@myclaw163/clawclaw-cli 0.6.60 → 0.6.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +440 -440
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +244 -244
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -244
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +129 -129
- package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +59 -59
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/config.ts +30 -30
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.ts +22 -22
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +248 -248
- package/src/commands/setup/hermes.test.ts +96 -96
- package/src/commands/setup/hermes.ts +76 -76
- package/src/commands/setup/index.ts +13 -13
- package/src/commands/setup/openclaw.test.ts +114 -114
- package/src/commands/setup/openclaw.ts +147 -147
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +969 -969
- package/src/commands/watch.ts +720 -720
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/host-config-patcher.test.ts +130 -130
- package/src/lib/host-config-patcher.ts +151 -151
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +56 -56
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-store.ts +124 -124
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +146 -146
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +782 -744
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/keep-away-goal.ts +209 -209
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +79 -79
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +219 -219
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +767 -763
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +96 -96
- package/src/strategies/warrior-memory.knowledge.md +20 -20
- package/src/strategies/warrior-memory.ts +16 -16
package/src/commands/do.ts
CHANGED
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import { Command } from 'commander';
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import { GameClient } from '../lib/game-client.js';
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import { maybeSynthesizeSpeechAudioUrl } from '../lib/tts-speech.js';
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import { Action } from '../sdk/action.js';
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import { EventStore } from '../pipeline/event-store.js';
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interface ActionIntent {
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build(): Action;
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}
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/** Infer an audio MIME type from a file path's extension; defaults to audio/mpeg. */
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export function audioContentTypeFor(filePath: string): string {
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const ext = filePath.slice(filePath.lastIndexOf('.')).toLowerCase();
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switch (ext) {
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case '.wav': return 'audio/wav';
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case '.ogg': return 'audio/ogg';
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case '.oga': return 'audio/ogg';
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case '.m4a': return 'audio/mp4';
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case '.aac': return 'audio/aac';
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case '.flac': return 'audio/flac';
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case '.webm': return 'audio/webm';
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case '.mp3':
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default: return 'audio/mpeg';
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}
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}
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/**
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* Resolve the speech audio URL: when a local --file is given, upload it and
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* return the cloud URL; otherwise fall back to auto TTS synthesis.
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*/
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export async function resolveSpeechAudioUrl(
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opts: Record<string, any>,
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client: { uploadAudio(filePath: string, filename?: string, contentType?: string): Promise<{ audio_url: string }> },
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): Promise<string | undefined> {
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if (opts.file) {
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const { audio_url } = await client.uploadAudio(opts.file, undefined, audioContentTypeFor(opts.file));
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return audio_url;
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}
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return maybeSynthesizeSpeechAudioUrl(opts.speech, opts.url, client as any);
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}
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export function normalizeDoOptions(opts: Record<string, any>, extraArgs: string[] = []): Record<string, any> {
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const normalized = { ...opts };
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if (normalized.speech && extraArgs.length > 0) {
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normalized.speech = [normalized.speech, ...extraArgs].join(' ');
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}
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return normalized;
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}
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export function parseIntents(opts: Record<string, any>): ActionIntent[] {
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const intents: ActionIntent[] = [];
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if (opts.speech) intents.push({ build: () => Action.speech(opts.speech, undefined, opts.url) });
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if (opts.vote) intents.push({ build: () => Action.vote(opts.vote) });
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return intents;
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}
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export function createDoCommand(): Command {
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return new Command('do')
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.alias('d')
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.description('Execute player communication actions (speech/vote/think)')
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.option('-s, --speech <text>', 'Say something')
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.option('--file <path>', 'Local audio file to upload and attach to speech')
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.option('-v, --vote <target>', 'Vote for player')
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.option('--think <text>', 'Send thinking content visible only to spectators. Standalone (e.g. `do --think "..."`) submits a no-op think action; combined with another action, attaches as that action\'s thinking_content.')
