@myclaw163/clawclaw-cli 0.6.60 → 0.6.63
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +427 -440
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/find-hide-spots.py +157 -0
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +148 -129
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +92 -59
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.test.ts +71 -0
- package/src/commands/events.ts +155 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +966 -969
- package/src/commands/watch.ts +659 -720
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +135 -0
- package/src/pipeline/event-format.ts +376 -0
- package/src/pipeline/event-hints.ts +173 -0
- package/src/pipeline/event-store.test.ts +28 -0
- package/src/pipeline/event-store.ts +193 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +111 -110
- package/src/sdk/types.ts +159 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +782 -744
- package/src/strategies/goals/anchor-linger.ts +77 -0
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -0
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -0
- package/src/strategies/goals/keep-away-goal.ts +209 -209
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +35 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +207 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +123 -0
- package/src/strategies/hide.ts +23 -0
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +771 -763
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +102 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
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import type { GameState } from '../../sdk/types.js';
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import { Action } from '../../sdk/action.js';
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import {
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import type { BehaviorDecision, StrategyContext } from '../types.js';
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import { Goal } from './goal.js';
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export class ReportPatrolTop extends Goal {
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private lastCorpseNotified = false;
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tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
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private tryReport(state: GameState, ctx: StrategyContext): BehaviorDecision | null {
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} from '../game-utils.js';
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import type { BehaviorDecision, StrategyContext } from '../types.js';
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export class ReportPatrolTop extends Goal {
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const label = corpse.name ? `${corpse.name}的尸体` : '尸体';
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ctx.reportCorpseTarget = corpse;
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return { action: Action.move({ x: corpse.x, y: corpse.y }) };
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ctx.lastProgressNotifyAt = now;
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|
63
|
+
|
|
64
|
+
const room = state.you.room ?? '未知';
|
|
65
|
+
const target = this.patrol.nextRoom(ctx);
|
|
66
|
+
|
|
67
|
+
let msg = `[进度] 当前在${room}`;
|
|
68
|
+
if (ctx.reportCorpseTarget) {
|
|
69
|
+
const label = ctx.reportCorpseTarget.name ?? '未知';
|
|
70
|
+
msg += `,正在靠近${label}的尸体准备报告。`;
|
|
71
|
+
} else if (target) {
|
|
72
|
+
msg += `,巡逻中,正在前往${target.name}寻找尸体。`;
|
|
73
|
+
} else {
|
|
74
|
+
msg += ',巡逻中。';
|
|
75
|
+
}
|
|
76
|
+
msg += ` 共${ctx.rooms.length}个房间。`;
|
|
77
|
+
|
|
78
|
+
ctx.notifications.push(msg);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
@@ -1,102 +1,102 @@
|
|
|
1
|
-
import type { GameState, Position, TaskInfo } from '../../sdk/types.js';
|
|
2
|
-
import { Action } from '../../sdk/action.js';
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3
|
-
import { dist, nearestSafeTask, PATROL_REACHED_DISTANCE, PatrolState, taskMoveDecision } from '../game-utils.js';
|
|
4
|
-
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
5
|
-
import { Goal } from './goal.js';
|
|
6
|
-
|
|
7
|
-
export type ThreatPointResolver = (state: GameState, ctx: StrategyContext) => Position[];
|
|
8
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-
