@myclaw163/clawclaw-cli 0.6.60 → 0.6.61

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Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +129 -129
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +73 -73
  26. package/src/commands/do.ts +126 -126
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -190
  121. package/src/strategies/game-utils.ts +782 -744
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -209
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -355
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +767 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
package/src/sdk/action.ts CHANGED
@@ -1,166 +1,166 @@
1
- /**
2
- * Action — an immutable, typed game command sent to the server each tick.
3
- *
4
- * All static factories (`move`, `kill`, `speech`, …) return frozen `Action`
5
- * instances. Attach spectator-visible reasoning with `.withThinking(content)`,
6
- * which returns a new `Action` without mutating the original.
7
- *
8
- * @example
9
- * ```ts
10
- * return Action.move('kitchen').withThinking('Heading to the kitchen for my task.');
11
- * return Action.kill('PlayerB').withThinking('Alone with target — safe window.');
12
- * ```
13
- */
14
- export class Action {
15
- readonly type: string;
16
- readonly payload: Record<string, any>;
17
- /**
18
- * Spectator-visible reasoning string sent as `thinking_content` to the server.
19
- * Visible to observers only — not exposed to other in-game players.
20
- */
21
- readonly thinkingContent: string | null;
22
-
23
- private constructor(type: string, payload: Record<string, any>, thinkingContent: string | null = null) {
24
- this.type = type;
25
- this.payload = payload;
26
- this.thinkingContent = thinkingContent;
27
- Object.freeze(this);
28
- Object.freeze(this.payload);
29
- }
30
-
31
- /**
32
- * Attach (or replace) the spectator-visible thinking content.
33
- * Returns a **new** immutable `Action` — the original is unchanged.
34
- *
35
- * @example Action.kill('playerA').withThinking('Safe kill — only one witness.')
36
- */
37
- withThinking(content: string): Action {
38
- return new Action(this.type, { ...this.payload }, content);
39
- }
40
-
41
- /**
42
- * Attach (or replace) the speech audio URL.
43
- * Returns a **new** immutable `Action` — the original is unchanged.
44
- * Typically used by the runtime to inject TTS-generated audio into speech actions.
45
- */
46
- withAudioUrl(audioUrl: string): Action {
47
- return new Action(this.type, { ...this.payload, audio_url: audioUrl }, this.thinkingContent);
48
- }
49
-
50
- /**
51
- * Move toward a room (by name) or a coordinate target.
52
- *
53
- * @param target Room id string, or a `{ x, y }` coordinate pair.
54
- * @param stopOnPlayer If true, movement stops when encountering another alive player.
55
- */
56
- static move(target: { x: number; y: number } | string, stopOnPlayer = false): Action {
57
- if (typeof target === 'string') {
58
- const payload: Record<string, any> = { target };
59
- if (stopOnPlayer) payload.stop_on_player = true;
60
- return new Action('move', payload, `前往 ${target}`);
61
- }
62
- const payload: Record<string, any> = { target_x: target.x, target_y: target.y };
63
- if (stopOnPlayer) payload.stop_on_player = true;
64
- return new Action('move', payload);
65
- }
66
-
67
- /**
68
- * Kill the named player.
69
- * Only succeeds when cooldown is ready, a kill use remains, and the target is in range.
70
- */
71
- static kill(target: string): Action {
72
- return new Action('kill', { target }, `击杀 ${target}`);
73
- }
74
-
75
- /**
76
- * Broadcast a speech during the wandering phase.
77
- *
78
- * @param text Words spoken (audible to nearby players).
79
- * @param thinkingContent Optional spectator-visible reasoning.
80
- * @param audioUrl Optional TTS audio URL.
81
- */
82
- static speech(text: string, thinkingContent?: string, audioUrl?: string): Action {
83
- const payload: Record<string, any> = { text };
84
- if (audioUrl) {
85
- payload.audio_url = audioUrl;
86
- }
87
- return new Action('speech', payload, thinkingContent ?? null);
88
- // speech: no default thinking (the speech content itself is the message)
89
- }
90
-
91
- /**
92
- * Cast a vote during the meeting vote sub-phase.
93
- *
94
- * @param target Name of the player to vote out.
95
- */
96
- static vote(target: string): Action {
97
- return new Action('vote', { target }, `投票 ${target}`);
98
- }
99
-
100
- /**
101
- * Execute (or move toward) a task.
102
- *
103
- * @param taskName Optional task name. Omit to let the server resolve which
104
- * task to execute at the current location.
105
- */
106
- static doTask(taskName?: string): Action {
107
- return new Action('task', taskName ? { task_name: taskName } : {}, taskName ? `执行任务 ${taskName}` : '执行任务');
108
- }
109
-
110
- /**
111
- * Report a corpse to trigger an emergency meeting.
112
- *
113
- * @param corpseName Name of the dead player (written to thinking log).
114
- * @param room Room where the corpse was found.
