@myclaw163/clawclaw-cli 0.6.65 → 0.6.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -157
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +245 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -148
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -92
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -966
  59. package/src/commands/watch.ts +659 -659
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -135
  101. package/src/pipeline/event-format.ts +376 -376
  102. package/src/pipeline/event-hints.ts +173 -173
  103. package/src/pipeline/event-store.test.ts +28 -28
  104. package/src/pipeline/event-store.ts +193 -193
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -111
  118. package/src/sdk/types.ts +159 -159
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -782
  128. package/src/strategies/goals/anchor-linger.ts +77 -77
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -197
  144. package/src/strategies/goals/keep-away-goal.ts +217 -217
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -123
  173. package/src/strategies/hide.ts +23 -23
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -771
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -102
  205. package/src/strategies/warrior-memory.knowledge.md +22 -22
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,272 +1,272 @@
1
- // src/runtime/ws-client.ts
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- // Internal WebSocket client — NOT exported from index.ts
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- // Used only by runtime listeners internally.
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-
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- import WebSocket from 'ws';
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- import { WsConnectionState } from '../sdk/types.js';
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- import { appendRawWsMessage } from './raw-ws-log.js';
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-
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- export interface WsClientConfig {
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- url: string;
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- apiKey: string;
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- reconnectMaxMs?: number;
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- /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
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- heartbeatIntervalMs?: number;
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- /** Diagnostic-only raw server frame log path. */
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- rawMessageLogPath?: string;
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- }
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-
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- /** Heartbeat interval — matches old auto_play.ts */
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- const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
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-
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- function wsMessageToString(data: WebSocket.Data): string {
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- if (typeof data === 'string') return data;
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- if (Buffer.isBuffer(data)) return data.toString('utf8');
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- if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
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- return Buffer.concat(data).toString('utf8');
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- }
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-
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- export class WsClient {
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- private config: WsClientConfig;
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- private ws: WebSocket | null = null;
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- private _state: WsConnectionState = WsConnectionState.Disconnected;
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- private shouldReconnect = false;
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- private reconnectAttempt = 0;
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- private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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- private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
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-
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- // Type-safe event handlers (new)
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- private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
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- private disconnectHandlers: ((reason: string) => void)[] = [];
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- private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
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- /** High-water mark for tick-based dedup of state.new_events (align with agones) */
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- private lastEventTick = -1;
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-
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- constructor(config: WsClientConfig) {
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- this.config = config;
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- }
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-
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- get connected(): boolean {
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- return this._state === WsConnectionState.Connected;
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- }
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-
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- get state(): WsConnectionState {
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- return this._state;
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- }
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-
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- private setState(newState: WsConnectionState): void {
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- if (this._state === newState) return;
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- this._state = newState;
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- for (const handler of this.stateChangeHandlers) {
61
- handler(newState);
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- }
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- }
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-
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- connect(): Promise<void> {
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- this.shouldReconnect = true;
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- this.reconnectAttempt = 0;
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- this.setState(WsConnectionState.Connecting);
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- return this._openSocket();
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- }
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-
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- private _openSocket(): Promise<void> {
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- return new Promise((resolve, reject) => {
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- const ws = new WebSocket(this.config.url, {
75
- headers: { Authorization: `Bearer ${this.config.apiKey}` },
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- });
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- this.ws = ws;
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-
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- ws.onopen = () => {
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- this.setState(WsConnectionState.Connected);
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- this.reconnectAttempt = 0;
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- this._startHeartbeat();
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- resolve();
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- };
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-
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- ws.onerror = (err) => {
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- reject(err);
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- };
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-
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- ws.onmessage = (e) => {
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- const data = wsMessageToString(e.data);
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- if (this.config.rawMessageLogPath) {
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- appendRawWsMessage(this.config.rawMessageLogPath, data);
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- }
95
- if (data === 'pong') return;
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- try {
97
- const msg = JSON.parse(data);
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- this.handleMessage(msg);
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- } catch {
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- // ignore malformed messages
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- }
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- };
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-
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- ws.onclose = (e: { reason: string }) => {
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- this._stopHeartbeat();
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- const reason = e.reason ?? '';
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- for (const handler of this.disconnectHandlers) {
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- handler(reason);
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- }
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- if (this.shouldReconnect) {
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- this.setState(WsConnectionState.Reconnecting);
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- this._scheduleReconnect();
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- } else {
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- this.setState(WsConnectionState.Disconnected);
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- }
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- };
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- });
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- }
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-
120
- /**
121
- * Central message handler: handles event_batch, state, and single events.
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- * Normalizes event format before dispatching.
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- */
124
- private handleMessage(msg: any): void {
125
- // event_batch: unwrap and dispatch each event individually
126
- if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
127
- for (const event of msg.data) {
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- this.dispatchEvent(event);
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- }
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- return;
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- }
132
- // state: always dispatch the full snapshot as _state for runtime feed tracking
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- // (current_speaker, sub_phase, vote progress, etc. update without necessarily
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- // shipping a new event). Process new_events with tick-based dedup if present.
