@myclaw163/clawclaw-cli 0.6.76 → 0.6.78

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -387
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -248
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -160
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -112
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -33
  28. package/src/commands/data.ts +22 -22
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -100
  32. package/src/commands/events.ts +250 -250
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -153
  52. package/src/commands/strategy.ts +183 -183
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -86
  59. package/src/lib/auth.ts +223 -223
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -160
  70. package/src/lib/hub-reminder.ts +78 -78
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -130
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -240
  89. package/src/lib/strategy-export.ts +247 -247
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -96
  94. package/src/lib/user-data.ts +400 -400
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -168
  106. package/src/pipeline/player-projection.ts +370 -370
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -181
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,370 +1,370 @@
1
- export type PlayerStatus = 'alive' | 'dead';
2
-
3
- export interface PlayerDeathProjection {
4
- cause: 'killed' | 'exiled' | 'self_destruct';
5
- killer?: string | null;
6
- killer_is_you?: boolean;
7
- revealed: boolean;
8
- source: string;
9
- }
10
-
11
- export interface PlayerProjection {
12
- name: string;
13
- seat?: number;
14
- status: PlayerStatus;
15
- death: PlayerDeathProjection | null;
16
- }
17
-
18
- interface MutablePlayerProjection extends PlayerProjection {
19
- key: string;
20
- }
21
-
22
- function cleanObject<T extends Record<string, any>>(obj: T): T {
23
- for (const key of Object.keys(obj)) {
24
- if (obj[key] === undefined) delete obj[key];
25
- }
26
- return obj;
27
- }
28
-
29
- function numberValue(value: unknown): number | undefined {
30
- if (typeof value === 'number' && Number.isFinite(value)) return value;
31
- if (typeof value === 'string' && value.trim() !== '') {
32
- const parsed = Number(value);
33
- if (Number.isFinite(parsed)) return parsed;
34
- }
35
- return undefined;
36
- }
37
-
38
- function stringValue(value: unknown): string | undefined {
39
- if (typeof value === 'string' && value.length > 0) return value;
40
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
41
- return undefined;
42
- }
43
-
44
- function deathCause(value: unknown): PlayerDeathProjection['cause'] {
45
- return value === 'killed' || value === 'exiled' || value === 'self_destruct'
46
- ? value
47
- : 'killed';
48
- }
49
-
50
- function firstString(source: Record<string, any>, keys: string[]): string | undefined {
51
- for (const key of keys) {
52
- const value = stringValue(source[key]);
53
- if (value) return value;
54
- }
55
- return undefined;
56
- }
57
-
58
- function firstNumber(source: Record<string, any>, keys: string[]): number | undefined {
59
- for (const key of keys) {
60
- const value = numberValue(source[key]);
61
- if (value !== undefined) return value;
62
- }
63
- return undefined;
64
- }
65
-
66
- function playerKey(name?: string, seat?: number): string | null {
67
- if (seat !== undefined) return `seat:${seat}`;
68
- if (name) return `name:${name}`;
69
- return null;
70
- }
71
-
72
- function findPlayerByName(
73
- players: Map<string, MutablePlayerProjection>,
74
- name: string | undefined,
75
- ): MutablePlayerProjection | null {
76
- if (!name) return null;
77
- for (const player of players.values()) {
78
- if (player.name === name) return player;
79
- }
80
- return null;
81
- }
82
-
83
- function movePlayerKey(
84
