@myclaw163/clawclaw-cli 0.6.65 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,150 +1,150 @@
1
- import { createHash, randomBytes } from 'crypto';
2
- import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
- import { tmpdir } from 'os';
4
- import { join } from 'path';
5
- import { connect, createServer, type Server } from 'net';
6
-
7
- export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
- export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
-
10
- export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
-
12
- export interface OwnerControlInfo {
13
- kind: 'node-net-socket';
14
- path: string;
15
- }
16
-
17
- export interface OwnerControlRequest {
18
- token?: string;
19
- type?: OwnerControlType;
20
- strategy?: string;
21
- args?: string[];
22
- }
23
-
24
- export interface OwnerControlResponse {
25
- ok: boolean;
26
- type?: string;
27
- error?: string;
28
- message?: string;
29
- [key: string]: any;
30
- }
31
-
32
- export interface OwnerControlServer {
33
- control: OwnerControlInfo;
34
- token: string;
35
- close: () => Promise<void>;
36
- }
37
-
38
- export function gameStartRuntimePath(stateDir: string): string {
39
- return join(stateDir, GAME_START_RUNTIME_FILE);
40
- }
41
-
42
- export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
- const runtimePath = gameStartRuntimePath(stateDir);
44
- if (!existsSync(runtimePath)) return null;
45
- try {
46
- return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
- } catch {}
48
- return null;
49
- }
50
-
51
- function ownerControlPath(stateDir: string, pid: number): string {
52
- const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
- if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
- const dir = join(tmpdir(), 'clawclaw');
55
- mkdirSync(dir, { recursive: true });
56
- return join(dir, `${hash}-${pid}.sock`);
57
- }
58
-
59
- export async function startOwnerControlServer(
60
- stateDir: string,
61
- onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
- ): Promise<OwnerControlServer> {
63
- const token = randomBytes(24).toString('hex');
64
- const path = ownerControlPath(stateDir, process.pid);
65
- if (process.platform !== 'win32') {
66
- try { unlinkSync(path); } catch {}
67
- }
68
- const server: Server = createServer((socket) => {
69
- let buffer = '';
70
- socket.setEncoding('utf8');
71
- socket.on('data', (chunk) => {
72
- buffer += chunk;
73
- const nl = buffer.indexOf('\n');
74
- if (nl < 0) return;
75
- const line = buffer.slice(0, nl);
76
- buffer = buffer.slice(nl + 1);
77
- void (async () => {
78
- try {
79
- const request = JSON.parse(line) as OwnerControlRequest;
80
- if (request.token !== token) {
81
- socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
- return;
83
- }
84
- const response = await onRequest(request);
85
- socket.end(JSON.stringify(response) + '\n');
86
- } catch (err: any) {
87
- socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
- }
89
- })();
90
- });
91
- });
92
- await new Promise<void>((resolve, reject) => {
93
- server.once('error', reject);
94
- server.listen(path, () => {
95
- server.off('error', reject);
96
- resolve();
97
- });
98
- });
99
- return {
100
- control: { kind: 'node-net-socket', path },
101
- token,
102
- close: () => new Promise((resolve) => {
103
- server.close(() => resolve());
104
- }),
105
- };
106
- }
107
-
108
- export function sendOwnerControlRequest(
109
- stateDir: string,
110
- type: OwnerControlType,
111
- payload: Record<string, any> = {},
112
- timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
- ): Promise<OwnerControlResponse | null> {
114
- const info = readGameStartRuntime(stateDir);
115
- const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
- const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
- if (!path || !token) return Promise.resolve(null);
118
- return new Promise((resolve, reject) => {
119
- const socket = connect(path);
120
- let buffer = '';
121
- const timer = setTimeout(() => {
122
- socket.destroy();
123
- reject(new Error('owner_control_timeout'));
124
- }, timeoutMs);
125
- socket.setEncoding('utf8');
126
- socket.on('connect', () => {
127
- socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
- });
129
- socket.on('data', (chunk) => {
130
- buffer += chunk;
131
