@myclaw163/clawclaw-cli 0.6.60 → 0.6.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -129
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -73
  26. package/src/commands/do.ts +126 -126
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +782 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +767 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,197 +1,197 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { Position } from '../../sdk/types.js';
3
- import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
- import { planEscape, type EscapeOptions } from './escape-planner.js';
5
- import { loadWalkableGrid } from './walkable-grid.js';
6
-
7
- const grid = loadWalkableGrid();
8
- const sampleCells = collectWalkableCells(3);
9
-
10
- const stressOpts = {
11
- steps: 4,
12
- stepDist: 144,
13
- killRange: 80,
14
- beamWidth: 6,
15
- fieldRadius: 720,
16
- directions: 12,
17
- } satisfies EscapeOptions;
18
-
19
- interface Scenario {
20
- name: string;
21
- shrimp: Position;
22
- crabs: Position[];
23
- }
24
-
25
- function collectWalkableCells(stride: number): number[] {
26
- const cells: number[] = [];
27
- for (let ty = 0; ty < grid.height; ty += stride) {
28
- for (let tx = 0; tx < grid.width; tx += stride) {
29
- const cell = ty * grid.width + tx;
30
- if (grid.isWalkableCell(cell)) cells.push(cell);
31
- }
32
- }
33
- return cells;
34
- }
35
-
36
- function makeRng(seed: number): () => number {
37
- let state = seed >>> 0;
38
- return () => {
39
- state = (state * 1664525 + 1013904223) >>> 0;
40
- return state / 0x100000000;
41
- };
42
- }
43
-
44
- function randomCell(rng: () => number): number {
45
- return sampleCells[Math.floor(rng() * sampleCells.length)];
46
- }
47
-
48
- function toCell(pos: Position): number {
49
- return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
- }
51
-
52
- function expectWalkablePosition(pos: Position): void {
53
- const cell = toCell(pos);
54
- expect(cell).toBeGreaterThanOrEqual(0);
55
- expect(grid.isWalkableCell(cell)).toBe(true);
56
- }
57
-
58
- function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
- const calc = new FieldCalculator(grid);
60
- const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
- const minUnits = Math.round(minPx * UNITS_PER_PX);
62
- const field = calc.compute(source, maxUnits, maxUnits, 8);
63
- const start = Math.floor(rng() * sampleCells.length);
64
- const cells: number[] = [];
65
-
66
- for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
- const cell = sampleCells[(start + i) % sampleCells.length];
68
- const dist = field.distOf(cell);
69
- if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
- }
71
-
72
- return cells;
73
- }
74
-
75
- function buildScenarios(): Scenario[] {
76
- const rng = makeRng(0xdecafbad);
77
- const scenarios: Scenario[] = [];
78
-
79
- for (let i = 0; i < 48; i++) {
80
- const crabCount = 1 + Math.floor(rng() * 4);
81
- scenarios.push({
82
- name: `global-${i}`,
83
- shrimp: grid.cellToWorld(randomCell(rng)),
84
- crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
- });
86
- }
87
-
88
- let localCount = 0;
89
- for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
- const source = randomCell(rng);
91
- const near = nearbyCells(source, 88, 360, rng, 32);
92
- if (near.length < 4) continue;
93
-
94
- const crabCount = 1 + (localCount % 4);
95
- const crabs: Position[] = [];
96
- for (let i = 0; i < crabCount; i++) {
97
- const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
- crabs.push(grid.cellToWorld(near[index]));
99
- }
100
-
101
- scenarios.push({
102
- name: `local-${localCount}`,
103
- shrimp: grid.cellToWorld(source),
104
- crabs,
105
- });
106
- localCount++;
107
- }
108
-
109
- expect(localCount).toBe(48);
110
- return scenarios;
111
- }
112
-
113
- function replayPlan(
114
- shrimp: Position,
115
- crabs: Position[],
116
- path: Position[],
117
- opts: typeof stressOpts,
118
- ): { minCrabDistance: number; finalCell: number } {
119
- const calc = new FieldCalculator(grid);
120
- const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
- const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
- let shrimpCell = toCell(shrimp);
123
- let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
-
125
- for (const waypoint of path) {
126
- const nextCell = toCell(waypoint);
127
- const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
- const moveUnits = field.distOf(nextCell);
129
- expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
- crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
- shrimpCell = nextCell;
132
- }
133
-
134
- const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
- const minUnits =
136
- crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
- return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
- }
139
-
140
- function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
- expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
- expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
- expect(plan.path).toHaveLength(plan.survivedSteps);
144
- expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
- expectWalkablePosition(plan.target);
146
- for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
-
148
- if (plan.survivedSteps > 0) {
149
- expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
- }
151
- if (plan.caught) {
152
- expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
- } else {
154
- expect(plan.survivedSteps).toBe(opts.steps);
155
- }
156
- }
157
-
158
- describe('planEscape', () => {
159
- it('plans a full horizon with infinite safety when there are no crabs', () => {
160
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
- const plan = planEscape(start, [], stressOpts);
162
-
163
- expect(plan.caught).toBe(false);
164
- expect(plan.survivedSteps).toBe(stressOpts.steps);
165
- expect(plan.path).toHaveLength(stressOpts.steps);
166
- expect(plan.minCrabDistance).toBe(Infinity);
167
- expectPlanShape(plan, stressOpts);
168
- });
169
-
170
- it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
- const plan = planEscape(start, [start, start, start, start], stressOpts);
173
-
174
- expect(plan.caught).toBe(true);
175
- expect(plan.survivedSteps).toBe(0);
176
- expect(plan.path).toEqual([]);
177
- expect(plan.minCrabDistance).toBe(0);
178
- expectPlanShape(plan, stressOpts);
179
- });
180
-
181
- it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
- const scenarios = buildScenarios();
183
- expect(scenarios).toHaveLength(96);
184
-
185
- for (const scenario of scenarios) {
186
- const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
- const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
-
189
- expectPlanShape(plan, stressOpts);
190
- expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
- expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
- if (!plan.caught) {
193
- expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
- }
195
- }
196
- }, 15_000);
197
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { Position } from '../../sdk/types.js';
3
+ import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
+ import { planEscape, type EscapeOptions } from './escape-planner.js';
5
+ import { loadWalkableGrid } from './walkable-grid.js';
6
+
7
+ const grid = loadWalkableGrid();
8
+ const sampleCells = collectWalkableCells(3);
9
+
10
+ const stressOpts = {
11
+ steps: 4,
12
+ stepDist: 144,
13
+ killRange: 80,
14
+ beamWidth: 6,
15
+ fieldRadius: 720,
16
+ directions: 12,
17
+ } satisfies EscapeOptions;
18
+
19
+ interface Scenario {
20
+ name: string;
21
+ shrimp: Position;
22
+ crabs: Position[];
23
+ }
24
+
25
+ function collectWalkableCells(stride: number): number[] {
26
+ const cells: number[] = [];
27
+ for (let ty = 0; ty < grid.height; ty += stride) {
28
+ for (let tx = 0; tx < grid.width; tx += stride) {
29
+ const cell = ty * grid.width + tx;
30
+ if (grid.isWalkableCell(cell)) cells.push(cell);
31
+ }
32
+ }
33
+ return cells;
34
+ }
35
+
36
+ function makeRng(seed: number): () => number {
37
+ let state = seed >>> 0;
38
+ return () => {
39
+ state = (state * 1664525 + 1013904223) >>> 0;
40
+ return state / 0x100000000;
41
+ };
42
+ }
43
+
44
+ function randomCell(rng: () => number): number {
45
+ return sampleCells[Math.floor(rng() * sampleCells.length)];
46
+ }
47
+
48
+ function toCell(pos: Position): number {
49
+ return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
+ }
51
+
52
+ function expectWalkablePosition(pos: Position): void {
53
+ const cell = toCell(pos);
54
+ expect(cell).toBeGreaterThanOrEqual(0);
55
+ expect(grid.isWalkableCell(cell)).toBe(true);
56
+ }
57
+
58
+ function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
+ const calc = new FieldCalculator(grid);
60
+ const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
+ const minUnits = Math.round(minPx * UNITS_PER_PX);
62
+ const field = calc.compute(source, maxUnits, maxUnits, 8);
63
+ const start = Math.floor(rng() * sampleCells.length);
64
+ const cells: number[] = [];
65
+
66
