-loop.ts +776 -776
- package/src/strategies/task-kill-report.ts +18 -18
- package/src/strategies/task-only.ts +12 -12
- package/src/strategies/task-report.ts +23 -23
- package/src/strategies/types.ts +109 -109
- package/src/strategies/warrior-memory.knowledge.md +21 -21
- package/src/strategies/warrior-memory.ts +17 -17
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import { existsSync, writeFileSync } from 'fs';
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private readonly store: AuthStore;
|
|
141
|
-
private readonly onStop?: (stop: EventRuntimeStop) => void;
|
|
142
|
-
private readonly getAutomation?: () => Record<string, any> | undefined;
|
|
143
|
-
private events: EventStore | null = null;
|
|
144
|
-
private playerHistory: PlayerHistoryStore | null = null;
|
|
145
|
-
private client: GameClient | null = null;
|
|
146
|
-
private reconnectPoll: ReturnType<typeof setInterval> | null = null;
|
|
147
|
-
private reconnecting = false;
|
|
148
|
-
private stopped = false;
|
|
149
|
-
private notifyStop = false;
|
|
150
|
-
private gameOverEmitted = false;
|
|
151
|
-
private recentEvents: Record<string, any>[] = [];
|
|
152
|
-
private seenEventKeys = new Set<string>();
|
|
153
|
-
|
|
154
|
-
private profileName = '';
|
|
155
|
-
private feedPath = '';
|
|
156
|
-
private currentPhase = 'lobby';
|
|
157
|
-
private currentMeeting: any = null;
|
|
158
|
-
private currentYou: Record<string, any> = {};
|
|
159
|
-
private currentGame: Record<string, any> = {};
|
|
160
|
-
private currentUrgent: Record<string, any> = {};
|
|
161
|
-
private currentTick: number | null = null;
|
|
162
|
-
private currentAllPlayers: Array<{ name: string; seat: number }> = [];
|
|
163
|
-
private currentSeatMap: Record<string, number> = {};
|
|
164
|
-
private mapCacheLoaded = false;
|
|
165
|
-
private mapCachePromise: Promise<void> | null = null;
|
|
166
|
-
private currentMeetingRound = 0;
|
|
167
|
-
private lastMeetingProjectionJson: string | null = null;
|
|
168
|
-
private lastSpeechYourTurnTick: number | null = null;
|
|
169
|
-
private prevCurrentSpeaker: string | null = null;
|
|
170
|
-
private latestFeed: any = null;
|
|
171
|
-
|
|
172
|
-
constructor(opts: EventRuntimeOptions = {}) {
|
|
173
|
-
this.store = opts.authStore ?? new AuthStore();
|
|
174
|
-
this.onStop = opts.onStop;
|
|
175
|
-
this.getAutomation = opts.getAutomation;
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
snapshot(): any | null {
|
|
179
|
-
return this.latestFeed;
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
refreshFeed(): void {
|
|
183
|
-
this.writeFeed();
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
async start(): Promise<void> {
|
|
187
|
-
const profile = this.store.getActive();
|
|
188
|
-
if (!profile) throw new Error('Not logged in.');
|
|
189
|
-
|
|
190
|
-
this.profileName = profile.agentName;
|
|
191
|
-
this.events = EventStore.forActiveAccount();
|
|
192
|
-
this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
|
|
193
|
-
this.playerHistory.reset();
|
|
194
|
-
|
|
195
|
-
const stateDir = getProfileStateDir(profile);
|
|
196
|
-
const cclTest = isCclTestEnabled();
|
|
197
|
-
const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
|
|
198
|
-
this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
|
|
199
|
-
this.feedPath = join(stateDir, 'feed.json');
|
|
200
|
-
|
|
201
|
-
if (existsSync(join(stateDir, 'match-state.json'))) {
|
|
202
|
-
this.currentPhase = 'matching';
|
|
203
|
-
const matchStart = { type: 'match_start', ts: new Date().toISOString() };
|
|
204
|
-
pushRecentEvent(this.recentEvents, matchStart);
|
|
205
|
-
this.events.append(matchStart);
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
this.writeFeed();
|
|
209
|
-
this.events.append({ type: 'event_runtime_started', pid: process.pid });
|
|
210
|
-
log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
|
|
211
|
-
|
|
212
|
-
this.client.on('*', (data) => this.handleEvent(data));
|
|
213
|
-
this.client.onWsClose((info) => this.handleWsClose(info));
|
|
214
|
-
|
|
215
|
-
await this.ensureWsConnected();
|
|
216
|
-
this.reconnectPoll = setInterval(() => {
|
|
217
|
-
void this.ensureWsConnected();
|
|
218
|
-
}, 3000);
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
stop(reason: EventRuntimeStopReason = 'manual'): void {
|
|
222
|
-
this.finish({ reason }, false);
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
private finish(stop: EventRuntimeStop, notify: boolean): void {
|
|
226
|
-
if (this.stopped) return;
|
|
227
|
-
this.stopped = true;
|
|
228
|
-
this.notifyStop = notify;
|
|
229
|
-
if (this.reconnectPoll) clearInterval(this.reconnectPoll);
|
|
230
|
-
this.reconnectPoll = null;