- players: Map<string, MutablePlayerProjection>,
85
- player: MutablePlayerProjection,
86
- key: string,
87
- ): MutablePlayerProjection {
88
- if (player.key === key) return player;
89
- players.delete(player.key);
90
- player.key = key;
91
- players.set(key, player);
92
- return player;
93
- }
94
-
95
- function getOrRemember(
96
- players: Map<string, MutablePlayerProjection>,
97
- name?: string,
98
- seat?: number,
99
- ): MutablePlayerProjection | null {
100
- const key = playerKey(name, seat);
101
- if (!key) return null;
102
- const existing = players.get(key);
103
- if (existing) {
104
- if ((!existing.name || existing.name === `seat:${existing.seat}`) && name) existing.name = name;
105
- if (existing.seat === undefined && seat !== undefined) existing.seat = seat;
106
- return existing;
107
- }
108
- const named = findPlayerByName(players, name);
109
- if (named) {
110
- if (named.seat === undefined && seat !== undefined) named.seat = seat;
111
- return seat !== undefined ? movePlayerKey(players, named, key) : named;
112
- }
113
- const created: MutablePlayerProjection = {
114
- key,
115
- name: name ?? `seat:${seat}`,
116
- seat,
117
- status: 'alive',
118
- death: null,
119
- };
120
- players.set(key, created);
121
- return created;
122
- }
123
-
124
- function rememberPlayer(players: Map<string, MutablePlayerProjection>, player: any): void {
125
- if (typeof player === 'string') {
126
- getOrRemember(players, player, undefined);
127
- return;
128
- }
129
- if (!player || typeof player !== 'object') return;
130
- const name = stringValue(player.name ?? player.agent_name ?? player.player_name);
131
- const seat = numberValue(player.seat ?? player.player_seat);
132
- getOrRemember(players, name, seat);
133
- }
134
-
135
- function markAlive(players: Map<string, MutablePlayerProjection>, name?: string, seat?: number): void {
136
- const player = getOrRemember(players, name, seat);
137
- if (!player || player.death) return;
138
- player.status = 'alive';
139
- }
140
-
141
- function markDead(
142
- players: Map<string, MutablePlayerProjection>,
143
- name: string | undefined,
144
- seat: number | undefined,
145
- death: PlayerDeathProjection,
146
- ): void {
147
- const player = getOrRemember(players, name, seat);
148
- if (!player) return;
149
- player.status = 'dead';
150
- player.death = cleanObject({ ...death });
151
- }
152
-
153
- function rememberRoster(players: Map<string, MutablePlayerProjection>, source: any): void {
154
- const collections = [
155
- source?.players,
156
- source?.all_players,
157
- source?.visible_players,
158
- source?.game?.players,
159
- source?.game?.all_players,
160
- source?.global?.players,
161
- ];
162
- for (const collection of collections) {
163
- if (!Array.isArray(collection)) continue;
164
- for (const player of collection) rememberPlayer(players, player);
165
- }
166
-
167
- const allSeats = source?.all_seats ?? source?.game?.all_seats;
168
- if (allSeats && typeof allSeats === 'object' && !Array.isArray(allSeats)) {
169
- for (const [name, seat] of Object.entries(allSeats)) {
170
- getOrRemember(players, stringValue(name), numberValue(seat));
171
- }
172
- }
173
- }
174
-
175
- function applyVisibleState(players: Map<string, MutablePlayerProjection>, summary: any | null | undefined): void {
176
- if (!summary || typeof summary !== 'object') return;
177
- for (const player of Array.isArray(summary.visible_players) ? summary.visible_players : []) {
178
- if (typeof player === 'string') markAlive(players, player, undefined);
179
- else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
180
- }
181
- const alivePlayers = Array.isArray(summary.meeting?.alive_players) ? summary.meeting.alive_players : [];
182
- for (const player of alivePlayers) {
183
- if (typeof player === 'string') markAlive(players, player, undefined);
184
