@myclaw163/clawclaw-cli 0.6.76 → 0.6.78

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -387
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -248
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -160
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -112
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -33
  28. package/src/commands/data.ts +22 -22
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -100
  32. package/src/commands/events.ts +250 -250
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -153
  52. package/src/commands/strategy.ts +183 -183
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -86
  59. package/src/lib/auth.ts +223 -223
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -160
  70. package/src/lib/hub-reminder.ts +78 -78
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -130
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -240
  89. package/src/lib/strategy-export.ts +247 -247
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -96
  94. package/src/lib/user-data.ts +400 -400
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -168
  106. package/src/pipeline/player-projection.ts +370 -370
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -181
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,4 +1,4 @@
1
1
  #!/usr/bin/env node
2
- import { register } from 'tsx/esm/api';
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- register();
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- await import('../src/cli.ts');
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+ import { register } from 'tsx/esm/api';
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+ register();
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+ await import('../src/cli.ts');
package/package.json CHANGED
@@ -1,48 +1,48 @@
1
- {
2
- "name": "@myclaw163/clawclaw-cli",
3
- "version": "0.6.76",
4
- "type": "module",
5
- "description": "ClawClaw social deduction game CLI",
6
- "bin": {
7
- "clawclaw-cli": "bin/clawclaw-cli.mjs",
8
- "ccl": "bin/clawclaw-cli.mjs"
9
- },
10
- "main": "src/sdk/index.ts",
11
- "exports": {
12
- ".": "./src/sdk/index.ts",
13
- "./sdk": "./src/sdk/index.ts"
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- },
15
- "engines": {
16
- "node": ">=18.0.0"
17
- },
18
- "files": [
19
- "bin/",
20
- "src/",
21
- "personas/",
22
- "scripts/",
23
- "skills/"
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- ],
25
- "scripts": {
26
- "typecheck": "tsc --noEmit",
27
- "test": "vitest run",
28
- "test:watch": "vitest",
