@myclaw163/clawclaw-cli 0.6.60 → 0.6.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/README.md +427 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/find-hide-spots.py +157 -0
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +244 -244
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -244
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +148 -129
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +92 -59
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -110
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/config.ts +30 -30
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -0
  29. package/src/commands/events.ts +155 -22
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +248 -248
  46. package/src/commands/setup/hermes.test.ts +96 -96
  47. package/src/commands/setup/hermes.ts +76 -76
  48. package/src/commands/setup/index.ts +13 -13
  49. package/src/commands/setup/openclaw.test.ts +114 -114
  50. package/src/commands/setup/openclaw.ts +147 -147
  51. package/src/commands/skill.ts +128 -128
  52. package/src/commands/state.ts +46 -46
  53. package/src/commands/strategy.test.ts +135 -135
  54. package/src/commands/strategy.ts +180 -180
  55. package/src/commands/tts.ts +128 -128
  56. package/src/commands/upgrade.test.ts +82 -82
  57. package/src/commands/upgrade.ts +148 -148
  58. package/src/commands/watch.test.ts +966 -969
  59. package/src/commands/watch.ts +659 -720
  60. package/src/lib/auth.test.ts +59 -59
  61. package/src/lib/auth.ts +186 -186
  62. package/src/lib/command-meta.ts +37 -37
  63. package/src/lib/game-client.ts +391 -391
  64. package/src/lib/host-config-patcher.test.ts +130 -130
  65. package/src/lib/host-config-patcher.ts +151 -151
  66. package/src/lib/http-keepalive.ts +15 -15
  67. package/src/lib/http-transport.test.ts +42 -42
  68. package/src/lib/http-transport.ts +113 -113
  69. package/src/lib/hub-client.test.ts +56 -56
  70. package/src/lib/hub-client.ts +88 -88
  71. package/src/lib/hub-install.test.ts +98 -98
  72. package/src/lib/hub-install.ts +121 -121
  73. package/src/lib/hub-reminder.ts +56 -56
  74. package/src/lib/hub-unzip.test.ts +69 -69
  75. package/src/lib/hub-unzip.ts +62 -62
  76. package/src/lib/init-command.test.ts +75 -75
  77. package/src/lib/init-command.ts +120 -120
  78. package/src/lib/knowledge-store.test.ts +180 -180
  79. package/src/lib/knowledge-store.ts +374 -374
  80. package/src/lib/load-context.test.ts +52 -52
  81. package/src/lib/load-context.ts +52 -52
  82. package/src/lib/match-state.test.ts +134 -134
  83. package/src/lib/match-state.ts +94 -94
  84. package/src/lib/netease-tts.ts +83 -83
  85. package/src/lib/normalize.ts +42 -42
  86. package/src/lib/persona.test.ts +41 -41
  87. package/src/lib/persona.ts +72 -72
  88. package/src/lib/server-registry.ts +152 -152
  89. package/src/lib/skill-version.test.ts +48 -48
  90. package/src/lib/skill-version.ts +19 -19
  91. package/src/lib/strategy-export.test.ts +232 -232
  92. package/src/lib/strategy-export.ts +242 -242
  93. package/src/lib/tts-keys.ts +7 -7
  94. package/src/lib/tts-speech.test.ts +63 -63
  95. package/src/lib/tts-speech.ts +76 -76
  96. package/src/lib/workspace-argv.test.ts +49 -49
  97. package/src/lib/workspace-argv.ts +44 -44
  98. package/src/perception/player-history-store.test.ts +87 -87
  99. package/src/perception/player-history-store.ts +194 -194
  100. package/src/pipeline/event-format.test.ts +135 -0
  101. package/src/pipeline/event-format.ts +376 -0
  102. package/src/pipeline/event-hints.ts +173 -0
  103. package/src/pipeline/event-store.test.ts +28 -0
  104. package/src/pipeline/event-store.ts +193 -124
  105. package/src/pipeline/pipeline.ts +35 -35
  106. package/src/runtime/auto-upgrade.test.ts +66 -66
  107. package/src/runtime/auto-upgrade.ts +31 -31
  108. package/src/runtime/event-daemon.test.ts +107 -107
  109. package/src/runtime/event-daemon.ts +409 -409
  110. package/src/runtime/owner-control.ts +150 -150
  111. package/src/runtime/raw-ws-log.test.ts +33 -33
  112. package/src/runtime/raw-ws-log.ts +32 -32
  113. package/src/runtime/runtime-logger.ts +107 -107
  114. package/src/runtime/ws-client.test.ts +104 -104
  115. package/src/runtime/ws-client.ts +272 -272
  116. package/src/sdk/action.ts +166 -166
  117. package/src/sdk/index.ts +111 -110
  118. package/src/sdk/types.ts +159 -146
  119. package/src/strategies/avoid-lone.ts +11 -11
  120. package/src/strategies/avoid-players.knowledge.md +20 -20
  121. package/src/strategies/avoid-players.ts +15 -15
  122. package/src/strategies/corpse-patrol.ts +22 -22
  123. package/src/strategies/crab-sabotage.ts +21 -21
  124. package/src/strategies/custom-module.test.ts +269 -269
  125. package/src/strategies/find-player.ts +16 -16
  126. package/src/strategies/game-utils.test.ts +190 -190
  127. package/src/strategies/game-utils.ts +782 -744
  128. package/src/strategies/goals/anchor-linger.ts +77 -0
  129. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  130. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  131. package/src/strategies/goals/avoid-players-top.ts +121 -121
  132. package/src/strategies/goals/conversation-goal.ts +51 -51
  133. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  134. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  135. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  136. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  137. package/src/strategies/goals/find-player-top.ts +93 -93
  138. package/src/strategies/goals/flee-players-goal.ts +53 -53
  139. package/src/strategies/goals/follow-companion-goal.ts +106 -0
  140. package/src/strategies/goals/goal-manager.ts +41 -41
  141. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  142. package/src/strategies/goals/goal.ts +28 -28
  143. package/src/strategies/goals/hide-top.ts +197 -0
  144. package/src/strategies/goals/keep-away-goal.ts +209 -209
  145. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  146. package/src/strategies/goals/kill-lone-top.ts +160 -160
  147. package/src/strategies/goals/kill-target-goal.ts +59 -59
  148. package/src/strategies/goals/kill-target-top.ts +109 -109
  149. package/src/strategies/goals/leaf-goal.ts +25 -25
  150. package/src/strategies/goals/linger-corpse-goal.ts +35 -79
  151. package/src/strategies/goals/lone-kill-core.ts +82 -82
  152. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  153. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  154. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  155. package/src/strategies/goals/move-room-goal.ts +60 -60