- else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
185
- }
186
-
187
- const snapshotPlayers = [
188
- ...(Array.isArray(summary.players) ? summary.players : []),
189
- ...(Array.isArray(summary.global?.players) ? summary.global.players : []),
190
- ...(Array.isArray(summary.game?.players) ? summary.game.players : []),
191
- ];
192
- for (const player of snapshotPlayers) {
193
- if (!player || typeof player !== 'object') continue;
194
- const name = stringValue(player.name ?? player.agent_name);
195
- const seat = numberValue(player.seat);
196
- rememberPlayer(players, player);
197
- markAlive(players, name, seat);
198
- }
199
- }
200
-
201
- function applyMeetingAliveList(players: Map<string, MutablePlayerProjection>, event: Record<string, any>): void {
202
- const alive = Array.isArray(event.alive_players) ? event.alive_players : [];
203
- if (alive.length === 0 || players.size === 0) return;
204
- const aliveNames = new Set<string>();
205
- const aliveSeats = new Set<number>();
206
- for (const player of alive) {
207
- if (typeof player === 'string') {
208
- aliveNames.add(player);
209
- markAlive(players, player, undefined);
210
- } else {
211
- const name = stringValue(player?.name ?? player?.agent_name);
212
- const seat = numberValue(player?.seat);
213
- if (name) aliveNames.add(name);
214
- if (seat !== undefined) aliveSeats.add(seat);
215
- markAlive(players, name, seat);
216
- }
217
- }
218
-
219
- for (const player of players.values()) {
220
- const listed = (player.name && aliveNames.has(player.name)) || (player.seat !== undefined && aliveSeats.has(player.seat));
221
- if (listed || player.death) continue;
222
- markDead(players, player.name, player.seat, {
223
- cause: 'killed',
224
- killer: null,
225
- revealed: true,
226
- source: 'meeting_alive_list',
227
- });
228
- }
229
- }
230
-
231
- function applyEvent(
232
- players: Map<string, MutablePlayerProjection>,
233
- event: Record<string, any>,
234
- youName?: string,
235
- ): void {
236
- rememberRoster(players, event);
237
- switch (event.type) {
238
- case 'kill': {
239
- const target = firstString(event, ['target_name', 'target']);
240
- const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
241
- const killer = firstString(event, ['killer_name', 'actor_name']) ?? youName;
242
- markDead(players, target, targetSeat, {
243
- cause: 'killed',
244
- killer: killer ?? null,
245
- killer_is_you: killer !== undefined && killer === youName,
246
- revealed: true,
247
- source: 'event_log',
248
- });
249
- break;
250
- }
251
- case 'killed': {
252
- const target = firstString(event, ['target_name', 'victim_name']) ?? youName;
253
- const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
254
- markDead(players, target, targetSeat, {
255
- cause: 'killed',
256
- killer: firstString(event, ['killer_name']) ?? null,
257
- revealed: true,
258
- source: 'event_log',
259
- });
260
- break;
261
- }
262
- case 'murder_witnessed': {
263
- const killer = firstString(event, ['killer_name']);
264
- markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
265
- cause: 'killed',
266
- killer: killer ?? null,
267
- killer_is_you: killer !== undefined && killer === youName,
268
- revealed: true,
269
- source: 'event_log',
270
- });
271
- break;
272
- }
273
- case 'corpse_spotted':
274
- case 'body_dropped': {
275
- markDead(players, firstString(event, ['corpse_name', 'target_name', 'name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat', 'target_seat']), {
276
- cause: 'killed',
277
- killer: null,
278
- revealed: true,
279
- source: event.type,
280
- });
281
- break;
282
- }
283
- case 'meeting_briefing': {
284
- const corpses = Array.isArray(event.reported_corpses) ? event.reported_corpses : [];
285
- for (const corpse of corpses) {
286
- if (!corpse || typeof corpse !== 'object') continue;
