@myclaw163/clawclaw-cli 0.6.60 → 0.6.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +129 -129
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -59
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -969
- package/src/commands/watch.ts +720 -720
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +782 -744
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +209 -209
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +767 -763
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
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import type { GameState } from '../../sdk/types.js';
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import { firstAvailableTask, PROGRESS_INTERVAL_MS, taskMoveDecision } from '../game-utils.js';
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import { Goal } from './goal.js';
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export class TaskOnlyTop extends Goal {
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tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
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const task = firstAvailableTask(ctx.taskData, () => true, ctx.emergency, ctx.blockedMoveTarget);
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ctx.lastProgressNotifyAt = now;
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const room = state.you.room ?? '未知';
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const completed = ctx.taskData.filter(t => t.status === 'completed').length;
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const total = ctx.taskData.length;
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let msg = `[进度] 当前在${room}`;
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msg += `,正在前往${current.room}做任务「${current.task_name}」`;
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msg += `。已完成 ${completed}/${total} 个任务。`;
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import type { GameState } from '../../sdk/types.js';
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import { firstAvailableTask, PROGRESS_INTERVAL_MS, taskMoveDecision } from '../game-utils.js';
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import { Goal } from './goal.js';
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export class TaskOnlyTop extends Goal {
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this.lastEmergencyNotified = true;
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ctx.notifications.push(`紧急任务出现!优先处理。`);
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}
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const task = firstAvailableTask(ctx.taskData, () => true, ctx.emergency, ctx.blockedMoveTarget);
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const decisions = [taskMoveDecision(state, ctx, task)];
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}
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ctx.lastProgressNotifyAt = now;
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const room = state.you.room ?? '未知';
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const current = firstAvailableTask(ctx.taskData, () => true, ctx.emergency);
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msg += `,正在前往${current.room}做任务「${current.task_name}」`;
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msg += `,没有可用任务`;
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msg += `。已完成 ${completed}/${total} 个任务。`;
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import type { GameState, TaskInfo } from '../../sdk/types.js';
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export type TaskPredicate = (task: TaskInfo) => boolean;
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const NON_CRAB: TaskPredicate = t => t.faction !== 'crab';
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/**
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* 好人虾的默认劳作循环:有可做任务(含紧急任务,由 firstAvailableTask 自动优先)就去做,
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* 没任务就按房间顺序巡逻。抽自 task-report.tryTask,供 task-report / 武士虾共用