  156. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  157. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  158. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  159. package/src/strategies/goals/paradise-fish-top.ts +207 -219
  160. package/src/strategies/goals/patrol-top.ts +57 -57
  161. package/src/strategies/goals/report-patrol-top.ts +80 -80
  162. package/src/strategies/goals/safe-task-goal.ts +102 -102
  163. package/src/strategies/goals/social-task-top.ts +161 -161
  164. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  165. package/src/strategies/goals/task-only-top.ts +57 -57
  166. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  167. package/src/strategies/goals/task-report-top.ts +57 -57
  168. package/src/strategies/goals/wander-task-goal.ts +33 -33
  169. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  170. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  171. package/src/strategies/greeting.ts +53 -53
  172. package/src/strategies/hide-spots.ts +123 -0
  173. package/src/strategies/hide.ts +23 -0
  174. package/src/strategies/kill-frenzy.ts +12 -12
  175. package/src/strategies/kill-lone.knowledge.md +20 -20
  176. package/src/strategies/kill-lone.ts +13 -13
  177. package/src/strategies/kill-target.ts +18 -18
  178. package/src/strategies/loader.test.ts +678 -678
  179. package/src/strategies/loader.ts +172 -172
  180. package/src/strategies/lone-kill-task.ts +21 -21
  181. package/src/strategies/meeting-gate.test.ts +59 -59
  182. package/src/strategies/meeting-gate.ts +23 -23
  183. package/src/strategies/move-room.ts +15 -15
  184. package/src/strategies/new-events-backfill.ts +98 -98
  185. package/src/strategies/paradise-fish.knowledge.md +20 -20
  186. package/src/strategies/paradise-fish.ts +25 -25
  187. package/src/strategies/pathfind/distance-field.ts +150 -150
  188. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  189. package/src/strategies/pathfind/escape-planner.ts +355 -355
  190. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  191. package/src/strategies/patrol.ts +11 -11
  192. package/src/strategies/player-targets.ts +13 -13
  193. package/src/strategies/report-patrol.ts +11 -11
  194. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  195. package/src/strategies/shrimp-memory.ts +25 -25
  196. package/src/strategies/social-task.test.ts +28 -28
  197. package/src/strategies/social-task.ts +49 -49
  198. package/src/strategies/spawn.ts +82 -82
  199. package/src/strategies/speech-module.ts +123 -123
  200. package/src/strategies/strategy-loop.ts +771 -763
  201. package/src/strategies/task-kill-report.ts +17 -17
  202. package/src/strategies/task-only.ts +11 -11
  203. package/src/strategies/task-report.ts +22 -22
  204. package/src/strategies/types.ts +102 -96
  205. package/src/strategies/warrior-memory.knowledge.md +20 -20
  206. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,573 +1,573 @@
1
- import { Command } from 'commander';
2
- import { EventStore } from '../pipeline/event-store.js';
3
- import {
4
- PlayerHistoryStore,
5
- type FramePlayer,
6
- type LobsterTaskPoint,
7
- type PlayerHistoryData,
8
- type VisibleFrame,
9
- } from '../perception/player-history-store.js';
10
-
11
- type HistoryKind = 'stay' | 'last_appear' | 'rooms_seen';
12
-
13
- const KINDS = new Set<HistoryKind>(['stay', 'last_appear', 'rooms_seen']);
14
- const STOP_MIN_SECS = 2;
15
- const TASK_DONE_RADIUS = 15;
16
- const DIR_MIN_MOVE = 6;
17
-
18
- interface PlayerPoint {
19
- frame: VisibleFrame;
20
- pos: FramePlayer;
21
- }
22
-
23
- function round1(value: number): number {
24
- return Math.round(value * 10) / 10;
25
- }
26
-
27
- function dist(a: { x: number; y: number }, b: { x: number; y: number }): number {
28
- return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
29
- }
30
-
31
- function ageSecs(time: string, now: number): number {
32
- const ms = Date.parse(time);
33
- if (!Number.isFinite(ms)) return 0;
34
- return Math.max(0, round1((now - ms) / 1000));
35
- }
36
-
37
- function durationSecs(start: string, end: string): number {
38
- const startMs = Date.parse(start);
39
- const endMs = Date.parse(end);
40
- if (!Number.isFinite(startMs) || !Number.isFinite(endMs)) return 0;
41
- return Math.max(0, round1((endMs - startMs) / 1000));
42
- }
43
-
44
- function splitSelectors(values: string[]): string[] {
45
- return values
46
- .flatMap((value) => String(value).split(','))
47
- .map((value) => value.trim())
48
- .filter(Boolean);
49
- }
50
-
51
- function knownPlayerNames(data: PlayerHistoryData): string[] {
52
- const names = new Set<string>(Object.keys(data.seats ?? {}));
53
- for (const frame of data.visible_frames ?? []) {
54
- for (const name of Object.keys(frame.players ?? {})) names.add(name);
55
- }
56
- return Array.from(names).sort((a, b) => a.localeCompare(b));
57
- }
58
-
59
- function resolvePlayers(data: PlayerHistoryData, selectors: string[]): { players?: string[]; error?: Record<string, any> } {
60
- const names = knownPlayerNames(data);
61
- if (selectors.length === 0) {
62
- return { error: { code: 'missing_player_id', message: 'Provide a player id/name, list, or all.' } };
63
- }
64
- if (selectors.some((selector) => selector.toLowerCase() === 'all')) return { players: names };
65
-
66
- const resolved: string[] = [];
67
- for (const selector of selectors) {
68
- const seatMatch = selector.match(/^seat:(\d+)$/i);
69
- const seat = seatMatch ? Number(seatMatch[1]) : /^\d+$/.test(selector) ? Number(selector) : null;
70
- let matches: string[] = [];
71
- if (seat != null) {
72
- matches = names.filter((name) => data.seats?.[name] === seat);
73
- } else {
74
- matches = names.filter((name) => name === selector);
75
- if (matches.length === 0) matches = names.filter((name) => name.startsWith(selector));
76
- if (matches.length === 0) matches = names.filter((name) => name.toLowerCase().includes(selector.toLowerCase()));
77
- }
78
- if (matches.length === 0) {
79
- return { error: { code: 'not_found', selector, known_players: names } };
80
- }
81
- if (matches.length > 1) {
82
- return { error: { code: 'ambiguous', selector, candidates: matches } };
83
- }
84
- if (!resolved.includes(matches[0])) resolved.push(matches[0]);
85
- }
86
- return { players: resolved };
87
- }
88
-
89
- function pointsForPlayer(frames: VisibleFrame[], player: string): PlayerPoint[] {
90
- const points: PlayerPoint[] = [];
