@myclaw163/clawclaw-cli 0.6.65 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,82 +1,82 @@
1
- import { spawn } from 'child_process';
2
- import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
- import { dirname, join, resolve } from 'path';
4
- import { fileURLToPath } from 'url';
5
- import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
-
8
- const __filename = fileURLToPath(import.meta.url);
9
- const __dirname = dirname(__filename);
10
-
11
- const fwd = (p: string) => p.replace(/\\/g, '/');
12
- const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
-
14
- function isTrue(value: string | undefined): boolean {
15
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
- }
17
-
18
- function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
- return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
- }
21
-
22
- export function spawnStrategyLoop(
23
- strategyId: string,
24
- strategyArgs?: string[],
25
- opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
- ): ReturnType<typeof spawn> {
27
- if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
- const isWin = process.platform === 'win32';
29
- const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
-
31
- let logFile: string | undefined;
32
- if (isWin && isDeveloperDiagnosticsEnabled()) {
33
- try {
34
- const store = new AuthStore();
35
- const active = store.getActive();
36
- if (active) {
37
- const logsDir = getProfileLogsDir(active);
38
- mkdirSync(logsDir, { recursive: true });
39
- const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
- logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
- openSync(logFile, 'a');
42
- }
43
- } catch {}
44
- }
45
-
46
- const args = ['_strategy', strategyId];
47
- if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
-
49
- const detached = opts?.detached ?? false;
50
- const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
- detached,
52
- stdio: ['ignore', 'ignore', 'ignore'],
53
- env: {
54
- ...process.env,
55
- ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
- ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
- },
58
- windowsHide: true,
59
- });
60
-
61
- if (child.pid && writeRuntimeFiles) {
62
- try {
63
- const store = new AuthStore();
64
- const active = store.getActive();
65
- if (active) {
66
- const stateDir = getProfileStateDir(active);
67
- mkdirSync(stateDir, { recursive: true });
68
- writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
- writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
- strategy: strategyId,
71
- pid: child.pid,
72
- source: opts?.source ?? 'manual',
73
- ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
- ...(opts?.role ? { role: opts.role } : {}),
75
- }));
76
- }
77
- } catch {}
78
- }
79
-
80
- if (detached) child.unref();
81
- return child;
82
- }
1
+ import { spawn } from 'child_process';
2
+ import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
+ import { dirname, join, resolve } from 'path';
4
+ import { fileURLToPath } from 'url';
5
+ import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+
8
+ const __filename = fileURLToPath(import.meta.url);
9
+ const __dirname = dirname(__filename);
10
+
11
+ const fwd = (p: string) => p.replace(/\\/g, '/');
12
+ const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
+
14
+ function isTrue(value: string | undefined): boolean {
15
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
+ }
17
+
18
+ function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
+ return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
+ }
21
+
22
+ export function spawnStrategyLoop(
23
+ strategyId: string,
24
+ strategyArgs?: string[],
25
+ opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
+ ): ReturnType<typeof spawn> {
27
+ if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
+ const isWin = process.platform === 'win32';
29
+ const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
+
31
+ let logFile: string | undefined;
32
+ if (isWin && isDeveloperDiagnosticsEnabled()) {
33
+ try {
34
+ const store = new AuthStore();
35
+ const active = store.getActive();
36
+ if (active) {
37
+ const logsDir = getProfileLogsDir(active);
38
+ mkdirSync(logsDir, { recursive: true });
39
+ const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
+ logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
+ openSync(logFile, 'a');
42
+ }
43
+ } catch {}
44
+ }
45
+
46
+ const args = ['_strategy', strategyId];
47
+ if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
+
49
+ const detached = opts?.detached ?? false;
50
+ const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
+ detached,
52
+ stdio: ['ignore', 'ignore', 'ignore'],
53
+ env: {
54
+ ...process.env,
55
+ ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
+ ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
+ },
58
+ windowsHide: true,
59
+ });
60
+
61
+ if (child.pid && writeRuntimeFiles) {
62
+ try {
63
+ const store = new AuthStore();
64
+ const active = store.getActive();
65
+ if (active) {
66
+ const stateDir = getProfileStateDir(active);
67
+ mkdirSync(stateDir, { recursive: true });
68
+ writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
+ writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
+ strategy: strategyId,
71
+ pid: child.pid,
72
+ source: opts?.source ?? 'manual',
73
+ ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
+ ...(opts?.role ? { role: opts.role } : {}),
75
+ }));
76
+ }
77
+ } catch {}
78
+ }
79
+
80
+ if (detached) child.unref();
81
+ return child;
82
+ }
@@ -1,123 +1,123 @@
1
- import type { GameState, PlayerInfo } from '../sdk/types.js';
2
- import type { StrategyContext } from './types.js';
3
-
4
- export interface SpeechModuleConfig {
5
- globalCooldownMs: number;
6
- perPersonCooldownMs: number;
7
- autoGreetEnabled: boolean;
8
- }
9
-
10
- export interface SpeechEvalResult {
11
- notifications: string[];
12
- }
13
-
14
- export class SpeechModule {
15
- private config: SpeechModuleConfig;
16
- private lastInitiateTime = 0;
17
- private perPersonCooldowns = new Map<string, number>();
18
-
19
- constructor(config: SpeechModuleConfig) {
20
- this.config = config;
21
- }
22
-
23
- evaluate(
24
- state: GameState,
25
- ctx: StrategyContext,
26
- signals: { allowAutoGreet: boolean },
27
- ): SpeechEvalResult {
28
- const result: SpeechEvalResult = { notifications: [] };
29
- const now = Date.now();
30
-
31
- const speechEvents = (state.new_events ?? []).filter(
32
- evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
- );
34
-
35
- for (const evt of speechEvents) {
36
- const speaker = evt.actor_name as string;
37
- const text = (evt.text ?? evt.content ?? '') as string;
38
- const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
