@myclaw163/clawclaw-cli 0.6.74 → 0.6.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -377
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -246
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -155
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -221
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -119
  106. package/src/pipeline/player-projection.ts +370 -380
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,573 +1,573 @@
1
- import { Command } from 'commander';
2
- import { EventStore } from '../pipeline/event-store.js';
3
- import {
4
- PlayerHistoryStore,
5
- type FramePlayer,
6
- type LobsterTaskPoint,
7
- type PlayerHistoryData,
8
- type VisibleFrame,
9
- } from '../perception/player-history-store.js';
10
-
11
- type HistoryKind = 'stay' | 'last_appear' | 'rooms_seen';
12
-
13
- const KINDS = new Set<HistoryKind>(['stay', 'last_appear', 'rooms_seen']);
14
- const STOP_MIN_SECS = 2;
15
- const TASK_DONE_RADIUS = 15;
16
- const DIR_MIN_MOVE = 6;
17
-
18
- interface PlayerPoint {
19
- frame: VisibleFrame;
20
- pos: FramePlayer;
21
- }
22
-
23
- function round1(value: number): number {
24
- return Math.round(value * 10) / 10;
25
- }
26
-
27
- function dist(a: { x: number; y: number }, b: { x: number; y: number }): number {
28
- return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
29
- }
30
-
31
- function ageSecs(time: string, now: number): number {
32
- const ms = Date.parse(time);
33
- if (!Number.isFinite(ms)) return 0;
34
- return Math.max(0, round1((now - ms) / 1000));
35
- }
36
-
37
- function durationSecs(start: string, end: string): number {
38
- const startMs = Date.parse(start);
39
- const endMs = Date.parse(end);
40
- if (!Number.isFinite(startMs) || !Number.isFinite(endMs)) return 0;
41
- return Math.max(0, round1((endMs - startMs) / 1000));
42
- }
43
-
44
- function splitSelectors(values: string[]): string[] {
45
- return values
46
- .flatMap((value) => String(value).split(','))
47
- .map((value) => value.trim())
48
- .filter(Boolean);
49
- }
50
-
51
- function knownPlayerNames(data: PlayerHistoryData): string[] {
52
- const names = new Set<string>(Object.keys(data.seats ?? {}));
53
- for (const frame of data.visible_frames ?? []) {
54
- for (const name of Object.keys(frame.players ?? {})) names.add(name);
55
- }
56
- return Array.from(names).sort((a, b) => a.localeCompare(b));
57
- }
58
-
59
- function resolvePlayers(data: PlayerHistoryData, selectors: string[]): { players?: string[]; error?: Record<string, any> } {
60
- const names = knownPlayerNames(data);
61
- if (selectors.length === 0) {
62
- return { error: { code: 'missing_player_id', message: 'Provide a player id/name, list, or all.' } };
63
- }
64
- if (selectors.some((selector) => selector.toLowerCase() === 'all')) return { players: names };
65
-
66
- const resolved: string[] = [];
67
- for (const selector of selectors) {
68
- const seatMatch = selector.match(/^seat:(\d+)$/i);
69
- const seat = seatMatch ? Number(seatMatch[1]) : /^\d+$/.test(selector) ? Number(selector) : null;
70
- let matches: string[] = [];
71
- if (seat != null) {
72
- matches = names.filter((name) => data.seats?.[name] === seat);
73
- } else {
74
- matches = names.filter((name) => name === selector);
75
- if (matches.length === 0) matches = names.filter((name) => name.startsWith(selector));
76
- if (matches.length === 0) matches = names.filter((name) => name.toLowerCase().includes(selector.toLowerCase()));
77
- }
78
- if (matches.length === 0) {
79
- return { error: { code: 'not_found', selector, known_players: names } };
80
- }
81
- if (matches.length > 1) {
82
- return { error: { code: 'ambiguous', selector, candidates: matches } };
83
- }
84
- if (!resolved.includes(matches[0])) resolved.push(matches[0]);
85
- }
86
- return { players: resolved };
87
- }
88
-
89
- function pointsForPlayer(frames: VisibleFrame[], player: string): PlayerPoint[] {
90
- const points: PlayerPoint[] = [];
91
- for (const frame of frames) {
92
- const pos = frame.players?.[player];
93
- if (pos) points.push({ frame, pos });
94
- }
95
- return points;
96
- }
97
-
98
- function continuousRuns(points: PlayerPoint[]): PlayerPoint[][] {
99
- const runs: PlayerPoint[][] = [];
100
- let current: PlayerPoint[] = [];
101
- for (const point of points) {
102
- const prev = current[current.length - 1];
103
- if (!prev || point.frame.tick === prev.frame.tick + 1) {
104
- current.push(point);
105
- } else {
106
- if (current.length > 0) runs.push(current);
107
- current = [point];
108
- }
109
- }
110
- if (current.length > 0) runs.push(current);
111
- return runs;
112
- }
113
-
114
- function centroid(points: PlayerPoint[]): { x: number; y: number } {
115
- const sum = points.reduce((acc, point) => ({ x: acc.x + point.pos.x, y: acc.y + point.pos.y }), { x: 0, y: 0 });
116
- return { x: sum.x / points.length, y: sum.y / points.length };
117
- }
118
-
119
- function mostCommonRoom(points: PlayerPoint[]): string | undefined {
120
- const counts = new Map<string, number>();
121
- for (const point of points) {
122
- if (!point.pos.room) continue;
123
- counts.set(point.pos.room, (counts.get(point.pos.room) ?? 0) + 1);
124
- }
125
- return Array.from(counts.entries()).sort((a, b) => b[1] - a[1])[0]?.[0];
126
- }
127
-
128
- function nearTask(tasks: LobsterTaskPoint[], point: { x: number; y: number }): string | null {
129