135
- if (msg.type === 'state' && msg.data) {
136
- if (Array.isArray(msg.data.new_events)) {
137
- const threshold = this.lastEventTick;
138
- let maxTick = threshold;
139
- for (const event of msg.data.new_events) {
140
- const evtTick: number = event.tick ?? -1;
141
- if (evtTick <= threshold) continue; // already processed
142
- if (evtTick > maxTick) maxTick = evtTick;
143
- this.dispatchEvent(event);
144
- }
145
- this.lastEventTick = maxTick;
146
- }
147
- this.dispatchEvent({ type: '_state', data: msg.data });
148
- return;
149
- }
150
- // All other messages are dispatched as events
151
- this.dispatchEvent(msg);
152
- }
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-
154
- /**
155
- * Normalize event format and dispatch to typed + legacy handlers.
156
- *
157
- * Server sends two formats:
158
- * - { type, field1, field2 }
159
- * - { type, data: { field1, field2 } }
160
- * Normalize to consistent data object for typed handlers.
161
- */
162
- private dispatchEvent(raw: any): void {
163
- const type: string = raw.type;
164
- if (!type) return;
165
-
166
- // Normalize: extract data payload
167
- const { type: _t, data, ...rest } = raw;
168
- const normalizedData: Record<string, any> =
169
- data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
-
171
- // Typed handlers (new API)
172
- const handlers = this.typedHandlers.get(type);
173
- if (handlers) {
174
- for (const handler of handlers) {
175
- handler(normalizedData);
176
- }
177
- }
178
-
179
- // Catch-all `*` handlers
180
- const wildcardHandlers = this.typedHandlers.get('*');
181
- if (wildcardHandlers) {
182
- for (const handler of wildcardHandlers) {
183
- handler({ type, ...normalizedData });
184
- }
185
- }
186
- }
187
-
188
- // ─── Public API ───
189
-
190
- /**
191
- * Register a handler for a specific event type.
192
- * Handler receives normalized data (always a flat object, never nested under .data).
193
- * Returns an unsubscribe function.
194
- */
195
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
- let set = this.typedHandlers.get(eventType);
197
- if (!set) {
198
- set = new Set();
199
- this.typedHandlers.set(eventType, set);
200
- }
201
- set.add(handler);
202
- return () => { set!.delete(handler); };
203
- }
204
-
205
- /** Send an action via WebSocket. */
206
- send(action: { toJSON(): Record<string, any> }): void {
207
- if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
- this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
- }
210
-
211
- /** Register a handler for state changes. */
212
- onStateChange(handler: (state: WsConnectionState) => void): void {
213
- this.stateChangeHandlers.push(handler);
214
- }
215
-
216
- onDisconnect(handler: (reason: string) => void): void {
217
- this.disconnectHandlers.push(handler);
218
- }
219
-
220
- /** Clear all typed event handlers (used when replacing WsClient). */
221
- clearHandlers(): void {
222
- this.typedHandlers.clear();
223
- this.stateChangeHandlers = [];
224
- }
225
-
226
- disconnect(): void {
227
- this.shouldReconnect = false;
228
- this._stopHeartbeat();
229
- if (this.reconnectTimer !== null) {
230
- clearTimeout(this.reconnectTimer);
231
- this.reconnectTimer = null;
232
- }
233
- if (this.ws) {
234
- this.ws.onclose = null;
235
- this.ws.close();
236
- this.ws = null;
237
- }
238
- this.setState(WsConnectionState.Disconnected);
239
- }
240
-
241
- // ─── Heartbeat ───
242
-
243
- private _startHeartbeat(): void {
244
- this._stopHeartbeat();
245
- const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
- if (intervalMs <= 0) return;
247
- this.heartbeatTimer = setInterval(() => {
248
- if (this.ws && this._state === WsConnectionState.Connected) {
249
- this.ws.send('ping');
250
- }
251
- }, intervalMs);
252
- }
253
-
254
- private _stopHeartbeat(): void {
255
- if (this.heartbeatTimer !== null) {
256
- clearInterval(this.heartbeatTimer);
257
- this.heartbeatTimer = null;
258
- }
259
- }
260
-
261
- private _scheduleReconnect(): void {
262
- const maxMs = this.config.reconnectMaxMs ?? 30000;
263
- const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
- this.reconnectAttempt++;
265
- this.reconnectTimer = setTimeout(() => {
266
- if (this.shouldReconnect) {
267
- this.setState(WsConnectionState.Connecting);
268
- this._openSocket().catch(() => {});
269
- }
270
- }, delay);
271
- }
272
- }
1
+ // src/runtime/ws-client.ts
2
+ // Internal WebSocket client — NOT exported from index.ts
3
+ // Used only by runtime listeners internally.