287
- markDead(players, stringValue(corpse.name ?? corpse.agent_name), numberValue(corpse.seat), {
288
- cause: 'killed',
289
- killer: null,
290
- revealed: true,
291
- source: 'meeting',
292
- });
293
- }
294
- markDead(players, firstString(event, ['corpse_name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat']), {
295
- cause: 'killed',
296
- killer: null,
297
- revealed: true,
298
- source: 'meeting',
299
- });
300
- break;
301
- }
302
- case 'exile':
303
- markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
304
- cause: 'exiled',
305
- killer: null,
306
- revealed: true,
307
- source: 'meeting',
308
- });
309
- break;
310
- case 'meeting_ended':
311
- if (event.result === 'exiled') {
312
- markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
313
- cause: 'exiled',
314
- killer: null,
315
- revealed: true,
316
- source: 'meeting',
317
- });
318
- }
319
- break;
320
- case 'warrior_shrimp_self_destruct': {
321
- const actor = firstString(event, ['actor_name', 'self_name']);
322
- markDead(players, actor, firstNumber(event, ['actor_seat', 'seat']), {
323
- cause: 'self_destruct',
324
- killer: null,
325
- revealed: true,
326
- source: 'event_log',
327
- });
328
- markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
329
- cause: 'killed',
330
- killer: actor ?? null,
331
- killer_is_you: actor !== undefined && actor === youName,
332
- revealed: true,
333
- source: 'event_log',
334
- });
335
- break;
336
- }
337
- case 'meeting_state':
338
- applyMeetingAliveList(players, event);
339
- break;
340
- default:
341
- break;
342
- }
343
- }
344
-
345
- export function projectPlayers(input: {
346
- summary?: any | null;
347
- events?: Array<Record<string, any>>;
348
- }): PlayerProjection[] {
349
- const players = new Map<string, MutablePlayerProjection>();
350
- const youName = stringValue(input.summary?.you?.name);
351
-
352
- rememberRoster(players, input.summary);
353
- for (const event of input.events ?? []) applyEvent(players, event, youName);
354
- applyVisibleState(players, input.summary);
355
-
356
- return [...players.values()]
357
- .filter((player) => player.name && player.name !== youName)
358
- .sort((a, b) => {
359
- if (a.seat !== undefined && b.seat !== undefined) return a.seat - b.seat;
360
- if (a.seat !== undefined) return -1;
361
- if (b.seat !== undefined) return 1;
362
- return a.name.localeCompare(b.name);
363
- })
364
- .map((player) => cleanObject({
365
- name: player.name,
366
- seat: player.seat,
367
- status: player.status,
368
- death: player.death,
369
- }));
370
- }
1
+ export type PlayerStatus = 'alive' | 'dead';
2
+
3
+ export interface PlayerDeathProjection {
4
+ cause: 'killed' | 'exiled' | 'self_destruct';
5
+ killer?: string | null;
6
+ killer_is_you?: boolean;
7
+ revealed: boolean;
8
+ source: string;
9
+ }
10
+
11
+ export interface PlayerProjection {
12
+ name: string;
13
+ seat?: number;
14
+ status: PlayerStatus;
15
+ death: PlayerDeathProjection | null;
16
+ }
17
+
18
+ interface MutablePlayerProjection extends PlayerProjection {
19
+ key: string;
20
+ }
21
+
22
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
23
+ for (const key of Object.keys(obj)) {
24
+ if (obj[key] === undefined) delete obj[key];
25
+ }
26
+ return obj;
27
+ }
28
+
29
+ function numberValue(value: unknown): number | undefined {
30
+ if (typeof value === 'number' && Number.isFinite(value)) return value;
31
+ if (typeof value === 'string' && value.trim() !== '') {
32
+ const parsed = Number(value);
33
+ if (Number.isFinite(parsed)) return parsed;
34
+ }
35
+ return undefined;
36
+ }
37
+
38
+ function stringValue(value: unknown): string | undefined {
39
+ if (typeof value === 'string' && value.length > 0) return value;
40
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
41
+ return undefined;
42
+ }
43
+