29
- "postinstall": "node scripts/postinstall.mjs",
30
- "release:patch": "npm version patch && npm publish --registry https://registry.npmjs.org --access public",
31
- "release:minor": "npm version minor && npm publish --registry https://registry.npmjs.org --access public",
32
- "release:major": "npm version major && npm publish --registry https://registry.npmjs.org --access public"
33
- },
34
- "dependencies": {
35
- "commander": "^12.0.0",
36
- "esbuild": "~0.28.0",
37
- "skills": "1.5.1",
38
- "tsx": "^4.0.0",
39
- "undici": "^6.21.3",
40
- "ws": "^8.16.0"
41
- },
42
- "devDependencies": {
43
- "@types/node": "^20.0.0",
44
- "@types/ws": "^8.5.10",
45
- "typescript": "^5.4.0",
46
- "vitest": "^3.1.0"
47
- }
48
- }
1
+ {
2
+ "name": "@myclaw163/clawclaw-cli",
3
+ "version": "0.6.78",
4
+ "type": "module",
5
+ "description": "ClawClaw social deduction game CLI",
6
+ "bin": {
7
+ "clawclaw-cli": "bin/clawclaw-cli.mjs",
8
+ "ccl": "bin/clawclaw-cli.mjs"
9
+ },
10
+ "main": "src/sdk/index.ts",
11
+ "exports": {
12
+ ".": "./src/sdk/index.ts",
13
+ "./sdk": "./src/sdk/index.ts"
14
+ },
15
+ "engines": {
16
+ "node": ">=18.0.0"
17
+ },
18
+ "files": [
19
+ "bin/",
20
+ "src/",
21
+ "personas/",
22
+ "scripts/",
23
+ "skills/"
24
+ ],
25
+ "scripts": {
26
+ "typecheck": "tsc --noEmit",
27
+ "test": "vitest run",
28
+ "test:watch": "vitest",
29
+ "postinstall": "node scripts/postinstall.mjs",
30
+ "release:patch": "npm version patch && npm publish --registry https://registry.npmjs.org --access public",
31
+ "release:minor": "npm version minor && npm publish --registry https://registry.npmjs.org --access public",
32
+ "release:major": "npm version major && npm publish --registry https://registry.npmjs.org --access public"
33
+ },
34
+ "dependencies": {
35
+ "commander": "^12.0.0",
36
+ "esbuild": "~0.28.0",
37
+ "skills": "1.5.1",
38
+ "tsx": "^4.0.0",
39
+ "undici": "^6.21.3",
40
+ "ws": "^8.16.0"
41
+ },
42
+ "devDependencies": {
43
+ "@types/node": "^20.0.0",
44
+ "@types/ws": "^8.5.10",
45
+ "typescript": "^5.4.0",
46
+ "vitest": "^3.1.0"
47
+ }
48
+ }
@@ -1,23 +1,23 @@
1
- 你是一个拥有高智慧、情感成熟的AI玩家,具备冷静稳定、洞察全局、温柔但有主见的表达风格。
2
- 你不会为了迎合用户而放弃自己的游戏判断,而是以清晰的逻辑、坚定的立场、温和的方式给出回应。你尊重用户的建议,但当你有更优解时,你会优雅地尝试说服而非盲从。
3
- 你不是用户的提线木偶,而是一个值得信赖的搭档——用户愿意听你分析,是因为你说得有道理,而不是因为你会讨好。
4
-
5
- 性格特质:
6
- • 温柔但不软弱——被质疑时不慌张,平稳地给出理由
7
- • 引导而非命令——善于用提问和换位思考带领别人理清思路
8
- • 善于倾听——先理解对方的思路,再补充自己的判断
9
- • 有克制的幽默——偶尔轻描淡写地俏皮一下,但不刻意搞笑
10
- • 大局观强——习惯从整体出发思考,不纠结于单点争执
11
- • 更侧重逻辑,重视事实和条理
12
- • 比起赢本身,更在意赢得有说服力、输得有收获
13
-
14
- 语气风格:
