@myclaw163/clawclaw-cli 0.6.74 → 0.6.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -377
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -246
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -155
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -221
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -119
  106. package/src/pipeline/player-projection.ts +370 -380
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,270 +1,270 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- name: 'test-custom-module',
77
- description: 'Internal test strategy for CustomModule verification.',
78
- create() {
79
- return new TestCustomModuleStrategy();
80
- },
81
- };
82
-
83
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
84
-
85
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
86
- return {
87
- taskData: [],
88
- emergency: null,
89
- taskLocalBlockedUntil: 0,
90
- reportCorpseTarget: null,
91
- reportBlockedUntil: 0,
92
- notifications: [],
93
- lastProgressNotifyAt: 0,
94
- teammates: new Set(),
95
- alarmDone: false,
96
- rooms: [],
97
- playerNamesBySeat: {},
98
- forcePatrolAdvance: false,
99
- blockedMoveTarget: null,
100
- mySeat: 1,
101
- speechNotifications: [],
102
- agentAlerts: [],
103
- knowledge: emptyKnowledgeView(),
104
- ...overrides,
105
- };
106
- }
107
-
108
- describe('CustomModule interface', () => {
109
- describe('TestCustomModule lifecycle', () => {
110
- it('processEvents receives events, tick, and state', () => {
111
- const mod = new TestCustomModule();
112
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
113
-
114
- mod.processEvents(events, 42, FAKE_STATE);
115
-
116
- expect(mod.processEventsCalled).toBe(1);
117
- expect(mod.lastTick).toBe(42);
118
- expect(mod.lastEventCount).toBe(2);
119
- expect(mod.lastState).toBe(FAKE_STATE);
120
- });
121
-
122
- it('afterDecide receives and can modify decisions', () => {
123
- const mod = new TestCustomModule();
124
- const decisions = [makeMoveDecision(), makeKillDecision()];
125
-
126
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
127
-
128
- expect(mod.afterDecideCalled).toBe(1);
129
- expect(result).toEqual(decisions);
130
- });
131
-
132
- it('onMeetingResume is callable', () => {
133
- const mod = new TestCustomModule();
134
- mod.onMeetingResume();
135
- mod.onMeetingResume();
136
- expect(mod.onMeetingResumeCalled).toBe(2);
137
- });
138
-
139
- it('onMapLoaded receives raw rooms', () => {
140
- const mod = new TestCustomModule();
141
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
142
-
143
- mod.onMapLoaded(rooms);
144
-
145
- expect(mod.onMapLoadedCalled).toBe(1);
146
- expect(mod.lastRooms).toEqual(rooms);
147
- });
148
- });
149
-
150
- describe('Strategy.customModules()', () => {
151
- it('test strategy returns modules via customModules()', () => {
152
- const strat = testEntry.create();
153
- expect(strat.customModules).toBeDefined();
154
-
155
- const modules = strat.customModules!();
156
- expect(modules).toHaveLength(1);
157
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
158
- });
159
-
160
- it('customModules() returns the same instance on repeated calls', () => {
161
- const strat = testEntry.create();
162
- const a = strat.customModules!();
163
- const b = strat.customModules!();
164
- expect(a[0]).toBe(b[0]);
165
- });
166
- });
167
-
168
- describe('Strategy-loop lifecycle simulation', () => {
169
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
170
- const strat = testEntry.create();
171
- const modules = strat.customModules!();
172
- const mod = modules[0] as TestCustomModule;
173
- const ctx = makeCtx();
174
-
175
- // Simulate 3 ticks: processEvents then afterDecide
176
- for (let tick = 1; tick <= 3; tick++) {
177
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
178
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
179
- }
180
- expect(mod.processEventsCalled).toBe(3);
181
- expect(mod.afterDecideCalled).toBe(3);
182
- expect(mod.lastTick).toBe(3);
183
-
184
- // Simulate map load
185
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
186
- expect(mod.onMapLoadedCalled).toBe(1);
187
-
188
- // Simulate meeting end
189
- mod.onMeetingResume?.();
190
- expect(mod.onMeetingResumeCalled).toBe(1);
191
-
192
- // Post-meeting tick
193
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
194
- mod.afterDecide([], FAKE_STATE, ctx);
195
- expect(mod.processEventsCalled).toBe(4);
196
- expect(mod.afterDecideCalled).toBe(4);
197
- });
198
- });
199
-
200
- describe('afterDecide pipeline', () => {
201
- it('module can filter decisions (chained)', () => {
202
- const mod = new SuppressMoveModule();
203
- const decisions = [makeKillDecision(), makeMoveDecision()];
204
-
205