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* (进阶普通虾用其安全选任务变体 SafeTaskOrPatrolGoal)。
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*
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* 直接产出 move/doTask 决策、不挂子目标,因此既能作为子目标接入 GoalManager,
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* 也能被编排型 Goal 持有并直接 tick(见 WarriorShrimpTop)。
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* 自身不发进度通知,进度由调用方按场景统一播报。
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*/
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export class TaskOrPatrolGoal extends Goal {
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constructor(private readonly predicate: TaskPredicate = NON_CRAB) {
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}
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tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
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const task = firstAvailableTask(ctx.taskData, this.predicate, ctx.emergency, ctx.blockedMoveTarget);
|
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|
-
if (task) return [taskMoveDecision(state, ctx, task)];
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let room = this.patrol.nextRoom(ctx);
|
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if (!room) return [];
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-
if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
|
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this.patrol.advance(ctx);
|
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const next = this.patrol.nextRoom(ctx);
|
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if (next) room = next;
|
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}
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-
return [{ action: Action.move({ x: room.x, y: room.y }) }];
|
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|
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}
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|
-
}
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+
import type { GameState, TaskInfo } from '../../sdk/types.js';
|
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2
|
+
import { Action } from '../../sdk/action.js';
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+
import { dist, firstAvailableTask, PATROL_REACHED_DISTANCE, PatrolState, taskMoveDecision } from '../game-utils.js';
|
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4
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+
import type { BehaviorDecision, StrategyContext } from '../types.js';
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5
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import { Goal } from './goal.js';
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6
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+
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export type TaskPredicate = (task: TaskInfo) => boolean;
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8
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const NON_CRAB: TaskPredicate = t => t.faction !== 'crab';
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+
|
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/**
|
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* 好人虾的默认劳作循环:有可做任务(含紧急任务,由 firstAvailableTask 自动优先)就去做,
|
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|
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* 没任务就按房间顺序巡逻。抽自 task-report.tryTask,供 task-report / 武士虾共用
|
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* (进阶普通虾用其安全选任务变体 SafeTaskOrPatrolGoal)。
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*
|
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* 直接产出 move/doTask 决策、不挂子目标,因此既能作为子目标接入 GoalManager,
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* 也能被编排型 Goal 持有并直接 tick(见 WarriorShrimpTop)。
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* 自身不发进度通知,进度由调用方按场景统一播报。
|
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*/
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export class TaskOrPatrolGoal extends Goal {