91
- for (const frame of frames) {
92
- const pos = frame.players?.[player];
93
- if (pos) points.push({ frame, pos });
94
- }
95
- return points;
96
- }
97
-
98
- function continuousRuns(points: PlayerPoint[]): PlayerPoint[][] {
99
- const runs: PlayerPoint[][] = [];
100
- let current: PlayerPoint[] = [];
101
- for (const point of points) {
102
- const prev = current[current.length - 1];
103
- if (!prev || point.frame.tick === prev.frame.tick + 1) {
104
- current.push(point);
105
- } else {
106
- if (current.length > 0) runs.push(current);
107
- current = [point];
108
- }
109
- }
110
- if (current.length > 0) runs.push(current);
111
- return runs;
112
- }
113
-
114
- function centroid(points: PlayerPoint[]): { x: number; y: number } {
115
- const sum = points.reduce((acc, point) => ({ x: acc.x + point.pos.x, y: acc.y + point.pos.y }), { x: 0, y: 0 });
116
- return { x: sum.x / points.length, y: sum.y / points.length };
117
- }
118
-
119
- function mostCommonRoom(points: PlayerPoint[]): string | undefined {
120
- const counts = new Map<string, number>();
121
- for (const point of points) {
122
- if (!point.pos.room) continue;
123
- counts.set(point.pos.room, (counts.get(point.pos.room) ?? 0) + 1);
124
- }
125
- return Array.from(counts.entries()).sort((a, b) => b[1] - a[1])[0]?.[0];
126
- }
127
-
128
- function nearTask(tasks: LobsterTaskPoint[], point: { x: number; y: number }): string | null {
129
- let best: { task: LobsterTaskPoint; distance: number } | null = null;
130
- for (const task of tasks) {
131
- const distance = dist(point, task);
132
- if (distance > TASK_DONE_RADIUS) continue;
133
- if (!best || distance < best.distance) best = { task, distance };
134
- }
135
- return best?.task.name ?? null;
136
- }
137
-
138
- function stayKey(data: PlayerHistoryData, point: PlayerPoint): string {
139
- const task = nearTask(data.lobster_tasks, point.pos);
140
- if (task) return `task:${task}`;
141
- return `pos:${point.pos.x},${point.pos.y}`;
142
- }
143
-
144
- function buildStayResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
145
- const stays: Record<string, any>[] = [];
146
- for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
147
- let segment: PlayerPoint[] = [];
148
- let segmentKey: string | null = null;
149
- for (const point of run) {
150
- const key = stayKey(data, point);
151
- if (segment.length === 0 || key === segmentKey) {
152
- segment.push(point);
153
- segmentKey = key;
154
- } else {
155
- appendStay(stays, segment, data.lobster_tasks, now);
156
- segment = [point];
157
- segmentKey = key;
158
- }
159
- }
160
- appendStay(stays, segment, data.lobster_tasks, now);
161
- }
162
- stays.sort((a, b) => a.to_ago - b.to_ago);
163
- return {
164
- player,
165
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
166
- stays,
167
- };
168
- }
169
-
170
- function appendStay(out: Record<string, any>[], segment: PlayerPoint[], tasks: LobsterTaskPoint[], now: number): void {
171
- if (segment.length < 2) return;
172
- const first = segment[0];
173
- const last = segment[segment.length - 1];
174
- const secs = durationSecs(first.frame.time, last.frame.time);
175
- if (secs < STOP_MIN_SECS) return;
176
- const center = centroid(segment);
177
- const room = mostCommonRoom(segment);
178
- out.push({
179
- from_ago: ageSecs(first.frame.time, now),
180
- to_ago: ageSecs(last.frame.time, now),
181
- secs,
182
- room,
183
- x: round1(center.x),
184
- y: round1(center.y),
185
- pos: `${round1(center.x)},${round1(center.y)}`,
186
- near_task: nearTask(tasks, center),
187
- });
188
- }
189
-
190
- function direction(from: { x: number; y: number }, to: { x: number; y: number }): string {
191
- const dx = to.x - from.x;
192
- const dy = to.y - from.y;
193
- if (Math.sqrt(dx ** 2 + dy ** 2) < DIR_MIN_MOVE) return 'stay';
194
- const horizontal = Math.abs(dx) >= DIR_MIN_MOVE / 2 ? (dx > 0 ? '右' : '左') : '';
195
- const vertical = Math.abs(dy) >= DIR_MIN_MOVE / 2 ? (dy > 0 ? '下' : '上') : '';
196
- return `${horizontal}${vertical}` || 'stay';
197
- }
198
-
199
- function buildLastAppearResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
200
- const runs = continuousRuns(pointsForPlayer(data.visible_frames, player));
201
- const latestFrame = data.visible_frames[data.visible_frames.length - 1];
202
- const lastRun = runs[runs.length - 1] ?? [];
203
- const last = lastRun[lastRun.length - 1];
204
- if (!last) {
205
- return {
206
- player,
207
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
208
- visible: false,
209
- ago: null,
210
- };
211
- }
212
-
213
- const previous = lastRun.length >= 2 ? lastRun[lastRun.length - 2] : last;
214
- return {
215
- player,
216
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
217
- visible: latestFrame?.players?.[player] != null,
218
- ago: ageSecs(last.frame.time, now),
219
- room: last.pos.room,
220
- x: round1(last.pos.x),
221
- y: round1(last.pos.y),
222
- dir: direction(previous.pos, last.pos),
223
- };
224
- }
225
-
226
- function buildRoomsSeenResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
227
- const rooms: Record<string, any>[] = [];
228
- for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
229
- let currentRoom = run[0]?.pos.room ?? 'unknown';
230
- let start = run[0];
231
- let previous = run[0];
232
- for (const point of run.slice(1)) {
233
- const room = point.pos.room ?? 'unknown';
234
- if (room !== currentRoom) {
235
- rooms.push(roomSegment(currentRoom, start, previous, now));
236
- currentRoom = room;
237
- start = point;
238
- }
239
- previous = point;
240
- }
241
- if (start && previous) rooms.push(roomSegment(currentRoom, start, previous, now));
242
- }
243
- rooms.sort((a, b) => a.to_ago - b.to_ago);
244
- return {
245
- player,
246
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
247
- rooms,
248
- };
249
- }
250
-
251
- function roomSegment(room: string, start: PlayerPoint, end: PlayerPoint, now: number): Record<string, any> {
252
- return {
253
- room,
254
- from_ago: ageSecs(start.frame.time, now),
255
- to_ago: ageSecs(end.frame.time, now),
256
- secs: durationSecs(start.frame.time, end.frame.time),
257
- };
258
- }
259
-
260
- interface MeetingRecord {
261
- round: number;
262
- start?: Record<string, any>;
263
- briefing?: Record<string, any>;
264
- states: Record<string, any>[];
265
- speechEvents: Record<string, any>[];
266
- voteEvents: Record<string, any>[];
267
- resultEvent?: Record<string, any>;
268
- ended?: Record<string, any>;
269
- interrupted?: boolean;
