@myclaw163/clawclaw-cli 0.6.74 → 0.6.77
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +387 -377
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/check-skill-command-surface.mjs +116 -116
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +254 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +248 -246
- package/skills/clawclaw/references/CHATTERBOX.md +141 -141
- package/skills/clawclaw/references/COMMANDS.md +160 -155
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
- package/skills/clawclaw/references/STRATEGIES.md +59 -59
- package/skills/clawclaw/references/STREAM.md +93 -93
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +112 -110
- package/src/commands/_schema.ts +124 -124
- package/src/commands/account.ts +209 -209
- package/src/commands/data.test.ts +33 -0
- package/src/commands/data.ts +22 -0
- package/src/commands/do.test.ts +84 -84
- package/src/commands/do.ts +130 -130
- package/src/commands/events.test.ts +100 -71
- package/src/commands/events.ts +250 -221
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1113 -1113
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +13 -13
- package/src/commands/knowledge.ts +139 -139
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -266
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +153 -145
- package/src/commands/strategy.ts +183 -181
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +999 -999
- package/src/commands/watch.ts +660 -660
- package/src/lib/auth.test.ts +86 -74
- package/src/lib/auth.ts +223 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +403 -403
- package/src/lib/game-context.ts +92 -92
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +160 -121
- package/src/lib/hub-reminder.ts +78 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +130 -120
- package/src/lib/knowledge-store.test.ts +170 -170
- package/src/lib/knowledge-store.ts +369 -369
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +240 -232
- package/src/lib/strategy-export.ts +247 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/user-data.test.ts +96 -0
- package/src/lib/user-data.ts +400 -0
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +243 -243
- package/src/pipeline/event-format.ts +501 -501
- package/src/pipeline/event-hints.ts +195 -195
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/pipeline/player-projection.test.ts +168 -119
- package/src/pipeline/player-projection.ts +370 -380
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +209 -209
- package/src/runtime/event-daemon.ts +519 -519
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +125 -125
- package/src/runtime/ws-client.ts +287 -287
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +161 -161
- package/src/strategies/avoid-lone.ts +12 -12
- package/src/strategies/avoid-players.knowledge.md +19 -19
- package/src/strategies/avoid-players.ts +16 -16
- package/src/strategies/corpse-patrol.ts +23 -23
- package/src/strategies/crab-sabotage.ts +22 -22
- package/src/strategies/custom-module.test.ts +270 -270
- package/src/strategies/find-player.ts +17 -17
- package/src/strategies/game-utils.test.ts +242 -242
- package/src/strategies/game-utils.ts +846 -846
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +113 -113
- package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +221 -221
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +27 -27
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +133 -133
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +224 -224
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
- package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +59 -59
- package/src/strategies/hide.ts +24 -24
- package/src/strategies/kill-frenzy.ts +13 -13
- package/src/strategies/kill-lone.knowledge.md +17 -17
- package/src/strategies/kill-lone.ts +14 -14
- package/src/strategies/kill-target.ts +19 -19
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +181 -179
- package/src/strategies/lone-kill-task.ts +22 -22
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +16 -16
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/off-route-points.ts +105 -105
- package/src/strategies/paradise-fish.knowledge.md +19 -19
- package/src/strategies/paradise-fish.ts +26 -26
