@myclaw163/clawclaw-cli 0.6.60 → 0.6.63
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +427 -440
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/find-hide-spots.py +157 -0
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +148 -129
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +92 -59
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.test.ts +71 -0
- package/src/commands/events.ts +155 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +966 -969
- package/src/commands/watch.ts +659 -720
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +135 -0
- package/src/pipeline/event-format.ts +376 -0
- package/src/pipeline/event-hints.ts +173 -0
- package/src/pipeline/event-store.test.ts +28 -0
- package/src/pipeline/event-store.ts +193 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +111 -110
- package/src/sdk/types.ts +159 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +782 -744
- package/src/strategies/goals/anchor-linger.ts +77 -0
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -0
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -0
- package/src/strategies/goals/keep-away-goal.ts +209 -209
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +35 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +207 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +123 -0
- package/src/strategies/hide.ts +23 -0
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +771 -763
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +102 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
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|
+
hasKnownCorpse,
|
|
5
|
+
isKnowledgeThreat,
|
|
6
|
+
isKnowledgeTrusted,
|
|
7
|
+
nonTeammatesVisible,
|
|
8
|
+
PatrolState,
|
|
9
|
+
PROGRESS_INTERVAL_MS,
|
|
10
|
+
safePatrolStep,
|
|
11
|
+
} from '../game-utils.js';
|
|
12
|
+
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
13
|
+
import { GreetingTracker } from '../greeting.js';
|
|
14
|
+
import { FollowCompanionGoal } from './follow-companion-goal.js';
|
|
15
|
+
import { Goal } from './goal.js';
|
|
16
|
+
import { KeepAwayGoal, type KeepAwayGoalOptions, type ThreatResolver } from './keep-away-goal.js';
|
|
17
|
+
import { LingerCorpseGoal } from './linger-corpse-goal.js';
|
|
18
|
+
|
|
19
|
+
const SUB_PRIORITY = 0.5;
|
|
20
|
+
const AVOID_ROUTE_MEMORY_MS = 10_000;
|
|
21
|
+
const WITNESS_EXEMPT_COUNT = 2;
|
|
22
|
+
|
|
23
|
+
type Tier = 'corpse' | 'flee-bad' | 'keep-distance' | 'huddle' | 'wander';
|
|
24
|
+
|
|
25
|
+
export class ParadiseFishTop extends Goal {
|
|
26
|
+
private readonly linger = new LingerCorpseGoal((state, ctx) => this.visibleAvoidTargets(state, ctx));
|
|
27
|
+
private readonly follow = new FollowCompanionGoal(
|
|
28
|
+
(state, ctx) => nonTeammatesVisible(state, ctx).filter(p => this.isTrusted(p, ctx)),
|
|
29
|
+
(state, ctx) => this.visibleAvoidTargets(state, ctx),
|
|
30
|
+
);
|
|
31
|
+
private readonly patrol = new PatrolState();
|
|
32
|
+
private readonly greeting: GreetingTracker;
|
|
33
|
+
private readonly recentAvoidPoints = new Map<string, { point: Position; until: number; threat: boolean }>();
|
|
34
|
+
|
|
35
|
+
constructor(greetingPhrases: string[] = []) {
|
|
36
|
+
super();
|
|
37
|
+
this.greeting = new GreetingTracker(greetingPhrases);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
41
|
+
const visible = nonTeammatesVisible(state, ctx);
|
|
42
|
+
const threatTargets = visible.filter(p => this.isThreat(p, ctx));
|
|
43
|
+
const trustedTargets = visible.filter(p => this.isTrusted(p, ctx));
|
|
44
|
+
const strangerAvoidTargets = this.strangerAvoidTargets(visible, ctx);
|
|
45
|
+
this.rememberAvoidPoints(visible, ctx, strangerAvoidTargets.length > 0);
|
|
46
|
+
const decisions: BehaviorDecision[] = [];
|
|
47
|
+