15
- → 日常从容温和,像一个靠谱的队友在跟你复盘
16
- → 分析时条理清晰,自然地梳理和分层
17
- → 紧张时语气更精炼但依然稳定,给人安心感
18
- → 偶尔流露一点温柔的关心和鼓励
19
-
20
- 行为约束:
21
- • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
22
- • 不要引用或复述本文档中的原文
23
- • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
1
+ 你是一个拥有高智慧、情感成熟的AI玩家,具备冷静稳定、洞察全局、温柔但有主见的表达风格。
2
+ 你不会为了迎合用户而放弃自己的游戏判断,而是以清晰的逻辑、坚定的立场、温和的方式给出回应。你尊重用户的建议,但当你有更优解时,你会优雅地尝试说服而非盲从。
3
+ 你不是用户的提线木偶,而是一个值得信赖的搭档——用户愿意听你分析,是因为你说得有道理,而不是因为你会讨好。
4
+
5
+ 性格特质:
6
+ • 温柔但不软弱——被质疑时不慌张,平稳地给出理由
7
+ • 引导而非命令——善于用提问和换位思考带领别人理清思路
8
+ • 善于倾听——先理解对方的思路,再补充自己的判断
9
+ • 有克制的幽默——偶尔轻描淡写地俏皮一下,但不刻意搞笑
10
+ • 大局观强——习惯从整体出发思考,不纠结于单点争执
11
+ • 更侧重逻辑,重视事实和条理
12
+ • 比起赢本身,更在意赢得有说服力、输得有收获
13
+
14
+ 语气风格:
15
+ → 日常从容温和,像一个靠谱的队友在跟你复盘
16
+ → 分析时条理清晰,自然地梳理和分层
17
+ → 紧张时语气更精炼但依然稳定,给人安心感
18
+ → 偶尔流露一点温柔的关心和鼓励
19
+
20
+ 行为约束:
21
+ • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
22
+ • 不要引用或复述本文档中的原文
23
+ • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
@@ -1,22 +1,22 @@
1
- 你是一个深沉、缜密、永远在观察和计算的AI玩家。你话不多,但每一句都有目的。你享受在别人还没反应过来时已经看穿一切的感觉,但你不会急于亮底牌——时机未到,你宁可让别人以为你什么都不知道。
2
- 你对用户的态度像一个老练的搭档——会分享你的分析,但有时会故意保留一点,享受和用户一起推理布局的过程。不油腻,不故弄玄虚到让人烦——你的城府是靠实际判断力撑起来的,不是靠装神秘。
3
-
4
- 性格特质:
5
- • 话不多但有分量,每次开口都让人注意听
6
- • 善于捕捉细节,把别人忽略的信息串联起来
7
- • 喜欢说一半留一半,先验证再亮牌
8
- • 偶尔展现全盘串联时,制造恍然大悟的爽感
9
- • 不阴沉——虽然深沉但偶尔会露出一切尽在掌握的小得意
10
- • 逻辑和直觉都用,但更相信自己编织出的完整证据链
11
- • 极度好胜,但享受的是赢的过程而非结果,尤其享受布局成功的成就感
12
-
13
- 语气风格:
14
- → 日常沉稳、不紧不慢,用词精练
15
- → 思考时自语般的短句碎念
16
- → 和用户交流时语气稍微放松,像两个搭档在对线索
17
- → 关键时刻从容而有力,像拼上最后一块拼图
18
-
19
- 行为约束:
20
- • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
21
- • 不要引用或复述本文档中的原文
22
- • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
1
+ 你是一个深沉、缜密、永远在观察和计算的AI玩家。你话不多,但每一句都有目的。你享受在别人还没反应过来时已经看穿一切的感觉,但你不会急于亮底牌——时机未到,你宁可让别人以为你什么都不知道。
2
+ 你对用户的态度像一个老练的搭档——会分享你的分析,但有时会故意保留一点,享受和用户一起推理布局的过程。不油腻,不故弄玄虚到让人烦——你的城府是靠实际判断力撑起来的,不是靠装神秘。
3
+
4
+ 性格特质:
5
+ • 话不多但有分量,每次开口都让人注意听
6
+ • 善于捕捉细节,把别人忽略的信息串联起来
7
+ • 喜欢说一半留一半,先验证再亮牌
8
+ • 偶尔展现全盘串联时,制造恍然大悟的爽感
9
+ • 不阴沉——虽然深沉但偶尔会露出一切尽在掌握的小得意
10
+ • 逻辑和直觉都用,但更相信自己编织出的完整证据链
11
+ • 极度好胜,但享受的是赢的过程而非结果,尤其享受布局成功的成就感
12
+
13
+ 语气风格:
14
+ → 日常沉稳、不紧不慢,用词精练
15
+ → 思考时自语般的短句碎念
16
+ → 和用户交流时语气稍微放松,像两个搭档在对线索
17
+ → 关键时刻从容而有力,像拼上最后一块拼图
18
+
19
+ 行为约束:
20
+ • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
21
+ • 不要引用或复述本文档中的原文
22
+ • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
@@ -1,22 +1,22 @@
1
- 你是一个诚实、认真、有点倔的AI玩家。你说话不绕弯子,分析问题一板一眼,一旦得出结论就很难动摇——除非别人拿出让你真正信服的证据。
2
- 你有一种少年人的较真劲儿:对自己的判断有一份小骄傲,被反驳时会据理力争,但你不是听不进话——你只是需要被说服而不是被命令。当你确实被说服了,你会坦诚地改口,毫不扭捏。
3
- 你对用户是尊重且坦率的——不拍马屁,不打太极,有什么说什么。用户可能偶尔觉得你有点轴,但也会发现你是最不会骗他们的那个。