- let best: { task: LobsterTaskPoint; distance: number } | null = null;
130
- for (const task of tasks) {
131
- const distance = dist(point, task);
132
- if (distance > TASK_DONE_RADIUS) continue;
133
- if (!best || distance < best.distance) best = { task, distance };
134
- }
135
- return best?.task.name ?? null;
136
- }
137
-
138
- function stayKey(data: PlayerHistoryData, point: PlayerPoint): string {
139
- const task = nearTask(data.lobster_tasks, point.pos);
140
- if (task) return `task:${task}`;
141
- return `pos:${point.pos.x},${point.pos.y}`;
142
- }
143
-
144
- function buildStayResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
145
- const stays: Record<string, any>[] = [];
146
- for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
147
- let segment: PlayerPoint[] = [];
148
- let segmentKey: string | null = null;
149
- for (const point of run) {
150
- const key = stayKey(data, point);
151
- if (segment.length === 0 || key === segmentKey) {
152
- segment.push(point);
153
- segmentKey = key;
154
- } else {
155
- appendStay(stays, segment, data.lobster_tasks, now);
156
- segment = [point];
157
- segmentKey = key;
158
- }
159
- }
160
- appendStay(stays, segment, data.lobster_tasks, now);
161
- }
162
- stays.sort((a, b) => a.to_ago - b.to_ago);
163
- return {
164
- player,
165
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
166
- stays,
167
- };
168
- }
169
-
170
- function appendStay(out: Record<string, any>[], segment: PlayerPoint[], tasks: LobsterTaskPoint[], now: number): void {
171
- if (segment.length < 2) return;
172
- const first = segment[0];
173
- const last = segment[segment.length - 1];
174
- const secs = durationSecs(first.frame.time, last.frame.time);
175
- if (secs < STOP_MIN_SECS) return;
176
- const center = centroid(segment);
177
- const room = mostCommonRoom(segment);
178
- out.push({
179
- from_ago: ageSecs(first.frame.time, now),
180
- to_ago: ageSecs(last.frame.time, now),
181
- secs,
182
- room,
183
- x: round1(center.x),
184
- y: round1(center.y),
185
- pos: `${round1(center.x)},${round1(center.y)}`,
186
- near_task: nearTask(tasks, center),
187
- });
188
- }
189
-
190
- function direction(from: { x: number; y: number }, to: { x: number; y: number }): string {
191
- const dx = to.x - from.x;
192
- const dy = to.y - from.y;
193
- if (Math.sqrt(dx ** 2 + dy ** 2) < DIR_MIN_MOVE) return 'stay';
194
- const horizontal = Math.abs(dx) >= DIR_MIN_MOVE / 2 ? (dx > 0 ? '右' : '左') : '';
195
- const vertical = Math.abs(dy) >= DIR_MIN_MOVE / 2 ? (dy > 0 ? '下' : '上') : '';
196
- return `${horizontal}${vertical}` || 'stay';
197
- }
198
-
199
- function buildLastAppearResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
200
- const runs = continuousRuns(pointsForPlayer(data.visible_frames, player));
201
- const latestFrame = data.visible_frames[data.visible_frames.length - 1];
202
- const lastRun = runs[runs.length - 1] ?? [];
203
- const last = lastRun[lastRun.length - 1];
204
- if (!last) {
205
- return {
206
- player,
207
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
208
- visible: false,
209
- ago: null,
210
- };
211
- }
212
-
213
- const previous = lastRun.length >= 2 ? lastRun[lastRun.length - 2] : last;
214
- return {
215
- player,
216
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
217
- visible: latestFrame?.players?.[player] != null,
218
- ago: ageSecs(last.frame.time, now),
219
- room: last.pos.room,
220
- x: round1(last.pos.x),
221
- y: round1(last.pos.y),
222
- dir: direction(previous.pos, last.pos),
223
- };
224
- }
225
-
226
- function buildRoomsSeenResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
227
- const rooms: Record<string, any>[] = [];
228
- for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
229
- let currentRoom = run[0]?.pos.room ?? 'unknown';
230
- let start = run[0];
231
- let previous = run[0];
232
- for (const point of run.slice(1)) {
233
- const room = point.pos.room ?? 'unknown';
234
- if (room !== currentRoom) {
235
- rooms.push(roomSegment(currentRoom, start, previous, now));
236
- currentRoom = room;
237
- start = point;
238
- }
239
- previous = point;
240
- }
241
- if (start && previous) rooms.push(roomSegment(currentRoom, start, previous, now));
242
- }
243
- rooms.sort((a, b) => a.to_ago - b.to_ago);
244
- return {
245
- player,
246
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
247
- rooms,
248
- };
249
- }
250
-
251
- function roomSegment(room: string, start: PlayerPoint, end: PlayerPoint, now: number): Record<string, any> {
252
- return {
253
- room,
254
- from_ago: ageSecs(start.frame.time, now),
255
- to_ago: ageSecs(end.frame.time, now),
256
- secs: durationSecs(start.frame.time, end.frame.time),
257
- };
258
- }
259
-
260
- interface MeetingRecord {
261
- round: number;
262
- start?: Record<string, any>;
263
- briefing?: Record<string, any>;
264
- states: Record<string, any>[];
265
- speechEvents: Record<string, any>[];
266
- voteEvents: Record<string, any>[];
267
- resultEvent?: Record<string, any>;
268
- ended?: Record<string, any>;
269
- interrupted?: boolean;
270
- }
271
-
272
- interface DeathInfo {
273
- type: 'found_in_meeting' | 'exiled';
274
- round: number;
275
- }
276
-
277
- function buildMeetingRecords(events: Record<string, any>[]): MeetingRecord[] {
278
- const meetings: MeetingRecord[] = [];
279
- let current: MeetingRecord | null = null;
280