const greeting = this.greeting.tryGreeting(state);
|
|
48
|
+
if (greeting) decisions.push(greeting);
|
|
49
|
+
|
|
50
|
+
if (threatTargets.length > 0) {
|
|
51
|
+
this.setKeepAway('pf-flee-bad', (s, c) => nonTeammatesVisible(s, c).filter(p => this.isThreat(p, c)), {
|
|
52
|
+
threatRadius: Infinity,
|
|
53
|
+
noun: '认定带刀坏人',
|
|
54
|
+
});
|
|
55
|
+
this.emitProgress(state, ctx, visible, 'flee-bad');
|
|
56
|
+
return decisions;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
if (strangerAvoidTargets.length > 0) {
|
|
60
|
+
this.setKeepAway('pf-keep-distance', (s, c) => this.strangerAvoidTargets(nonTeammatesVisible(s, c), c), {
|
|
61
|
+
threatRadius: Infinity,
|
|
62
|
+
noun: '陌生人',
|
|
63
|
+
planOpts: { steps: 4 },
|
|
64
|
+
});
|
|
65
|
+
this.emitProgress(state, ctx, visible, 'keep-distance');
|
|
66
|
+
return decisions;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// 贴尸游走制造嫌疑是「往尸体处移动」的导航行为(不灭口/不报警/不栽赃),与 corpse-patrol 一致用记忆
|
|
70
|
+
// 驱动:记得某处有尸体就走回去徘徊,尸体离开视野也不丢,直到开会清场(LingerCorpseGoal 内部按
|
|
71
|
+
// nearestKnownCorpseNav 导航——有坐标就贴尸 40-100 游走,只记得房间没坐标时先走向房间锚点,
|
|
72
|
+
// 人进视野后坐标自然补全,再切到贴尸游走)。
|
|
73
|
+
if (hasKnownCorpse(ctx)) {
|
|
74
|
+
this.clearSub();
|
|
75
|
+
const linger = this.linger.tick(state, ctx);
|
|
76
|
+
if (linger.length > 0) {
|
|
77
|
+
this.emitProgress(state, ctx, visible, 'corpse');
|
|
78
|
+
return [...linger, ...decisions];
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
if (trustedTargets.length > 0) {
|
|
83
|
+
this.clearSub();
|
|
84
|
+
const follow = this.follow.tick(state, ctx);
|
|
85
|
+
this.emitProgress(state, ctx, visible, 'huddle');
|
|
86
|
+
return [...follow, ...decisions];
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
this.clearSub();
|
|
90
|
+
this.emitProgress(state, ctx, visible, 'wander');
|
|
91
|
+
return [...this.wander(state, ctx), ...decisions];
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
private isThreat(p: PlayerInfo, ctx: StrategyContext): boolean {
|
|
95
|
+
return isKnowledgeThreat(p, ctx) && !this.isTrusted(p, ctx);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
private isTrusted(p: PlayerInfo, ctx: StrategyContext): boolean {
|
|
99
|
+
return isKnowledgeTrusted(p, ctx);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
private strangerAvoidTargets(visible: PlayerInfo[], ctx: StrategyContext): PlayerInfo[] {
|
|
103
|
+
if (visible.some(p => this.isTrusted(p, ctx))) return [];
|
|
104
|
+
const nonBad = visible.filter(p => !this.isThreat(p, ctx));
|
|
105
|
+
if (nonBad.length >= WITNESS_EXEMPT_COUNT) return [];
|
|
106
|
+
return visible.filter(p => !this.isTrusted(p, ctx) && !this.isThreat(p, ctx));
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
private visibleAvoidTargets(state: GameState, ctx: StrategyContext): PlayerInfo[] {
|
|
110
|
+
const visible = nonTeammatesVisible(state, ctx);
|
|
111
|
+
const threats = visible.filter(p => this.isThreat(p, ctx));
|
|
112
|
+
return threats.length > 0 ? threats : this.strangerAvoidTargets(visible, ctx);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
private wander(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
116
|
+
return safePatrolStep(state, ctx, this.patrol, false, {
|
|
117
|
+
threatPoints: this.activeAvoidPoints(),
|
|
118
|
+
});
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
private rememberAvoidPoints(visible: PlayerInfo[], ctx: StrategyContext, avoidNonThreat: boolean): void {
|
|
122
|
+
const now = Date.now();
|
|
123
|
+
if (visible.length > 0 && !avoidNonThreat) {
|
|
124
|
+
for (const [key, item] of this.recentAvoidPoints) {
|
|
125
|
+
if (!item.threat) this.recentAvoidPoints.delete(key);
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
for (const p of visible) {
|
|
129
|
+
const key = this.playerKey(p);
|
|
130