44
+ function deathCause(value: unknown): PlayerDeathProjection['cause'] {
45
+ return value === 'killed' || value === 'exiled' || value === 'self_destruct'
46
+ ? value
47
+ : 'killed';
48
+ }
49
+
50
+ function firstString(source: Record<string, any>, keys: string[]): string | undefined {
51
+ for (const key of keys) {
52
+ const value = stringValue(source[key]);
53
+ if (value) return value;
54
+ }
55
+ return undefined;
56
+ }
57
+
58
+ function firstNumber(source: Record<string, any>, keys: string[]): number | undefined {
59
+ for (const key of keys) {
60
+ const value = numberValue(source[key]);
61
+ if (value !== undefined) return value;
62
+ }
63
+ return undefined;
64
+ }
65
+
66
+ function playerKey(name?: string, seat?: number): string | null {
67
+ if (seat !== undefined) return `seat:${seat}`;
68
+ if (name) return `name:${name}`;
69
+ return null;
70
+ }
71
+
72
+ function findPlayerByName(
73
+ players: Map<string, MutablePlayerProjection>,
74
+ name: string | undefined,
75
+ ): MutablePlayerProjection | null {
76
+ if (!name) return null;
77
+ for (const player of players.values()) {
78
+ if (player.name === name) return player;
79
+ }
80
+ return null;
81
+ }
82
+
83
+ function movePlayerKey(
84
+ players: Map<string, MutablePlayerProjection>,
85
+ player: MutablePlayerProjection,
86
+ key: string,
87
+ ): MutablePlayerProjection {
88
+ if (player.key === key) return player;
89
+ players.delete(player.key);
90
+ player.key = key;
91
+ players.set(key, player);
92
+ return player;
93
+ }
94
+
95
+ function getOrRemember(
96
+ players: Map<string, MutablePlayerProjection>,
97
+ name?: string,
98
+ seat?: number,
99
+ ): MutablePlayerProjection | null {
100
+ const key = playerKey(name, seat);
101
+ if (!key) return null;
102
+ const existing = players.get(key);
103
+ if (existing) {
104
+ if ((!existing.name || existing.name === `seat:${existing.seat}`) && name) existing.name = name;
105
+ if (existing.seat === undefined && seat !== undefined) existing.seat = seat;
106
+ return existing;
107
+ }
108
+ const named = findPlayerByName(players, name);
109
+ if (named) {
110
+ if (named.seat === undefined && seat !== undefined) named.seat = seat;
111
+ return seat !== undefined ? movePlayerKey(players, named, key) : named;
112
+ }
113
+ const created: MutablePlayerProjection = {
114
+ key,
115
+ name: name ?? `seat:${seat}`,
116
+ seat,
117
+ status: 'alive',
118
+ death: null,
119
+ };
120
+ players.set(key, created);
121
+ return created;
122
+ }
123
+
124
+ function rememberPlayer(players: Map<string, MutablePlayerProjection>, player: any): void {
125
+ if (typeof player === 'string') {
126
+ getOrRemember(players, player, undefined);
127
+ return;
128
+ }
129
+ if (!player || typeof player !== 'object') return;
130
+ const name = stringValue(player.name ?? player.agent_name ?? player.player_name);
131
+ const seat = numberValue(player.seat ?? player.player_seat);
132
+ getOrRemember(players, name, seat);
133
+ }
134
+
135
+ function markAlive(players: Map<string, MutablePlayerProjection>, name?: string, seat?: number): void {
136
+ const player = getOrRemember(players, name, seat);
137
+ if (!player || player.death) return;
138
+ player.status = 'alive';
139
+ }
140
+
141
+ function markDead(
142
+ players: Map<string, MutablePlayerProjection>,
143
+ name: string | undefined,
144
+ seat: number | undefined,
145
+ death: PlayerDeathProjection,
146
+ ): void {
147
+ const player = getOrRemember(players, name, seat);
148
+ if (!player) return;
149
+ player.status = 'dead';
150
+ player.death = cleanObject({ ...death });
151
+ }
152
+
153
+ function rememberRoster(players: Map<string, MutablePlayerProjection>, source: any): void {
154
+ const collections = [
155
+ source?.players,
156
+ source?.all_players,
157
+ source?.visible_players,
158