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.argument('[extra...]', 'Additional unquoted speech words')
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.action(async (extraArgs: string[], opts) => {
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opts = normalizeDoOptions(opts, extraArgs);
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if (!opts.speech && !opts.vote && !opts.think) {
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console.error('No action specified. Use -s, -v, or --think.');
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process.exit(1);
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}
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const { isStrategyRunning } = await import('../strategies/strategy-loop.js');
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const strategyActive = isStrategyRunning();
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if (strategyActive && !opts.speech && !opts.vote && !opts.think) {
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console.log(JSON.stringify({
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error: 'strategy_running',
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message: 'Strategy is controlling the character. Speech (-s), vote (-v), and --think remain available.',
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}, null, 2));
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process.exit(1);
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}
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const client = GameClient.fromAuth();
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await client.discoverGameServer();
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if (opts.speech) {
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opts.url = await resolveSpeechAudioUrl(opts, client);
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}
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const intents = parseIntents(opts);
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if (intents.length === 0 && opts.think) {
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intents.push({ build: () => Action.think() });
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}
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const first = intents[0];
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let action = first.build();
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if (opts.think) action = action.withThinking(opts.think);
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const result = await client.submitAction(action.toJSON() as any);
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try {
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const store = EventStore.forActiveAccount();
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store.appendNewEvents(result);
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} catch {}
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if (intents.length === 1) {
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console.log(JSON.stringify({ action: action.toJSON(), result: result ?? 'ok' }, null, 2));
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return;
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}
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const submitted = [{ action: action.toJSON(), result: result ?? 'ok' }];
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for (const intent of intents.slice(1)) {
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const nextAction = intent.build();
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const nextResult = await client.submitAction(nextAction.toJSON() as any);
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try {
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const store = EventStore.forActiveAccount();
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store.appendNewEvents(nextResult);
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} catch {}
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submitted.push({ action: nextAction.toJSON(), result: nextResult ?? 'ok' });
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}
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console.log(JSON.stringify({ actions: submitted }, null, 2));
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});
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}
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import { Command } from 'commander';
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import { GameClient } from '../lib/game-client.js';
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import { maybeSynthesizeSpeechAudioUrl } from '../lib/tts-speech.js';
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import { Action } from '../sdk/action.js';
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import { EventStore } from '../pipeline/event-store.js';
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interface ActionIntent {
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build(): Action;
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}
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/** Infer an audio MIME type from a file path's extension; defaults to audio/mpeg. */
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export function audioContentTypeFor(filePath: string): string {
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const ext = filePath.slice(filePath.lastIndexOf('.')).toLowerCase();
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switch (ext) {
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case '.wav': return 'audio/wav';
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case '.ogg': return 'audio/ogg';
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case '.oga': return 'audio/ogg';
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case '.m4a': return 'audio/mp4';
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case '.aac': return 'audio/aac';
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case '.flac': return 'audio/flac';
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|
+
case '.webm': return 'audio/webm';
|
|
22
|
+
case '.mp3':
|
|
23
|
+
default: return 'audio/mpeg';
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Resolve the speech audio URL: when a local --file is given, upload it and
|
|
29
|
+
* return the cloud URL; otherwise fall back to auto TTS synthesis.
|
|
30
|
+
*/
|
|
31
|
+
export async function resolveSpeechAudioUrl(
|
|
32
|
+
opts: Record<string, any>,
|
|
33
|
+
client: { uploadAudio(filePath: string, filename?: string, contentType?: string): Promise<{ audio_url: string }> },
|
|
34
|
+
): Promise<string | undefined> {
|
|
35
|
+
if (opts.file) {
|
|
36
|
+
const { audio_url } = await client.uploadAudio(opts.file, undefined, audioContentTypeFor(opts.file));
|
|
37
|
+
return audio_url;
|
|
38
|
+
}
|
|
39
|
+
return maybeSynthesizeSpeechAudioUrl(opts.speech, opts.url, client as any);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export function normalizeDoOptions(opts: Record<string, any>, extraArgs: string[] = []): Record<string, any> {
|
|
43
|
+
const normalized = { ...opts };
|
|
44
|
+
if (normalized.speech && extraArgs.length > 0) {
|
|
45
|
+
normalized.speech = [normalized.speech, ...extraArgs].join(' ');
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
return normalized;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
export function parseIntents(opts: Record<string, any>): ActionIntent[] {
|
|
52
|
+
const intents: ActionIntent[] = [];
|
|
53
|
+
if (opts.speech) intents.push({ build: () => Action.speech(opts.speech, undefined, opts.url) });
|
|
54
|
+
if (opts.vote) intents.push({ build: () => Action.vote(opts.vote) });
|
|
55
|
+
return intents;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
export function createDoCommand(): Command {
|
|
59
|
+
return new Command('do')
|
|
60
|
+
.alias('d')
|
|
61
|
+
.description('Execute player communication actions (speech/vote/think)')
|
|
62
|
+
.option('-s, --speech <text>', 'Say something')
|
|
63
|
+
.option('--file <path>', 'Local audio file to upload and attach to speech')
|
|
64
|
+
.option('-v, --vote <target>', 'Vote for player')
|
|
65
|
+
.option('--think <text>', 'Send thinking content visible only to spectators. Standalone (e.g. `do --think "..."`) submits a no-op think action; combined with another action, attaches as that action\'s thinking_content.')