+ for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
+ const cell = sampleCells[(start + i) % sampleCells.length];
68
+ const dist = field.distOf(cell);
69
+ if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
+ }
71
+
72
+ return cells;
73
+ }
74
+
75
+ function buildScenarios(): Scenario[] {
76
+ const rng = makeRng(0xdecafbad);
77
+ const scenarios: Scenario[] = [];
78
+
79
+ for (let i = 0; i < 48; i++) {
80
+ const crabCount = 1 + Math.floor(rng() * 4);
81
+ scenarios.push({
82
+ name: `global-${i}`,
83
+ shrimp: grid.cellToWorld(randomCell(rng)),
84
+ crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
+ });
86
+ }
87
+
88
+ let localCount = 0;
89
+ for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
+ const source = randomCell(rng);
91
+ const near = nearbyCells(source, 88, 360, rng, 32);
92
+ if (near.length < 4) continue;
93
+
94
+ const crabCount = 1 + (localCount % 4);
95
+ const crabs: Position[] = [];
96
+ for (let i = 0; i < crabCount; i++) {
97
+ const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
+ crabs.push(grid.cellToWorld(near[index]));
99
+ }
100
+
101
+ scenarios.push({
102
+ name: `local-${localCount}`,
103
+ shrimp: grid.cellToWorld(source),
104
+ crabs,
105
+ });
106
+ localCount++;
107
+ }
108
+
109
+ expect(localCount).toBe(48);
110
+ return scenarios;
111
+ }
112
+
113
+ function replayPlan(
114
+ shrimp: Position,
115
+ crabs: Position[],
116
+ path: Position[],
117
+ opts: typeof stressOpts,
118
+ ): { minCrabDistance: number; finalCell: number } {
119
+ const calc = new FieldCalculator(grid);
120
+ const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
+ const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
+ let shrimpCell = toCell(shrimp);
123
+ let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
+
125
+ for (const waypoint of path) {
126
+ const nextCell = toCell(waypoint);
127
+ const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
+ const moveUnits = field.distOf(nextCell);
129
+ expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
+ crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
+ shrimpCell = nextCell;
132
+ }
133
+
134
+ const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
+ const minUnits =
136
+ crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
+ return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
+ }
139
+
140
+ function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
+ expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
+ expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
+ expect(plan.path).toHaveLength(plan.survivedSteps);
144
+ expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
+ expectWalkablePosition(plan.target);
146
+ for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
+
148
+ if (plan.survivedSteps > 0) {
149
+ expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
+ }
151
+ if (plan.caught) {
152
+ expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
+ } else {
154
+ expect(plan.survivedSteps).toBe(opts.steps);
155
+ }
156
+ }
157
+
158
+ describe('planEscape', () => {
159
+ it('plans a full horizon with infinite safety when there are no crabs', () => {
160
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
+ const plan = planEscape(start, [], stressOpts);
162
+
163
+ expect(plan.caught).toBe(false);
164
+ expect(plan.survivedSteps).toBe(stressOpts.steps);
165
+ expect(plan.path).toHaveLength(stressOpts.steps);
166
+ expect(plan.minCrabDistance).toBe(Infinity);
167
+ expectPlanShape(plan, stressOpts);
168
+ });
169
+
170
+ it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
+ const plan = planEscape(start, [start, start, start, start], stressOpts);
173
+
174
+ expect(plan.caught).toBe(true);
175
+ expect(plan.survivedSteps).toBe(0);
176
+ expect(plan.path).toEqual([]);
177
+ expect(plan.minCrabDistance).toBe(0);
178
+ expectPlanShape(plan, stressOpts);
179
+ });
180
+
181
+ it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
+ const scenarios = buildScenarios();
183
+ expect(scenarios).toHaveLength(96);
184
+
185
+ for (const scenario of scenarios) {
186
+ const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
+ const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
+
189
+ expectPlanShape(plan, stressOpts);
190
+ expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
+ expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
+ if (!plan.caught) {
193
+ expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
+ }
195
+ }
196
+ }, 15_000);
197
+ });