270
- }
271
-
272
- interface DeathInfo {
273
- type: 'found_in_meeting' | 'exiled';
274
- round: number;
275
- }
276
-
277
- function buildMeetingRecords(events: Record<string, any>[]): MeetingRecord[] {
278
- const meetings: MeetingRecord[] = [];
279
- let current: MeetingRecord | null = null;
280
-
281
- const finishCurrent = (interrupted = false) => {
282
- if (!current) return;
283
- current.interrupted = current.interrupted || interrupted;
284
- meetings.push(current);
285
- current = null;
286
- };
287
-
288
- for (const event of events) {
289
- if (event.type === 'meeting_start') {
290
- finishCurrent(true);
291
- current = {
292
- round: meetings.length + 1,
293
- start: event,
294
- states: [],
295
- speechEvents: [],
296
- voteEvents: [],
297
- };
298
- continue;
299
- }
300
- if (!current) continue;
301
-
302
- if (event.type === 'meeting_briefing') current.briefing = event;
303
- if (event.type === 'meeting_state' && (event.round == null || event.round === current.round)) current.states.push(event);
304
- if (event.type === 'speech' || event.type === 'speech_skipped' || event.type === 'speech_turn') current.speechEvents.push(event);
305
- if (event.type === 'vote_cast') current.voteEvents.push(event);
306
- if (event.type === 'exile' || event.type === 'no_exile') current.resultEvent = event;
307
- if (event.type === 'meeting_ended') {
308
- current.ended = event;
309
- finishCurrent(false);
310
- continue;
311
- }
312
- if (event.type === 'game_over') {
313
- finishCurrent(true);
314
- }
315
- }
316
- finishCurrent(false);
317
- return meetings;
318
- }
319
-
320
- function latestMeetingState(record: MeetingRecord): Record<string, any> | undefined {
321
- return record.states[record.states.length - 1];
322
- }
323
-
324
- function meetingVotes(record: MeetingRecord): Record<string, string> {
325
- const resultVotes = record.resultEvent?.votes;
326
- if (resultVotes && typeof resultVotes === 'object' && !Array.isArray(resultVotes)) {
327
- return resultVotes as Record<string, string>;
328
- }
329
- const votes: Record<string, string> = {};
330
- for (const vote of record.voteEvents) {
331
- if (typeof vote.actor_name === 'string' && typeof vote.target === 'string') votes[vote.actor_name] = vote.target;
332
- }
333
- return votes;
334
- }
335
-
336
- function exiledPlayer(record: MeetingRecord): string | null {
337
- if (record.ended?.result === 'exiled' && typeof record.ended.result_target === 'string') return record.ended.result_target;
338
- if (record.resultEvent?.type === 'exile' && typeof record.resultEvent.actor_name === 'string') return record.resultEvent.actor_name;
339
- return null;
340
- }
341
-
342
- function meetingState(record: MeetingRecord): string {
343
- if (record.ended) return 'ended';
344
- const subPhase = latestMeetingState(record)?.sub_phase;
345
- if (typeof subPhase === 'string' && subPhase.length > 0) return subPhase;
346
- if (record.interrupted) return 'interrupted_or_missing_end';
347
- return 'interrupted_or_missing_end';
348
- }
349
-
350
- function meetingAllSeats(record: MeetingRecord): Array<{ name: string; seat: number }> {
351
- const allSeats = record.briefing?.all_seats;
352
- if (!Array.isArray(allSeats)) return [];
353
- return allSeats
354
- .filter((player: any) => typeof player?.name === 'string' && Number.isFinite(player.seat))
355
- .map((player: any) => ({ name: player.name, seat: player.seat }))
356
- .sort((a, b) => a.seat - b.seat);
357
- }
358
-
359
- function latestAlivePlayers(record: MeetingRecord): Set<string> | null {
360
- for (let i = record.states.length - 1; i >= 0; i--) {
361
- const alive = record.states[i].alive_players;
362
- if (Array.isArray(alive)) return new Set(alive.filter((name: any) => typeof name === 'string'));
363
- }
364
- return null;
365
- }
366
-
367
- function collectSpeechOrder(record: MeetingRecord): string[] {
368
- for (const state of record.states) {
369
- if (Array.isArray(state.speech_order)) {
370
- return state.speech_order.filter((name: any) => typeof name === 'string');
371
- }
372
- }
373
- const order: string[] = [];
374
- for (const event of record.speechEvents) {
375
- const speaker = event.actor_name;
376
- if (typeof speaker === 'string' && !order.includes(speaker)) order.push(speaker);
377
- }
378
- return order;
379
- }
380
-
381
- function meetingSpeeches(record: MeetingRecord): Array<{ speaker: string; text: string; skipped: boolean }> {
382
- const order = collectSpeechOrder(record);
383
- const texts = new Map<string, string>();
384
- const skipped = new Set<string>();
385
- const seen = new Set<string>();
386
-
387
- for (const state of record.states) {
388
- const stateSpeeches = state.speeches;
389
- if (stateSpeeches && typeof stateSpeeches === 'object' && !Array.isArray(stateSpeeches)) {
390
- for (const [speaker, text] of Object.entries(stateSpeeches)) {
391
- if (typeof speaker !== 'string') continue;
392
- texts.set(speaker, typeof text === 'string' ? text : '');
393
- seen.add(speaker);
394
- }
395
- }
396
- if (Array.isArray(state.speech_skipped)) {
397
- for (const speaker of state.speech_skipped) {
398
- if (typeof speaker !== 'string') continue;
399
- skipped.add(speaker);
400
- seen.add(speaker);
401
- }
402
- }
403
- }
404
-
405
- for (const event of record.speechEvents) {
406
- const speaker = event.actor_name;
407
- if (typeof speaker !== 'string') continue;
408
- if (event.type === 'speech') {
409
- texts.set(speaker, typeof event.text === 'string' ? event.text : '');
410
- seen.add(speaker);
411
- } else if (event.type === 'speech_skipped') {
412
- skipped.add(speaker);
413
- seen.add(speaker);
414
- }
415
- }
416
-
417
- const outputOrder = [...order, ...Array.from(seen).filter((speaker) => !order.includes(speaker))];
418
- return outputOrder
419
- .filter((speaker) => seen.has(speaker))
420
- .map((speaker) => ({
421
- speaker,
422
- text: texts.get(speaker) ?? '',
423
- skipped: skipped.has(speaker),
424
- }));
425
- }
426
-
427
- function applyMeetingDeaths(record: MeetingRecord, deaths: Map<string, DeathInfo>): void {
428
- const alive = latestAlivePlayers(record);
429
- if (alive) {
430
- for (const player of meetingAllSeats(record)) {
431
- if (!alive.has(player.name) && !deaths.has(player.name)) {
432
- deaths.set(player.name, { type: 'found_in_meeting', round: record.round });
433
- }
434
- }
435
- }
436
- const exiled = exiledPlayer(record);
437
- if (exiled) deaths.set(exiled, { type: 'exiled', round: record.round });
438
- }