+ source?.game?.players,
159
+ source?.game?.all_players,
160
+ source?.global?.players,
161
+ ];
162
+ for (const collection of collections) {
163
+ if (!Array.isArray(collection)) continue;
164
+ for (const player of collection) rememberPlayer(players, player);
165
+ }
166
+
167
+ const allSeats = source?.all_seats ?? source?.game?.all_seats;
168
+ if (allSeats && typeof allSeats === 'object' && !Array.isArray(allSeats)) {
169
+ for (const [name, seat] of Object.entries(allSeats)) {
170
+ getOrRemember(players, stringValue(name), numberValue(seat));
171
+ }
172
+ }
173
+ }
174
+
175
+ function applyVisibleState(players: Map<string, MutablePlayerProjection>, summary: any | null | undefined): void {
176
+ if (!summary || typeof summary !== 'object') return;
177
+ for (const player of Array.isArray(summary.visible_players) ? summary.visible_players : []) {
178
+ if (typeof player === 'string') markAlive(players, player, undefined);
179
+ else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
180
+ }
181
+ const alivePlayers = Array.isArray(summary.meeting?.alive_players) ? summary.meeting.alive_players : [];
182
+ for (const player of alivePlayers) {
183
+ if (typeof player === 'string') markAlive(players, player, undefined);
184
+ else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
185
+ }
186
+
187
+ const snapshotPlayers = [
188
+ ...(Array.isArray(summary.players) ? summary.players : []),
189
+ ...(Array.isArray(summary.global?.players) ? summary.global.players : []),
190
+ ...(Array.isArray(summary.game?.players) ? summary.game.players : []),
191
+ ];
192
+ for (const player of snapshotPlayers) {
193
+ if (!player || typeof player !== 'object') continue;
194
+ const name = stringValue(player.name ?? player.agent_name);
195
+ const seat = numberValue(player.seat);
196
+ rememberPlayer(players, player);
197
+ markAlive(players, name, seat);
198
+ }
199
+ }
200
+
201
+ function applyMeetingAliveList(players: Map<string, MutablePlayerProjection>, event: Record<string, any>): void {
202
+ const alive = Array.isArray(event.alive_players) ? event.alive_players : [];
203
+ if (alive.length === 0 || players.size === 0) return;
204
+ const aliveNames = new Set<string>();
205
+ const aliveSeats = new Set<number>();
206
+ for (const player of alive) {
207
+ if (typeof player === 'string') {
208
+ aliveNames.add(player);
209
+ markAlive(players, player, undefined);
210
+ } else {
211
+ const name = stringValue(player?.name ?? player?.agent_name);
212
+ const seat = numberValue(player?.seat);
213
+ if (name) aliveNames.add(name);
214
+ if (seat !== undefined) aliveSeats.add(seat);
215
+ markAlive(players, name, seat);
216
+ }
217
+ }
218
+
219
+ for (const player of players.values()) {
220
+ const listed = (player.name && aliveNames.has(player.name)) || (player.seat !== undefined && aliveSeats.has(player.seat));
221
+ if (listed || player.death) continue;
222
+ markDead(players, player.name, player.seat, {
223
+ cause: 'killed',
224
+ killer: null,
225
+ revealed: true,
226
+ source: 'meeting_alive_list',
227
+ });
228
+ }
229
+ }
230
+
231
+ function applyEvent(
232
+ players: Map<string, MutablePlayerProjection>,
233
+ event: Record<string, any>,
234
+ youName?: string,
235
+ ): void {
236
+ rememberRoster(players, event);
237
+ switch (event.type) {
238
+ case 'kill': {
239
+ const target = firstString(event, ['target_name', 'target']);
240
+ const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
241
+ const killer = firstString(event, ['killer_name', 'actor_name']) ?? youName;
242
+ markDead(players, target, targetSeat, {
243
+ cause: 'killed',
244
+ killer: killer ?? null,
245
+ killer_is_you: killer !== undefined && killer === youName,
246
+ revealed: true,
247
+ source: 'event_log',
248
+ });
249
+ break;
250
+ }
251
+ case 'killed': {
252