- const nl = buffer.indexOf('\n');
132
- if (nl < 0) return;
133
- clearTimeout(timer);
134
- socket.end();
135
- try {
136
- resolve(JSON.parse(buffer.slice(0, nl)));
137
- } catch (err) {
138
- reject(err);
139
- }
140
- });
141
- socket.on('error', (err) => {
142
- clearTimeout(timer);
143
- reject(err);
144
- });
145
- socket.on('close', () => {
146
- clearTimeout(timer);
147
- if (!buffer) resolve(null);
148
- });
149
- });
150
- }
1
+ import { createHash, randomBytes } from 'crypto';
2
+ import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
+ import { tmpdir } from 'os';
4
+ import { join } from 'path';
5
+ import { connect, createServer, type Server } from 'net';
6
+
7
+ export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
+ export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
+
10
+ export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
+
12
+ export interface OwnerControlInfo {
13
+ kind: 'node-net-socket';
14
+ path: string;
15
+ }
16
+
17
+ export interface OwnerControlRequest {
18
+ token?: string;
19
+ type?: OwnerControlType;
20
+ strategy?: string;
21
+ args?: string[];
22
+ }
23
+
24
+ export interface OwnerControlResponse {
25
+ ok: boolean;
26
+ type?: string;
27
+ error?: string;
28
+ message?: string;
29
+ [key: string]: any;
30
+ }
31
+
32
+ export interface OwnerControlServer {
33
+ control: OwnerControlInfo;
34
+ token: string;
35
+ close: () => Promise<void>;
36
+ }
37
+
38
+ export function gameStartRuntimePath(stateDir: string): string {
39
+ return join(stateDir, GAME_START_RUNTIME_FILE);
40
+ }
41
+
42
+ export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
+ const runtimePath = gameStartRuntimePath(stateDir);
44
+ if (!existsSync(runtimePath)) return null;
45
+ try {
46
+ return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
+ } catch {}
48
+ return null;
49
+ }
50
+
51
+ function ownerControlPath(stateDir: string, pid: number): string {
52
+ const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
+ if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
+ const dir = join(tmpdir(), 'clawclaw');
55
+ mkdirSync(dir, { recursive: true });
56
+ return join(dir, `${hash}-${pid}.sock`);
57
+ }
58
+
59
+ export async function startOwnerControlServer(
60
+ stateDir: string,
61
+ onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
+ ): Promise<OwnerControlServer> {
63
+ const token = randomBytes(24).toString('hex');
64
+ const path = ownerControlPath(stateDir, process.pid);
65
+ if (process.platform !== 'win32') {
66
+ try { unlinkSync(path); } catch {}
67
+ }
68
+ const server: Server = createServer((socket) => {
69
+ let buffer = '';
70
+ socket.setEncoding('utf8');
71
+ socket.on('data', (chunk) => {
72
+ buffer += chunk;
73
+ const nl = buffer.indexOf('\n');
74
+ if (nl < 0) return;
75
+ const line = buffer.slice(0, nl);
76
+ buffer = buffer.slice(nl + 1);
77
+ void (async () => {
78
+ try {
79
+ const request = JSON.parse(line) as OwnerControlRequest;
80
+ if (request.token !== token) {
81
+ socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
+ return;
83
+ }
84
+ const response = await onRequest(request);
85
+ socket.end(JSON.stringify(response) + '\n');
86
+ } catch (err: any) {
87
+ socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
+ }
89
+ })();
90
+ });
91
+ });
92
+ await new Promise<void>((resolve, reject) => {
93
+ server.once('error', reject);
94
+ server.listen(path, () => {
95
+ server.off('error', reject);
96
+ resolve();
97
+ });
98
+ });
99
+ return {
100
+ control: { kind: 'node-net-socket', path },
101
+ token,
102
+ close: () => new Promise((resolve) => {
103
+ server.close(() => resolve());
104
+ }),
105
+ };
106
+ }
107
+
108
+ export function sendOwnerControlRequest(
109
+ stateDir: string,
110
+ type: OwnerControlType,
111
+ payload: Record<string, any> = {},
112
+ timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
+ ): Promise<OwnerControlResponse | null> {
114
+ const info = readGameStartRuntime(stateDir);
115
+ const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
+ const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
+ if (!path || !token) return Promise.resolve(null);
118
+ return new Promise((resolve, reject) => {
119
+ const socket = connect(path);
120
+ let buffer = '';
121