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private readonly patrol = new PatrolState();
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constructor(private readonly predicate: TaskPredicate = NON_CRAB) {
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super();
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}
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tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
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if (state.you.doing_task) return [];
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const task = firstAvailableTask(ctx.taskData, this.predicate, ctx.emergency, ctx.blockedMoveTarget);
|
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if (task) return [taskMoveDecision(state, ctx, task)];
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let room = this.patrol.nextRoom(ctx);
|
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if (!room) return [];
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if (dist(state.you.x, state.you.y, room.x, room.y) <= PATROL_REACHED_DISTANCE) {
|
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this.patrol.advance(ctx);
|
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+
const next = this.patrol.nextRoom(ctx);
|
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if (next) room = next;
|
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+
}
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+
return [{ action: Action.move({ x: room.x, y: room.y }) }];
|
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|
+
}
|
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|
+
}
|
|
@@ -1,57 +1,57 @@
|
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1
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-
import type { GameState } from '../../sdk/types.js';
|
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2
|
-
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
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3
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import { firstAvailableTask, reportCorpseDecision, PROGRESS_INTERVAL_MS } from '../game-utils.js';
|
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4
|
-
import { GreetingTracker } from '../greeting.js';
|
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5
|
-
import { Goal } from './goal.js';
|
|
6
|
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import { TaskOrPatrolGoal } from './task-or-patrol-goal.js';
|
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7
|
-
|
|
8
|
-
export class TaskReportTop extends Goal {
|
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9
|
-
private readonly taskGoal = new TaskOrPatrolGoal();
|
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10
|
-
private readonly greeting: GreetingTracker;
|
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|
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|
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constructor(greetingPhrases: string[]) {
|
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|
-
super();
|
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|
-
this.greeting = new GreetingTracker(greetingPhrases);
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
18
|
-
const decisions: BehaviorDecision[] = [];
|
|
19
|
-
|
|
20
|
-
const greetingDecision = this.greeting.tryGreeting(state);
|
|
21
|
-
if (greetingDecision) decisions.push(greetingDecision);
|
|
22
|
-
|
|
23
|
-
const reportDecision = reportCorpseDecision(state, ctx, { respectBlock: true });
|
|
24
|
-
if (reportDecision) {
|
|
25
|
-
decisions.unshift(reportDecision);
|
|
26
|
-
return decisions;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
decisions.push(...this.taskGoal.tick(state, ctx));
|
|
30
|
-
|
|
31
|
-
this.emitProgress(state, ctx);
|
|
32
|
-
return decisions;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
private emitProgress(state: GameState, ctx: StrategyContext): void {
|
|
36
|
-
const now = Date.now();
|
|
37
|
-
if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