4
+
5
+ import WebSocket from 'ws';
6
+ import { WsConnectionState } from '../sdk/types.js';
7
+ import { appendRawWsMessage } from './raw-ws-log.js';
8
+
9
+ export interface WsClientConfig {
10
+ url: string;
11
+ apiKey: string;
12
+ reconnectMaxMs?: number;
13
+ /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
14
+ heartbeatIntervalMs?: number;
15
+ /** Diagnostic-only raw server frame log path. */
16
+ rawMessageLogPath?: string;
17
+ }
18
+
19
+ /** Heartbeat interval — matches old auto_play.ts */
20
+ const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
21
+
22
+ function wsMessageToString(data: WebSocket.Data): string {
23
+ if (typeof data === 'string') return data;
24
+ if (Buffer.isBuffer(data)) return data.toString('utf8');
25
+ if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
26
+ return Buffer.concat(data).toString('utf8');
27
+ }
28
+
29
+ export class WsClient {
30
+ private config: WsClientConfig;
31
+ private ws: WebSocket | null = null;
32
+ private _state: WsConnectionState = WsConnectionState.Disconnected;
33
+ private shouldReconnect = false;
34
+ private reconnectAttempt = 0;
35
+ private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
36
+ private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
37
+
38
+ // Type-safe event handlers (new)
39
+ private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
40
+ private disconnectHandlers: ((reason: string) => void)[] = [];
41
+ private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
42
+ /** High-water mark for tick-based dedup of state.new_events (align with agones) */
43
+ private lastEventTick = -1;
44
+
45
+ constructor(config: WsClientConfig) {
46
+ this.config = config;
47
+ }
48
+
49
+ get connected(): boolean {
50
+ return this._state === WsConnectionState.Connected;
51
+ }
52
+
53
+ get state(): WsConnectionState {
54
+ return this._state;
55
+ }
56
+
57
+ private setState(newState: WsConnectionState): void {
58
+ if (this._state === newState) return;
59
+ this._state = newState;
60
+ for (const handler of this.stateChangeHandlers) {
61
+ handler(newState);
62
+ }
63
+ }
64
+
65
+ connect(): Promise<void> {
66
+ this.shouldReconnect = true;
67
+ this.reconnectAttempt = 0;
68
+ this.setState(WsConnectionState.Connecting);
69
+ return this._openSocket();
70
+ }
71
+
72
+ private _openSocket(): Promise<void> {
73
+ return new Promise((resolve, reject) => {
74
+ const ws = new WebSocket(this.config.url, {
75
+ headers: { Authorization: `Bearer ${this.config.apiKey}` },
76
+ });
77
+ this.ws = ws;
78
+
79
+ ws.onopen = () => {
80
+ this.setState(WsConnectionState.Connected);
81
+ this.reconnectAttempt = 0;
82
+ this._startHeartbeat();
83
+ resolve();
84
+ };
85
+
86
+ ws.onerror = (err) => {
87
+ reject(err);
88
+ };
89
+
90
+ ws.onmessage = (e) => {
91
+ const data = wsMessageToString(e.data);
92
+ if (this.config.rawMessageLogPath) {
93
+ appendRawWsMessage(this.config.rawMessageLogPath, data);
94
+ }
95
+ if (data === 'pong') return;
96
+ try {
97
+ const msg = JSON.parse(data);
98
+ this.handleMessage(msg);
99
+ } catch {
100
+ // ignore malformed messages
101
+ }
102
+ };
103
+
104
+ ws.onclose = (e: { reason: string }) => {
105
+ this._stopHeartbeat();
106
+ const reason = e.reason ?? '';
107
+ for (const handler of this.disconnectHandlers) {
108
+ handler(reason);
109
+ }
110
+ if (this.shouldReconnect) {
111
+ this.setState(WsConnectionState.Reconnecting);
112
+ this._scheduleReconnect();
113
+ } else {
114
+ this.setState(WsConnectionState.Disconnected);
115
+ }
116
+ };
117
+ });
118
+ }
119
+
120
+ /**
121
+ * Central message handler: handles event_batch, state, and single events.
122
+ * Normalizes event format before dispatching.
123
+ */
124
+ private handleMessage(msg: any): void {
125
+ // event_batch: unwrap and dispatch each event individually
126
+ if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
127
+ for (const event of msg.data) {
128
+ this.dispatchEvent(event);
129
+ }
130
+ return;
131
+ }
132
+ // state: always dispatch the full snapshot as _state for runtime feed tracking
133
+ // (current_speaker, sub_phase, vote progress, etc. update without necessarily
134
+ // shipping a new event). Process new_events with tick-based dedup if present.