const NON_CRAB = (t: TaskInfo) => t.faction !== 'crab';
|
|
9
|
-
|
|
10
|
-
export interface SafeTaskPlanOptions {
|
|
11
|
-
holdUnsafeCurrentForMs?: number;
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
* 进阶普通虾的劳作循环:与 TaskOrPatrolGoal 同构,但任务选择换成 nearestSafeTask——
|
|
16
|
-
* 测地最近、威胁硬排除(任务点旁有威胁,或必经之路经过威胁附近都不选)、带粘性
|
|
17
|
-
* (当前任务仍合法就不换,杜绝摇摆;路被把守时粘性失效自动换任务)。
|
|
18
|
-
* 全部任务被排除或做完时按房间顺序巡逻。
|
|
19
|
-
*/
|
|
20
|
-
export class SafeTaskOrPatrolGoal extends Goal {
|
|
21
|
-
private readonly patrol = new PatrolState();
|
|
22
|
-
private current: TaskInfo | null = null;
|
|
23
|
-
private holdUnsafeCurrentUntil = 0;
|
|
24
|
-
|
|
25
|
-
constructor(private readonly threatPoints: ThreatPointResolver) {
|
|
26
|
-
super();
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
/** 当前粘住的任务,供调用方播报进度(逃跑期间也能看到将回归的任务)。 */
|
|
30
|
-
get currentTask(): TaskInfo | null {
|
|
31
|
-
return this.current;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
/** Refresh the remembered task without issuing a task move. Safe to call while fleeing. */
|
|
35
|
-
planTask(state: GameState, ctx: StrategyContext, opts: SafeTaskPlanOptions = {}): TaskInfo | null {
|
|
36
|
-
if (opts.holdUnsafeCurrentForMs != null) {
|
|
37
|
-
this.holdUnsafeCurrentUntil = Math.max(this.holdUnsafeCurrentUntil, Date.now() + opts.holdUnsafeCurrentForMs);
|
|
38
|
-
}
|
|
39
|
-
if (state.you.doing_task) return this.current;
|
|
40
|
-
|
|
41
|
-
const task = nearestSafeTask(state, ctx.taskData, NON_CRAB, ctx.emergency, ctx.blockedMoveTarget, ctx.knownCorpses, {
|
|
42
|
-
threatPoints: this.threatPoints(state, ctx),
|
|
43
|
-
stickyTaskName: this.current?.task_name ?? null,
|
|
44
|
-
});
|
|
45
|
-
this.current = task;
|
|
46
|
-
return task;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
50
|
-
if (state.you.doing_task) return [];
|
|
51
|
-
|
|
52
|
-
const locked = this.current ? this.safeCurrentTask(state, ctx) : this.planTask(state, ctx);
|
|
53
|
-
if (locked) {
|
|
54
|
-
this.current = locked;
|
|
55
|
-
return [taskMoveDecision(state, ctx, locked)];
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
if (this.current) {
|
|
59
|
-
const remembered = this.findCurrentTask(ctx);
|
|
60
|
-
if (remembered && this.isStillAssignable(remembered, ctx) && Date.now() < this.holdUnsafeCurrentUntil) return [];
|
|
61
|
-
this.current = null;
|
|
62
|
-
const replanned = this.planTask(state, ctx);
|
|
63
|
-
if (replanned) return [taskMoveDecision(state, ctx, replanned)];
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
let room = this.patrol.nextRoom(ctx);
|
|
67
|
-
if (!room) return [];
|
|
68
|
-
if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
|
|
69
|
-
this.patrol.advance(ctx);
|
|
70
|
-
const next = this.patrol.nextRoom(ctx);
|
|
71
|
-
if (next) room = next;
|
|
72
|
-
}
|
|
73
|
-
return [{ action: Action.move({ x: room.x, y: room.y }) }];
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
private safeCurrentTask(state: GameState, ctx: StrategyContext): TaskInfo | null {
|
|
77
|
-
const current = this.findCurrentTask(ctx);
|
|
78
|
-
if (!current) return null;
|
|
79
|
-
|
|
80
|
-
const safe = nearestSafeTask(state, [current], NON_CRAB, null, ctx.blockedMoveTarget, ctx.knownCorpses, {
|
|
81
|
-
threatPoints: this.threatPoints(state, ctx),
|
|
82
|
-
stickyTaskName: current.task_name,
|
|
83
|
-
});
|
|
84
|
-
return safe;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
private findCurrentTask(ctx: StrategyContext): TaskInfo | null {
|
|
88
|
-
if (!this.current) return null;
|
|
89
|
-
return ctx.taskData.find(t => t.task_id === this.current?.task_id)
|
|
90
|
-
?? ctx.taskData.find(t => t.task_name === this.current?.task_name)
|
|
91
|
-
?? null;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
private isStillAssignable(task: TaskInfo, ctx: StrategyContext): boolean {
|
|
95
|
-
return task.status !== 'completed'
|
|
96
|
-
&& task.status !== 'in_progress'
|
|
97
|
-
&& task.x != null
|
|
98
|
-
&& task.y != null
|
|
99
|
-
&& (!ctx.blockedMoveTarget || dist(task.x, task.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) > 10)
|
|
100
|
-
&& NON_CRAB(task);
|
|
101
|
-
}
|
|
102
|
-
}
|
|
1
|
+
import type { GameState, Position, TaskInfo } from '../../sdk/types.js';
|
|
2
|
+
import { Action } from '../../sdk/action.js';
|
|
3
|
+
import { dist, nearestSafeTask, PATROL_REACHED_DISTANCE, PatrolState, taskMoveDecision } from '../game-utils.js';
