@myclaw163/clawclaw-cli 0.6.74 → 0.6.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -377
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -246
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -155
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -221
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -119
  106. package/src/pipeline/player-projection.ts +370 -380
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,82 +1,82 @@
1
- import { spawn } from 'child_process';
2
- import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
- import { dirname, join, resolve } from 'path';
4
- import { fileURLToPath } from 'url';
5
- import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
-
8
- const __filename = fileURLToPath(import.meta.url);
9
- const __dirname = dirname(__filename);
10
-
11
- const fwd = (p: string) => p.replace(/\\/g, '/');
12
- const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
-
14
- function isTrue(value: string | undefined): boolean {
15
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
- }
17
-
18
- function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
- return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
- }
21
-
22
- export function spawnStrategyLoop(
23
- strategyId: string,
24
- strategyArgs?: string[],
25
- opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
- ): ReturnType<typeof spawn> {
27
- if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
- const isWin = process.platform === 'win32';
29
- const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
-
31
- let logFile: string | undefined;
32
- if (isWin && isDeveloperDiagnosticsEnabled()) {
33
- try {
34
- const store = new AuthStore();
35
- const active = store.getActive();
36
- if (active) {
37
- const logsDir = getProfileLogsDir(active);
38
- mkdirSync(logsDir, { recursive: true });
39
- const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
- logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
- openSync(logFile, 'a');
42
- }
43
- } catch {}
44
- }
45
-
46
- const args = ['_strategy', strategyId];
47
- if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
-
49
- const detached = opts?.detached ?? false;
50
- const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
- detached,
52
- stdio: ['ignore', 'ignore', 'ignore'],
53
- env: {
54
- ...process.env,
55
- ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
- ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
- },
58
- windowsHide: true,
59
- });
60
-
61
- if (child.pid && writeRuntimeFiles) {
62
- try {
63
- const store = new AuthStore();
64
- const active = store.getActive();
65
- if (active) {
66
- const stateDir = getProfileStateDir(active);
67
- mkdirSync(stateDir, { recursive: true });
68
- writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
- writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
- strategy: strategyId,
71
- pid: child.pid,
72
- source: opts?.source ?? 'manual',
73
- ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
- ...(opts?.role ? { role: opts.role } : {}),
75
- }));
76
- }
77
- } catch {}
78
- }
79
-
80
- if (detached) child.unref();
81
- return child;
82
- }
1
+ import { spawn } from 'child_process';
2
+ import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
+ import { dirname, join, resolve } from 'path';
4
+ import { fileURLToPath } from 'url';
5
+ import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+
8
+ const __filename = fileURLToPath(import.meta.url);
9
+ const __dirname = dirname(__filename);
10
+
11
+ const fwd = (p: string) => p.replace(/\\/g, '/');
12
+ const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
+
14
+ function isTrue(value: string | undefined): boolean {
15
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
+ }
17
+
18
+ function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
+ return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
+ }
21
+
22
+ export function spawnStrategyLoop(
23
+ strategyId: string,
24
+ strategyArgs?: string[],
25
+ opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
+ ): ReturnType<typeof spawn> {
27
+ if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
+ const isWin = process.platform === 'win32';
29
+ const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
+
31
+ let logFile: string | undefined;
32
+ if (isWin && isDeveloperDiagnosticsEnabled()) {
33
+ try {
34
+ const store = new AuthStore();
35
+ const active = store.getActive();
36
+ if (active) {
37
+ const logsDir = getProfileLogsDir(active);
38
+ mkdirSync(logsDir, { recursive: true });
39
+ const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
+ logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
+ openSync(logFile, 'a');
42
+ }
43
+ } catch {}
44
+ }
45
+
46
+ const args = ['_strategy', strategyId];
47
+ if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
+
49
+ const detached = opts?.detached ?? false;
50
+ const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
+ detached,