439
-
440
- function meetingPlayers(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any>[] {
441
- return meetingAllSeats(record).map((player) => {
442
- const death = deaths.get(player.name) ?? null;
443
- return {
444
- name: player.name,
445
- seat: player.seat,
446
- status: death ? 'dead' : 'alive',
447
- death,
448
- };
449
- });
450
- }
451
-
452
- function meetingOutput(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any> {
453
- applyMeetingDeaths(record, deaths);
454
- return {
455
- round: record.round,
456
- tick: record.start?.tick ?? record.briefing?.tick ?? null,
457
- caller: record.start?.actor_name ?? record.briefing?.caller ?? latestMeetingState(record)?.caller ?? null,
458
- corpses_found: null,
459
- state: meetingState(record),
460
- exiled_player: exiledPlayer(record),
461
- players: meetingPlayers(record, deaths),
462
- votes: meetingVotes(record),
463
- speeches: meetingSpeeches(record),
464
- };
465
- }
466
-
467
- function allMeetingOutputs(records: MeetingRecord[]): Record<string, any>[] {
468
- const deaths = new Map<string, DeathInfo>();
469
- return records.map((record) => meetingOutput(record, deaths));
470
- }
471
-
472
- function createMeetingsCommand(): Command {
473
- return new Command('meetings')
474
- .description('Show meeting history')
475
- .argument('[round]', 'Meeting round number, starting from 1')
476
- .action((roundText?: string) => {
477
- const records = buildMeetingRecords(EventStore.forLatestGame().all());
478
- const outputs = allMeetingOutputs(records);
479
- if (roundText != null) {
480
- const round = Number(roundText);
481
- const record = Number.isInteger(round) && round > 0 ? outputs.find((meeting) => meeting.round === round) : null;
482
- if (!record) {
483
- console.log(JSON.stringify({
484
- error: {
485
- code: 'meeting_round_not_found',
486
- round: roundText,
487
- available_rounds: outputs.map((meeting) => meeting.round),
488
- },
489
- }, null, 2));
490
- return;
491
- }
492
- console.log(JSON.stringify(record, null, 2));
493
- return;
494
- }
495
- console.log(JSON.stringify({ meetings: outputs }, null, 2));
496
- });
497
- }
498
-
499
- function createPlayerHistorySubcommand(): Command {
500
- return new Command('player')
501
- .description('Show derived visible-player history')
502
- .argument('<kind>', 'stay | last_appear | rooms_seen')
503
- .argument('[player_id...]', 'Player name/seat/list, or all')
504
- .action(async (kind: string, playerArgs: string[]) => {
505
- if (!KINDS.has(kind as HistoryKind)) {
506
- console.log(JSON.stringify({ error: { code: 'invalid_kind', allowed: Array.from(KINDS) } }, null, 2));
507
- return;
508
- }
509
-
510
- const sessionPath = EventStore.latestSessionPath();
511
- if (!sessionPath) {
512
- console.log(JSON.stringify({
513
- kind,
514
- error: { code: 'no_game_events', message: 'No game events found. Join a game first.' },
515
- }, null, 2));
516
- return;
517
- }
518
- const data = PlayerHistoryStore.forSession(sessionPath).read();
519
- if (!data || !Array.isArray(data.visible_frames) || data.visible_frames.length === 0) {
520
- console.log(JSON.stringify({
521
- kind,
522
- error: {
523
- code: 'no_player_history',
524
- message: 'No player_spotted history yet. Join a game and wait for the game runtime to receive player_spotted events.',
525
- },
526
- }, null, 2));
527
- return;
528
- }
529
-
530
- const selectors = splitSelectors(playerArgs);
531
- const resolved = resolvePlayers(data, selectors);
532
- if (resolved.error) {
533
- console.log(JSON.stringify({ kind, error: resolved.error }, null, 2));
534
- return;
535
- }
536
-
537
- const now = Date.now();
538
- const players = resolved.players ?? [];
539
- const resultPlayers = players.map((player) => {
540
- if (kind === 'stay') return buildStayResult(data, player, now);
541
- if (kind === 'last_appear') return buildLastAppearResult(data, player, now);
542
- return buildRoomsSeenResult(data, player, now);
543
- });
544
-
545
- console.log(JSON.stringify({
546
- kind,
547
- time: new Date(now).toISOString(),
548
- players: resultPlayers,
549
- }, null, 2));
550
- });
551
- }
552
-
553
- export function createHistoryCommand(): Command {
554
- const history = new Command('history')
555
- .description('Show derived player and meeting history');
556
- history.addCommand(createPlayerHistorySubcommand());
557
- history.addCommand(createMeetingsCommand());
558
- return history;
559
- }
560
-
561
- export const playerHistoryCommandInternals = {
562
- direction,
563
- resolvePlayers,
564
- buildStayResult,
565
- buildLastAppearResult,
566
- buildRoomsSeenResult,
567
- };
568
-
569
- export const meetingHistoryCommandInternals = {
570
- buildMeetingRecords,
571
- allMeetingOutputs,
572
- meetingSpeeches,
573
- };
1
+ import { Command } from 'commander';
2
+ import { EventStore } from '../pipeline/event-store.js';
3
+ import {
4
+ PlayerHistoryStore,
5
+ type FramePlayer,
6
+ type LobsterTaskPoint,
7
+ type PlayerHistoryData,
8
+ type VisibleFrame,
9
+ } from '../perception/player-history-store.js';
10
+
11
+ type HistoryKind = 'stay' | 'last_appear' | 'rooms_seen';
12
+
13
+ const KINDS = new Set<HistoryKind>(['stay', 'last_appear', 'rooms_seen']);
14
+ const STOP_MIN_SECS = 2;
15
+ const TASK_DONE_RADIUS = 15;
16
+ const DIR_MIN_MOVE = 6;
17
+
18
+ interface PlayerPoint {
19
+ frame: VisibleFrame;
20
+ pos: FramePlayer;
21
+ }
22
+
23
+ function round1(value: number): number {
24
+ return Math.round(value * 10) / 10;
25
+ }
26
+
27
+ function dist(a: { x: number; y: number }, b: { x: number; y: number }): number {
28
+ return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
29
+ }
30
+
31
+ function ageSecs(time: string, now: number): number {
32
+ const ms = Date.parse(time);
33
+ if (!Number.isFinite(ms)) return 0;
34
+ return Math.max(0, round1((now - ms) / 1000));
35
+ }
36
+
37
+ function durationSecs(start: string, end: string): number {
38
+ const startMs = Date.parse(start);
39
+ const endMs = Date.parse(end);
40
+ if (!Number.isFinite(startMs) || !Number.isFinite(endMs)) return 0;
41
+ return Math.max(0, round1((endMs - startMs) / 1000));
42
+ }
43
+
44
+ function splitSelectors(values: string[]): string[] {
45
+ return values
46
+ .flatMap((value) => String(value).split(','))
47
+ .map((value) => value.trim())
48
+ .filter(Boolean);
49
+ }
50
+
51
+ function knownPlayerNames(data: PlayerHistoryData): string[] {
52
+ const names = new Set<string>(Object.keys(data.seats ?? {}));
53