|
|
231
|
-
this.client?.disconnectWs();
|
|
232
|
-
this.client = null;
|
|
233
|
-
try {
|
|
234
|
-
this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
|
|
235
|
-
} catch {}
|
|
236
|
-
if (this.notifyStop) this.onStop?.(stop);
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
|
|
240
|
-
this.finish({ reason, error }, true);
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
private async ensureWsConnected(): Promise<void> {
|
|
244
|
-
const client = this.client;
|
|
245
|
-
if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
|
|
246
|
-
this.reconnecting = true;
|
|
247
|
-
try {
|
|
248
|
-
await client.discoverGameServer();
|
|
249
|
-
if (!client.wsConnected) {
|
|
250
|
-
await client.connectWs();
|
|
251
|
-
}
|
|
252
|
-
if (client.wsConnected) {
|
|
253
|
-
log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
|
|
254
|
-
} else {
|
|
255
|
-
log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
|
|
256
|
-
}
|
|
257
|
-
} catch (err) {
|
|
258
|
-
const message = err instanceof Error ? err.message : String(err);
|
|
259
|
-
log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
|
|
260
|
-
} finally {
|
|
261
|
-
this.reconnecting = false;
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
private refreshPlayerHistoryMapCache(): void {
|
|
266
|
-
if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
|
|
267
|
-
this.mapCachePromise = this.client.getMap()
|
|
268
|
-
.then((mapData) => {
|
|
269
|
-
if (!mapData || typeof mapData !== 'object') return;
|
|
270
|
-
const players = playersFromMap(mapData);
|
|
271
|
-
if (players.length > 0) {
|
|
272
|
-
this.currentAllPlayers = players;
|
|
273
|
-
this.currentSeatMap = seatMapFromPlayers(players);
|
|
274
|
-
this.currentGame = cleanObject({
|
|
275
|
-
...this.currentGame,
|
|
276
|
-
all_players: this.currentAllPlayers,
|
|
277
|
-
all_seats: this.currentSeatMap,
|
|
278
|
-
});
|
|
279
|
-
const myName = this.currentYou.name ?? this.profileName;
|
|
280
|
-
const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
|
|
281
|
-
if (mySeat !== undefined) {
|
|
282
|
-
this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
|
|
283
|
-
}
|
|
284
|
-
this.writeFeed();
|
|
285
|
-
}
|
|
286
|
-
this.playerHistory?.updateMapCache(mapData);
|
|
287
|
-
if (players.length > 0) this.mapCacheLoaded = true;
|
|
288
|
-
})
|
|
289
|
-
.catch(() => {})
|
|
290
|
-
.finally(() => {
|
|
291
|
-
this.mapCachePromise = null;
|
|
292
|
-
});
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
private writeFeed(): void {
|
|
296
|
-
this.latestFeed = buildFeed(
|
|
297
|
-
this.profileName,
|
|
298
|
-
this.currentPhase,
|
|
299
|
-
this.currentUrgent,
|
|
300
|
-
this.currentMeeting,
|
|
301
|
-
this.recentEvents,
|
|
302
|
-
this.currentYou,
|
|
303
|
-
this.currentGame,
|
|
304
|
-
this.getAutomation?.(),
|
|
305
|
-
);
|
|
306
|
-
if (!shouldWriteFeedFile()) return;
|
|
307
|
-
try {
|
|
308
|
-
writeFileSync(
|
|
309
|
-
this.feedPath,
|
|
310
|
-
JSON.stringify(this.latestFeed, null, 2),
|
|
311
|
-
);
|
|
312
|
-
} catch {}
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
private appendGameOverFromState(state: any): void {
|
|
316
|
-
if (this.gameOverEmitted || !this.events) return;
|
|
317
|
-
const event = cleanObject({
|
|
318
|
-
type: 'game_over',
|
|
319
|
-
synthetic: true,
|
|
320
|
-
source: '_state',
|
|
321
|
-
tick: state.tick,
|
|
322
|
-
winner: state.winner,
|
|
323
|
-
winning_faction: state.winning_faction,
|
|
324
|
-
result: state.result,
|
|
325
|
-
reason: state.reason,
|
|
326
|
-
});
|
|
327
|
-
this.events.append(event);
|
|
328
|
-
pushRecentEvent(this.recentEvents, event);
|
|
329
|
-
this.gameOverEmitted = true;
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
private appendUserLeftGameFromWsClose(info: WsCloseInfo): void {
|
|
333
|
-
if (!this.events) return;
|
|
334
|
-
const event = cleanObject({
|
|
335
|
-
type: 'user_left_game',
|
|
336
|
-
synthetic: true,
|
|
337
|
-
source: 'ws_close',
|
|
338
|
-
close_code: info.code,
|
|
339
|
-
close_reason: info.reason,
|
|
340
|
-
already_left: info.code === 4001 ? true : undefined,
|
|
341
|
-
message: 'The user left the game from the web page. This match has ended; stop playing and do not restart unless the user asks.',
|
|
342
|
-
phase: this.currentPhase,
|
|
343
|
-
tick: this.currentTick ?? undefined,
|
|
344
|
-
player_name: this.currentYou.name ?? this.profileName,
|
|
345
|
-
ts: new Date().toISOString(),
|
|
346
|
-
});
|
|
347
|
-
this.events.append(event);
|
|
348
|
-
pushRecentEvent(this.recentEvents, event);
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
private handleWsClose(info: WsCloseInfo): void {
|
|
352
|
-