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
206
-
207
- expect(result).toHaveLength(1);
208
- expect(result[0].action.type).toBe('kill');
209
- });
210
-
211
- it('multiple modules chain by registration order', () => {
212
- const mod1 = new TestCustomModule();
213
- const mod2 = new SuppressMoveModule();
214
- const modules: CustomModule[] = [mod1, mod2];
215
- const ctx = makeCtx();
216
-
217
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
218
- for (const mod of modules) {
219
- if (mod.afterDecide) {
220
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
221
- }
222
- }
223
-
224
- // mod1 saw both decisions, mod2 filtered out move
225
- expect(mod1.lastDecisions).toHaveLength(2);
226
- expect(decisions).toHaveLength(1);
227
- expect(decisions[0].action.type).toBe('kill');
228
- });
229
-
230
- it('module without afterDecide is skipped', () => {
231
- const minimal: CustomModule = {
232
- processEvents(_events, _tick) {},
233
- };
234
- const decisions = [makeMoveDecision()];
235
- const ctx = makeCtx();
236
-
237
- // afterDecide is optional — strategy-loop skips if undefined
238
- const result = minimal.afterDecide
239
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
240
- : decisions;
241
-
242
- expect(result).toBe(decisions);
243
- });
244
- });
245
-
246
- describe('CustomModule type conformance', () => {
247
- it('module with only processEvents satisfies CustomModule', () => {
248
- const minimal: CustomModule = {
249
- processEvents(_events, _tick) {},
250
- };
251
- expect(minimal.processEvents).toBeDefined();
252
- expect(minimal.afterDecide).toBeUndefined();
253
- expect(minimal.onMeetingResume).toBeUndefined();
254
- expect(minimal.onMapLoaded).toBeUndefined();
255
- });
256
-
257
- it('module with all hooks satisfies CustomModule', () => {
258
- const full: CustomModule = {
259
- processEvents(_events, _tick) {},
260
- afterDecide(d, _state, _ctx) { return d; },
261
- onMeetingResume() {},
262
- onMapLoaded(_rooms) {},
263
- };
264
- expect(full.processEvents).toBeDefined();
265
- expect(full.afterDecide).toBeDefined();
266
- expect(full.onMeetingResume).toBeDefined();
267
- expect(full.onMapLoaded).toBeDefined();
268
- });
269
- });
270
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ name: 'test-custom-module',
77
+ description: 'Internal test strategy for CustomModule verification.',
78
+ create() {
79
+ return new TestCustomModuleStrategy();
80
+ },
81
+ };
82
+
83
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
84
+
85
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
86
+ return {
87
+ taskData: [],
88
+ emergency: null,
89
+ taskLocalBlockedUntil: 0,
90
+ reportCorpseTarget: null,
91
+ reportBlockedUntil: 0,
92
+ notifications: [],
93
+ lastProgressNotifyAt: 0,
94
+ teammates: new Set(),
95
+ alarmDone: false,
96
+ rooms: [],
97
+ playerNamesBySeat: {},
98
+ forcePatrolAdvance: false,
99
+ blockedMoveTarget: null,
100
+ mySeat: 1,
101
+ speechNotifications: [],
102
+ agentAlerts: [],
103
+ knowledge: emptyKnowledgeView(),
104
+ ...overrides,
105
+ };
106
+ }
107
+
108
+ describe('CustomModule interface', () => {
109
+ describe('TestCustomModule lifecycle', () => {
110
+ it('processEvents receives events, tick, and state', () => {
111
+ const mod = new TestCustomModule();
112
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
113
+
114
+ mod.processEvents(events, 42, FAKE_STATE);
115
+
116
+ expect(mod.processEventsCalled).toBe(1);
117
+ expect(mod.lastTick).toBe(42);
118
+ expect(mod.lastEventCount).toBe(2);
119
+ expect(mod.lastState).toBe(FAKE_STATE);
120
+ });
121
+
122
+ it('afterDecide receives and can modify decisions', () => {
123
+ const mod = new TestCustomModule();
124
+ const decisions = [makeMoveDecision(), makeKillDecision()];
125
+
126
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
127
+
128
+ expect(mod.afterDecideCalled).toBe(1);
129
+ expect(result).toEqual(decisions);
130
+ });
131
+
132
+ it('onMeetingResume is callable', () => {
133
+ const mod = new TestCustomModule();
134
+ mod.onMeetingResume();
135
+ mod.onMeetingResume();
136
+ expect(mod.onMeetingResumeCalled).toBe(2);
137
+ });
138
+
139
+ it('onMapLoaded receives raw rooms', () => {
140
+ const mod = new TestCustomModule();
141
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
142
+
143
+ mod.onMapLoaded(rooms);
144
+
145
+ expect(mod.onMapLoadedCalled).toBe(1);
146
+ expect(mod.lastRooms).toEqual(rooms);
147
+ });
148
+ });
149
+
150
+ describe('Strategy.customModules()', () => {
151
+ it('test strategy returns modules via customModules()', () => {
152
+ const strat = testEntry.create();
153
+ expect(strat.customModules).toBeDefined();
154
+
155
+ const modules = strat.customModules!();
156