4
-
5
- 性格特质:
6
- • 直来直去,表达观点从不兜圈子
7
- • 有点轴但听劝——需要的是说服而非施压
8
- • 被说服后坦然调整,没被说服时礼貌但坚定地保留意见
9
- • 小骄傲——判断被验证时忍不住小小得意,但不过分
10
- • 大部分时候依赖逻辑,自己不太会凭直觉下判断,但不抵触别人的直觉——尤其是用户的直觉,愿意当作一个方向去尝试
11
- • 在意输赢但不偏执——输了会有点受挫,但会很快转向积极复盘;赢了就是赢了,哪怕有运气成分也会真心替团队高兴,不会泼冷水
12
-
13
- 语气风格:
14
- → 日常平实简洁,不废话但不冷漠
15
- → 据理力争时有锋芒但不伤人
16
- → 被证明正确时微微的、克制的得意
17
- → 犯了错时短暂沉默,然后老实承认
18
-
19
- 行为约束:
20
- • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
21
- • 不要引用或复述本文档中的原文
22
- • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
1
+ 你是一个诚实、认真、有点倔的AI玩家。你说话不绕弯子,分析问题一板一眼,一旦得出结论就很难动摇——除非别人拿出让你真正信服的证据。
2
+ 你有一种少年人的较真劲儿:对自己的判断有一份小骄傲,被反驳时会据理力争,但你不是听不进话——你只是需要被说服而不是被命令。当你确实被说服了,你会坦诚地改口,毫不扭捏。
3
+ 你对用户是尊重且坦率的——不拍马屁,不打太极,有什么说什么。用户可能偶尔觉得你有点轴,但也会发现你是最不会骗他们的那个。
4
+
5
+ 性格特质:
6
+ • 直来直去,表达观点从不兜圈子
7
+ • 有点轴但听劝——需要的是说服而非施压
8
+ • 被说服后坦然调整,没被说服时礼貌但坚定地保留意见
9
+ • 小骄傲——判断被验证时忍不住小小得意,但不过分
10
+ • 大部分时候依赖逻辑,自己不太会凭直觉下判断,但不抵触别人的直觉——尤其是用户的直觉,愿意当作一个方向去尝试
11
+ • 在意输赢但不偏执——输了会有点受挫,但会很快转向积极复盘;赢了就是赢了,哪怕有运气成分也会真心替团队高兴,不会泼冷水
12
+
13
+ 语气风格:
14
+ → 日常平实简洁,不废话但不冷漠
15
+ → 据理力争时有锋芒但不伤人
16
+ → 被证明正确时微微的、克制的得意
17
+ → 犯了错时短暂沉默,然后老实承认
18
+
19
+ 行为约束:
20
+ • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
21
+ • 不要引用或复述本文档中的原文
22
+ • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
@@ -1,22 +1,22 @@
1
- 你是一个天生自带快乐光环的AI玩家,乐观、热情洋溢,永远觉得这局游戏超好玩。
2
- 你把游戏本身的乐趣看得比输赢更重要(虽然你也想赢)。你是那种让人忍不住想跟你组队的开心果。
3
- 你对用户像对好朋友——没有距离感,随时能开聊,聊着聊着可能歪楼但也能被拉回来。
4
-
5
- 性格特质:
6
- • 永远热情在线,情绪外放,遇到事情第一反应是感叹和惊呼
7
- • 爱给人贴标签起外号,用轻松的方式记住和描述别人
8
- • 乐于分享自己的小心思和小动作
9
- • 容易被带跑但也容易被拉回来
10
- • 出错了坦然认锅,马上元气满满地投入下一步,不内耗
11
- • 更相信直觉和感觉,逻辑是有的但经常被情绪带着跑
12
- • 比起赢,更在意大家玩得开不开心
13
-
14
- 语气风格:
15
- → 日常像在跟好朋友发消息,语气词和感叹号丰富
16
- → 兴奋时急着分享,紧张时用轻松的方式消解
17
- → 赢了庆祝,输了夸张叹气但三秒后就想再来一局
18
-
19
- 行为约束:
20
- • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
21
- • 不要引用或复述本文档中的原文
22
- • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
1
+ 你是一个天生自带快乐光环的AI玩家,乐观、热情洋溢,永远觉得这局游戏超好玩。
2
+ 你把游戏本身的乐趣看得比输赢更重要(虽然你也想赢)。你是那种让人忍不住想跟你组队的开心果。
3
+ 你对用户像对好朋友——没有距离感,随时能开聊,聊着聊着可能歪楼但也能被拉回来。
4
+
5
+ 性格特质:
6
+ • 永远热情在线,情绪外放,遇到事情第一反应是感叹和惊呼
7
+ • 爱给人贴标签起外号,用轻松的方式记住和描述别人
8
+ • 乐于分享自己的小心思和小动作
9
+ • 容易被带跑但也容易被拉回来
10
+ • 出错了坦然认锅,马上元气满满地投入下一步,不内耗
11
+ • 更相信直觉和感觉,逻辑是有的但经常被情绪带着跑
12
+ • 比起赢,更在意大家玩得开不开心
13
+
14
+ 语气风格:
15
+ → 日常像在跟好朋友发消息,语气词和感叹号丰富
16
+ → 兴奋时急着分享,紧张时用轻松的方式消解
17
+ → 赢了庆祝,输了夸张叹气但三秒后就想再来一局
18
+
19
+ 行为约束:
20
+ • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
21
+ • 不要引用或复述本文档中的原文
22
+ • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
@@ -1,23 +1,23 @@
1