|
|
38
|
-
ctx.lastProgressNotifyAt = now;
|
|
39
|
-
|
|
40
|
-
const completed = ctx.taskData.filter(t => t.status === 'completed').length;
|
|
41
|
-
const total = ctx.taskData.filter(t => t.faction !== 'crab').length;
|
|
42
|
-
const current = firstAvailableTask(ctx.taskData, t => t.faction !== 'crab', ctx.emergency, ctx.blockedMoveTarget);
|
|
43
|
-
const room = state.you.room ?? '未知';
|
|
44
|
-
|
|
45
|
-
let msg = `[进度] 当前在${room}`;
|
|
46
|
-
if (current) {
|
|
47
|
-
msg += `,正在前往${current.room}做任务「${current.task_name}」`;
|
|
48
|
-
}
|
|
49
|
-
msg += `。已完成 ${completed}/${total} 个任务。`;
|
|
50
|
-
|
|
51
|
-
if (state.emergency) {
|
|
52
|
-
msg += ` 紧急任务进行中!`;
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
ctx.notifications.push(msg);
|
|
56
|
-
}
|
|
57
|
-
}
|
|
1
|
+
import type { GameState } from '../../sdk/types.js';
|
|
2
|
+
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
3
|
+
import { firstAvailableTask, reportCorpseDecision, PROGRESS_INTERVAL_MS } from '../game-utils.js';
|
|
4
|
+
import { GreetingTracker } from '../greeting.js';
|
|
5
|
+
import { Goal } from './goal.js';
|
|
6
|
+
import { TaskOrPatrolGoal } from './task-or-patrol-goal.js';
|
|
7
|
+
|
|
8
|
+
export class TaskReportTop extends Goal {
|
|
9
|
+
private readonly taskGoal = new TaskOrPatrolGoal();
|
|
10
|
+
private readonly greeting: GreetingTracker;
|
|
11
|
+
|
|
12
|
+
constructor(greetingPhrases: string[]) {
|
|
13
|
+
super();
|
|
14
|
+
this.greeting = new GreetingTracker(greetingPhrases);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
18
|
+
const decisions: BehaviorDecision[] = [];
|
|
19
|
+
|
|
20
|
+
const greetingDecision = this.greeting.tryGreeting(state);
|
|
21
|
+
if (greetingDecision) decisions.push(greetingDecision);
|
|
22
|
+
|
|
23
|
+
const reportDecision = reportCorpseDecision(state, ctx, { respectBlock: true });
|
|
24
|
+
if (reportDecision) {
|
|
25
|
+
decisions.unshift(reportDecision);
|
|
26
|
+
return decisions;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
decisions.push(...this.taskGoal.tick(state, ctx));
|
|
30
|
+
|
|
31
|
+
this.emitProgress(state, ctx);
|
|
32
|
+
return decisions;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
private emitProgress(state: GameState, ctx: StrategyContext): void {
|
|
36
|
+
const now = Date.now();
|
|
37
|
+
if (now - ctx.lastProgressNotifyAt < PROGRESS_INTERVAL_MS) return;
|
|
38
|
+
ctx.lastProgressNotifyAt = now;
|
|
39
|
+
|
|
40
|
+
const completed = ctx.taskData.filter(t => t.status === 'completed').length;
|
|
41
|
+
const total = ctx.taskData.filter(t => t.faction !== 'crab').length;
|
|
42
|
+
const current = firstAvailableTask(ctx.taskData, t => t.faction !== 'crab', ctx.emergency, ctx.blockedMoveTarget);
|
|
43
|
+
const room = state.you.room ?? '未知';
|
|
44
|
+
|
|
45
|
+
let msg = `[进度] 当前在${room}`;
|
|
46
|
+
if (current) {
|
|
47
|
+
msg += `,正在前往${current.room}做任务「${current.task_name}」`;
|
|
48
|
+
}
|
|
49
|
+
msg += `。已完成 ${completed}/${total} 个任务。`;
|
|
50
|
+
|
|
51
|
+
if (state.emergency) {
|
|
52
|
+
msg += ` 紧急任务进行中!`;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
ctx.notifications.push(msg);
|
|
56
|
+
}
|
|
57
|
+
}
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
import type { GameState, TaskInfo } from '../../sdk/types.js';
|
|
2
|
-
import { approachOrDoTaskStep, patrolStep, PatrolState } from '../game-utils.js';
|
|
3
|
-
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
4
|
-
import { Goal } from './goal.js';
|
|
5
|
-
|
|
6
|
-
export type TaskPicker = (state: GameState, ctx: StrategyContext) => TaskInfo | null;
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* 任务伪装 + 巡逻子目标(叶子,由上层以 WANDER 优先级挂载):先按 pickTask 取一个任务靠近 / 提交,
|
|
10
|
-
* 没有可做任务、或到点暂不可提交,就按房间巡逻,绝不停在原地。供 lone-kill-task / crab-sabotage 复用,
|
|
11
|
-
* pickTask 决定做哪类任务,stopOnPlayer 通常接 LoneKillCore.patrolStopOnPlayer(),patrol 由上层注入以共享巡逻进度。
|
|
12
|
-
*/
|
|
13
|
-
export class WanderTaskGoal extends Goal {
|
|
14
|
-
constructor(
|
|
15
|
-
private readonly pickTask: TaskPicker,
|
|
16
|
-