+ for (const frame of data.visible_frames ?? []) {
54
+ for (const name of Object.keys(frame.players ?? {})) names.add(name);
55
+ }
56
+ return Array.from(names).sort((a, b) => a.localeCompare(b));
57
+ }
58
+
59
+ function resolvePlayers(data: PlayerHistoryData, selectors: string[]): { players?: string[]; error?: Record<string, any> } {
60
+ const names = knownPlayerNames(data);
61
+ if (selectors.length === 0) {
62
+ return { error: { code: 'missing_player_id', message: 'Provide a player id/name, list, or all.' } };
63
+ }
64
+ if (selectors.some((selector) => selector.toLowerCase() === 'all')) return { players: names };
65
+
66
+ const resolved: string[] = [];
67
+ for (const selector of selectors) {
68
+ const seatMatch = selector.match(/^seat:(\d+)$/i);
69
+ const seat = seatMatch ? Number(seatMatch[1]) : /^\d+$/.test(selector) ? Number(selector) : null;
70
+ let matches: string[] = [];
71
+ if (seat != null) {
72
+ matches = names.filter((name) => data.seats?.[name] === seat);
73
+ } else {
74
+ matches = names.filter((name) => name === selector);
75
+ if (matches.length === 0) matches = names.filter((name) => name.startsWith(selector));
76
+ if (matches.length === 0) matches = names.filter((name) => name.toLowerCase().includes(selector.toLowerCase()));
77
+ }
78
+ if (matches.length === 0) {
79
+ return { error: { code: 'not_found', selector, known_players: names } };
80
+ }
81
+ if (matches.length > 1) {
82
+ return { error: { code: 'ambiguous', selector, candidates: matches } };
83
+ }
84
+ if (!resolved.includes(matches[0])) resolved.push(matches[0]);
85
+ }
86
+ return { players: resolved };
87
+ }
88
+
89
+ function pointsForPlayer(frames: VisibleFrame[], player: string): PlayerPoint[] {
90
+ const points: PlayerPoint[] = [];
91
+ for (const frame of frames) {
92
+ const pos = frame.players?.[player];
93
+ if (pos) points.push({ frame, pos });
94
+ }
95
+ return points;
96
+ }
97
+
98
+ function continuousRuns(points: PlayerPoint[]): PlayerPoint[][] {
99
+ const runs: PlayerPoint[][] = [];
100
+ let current: PlayerPoint[] = [];
101
+ for (const point of points) {
102
+ const prev = current[current.length - 1];
103
+ if (!prev || point.frame.tick === prev.frame.tick + 1) {
104
+ current.push(point);
105
+ } else {
106
+ if (current.length > 0) runs.push(current);
107
+ current = [point];
108
+ }
109
+ }
110
+ if (current.length > 0) runs.push(current);
111
+ return runs;
112
+ }
113
+
114
+ function centroid(points: PlayerPoint[]): { x: number; y: number } {
115
+ const sum = points.reduce((acc, point) => ({ x: acc.x + point.pos.x, y: acc.y + point.pos.y }), { x: 0, y: 0 });
116
+ return { x: sum.x / points.length, y: sum.y / points.length };
117
+ }
118
+
119
+ function mostCommonRoom(points: PlayerPoint[]): string | undefined {
120
+ const counts = new Map<string, number>();
121
+ for (const point of points) {
122
+ if (!point.pos.room) continue;
123
+ counts.set(point.pos.room, (counts.get(point.pos.room) ?? 0) + 1);
124
+ }
125
+ return Array.from(counts.entries()).sort((a, b) => b[1] - a[1])[0]?.[0];
126
+ }
127
+
128
+ function nearTask(tasks: LobsterTaskPoint[], point: { x: number; y: number }): string | null {
129
+ let best: { task: LobsterTaskPoint; distance: number } | null = null;
130
+ for (const task of tasks) {
131
+ const distance = dist(point, task);
132
+ if (distance > TASK_DONE_RADIUS) continue;
133
+ if (!best || distance < best.distance) best = { task, distance };
134
+ }
135
+ return best?.task.name ?? null;
136
+ }
137
+
138
+ function stayKey(data: PlayerHistoryData, point: PlayerPoint): string {
139
+ const task = nearTask(data.lobster_tasks, point.pos);
140
+ if (task) return `task:${task}`;
141
+ return `pos:${point.pos.x},${point.pos.y}`;
142
+ }
143
+
144
+ function buildStayResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
145
+ const stays: Record<string, any>[] = [];
146
+ for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
147
+ let segment: PlayerPoint[] = [];
148
+ let segmentKey: string | null = null;
149
+ for (const point of run) {
150
+ const key = stayKey(data, point);
151
+ if (segment.length === 0 || key === segmentKey) {
152
+ segment.push(point);
153
+ segmentKey = key;
154
+ } else {
155
+ appendStay(stays, segment, data.lobster_tasks, now);
156
+ segment = [point];
157
+ segmentKey = key;
158
+ }
159
+ }
160
+ appendStay(stays, segment, data.lobster_tasks, now);
161
+ }
162
+ stays.sort((a, b) => a.to_ago - b.to_ago);
163
+ return {
164
+ player,
165
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
166
+ stays,
167
+ };
168
+ }
169
+
170
+ function appendStay(out: Record<string, any>[], segment: PlayerPoint[], tasks: LobsterTaskPoint[], now: number): void {
171
+ if (segment.length < 2) return;
172
+ const first = segment[0];
173
+ const last = segment[segment.length - 1];
174
+ const secs = durationSecs(first.frame.time, last.frame.time);
175
+ if (secs < STOP_MIN_SECS) return;
176
+ const center = centroid(segment);
177
+ const room = mostCommonRoom(segment);
178
+ out.push({
179
+ from_ago: ageSecs(first.frame.time, now),
180
+ to_ago: ageSecs(last.frame.time, now),
181
+ secs,
182
+ room,
183
+ x: round1(center.x),
184
+ y: round1(center.y),
185
+ pos: `${round1(center.x)},${round1(center.y)}`,
186
+ near_task: nearTask(tasks, center),
187
+ });
188
+ }
189
+
190
+ function direction(from: { x: number; y: number }, to: { x: number; y: number }): string {
191
+ const dx = to.x - from.x;
192
+ const dy = to.y - from.y;
193
+ if (Math.sqrt(dx ** 2 + dy ** 2) < DIR_MIN_MOVE) return 'stay';
194
+ const horizontal = Math.abs(dx) >= DIR_MIN_MOVE / 2 ? (dx > 0 ? '右' : '左') : '';
195
+ const vertical = Math.abs(dy) >= DIR_MIN_MOVE / 2 ? (dy > 0 ? '下' : '上') : '';
196
+ return `${horizontal}${vertical}` || 'stay';
197
+ }
198
+
199
+ function buildLastAppearResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
200
+ const runs = continuousRuns(pointsForPlayer(data.visible_frames, player));
201
+ const latestFrame = data.visible_frames[data.visible_frames.length - 1];
202
+ const lastRun = runs[runs.length - 1] ?? [];
203
+ const last = lastRun[lastRun.length - 1];
204
+ if (!last) {
205
+ return {
206
+ player,
207
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
208
+ visible: false,
209
+ ago: null,
210
+ };
211
+ }
212
+
213
+ const previous = lastRun.length >= 2 ? lastRun[lastRun.length - 2] : last;
214
+ return {
215
+ player,
216
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
217
+ visible: latestFrame?.players?.[player] != null,