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +12 -12
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +12 -12
- package/src/strategies/shrimp-memory.knowledge.md +19 -19
- package/src/strategies/shrimp-memory.ts +26 -26
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +50 -50
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.test.ts +15 -15
- package/src/strategies/strategy-loop.ts +776 -776
- package/src/strategies/task-kill-report.ts +18 -18
- package/src/strategies/task-only.ts +12 -12
- package/src/strategies/task-report.ts +23 -23
- package/src/strategies/types.ts +109 -109
- package/src/strategies/warrior-memory.knowledge.md +21 -21
- package/src/strategies/warrior-memory.ts +17 -17
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import { describe, expect, it } from 'vitest';
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import type { Position } from '../../sdk/types.js';
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import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
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import { planEscape, type EscapeOptions } from './escape-planner.js';
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const sampleCells = collectWalkableCells(3);
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fieldRadius: 720,
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directions: 12,
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} satisfies EscapeOptions;
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interface Scenario {
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name: string;
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): { minCrabDistance: number; finalCell: number } {
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crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
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const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
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const minUnits =
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return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
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}
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function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
|
|
141
|
-
expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
|
|
142
|
-
expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
|
|
143
|
-
expect(plan.path).toHaveLength(plan.survivedSteps);
|
|
144
|
-
expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
|
|
145
|
-
expectWalkablePosition(plan.target);
|
|
146
|
-
for (const waypoint of plan.path) expectWalkablePosition(waypoint);
|
|
147
|
-
|
|
148
|
-
if (plan.survivedSteps > 0) {
|
|
149
|
-
expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
|
|
150
|
-
}
|
|
151
|
-
if (plan.caught) {
|
|
152
|
-
expect(plan.survivedSteps).toBeLessThan(opts.steps);
|
|
153
|
-
} else {
|
|
154
|
-
expect(plan.survivedSteps).toBe(opts.steps);
|
|
155
|
-
}
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
describe('planEscape', () => {
|
|
159
|
-
it('plans a full horizon with infinite safety when there are no crabs', () => {
|
|
160
|
-
const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
|
|
161
|
-
const plan = planEscape(start, [], stressOpts);
|
|
162
|
-
|
|
163
|
-
expect(plan.caught).toBe(false);
|
|
164
|
-
expect(plan.survivedSteps).toBe(stressOpts.steps);
|
|
165
|
-
expect(plan.path).toHaveLength(stressOpts.steps);
|
|
166
|
-
expect(plan.minCrabDistance).toBe(Infinity);
|
|
167
|
-
expectPlanShape(plan, stressOpts);
|
|
168
|
-
});
|
|
169
|
-
|
|
170
|
-
it('reports no survived step when crabs already occupy the shrimp tile', () => {
|
|
171
|
-
const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
|
|
172
|
-
const plan = planEscape(start, [start, start, start, start], stressOpts);
|
|
173
|
-
|
|
174
|
-
expect(plan.caught).toBe(true);
|
|
175
|
-
expect(plan.survivedSteps).toBe(0);
|
|
176
|
-
expect(plan.path).toEqual([]);
|
|
177
|
-
expect(plan.minCrabDistance).toBe(0);
|
|
178
|
-
expectPlanShape(plan, stressOpts);
|
|
179
|
-
});
|
|
180
|
-
|
|
181
|
-
it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
|
|
182
|
-