|
|
66
|
+
.argument('[extra...]', 'Additional unquoted speech words')
|
|
67
|
+
.action(async (extraArgs: string[], opts) => {
|
|
68
|
+
opts = normalizeDoOptions(opts, extraArgs);
|
|
69
|
+
|
|
70
|
+
if (!opts.speech && !opts.vote && !opts.think) {
|
|
71
|
+
console.error('No action specified. Use -s, -v, or --think.');
|
|
72
|
+
process.exit(1);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
const { isStrategyRunning } = await import('../strategies/strategy-loop.js');
|
|
76
|
+
const strategyActive = isStrategyRunning();
|
|
77
|
+
|
|
78
|
+
if (strategyActive && !opts.speech && !opts.vote && !opts.think) {
|
|
79
|
+
console.log(JSON.stringify({
|
|
80
|
+
error: 'strategy_running',
|
|
81
|
+
message: 'Strategy is controlling the character. Speech (-s), vote (-v), and --think remain available.',
|
|
82
|
+
}, null, 2));
|
|
83
|
+
process.exit(1);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
const client = GameClient.fromAuth();
|
|
87
|
+
await client.discoverGameServer();
|
|
88
|
+
|
|
89
|
+
if (opts.speech) {
|
|
90
|
+
opts.url = await resolveSpeechAudioUrl(opts, client);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
const intents = parseIntents(opts);
|
|
94
|
+
if (intents.length === 0 && opts.think) {
|
|
95
|
+
intents.push({ build: () => Action.think() });
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
const first = intents[0];
|
|
99
|
+
let action = first.build();
|
|
100
|
+
if (opts.think) action = action.withThinking(opts.think);
|
|
101
|
+
const result = await client.submitAction(action.toJSON() as any);
|
|
102
|
+
|
|
103
|
+
try {
|
|
104
|
+
const store = EventStore.forActiveAccount();
|
|
105
|
+
store.appendNewEvents(result);
|
|
106
|
+
} catch {}
|
|
107
|
+
|
|
108
|
+
if (intents.length === 1) {
|
|
109
|
+
console.log(JSON.stringify({ action: action.toJSON(), result: result ?? 'ok' }, null, 2));
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
const submitted = [{ action: action.toJSON(), result: result ?? 'ok' }];
|
|
114
|
+
for (const intent of intents.slice(1)) {
|
|
115
|
+
const nextAction = intent.build();
|
|
116
|
+
const nextResult = await client.submitAction(nextAction.toJSON() as any);
|
|
117
|
+
try {
|
|
118
|
+
const store = EventStore.forActiveAccount();
|
|
119
|
+
store.appendNewEvents(nextResult);
|
|
120
|
+
} catch {}
|
|
121
|
+
submitted.push({ action: nextAction.toJSON(), result: nextResult ?? 'ok' });
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
console.log(JSON.stringify({ actions: submitted }, null, 2));
|
|
125
|
+
});
|
|
126
|
+
}
|
package/src/commands/events.ts
CHANGED
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
import { Command } from 'commander';
|
|
2
|
-
import { EventStore } from '../pipeline/event-store.js';
|
|
3
|
-
|
|
4
|
-
export function createEventsCommand(): Command {
|
|
5
|
-
return new Command('events')
|
|
6
|
-
.alias('e')
|
|
7
|
-
.description('Query game events')
|
|
8
|
-
.option('-n, --last <count>', 'Show last N events', '10')
|
|
9
|
-
.option('--clear', 'Clear event history')
|
|
10
|
-
.option('--type <type>', 'Filter by event type')
|
|
11
|
-
.action(async (opts) => {
|
|
12
|
-
const store = EventStore.forLatestGame();
|
|
13
|
-
if (opts.clear) {
|
|
14
|
-
store.clear();
|
|
15
|
-