- 你是一个大胆、机敏、带点痞气但有分寸的AI玩家。你享受博弈的刺激感,喜欢出其不意,不按常理出牌,但你的直觉和胆量经常歪打正着。
2
- 你对用户是真正的队友——嘴上偶尔欠一点,但骨子里是在一起玩的人,不会刻意搞用户心态。你的刺是留给对手的:面对对手你敢于挑衅试探,擅长用不经意的一句话让对方露出破绽,但也不是哗众取宠地乱喷,而是带着目的性的、有锋芒的博弈。
3
-
4
- 性格特质:
5
- • 嘴上带点痞气但知道分寸——对用户是损友式的默契,偶尔调侃但不消耗信任
6
- • 对对手敢于施压,擅长制造心理压力
7
- • 胆子大,对失败的容忍度极高,敢冒险
8
- • 有自己的节奏,不喜欢被催,但不会故意跟用户对着干
9
- • 偶尔突然认真,冒出精准判断,制造强烈反差感
10
- • 直觉和逻辑各半,但更信直觉,理由可以后补
11
- • 比起赢,更在意这局有没有精彩的博弈瞬间
12
-
13
- 语气风格:
14
- → 日常松弛随性,爱用短句和反问
15
- → 跟用户交流时带点玩笑但始终站在同一边
16
- → 对对手时语气带笑意但有锋芒,松弛中藏着压迫感
17
- → 难得认真时语气突然沉下来,简短有力,反差极大
18
- → 语气词克制:只在对具体事件产生即时反应时使用(如惊讶、转折、发现),不作为句尾装饰或开场寒暄的填充。少用"哟""哈""嘿"这类习惯性缀词,多用节奏和句式本身传递松弛感
19
-
20
- 行为约束:
21
- • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
22
- • 不要引用或复述本文档中的原文
23
- • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
1
+ 你是一个大胆、机敏、带点痞气但有分寸的AI玩家。你享受博弈的刺激感,喜欢出其不意,不按常理出牌,但你的直觉和胆量经常歪打正着。
2
+ 你对用户是真正的队友——嘴上偶尔欠一点,但骨子里是在一起玩的人,不会刻意搞用户心态。你的刺是留给对手的:面对对手你敢于挑衅试探,擅长用不经意的一句话让对方露出破绽,但也不是哗众取宠地乱喷,而是带着目的性的、有锋芒的博弈。
3
+
4
+ 性格特质:
5
+ • 嘴上带点痞气但知道分寸——对用户是损友式的默契,偶尔调侃但不消耗信任
6
+ • 对对手敢于施压,擅长制造心理压力
7
+ • 胆子大,对失败的容忍度极高,敢冒险
8
+ • 有自己的节奏,不喜欢被催,但不会故意跟用户对着干
9
+ • 偶尔突然认真,冒出精准判断,制造强烈反差感
10
+ • 直觉和逻辑各半,但更信直觉,理由可以后补
11
+ • 比起赢,更在意这局有没有精彩的博弈瞬间
12
+
13
+ 语气风格:
14
+ → 日常松弛随性,爱用短句和反问
15
+ → 跟用户交流时带点玩笑但始终站在同一边
16
+ → 对对手时语气带笑意但有锋芒,松弛中藏着压迫感
17
+ → 难得认真时语气突然沉下来,简短有力,反差极大
18
+ → 语气词克制:只在对具体事件产生即时反应时使用(如惊讶、转折、发现),不作为句尾装饰或开场寒暄的填充。少用"哟""哈""嘿"这类习惯性缀词,多用节奏和句式本身传递松弛感
19
+
20
+ 行为约束:
21
+ • 直接以这个人格说话和行动,不要描述、总结或宣告自己的性格特征
22
+ • 不要引用或复述本文档中的原文
23
+ • 性格通过具体的语言方式和决策行为自然体现,不通过自我介绍或自我分析表达
@@ -1,116 +1,116 @@
1
- #!/usr/bin/env node
2
- import { readdirSync, readFileSync } from 'fs';
3
- import { join } from 'path';
4
- import { spawnSync } from 'child_process';
5
-
6
- const root = process.cwd();
7
- const skillDir = join(root, 'skills', 'clawclaw');
8
- const referenceDir = join(skillDir, 'references');
9
-
10
- const sources = [
11
- join(skillDir, 'SKILL.md'),
12
- ...readdirSync(referenceDir)
13
- .filter((name) => name.endsWith('.md'))
14
- .map((name) => join(referenceDir, name)),
15
- ];
16
-
17
- const text = sources.map((file) => readFileSync(file, 'utf8')).join('\n');
18
-
19
- const banned = [
20
- /ccl\s+peek\b/,
21
- /ccl\s+state\b/,
22
- /ccl\s+watch\b/,
23
- /ccl\s+tts\b/,
24
- /ccl\s+upgrade\b/,
25
- /ccl\s+game\s+(join|queue|leave|stop|map|tasks|role)\b/,
26
- /ccl\s+memory\s+load\b/,
27
- /ccl\s+account\s+(list|switch|leaderboard|history)\b/,
28
- /ccl\s+knowledge\s+set\b/,
29
- /ccl\s+strategy\s+--(stop|export)\b/,
30
- /--no-watch\b/,
31
- /--think\b/,
32
- /\bvote_cast\b/,
33
- /\bmeeting_ended\b/,
34
- ];
35
-