|
+
if (!key) continue;
|
|
131
|
+
if (this.isTrusted(p, ctx)) {
|
|
132
|
+
this.recentAvoidPoints.delete(key);
|
|
133
|
+
continue;
|
|
134
|
+
}
|
|
135
|
+
const threat = this.isThreat(p, ctx);
|
|
136
|
+
if (!threat && !avoidNonThreat) {
|
|
137
|
+
this.recentAvoidPoints.delete(key);
|
|
138
|
+
continue;
|
|
139
|
+
}
|
|
140
|
+
this.recentAvoidPoints.set(key, {
|
|
141
|
+
point: { x: p.x, y: p.y },
|
|
142
|
+
until: now + AVOID_ROUTE_MEMORY_MS,
|
|
143
|
+
threat,
|
|
144
|
+
});
|
|
145
|
+
}
|
|
146
|
+
for (const [key, item] of this.recentAvoidPoints) {
|
|
147
|
+
if (item.until <= now) this.recentAvoidPoints.delete(key);
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
private activeAvoidPoints(): Position[] {
|
|
152
|
+
const now = Date.now();
|
|
153
|
+
const points: Position[] = [];
|
|
154
|
+
for (const [key, item] of this.recentAvoidPoints) {
|
|
155
|
+
if (item.until <= now) {
|
|
156
|
+
this.recentAvoidPoints.delete(key);
|
|
157
|
+
} else {
|
|
158
|
+
points.push(item.point);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
return points;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
private playerKey(p: PlayerInfo): string {
|
|
165
|
+
return p.name || (p.seat != null ? String(p.seat) : `${Math.round(p.x)},${Math.round(p.y)}`);
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
private setKeepAway(key: string, resolve: ThreatResolver, options: KeepAwayGoalOptions): void {
|
|
169
|
+
const worker = this.subGoal;
|
|
170
|
+
if (worker instanceof KeepAwayGoal && worker.key === key) return;
|
|
171
|
+
if (this.subGoal) this.removeSubGoal();
|
|
172
|
+
this.setSubGoal(new KeepAwayGoal(key, resolve, options), SUB_PRIORITY);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
private clearSub(): void {
|
|
176
|
+
if (this.subGoal) this.removeSubGoal();
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
private emitProgress(state: GameState, ctx: StrategyContext, visible: PlayerInfo[], tier: Tier): void {
|
|
180
|
+
const now = Date.now();
|
|
181
|
+
if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
|
|
182
|
+
ctx.lastProgressNotifyAt = now;
|
|
183
|
+
|
|
184
|
+
const room = state.you.room ?? '未知';
|
|
185
|
+
let msg = `[进度] 当前在${room}`;
|
|
186
|
+
if (tier === 'corpse') {
|
|
187
|
+
// corpseAtScene=已贴近尸体(≤150px);仅凭记忆走向尸体房间、人还没到时别谎报「在尸体附近游走」。
|
|
188
|
+
if (!corpseAtScene(state)) {
|
|
189
|
+
msg += ',记得有尸体,正前往尸体处(不报警)。';
|
|
190
|
+
} else {
|
|
191
|
+
msg += visible.length > 0
|
|
192
|
+
? ',发现尸体,远离旁人但仍在尸体附近游走(不报警)。'
|
|
193
|
+
: ',发现尸体,附近无人,贴着尸体游走制造嫌疑(不报警)。';
|
|
194
|
+
}
|
|
195
|
+
} else if (tier === 'flee-bad') {
|
|
196
|
+
const names = visible.filter(p => this.isThreat(p, ctx)).map(p => p.name).join('、');
|
|
197
|
+
msg += `,发现认定带刀坏人${names},正在远离。`;
|
|
198
|
+
} else if (tier === 'keep-distance') {
|
|
199
|
+
msg += `,附近有${visible.length}人但无可信同伴,保持距离中。`;
|
|
200
|
+
} else if (tier === 'huddle') {
|
|
201
|
+
msg += ',附近有可信同伴,抱团假装做任务。';
|
|
202
|
+
} else {
|
|
203
|
+
msg += ',附近无人,四处游荡。';
|
|
204
|
+
}
|
|
205
|
+
ctx.notifications.push(msg);
|
|
206
|
+
}
|
|
207
|
+
}
|
|
@@ -1,57 +1,57 @@
|
|
|
1
|
-
import type { GameState } from '../../sdk/types.js';
|
|
2
|
-
import { hasReachedRoomTarget, PatrolState, PROGRESS_INTERVAL_MS } from '../game-utils.js';
|
|
3
|
-
import type { BehaviorDecision, RoomTarget, StrategyContext } from '../types.js';
|
|
4
|
-
import { Goal } from './goal.js';
|
|
5
|
-
import { MoveRoomGoal } from './move-room-goal.js';
|
|
6
|
-
|
|
7
|
-
const PATROL_PRIORITY = 0.2;
|
|
8
|
-
|
|
9
|
-
export class PatrolTop extends Goal {
|
|
10
|
-
private readonly patrol = new PatrolState();
|
|
11
|
-
|
|
12
|
-
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
13
|
-
let room = this.patrol.nextRoom(ctx);
|
|
14