218
+ ago: ageSecs(last.frame.time, now),
219
+ room: last.pos.room,
220
+ x: round1(last.pos.x),
221
+ y: round1(last.pos.y),
222
+ dir: direction(previous.pos, last.pos),
223
+ };
224
+ }
225
+
226
+ function buildRoomsSeenResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
227
+ const rooms: Record<string, any>[] = [];
228
+ for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
229
+ let currentRoom = run[0]?.pos.room ?? 'unknown';
230
+ let start = run[0];
231
+ let previous = run[0];
232
+ for (const point of run.slice(1)) {
233
+ const room = point.pos.room ?? 'unknown';
234
+ if (room !== currentRoom) {
235
+ rooms.push(roomSegment(currentRoom, start, previous, now));
236
+ currentRoom = room;
237
+ start = point;
238
+ }
239
+ previous = point;
240
+ }
241
+ if (start && previous) rooms.push(roomSegment(currentRoom, start, previous, now));
242
+ }
243
+ rooms.sort((a, b) => a.to_ago - b.to_ago);
244
+ return {
245
+ player,
246
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
247
+ rooms,
248
+ };
249
+ }
250
+
251
+ function roomSegment(room: string, start: PlayerPoint, end: PlayerPoint, now: number): Record<string, any> {
252
+ return {
253
+ room,
254
+ from_ago: ageSecs(start.frame.time, now),
255
+ to_ago: ageSecs(end.frame.time, now),
256
+ secs: durationSecs(start.frame.time, end.frame.time),
257
+ };
258
+ }
259
+
260
+ interface MeetingRecord {
261
+ round: number;
262
+ start?: Record<string, any>;
263
+ briefing?: Record<string, any>;
264
+ states: Record<string, any>[];
265
+ speechEvents: Record<string, any>[];
266
+ voteEvents: Record<string, any>[];
267
+ resultEvent?: Record<string, any>;
268
+ ended?: Record<string, any>;
269
+ interrupted?: boolean;
270
+ }
271
+
272
+ interface DeathInfo {
273
+ type: 'found_in_meeting' | 'exiled';
274
+ round: number;
275
+ }
276
+
277
+ function buildMeetingRecords(events: Record<string, any>[]): MeetingRecord[] {
278
+ const meetings: MeetingRecord[] = [];
279
+ let current: MeetingRecord | null = null;
280
+
281
+ const finishCurrent = (interrupted = false) => {
282
+ if (!current) return;
283
+ current.interrupted = current.interrupted || interrupted;
284
+ meetings.push(current);
285
+ current = null;
286
+ };
287
+
288
+ for (const event of events) {
289
+ if (event.type === 'meeting_start') {
290
+ finishCurrent(true);
291
+ current = {
292
+ round: meetings.length + 1,
293
+ start: event,
294
+ states: [],
295
+ speechEvents: [],
296
+ voteEvents: [],
297
+ };
298
+ continue;
299
+ }
300
+ if (!current) continue;
301
+
302
+ if (event.type === 'meeting_briefing') current.briefing = event;
303
+ if (event.type === 'meeting_state' && (event.round == null || event.round === current.round)) current.states.push(event);
304
+ if (event.type === 'speech' || event.type === 'speech_skipped' || event.type === 'speech_turn') current.speechEvents.push(event);
305
+ if (event.type === 'vote_cast') current.voteEvents.push(event);
306
+ if (event.type === 'exile' || event.type === 'no_exile') current.resultEvent = event;
307
+ if (event.type === 'meeting_ended') {
308
+ current.ended = event;
309
+ finishCurrent(false);
310
+ continue;
311
+ }
312
+ if (event.type === 'game_over') {
313
+ finishCurrent(true);
314
+ }
315
+ }
316
+ finishCurrent(false);
317
+ return meetings;
318
+ }
319
+
320
+ function latestMeetingState(record: MeetingRecord): Record<string, any> | undefined {
321
+ return record.states[record.states.length - 1];
322
+ }
323
+
324
+ function meetingVotes(record: MeetingRecord): Record<string, string> {
325
+ const resultVotes = record.resultEvent?.votes;
326
+ if (resultVotes && typeof resultVotes === 'object' && !Array.isArray(resultVotes)) {
327
+ return resultVotes as Record<string, string>;
328
+ }
329
+ const votes: Record<string, string> = {};
330
+ for (const vote of record.voteEvents) {
331
+ if (typeof vote.actor_name === 'string' && typeof vote.target === 'string') votes[vote.actor_name] = vote.target;
332
+ }
333
+ return votes;
334
+ }
335
+
336
+ function exiledPlayer(record: MeetingRecord): string | null {
337
+ if (record.ended?.result === 'exiled' && typeof record.ended.result_target === 'string') return record.ended.result_target;
338
+ if (record.resultEvent?.type === 'exile' && typeof record.resultEvent.actor_name === 'string') return record.resultEvent.actor_name;
339
+ return null;
340
+ }
341
+
342
+ function meetingState(record: MeetingRecord): string {
343
+ if (record.ended) return 'ended';
344
+ const subPhase = latestMeetingState(record)?.sub_phase;
345
+ if (typeof subPhase === 'string' && subPhase.length > 0) return subPhase;
346
+ if (record.interrupted) return 'interrupted_or_missing_end';
347
+ return 'interrupted_or_missing_end';
348
+ }
349
+
350
+ function meetingAllSeats(record: MeetingRecord): Array<{ name: string; seat: number }> {
351
+ const allSeats = record.briefing?.all_seats;
352
+ if (!Array.isArray(allSeats)) return [];
353
+ return allSeats
354
+ .filter((player: any) => typeof player?.name === 'string' && Number.isFinite(player.seat))
355
+ .map((player: any) => ({ name: player.name, seat: player.seat }))
356
+ .sort((a, b) => a.seat - b.seat);
357
+ }
358
+
359
+ function latestAlivePlayers(record: MeetingRecord): Set<string> | null {
360
+ for (let i = record.states.length - 1; i >= 0; i--) {
361
+ const alive = record.states[i].alive_players;
362
+ if (Array.isArray(alive)) return new Set(alive.filter((name: any) => typeof name === 'string'));
363
+ }
364
+ return null;
365
+ }
366
+
367
+ function collectSpeechOrder(record: MeetingRecord): string[] {
368
+ for (const state of record.states) {
369
+ if (Array.isArray(state.speech_order)) {
370
+ return state.speech_order.filter((name: any) => typeof name === 'string');
371
+ }
372
+ }
373
+ const order: string[] = [];
374
+ for (const event of record.speechEvents) {
375
+ const speaker = event.actor_name;
376
+ if (typeof speaker === 'string' && !order.includes(speaker)) order.push(speaker);
377
+ }
378
+ return order;
379
+ }
380
+
381
+ function meetingSpeeches(record: MeetingRecord): Array<{ speaker: string; text: string; skipped: boolean }> {
382
+ const order = collectSpeechOrder(record);
383
+ const texts = new Map<string, string>();
384
+ const skipped = new Set<string>();
385
+ const seen = new Set<string>();
386
+
387
+ for (const state of record.states) {
388
+ const stateSpeeches = state.speeches;
389
+ if (stateSpeeches && typeof stateSpeeches === 'object' && !Array.isArray(stateSpeeches)) {
