@myclaw163/clawclaw-cli 0.6.65 → 0.6.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +427 -427
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +245 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +148 -148
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +92 -92
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.test.ts +71 -71
- package/src/commands/events.ts +155 -155
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +966 -966
- package/src/commands/watch.ts +659 -659
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +135 -135
- package/src/pipeline/event-format.ts +376 -376
- package/src/pipeline/event-hints.ts +173 -173
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +111 -111
- package/src/sdk/types.ts +159 -159
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +782 -782
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +217 -217
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +207 -207
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +123 -123
- package/src/strategies/hide.ts +23 -23
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +771 -771
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +102 -102
- package/src/strategies/warrior-memory.knowledge.md +22 -22
- package/src/strategies/warrior-memory.ts +16 -16
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import { describe, expect, it } from 'vitest';
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import type { GameState, TaskInfo } from '../sdk/types.js';
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import type { StrategyContext } from './types.js';
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import { CorpseMemory, firstAvailableTask, nearestSafeTask, PatrolState, safePatrolStep } from './game-utils.js';
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function state(overrides: Partial<GameState> = {}): GameState {
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return {
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phase: 'wandering',
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tick: 1,
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you: {
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name: 'killer',
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x: 0,
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y: 0,
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room: '居住区',
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role: 'neutral_octopus',
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faction: 'neutral',
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is_alive: true,
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},
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your_tasks: [],
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players: [],
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corpses: [],
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stale: false,
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...overrides,
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};
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function taskAt(x: number, y: number): TaskInfo {
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return {
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task_id: 'medical',
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task_name: '检查医疗报告',
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room: '居住区',
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status: 'normal',
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y,
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};
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}
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function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
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return {
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taskData: [],
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emergency: null,
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taskLocalBlockedUntil: 0,
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reportCorpseTarget: null,
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reportBlockedUntil: 0,
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notifications: [],
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lastProgressNotifyAt: Date.now(),
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teammates: new Set(),
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alarmDone: false,
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rooms: [],
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playerNamesBySeat: {},
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forcePatrolAdvance: false,
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blockedMoveTarget: null,
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speechNotifications: [],
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agentAlerts: [],
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...overrides,
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}
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describe('CorpseMemory', () => {
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it('uses the last visible position immediately after a confirmed kill', () => {