|
|
4
|
+
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
5
|
+
import { Goal } from './goal.js';
|
|
6
|
+
|
|
7
|
+
export type ThreatPointResolver = (state: GameState, ctx: StrategyContext) => Position[];
|
|
8
|
+
const NON_CRAB = (t: TaskInfo) => t.faction !== 'crab';
|
|
9
|
+
|
|
10
|
+
export interface SafeTaskPlanOptions {
|
|
11
|
+
holdUnsafeCurrentForMs?: number;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* 进阶普通虾的劳作循环:与 TaskOrPatrolGoal 同构,但任务选择换成 nearestSafeTask——
|
|
16
|
+
* 测地最近、威胁硬排除(任务点旁有威胁,或必经之路经过威胁附近都不选)、带粘性
|
|
17
|
+
* (当前任务仍合法就不换,杜绝摇摆;路被把守时粘性失效自动换任务)。
|
|
18
|
+
* 全部任务被排除或做完时按房间顺序巡逻。
|
|
19
|
+
*/
|
|
20
|
+
export class SafeTaskOrPatrolGoal extends Goal {
|
|
21
|
+
private readonly patrol = new PatrolState();
|
|
22
|
+
private current: TaskInfo | null = null;
|
|
23
|
+
private holdUnsafeCurrentUntil = 0;
|
|
24
|
+
|
|
25
|
+
constructor(private readonly threatPoints: ThreatPointResolver) {
|
|
26
|
+
super();
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
/** 当前粘住的任务,供调用方播报进度(逃跑期间也能看到将回归的任务)。 */
|
|
30
|
+
get currentTask(): TaskInfo | null {
|
|
31
|
+
return this.current;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/** Refresh the remembered task without issuing a task move. Safe to call while fleeing. */
|
|
35
|
+
planTask(state: GameState, ctx: StrategyContext, opts: SafeTaskPlanOptions = {}): TaskInfo | null {
|
|
36
|
+
if (opts.holdUnsafeCurrentForMs != null) {
|
|
37
|
+
this.holdUnsafeCurrentUntil = Math.max(this.holdUnsafeCurrentUntil, Date.now() + opts.holdUnsafeCurrentForMs);
|
|
38
|
+
}
|
|
39
|
+
if (state.you.doing_task) return this.current;
|
|
40
|
+
|
|
41
|
+
const task = nearestSafeTask(state, ctx.taskData, NON_CRAB, ctx.emergency, ctx.blockedMoveTarget, ctx.knownCorpses, {
|
|
42
|
+
threatPoints: this.threatPoints(state, ctx),
|
|
43
|
+
stickyTaskName: this.current?.task_name ?? null,
|
|
44
|
+
});
|
|
45
|
+
this.current = task;
|
|
46
|
+
return task;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
50
|
+
if (state.you.doing_task) return [];
|
|
51
|
+
|
|
52
|
+
const locked = this.current ? this.safeCurrentTask(state, ctx) : this.planTask(state, ctx);
|
|
53
|
+
if (locked) {
|
|
54
|
+
this.current = locked;
|
|
55
|
+
return [taskMoveDecision(state, ctx, locked)];
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
if (this.current) {
|
|
59
|
+
const remembered = this.findCurrentTask(ctx);
|
|
60
|
+
if (remembered && this.isStillAssignable(remembered, ctx) && Date.now() < this.holdUnsafeCurrentUntil) return [];
|
|
61
|
+
this.current = null;
|
|
62
|
+
const replanned = this.planTask(state, ctx);
|
|
63
|
+
if (replanned) return [taskMoveDecision(state, ctx, replanned)];
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
let room = this.patrol.nextRoom(ctx);
|
|
67
|
+
if (!room) return [];
|
|
68
|
+
if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
|
|
69
|
+
this.patrol.advance(ctx);
|
|
70
|
+
const next = this.patrol.nextRoom(ctx);
|
|
71
|
+
if (next) room = next;
|
|
72
|
+
}
|
|
73
|
+
return [{ action: Action.move({ x: room.x, y: room.y }) }];
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
private safeCurrentTask(state: GameState, ctx: StrategyContext): TaskInfo | null {
|
|
77
|
+
const current = this.findCurrentTask(ctx);
|
|
78
|
+
if (!current) return null;
|
|
79
|
+
|
|
80
|
+
const safe = nearestSafeTask(state, [current], NON_CRAB, null, ctx.blockedMoveTarget, ctx.knownCorpses, {
|
|
81
|
+
threatPoints: this.threatPoints(state, ctx),
|
|
82
|
+
stickyTaskName: current.task_name,
|
|
83
|
+
});
|
|
84
|
+
return safe;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
private findCurrentTask(ctx: StrategyContext): TaskInfo | null {
|
|
88
|
+
if (!this.current) return null;
|
|
89
|
+
return ctx.taskData.find(t => t.task_id === this.current?.task_id)
|
|
90
|
+
?? ctx.taskData.find(t => t.task_name === this.current?.task_name)
|
|
91
|
+
?? null;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
private isStillAssignable(task: TaskInfo, ctx: StrategyContext): boolean {
|
|
95
|
+
return task.status !== 'completed'
|
|
96
|
+
&& task.status !== 'in_progress'
|
|
97
|
+
&& task.x != null
|
|
98
|
+
&& task.y != null
|
|
99
|
+
&& (!ctx.blockedMoveTarget || dist(task.x, task.y, ctx.blockedMoveTarget.x, ctx.blockedMoveTarget.y) > 10)
|
|
100
|
+
&& NON_CRAB(task);
|
|
101
|
+
}
|
|
102
|
+
}
|