- result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
- }
41
-
42
- if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
- const candidate = this.pickCandidate(state, ctx, now);
44
- if (candidate) {
45
- const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
- this.lastInitiateTime = now;
47
- this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
- result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
- }
50
- }
51
-
52
- return result;
53
- }
54
-
55
- private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
- if (!this.config.autoGreetEnabled) return false;
57
- if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
- if (state.you.doing_task) return false;
59
- if (ctx.reportCorpseTarget) return false;
60
- if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
-
62
- return true;
63
- }
64
-
65
- private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
- const mySeat = ctx.mySeat ?? 0;
67
- const speechActors = new Set(
68
- (state.new_events ?? [])
69
- .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
- .map(evt => evt.actor_name as string),
71
- );
72
-
73
- for (const player of state.players) {
74
- const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
- if (now < cooldownUntil) continue;
76
-
77
- const theirSeat = player.seat ?? Infinity;
78
- if (mySeat >= theirSeat) continue;
79
-
80
- if (speechActors.has(player.name)) continue;
81
-
82
- return player;
83
- }
84
- return null;
85
- }
86
-
87
- /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
- resetMeetingState(): void {
89
- }
90
-
91
- /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
- updateConfig(role: string): void {
93
- this.config = getSpeechConfigForRole(role);
94
- }
95
-
96
- private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
- const player = state.players.find(p => p.name === name);
98
- if (player?.seat != null) return `(${player.seat}号)`;
99
- for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
- if (pName === name) return `(${seat}号)`;
101
- }
102
- return '';
103
- }
104
- }
105
-
106
- const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
- shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
- shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
- shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
- crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
- neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
- neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
- };
114
-
115
- const DEFAULT_CONFIG: SpeechModuleConfig = {
116
- globalCooldownMs: 30_000,
117
- perPersonCooldownMs: 90_000,
118
- autoGreetEnabled: true,
119
- };
120
-
121
- export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
- return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
- }
1
+ import type { GameState, PlayerInfo } from '../sdk/types.js';
2
+ import type { StrategyContext } from './types.js';
3
+
4
+ export interface SpeechModuleConfig {
5
+ globalCooldownMs: number;
6
+ perPersonCooldownMs: number;
7
+ autoGreetEnabled: boolean;
8
+ }
9
+
10
+ export interface SpeechEvalResult {
11
+ notifications: string[];
12
+ }
13
+
14
+ export class SpeechModule {
15
+ private config: SpeechModuleConfig;
16
+ private lastInitiateTime = 0;
17
+ private perPersonCooldowns = new Map<string, number>();
18
+
19
+ constructor(config: SpeechModuleConfig) {
20
+ this.config = config;
21
+ }
22
+
23
+ evaluate(
24
+ state: GameState,
25
+ ctx: StrategyContext,
26
+ signals: { allowAutoGreet: boolean },
27
+ ): SpeechEvalResult {
28
+ const result: SpeechEvalResult = { notifications: [] };
29
+ const now = Date.now();
30
+
31
+ const speechEvents = (state.new_events ?? []).filter(
32
+ evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
+ );
34
+
35
+ for (const evt of speechEvents) {
36
+ const speaker = evt.actor_name as string;
37
+ const text = (evt.text ?? evt.content ?? '') as string;
38
+ const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
+ result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
+ }
41
+
42
+ if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
+ const candidate = this.pickCandidate(state, ctx, now);
44
+ if (candidate) {
45
+ const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
+ this.lastInitiateTime = now;
47
+ this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
+ result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
+ }
50
+ }
51
+
52
+ return result;
53
+ }
54
+
55
+ private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
+ if (!this.config.autoGreetEnabled) return false;
57
+ if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
+ if (state.you.doing_task) return false;
59
+ if (ctx.reportCorpseTarget) return false;
60
+ if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
+
62
+ return true;
63
+ }
64
+
65
+ private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
+ const mySeat = ctx.mySeat ?? 0;
67
+ const speechActors = new Set(
68
+ (state.new_events ?? [])
69
+ .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
+ .map(evt => evt.actor_name as string),
71
+ );
72
+
73
+ for (const player of state.players) {
74
+ const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
+ if (now < cooldownUntil) continue;
76
+
77
+ const theirSeat = player.seat ?? Infinity;
78
+ if (mySeat >= theirSeat) continue;
79
+
80
+ if (speechActors.has(player.name)) continue;
81
+
82
+ return player;
83
+ }
84
+ return null;
85
+ }
86
+
87
+ /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
+ resetMeetingState(): void {
89
+ }
90
+
91
+ /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
+ updateConfig(role: string): void {
93
+ this.config = getSpeechConfigForRole(role);
94
+ }
95
+
96
+ private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
+ const player = state.players.find(p => p.name === name);
98
+ if (player?.seat != null) return `(${player.seat}号)`;
99
+ for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
+ if (pName === name) return `(${seat}号)`;
101
+ }
102
+ return '';
103
+ }
104
+ }
105
+
106
+ const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
+ shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
+ shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
+ shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
+ crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
+ neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
+ neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
+ };
114
+
115
+ const DEFAULT_CONFIG: SpeechModuleConfig = {
116
+ globalCooldownMs: 30_000,
117
+ perPersonCooldownMs: 90_000,
118
+ autoGreetEnabled: true,
119
+ };
120
+
121
+ export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
+ return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
+ }