-
281
- const finishCurrent = (interrupted = false) => {
282
- if (!current) return;
283
- current.interrupted = current.interrupted || interrupted;
284
- meetings.push(current);
285
- current = null;
286
- };
287
-
288
- for (const event of events) {
289
- if (event.type === 'meeting_start') {
290
- finishCurrent(true);
291
- current = {
292
- round: meetings.length + 1,
293
- start: event,
294
- states: [],
295
- speechEvents: [],
296
- voteEvents: [],
297
- };
298
- continue;
299
- }
300
- if (!current) continue;
301
-
302
- if (event.type === 'meeting_briefing') current.briefing = event;
303
- if (event.type === 'meeting_state' && (event.round == null || event.round === current.round)) current.states.push(event);
304
- if (event.type === 'speech' || event.type === 'speech_skipped' || event.type === 'speech_turn') current.speechEvents.push(event);
305
- if (event.type === 'vote_cast') current.voteEvents.push(event);
306
- if (event.type === 'exile' || event.type === 'no_exile') current.resultEvent = event;
307
- if (event.type === 'meeting_ended') {
308
- current.ended = event;
309
- finishCurrent(false);
310
- continue;
311
- }
312
- if (event.type === 'game_over') {
313
- finishCurrent(true);
314
- }
315
- }
316
- finishCurrent(false);
317
- return meetings;
318
- }
319
-
320
- function latestMeetingState(record: MeetingRecord): Record<string, any> | undefined {
321
- return record.states[record.states.length - 1];
322
- }
323
-
324
- function meetingVotes(record: MeetingRecord): Record<string, string> {
325
- const resultVotes = record.resultEvent?.votes;
326
- if (resultVotes && typeof resultVotes === 'object' && !Array.isArray(resultVotes)) {
327
- return resultVotes as Record<string, string>;
328
- }
329
- const votes: Record<string, string> = {};
330
- for (const vote of record.voteEvents) {
331
- if (typeof vote.actor_name === 'string' && typeof vote.target === 'string') votes[vote.actor_name] = vote.target;
332
- }
333
- return votes;
334
- }
335
-
336
- function exiledPlayer(record: MeetingRecord): string | null {
337
- if (record.ended?.result === 'exiled' && typeof record.ended.result_target === 'string') return record.ended.result_target;
338
- if (record.resultEvent?.type === 'exile' && typeof record.resultEvent.actor_name === 'string') return record.resultEvent.actor_name;
339
- return null;
340
- }
341
-
342
- function meetingState(record: MeetingRecord): string {
343
- if (record.ended) return 'ended';
344
- const subPhase = latestMeetingState(record)?.sub_phase;
345
- if (typeof subPhase === 'string' && subPhase.length > 0) return subPhase;
346
- if (record.interrupted) return 'interrupted_or_missing_end';
347
- return 'interrupted_or_missing_end';
348
- }
349
-
350
- function meetingAllSeats(record: MeetingRecord): Array<{ name: string; seat: number }> {
351
- const allSeats = record.briefing?.all_seats;
352
- if (!Array.isArray(allSeats)) return [];
353
- return allSeats
354
- .filter((player: any) => typeof player?.name === 'string' && Number.isFinite(player.seat))
355
- .map((player: any) => ({ name: player.name, seat: player.seat }))
356
- .sort((a, b) => a.seat - b.seat);
357
- }
358
-
359
- function latestAlivePlayers(record: MeetingRecord): Set<string> | null {
360
- for (let i = record.states.length - 1; i >= 0; i--) {
361
- const alive = record.states[i].alive_players;
362
- if (Array.isArray(alive)) return new Set(alive.filter((name: any) => typeof name === 'string'));
363
- }
364
- return null;
365
- }
366
-
367
- function collectSpeechOrder(record: MeetingRecord): string[] {
368
- for (const state of record.states) {
369
- if (Array.isArray(state.speech_order)) {
370
- return state.speech_order.filter((name: any) => typeof name === 'string');
371
- }
372
- }
373
- const order: string[] = [];
374
- for (const event of record.speechEvents) {
375
- const speaker = event.actor_name;
376
- if (typeof speaker === 'string' && !order.includes(speaker)) order.push(speaker);
377
- }
378
- return order;
379
- }
380
-
381
- function meetingSpeeches(record: MeetingRecord): Array<{ speaker: string; text: string; skipped: boolean }> {
382
- const order = collectSpeechOrder(record);
383
- const texts = new Map<string, string>();
384
- const skipped = new Set<string>();
385
- const seen = new Set<string>();
386
-
387
- for (const state of record.states) {
388
- const stateSpeeches = state.speeches;
389
- if (stateSpeeches && typeof stateSpeeches === 'object' && !Array.isArray(stateSpeeches)) {
390
- for (const [speaker, text] of Object.entries(stateSpeeches)) {
391
- if (typeof speaker !== 'string') continue;
392
- texts.set(speaker, typeof text === 'string' ? text : '');
393
- seen.add(speaker);
394
- }
395
- }
396
- if (Array.isArray(state.speech_skipped)) {
397
- for (const speaker of state.speech_skipped) {
398
- if (typeof speaker !== 'string') continue;
399
- skipped.add(speaker);
400
- seen.add(speaker);
401
- }
402
- }
403
- }
404
-
405
- for (const event of record.speechEvents) {
406
- const speaker = event.actor_name;
407
- if (typeof speaker !== 'string') continue;
408
- if (event.type === 'speech') {
409
- texts.set(speaker, typeof event.text === 'string' ? event.text : '');
410
- seen.add(speaker);
411
- } else if (event.type === 'speech_skipped') {
412
- skipped.add(speaker);
413
- seen.add(speaker);
414
- }
415
- }
416
-
417