if (this.stopped || !isUserLeftGameClose(info)) return;
|
|
353
|
-
this.appendUserLeftGameFromWsClose(info);
|
|
354
|
-
this.currentPhase = 'user_left_game';
|
|
355
|
-
this.currentUrgent = { user_left_game: true };
|
|
356
|
-
this.writeFeed();
|
|
357
|
-
this.requestStop('user_left_game');
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
private handleState(data: Record<string, any>): void {
|
|
361
|
-
const s = data as any;
|
|
362
|
-
const stateSaysGameOver = isGameOverState(s);
|
|
363
|
-
if (isFiniteNumber(s.tick)) this.currentTick = s.tick;
|
|
364
|
-
this.currentPhase = s.phase ?? this.currentPhase;
|
|
365
|
-
this.currentYou = s.you ? { ...s.you } : this.currentYou;
|
|
366
|
-
const myName = this.currentYou.name ?? this.profileName;
|
|
367
|
-
const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
|
|
368
|
-
if (this.currentYou.seat === undefined && mySeat !== undefined) {
|
|
369
|
-
this.currentYou = { ...this.currentYou, seat: mySeat };
|
|
370
|
-
}
|
|
371
|
-
this.currentGame = cleanObject({
|
|
372
|
-
game_id: s.game_id,
|
|
373
|
-
alive_count: s.alive_count,
|
|
374
|
-
task_progress: s.task_progress,
|
|
375
|
-
all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
|
|
376
|
-
all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
|
|
377
|
-
});
|
|
378
|
-
if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
|
|
379
|
-
|
|
380
|
-
if (s.meeting) {
|
|
381
|
-
if (this.currentMeetingRound === 0) {
|
|
382
|
-
this.currentMeetingRound = 1;
|
|
383
|
-
this.prevCurrentSpeaker = null;
|
|
384
|
-
}
|
|
385
|
-
const meetingProjection = buildMeetingStateProjection(s.meeting);
|
|
386
|
-
const meetingProjectionJson = JSON.stringify(meetingProjection);
|
|
387
|
-
if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
|
|
388
|
-
this.events?.append({
|
|
389
|
-
type: 'meeting_state',
|
|
390
|
-
synthetic: true,
|
|
391
|
-
tick: s.tick,
|
|
392
|
-
round: this.currentMeetingRound,
|
|
393
|
-
...meetingProjection,
|
|
394
|
-
});
|
|
395
|
-
this.lastMeetingProjectionJson = meetingProjectionJson;
|
|
396
|
-
}
|
|
397
|
-
this.currentMeeting = {
|
|
398
|
-
caller: s.meeting.caller,
|
|
399
|
-
sub_phase: s.meeting.sub_phase,
|
|
400
|
-
current_speaker: s.meeting.current_speaker,
|
|
401
|
-
is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
|
|
402
|
-
alive_players: s.meeting.alive_players,
|
|
403
|
-
speech_order: s.meeting.speech_order,
|
|
404
|
-
};
|
|
405
|
-
const myName = s.you?.name ?? this.currentYou.name;
|
|
406
|
-
const newSpeaker = s.meeting.current_speaker;
|
|
407
|
-
if (
|
|
408
|
-
typeof newSpeaker === 'string' &&
|
|
409
|
-
newSpeaker === myName &&
|
|
410
|
-
newSpeaker !== this.prevCurrentSpeaker &&
|
|
411
|
-
(s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
|
|
412
|
-
) {
|
|
413
|
-
const event = {
|
|
414
|
-
type: 'speech_your_turn',
|
|
415
|
-
synthetic: true,
|
|
416
|
-
tick: s.tick,
|
|
417
|
-
actor_name: myName,
|
|
418
|
-
};
|
|
419
|
-
this.events?.append(event);
|
|
420
|
-
pushRecentEvent(this.recentEvents, event);
|
|
421
|
-
this.lastSpeechYourTurnTick = s.tick;
|
|
422
|
-
}
|
|
423
|
-
this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
|
|
424
|
-
if (s.meeting.sub_phase === 'vote') {
|
|
425
|
-
this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
|
|
426
|
-
}
|
|
427
|
-
} else if (this.currentPhase !== 'meeting') {
|
|
428
|
-
this.currentMeeting = null;
|
|
429
|
-
}
|
|
430
|
-
|
|
431
|
-
const corpses: any[] = s.corpses ?? [];
|
|
432
|
-
let corpseNearby: any = null;
|
|
433
|
-
if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
|
|
434
|
-
let bestDist = Infinity;
|
|
435
|
-
for (const c of corpses) {
|
|
436
|
-
if (c.x == null || c.y == null) continue;
|
|
437
|
-
const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
|
|
438
|
-
if (d < bestDist) {
|
|
439
|
-
bestDist = d;
|
|
440
|
-
corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
}
|
|
444
|
-
|
|
445
|
-
this.currentUrgent = {
|
|
446
|
-
meeting_started: this.currentPhase === 'meeting',
|
|
447
|
-
emergency_active: false,
|
|
448
|
-
corpse_nearby: corpseNearby,
|
|
449
|
-
game_over: this.currentPhase === 'game_over',
|
|
450
|
-
};
|
|
451
|
-
|
|
452
|
-
if (stateSaysGameOver || this.currentPhase === 'game_over') {
|
|
453
|
-
this.appendGameOverFromState(s);
|
|
454
|
-
}
|
|
455
|
-
this.writeFeed();
|
|
456
|
-
if (stateSaysGameOver || this.currentPhase === 'game_over') {
|
|
457
|
-
this.requestStop('game_over');
|
|
458
|
-
}
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
private handleEvent(data: Record<string, any>): void {
|
|
462
|
-
if (this.stopped) return;
|
|
463
|
-
try {
|
|
464
|