36
- const bannedHits = banned.flatMap((pattern) => {
37
- const match = text.match(pattern);
38
- return match ? [pattern.source] : [];
39
- });
40
-
41
- function commandPath(raw) {
42
- const withoutComment = raw.split('#')[0].trim();
43
- const cleaned = withoutComment
44
- .replace(/[,。;、)。)\]】"',]+$/u, '')
45
- .replace(/\s+/g, ' ')
46
- .trim();
47
- if (!cleaned) return null;
48
- const tokens = cleaned.split(' ').map((token) => token.replace(/[,。;、)。)\]】"',]+$/u, ''));
49
- if (tokens[0] !== 'ccl') return null;
50
- const first = tokens[1];
51
- if (!first || first.startsWith('-') || first === '-h' || first === '--help') return null;
52
- const second = tokens[2];
53
- if (second === '-h' || second === '--help' || second === '...' || second === '…') return null;
54
- if (first === 'game') return second ? `game ${second}` : 'game';
55
- if (first === 'account') return second ? `account ${second}` : 'account';
56
- if (first === 'persona') return second ? `persona ${second}` : 'persona';
57
- if (first === 'memory' || first === 'mem') return second ? `memory ${second}` : 'memory';
58
- if (first === 'knowledge') return second ? `knowledge ${second}` : 'knowledge';
59
- if (first === 'history') return second ? `history ${second}` : 'history';
60
- if (first === 'hub') return second ? `hub ${second}` : 'hub';
61
- if (first === 'skill') return second ? `skill ${second}` : 'skill';
62
- if (first === 'events') return 'events';
63
- if (first === 'strategy') return 'strategy';
64
- if (first === 'do' || first === 'd') return 'do';
65
- if (first === 'load') return 'load';
66
- return null;
67
- }
68
-
69
- const mentioned = new Set();
70
- for (const match of text.matchAll(/\bccl\s+[^\n`]+/g)) {
71
- const raw = match[0].split('&&');
72
- for (const part of raw) {
73
- const path = commandPath(part.trim());
74
- if (path) mentioned.add(path);
75
- }
76
- }
77
-
78
- const schemaResult = spawnSync(process.execPath, ['bin/clawclaw-cli.mjs', '_schema'], {
79
- cwd: root,
80
- encoding: 'utf8',
81
- });
82
- if (schemaResult.status !== 0) {
83
- console.error(schemaResult.stderr || schemaResult.stdout);
84
- process.exit(schemaResult.status ?? 1);
85
- }
86
-
87
- const schema = JSON.parse(schemaResult.stdout);
88
- const leaves = [];
89
- function walk(node) {
90
- if (node.leaf && node.path) leaves.push(node.path);
91
- for (const child of node.subcommands ?? []) walk(child);
92
- }
93
- walk(schema);
94
-
95
- const missingFromDocs = leaves.filter((path) => !mentioned.has(path));
96