- const outputOrder = [...order, ...Array.from(seen).filter((speaker) => !order.includes(speaker))];
418
- return outputOrder
419
- .filter((speaker) => seen.has(speaker))
420
- .map((speaker) => ({
421
- speaker,
422
- text: texts.get(speaker) ?? '',
423
- skipped: skipped.has(speaker),
424
- }));
425
- }
426
-
427
- function applyMeetingDeaths(record: MeetingRecord, deaths: Map<string, DeathInfo>): void {
428
- const alive = latestAlivePlayers(record);
429
- if (alive) {
430
- for (const player of meetingAllSeats(record)) {
431
- if (!alive.has(player.name) && !deaths.has(player.name)) {
432
- deaths.set(player.name, { type: 'found_in_meeting', round: record.round });
433
- }
434
- }
435
- }
436
- const exiled = exiledPlayer(record);
437
- if (exiled) deaths.set(exiled, { type: 'exiled', round: record.round });
438
- }
439
-
440
- function meetingPlayers(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any>[] {
441
- return meetingAllSeats(record).map((player) => {
442
- const death = deaths.get(player.name) ?? null;
443
- return {
444
- name: player.name,
445
- seat: player.seat,
446
- status: death ? 'dead' : 'alive',
447
- death,
448
- };
449
- });
450
- }
451
-
452
- function meetingOutput(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any> {
453
- applyMeetingDeaths(record, deaths);
454
- return {
455
- round: record.round,
456
- tick: record.start?.tick ?? record.briefing?.tick ?? null,
457
- caller: record.start?.actor_name ?? record.briefing?.caller ?? latestMeetingState(record)?.caller ?? null,
458
- corpses_found: null,
459
- state: meetingState(record),
460
- exiled_player: exiledPlayer(record),
461
- players: meetingPlayers(record, deaths),
462
- votes: meetingVotes(record),
463
- speeches: meetingSpeeches(record),
464
- };
465
- }
466
-
467
- function allMeetingOutputs(records: MeetingRecord[]): Record<string, any>[] {
468
- const deaths = new Map<string, DeathInfo>();
469
- return records.map((record) => meetingOutput(record, deaths));
470
- }
471
-
472
- function createMeetingsCommand(): Command {
473
- return new Command('meetings')
474
- .description('Show meeting history')
475
- .argument('[round]', 'Meeting round number, starting from 1')
476
- .action((roundText?: string) => {
477
- const records = buildMeetingRecords(EventStore.forLatestGame().all());
478
- const outputs = allMeetingOutputs(records);
479
- if (roundText != null) {
480
- const round = Number(roundText);
481
- const record = Number.isInteger(round) && round > 0 ? outputs.find((meeting) => meeting.round === round) : null;
482
- if (!record) {
483
- console.log(JSON.stringify({
484
- error: {
485
- code: 'meeting_round_not_found',
486
- round: roundText,
487
- available_rounds: outputs.map((meeting) => meeting.round),
488
- },
489
- }, null, 2));
490
- return;
491
- }
492
- console.log(JSON.stringify(record, null, 2));
493
- return;
494
- }
495
- console.log(JSON.stringify({ meetings: outputs }, null, 2));
496
- });
497
- }
498
-
499
- function createPlayerHistorySubcommand(): Command {
500
- return new Command('player')
501
- .description('Show derived visible-player history')
502
- .argument('<kind>', 'stay | last_appear | rooms_seen')
503
- .argument('[player_id...]', 'Player name/seat/list, or all')
504
- .action(async (kind: string, playerArgs: string[]) => {
505
- if (!KINDS.has(kind as HistoryKind)) {
506
- console.log(JSON.stringify({ error: { code: 'invalid_kind', allowed: Array.from(KINDS) } }, null, 2));
507
- return;
508
- }
509
-
510
- const sessionPath = EventStore.latestSessionPath();
511
- if (!sessionPath) {
512
- console.log(JSON.stringify({
513
- kind,
514
- error: { code: 'no_game_events', message: 'No game events found. Join a game first.' },
515
- }, null, 2));
516
- return;
517
- }
518
- const data = PlayerHistoryStore.forSession(sessionPath).read();
519
- if (!data || !Array.isArray(data.visible_frames) || data.visible_frames.length === 0) {
520
- console.log(JSON.stringify({
521
- kind,
522
- error: {
523
- code: 'no_player_history',
524
- message: 'No player_spotted history yet. Join a game and wait for the game runtime to receive player_spotted events.',
525
- },
526
- }, null, 2));
527
- return;
528
- }
529
-
530
- const selectors = splitSelectors(playerArgs);
531
- const resolved = resolvePlayers(data, selectors);
532
- if (resolved.error) {
533
- console.log(JSON.stringify({ kind, error: resolved.error }, null, 2));
534
- return;
535
- }
536
-
537
- const now = Date.now();
538
- const players = resolved.players ?? [];
539
- const resultPlayers = players.map((player) => {
540
- if (kind === 'stay') return buildStayResult(data, player, now);
541
- if (kind === 'last_appear') return buildLastAppearResult(data, player, now);
542
- return buildRoomsSeenResult(data, player, now);
543
- });
544
-
545
- console.log(JSON.stringify({
546
- kind,
547
- time: new Date(now).toISOString(),
548
- players: resultPlayers,
549
- }, null, 2));
550
- });
551
- }
552
-
553
- export function createHistoryCommand(): Command {
554
- const history = new Command('history')
555
- .description('Show derived player and meeting history');
556
- history.addCommand(createPlayerHistorySubcommand());
557
- history.addCommand(createMeetingsCommand());
558
- return history;
559
- }
560
-
561
- export const playerHistoryCommandInternals = {
562
- direction,
563
- resolvePlayers,
564