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const memory = new CorpseMemory();
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memory.observe(state({
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players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
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corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
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expect(firstAvailableTask(
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});
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it('does not create a corpse for an unconfirmed or expired kill', () => {
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memory.observe(state({
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memory.observe(state({ tick: 2 }));
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it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
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memory.observe(state({
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{ type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
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it('clears corpse and last-seen player memory after a meeting', () => {
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memory.observe(state({
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players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
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new_events: [
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memory.reset();
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describe('safePatrolStep', () => {
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it('skips patrol rooms whose route passes near an avoid target', () => {
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const patrol = new PatrolState();
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rooms: [
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{ name: 'danger-route', x: 1602, y: 1402 },
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{ name: 'safe-route', x: 2602, y: 586 },
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const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
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const first = safePatrolStep(
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routeState,
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ctx,
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patrol,
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{
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threatPoints: [{ x: 1986, y: 994 }],
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expect(first).toHaveLength(1);
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expect(first[0].action.type).toBe('move');
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expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
|
|
151
|
-
|
|
152
|
-
const second = safePatrolStep(
|
|
153
|
-
routeState,
|
|
154
|
-
ctx,
|
|
155
|
-
patrol,
|
|
156
|
-
false,
|
|
157
|
-
{
|
|
158
|
-
threatPoints: [{ x: 1986, y: 994 }],
|
|
159
|
-
},
|
|
160
|
-
);
|
|
161
|
-
expect(second).toHaveLength(1);
|
|
162
|
-
expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
|
|
163
|
-
});
|
|
164
|
-
});
|
|
165
|
-
|
|
166
|
-
describe('nearestSafeTask', () => {
|
|
167
|
-
// 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
|
|
168
|
-
// 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
|
|
169
|
-
// 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
|
|
170
|
-
// 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
|
|
171
|
-
// 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
|
|
172
|
-
it('returns a far safe task when a threat hugs the start', () => {
|
|
173
|
-
const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
|
|
174
|
-
const task = taskAt(2514, 730);
|
|
175
|
-
const threat = { x: 2514, y: 174 };
|
|
176
|
-
|
|
177
|
-
const result = nearestSafeTask(
|
|
178
|
-
routeState,
|
|
179
|
-
[task],
|
|
180
|
-
() => true,
|
|
181
|
-
null,
|
|
182
|
-
null,
|
|
183
|
-
null,
|
|
184
|
-
{ threatPoints: [threat] },
|
|
185
|
-
);
|
|
186
|
-
|
|
187
|
-
expect(result).not.toBeNull();
|
|
188
|
-
expect(result).toMatchObject({ x: 2514, y: 730 });
|
|
189
|
-
});
|
|
190
|
-
});
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import type { GameState, TaskInfo } from '../sdk/types.js';
|
|
3
|
+
import type { StrategyContext } from './types.js';
|
|
4
|
+
import { CorpseMemory, firstAvailableTask, nearestSafeTask, PatrolState, safePatrolStep } from './game-utils.js';
|
|
5
|
+
|
|
6
|
+
function state(overrides: Partial<GameState> = {}): GameState {
|
|
7
|
+
return {
|
|
8
|
+
phase: 'wandering',
|
|
9
|
+
tick: 1,
|
|
10
|
+
you: {
|
|
11
|
+
name: 'killer',
|
|
12
|
+
x: 0,
|
|
13
|
+
y: 0,
|
|
14
|
+
room: '居住区',
|
|
15
|
+
role: 'neutral_octopus',
|
|
16
|
+
faction: 'neutral',
|
|
17
|
+
is_alive: true,
|
|
18
|
+
},
|
|
19
|
+
your_tasks: [],
|
|
20
|
+
players: [],
|
|
21
|
+
corpses: [],
|
|
22
|
+
stale: false,
|
|
23
|
+
...overrides,
|
|
24
|
+
};
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
function taskAt(x: number, y: number): TaskInfo {
|
|
28
|
+
return {
|
|
29
|
+
task_id: 'medical',
|
|
30
|
+
task_name: '检查医疗报告',
|
|
31
|
+
room: '居住区',
|
|
32
|
+
status: 'normal',