52
+ stdio: ['ignore', 'ignore', 'ignore'],
53
+ env: {
54
+ ...process.env,
55
+ ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
+ ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
+ },
58
+ windowsHide: true,
59
+ });
60
+
61
+ if (child.pid && writeRuntimeFiles) {
62
+ try {
63
+ const store = new AuthStore();
64
+ const active = store.getActive();
65
+ if (active) {
66
+ const stateDir = getProfileStateDir(active);
67
+ mkdirSync(stateDir, { recursive: true });
68
+ writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
+ writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
+ strategy: strategyId,
71
+ pid: child.pid,
72
+ source: opts?.source ?? 'manual',
73
+ ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
+ ...(opts?.role ? { role: opts.role } : {}),
75
+ }));
76
+ }
77
+ } catch {}
78
+ }
79
+
80
+ if (detached) child.unref();
81
+ return child;
82
+ }
@@ -1,123 +1,123 @@
1
- import type { GameState, PlayerInfo } from '../sdk/types.js';
2
- import type { StrategyContext } from './types.js';
3
-
4
- export interface SpeechModuleConfig {
5
- globalCooldownMs: number;
6
- perPersonCooldownMs: number;
7
- autoGreetEnabled: boolean;
8
- }
9
-
10
- export interface SpeechEvalResult {
11
- notifications: string[];
12
- }
13
-
14
- export class SpeechModule {
15
- private config: SpeechModuleConfig;
16
- private lastInitiateTime = 0;
17
- private perPersonCooldowns = new Map<string, number>();
18
-
19
- constructor(config: SpeechModuleConfig) {
20
- this.config = config;
21
- }
22
-
23
- evaluate(
24
- state: GameState,
25
- ctx: StrategyContext,
26
- signals: { allowAutoGreet: boolean },
27
- ): SpeechEvalResult {
28
- const result: SpeechEvalResult = { notifications: [] };
29
- const now = Date.now();
30
-
31
- const speechEvents = (state.new_events ?? []).filter(
32
- evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
- );
34
-
35
- for (const evt of speechEvents) {
36
- const speaker = evt.actor_name as string;
37
- const text = (evt.text ?? evt.content ?? '') as string;
38
- const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
- result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
- }
41
-
42
- if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
- const candidate = this.pickCandidate(state, ctx, now);
44
- if (candidate) {
45
- const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
- this.lastInitiateTime = now;
47
- this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
- result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
- }
50
- }
51
-
52
- return result;
53
- }
54
-
55
- private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
- if (!this.config.autoGreetEnabled) return false;
57
- if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
- if (state.you.doing_task) return false;
59
- if (ctx.reportCorpseTarget) return false;
60
- if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
-
62
- return true;
63
- }
64
-
65
- private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
- const mySeat = ctx.mySeat ?? 0;
67
- const speechActors = new Set(
68
- (state.new_events ?? [])
69
- .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
- .map(evt => evt.actor_name as string),
71
- );
72
-
73
- for (const player of state.players) {
74
- const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
- if (now < cooldownUntil) continue;
76
-
77
- const theirSeat = player.seat ?? Infinity;
78
- if (mySeat >= theirSeat) continue;
79
-
80
- if (speechActors.has(player.name)) continue;
81
-
82
- return player;
83
- }
84
- return null;
85
- }
86
-
87
- /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
- resetMeetingState(): void {
89
- }
90
-
91
- /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
- updateConfig(role: string): void {
93
- this.config = getSpeechConfigForRole(role);
94
- }
95
-
96
- private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
- const player = state.players.find(p => p.name === name);
98
- if (player?.seat != null) return `(${player.seat}号)`;
99
- for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
- if (pName === name) return `(${seat}号)`;
101
- }
102
- return '';
103
- }
104
- }
105
-
106
- const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
- shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
- shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
- shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
- crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
- neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
- neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
- };
114
-
115
- const DEFAULT_CONFIG: SpeechModuleConfig = {
116
- globalCooldownMs: 30_000,
117
- perPersonCooldownMs: 90_000,
118
- autoGreetEnabled: true,
119
- };
120
-
121
- export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
- return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
- }
1
+ import type { GameState, PlayerInfo } from '../sdk/types.js';
2