- buildStayResult,
565
- buildLastAppearResult,
566
- buildRoomsSeenResult,
567
- };
568
-
569
- export const meetingHistoryCommandInternals = {
570
- buildMeetingRecords,
571
- allMeetingOutputs,
572
- meetingSpeeches,
573
- };
1
+ import { Command } from 'commander';
2
+ import { EventStore } from '../pipeline/event-store.js';
3
+ import {
4
+ PlayerHistoryStore,
5
+ type FramePlayer,
6
+ type LobsterTaskPoint,
7
+ type PlayerHistoryData,
8
+ type VisibleFrame,
9
+ } from '../perception/player-history-store.js';
10
+
11
+ type HistoryKind = 'stay' | 'last_appear' | 'rooms_seen';
12
+
13
+ const KINDS = new Set<HistoryKind>(['stay', 'last_appear', 'rooms_seen']);
14
+ const STOP_MIN_SECS = 2;
15
+ const TASK_DONE_RADIUS = 15;
16
+ const DIR_MIN_MOVE = 6;
17
+
18
+ interface PlayerPoint {
19
+ frame: VisibleFrame;
20
+ pos: FramePlayer;
21
+ }
22
+
23
+ function round1(value: number): number {
24
+ return Math.round(value * 10) / 10;
25
+ }
26
+
27
+ function dist(a: { x: number; y: number }, b: { x: number; y: number }): number {
28
+ return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
29
+ }
30
+
31
+ function ageSecs(time: string, now: number): number {
32
+ const ms = Date.parse(time);
33
+ if (!Number.isFinite(ms)) return 0;
34
+ return Math.max(0, round1((now - ms) / 1000));
35
+ }
36
+
37
+ function durationSecs(start: string, end: string): number {
38
+ const startMs = Date.parse(start);
39
+ const endMs = Date.parse(end);
40
+ if (!Number.isFinite(startMs) || !Number.isFinite(endMs)) return 0;
41
+ return Math.max(0, round1((endMs - startMs) / 1000));
42
+ }
43
+
44
+ function splitSelectors(values: string[]): string[] {
45
+ return values
46
+ .flatMap((value) => String(value).split(','))
47
+ .map((value) => value.trim())
48
+ .filter(Boolean);
49
+ }
50
+
51
+ function knownPlayerNames(data: PlayerHistoryData): string[] {
52
+ const names = new Set<string>(Object.keys(data.seats ?? {}));
53
+ for (const frame of data.visible_frames ?? []) {
54
+ for (const name of Object.keys(frame.players ?? {})) names.add(name);
55
+ }
56
+ return Array.from(names).sort((a, b) => a.localeCompare(b));
57
+ }
58
+
59
+ function resolvePlayers(data: PlayerHistoryData, selectors: string[]): { players?: string[]; error?: Record<string, any> } {
60
+ const names = knownPlayerNames(data);
61
+ if (selectors.length === 0) {
62
+ return { error: { code: 'missing_player_id', message: 'Provide a player id/name, list, or all.' } };
63
+ }
64
+ if (selectors.some((selector) => selector.toLowerCase() === 'all')) return { players: names };
65
+
66
+ const resolved: string[] = [];
67
+ for (const selector of selectors) {
68
+ const seatMatch = selector.match(/^seat:(\d+)$/i);
69
+ const seat = seatMatch ? Number(seatMatch[1]) : /^\d+$/.test(selector) ? Number(selector) : null;
70
+ let matches: string[] = [];
71
+ if (seat != null) {
72
+ matches = names.filter((name) => data.seats?.[name] === seat);
73
+ } else {
74
+ matches = names.filter((name) => name === selector);
75
+ if (matches.length === 0) matches = names.filter((name) => name.startsWith(selector));
76
+ if (matches.length === 0) matches = names.filter((name) => name.toLowerCase().includes(selector.toLowerCase()));
77
+ }
78
+ if (matches.length === 0) {
79
+ return { error: { code: 'not_found', selector, known_players: names } };
80
+ }
81
+ if (matches.length > 1) {
82
+ return { error: { code: 'ambiguous', selector, candidates: matches } };
83
+ }
84
+ if (!resolved.includes(matches[0])) resolved.push(matches[0]);
85
+ }
86
+ return { players: resolved };
87
+ }
88
+
89
+ function pointsForPlayer(frames: VisibleFrame[], player: string): PlayerPoint[] {
90
+ const points: PlayerPoint[] = [];
91
+ for (const frame of frames) {
92
+ const pos = frame.players?.[player];
93
+ if (pos) points.push({ frame, pos });
94
+ }
95
+ return points;
96
+ }
97
+
98
+ function continuousRuns(points: PlayerPoint[]): PlayerPoint[][] {
99
+ const runs: PlayerPoint[][] = [];
100
+ let current: PlayerPoint[] = [];
101
+ for (const point of points) {
102
+ const prev = current[current.length - 1];
103
+ if (!prev || point.frame.tick === prev.frame.tick + 1) {
104
+ current.push(point);
105
+ } else {
106
+ if (current.length > 0) runs.push(current);
107
+ current = [point];
108
+ }
109
+ }
110
+ if (current.length > 0) runs.push(current);
111
+ return runs;
112
+ }
113
+
114
+ function centroid(points: PlayerPoint[]): { x: number; y: number } {
115
+ const sum = points.reduce((acc, point) => ({ x: acc.x + point.pos.x, y: acc.y + point.pos.y }), { x: 0, y: 0 });
116
+ return { x: sum.x / points.length, y: sum.y / points.length };
117
+ }
118
+
119
+ function mostCommonRoom(points: PlayerPoint[]): string | undefined {
120
+ const counts = new Map<string, number>();
121
+ for (const point of points) {
122
+ if (!point.pos.room) continue;
123
+ counts.set(point.pos.room, (counts.get(point.pos.room) ?? 0) + 1);
124
+ }
125
+ return Array.from(counts.entries()).sort((a, b) => b[1] - a[1])[0]?.[0];
126
+ }
127
+
128
+ function nearTask(tasks: LobsterTaskPoint[], point: { x: number; y: number }): string | null {
129
+ let best: { task: LobsterTaskPoint; distance: number } | null = null;
130
+ for (const task of tasks) {
131
+ const distance = dist(point, task);
132
+ if (distance > TASK_DONE_RADIUS) continue;
133