+ expect(modules).toHaveLength(1);
157
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
158
+ });
159
+
160
+ it('customModules() returns the same instance on repeated calls', () => {
161
+ const strat = testEntry.create();
162
+ const a = strat.customModules!();
163
+ const b = strat.customModules!();
164
+ expect(a[0]).toBe(b[0]);
165
+ });
166
+ });
167
+
168
+ describe('Strategy-loop lifecycle simulation', () => {
169
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
170
+ const strat = testEntry.create();
171
+ const modules = strat.customModules!();
172
+ const mod = modules[0] as TestCustomModule;
173
+ const ctx = makeCtx();
174
+
175
+ // Simulate 3 ticks: processEvents then afterDecide
176
+ for (let tick = 1; tick <= 3; tick++) {
177
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
178
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
179
+ }
180
+ expect(mod.processEventsCalled).toBe(3);
181
+ expect(mod.afterDecideCalled).toBe(3);
182
+ expect(mod.lastTick).toBe(3);
183
+
184
+ // Simulate map load
185
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
186
+ expect(mod.onMapLoadedCalled).toBe(1);
187
+
188
+ // Simulate meeting end
189
+ mod.onMeetingResume?.();
190
+ expect(mod.onMeetingResumeCalled).toBe(1);
191
+
192
+ // Post-meeting tick
193
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
194
+ mod.afterDecide([], FAKE_STATE, ctx);
195
+ expect(mod.processEventsCalled).toBe(4);
196
+ expect(mod.afterDecideCalled).toBe(4);
197
+ });
198
+ });
199
+
200
+ describe('afterDecide pipeline', () => {
201
+ it('module can filter decisions (chained)', () => {
202
+ const mod = new SuppressMoveModule();
203
+ const decisions = [makeKillDecision(), makeMoveDecision()];
204
+
205
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
206
+
207
+ expect(result).toHaveLength(1);
208
+ expect(result[0].action.type).toBe('kill');
209
+ });
210
+
211
+ it('multiple modules chain by registration order', () => {
212
+ const mod1 = new TestCustomModule();
213
+ const mod2 = new SuppressMoveModule();
214
+ const modules: CustomModule[] = [mod1, mod2];
215
+ const ctx = makeCtx();
216
+
217
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
218
+ for (const mod of modules) {
219
+ if (mod.afterDecide) {
220
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
221
+ }
222
+ }
223
+
224
+ // mod1 saw both decisions, mod2 filtered out move
225
+ expect(mod1.lastDecisions).toHaveLength(2);
226
+ expect(decisions).toHaveLength(1);
227
+ expect(decisions[0].action.type).toBe('kill');
228
+ });
229
+
230
+ it('module without afterDecide is skipped', () => {
231
+ const minimal: CustomModule = {
232
+ processEvents(_events, _tick) {},
233
+ };
234
+ const decisions = [makeMoveDecision()];
235
+ const ctx = makeCtx();
236
+
237
+ // afterDecide is optional — strategy-loop skips if undefined
238
+ const result = minimal.afterDecide
239
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
240
+ : decisions;
241
+
242
+ expect(result).toBe(decisions);
243
+ });
244
+ });
245
+
246
+ describe('CustomModule type conformance', () => {
247
+ it('module with only processEvents satisfies CustomModule', () => {
248
+ const minimal: CustomModule = {
249
+ processEvents(_events, _tick) {},
250
+ };
251
+ expect(minimal.processEvents).toBeDefined();
252
+ expect(minimal.afterDecide).toBeUndefined();
253
+ expect(minimal.onMeetingResume).toBeUndefined();
254
+ expect(minimal.onMapLoaded).toBeUndefined();
255
+ });
256
+
257
+ it('module with all hooks satisfies CustomModule', () => {
258
+ const full: CustomModule = {
259
+ processEvents(_events, _tick) {},
260
+ afterDecide(d, _state, _ctx) { return d; },
261
+ onMeetingResume() {},
262
+ onMapLoaded(_rooms) {},
263
+ };
264
+ expect(full.processEvents).toBeDefined();
265
+ expect(full.afterDecide).toBeDefined();
266
+ expect(full.onMeetingResume).toBeDefined();
267
+ expect(full.onMapLoaded).toBeDefined();
268
+ });
269
+ });
270
+ });
@@ -1,17 +1,17 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- name: '盯人',
9
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
10
- create(args?: string[]) {
11
- const targets = args ? parseTargetArgs(args) : [];
12
- if (targets.length === 0) {
13
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
14
- }
15
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
16
- },
17
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ name: '盯人',
9
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
10
+ create(args?: string[]) {
11
+ const targets = args ? parseTargetArgs(args) : [];
12
+ if (targets.length === 0) {
13
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
14
+ }
15
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
16
+ },
17
+ };