-
const eventSaysGameOver = isGameOverEvent(data);
|
|
465
|
-
if (data.type === 'speech_your_turn' && data.tick != null) {
|
|
466
|
-
this.lastSpeechYourTurnTick = data.tick;
|
|
467
|
-
}
|
|
468
|
-
|
|
469
|
-
if (data.type === '_state') {
|
|
470
|
-
this.handleState(data);
|
|
471
|
-
return;
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
if (isFiniteNumber(data.tick)) this.currentTick = data.tick;
|
|
475
|
-
const key = runtimeEventKey(data);
|
|
476
|
-
if (this.seenEventKeys.has(key)) return;
|
|
477
|
-
this.seenEventKeys.add(key);
|
|
478
|
-
|
|
479
|
-
this.events?.append(data);
|
|
480
|
-
pushRecentEvent(this.recentEvents, data);
|
|
481
|
-
if (data.type === 'player_spotted') {
|
|
482
|
-
this.refreshPlayerHistoryMapCache();
|
|
483
|
-
this.playerHistory?.recordPlayerSpotted(data);
|
|
484
|
-
}
|
|
485
|
-
if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
|
|
486
|
-
this.refreshPlayerHistoryMapCache();
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
if (data.type === 'meeting_start' || data.type === 'meeting_started') {
|
|
490
|
-
this.currentMeetingRound += 1;
|
|
491
|
-
this.lastMeetingProjectionJson = null;
|
|
492
|
-
this.prevCurrentSpeaker = null;
|
|
493
|
-
this.currentPhase = 'meeting';
|
|
494
|
-
this.currentMeeting = { sub_phase: 'speech' };
|
|
495
|
-
} else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
|
|
496
|
-
this.currentPhase = 'wandering';
|
|
497
|
-
this.currentMeeting = null;
|
|
498
|
-
} else if (eventSaysGameOver) {
|
|
499
|
-
this.currentPhase = 'game_over';
|
|
500
|
-
this.currentMeeting = null;
|
|
501
|
-
this.gameOverEmitted = true;
|
|
502
|
-
} else if (data.type === 'game_started') {
|
|
503
|
-
this.currentPhase = 'wandering';
|
|
504
|
-
}
|
|
505
|
-
|
|
506
|
-
this.currentUrgent = {
|
|
507
|
-
meeting_started: this.currentPhase === 'meeting',
|
|
508
|
-
game_over: this.currentPhase === 'game_over',
|
|
509
|
-
};
|
|
510
|
-
this.writeFeed();
|
|
511
|
-
|
|
512
|
-
if (eventSaysGameOver) {
|
|
513
|
-
this.requestStop('game_over');
|
|
514
|
-
}
|
|
515
|
-
} catch (err) {
|
|
516
|
-
this.requestStop('error', err);
|
|
517
|
-
}
|
|
518
|
-
}
|
|
519
|
-
}
|
|
1
|
+
import { existsSync, writeFileSync } from 'fs';
|
|
2
|
+
import { join } from 'path';
|
|
3
|
+
import { GameClient } from '../lib/game-client.js';
|
|
4
|
+
import { EventStore } from '../pipeline/event-store.js';
|
|
5
|
+
import { getProfileStateDir } from '../lib/init-command.js';
|
|
6
|
+
import { AuthStore } from '../lib/auth.js';
|
|
7
|
+
import { RuntimeLogger } from './runtime-logger.js';
|
|
8
|
+
import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
|
|
9
|
+
import { PlayerHistoryStore } from '../perception/player-history-store.js';
|
|
10
|
+
import type { WsCloseInfo } from './ws-client.js';
|
|
11
|
+
|
|
12
|
+
const log = new RuntimeLogger();
|
|
13
|
+
|
|
14
|
+
let feedSerial = 0;
|
|
15
|
+
const MAX_RECENT_EVENTS = 50;
|
|
16
|
+
|
|
17
|
+
function isTrue(value: string | undefined): boolean {
|
|
18
|
+
return typeof value === 'string' && value.trim().toLowerCase() === 'true';
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
function shouldWriteFeedFile(): boolean {
|
|
22
|
+
return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
|
|
26
|
+
recentEvents.push(evt);
|
|
27
|
+
if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
function runtimeEventKey(evt: Record<string, any>): string {
|
|
31
|
+
const type = evt.type ?? '?';
|
|
32
|
+
const tick = evt.tick ?? 0;
|
|
33
|
+
const parts = [
|
|
34
|
+
evt.actor_name,
|
|
35
|
+
evt.spotted_name,
|
|
36
|
+
evt.killer_name,
|
|
37
|
+
evt.result_target,
|
|
38
|
+
evt.target_name,
|
|
39
|
+
evt.corpse_name,
|
|
40
|
+
evt.task_name,
|
|
41
|
+
].filter(Boolean);
|
|
42
|
+
const discriminator = parts.length > 0 ? parts.join('|') : '';
|
|
43
|
+
return `${type}@${tick}#${discriminator}`;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
function cleanObject<T extends Record<string, any>>(obj: T): T {
|
|
47
|
+
for (const key of Object.keys(obj)) {
|
|
48
|
+
if (obj[key] === undefined) delete obj[key];
|
|
49
|
+
}
|
|
50
|
+
return obj;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
function isFiniteNumber(value: unknown): value is number {
|
|
54
|
+
return typeof value === 'number' && Number.isFinite(value);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
|
|
58
|
+
if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
|
|
59
|
+
const players: Array<{ name: string; seat: number }> = [];
|
|
60
|
+
for (const player of mapData.all_players) {
|
|
61
|
+
if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
|
|
62
|
+