+ if (!best || distance < best.distance) best = { task, distance };
134
+ }
135
+ return best?.task.name ?? null;
136
+ }
137
+
138
+ function stayKey(data: PlayerHistoryData, point: PlayerPoint): string {
139
+ const task = nearTask(data.lobster_tasks, point.pos);
140
+ if (task) return `task:${task}`;
141
+ return `pos:${point.pos.x},${point.pos.y}`;
142
+ }
143
+
144
+ function buildStayResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
145
+ const stays: Record<string, any>[] = [];
146
+ for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
147
+ let segment: PlayerPoint[] = [];
148
+ let segmentKey: string | null = null;
149
+ for (const point of run) {
150
+ const key = stayKey(data, point);
151
+ if (segment.length === 0 || key === segmentKey) {
152
+ segment.push(point);
153
+ segmentKey = key;
154
+ } else {
155
+ appendStay(stays, segment, data.lobster_tasks, now);
156
+ segment = [point];
157
+ segmentKey = key;
158
+ }
159
+ }
160
+ appendStay(stays, segment, data.lobster_tasks, now);
161
+ }
162
+ stays.sort((a, b) => a.to_ago - b.to_ago);
163
+ return {
164
+ player,
165
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
166
+ stays,
167
+ };
168
+ }
169
+
170
+ function appendStay(out: Record<string, any>[], segment: PlayerPoint[], tasks: LobsterTaskPoint[], now: number): void {
171
+ if (segment.length < 2) return;
172
+ const first = segment[0];
173
+ const last = segment[segment.length - 1];
174
+ const secs = durationSecs(first.frame.time, last.frame.time);
175
+ if (secs < STOP_MIN_SECS) return;
176
+ const center = centroid(segment);
177
+ const room = mostCommonRoom(segment);
178
+ out.push({
179
+ from_ago: ageSecs(first.frame.time, now),
180
+ to_ago: ageSecs(last.frame.time, now),
181
+ secs,
182
+ room,
183
+ x: round1(center.x),
184
+ y: round1(center.y),
185
+ pos: `${round1(center.x)},${round1(center.y)}`,
186
+ near_task: nearTask(tasks, center),
187
+ });
188
+ }
189
+
190
+ function direction(from: { x: number; y: number }, to: { x: number; y: number }): string {
191
+ const dx = to.x - from.x;
192
+ const dy = to.y - from.y;
193
+ if (Math.sqrt(dx ** 2 + dy ** 2) < DIR_MIN_MOVE) return 'stay';
194
+ const horizontal = Math.abs(dx) >= DIR_MIN_MOVE / 2 ? (dx > 0 ? '右' : '左') : '';
195
+ const vertical = Math.abs(dy) >= DIR_MIN_MOVE / 2 ? (dy > 0 ? '下' : '上') : '';
196
+ return `${horizontal}${vertical}` || 'stay';
197
+ }
198
+
199
+ function buildLastAppearResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
200
+ const runs = continuousRuns(pointsForPlayer(data.visible_frames, player));
201
+ const latestFrame = data.visible_frames[data.visible_frames.length - 1];
202
+ const lastRun = runs[runs.length - 1] ?? [];
203
+ const last = lastRun[lastRun.length - 1];
204
+ if (!last) {
205
+ return {
206
+ player,
207
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
208
+ visible: false,
209
+ ago: null,
210
+ };
211
+ }
212
+
213
+ const previous = lastRun.length >= 2 ? lastRun[lastRun.length - 2] : last;
214
+ return {
215
+ player,
216
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
217
+ visible: latestFrame?.players?.[player] != null,
218
+ ago: ageSecs(last.frame.time, now),
219
+ room: last.pos.room,
220
+ x: round1(last.pos.x),
221
+ y: round1(last.pos.y),
222
+ dir: direction(previous.pos, last.pos),
223
+ };
224
+ }
225
+
226
+ function buildRoomsSeenResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
227
+ const rooms: Record<string, any>[] = [];
228
+ for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
229
+ let currentRoom = run[0]?.pos.room ?? 'unknown';
230
+ let start = run[0];
231
+ let previous = run[0];
232
+ for (const point of run.slice(1)) {
233
+ const room = point.pos.room ?? 'unknown';
234
+ if (room !== currentRoom) {
235
+ rooms.push(roomSegment(currentRoom, start, previous, now));
236
+ currentRoom = room;
237
+ start = point;
238
+ }
239
+ previous = point;
240
+ }
241
+ if (start && previous) rooms.push(roomSegment(currentRoom, start, previous, now));
242
+ }
243
+ rooms.sort((a, b) => a.to_ago - b.to_ago);
244
+ return {
245
+ player,
246
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
247
+ rooms,
248
+ };
249
+ }
250
+
251
+ function roomSegment(room: string, start: PlayerPoint, end: PlayerPoint, now: number): Record<string, any> {
252
+ return {
253
+ room,
254
+ from_ago: ageSecs(start.frame.time, now),
255
+ to_ago: ageSecs(end.frame.time, now),
256
+ secs: durationSecs(start.frame.time, end.frame.time),
257
+ };
258
+ }
259
+
260
+ interface MeetingRecord {
261
+ round: number;
262
+ start?: Record<string, any>;
263
+ briefing?: Record<string, any>;
264
+ states: Record<string, any>[];
265
+ speechEvents: Record<string, any>[];
266
+ voteEvents: Record<string, any>[];
267
+ resultEvent?: Record<string, any>;
268
+ ended?: Record<string, any>;
269
+ interrupted?: boolean;
270
+ }
271
+
272
+ interface DeathInfo {
273
+ type: 'found_in_meeting' | 'exiled';
274
+ round: number;
275
+ }
276
+
277
+ function buildMeetingRecords(events: Record<string, any>[]): MeetingRecord[] {
278
+ const meetings: MeetingRecord[] = [];
279
+ let current: MeetingRecord | null = null;
280
+
281
+ const finishCurrent = (interrupted = false) => {
282
+ if (!current) return;
283
+ current.interrupted = current.interrupted || interrupted;
284
+ meetings.push(current);
285
+ current = null;
286
+ };
287
+
288