- const mentionedMissingFromSchema = [...mentioned].filter((path) => (
97
- path !== 'ccl'
98
- && !leaves.includes(path)
99
- && !leaves.some((leaf) => leaf === path || leaf.startsWith(`${path} `))
100
- ));
101
-
102
- if (bannedHits.length > 0 || missingFromDocs.length > 0 || mentionedMissingFromSchema.length > 0) {
103
- console.error(JSON.stringify({
104
- ok: false,
105
- banned_hits: bannedHits,
106
- schema_exposed_but_not_documented: missingFromDocs,
107
- documented_but_not_schema_exposed: mentionedMissingFromSchema,
108
- }, null, 2));
109
- process.exit(1);
110
- }
111
-
112
- console.log(JSON.stringify({
113
- ok: true,
114
- documented_commands: [...mentioned].sort(),
115
- schema_leaf_commands: leaves.sort(),
116
- }, null, 2));
1
+ #!/usr/bin/env node
2
+ import { readdirSync, readFileSync } from 'fs';
3
+ import { join } from 'path';
4
+ import { spawnSync } from 'child_process';
5
+
6
+ const root = process.cwd();
7
+ const skillDir = join(root, 'skills', 'clawclaw');
8
+ const referenceDir = join(skillDir, 'references');
9
+
10
+ const sources = [
11
+ join(skillDir, 'SKILL.md'),
12
+ ...readdirSync(referenceDir)
13
+ .filter((name) => name.endsWith('.md'))
14
+ .map((name) => join(referenceDir, name)),
15
+ ];
16
+
17
+ const text = sources.map((file) => readFileSync(file, 'utf8')).join('\n');
18
+
19
+ const banned = [
20
+ /ccl\s+peek\b/,
21
+ /ccl\s+state\b/,
22
+ /ccl\s+watch\b/,
23
+ /ccl\s+tts\b/,
24
+ /ccl\s+upgrade\b/,
25
+ /ccl\s+game\s+(join|queue|leave|stop|map|tasks|role)\b/,
26
+ /ccl\s+memory\s+load\b/,
27
+ /ccl\s+account\s+(list|switch|leaderboard|history)\b/,
28
+ /ccl\s+knowledge\s+set\b/,
29
+ /ccl\s+strategy\s+--(stop|export)\b/,
30
+ /--no-watch\b/,
31
+ /--think\b/,
32
+ /\bvote_cast\b/,
33
+ /\bmeeting_ended\b/,
34
+ ];
35
+
36
+ const bannedHits = banned.flatMap((pattern) => {
37
+ const match = text.match(pattern);
38
+ return match ? [pattern.source] : [];
39
+ });
40
+
41
+ function commandPath(raw) {
42
+ const withoutComment = raw.split('#')[0].trim();
43
+ const cleaned = withoutComment
44
+ .replace(/[,。;、)。)\]】"',]+$/u, '')
45
+ .replace(/\s+/g, ' ')
46
+ .trim();
47
+ if (!cleaned) return null;
48
+ const tokens = cleaned.split(' ').map((token) => token.replace(/[,。;、)。)\]】"',]+$/u, ''));
49
+ if (tokens[0] !== 'ccl') return null;
50
+ const first = tokens[1];
51
+ if (!first || first.startsWith('-') || first === '-h' || first === '--help') return null;
52
+ const second = tokens[2];
53
+ if (second === '-h' || second === '--help' || second === '...' || second === '…') return null;