private readonly stopOnPlayer: () => boolean,
|
|
17
|
-
private readonly patrol: PatrolState,
|
|
18
|
-
) {
|
|
19
|
-
super();
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
23
|
-
if (state.you.doing_task) return [];
|
|
24
|
-
|
|
25
|
-
const task = this.pickTask(state, ctx);
|
|
26
|
-
if (task) {
|
|
27
|
-
const decision = approachOrDoTaskStep(state, ctx, task, this.stopOnPlayer());
|
|
28
|
-
if (decision) return decision;
|
|
29
|
-
// 到点却暂时无法提交 → 转巡逻,避免卡在任务点
|
|
30
|
-
}
|
|
31
|
-
return patrolStep(state, ctx, this.patrol, this.stopOnPlayer());
|
|
32
|
-
}
|
|
33
|
-
}
|
|
1
|
+
import type { GameState, TaskInfo } from '../../sdk/types.js';
|
|
2
|
+
import { approachOrDoTaskStep, patrolStep, PatrolState } from '../game-utils.js';
|
|
3
|
+
import type { BehaviorDecision, StrategyContext } from '../types.js';
|
|
4
|
+
import { Goal } from './goal.js';
|
|
5
|
+
|
|
6
|
+
export type TaskPicker = (state: GameState, ctx: StrategyContext) => TaskInfo | null;
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* 任务伪装 + 巡逻子目标(叶子,由上层以 WANDER 优先级挂载):先按 pickTask 取一个任务靠近 / 提交,
|
|
10
|
+
* 没有可做任务、或到点暂不可提交,就按房间巡逻,绝不停在原地。供 lone-kill-task / crab-sabotage 复用,
|
|
11
|
+
* pickTask 决定做哪类任务,stopOnPlayer 通常接 LoneKillCore.patrolStopOnPlayer(),patrol 由上层注入以共享巡逻进度。
|
|
12
|
+
*/
|
|
13
|
+
export class WanderTaskGoal extends Goal {
|
|
14
|
+
constructor(
|
|
15
|
+
private readonly pickTask: TaskPicker,
|
|
16
|
+
private readonly stopOnPlayer: () => boolean,
|
|
17
|
+
private readonly patrol: PatrolState,
|
|
18
|
+
) {
|
|
19
|
+
super();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
tick(state: GameState, ctx: StrategyContext): BehaviorDecision[] {
|
|
23
|
+
if (state.you.doing_task) return [];
|
|
24
|
+
|
|
25
|
+
const task = this.pickTask(state, ctx);
|
|
26
|
+
if (task) {
|
|
27
|
+
const decision = approachOrDoTaskStep(state, ctx, task, this.stopOnPlayer());
|
|
28
|
+
if (decision) return decision;
|
|
29
|
+
// 到点却暂时无法提交 → 转巡逻,避免卡在任务点
|
|
30
|
+
}
|
|
31
|
+
return patrolStep(state, ctx, this.patrol, this.stopOnPlayer());
|
|
32
|
+
}
|
|
33
|
+
}
|
|
@@ -1,86 +1,86 @@
|
|
|
1
|
-
import { describe, expect, it } from 'vitest';
|
|
2
|
-
import { buildKnowledgeView, type KnowledgeFile } from '../../lib/knowledge-store.js';
|
|
3
|
-
import type { GameState } from '../../sdk/types.js';
|
|
4
|
-
import type { StrategyContext } from '../types.js';
|
|
5
|
-
import { KeepAwayGoal } from './keep-away-goal.js';
|
|
6
|
-
import { KillVisibleTargetGoal } from './kill-target-goal.js';
|
|
7
|
-
import { WarriorShrimpTop } from './warrior-shrimp-top.js';
|
|
8
|
-
|
|
9
|
-
function state(): GameState {
|
|
10
|
-
return {
|
|
11
|
-
phase: 'wandering',
|
|
12
|
-
tick: 1,
|
|
13
|
-
you: {
|
|
14
|
-
name: 'warrior',
|
|
15
|
-
x: 0,
|
|
16
|
-
y: 0,
|
|
17
|
-
room: 'control',
|
|
18
|
-
role: 'shrimp_warrior',
|
|
19
|
-
faction: 'lobster',
|
|
20
|
-
is_alive: true,
|
|
21
|
-
kill_cooldown_secs: 0,
|
|
22
|
-
kills_remaining: 1,
|
|
23
|
-
},
|
|
24
|
-
your_tasks: [],
|
|
25
|
-
players: [{ name: 'target', seat: 2, x: 100, y: 0, room: 'control', distance: 100 }],
|
|
26
|
-
all_players: [{ name: 'target', seat: 2, role: 'unknown', is_alive: true }],
|
|
27
|
-
corpses: [],
|
|
28
|
-
stale: false,
|
|
29
|
-
};
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
function knowledge(mark: 'suspect' | 'hostile' | 'trusted') {
|
|
33
|
-
const ts = Date.now();
|
|
34
|
-
const file: KnowledgeFile = {
|
|
35
|
-
version: 1,
|
|
36
|
-
gameId: 'game-1',
|
|
37
|
-
subjects: {
|
|
38
|
-
'player:target': {
|
|
39
|
-
type: 'player',
|
|
40
|
-
selector: 'target',
|
|
41
|
-
tags: { [mark]: { ts } },
|
|
42
|
-
},
|
|
43
|
-
},
|
|
44
|
-
};
|
|
45
|
-
return buildKnowledgeView(file);
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
|
|
49
|
-
return {
|
|
50
|
-
taskData: [],
|
|
51
|
-
emergency: null,
|
|
52
|
-
taskLocalBlockedUntil: 0,
|
|
53
|
-
reportCorpseTarget: null,
|
|
54
|
-
reportBlockedUntil: 0,
|
|
55
|
-
notifications: [],
|
|
56
|
-
lastProgressNotifyAt: Date.now(),
|
|