390
+ for (const [speaker, text] of Object.entries(stateSpeeches)) {
391
+ if (typeof speaker !== 'string') continue;
392
+ texts.set(speaker, typeof text === 'string' ? text : '');
393
+ seen.add(speaker);
394
+ }
395
+ }
396
+ if (Array.isArray(state.speech_skipped)) {
397
+ for (const speaker of state.speech_skipped) {
398
+ if (typeof speaker !== 'string') continue;
399
+ skipped.add(speaker);
400
+ seen.add(speaker);
401
+ }
402
+ }
403
+ }
404
+
405
+ for (const event of record.speechEvents) {
406
+ const speaker = event.actor_name;
407
+ if (typeof speaker !== 'string') continue;
408
+ if (event.type === 'speech') {
409
+ texts.set(speaker, typeof event.text === 'string' ? event.text : '');
410
+ seen.add(speaker);
411
+ } else if (event.type === 'speech_skipped') {
412
+ skipped.add(speaker);
413
+ seen.add(speaker);
414
+ }
415
+ }
416
+
417
+ const outputOrder = [...order, ...Array.from(seen).filter((speaker) => !order.includes(speaker))];
418
+ return outputOrder
419
+ .filter((speaker) => seen.has(speaker))
420
+ .map((speaker) => ({
421
+ speaker,
422
+ text: texts.get(speaker) ?? '',
423
+ skipped: skipped.has(speaker),
424
+ }));
425
+ }
426
+
427
+ function applyMeetingDeaths(record: MeetingRecord, deaths: Map<string, DeathInfo>): void {
428
+ const alive = latestAlivePlayers(record);
429
+ if (alive) {
430
+ for (const player of meetingAllSeats(record)) {
431
+ if (!alive.has(player.name) && !deaths.has(player.name)) {
432
+ deaths.set(player.name, { type: 'found_in_meeting', round: record.round });
433
+ }
434
+ }
435
+ }
436
+ const exiled = exiledPlayer(record);
437
+ if (exiled) deaths.set(exiled, { type: 'exiled', round: record.round });
438
+ }
439
+
440
+ function meetingPlayers(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any>[] {
441
+ return meetingAllSeats(record).map((player) => {
442
+ const death = deaths.get(player.name) ?? null;
443
+ return {
444
+ name: player.name,
445
+ seat: player.seat,
446
+ status: death ? 'dead' : 'alive',
447
+ death,
448
+ };
449
+ });
450
+ }
451
+
452
+ function meetingOutput(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any> {
453
+ applyMeetingDeaths(record, deaths);
454
+ return {
455
+ round: record.round,
456
+ tick: record.start?.tick ?? record.briefing?.tick ?? null,
457
+ caller: record.start?.actor_name ?? record.briefing?.caller ?? latestMeetingState(record)?.caller ?? null,
458
+ corpses_found: null,
459
+ state: meetingState(record),
460
+ exiled_player: exiledPlayer(record),
461
+ players: meetingPlayers(record, deaths),
462
+ votes: meetingVotes(record),
463
+ speeches: meetingSpeeches(record),
464
+ };
465
+ }
466
+
467
+ function allMeetingOutputs(records: MeetingRecord[]): Record<string, any>[] {
468
+ const deaths = new Map<string, DeathInfo>();
469
+ return records.map((record) => meetingOutput(record, deaths));
470
+ }
471
+
472
+ function createMeetingsCommand(): Command {
473
+ return new Command('meetings')
474
+ .description('Show meeting history')
475
+ .argument('[round]', 'Meeting round number, starting from 1')
476
+ .action((roundText?: string) => {
477
+ const records = buildMeetingRecords(EventStore.forLatestGame().all());
478
+ const outputs = allMeetingOutputs(records);
479
+ if (roundText != null) {
480
+ const round = Number(roundText);
481
+ const record = Number.isInteger(round) && round > 0 ? outputs.find((meeting) => meeting.round === round) : null;
482
+ if (!record) {
483
+ console.log(JSON.stringify({
484
+ error: {
485
+ code: 'meeting_round_not_found',
486
+ round: roundText,
487
+ available_rounds: outputs.map((meeting) => meeting.round),
488
+ },
489
+ }, null, 2));
490
+ return;
491
+ }
492
+ console.log(JSON.stringify(record, null, 2));
493
+ return;
494
+ }
495
+ console.log(JSON.stringify({ meetings: outputs }, null, 2));
496
+ });
497
+ }
498
+
499
+ function createPlayerHistorySubcommand(): Command {
500
+ return new Command('player')
501
+ .description('Show derived visible-player history')
502
+ .argument('<kind>', 'stay | last_appear | rooms_seen')
503
+ .argument('[player_id...]', 'Player name/seat/list, or all')
504
+ .action(async (kind: string, playerArgs: string[]) => {
505
+ if (!KINDS.has(kind as HistoryKind)) {
506
+ console.log(JSON.stringify({ error: { code: 'invalid_kind', allowed: Array.from(KINDS) } }, null, 2));
507
+ return;
508
+ }
509
+
510
+ const sessionPath = EventStore.latestSessionPath();
511
+ if (!sessionPath) {
512
+ console.log(JSON.stringify({
513
+ kind,
514
+ error: { code: 'no_game_events', message: 'No game events found. Join a game first.' },
515
+ }, null, 2));
516
+ return;
517
+ }
518
+ const data = PlayerHistoryStore.forSession(sessionPath).read();
519
+ if (!data || !Array.isArray(data.visible_frames) || data.visible_frames.length === 0) {
520
+ console.log(JSON.stringify({
521
+ kind,
522
+ error: {
523
+ code: 'no_player_history',
524
+ message: 'No player_spotted history yet. Join a game and wait for the game runtime to receive player_spotted events.',
525
+ },
526
+ }, null, 2));
527
+ return;
528
+ }
529
+
530
+ const selectors = splitSelectors(playerArgs);
531
+ const resolved = resolvePlayers(data, selectors);
532
+ if (resolved.error) {
533
+ console.log(JSON.stringify({ kind, error: resolved.error }, null, 2));
534
+ return;
535
+ }
536
+
537
+ const now = Date.now();
538
+ const players = resolved.players ?? [];
539
+ const resultPlayers = players.map((player) => {
540
+ if (kind === 'stay') return buildStayResult(data, player, now);
541
+ if (kind === 'last_appear') return buildLastAppearResult(data, player, now);
542
+ return buildRoomsSeenResult(data, player, now);
543
+ });
544
+
545
+ console.log(JSON.stringify({
546
+ kind,
547
+ time: new Date(now).toISOString(),
548
+ players: resultPlayers,
549
+ }, null, 2));
550
+ });
551
+ }
552
+
553
+ export function createHistoryCommand(): Command {
554
+ const history = new Command('history')
555
+ .description('Show derived player and meeting history');
556
+ history.addCommand(createPlayerHistorySubcommand());
557
+ history.addCommand(createMeetingsCommand());
558
+ return history;
559
+ }
560
+
561
+ export const playerHistoryCommandInternals = {
562
+ direction,
563
+ resolvePlayers,
564
+ buildStayResult,
565
+ buildLastAppearResult,
566
+ buildRoomsSeenResult,
567
+ };
568
+
569
+ export const meetingHistoryCommandInternals = {
570
+ buildMeetingRecords,
571
+ allMeetingOutputs,
572
+ meetingSpeeches,
573
+ };