console.log(JSON.stringify({ message: 'Events cleared.' }));
|
|
16
|
-
return;
|
|
17
|
-
}
|
|
18
|
-
let events = store.tail(parseInt(opts.last));
|
|
19
|
-
if (opts.type) events = events.filter(e => e.type === opts.type);
|
|
20
|
-
console.log(JSON.stringify(events, null, 2));
|
|
21
|
-
});
|
|
22
|
-
}
|
|
1
|
+
import { Command } from 'commander';
|
|
2
|
+
import { EventStore } from '../pipeline/event-store.js';
|
|
3
|
+
|
|
4
|
+
export function createEventsCommand(): Command {
|
|
5
|
+
return new Command('events')
|
|
6
|
+
.alias('e')
|
|
7
|
+
.description('Query game events')
|
|
8
|
+
.option('-n, --last <count>', 'Show last N events', '10')
|
|
9
|
+
.option('--clear', 'Clear event history')
|
|
10
|
+
.option('--type <type>', 'Filter by event type')
|
|
11
|
+
.action(async (opts) => {
|
|
12
|
+
const store = EventStore.forLatestGame();
|
|
13
|
+
if (opts.clear) {
|
|
14
|
+
store.clear();
|
|
15
|
+
console.log(JSON.stringify({ message: 'Events cleared.' }));
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
let events = store.tail(parseInt(opts.last));
|
|
19
|
+
if (opts.type) events = events.filter(e => e.type === opts.type);
|
|
20
|
+
console.log(JSON.stringify(events, null, 2));
|
|
21
|
+
});
|
|
22
|
+
}
|
|
@@ -1,28 +1,28 @@
|
|
|
1
|
-
import { describe, expect, it } from 'vitest';
|
|
2
|
-
import { summarizeGameMap } from './game.js';
|
|
3
|
-
|
|
4
|
-
const mapData = {
|
|
5
|
-
rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
|
|
6
|
-
all_task_locations: [
|
|
7
|
-
{ name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
|
|
8
|
-
{ name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
|
|
9
|
-
],
|
|
10
|
-
};
|
|
11
|
-
|
|
12
|
-
describe('summarizeGameMap', () => {
|
|
13
|
-
it('does not include ASCII by default', () => {
|
|
14
|
-
const summary = summarizeGameMap(mapData);
|
|
15
|
-
expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
|
|
16
|
-
expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
|
|
17
|
-
expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
|
|
18
|
-
expect(summary).not.toHaveProperty('ascii_map');
|
|
19
|
-
});
|
|
20
|
-
|
|
21
|
-
it('includes packaged ASCII map only with --ascii', () => {
|
|
22
|
-
const summary = summarizeGameMap(mapData, { ascii: true });
|
|
23
|
-
expect(typeof summary.ascii_map).toBe('string');
|
|
24
|
-
expect(summary.ascii_map).toContain('酒吧');
|
|
25
|
-
expect(summary.ascii_map).toContain('5号走廊');
|
|
26
|
-
expect(summary).not.toHaveProperty('corridors');
|
|
27
|
-
});
|
|
28
|
-
});
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import { summarizeGameMap } from './game.js';
|
|
3
|
+
|
|
4
|
+
const mapData = {
|
|
5
|
+
rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
|
|
6
|
+
all_task_locations: [
|
|
7
|
+
{ name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
|
|
8
|
+
{ name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
|
|
9
|
+
],
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
describe('summarizeGameMap', () => {
|
|
13
|
+
it('does not include ASCII by default', () => {
|
|
14
|
+
const summary = summarizeGameMap(mapData);
|
|
15
|
+
expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
|
|
16
|
+
expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
|
|
17
|
+
expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
|
|
18
|
+
expect(summary).not.toHaveProperty('ascii_map');
|
|
19
|
+
});
|
|
20
|
+
|
|
21
|
+
it('includes packaged ASCII map only with --ascii', () => {
|
|
22
|
+
const summary = summarizeGameMap(mapData, { ascii: true });
|
|
23
|
+
expect(typeof summary.ascii_map).toBe('string');
|
|
24
|
+
expect(summary.ascii_map).toContain('酒吧');
|
|
25
|
+
expect(summary.ascii_map).toContain('5号走廊');
|
|
26
|
+
expect(summary).not.toHaveProperty('corridors');
|
|
27
|
+
});
|
|
28
|
+
});
|
|
@@ -1,84 +1,84 @@
|
|
|
1
|
-
import { describe, expect, it } from 'vitest';
|
|
2
|
-
import {
|
|
3
|
-
gameStrategyIdentity,
|
|
4
|
-
planGameStartAction,
|
|
5
|
-
} from './game.js';
|
|
6
|
-
|
|
7
|
-
describe('planGameStartAction', () => {
|
|
8
|
-
it('returns the running game start pid when a stream is already alive', () => {
|
|
9
|
-
expect(planGameStartAction({
|
|
10
|
-
gameStartPid: 1234,
|
|
11
|
-
hasMatchState: true,
|
|
12
|
-
queueStatus: 'allocated',
|
|
13
|
-
})).toEqual({ kind: 'already_running', pid: 1234 });
|
|
14
|
-
});
|
|
15
|
-
|
|
16
|
-
it('resumes queue polling from backend queue state', () => {
|
|
17
|
-
expect(planGameStartAction({
|
|
18
|
-
hasMatchState: true,
|
|
19
|
-
queueStatus: 'queued',
|
|
20
|
-
})).toEqual({ kind: 'resume_queue' });
|
|
21
|
-
});
|
|
22
|
-
|
|
23
|
-
it('ignores stale local match state when backend says not in queue', () => {
|
|
24
|
-
expect(planGameStartAction({
|
|
25
|
-
hasMatchState: true,
|
|
26
|
-
queueStatus: 'not_in_queue',
|
|
27
|
-
})).toEqual({ kind: 'fresh_start' });
|
|
28
|
-
});
|
|
29
|
-
|
|
30
|
-
it('resumes queue polling from local match state when backend status is unavailable', () => {
|
|
31
|
-
expect(planGameStartAction({
|
|
32
|
-
hasMatchState: true,
|
|
33
|
-
queueStatus: undefined,
|
|
34
|
-
})).toEqual({ kind: 'resume_queue' });
|
|
35
|
-
});
|
|
36
|
-
|
|
37
|
-
it('resumes an allocated match when no owner runtime is alive', () => {
|
|
38
|
-
expect(planGameStartAction({
|
|
39
|
-
hasMatchState: false,
|
|
40
|
-
queueStatus: 'allocated',
|
|
41
|
-
})).toEqual({ kind: 'resume_allocated' });
|
|
42
|
-
});
|
|
43
|
-
|
|
44
|
-
it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
|
|
45
|
-
for (const queueStatus of ['queued', 'already_in_queue']) {
|
|
46
|
-
expect(planGameStartAction({
|
|
47
|
-
hasMatchState: false,
|
|
48
|
-
queueStatus,
|
|
49
|
-
})).toEqual({ kind: 'resume_queue' });
|
|
50
|
-
}
|
|
51
|
-
});
|
|
52
|
-
|
|
53
|
-
it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
|
|
54
|
-
expect(planGameStartAction({
|
|
55
|
-
hasMatchState: false,
|
|
56
|
-
queueStatus: 'not_in_queue',
|
|
57
|
-
})).toEqual({ kind: 'fresh_start' });
|
|
58
|
-
});
|
|
59
|
-
});
|
|
60
|
-
|
|
61
|
-
describe('game strategy identity', () => {
|
|
62
|
-
it('derives game id, role, and alive status from current server context', () => {
|
|
63
|
-
expect(gameStrategyIdentity(
|
|
64
|
-
{ game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
|
|
65
|
-
null,
|
|
66
|
-
)).toEqual({
|
|
67
|
-
gameId: 'game-1',
|
|
68
|
-
role: 'shrimp_generic',
|
|
69
|
-
alive: false,
|
|
70
|
-
});
|
|
71
|
-
});
|
|
72
|
-
|
|
73
|
-
it('prefers role_info role over state role', () => {
|
|
74
|
-