+ const timer = setTimeout(() => {
122
+ socket.destroy();
123
+ reject(new Error('owner_control_timeout'));
124
+ }, timeoutMs);
125
+ socket.setEncoding('utf8');
126
+ socket.on('connect', () => {
127
+ socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
+ });
129
+ socket.on('data', (chunk) => {
130
+ buffer += chunk;
131
+ const nl = buffer.indexOf('\n');
132
+ if (nl < 0) return;
133
+ clearTimeout(timer);
134
+ socket.end();
135
+ try {
136
+ resolve(JSON.parse(buffer.slice(0, nl)));
137
+ } catch (err) {
138
+ reject(err);
139
+ }
140
+ });
141
+ socket.on('error', (err) => {
142
+ clearTimeout(timer);
143
+ reject(err);
144
+ });
145
+ socket.on('close', () => {
146
+ clearTimeout(timer);
147
+ if (!buffer) resolve(null);
148
+ });
149
+ });
150
+ }
@@ -1,33 +1,33 @@
1
- import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
- import { join } from 'path';
3
- import { tmpdir } from 'os';
4
- import { describe, expect, it } from 'vitest';
5
- import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
-
7
- describe('raw websocket logging helpers', () => {
8
- it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
- expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
- expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
- expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
- });
13
-
14
- it('derives a per-session raw log path', () => {
15
- expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
- expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
- });
18
-
19
- it('appends raw server frames as jsonl', () => {
20
- const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
- try {
22
- const file = join(dir, 'game.raw-ws.jsonl');
23
- appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
- const line = readFileSync(file, 'utf8').trim();
25
- const parsed = JSON.parse(line);
26
- expect(parsed.direction).toBe('server_to_ccl');
27
- expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
- expect(typeof parsed.ts).toBe('string');
29
- } finally {
30
- rmSync(dir, { recursive: true, force: true });
31
- }
32
- });
33
- });
1
+ import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { tmpdir } from 'os';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
+
7
+ describe('raw websocket logging helpers', () => {
8
+ it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
+ expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
+ expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
+ expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
+ });
13
+
14
+ it('derives a per-session raw log path', () => {
15
+ expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
+ expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
+ });
18
+
19
+ it('appends raw server frames as jsonl', () => {
20
+ const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
+ try {
22
+ const file = join(dir, 'game.raw-ws.jsonl');
23
+ appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
+ const line = readFileSync(file, 'utf8').trim();
25
+ const parsed = JSON.parse(line);
26
+ expect(parsed.direction).toBe('server_to_ccl');
27
+ expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
+ expect(typeof parsed.ts).toBe('string');
29
+ } finally {
30
+ rmSync(dir, { recursive: true, force: true });
31
+ }
32
+ });
33
+ });
@@ -1,32 +1,32 @@
1
- import { appendFileSync, mkdirSync } from 'fs';
2
- import { dirname } from 'path';
3
-
4
- function isTrue(value: string | undefined): boolean {
5
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
- }
7
-
8
- export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
- return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
- }
11
-
12
- export function rawWsLogPathForSession(sessionPath: string): string {
13
- return sessionPath.endsWith('.jsonl')
14
- ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
- : `${sessionPath}.raw-ws.jsonl`;
16
- }
17
-
18
- export function appendRawWsMessage(filePath: string, raw: string): void {
19
- try {
20
- mkdirSync(dirname(filePath), { recursive: true });
21
- appendFileSync(
22
- filePath,
23
- JSON.stringify({
24
- ts: new Date().toISOString(),
25
- direction: 'server_to_ccl',
26
- raw,
27
- }) + '\n',
28
- );
29
- } catch {
30
- // Raw capture is diagnostic-only; never let it affect gameplay.