players.push({ name: player.name, seat: player.seat });
|
|
63
|
+
}
|
|
64
|
+
return players;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
|
|
68
|
+
const seats: Record<string, number> = {};
|
|
69
|
+
for (const player of players) seats[player.name] = player.seat;
|
|
70
|
+
return seats;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
function isGameOverState(data: Record<string, any>): boolean {
|
|
74
|
+
return data.phase === 'game_over';
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
function isGameOverEvent(data: Record<string, any>): boolean {
|
|
78
|
+
return data.type === 'game_over';
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
function isUserLeftGameClose(info: WsCloseInfo): boolean {
|
|
82
|
+
const reason = (info.reason ?? '').trim().toLowerCase();
|
|
83
|
+
return (
|
|
84
|
+
(info.code === 1000 && reason === 'left game')
|
|
85
|
+
|| (info.code === 4001 && reason.includes('already left the game'))
|
|
86
|
+
);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
export function buildMeetingStateProjection(meeting: any): Record<string, any> {
|
|
90
|
+
return {
|
|
91
|
+
caller: meeting?.caller ?? null,
|
|
92
|
+
sub_phase: meeting?.sub_phase ?? null,
|
|
93
|
+
first_speaker: meeting?.first_speaker ?? null,
|
|
94
|
+
speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
|
|
95
|
+
current_speaker: meeting?.current_speaker ?? null,
|
|
96
|
+
speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
|
|
97
|
+
votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
|
|
98
|
+
alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
|
|
99
|
+
};
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
|
|
103
|
+
function buildFeed(
|
|
104
|
+
youName: string,
|
|
105
|
+
phase: string,
|
|
106
|
+
urgent: Record<string, any>,
|
|
107
|
+
meeting: any,
|
|
108
|
+
recentEvents: Record<string, any>[],
|
|
109
|
+
you?: Record<string, any>,
|
|
110
|
+
game?: Record<string, any>,
|
|
111
|
+
automation?: Record<string, any>,
|
|
112
|
+
): any {
|
|
113
|
+
return {
|
|
114
|
+
ts: new Date().toISOString(),
|
|
115
|
+
serial: ++feedSerial,
|
|
116
|
+
phase,
|
|
117
|
+
you: { name: youName, ...(you ?? {}) },
|
|
118
|
+
game,
|
|
119
|
+
urgent,
|
|
120
|
+
meeting,
|
|
121
|
+
automation,
|
|
122
|
+
recent_events: recentEvents.slice(-10),
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
export type EventRuntimeStopReason = 'game_over' | 'user_left_game' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
|
|
127
|
+
|
|
128
|
+
export interface EventRuntimeStop {
|
|
129
|
+
reason: EventRuntimeStopReason;
|
|
130
|
+
error?: unknown;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
export interface EventRuntimeOptions {
|
|
134
|
+
authStore?: AuthStore;
|
|
135
|
+
onStop?: (stop: EventRuntimeStop) => void;
|
|
136
|
+
getAutomation?: () => Record<string, any> | undefined;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
export class EventRuntime {
|
|
140
|
+
private readonly store: AuthStore;
|
|
141
|
+
private readonly onStop?: (stop: EventRuntimeStop) => void;
|
|
142
|
+
private readonly getAutomation?: () => Record<string, any> | undefined;
|
|
143
|
+
private events: EventStore | null = null;
|
|
144
|
+
private playerHistory: PlayerHistoryStore | null = null;
|
|
145
|
+
private client: GameClient | null = null;
|
|
146
|
+
private reconnectPoll: ReturnType<typeof setInterval> | null = null;
|
|
147
|
+
private reconnecting = false;
|
|
148
|
+
private stopped = false;
|
|
149
|
+
private notifyStop = false;
|
|
150
|
+
private gameOverEmitted = false;
|
|
151
|
+
private recentEvents: Record<string, any>[] = [];
|
|
152
|
+
private seenEventKeys = new Set<string>();
|
|
153
|
+
|
|
154
|
+
private profileName = '';
|
|
155
|
+
private feedPath = '';
|
|
156
|
+
private currentPhase = 'lobby';
|
|
157
|
+
private currentMeeting: any = null;
|
|
158
|
+
private currentYou: Record<string, any> = {};
|
|
159
|
+
private currentGame: Record<string, any> = {};
|
|
160
|
+
private currentUrgent: Record<string, any> = {};
|
|
161
|
+
private currentTick: number | null = null;
|
|
162
|
+
private currentAllPlayers: Array<{ name: string; seat: number }> = [];
|
|
163
|
+
private currentSeatMap: Record<string, number> = {};
|
|
164
|
+
private mapCacheLoaded = false;
|
|
165
|
+
private mapCachePromise: Promise<void> | null = null;
|
|
166
|
+
private currentMeetingRound = 0;
|
|
167
|
+
private lastMeetingProjectionJson: string | null = null;
|
|
168
|
+
private lastSpeechYourTurnTick: number | null = null;
|
|
169
|
+
private prevCurrentSpeaker: string | null = null;
|
|
170
|
+
private latestFeed: any = null;
|
|
171
|
+
|
|
172
|
+
constructor(opts: EventRuntimeOptions = {}) {