|
|
33
|
+
x,
|
|
34
|
+
y,
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
|
|
39
|
+
return {
|
|
40
|
+
taskData: [],
|
|
41
|
+
emergency: null,
|
|
42
|
+
taskLocalBlockedUntil: 0,
|
|
43
|
+
reportCorpseTarget: null,
|
|
44
|
+
reportBlockedUntil: 0,
|
|
45
|
+
notifications: [],
|
|
46
|
+
lastProgressNotifyAt: Date.now(),
|
|
47
|
+
teammates: new Set(),
|
|
48
|
+
alarmDone: false,
|
|
49
|
+
rooms: [],
|
|
50
|
+
playerNamesBySeat: {},
|
|
51
|
+
forcePatrolAdvance: false,
|
|
52
|
+
blockedMoveTarget: null,
|
|
53
|
+
mySeat: 1,
|
|
54
|
+
speechNotifications: [],
|
|
55
|
+
agentAlerts: [],
|
|
56
|
+
...overrides,
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
describe('CorpseMemory', () => {
|
|
61
|
+
it('uses the last visible position immediately after a confirmed kill', () => {
|
|
62
|
+
const memory = new CorpseMemory();
|
|
63
|
+
memory.observe(state({
|
|
64
|
+
players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
|
|
65
|
+
}));
|
|
66
|
+
|
|
67
|
+
memory.observe(
|
|
68
|
+
state({
|
|
69
|
+
tick: 2,
|
|
70
|
+
corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
|
|
71
|
+
}),
|
|
72
|
+
new Map([['localbot_5', Date.now() + 3000]]),
|
|
73
|
+
);
|
|
74
|
+
|
|
75
|
+
expect(memory.list()).toEqual([
|
|
76
|
+
{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
|
|
77
|
+
]);
|
|
78
|
+
expect(firstAvailableTask(
|
|
79
|
+
[taskAt(2058, 1594)],
|
|
80
|
+
() => true,
|
|
81
|
+
undefined,
|
|
82
|
+
undefined,
|
|
83
|
+
memory.list(),
|
|
84
|
+
)).toBeNull();
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
it('does not create a corpse for an unconfirmed or expired kill', () => {
|
|
88
|
+
const memory = new CorpseMemory();
|
|
89
|
+
memory.observe(state({
|
|
90
|
+
players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
|
|
91
|
+
}));
|
|
92
|
+
|
|
93
|
+
memory.observe(state({ tick: 2 }));
|
|
94
|
+
memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
|
|
95
|
+
|
|
96
|
+
expect(memory.list()).toEqual([]);
|
|
97
|
+
});
|
|
98
|
+
|
|
99
|
+
it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
|
|
100
|
+
const memory = new CorpseMemory();
|
|
101
|
+
memory.observe(state({
|
|
102
|
+
new_events: [
|
|
103
|
+
{ type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
|
|
104
|
+
{ type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
|
|
105
|
+
],
|
|
106
|
+
}));
|
|
107
|
+
|
|
108
|
+
expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
|
|
109
|
+
});
|
|
110
|
+
|
|
111
|
+
it('clears corpse and last-seen player memory after a meeting', () => {
|
|
112
|
+
const memory = new CorpseMemory();
|
|
113
|
+
memory.observe(state({
|
|
114
|
+
players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
|
|
115
|
+
new_events: [
|
|
116
|
+
{ type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
|
|
117
|
+
],
|
|
118
|
+
}));
|
|
119
|
+
|
|
120
|
+
memory.reset();
|
|
121
|
+
memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
|
|
122
|
+
|
|
123
|
+
expect(memory.list()).toEqual([]);
|
|
124
|
+
});
|
|
125
|
+
});
|
|
126
|
+
|
|
127
|
+
describe('safePatrolStep', () => {
|
|
128
|
+
it('skips patrol rooms whose route passes near an avoid target', () => {
|
|
129
|
+
const patrol = new PatrolState();
|
|
130
|
+
const ctx = context({
|
|
131
|
+
rooms: [
|
|
132
|
+
{ name: 'danger-route', x: 1602, y: 1402 },
|
|
133
|
+
{ name: 'safe-route', x: 2602, y: 586 },
|
|
134
|
+
],
|
|
135
|
+
});
|
|
136
|
+
const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
|
|
137
|
+
|
|
138
|
+
const first = safePatrolStep(
|
|
139
|
+
routeState,
|
|
140
|
+
ctx,
|
|
141
|
+
patrol,
|
|
142
|
+
false,
|
|
143
|
+
{
|
|
144
|
+
threatPoints: [{ x: 1986, y: 994 }],
|
|
145
|
+
},
|
|
146
|
+
);
|
|
147
|
+
|
|
148
|
+
expect(first).toHaveLength(1);
|
|
149
|
+
expect(first[0].action.type).toBe('move');
|
|
150
|
+
expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
|
|
151
|
+
|
|
152
|
+
const second = safePatrolStep(
|
|
153
|
+
routeState,
|
|
154
|
+
ctx,
|
|
155
|
+
patrol,
|
|
156
|
+
false,
|
|
157
|
+
{
|
|
158
|
+
threatPoints: [{ x: 1986, y: 994 }],
|
|
159
|
+
},
|
|
160
|
+
);
|
|
161
|
+
expect(second).toHaveLength(1);
|
|
162
|
+
expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
|
|
163
|
+
});
|
|
164
|
+
});
|
|
165
|
+
|
|
166
|
+
describe('nearestSafeTask', () => {
|
|
167
|
+
// 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
|
|
168
|
+
// 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
|
|
169
|
+
// 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
|
|
170
|
+
// 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
|
|
171
|
+
// 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
|
|
172
|
+
it('returns a far safe task when a threat hugs the start', () => {
|
|
173
|
+
const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
|
|
174
|
+
const task = taskAt(2514, 730);
|
|
175
|
+
const threat = { x: 2514, y: 174 };
|
|
176
|
+
|
|
177
|
+
const result = nearestSafeTask(
|
|
178
|
+
routeState,
|
|
179
|
+
[task],
|
|
180
|
+
() => true,
|
|
181
|
+
null,
|
|
182
|
+
null,
|
|
183
|
+
null,
|
|
184
|
+
{ threatPoints: [threat] },
|
|
185
|
+
);
|
|
186
|
+
|
|
187
|
+
expect(result).not.toBeNull();
|
|
188
|
+
expect(result).toMatchObject({ x: 2514, y: 730 });
|
|
189
|
+
});
|
|
190
|
+
});
|