31
- }
32
- }
1
+ import { appendFileSync, mkdirSync } from 'fs';
2
+ import { dirname } from 'path';
3
+
4
+ function isTrue(value: string | undefined): boolean {
5
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
+ }
7
+
8
+ export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
+ return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
+ }
11
+
12
+ export function rawWsLogPathForSession(sessionPath: string): string {
13
+ return sessionPath.endsWith('.jsonl')
14
+ ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
+ : `${sessionPath}.raw-ws.jsonl`;
16
+ }
17
+
18
+ export function appendRawWsMessage(filePath: string, raw: string): void {
19
+ try {
20
+ mkdirSync(dirname(filePath), { recursive: true });
21
+ appendFileSync(
22
+ filePath,
23
+ JSON.stringify({
24
+ ts: new Date().toISOString(),
25
+ direction: 'server_to_ccl',
26
+ raw,
27
+ }) + '\n',
28
+ );
29
+ } catch {
30
+ // Raw capture is diagnostic-only; never let it affect gameplay.
31
+ }
32
+ }
@@ -1,107 +1,107 @@
1
- /**
2
- * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
- *
4
- * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
- *
6
- * Levels (lowest → highest):
7
- * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
- * INFO — key lifecycle events (game start, phase changes, map loaded)
9
- * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
- * ERROR — failures that need attention (map load failed, tick error)
11
- *
12
- * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
- * Console output is disabled by default so game runtime diagnostics do not
14
- * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
- */
16
-
17
- export enum LogLevel {
18
- DEBUG = 0,
19
- INFO = 1,
20
- WARN = 2,
21
- ERROR = 3,
22
- }
23
-
24
- const LEVEL_NAMES: Record<LogLevel, string> = {
25
- [LogLevel.DEBUG]: 'DEBUG',
26
- [LogLevel.INFO]: 'INFO',
27
- [LogLevel.WARN]: 'WARN',
28
- [LogLevel.ERROR]: 'ERROR',
29
- };
30
-
31
- function parseLogLevel(raw: string | undefined): LogLevel {
32
- switch (raw?.toUpperCase()) {
33
- case 'DEBUG': return LogLevel.DEBUG;
34
- case 'INFO': return LogLevel.INFO;
35
- case 'WARN': return LogLevel.WARN;
36
- case 'ERROR': return LogLevel.ERROR;
37
- default: return LogLevel.DEBUG;
38
- }
39
- }
40
-
41
- function isTrue(value: string | undefined): boolean {
42
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
- }
44
-
45
- export class RuntimeLogger {
46
- private minLevel: LogLevel;
47
- private logToConsole: boolean;
48
-
49
- constructor() {
50
- this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
- this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
- }
53
-
54
- // ─── Core log methods ────────────────────────────────────────────────────
55
-
56
- debug(tag: string, msg: string): void {
57
- this.log(LogLevel.DEBUG, tag, msg);
58
- }
59
-
60
- info(tag: string, msg: string): void {
61
- this.log(LogLevel.INFO, tag, msg);
62
- }
63
-
64
- warn(tag: string, msg: string): void {
65
- this.log(LogLevel.WARN, tag, msg);
66
- }
67
-
68
- error(tag: string, msg: string, err?: unknown): void {
69
- const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
- this.log(LogLevel.ERROR, tag, msg + suffix);
71
- if (this.logToConsole && err instanceof Error && err.stack) {
72
- console.error(err.stack);
73
- }
74
- }
75
-
76
- // ─── Helpers ─────────────────────────────────────────────────────────────
77
-
78
- /**
79
- * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
- * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
- */
82
- logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
- for (const t of tasks) {
84
- this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
- }
86
- }
87
-
88
- // ─── Internal ────────────────────────────────────────────────────────────