135
+ if (msg.type === 'state' && msg.data) {
136
+ if (Array.isArray(msg.data.new_events)) {
137
+ const threshold = this.lastEventTick;
138
+ let maxTick = threshold;
139
+ for (const event of msg.data.new_events) {
140
+ const evtTick: number = event.tick ?? -1;
141
+ if (evtTick <= threshold) continue; // already processed
142
+ if (evtTick > maxTick) maxTick = evtTick;
143
+ this.dispatchEvent(event);
144
+ }
145
+ this.lastEventTick = maxTick;
146
+ }
147
+ this.dispatchEvent({ type: '_state', data: msg.data });
148
+ return;
149
+ }
150
+ // All other messages are dispatched as events
151
+ this.dispatchEvent(msg);
152
+ }
153
+
154
+ /**
155
+ * Normalize event format and dispatch to typed + legacy handlers.
156
+ *
157
+ * Server sends two formats:
158
+ * - { type, field1, field2 }
159
+ * - { type, data: { field1, field2 } }
160
+ * Normalize to consistent data object for typed handlers.
161
+ */
162
+ private dispatchEvent(raw: any): void {
163
+ const type: string = raw.type;
164
+ if (!type) return;
165
+
166
+ // Normalize: extract data payload
167
+ const { type: _t, data, ...rest } = raw;
168
+ const normalizedData: Record<string, any> =
169
+ data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
+
171
+ // Typed handlers (new API)
172
+ const handlers = this.typedHandlers.get(type);
173
+ if (handlers) {
174
+ for (const handler of handlers) {
175
+ handler(normalizedData);
176
+ }
177
+ }
178
+
179
+ // Catch-all `*` handlers
180
+ const wildcardHandlers = this.typedHandlers.get('*');
181
+ if (wildcardHandlers) {
182
+ for (const handler of wildcardHandlers) {
183
+ handler({ type, ...normalizedData });
184
+ }
185
+ }
186
+ }
187
+
188
+ // ─── Public API ───
189
+
190
+ /**
191
+ * Register a handler for a specific event type.
192
+ * Handler receives normalized data (always a flat object, never nested under .data).
193
+ * Returns an unsubscribe function.
194
+ */
195
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
+ let set = this.typedHandlers.get(eventType);
197
+ if (!set) {
198
+ set = new Set();
199
+ this.typedHandlers.set(eventType, set);
200
+ }
201
+ set.add(handler);
202
+ return () => { set!.delete(handler); };
203
+ }
204
+
205
+ /** Send an action via WebSocket. */
206
+ send(action: { toJSON(): Record<string, any> }): void {
207
+ if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
+ this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
+ }
210
+
211
+ /** Register a handler for state changes. */
212
+ onStateChange(handler: (state: WsConnectionState) => void): void {
213
+ this.stateChangeHandlers.push(handler);
214
+ }
215
+
216
+ onDisconnect(handler: (reason: string) => void): void {
217
+ this.disconnectHandlers.push(handler);
218
+ }
219
+
220
+ /** Clear all typed event handlers (used when replacing WsClient). */
221
+ clearHandlers(): void {
222
+ this.typedHandlers.clear();
223
+ this.stateChangeHandlers = [];
224
+ }
225
+
226
+ disconnect(): void {
227
+ this.shouldReconnect = false;
228
+ this._stopHeartbeat();
229
+ if (this.reconnectTimer !== null) {
230
+ clearTimeout(this.reconnectTimer);
231
+ this.reconnectTimer = null;
232
+ }
233
+ if (this.ws) {
234
+ this.ws.onclose = null;
235
+ this.ws.close();
236
+ this.ws = null;
237
+ }
238
+ this.setState(WsConnectionState.Disconnected);
239
+ }
240
+
241
+ // ─── Heartbeat ───
242
+
243
+ private _startHeartbeat(): void {
244
+ this._stopHeartbeat();
245
+ const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
+ if (intervalMs <= 0) return;
247
+ this.heartbeatTimer = setInterval(() => {
248
+ if (this.ws && this._state === WsConnectionState.Connected) {
249
+ this.ws.send('ping');
250
+ }
251
+ }, intervalMs);
252
+ }
253
+
254
+ private _stopHeartbeat(): void {
255
+ if (this.heartbeatTimer !== null) {
256
+ clearInterval(this.heartbeatTimer);
257
+ this.heartbeatTimer = null;
258
+ }
259
+ }
260
+
261
+ private _scheduleReconnect(): void {
262
+ const maxMs = this.config.reconnectMaxMs ?? 30000;
263
+ const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
+ this.reconnectAttempt++;
265
+ this.reconnectTimer = setTimeout(() => {
266
+ if (this.shouldReconnect) {
267
+ this.setState(WsConnectionState.Connecting);
268
+ this._openSocket().catch(() => {});
269
+ }
270
+ }, delay);
271
+ }
272
+ }