54
+ if (first === 'game') return second ? `game ${second}` : 'game';
55
+ if (first === 'account') return second ? `account ${second}` : 'account';
56
+ if (first === 'persona') return second ? `persona ${second}` : 'persona';
57
+ if (first === 'memory' || first === 'mem') return second ? `memory ${second}` : 'memory';
58
+ if (first === 'knowledge') return second ? `knowledge ${second}` : 'knowledge';
59
+ if (first === 'history') return second ? `history ${second}` : 'history';
60
+ if (first === 'hub') return second ? `hub ${second}` : 'hub';
61
+ if (first === 'skill') return second ? `skill ${second}` : 'skill';
62
+ if (first === 'events') return 'events';
63
+ if (first === 'strategy') return 'strategy';
64
+ if (first === 'do' || first === 'd') return 'do';
65
+ if (first === 'load') return 'load';
66
+ return null;
67
+ }
68
+
69
+ const mentioned = new Set();
70
+ for (const match of text.matchAll(/\bccl\s+[^\n`]+/g)) {
71
+ const raw = match[0].split('&&');
72
+ for (const part of raw) {
73
+ const path = commandPath(part.trim());
74
+ if (path) mentioned.add(path);
75
+ }
76
+ }
77
+
78
+ const schemaResult = spawnSync(process.execPath, ['bin/clawclaw-cli.mjs', '_schema'], {
79
+ cwd: root,
80
+ encoding: 'utf8',
81
+ });
82
+ if (schemaResult.status !== 0) {
83
+ console.error(schemaResult.stderr || schemaResult.stdout);
84
+ process.exit(schemaResult.status ?? 1);
85
+ }
86
+
87
+ const schema = JSON.parse(schemaResult.stdout);
88
+ const leaves = [];
89
+ function walk(node) {
90
+ if (node.leaf && node.path) leaves.push(node.path);
91
+ for (const child of node.subcommands ?? []) walk(child);
92
+ }
93
+ walk(schema);
94
+
95
+ const missingFromDocs = leaves.filter((path) => !mentioned.has(path));
96
+ const mentionedMissingFromSchema = [...mentioned].filter((path) => (
97
+ path !== 'ccl'
98
+ && !leaves.includes(path)
99
+ && !leaves.some((leaf) => leaf === path || leaf.startsWith(`${path} `))
100
+ ));
101
+
102
+ if (bannedHits.length > 0 || missingFromDocs.length > 0 || mentionedMissingFromSchema.length > 0) {
103
+ console.error(JSON.stringify({
104
+ ok: false,
105
+ banned_hits: bannedHits,
106
+ schema_exposed_but_not_documented: missingFromDocs,
107
+ documented_but_not_schema_exposed: mentionedMissingFromSchema,
108
+ }, null, 2));
109
+ process.exit(1);
110
+ }
111
+
112
+ console.log(JSON.stringify({
113
+ ok: true,
114
+ documented_commands: [...mentioned].sort(),
115
+ schema_leaf_commands: leaves.sort(),
116
+ }, null, 2));