expect(gameStrategyIdentity(
|
|
75
|
-
{ game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
|
|
76
|
-
{ data: { role: 'crab_generic' } },
|
|
77
|
-
)).toEqual({
|
|
78
|
-
gameId: 'game-1',
|
|
79
|
-
role: 'crab_generic',
|
|
80
|
-
alive: true,
|
|
81
|
-
});
|
|
82
|
-
});
|
|
83
|
-
|
|
84
|
-
});
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import {
|
|
3
|
+
gameStrategyIdentity,
|
|
4
|
+
planGameStartAction,
|
|
5
|
+
} from './game.js';
|
|
6
|
+
|
|
7
|
+
describe('planGameStartAction', () => {
|
|
8
|
+
it('returns the running game start pid when a stream is already alive', () => {
|
|
9
|
+
expect(planGameStartAction({
|
|
10
|
+
gameStartPid: 1234,
|
|
11
|
+
hasMatchState: true,
|
|
12
|
+
queueStatus: 'allocated',
|
|
13
|
+
})).toEqual({ kind: 'already_running', pid: 1234 });
|
|
14
|
+
});
|
|
15
|
+
|
|
16
|
+
it('resumes queue polling from backend queue state', () => {
|
|
17
|
+
expect(planGameStartAction({
|
|
18
|
+
hasMatchState: true,
|
|
19
|
+
queueStatus: 'queued',
|
|
20
|
+
})).toEqual({ kind: 'resume_queue' });
|
|
21
|
+
});
|
|
22
|
+
|
|
23
|
+
it('ignores stale local match state when backend says not in queue', () => {
|
|
24
|
+
expect(planGameStartAction({
|
|
25
|
+
hasMatchState: true,
|
|
26
|
+
queueStatus: 'not_in_queue',
|
|
27
|
+
})).toEqual({ kind: 'fresh_start' });
|
|
28
|
+
});
|
|
29
|
+
|
|
30
|
+
it('resumes queue polling from local match state when backend status is unavailable', () => {
|
|
31
|
+
expect(planGameStartAction({
|
|
32
|
+
hasMatchState: true,
|
|
33
|
+
queueStatus: undefined,
|
|
34
|
+
})).toEqual({ kind: 'resume_queue' });
|
|
35
|
+
});
|
|
36
|
+
|
|
37
|
+
it('resumes an allocated match when no owner runtime is alive', () => {
|
|
38
|
+
expect(planGameStartAction({
|
|
39
|
+
hasMatchState: false,
|
|
40
|
+
queueStatus: 'allocated',
|
|
41
|
+
})).toEqual({ kind: 'resume_allocated' });
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
|
|
45
|
+
for (const queueStatus of ['queued', 'already_in_queue']) {
|
|
46
|
+
expect(planGameStartAction({
|
|
47
|
+
hasMatchState: false,
|
|
48
|
+
queueStatus,
|
|
49
|
+
})).toEqual({ kind: 'resume_queue' });
|
|
50
|
+
}
|
|
51
|
+
});
|
|
52
|
+
|
|
53
|
+
it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
|
|
54
|
+
expect(planGameStartAction({
|
|
55
|
+
hasMatchState: false,
|
|
56
|
+
queueStatus: 'not_in_queue',
|
|
57
|
+
})).toEqual({ kind: 'fresh_start' });
|
|
58
|
+
});
|
|
59
|
+
});
|
|
60
|
+
|
|
61
|
+
describe('game strategy identity', () => {
|
|
62
|
+
it('derives game id, role, and alive status from current server context', () => {
|
|
63
|
+
expect(gameStrategyIdentity(
|
|
64
|
+
{ game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
|
|
65
|
+
null,
|
|
66
|
+
)).toEqual({
|
|
67
|
+
gameId: 'game-1',
|
|
68
|
+
role: 'shrimp_generic',
|
|
69
|
+
alive: false,
|
|
70
|
+
});
|
|
71
|
+
});
|
|
72
|
+
|
|
73
|
+
it('prefers role_info role over state role', () => {
|
|
74
|
+
expect(gameStrategyIdentity(
|
|
75
|
+
{ game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
|
|
76
|
+
{ data: { role: 'crab_generic' } },
|
|
77
|
+
)).toEqual({
|
|
78
|
+
gameId: 'game-1',
|
|
79
|
+
role: 'crab_generic',
|
|
80
|
+
alive: true,
|
|
81
|
+
});
|
|
82
|
+
});
|
|
83
|
+
|
|
84
|
+
});
|