+ for (const event of events) {
289
+ if (event.type === 'meeting_start') {
290
+ finishCurrent(true);
291
+ current = {
292
+ round: meetings.length + 1,
293
+ start: event,
294
+ states: [],
295
+ speechEvents: [],
296
+ voteEvents: [],
297
+ };
298
+ continue;
299
+ }
300
+ if (!current) continue;
301
+
302
+ if (event.type === 'meeting_briefing') current.briefing = event;
303
+ if (event.type === 'meeting_state' && (event.round == null || event.round === current.round)) current.states.push(event);
304
+ if (event.type === 'speech' || event.type === 'speech_skipped' || event.type === 'speech_turn') current.speechEvents.push(event);
305
+ if (event.type === 'vote_cast') current.voteEvents.push(event);
306
+ if (event.type === 'exile' || event.type === 'no_exile') current.resultEvent = event;
307
+ if (event.type === 'meeting_ended') {
308
+ current.ended = event;
309
+ finishCurrent(false);
310
+ continue;
311
+ }
312
+ if (event.type === 'game_over') {
313
+ finishCurrent(true);
314
+ }
315
+ }
316
+ finishCurrent(false);
317
+ return meetings;
318
+ }
319
+
320
+ function latestMeetingState(record: MeetingRecord): Record<string, any> | undefined {
321
+ return record.states[record.states.length - 1];
322
+ }
323
+
324
+ function meetingVotes(record: MeetingRecord): Record<string, string> {
325
+ const resultVotes = record.resultEvent?.votes;
326
+ if (resultVotes && typeof resultVotes === 'object' && !Array.isArray(resultVotes)) {
327
+ return resultVotes as Record<string, string>;
328
+ }
329
+ const votes: Record<string, string> = {};
330
+ for (const vote of record.voteEvents) {
331
+ if (typeof vote.actor_name === 'string' && typeof vote.target === 'string') votes[vote.actor_name] = vote.target;
332
+ }
333
+ return votes;
334
+ }
335
+
336
+ function exiledPlayer(record: MeetingRecord): string | null {
337
+ if (record.ended?.result === 'exiled' && typeof record.ended.result_target === 'string') return record.ended.result_target;
338
+ if (record.resultEvent?.type === 'exile' && typeof record.resultEvent.actor_name === 'string') return record.resultEvent.actor_name;
339
+ return null;
340
+ }
341
+
342
+ function meetingState(record: MeetingRecord): string {
343
+ if (record.ended) return 'ended';
344
+ const subPhase = latestMeetingState(record)?.sub_phase;
345
+ if (typeof subPhase === 'string' && subPhase.length > 0) return subPhase;
346
+ if (record.interrupted) return 'interrupted_or_missing_end';
347
+ return 'interrupted_or_missing_end';
348
+ }
349
+
350
+ function meetingAllSeats(record: MeetingRecord): Array<{ name: string; seat: number }> {
351
+ const allSeats = record.briefing?.all_seats;
352
+ if (!Array.isArray(allSeats)) return [];
353
+ return allSeats
354
+ .filter((player: any) => typeof player?.name === 'string' && Number.isFinite(player.seat))
355
+ .map((player: any) => ({ name: player.name, seat: player.seat }))
356
+ .sort((a, b) => a.seat - b.seat);
357
+ }
358
+
359
+ function latestAlivePlayers(record: MeetingRecord): Set<string> | null {
360
+ for (let i = record.states.length - 1; i >= 0; i--) {
361
+ const alive = record.states[i].alive_players;
362
+ if (Array.isArray(alive)) return new Set(alive.filter((name: any) => typeof name === 'string'));
363
+ }
364
+ return null;
365
+ }
366
+
367
+ function collectSpeechOrder(record: MeetingRecord): string[] {
368
+ for (const state of record.states) {
369
+ if (Array.isArray(state.speech_order)) {
370
+ return state.speech_order.filter((name: any) => typeof name === 'string');
371
+ }
372
+ }
373
+ const order: string[] = [];
374
+ for (const event of record.speechEvents) {
375
+ const speaker = event.actor_name;
376
+ if (typeof speaker === 'string' && !order.includes(speaker)) order.push(speaker);
377
+ }
378
+ return order;
379
+ }
380
+
381
+ function meetingSpeeches(record: MeetingRecord): Array<{ speaker: string; text: string; skipped: boolean }> {
382
+ const order = collectSpeechOrder(record);
383
+ const texts = new Map<string, string>();
384
+ const skipped = new Set<string>();
385
+ const seen = new Set<string>();
386
+
387
+ for (const state of record.states) {
388
+ const stateSpeeches = state.speeches;
389
+ if (stateSpeeches && typeof stateSpeeches === 'object' && !Array.isArray(stateSpeeches)) {
390
+ for (const [speaker, text] of Object.entries(stateSpeeches)) {
391
+ if (typeof speaker !== 'string') continue;
392
+ texts.set(speaker, typeof text === 'string' ? text : '');
393
+ seen.add(speaker);
394
+ }
395
+ }
396
+ if (Array.isArray(state.speech_skipped)) {
397
+ for (const speaker of state.speech_skipped) {
398
+ if (typeof speaker !== 'string') continue;
399
+ skipped.add(speaker);
400
+ seen.add(speaker);
401
+ }
402
+ }
403
+ }
404
+
405
+ for (const event of record.speechEvents) {
406
+ const speaker = event.actor_name;
407
+ if (typeof speaker !== 'string') continue;
408
+ if (event.type === 'speech') {
409
+ texts.set(speaker, typeof event.text === 'string' ? event.text : '');
410
+ seen.add(speaker);
411
+ } else if (event.type === 'speech_skipped') {
412
+ skipped.add(speaker);
413
+ seen.add(speaker);
414
+ }
415
+ }
416
+
417
+ const outputOrder = [...order, ...Array.from(seen).filter((speaker) => !order.includes(speaker))];
418
+ return outputOrder
419
+ .filter((speaker) => seen.has(speaker))
420
+ .map((speaker) => ({
421
+ speaker,
422