const scenarios = buildScenarios();
|
|
183
|
-
expect(scenarios).toHaveLength(96);
|
|
184
|
-
|
|
185
|
-
for (const scenario of scenarios) {
|
|
186
|
-
const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
|
|
187
|
-
const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
|
|
188
|
-
|
|
189
|
-
expectPlanShape(plan, stressOpts);
|
|
190
|
-
expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
|
|
191
|
-
expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
|
|
192
|
-
if (!plan.caught) {
|
|
193
|
-
expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
|
|
194
|
-
}
|
|
195
|
-
}
|
|
196
|
-
}, 15_000);
|
|
197
|
-
});
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import type { Position } from '../../sdk/types.js';
|
|
3
|
+
import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
|
|
4
|
+
import { planEscape, type EscapeOptions } from './escape-planner.js';
|
|
5
|
+
import { loadWalkableGrid } from './walkable-grid.js';
|
|
6
|
+
|
|
7
|
+
const grid = loadWalkableGrid();
|
|
8
|
+
const sampleCells = collectWalkableCells(3);
|
|
9
|
+
|
|
10
|
+
const stressOpts = {
|
|
11
|
+
steps: 4,
|
|
12
|
+
stepDist: 144,
|
|
13
|
+
killRange: 80,
|
|
14
|
+
beamWidth: 6,
|
|
15
|
+
fieldRadius: 720,
|
|
16
|
+
directions: 12,
|
|
17
|
+
} satisfies EscapeOptions;
|
|
18
|
+
|
|
19
|
+
interface Scenario {
|
|
20
|
+
name: string;
|
|
21
|
+
shrimp: Position;
|
|
22
|
+
crabs: Position[];
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
function collectWalkableCells(stride: number): number[] {
|
|
26
|
+
const cells: number[] = [];
|
|
27
|
+
for (let ty = 0; ty < grid.height; ty += stride) {
|
|
28
|
+
for (let tx = 0; tx < grid.width; tx += stride) {
|
|
29
|
+
const cell = ty * grid.width + tx;
|
|
30
|
+
if (grid.isWalkableCell(cell)) cells.push(cell);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
return cells;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function makeRng(seed: number): () => number {
|
|
37
|
+
let state = seed >>> 0;
|
|
38
|
+
return () => {
|
|
39
|
+
state = (state * 1664525 + 1013904223) >>> 0;
|
|
40
|
+
return state / 0x100000000;
|
|
41
|
+
};
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function randomCell(rng: () => number): number {
|
|
45
|
+
return sampleCells[Math.floor(rng() * sampleCells.length)];
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
function toCell(pos: Position): number {
|
|
49
|
+
return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
function expectWalkablePosition(pos: Position): void {
|
|
53
|
+
const cell = toCell(pos);
|
|
54
|
+
expect(cell).toBeGreaterThanOrEqual(0);
|
|
55
|
+
expect(grid.isWalkableCell(cell)).toBe(true);
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
|
|
59
|
+
const calc = new FieldCalculator(grid);
|
|
60
|
+
const maxUnits = Math.round(maxPx * UNITS_PER_PX);
|
|
61
|
+
const minUnits = Math.round(minPx * UNITS_PER_PX);
|
|
62
|
+
const field = calc.compute(source, maxUnits, maxUnits, 8);
|
|
63
|
+
const start = Math.floor(rng() * sampleCells.length);
|
|
64
|
+
const cells: number[] = [];
|
|
65
|
+
|
|
66
|
+
for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
|
|
67
|
+
const cell = sampleCells[(start + i) % sampleCells.length];
|
|
68
|
+
const dist = field.distOf(cell);
|
|
69
|
+
if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
return cells;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function buildScenarios(): Scenario[] {
|
|
76
|
+
const rng = makeRng(0xdecafbad);
|
|
77
|
+
const scenarios: Scenario[] = [];
|
|
78
|
+
|
|
79
|
+
for (let i = 0; i < 48; i++) {
|
|
80
|
+
const crabCount = 1 + Math.floor(rng() * 4);
|
|
81
|
+
scenarios.push({
|
|
82
|
+
name: `global-${i}`,
|
|
83
|
+
shrimp: grid.cellToWorld(randomCell(rng)),
|
|
84
|
+
crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
|
|
85
|
+
});
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
let localCount = 0;
|
|
89
|
+
for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
|
|
90
|
+
const source = randomCell(rng);
|
|
91
|
+
const near = nearbyCells(source, 88, 360, rng, 32);
|
|
92
|
+
if (near.length < 4) continue;
|
|
93
|
+
|
|
94
|
+
const crabCount = 1 + (localCount % 4);
|
|
95
|
+
const crabs: Position[] = [];
|