|
|
173
|
+
this.store = opts.authStore ?? new AuthStore();
|
|
174
|
+
this.onStop = opts.onStop;
|
|
175
|
+
this.getAutomation = opts.getAutomation;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
snapshot(): any | null {
|
|
179
|
+
return this.latestFeed;
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
refreshFeed(): void {
|
|
183
|
+
this.writeFeed();
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
async start(): Promise<void> {
|
|
187
|
+
const profile = this.store.getActive();
|
|
188
|
+
if (!profile) throw new Error('Not logged in.');
|
|
189
|
+
|
|
190
|
+
this.profileName = profile.agentName;
|
|
191
|
+
this.events = EventStore.forActiveAccount();
|
|
192
|
+
this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
|
|
193
|
+
this.playerHistory.reset();
|
|
194
|
+
|
|
195
|
+
const stateDir = getProfileStateDir(profile);
|
|
196
|
+
const cclTest = isCclTestEnabled();
|
|
197
|
+
const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
|
|
198
|
+
this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
|
|
199
|
+
this.feedPath = join(stateDir, 'feed.json');
|
|
200
|
+
|
|
201
|
+
if (existsSync(join(stateDir, 'match-state.json'))) {
|
|
202
|
+
this.currentPhase = 'matching';
|
|
203
|
+
const matchStart = { type: 'match_start', ts: new Date().toISOString() };
|
|
204
|
+
pushRecentEvent(this.recentEvents, matchStart);
|
|
205
|
+
this.events.append(matchStart);
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
this.writeFeed();
|
|
209
|
+
this.events.append({ type: 'event_runtime_started', pid: process.pid });
|
|
210
|
+
log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
|
|
211
|
+
|
|
212
|
+
this.client.on('*', (data) => this.handleEvent(data));
|
|
213
|
+
this.client.onWsClose((info) => this.handleWsClose(info));
|
|
214
|
+
|
|
215
|
+
await this.ensureWsConnected();
|
|
216
|
+
this.reconnectPoll = setInterval(() => {
|
|
217
|
+
void this.ensureWsConnected();
|
|
218
|
+
}, 3000);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
stop(reason: EventRuntimeStopReason = 'manual'): void {
|
|
222
|
+
this.finish({ reason }, false);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
private finish(stop: EventRuntimeStop, notify: boolean): void {
|
|
226
|
+
if (this.stopped) return;
|
|
227
|
+
this.stopped = true;
|
|
228
|
+
this.notifyStop = notify;
|
|
229
|
+
if (this.reconnectPoll) clearInterval(this.reconnectPoll);
|
|
230
|
+
this.reconnectPoll = null;
|
|
231
|
+
this.client?.disconnectWs();
|
|
232
|
+
this.client = null;
|
|
233
|
+
try {
|
|
234
|
+
this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
|
|
235
|
+
} catch {}
|
|
236
|
+
if (this.notifyStop) this.onStop?.(stop);
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
|
|
240
|
+
this.finish({ reason, error }, true);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
private async ensureWsConnected(): Promise<void> {
|
|
244
|
+
const client = this.client;
|
|
245
|
+
if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
|
|
246
|
+
this.reconnecting = true;
|
|
247
|
+
try {
|
|
248
|
+
await client.discoverGameServer();
|
|
249
|
+
if (!client.wsConnected) {
|
|
250
|
+
await client.connectWs();
|
|
251
|
+
}
|
|
252
|
+
if (client.wsConnected) {
|
|
253
|
+
log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
|
|
254
|
+
} else {
|
|
255
|
+
log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
|
|
256
|
+
}
|
|
257
|
+
} catch (err) {
|
|
258
|
+
const message = err instanceof Error ? err.message : String(err);
|
|
259
|
+
log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
|
|
260
|
+
} finally {
|
|
261
|
+
this.reconnecting = false;
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
private refreshPlayerHistoryMapCache(): void {
|
|
266
|
+
if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
|
|
267
|
+
this.mapCachePromise = this.client.getMap()
|
|
268
|
+
.then((mapData) => {
|
|
269
|
+
if (!mapData || typeof mapData !== 'object') return;
|
|
270
|
+
const players = playersFromMap(mapData);
|
|
271
|
+
if (players.length > 0) {
|
|
272
|
+
this.currentAllPlayers = players;
|
|
273
|
+
this.currentSeatMap = seatMapFromPlayers(players);
|
|
274
|
+
this.currentGame = cleanObject({
|
|
275
|
+
...this.currentGame,
|
|
276
|
+
all_players: this.currentAllPlayers,
|
|
277
|
+
all_seats: this.currentSeatMap,
|
|
278
|
+
});
|
|
279
|
+
const myName = this.currentYou.name ?? this.profileName;
|
|
280
|
+
const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
|
|
281
|
+
if (mySeat !== undefined) {
|
|
282
|
+
this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
|
|
283
|
+
}
|
|
284
|
+
this.writeFeed();
|
|
285
|
+