+ text: texts.get(speaker) ?? '',
423
+ skipped: skipped.has(speaker),
424
+ }));
425
+ }
426
+
427
+ function applyMeetingDeaths(record: MeetingRecord, deaths: Map<string, DeathInfo>): void {
428
+ const alive = latestAlivePlayers(record);
429
+ if (alive) {
430
+ for (const player of meetingAllSeats(record)) {
431
+ if (!alive.has(player.name) && !deaths.has(player.name)) {
432
+ deaths.set(player.name, { type: 'found_in_meeting', round: record.round });
433
+ }
434
+ }
435
+ }
436
+ const exiled = exiledPlayer(record);
437
+ if (exiled) deaths.set(exiled, { type: 'exiled', round: record.round });
438
+ }
439
+
440
+ function meetingPlayers(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any>[] {
441
+ return meetingAllSeats(record).map((player) => {
442
+ const death = deaths.get(player.name) ?? null;
443
+ return {
444
+ name: player.name,
445
+ seat: player.seat,
446
+ status: death ? 'dead' : 'alive',
447
+ death,
448
+ };
449
+ });
450
+ }
451
+
452
+ function meetingOutput(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any> {
453
+ applyMeetingDeaths(record, deaths);
454
+ return {
455
+ round: record.round,
456
+ tick: record.start?.tick ?? record.briefing?.tick ?? null,
457
+ caller: record.start?.actor_name ?? record.briefing?.caller ?? latestMeetingState(record)?.caller ?? null,
458
+ corpses_found: null,
459
+ state: meetingState(record),
460
+ exiled_player: exiledPlayer(record),
461
+ players: meetingPlayers(record, deaths),
462
+ votes: meetingVotes(record),
463
+ speeches: meetingSpeeches(record),
464
+ };
465
+ }
466
+
467
+ function allMeetingOutputs(records: MeetingRecord[]): Record<string, any>[] {
468
+ const deaths = new Map<string, DeathInfo>();
469
+ return records.map((record) => meetingOutput(record, deaths));
470
+ }
471
+
472
+ function createMeetingsCommand(): Command {
473
+ return new Command('meetings')
474
+ .description('Show meeting history')
475
+ .argument('[round]', 'Meeting round number, starting from 1')
476
+ .action((roundText?: string) => {
477
+ const records = buildMeetingRecords(EventStore.forLatestGame().all());
478
+ const outputs = allMeetingOutputs(records);
479
+ if (roundText != null) {
480
+ const round = Number(roundText);
481
+ const record = Number.isInteger(round) && round > 0 ? outputs.find((meeting) => meeting.round === round) : null;
482
+ if (!record) {
483
+ console.log(JSON.stringify({
484
+ error: {
485
+ code: 'meeting_round_not_found',
486
+ round: roundText,
487
+ available_rounds: outputs.map((meeting) => meeting.round),
488
+ },
489
+ }, null, 2));
490
+ return;
491
+ }
492
+ console.log(JSON.stringify(record, null, 2));
493
+ return;
494
+ }
495
+ console.log(JSON.stringify({ meetings: outputs }, null, 2));
496
+ });
497
+ }
498
+
499
+ function createPlayerHistorySubcommand(): Command {
500
+ return new Command('player')
501
+ .description('Show derived visible-player history')
502
+ .argument('<kind>', 'stay | last_appear | rooms_seen')
503
+ .argument('[player_id...]', 'Player name/seat/list, or all')
504
+ .action(async (kind: string, playerArgs: string[]) => {
505
+ if (!KINDS.has(kind as HistoryKind)) {
506
+ console.log(JSON.stringify({ error: { code: 'invalid_kind', allowed: Array.from(KINDS) } }, null, 2));
507
+ return;
508
+ }
509
+
510
+ const sessionPath = EventStore.latestSessionPath();
511
+ if (!sessionPath) {
512
+ console.log(JSON.stringify({
513
+ kind,
514
+ error: { code: 'no_game_events', message: 'No game events found. Join a game first.' },
515
+ }, null, 2));
516
+ return;
517
+ }
518
+ const data = PlayerHistoryStore.forSession(sessionPath).read();
519
+ if (!data || !Array.isArray(data.visible_frames) || data.visible_frames.length === 0) {
520
+ console.log(JSON.stringify({
521
+ kind,
522
+ error: {
523
+ code: 'no_player_history',
524
+ message: 'No player_spotted history yet. Join a game and wait for the game runtime to receive player_spotted events.',
525
+ },
526
+ }, null, 2));
527
+ return;
528
+ }
529
+
530
+ const selectors = splitSelectors(playerArgs);
531
+ const resolved = resolvePlayers(data, selectors);
532
+ if (resolved.error) {
533
+ console.log(JSON.stringify({ kind, error: resolved.error }, null, 2));
534
+ return;
535
+ }
536
+
537
+ const now = Date.now();
538
+ const players = resolved.players ?? [];
539
+ const resultPlayers = players.map((player) => {
540
+ if (kind === 'stay') return buildStayResult(data, player, now);
541
+ if (kind === 'last_appear') return buildLastAppearResult(data, player, now);
542
+ return buildRoomsSeenResult(data, player, now);
543
+ });
544
+
545
+ console.log(JSON.stringify({
546
+ kind,
547
+ time: new Date(now).toISOString(),
548
+ players: resultPlayers,
549
+ }, null, 2));
550
+ });
551
+ }
552
+
553
+ export function createHistoryCommand(): Command {
554
+ const history = new Command('history')
555
+ .description('Show derived player and meeting history');
556
+ history.addCommand(createPlayerHistorySubcommand());
557
+ history.addCommand(createMeetingsCommand());
558
+ return history;
559
+ }
560
+
561
+ export const playerHistoryCommandInternals = {
562
+ direction,
563
+ resolvePlayers,
564
+ buildStayResult,
565
+ buildLastAppearResult,
566
+ buildRoomsSeenResult,
567
+ };
568
+
569
+ export const meetingHistoryCommandInternals = {
570
+ buildMeetingRecords,
571
+ allMeetingOutputs,
572
+ meetingSpeeches,
573
+ };