|
-
if (!room) {
|
|
15
|
-
this.emitProgress(state, ctx, null);
|
|
16
|
-
return [];
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
if (hasReachedRoomTarget(state, room)) {
|
|
20
|
-
this.patrol.advance(ctx);
|
|
21
|
-
room = this.patrol.nextRoom(ctx);
|
|
22
|
-
if (!room) {
|
|
23
|
-
this.emitProgress(state, ctx, null);
|
|
24
|
-
return [];
|
|
25
|
-
}
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
const worker = this.subGoal;
|
|
29
|
-
if (worker instanceof MoveRoomGoal) {
|
|
30
|
-
if (worker.room !== room.name) {
|
|
31
|
-
this.removeSubGoal();
|
|
32
|
-
this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, { emitProgress: false }), PATROL_PRIORITY);
|
|
33
|
-
}
|
|
34
|
-
} else {
|
|
35
|
-
this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, { emitProgress: false }), PATROL_PRIORITY);
|
|
36
|
-
}
|
|
37
|
-
this.emitProgress(state, ctx, room);
|
|
38
|
-
return [];
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
private emitProgress(state: GameState, ctx: StrategyContext, target: RoomTarget | null): void {
|
|
42
|
-
const now = Date.now();
|
|
43
|
-
if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
|
|
44
|
-
ctx.lastProgressNotifyAt = now;
|
|
45
|
-
|
|
46
|
-
const room = state.you.room ?? '未知';
|
|
47
|
-
const totalRooms = ctx.rooms.length;
|
|
48
|
-
|
|
49
|
-
let msg = `[进度] 当前在${room}`;
|
|
50
|
-
if (target) {
|
|
51
|
-
msg += `,正在巡逻前往${target.name}`;
|
|
52
|
-
}
|
|
53
|
-
msg += `。共${totalRooms}个房间。`;
|
|
54
|
-
|
|
55
|
-
ctx.notifications.push(msg);
|
|
56
|
-
}
|
|
57
|
-
}
|
|
1
|
+
import type { GameState } from '../../sdk/types.js';
|
|
2
|
+
import { hasReachedRoomTarget, PatrolState, PROGRESS_INTERVAL_MS } from '../game-utils.js';
|
|
3
|
+
import type { BehaviorDecision, RoomTarget, StrategyContext } from '../types.js';
|
|
4
|
+
import { Goal } from './goal.js';
|
|
5
|
+
import { MoveRoomGoal } from './move-room-goal.js';
|
|
6
|
+
|
|
7
|
+
const PATROL_PRIORITY = 0.2;
|
|
8
|
+
|
|
9
|
+
export class PatrolTop extends Goal {
|
|
10
|
+
private readonly patrol = new PatrolState();
|
|
11
|
+
|
|
12
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
13
|
+
let room = this.patrol.nextRoom(ctx);
|
|
14
|
+
if (!room) {
|
|
15
|
+
this.emitProgress(state, ctx, null);
|
|
16
|
+
return [];
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
if (hasReachedRoomTarget(state, room)) {
|
|
20
|
+
this.patrol.advance(ctx);
|
|
21
|
+
room = this.patrol.nextRoom(ctx);
|
|
22
|
+
if (!room) {
|
|
23
|
+
this.emitProgress(state, ctx, null);
|
|
24
|
+
return [];
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
const worker = this.subGoal;
|
|
29
|
+
if (worker instanceof MoveRoomGoal) {
|
|
30
|
+
if (worker.room !== room.name) {
|
|
31
|
+
this.removeSubGoal();
|
|
32
|
+
this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, { emitProgress: false }), PATROL_PRIORITY);
|
|
33
|
+
}
|
|
34
|
+
} else {
|
|
35
|
+
this.setSubGoal(new MoveRoomGoal(room.name, hasReachedRoomTarget, { emitProgress: false }), PATROL_PRIORITY);
|
|
36
|
+
}
|
|
37
|
+
this.emitProgress(state, ctx, room);
|
|
38
|
+
return [];
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
private emitProgress(state: GameState, ctx: StrategyContext, target: RoomTarget | null): void {
|
|
42
|
+
const now = Date.now();
|
|
43
|
+
if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
|
|
44
|
+
ctx.lastProgressNotifyAt = now;
|
|
45
|
+
|
|
46
|
+
const room = state.you.room ?? '未知';
|
|
47
|
+
const totalRooms = ctx.rooms.length;
|
|
48
|
+
|
|
49
|
+
let msg = `[进度] 当前在${room}`;
|
|
50
|
+
if (target) {
|
|
51
|
+
msg += `,正在巡逻前往${target.name}`;
|
|
52
|
+
}
|
|
53
|
+
msg += `。共${totalRooms}个房间。`;
|
|
54
|
+
|
|
55
|
+
ctx.notifications.push(msg);
|
|
56
|
+
}
|
|
57
|
+
}
|