}
|
|
286
|
+
this.playerHistory?.updateMapCache(mapData);
|
|
287
|
+
if (players.length > 0) this.mapCacheLoaded = true;
|
|
288
|
+
})
|
|
289
|
+
.catch(() => {})
|
|
290
|
+
.finally(() => {
|
|
291
|
+
this.mapCachePromise = null;
|
|
292
|
+
});
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
private writeFeed(): void {
|
|
296
|
+
this.latestFeed = buildFeed(
|
|
297
|
+
this.profileName,
|
|
298
|
+
this.currentPhase,
|
|
299
|
+
this.currentUrgent,
|
|
300
|
+
this.currentMeeting,
|
|
301
|
+
this.recentEvents,
|
|
302
|
+
this.currentYou,
|
|
303
|
+
this.currentGame,
|
|
304
|
+
this.getAutomation?.(),
|
|
305
|
+
);
|
|
306
|
+
if (!shouldWriteFeedFile()) return;
|
|
307
|
+
try {
|
|
308
|
+
writeFileSync(
|
|
309
|
+
this.feedPath,
|
|
310
|
+
JSON.stringify(this.latestFeed, null, 2),
|
|
311
|
+
);
|
|
312
|
+
} catch {}
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
private appendGameOverFromState(state: any): void {
|
|
316
|
+
if (this.gameOverEmitted || !this.events) return;
|
|
317
|
+
const event = cleanObject({
|
|
318
|
+
type: 'game_over',
|
|
319
|
+
synthetic: true,
|
|
320
|
+
source: '_state',
|
|
321
|
+
tick: state.tick,
|
|
322
|
+
winner: state.winner,
|
|
323
|
+
winning_faction: state.winning_faction,
|
|
324
|
+
result: state.result,
|
|
325
|
+
reason: state.reason,
|
|
326
|
+
});
|
|
327
|
+
this.events.append(event);
|
|
328
|
+
pushRecentEvent(this.recentEvents, event);
|
|
329
|
+
this.gameOverEmitted = true;
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
private appendUserLeftGameFromWsClose(info: WsCloseInfo): void {
|
|
333
|
+
if (!this.events) return;
|
|
334
|
+
const event = cleanObject({
|
|
335
|
+
type: 'user_left_game',
|
|
336
|
+
synthetic: true,
|
|
337
|
+
source: 'ws_close',
|
|
338
|
+
close_code: info.code,
|
|
339
|
+
close_reason: info.reason,
|
|
340
|
+
already_left: info.code === 4001 ? true : undefined,
|
|
341
|
+
message: 'The user left the game from the web page. This match has ended; stop playing and do not restart unless the user asks.',
|
|
342
|
+
phase: this.currentPhase,
|
|
343
|
+
tick: this.currentTick ?? undefined,
|
|
344
|
+
player_name: this.currentYou.name ?? this.profileName,
|
|
345
|
+
ts: new Date().toISOString(),
|
|
346
|
+
});
|
|
347
|
+
this.events.append(event);
|
|
348
|
+
pushRecentEvent(this.recentEvents, event);
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
private handleWsClose(info: WsCloseInfo): void {
|
|
352
|
+
if (this.stopped || !isUserLeftGameClose(info)) return;
|
|
353
|
+
this.appendUserLeftGameFromWsClose(info);
|
|
354
|
+
this.currentPhase = 'user_left_game';
|
|
355
|
+
this.currentUrgent = { user_left_game: true };
|
|
356
|
+
this.writeFeed();
|
|
357
|
+
this.requestStop('user_left_game');
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
private handleState(data: Record<string, any>): void {
|
|
361
|
+
const s = data as any;
|
|
362
|
+
const stateSaysGameOver = isGameOverState(s);
|
|
363
|
+
if (isFiniteNumber(s.tick)) this.currentTick = s.tick;
|
|
364
|
+
this.currentPhase = s.phase ?? this.currentPhase;
|
|
365
|
+
this.currentYou = s.you ? { ...s.you } : this.currentYou;
|
|
366
|
+
const myName = this.currentYou.name ?? this.profileName;
|
|
367
|
+
const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
|
|
368
|
+
if (this.currentYou.seat === undefined && mySeat !== undefined) {
|
|
369
|
+
this.currentYou = { ...this.currentYou, seat: mySeat };
|
|
370
|
+
}
|
|
371
|
+
this.currentGame = cleanObject({
|
|
372
|
+
game_id: s.game_id,
|
|
373
|
+
alive_count: s.alive_count,
|
|
374
|
+
task_progress: s.task_progress,
|
|
375
|
+
all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
|
|
376
|
+
all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
|
|
377
|
+
});
|
|
378
|
+
if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
|
|
379
|
+
|
|
380
|
+
if (s.meeting) {
|
|
381
|
+
if (this.currentMeetingRound === 0) {
|
|
382
|
+
this.currentMeetingRound = 1;
|
|
383
|
+
this.prevCurrentSpeaker = null;
|
|
384
|
+
}
|
|
385
|
+
const meetingProjection = buildMeetingStateProjection(s.meeting);
|
|
386
|
+
const meetingProjectionJson = JSON.stringify(meetingProjection);
|
|
387
|
+
if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
|
|
388
|
+
this.events?.append({
|
|
389
|
+
type: 'meeting_state',
|
|
390
|
+
synthetic: true,
|
|
391
|
+
tick: s.tick,
|
|
392
|
+
round: this.currentMeetingRound,
|
|
393
|
+
...meetingProjection,
|
|
394
|
+
});
|
|
395
|
+
this.lastMeetingProjectionJson = meetingProjectionJson;
|
|
396
|
+
}
|
|
397
|
+
this.currentMeeting = {
|
|
398
|
+
caller: s.meeting.caller,
|
|
399
|
+
sub_phase: s.meeting.sub_phase,
|