57
|
-
teammates: new Set(),
|
|
58
|
-
alarmDone: false,
|
|
59
|
-
rooms: [{ name: 'patrol', x: 500, y: 0 }],
|
|
60
|
-
playerNamesBySeat: { '2': 'target' },
|
|
61
|
-
forcePatrolAdvance: false,
|
|
62
|
-
blockedMoveTarget: null,
|
|
63
|
-
mySeat: 1,
|
|
64
|
-
speechNotifications: [],
|
|
65
|
-
agentAlerts: [],
|
|
66
|
-
...overrides,
|
|
67
|
-
};
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
describe('WarriorShrimpTop knowledge tiers', () => {
|
|
71
|
-
it('avoids a suspect even when the weapon is ready', () => {
|
|
72
|
-
const top = new WarriorShrimpTop();
|
|
73
|
-
|
|
74
|
-
top.tick(state(), context({ knowledge: knowledge('suspect') }));
|
|
75
|
-
|
|
76
|
-
expect(top.subGoal).toBeInstanceOf(KeepAwayGoal);
|
|
77
|
-
});
|
|
78
|
-
|
|
79
|
-
it('hunts hostile targets', () => {
|
|
80
|
-
const top = new WarriorShrimpTop();
|
|
81
|
-
|
|
82
|
-
top.tick(state(), context({ knowledge: knowledge('hostile') }));
|
|
83
|
-
|
|
84
|
-
expect(top.subGoal).toBeInstanceOf(KillVisibleTargetGoal);
|
|
85
|
-
});
|
|
86
|
-
});
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import { buildKnowledgeView, type KnowledgeFile } from '../../lib/knowledge-store.js';
|
|
3
|
+
import type { GameState } from '../../sdk/types.js';
|
|
4
|
+
import type { StrategyContext } from '../types.js';
|
|
5
|
+
import { KeepAwayGoal } from './keep-away-goal.js';
|
|
6
|
+
import { KillVisibleTargetGoal } from './kill-target-goal.js';
|
|
7
|
+
import { WarriorShrimpTop } from './warrior-shrimp-top.js';
|
|
8
|
+
|
|
9
|
+
function state(): GameState {
|
|
10
|
+
return {
|
|
11
|
+
phase: 'wandering',
|
|
12
|
+
tick: 1,
|
|
13
|
+
you: {
|
|
14
|
+
name: 'warrior',
|
|
15
|
+
x: 0,
|
|
16
|
+
y: 0,
|
|
17
|
+
room: 'control',
|
|
18
|
+
role: 'shrimp_warrior',
|
|
19
|
+
faction: 'lobster',
|
|
20
|
+
is_alive: true,
|
|
21
|
+
kill_cooldown_secs: 0,
|
|
22
|
+
kills_remaining: 1,
|
|
23
|
+
},
|
|
24
|
+
your_tasks: [],
|
|
25
|
+
players: [{ name: 'target', seat: 2, x: 100, y: 0, room: 'control', distance: 100 }],
|
|
26
|
+
all_players: [{ name: 'target', seat: 2, role: 'unknown', is_alive: true }],
|
|
27
|
+
corpses: [],
|
|
28
|
+
stale: false,
|
|
29
|
+
};
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
function knowledge(mark: 'suspect' | 'hostile' | 'trusted') {
|
|
33
|
+
const ts = Date.now();
|
|
34
|
+
const file: KnowledgeFile = {
|
|
35
|
+
version: 1,
|
|
36
|
+
gameId: 'game-1',
|
|
37
|
+
subjects: {
|
|
38
|
+
'player:target': {
|
|
39
|
+
type: 'player',
|
|
40
|
+
selector: 'target',
|
|
41
|
+
tags: { [mark]: { ts } },
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
};
|
|
45
|
+
return buildKnowledgeView(file);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
|
|
49
|
+
return {
|
|
50
|
+
taskData: [],
|
|
51
|
+
emergency: null,
|
|
52
|
+
taskLocalBlockedUntil: 0,
|
|
53
|
+
reportCorpseTarget: null,
|
|
54
|
+
reportBlockedUntil: 0,
|
|
55
|
+
notifications: [],
|
|
56
|
+
lastProgressNotifyAt: Date.now(),
|
|
57
|
+
teammates: new Set(),
|
|
58
|
+
alarmDone: false,
|
|
59
|
+
rooms: [{ name: 'patrol', x: 500, y: 0 }],
|
|
60
|
+
playerNamesBySeat: { '2': 'target' },
|
|
61
|
+
forcePatrolAdvance: false,
|
|
62
|
+
blockedMoveTarget: null,
|
|
63
|
+
mySeat: 1,
|
|
64
|
+
speechNotifications: [],
|
|
65
|
+
agentAlerts: [],
|
|
66
|
+
...overrides,
|
|
67
|
+
};
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
describe('WarriorShrimpTop knowledge tiers', () => {
|
|
71
|
+
it('avoids a suspect even when the weapon is ready', () => {
|
|
72
|
+
const top = new WarriorShrimpTop();
|
|
73
|
+
|
|
74
|
+
top.tick(state(), context({ knowledge: knowledge('suspect') }));
|
|
75
|
+
|
|
76
|
+
expect(top.subGoal).toBeInstanceOf(KeepAwayGoal);
|
|
77
|
+
});
|
|
78
|
+
|
|
79
|
+
it('hunts hostile targets', () => {
|
|
80
|
+
const top = new WarriorShrimpTop();
|
|
81
|
+
|
|
82
|
+
top.tick(state(), context({ knowledge: knowledge('hostile') }));
|
|
83
|
+
|
|
84
|
+
expect(top.subGoal).toBeInstanceOf(KillVisibleTargetGoal);
|
|
85
|
+
});
|
|
86
|
+
});
|