+ const target = firstString(event, ['target_name', 'victim_name']) ?? youName;
253
+ const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
254
+ markDead(players, target, targetSeat, {
255
+ cause: 'killed',
256
+ killer: firstString(event, ['killer_name']) ?? null,
257
+ revealed: true,
258
+ source: 'event_log',
259
+ });
260
+ break;
261
+ }
262
+ case 'murder_witnessed': {
263
+ const killer = firstString(event, ['killer_name']);
264
+ markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
265
+ cause: 'killed',
266
+ killer: killer ?? null,
267
+ killer_is_you: killer !== undefined && killer === youName,
268
+ revealed: true,
269
+ source: 'event_log',
270
+ });
271
+ break;
272
+ }
273
+ case 'corpse_spotted':
274
+ case 'body_dropped': {
275
+ markDead(players, firstString(event, ['corpse_name', 'target_name', 'name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat', 'target_seat']), {
276
+ cause: 'killed',
277
+ killer: null,
278
+ revealed: true,
279
+ source: event.type,
280
+ });
281
+ break;
282
+ }
283
+ case 'meeting_briefing': {
284
+ const corpses = Array.isArray(event.reported_corpses) ? event.reported_corpses : [];
285
+ for (const corpse of corpses) {
286
+ if (!corpse || typeof corpse !== 'object') continue;
287
+ markDead(players, stringValue(corpse.name ?? corpse.agent_name), numberValue(corpse.seat), {
288
+ cause: 'killed',
289
+ killer: null,
290
+ revealed: true,
291
+ source: 'meeting',
292
+ });
293
+ }
294
+ markDead(players, firstString(event, ['corpse_name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat']), {
295
+ cause: 'killed',
296
+ killer: null,
297
+ revealed: true,
298
+ source: 'meeting',
299
+ });
300
+ break;
301
+ }
302
+ case 'exile':
303
+ markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
304
+ cause: 'exiled',
305
+ killer: null,
306
+ revealed: true,
307
+ source: 'meeting',
308
+ });
309
+ break;
310
+ case 'meeting_ended':
311
+ if (event.result === 'exiled') {
312
+ markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
313
+ cause: 'exiled',
314
+ killer: null,
315
+ revealed: true,
316
+ source: 'meeting',
317
+ });
318
+ }
319
+ break;
320
+ case 'warrior_shrimp_self_destruct': {
321
+ const actor = firstString(event, ['actor_name', 'self_name']);
322
+ markDead(players, actor, firstNumber(event, ['actor_seat', 'seat']), {
323
+ cause: 'self_destruct',
324
+ killer: null,
325
+ revealed: true,
326
+ source: 'event_log',
327
+ });
328
+ markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
329
+ cause: 'killed',
330
+ killer: actor ?? null,
331
+ killer_is_you: actor !== undefined && actor === youName,
332
+ revealed: true,
333
+ source: 'event_log',
334
+ });
335
+ break;
336
+ }
337
+ case 'meeting_state':
338
+ applyMeetingAliveList(players, event);
339
+ break;
340
+ default:
341
+ break;
342
+ }
343
+ }
344
+
345
+ export function projectPlayers(input: {
346
+ summary?: any | null;
347
+ events?: Array<Record<string, any>>;
348
+ }): PlayerProjection[] {
349
+ const players = new Map<string, MutablePlayerProjection>();
350
+ const youName = stringValue(input.summary?.you?.name);
351
+
352
+ rememberRoster(players, input.summary);
353
+ for (const event of input.events ?? []) applyEvent(players, event, youName);
354
+ applyVisibleState(players, input.summary);
355
+
356
+ return [...players.values()]
357
+ .filter((player) => player.name && player.name !== youName)
358
+ .sort((a, b) => {
359
+ if (a.seat !== undefined && b.seat !== undefined) return a.seat - b.seat;
360
+ if (a.seat !== undefined) return -1;
361
+ if (b.seat !== undefined) return 1;
362
+ return a.name.localeCompare(b.name);
363
+ })
364
+ .map((player) => cleanObject({
365
+ name: player.name,
366
+ seat: player.seat,
367
+ status: player.status,
368
+ death: player.death,
369
+ }));
370
+ }