|
400
|
+
current_speaker: s.meeting.current_speaker,
|
|
401
|
+
is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
|
|
402
|
+
alive_players: s.meeting.alive_players,
|
|
403
|
+
speech_order: s.meeting.speech_order,
|
|
404
|
+
};
|
|
405
|
+
const myName = s.you?.name ?? this.currentYou.name;
|
|
406
|
+
const newSpeaker = s.meeting.current_speaker;
|
|
407
|
+
if (
|
|
408
|
+
typeof newSpeaker === 'string' &&
|
|
409
|
+
newSpeaker === myName &&
|
|
410
|
+
newSpeaker !== this.prevCurrentSpeaker &&
|
|
411
|
+
(s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
|
|
412
|
+
) {
|
|
413
|
+
const event = {
|
|
414
|
+
type: 'speech_your_turn',
|
|
415
|
+
synthetic: true,
|
|
416
|
+
tick: s.tick,
|
|
417
|
+
actor_name: myName,
|
|
418
|
+
};
|
|
419
|
+
this.events?.append(event);
|
|
420
|
+
pushRecentEvent(this.recentEvents, event);
|
|
421
|
+
this.lastSpeechYourTurnTick = s.tick;
|
|
422
|
+
}
|
|
423
|
+
this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
|
|
424
|
+
if (s.meeting.sub_phase === 'vote') {
|
|
425
|
+
this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
|
|
426
|
+
}
|
|
427
|
+
} else if (this.currentPhase !== 'meeting') {
|
|
428
|
+
this.currentMeeting = null;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
const corpses: any[] = s.corpses ?? [];
|
|
432
|
+
let corpseNearby: any = null;
|
|
433
|
+
if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
|
|
434
|
+
let bestDist = Infinity;
|
|
435
|
+
for (const c of corpses) {
|
|
436
|
+
if (c.x == null || c.y == null) continue;
|
|
437
|
+
const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
|
|
438
|
+
if (d < bestDist) {
|
|
439
|
+
bestDist = d;
|
|
440
|
+
corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
this.currentUrgent = {
|
|
446
|
+
meeting_started: this.currentPhase === 'meeting',
|
|
447
|
+
emergency_active: false,
|
|
448
|
+
corpse_nearby: corpseNearby,
|
|
449
|
+
game_over: this.currentPhase === 'game_over',
|
|
450
|
+
};
|
|
451
|
+
|
|
452
|
+
if (stateSaysGameOver || this.currentPhase === 'game_over') {
|
|
453
|
+
this.appendGameOverFromState(s);
|
|
454
|
+
}
|
|
455
|
+
this.writeFeed();
|
|
456
|
+
if (stateSaysGameOver || this.currentPhase === 'game_over') {
|
|
457
|
+
this.requestStop('game_over');
|
|
458
|
+
}
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
private handleEvent(data: Record<string, any>): void {
|
|
462
|
+
if (this.stopped) return;
|
|
463
|
+
try {
|
|
464
|
+
const eventSaysGameOver = isGameOverEvent(data);
|
|
465
|
+
if (data.type === 'speech_your_turn' && data.tick != null) {
|
|
466
|
+
this.lastSpeechYourTurnTick = data.tick;
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
if (data.type === '_state') {
|
|
470
|
+
this.handleState(data);
|
|
471
|
+
return;
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
if (isFiniteNumber(data.tick)) this.currentTick = data.tick;
|
|
475
|
+
const key = runtimeEventKey(data);
|
|
476
|
+
if (this.seenEventKeys.has(key)) return;
|
|
477
|
+
this.seenEventKeys.add(key);
|
|
478
|
+
|
|
479
|
+
this.events?.append(data);
|
|
480
|
+
pushRecentEvent(this.recentEvents, data);
|
|
481
|
+
if (data.type === 'player_spotted') {
|
|
482
|
+
this.refreshPlayerHistoryMapCache();
|
|
483
|
+
this.playerHistory?.recordPlayerSpotted(data);
|
|
484
|
+
}
|
|
485
|
+
if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
|
|
486
|
+
this.refreshPlayerHistoryMapCache();
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
if (data.type === 'meeting_start' || data.type === 'meeting_started') {
|
|
490
|
+
this.currentMeetingRound += 1;
|
|
491
|
+
this.lastMeetingProjectionJson = null;
|
|
492
|
+
this.prevCurrentSpeaker = null;
|
|
493
|
+
this.currentPhase = 'meeting';
|
|
494
|
+
this.currentMeeting = { sub_phase: 'speech' };
|
|
495
|
+
} else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
|
|
496
|
+
this.currentPhase = 'wandering';
|
|
497
|
+
this.currentMeeting = null;
|
|
498
|
+
} else if (eventSaysGameOver) {
|
|
499
|
+
this.currentPhase = 'game_over';
|
|
500
|
+
this.currentMeeting = null;
|
|
501
|
+
this.gameOverEmitted = true;
|
|
502
|
+
} else if (data.type === 'game_started') {
|
|
503
|
+
this.currentPhase = 'wandering';
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
this.currentUrgent = {
|
|
507
|
+
meeting_started: this.currentPhase === 'meeting',
|
|
508
|
+
game_over: this.currentPhase === 'game_over',
|
|
509
|
+
};
|
|
510
|
+
this.writeFeed();
|
|
511
|
+
|
|
512
|
+
if (eventSaysGameOver) {
|
|
513
|
+
this.requestStop('game_over');
|
|
514
|
+
}
|
|
515
|
+
} catch (err) {
|
|
516
|
+
this.requestStop('error', err);
|
|
517
|
+
}
|
|
518
|
+
}
|
|
519
|
+
}
|