+ import type { StrategyContext } from './types.js';
3
+
4
+ export interface SpeechModuleConfig {
5
+ globalCooldownMs: number;
6
+ perPersonCooldownMs: number;
7
+ autoGreetEnabled: boolean;
8
+ }
9
+
10
+ export interface SpeechEvalResult {
11
+ notifications: string[];
12
+ }
13
+
14
+ export class SpeechModule {
15
+ private config: SpeechModuleConfig;
16
+ private lastInitiateTime = 0;
17
+ private perPersonCooldowns = new Map<string, number>();
18
+
19
+ constructor(config: SpeechModuleConfig) {
20
+ this.config = config;
21
+ }
22
+
23
+ evaluate(
24
+ state: GameState,
25
+ ctx: StrategyContext,
26
+ signals: { allowAutoGreet: boolean },
27
+ ): SpeechEvalResult {
28
+ const result: SpeechEvalResult = { notifications: [] };
29
+ const now = Date.now();
30
+
31
+ const speechEvents = (state.new_events ?? []).filter(
32
+ evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
+ );
34
+
35
+ for (const evt of speechEvents) {
36
+ const speaker = evt.actor_name as string;
37
+ const text = (evt.text ?? evt.content ?? '') as string;
38
+ const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
+ result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
+ }
41
+
42
+ if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
+ const candidate = this.pickCandidate(state, ctx, now);
44
+ if (candidate) {
45
+ const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
+ this.lastInitiateTime = now;
47
+ this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
+ result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
+ }
50
+ }
51
+
52
+ return result;
53
+ }
54
+
55
+ private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
+ if (!this.config.autoGreetEnabled) return false;
57
+ if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
+ if (state.you.doing_task) return false;
59
+ if (ctx.reportCorpseTarget) return false;
60
+ if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
+
62
+ return true;
63
+ }
64
+
65
+ private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
+ const mySeat = ctx.mySeat ?? 0;
67
+ const speechActors = new Set(
68
+ (state.new_events ?? [])
69
+ .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
+ .map(evt => evt.actor_name as string),
71
+ );
72
+
73
+ for (const player of state.players) {
74
+ const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
+ if (now < cooldownUntil) continue;
76
+
77
+ const theirSeat = player.seat ?? Infinity;
78
+ if (mySeat >= theirSeat) continue;
79
+
80
+ if (speechActors.has(player.name)) continue;
81
+
82
+ return player;
83
+ }
84
+ return null;
85
+ }
86
+
87
+ /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
+ resetMeetingState(): void {
89
+ }
90
+
91
+ /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
+ updateConfig(role: string): void {
93
+ this.config = getSpeechConfigForRole(role);
94
+ }
95
+
96
+ private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
+ const player = state.players.find(p => p.name === name);
98
+ if (player?.seat != null) return `(${player.seat}号)`;
99
+ for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
+ if (pName === name) return `(${seat}号)`;
101
+ }
102
+ return '';
103
+ }
104
+ }
105
+
106
+ const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
+ shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
+ shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
+ shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
+ crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
+ neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
+ neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
+ };
114
+
115
+ const DEFAULT_CONFIG: SpeechModuleConfig = {
116
+ globalCooldownMs: 30_000,
117
+ perPersonCooldownMs: 90_000,
118
+ autoGreetEnabled: true,
119
+ };
120
+
121
+ export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
+ return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
+ }
@@ -1,15 +1,15 @@
1
- import { describe, expect, it } from 'vitest';
2
- import { eventsForStrategyStateLog } from './strategy-loop.js';
3
-
4
- describe('eventsForStrategyStateLog', () => {
5
- it('drops setup events repeatedly backfilled by getGameState', () => {
6
- expect(eventsForStrategyStateLog([
7
- { type: 'role_assigned', tick: 0 },
8
- { type: 'game_started', tick: 0 },
9
- { type: 'crab_teammates', tick: 0 },
10
- { type: 'corpse_spotted', tick: 42 },
11
- ])).toEqual([
12
- { type: 'corpse_spotted', tick: 42 },
13
- ]);
14
- });
15
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import { eventsForStrategyStateLog } from './strategy-loop.js';
3
+
4
+ describe('eventsForStrategyStateLog', () => {
5
+ it('drops setup events repeatedly backfilled by getGameState', () => {
6
+ expect(eventsForStrategyStateLog([
7
+ { type: 'role_assigned', tick: 0 },
8
+ { type: 'game_started', tick: 0 },
9
+ { type: 'crab_teammates', tick: 0 },
10
+ { type: 'corpse_spotted', tick: 42 },
11
+ ])).toEqual([
12
+ { type: 'corpse_spotted', tick: 42 },
13
+ ]);
14
+ });
15
+ });