|
96
|
+
for (let i = 0; i < crabCount; i++) {
|
|
97
|
+
const index = Math.floor(((i + 0.5) * near.length) / crabCount);
|
|
98
|
+
crabs.push(grid.cellToWorld(near[index]));
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
scenarios.push({
|
|
102
|
+
name: `local-${localCount}`,
|
|
103
|
+
shrimp: grid.cellToWorld(source),
|
|
104
|
+
crabs,
|
|
105
|
+
});
|
|
106
|
+
localCount++;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
expect(localCount).toBe(48);
|
|
110
|
+
return scenarios;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
function replayPlan(
|
|
114
|
+
shrimp: Position,
|
|
115
|
+
crabs: Position[],
|
|
116
|
+
path: Position[],
|
|
117
|
+
opts: typeof stressOpts,
|
|
118
|
+
): { minCrabDistance: number; finalCell: number } {
|
|
119
|
+
const calc = new FieldCalculator(grid);
|
|
120
|
+
const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
|
|
121
|
+
const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
|
|
122
|
+
let shrimpCell = toCell(shrimp);
|
|
123
|
+
let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
|
|
124
|
+
|
|
125
|
+
for (const waypoint of path) {
|
|
126
|
+
const nextCell = toCell(waypoint);
|
|
127
|
+
const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
|
|
128
|
+
const moveUnits = field.distOf(nextCell);
|
|
129
|
+
expect(moveUnits).toBeLessThanOrEqual(stepUnits);
|
|
130
|
+
crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
|
|
131
|
+
shrimpCell = nextCell;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
|
|
135
|
+
const minUnits =
|
|
136
|
+
crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
|
|
137
|
+
return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
|
|
141
|
+
expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
|
|
142
|
+
expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
|
|
143
|
+
expect(plan.path).toHaveLength(plan.survivedSteps);
|
|
144
|
+
expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
|
|
145
|
+
expectWalkablePosition(plan.target);
|
|
146
|
+
for (const waypoint of plan.path) expectWalkablePosition(waypoint);
|
|
147
|
+
|
|
148
|
+
if (plan.survivedSteps > 0) {
|
|
149
|
+
expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
|
|
150
|
+
}
|
|
151
|
+
if (plan.caught) {
|
|
152
|
+
expect(plan.survivedSteps).toBeLessThan(opts.steps);
|
|
153
|
+
} else {
|
|
154
|
+
expect(plan.survivedSteps).toBe(opts.steps);
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
describe('planEscape', () => {
|
|
159
|
+
it('plans a full horizon with infinite safety when there are no crabs', () => {
|
|
160
|
+
const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
|
|
161
|
+
const plan = planEscape(start, [], stressOpts);
|
|
162
|
+
|
|
163
|
+
expect(plan.caught).toBe(false);
|
|
164
|
+
expect(plan.survivedSteps).toBe(stressOpts.steps);
|
|
165
|
+
expect(plan.path).toHaveLength(stressOpts.steps);
|
|
166
|
+
expect(plan.minCrabDistance).toBe(Infinity);
|
|
167
|
+
expectPlanShape(plan, stressOpts);
|
|
168
|
+
});
|
|
169
|
+
|
|
170
|
+
it('reports no survived step when crabs already occupy the shrimp tile', () => {
|
|
171
|
+
const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
|
|
172
|
+
const plan = planEscape(start, [start, start, start, start], stressOpts);
|
|
173
|
+
|
|
174
|
+
expect(plan.caught).toBe(true);
|
|
175
|
+
expect(plan.survivedSteps).toBe(0);
|
|
176
|
+
expect(plan.path).toEqual([]);
|
|
177
|
+
expect(plan.minCrabDistance).toBe(0);
|
|
178
|
+
expectPlanShape(plan, stressOpts);
|
|
179
|
+
});
|
|
180
|
+
|
|
181
|
+
it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
|
|
182
|
+
const scenarios = buildScenarios();
|
|
183
|
+
expect(scenarios).toHaveLength(96);
|
|
184
|
+
|
|
185
|
+
for (const scenario of scenarios) {
|
|
186
|
+
const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
|
|
187
|
+
const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
|
|
188
|
+
|
|
189
|
+
expectPlanShape(plan, stressOpts);
|
|
190
|
+
expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
|
|
191
|
+
expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
|
|
192
|
+
if (!plan.caught) {
|
|
193
|
+
expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
}, 15_000);
|
|
197
|
+
});
|