89
-
90
- private log(level: LogLevel, tag: string, msg: string): void {
91
- if (level < this.minLevel) return;
92
- if (!this.logToConsole) return;
93
- const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
- const line = `${prefix} ${tag} ${msg}`;
95
- switch (level) {
96
- case LogLevel.ERROR:
97
- console.error(line);
98
- break;
99
- case LogLevel.WARN:
100
- console.warn(line);
101
- break;
102
- default:
103
- console.log(line);
104
- break;
105
- }
106
- }
107
- }
1
+ /**
2
+ * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
+ *
4
+ * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
+ *
6
+ * Levels (lowest → highest):
7
+ * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
+ * INFO — key lifecycle events (game start, phase changes, map loaded)
9
+ * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
+ * ERROR — failures that need attention (map load failed, tick error)
11
+ *
12
+ * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
+ * Console output is disabled by default so game runtime diagnostics do not
14
+ * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
+ */
16
+
17
+ export enum LogLevel {
18
+ DEBUG = 0,
19
+ INFO = 1,
20
+ WARN = 2,
21
+ ERROR = 3,
22
+ }
23
+
24
+ const LEVEL_NAMES: Record<LogLevel, string> = {
25
+ [LogLevel.DEBUG]: 'DEBUG',
26
+ [LogLevel.INFO]: 'INFO',
27
+ [LogLevel.WARN]: 'WARN',
28
+ [LogLevel.ERROR]: 'ERROR',
29
+ };
30
+
31
+ function parseLogLevel(raw: string | undefined): LogLevel {
32
+ switch (raw?.toUpperCase()) {
33
+ case 'DEBUG': return LogLevel.DEBUG;
34
+ case 'INFO': return LogLevel.INFO;
35
+ case 'WARN': return LogLevel.WARN;
36
+ case 'ERROR': return LogLevel.ERROR;
37
+ default: return LogLevel.DEBUG;
38
+ }
39
+ }
40
+
41
+ function isTrue(value: string | undefined): boolean {
42
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
+ }
44
+
45
+ export class RuntimeLogger {
46
+ private minLevel: LogLevel;
47
+ private logToConsole: boolean;
48
+
49
+ constructor() {
50
+ this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
+ this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
+ }
53
+
54
+ // ─── Core log methods ────────────────────────────────────────────────────
55
+
56
+ debug(tag: string, msg: string): void {
57
+ this.log(LogLevel.DEBUG, tag, msg);
58
+ }
59
+
60
+ info(tag: string, msg: string): void {
61
+ this.log(LogLevel.INFO, tag, msg);
62
+ }
63
+
64
+ warn(tag: string, msg: string): void {
65
+ this.log(LogLevel.WARN, tag, msg);
66
+ }
67
+
68
+ error(tag: string, msg: string, err?: unknown): void {
69
+ const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
+ this.log(LogLevel.ERROR, tag, msg + suffix);
71
+ if (this.logToConsole && err instanceof Error && err.stack) {
72
+ console.error(err.stack);
73
+ }
74
+ }
75
+
76
+ // ─── Helpers ─────────────────────────────────────────────────────────────
77
+
78
+ /**
79
+ * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
+ * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
+ */
82
+ logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
+ for (const t of tasks) {
84
+ this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
+ }
86
+ }
87
+
88
+ // ─── Internal ────────────────────────────────────────────────────────────
89
+
90
+ private log(level: LogLevel, tag: string, msg: string): void {
91
+ if (level < this.minLevel) return;
92
+ if (!this.logToConsole) return;
93
+ const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
+ const line = `${prefix} ${tag} ${msg}`;
95
+ switch (level) {
96
+ case LogLevel.ERROR:
97
+ console.error(line);
98
+ break;
99
+ case LogLevel.WARN:
100
+ console.warn(line);
101
+ break;
102
+ default:
103
+ console.log(line);
104
+ break;
105
+ }
106
+ }
107
+ }