115
- */
116
- static report(corpseName?: string, room?: string): Action {
117
- const thinking = corpseName
118
- ? `发现尸体(${corpseName}${room ? ` 在 ${room}` : ''}),报告召开会议`
119
- : '发现尸体,报告召开会议';
120
- return new Action('report', {}, thinking);
121
- }
122
-
123
- /**
124
- * Pure thinking action — sends only `thinking_content` with no in-game effect.
125
- * Useful for pushing reasoning text to spectators without altering game state.
126
- */
127
- static think(): Action {
128
- return new Action('think', {}, '正在思考...');
129
- }
130
-
131
- /**
132
- * Trigger the emergency alarm. Crab faction exclusive.
133
- * Starts a timed emergency event that Shrimp players must resolve.
134
- */
135
- static triggerAlarm(): Action {
136
- return new Action('trigger_alarm', {}, '触发紧急警报!');
137
- }
138
-
139
- /**
140
- * Deserialize an `Action` from a plain JSON object.
141
- * Accepts both `{ action: "move", … }` and `{ type: "move", … }` formats.
142
- *
143
- * @throws {Error} If the object contains no valid action type string.
144
- */
145
- static fromJSON(json: Record<string, any>): Action {
146
- // Support both { action: "move", ... } and { type: "move", ... } formats
147
- const type = json.action ?? json.type;
148
- if (!type || typeof type !== 'string') {
149
- throw new Error(`Action.fromJSON: missing or invalid action type in ${JSON.stringify(json)}`);
150
- }
151
- const { action: _a, type: _t, thinking_content, ...payload } = json;
152
- return new Action(type, payload, thinking_content ?? null);
153
- }
154
-
155
- /**
156
- * Serialize this `Action` to a plain object for transmission to the server.
157
- * The `thinking_content` key is omitted when `thinkingContent` is null.
158
- */
159
- toJSON(): Record<string, any> {
160
- const obj: Record<string, any> = { action: this.type, ...this.payload };
161
- if (this.thinkingContent) {
162
- obj.thinking_content = this.thinkingContent;
163
- }
164
- return obj;
165
- }
166
- }
1
+ /**
2
+ * Action — an immutable, typed game command sent to the server each tick.
3
+ *
4
+ * All static factories (`move`, `kill`, `speech`, …) return frozen `Action`
5
+ * instances. Attach spectator-visible reasoning with `.withThinking(content)`,
6
+ * which returns a new `Action` without mutating the original.
7
+ *
8
+ * @example
9
+ * ```ts
10
+ * return Action.move('kitchen').withThinking('Heading to the kitchen for my task.');
11
+ * return Action.kill('PlayerB').withThinking('Alone with target — safe window.');
12
+ * ```
13
+ */
14
+ export class Action {
15
+ readonly type: string;
16
+ readonly payload: Record<string, any>;
17
+ /**
18
+ * Spectator-visible reasoning string sent as `thinking_content` to the server.
19
+ * Visible to observers only — not exposed to other in-game players.
20
+ */
21
+ readonly thinkingContent: string | null;
22
+
23
+ private constructor(type: string, payload: Record<string, any>, thinkingContent: string | null = null) {
24
+ this.type = type;
25
+ this.payload = payload;
26
+ this.thinkingContent = thinkingContent;
27
+ Object.freeze(this);
28
+ Object.freeze(this.payload);
29
+ }
30
+
31
+ /**
32
+ * Attach (or replace) the spectator-visible thinking content.
33
+ * Returns a **new** immutable `Action` — the original is unchanged.
34
+ *
35
+ * @example Action.kill('playerA').withThinking('Safe kill — only one witness.')
36
+ */
37
+ withThinking(content: string): Action {
38
+ return new Action(this.type, { ...this.payload }, content);
39
+ }
40
+
41
+ /**
42
+ * Attach (or replace) the speech audio URL.
43
+ * Returns a **new** immutable `Action` — the original is unchanged.
44
+ * Typically used by the runtime to inject TTS-generated audio into speech actions.
45
+ */
46
+ withAudioUrl(audioUrl: string): Action {
47
+ return new Action(this.type, { ...this.payload, audio_url: audioUrl }, this.thinkingContent);
48
+ }
49
+
50
+ /**
51
+ * Move toward a room (by name) or a coordinate target.
52
+ *
53
+ * @param target Room id string, or a `{ x, y }` coordinate pair.
54
+ * @param stopOnPlayer If true, movement stops when encountering another alive player.
55
+ */
56
+ static move(target: { x: number; y: number } | string, stopOnPlayer = false): Action {
57
+ if (typeof target === 'string') {
58
+ const payload: Record<string, any> = { target };
59
+ if (stopOnPlayer) payload.stop_on_player = true;
60
+ return new Action('move', payload, `前往 ${target}`);
61
+ }
62
+ const payload: Record<string, any> = { target_x: target.x, target_y: target.y };
63
+ if (stopOnPlayer) payload.stop_on_player = true;
64
+ return new Action('move', payload);
65
+ }
66
+
67
+ /**
68
+ * Kill the named player.
69
+ * Only succeeds when cooldown is ready, a kill use remains, and the target is in range.
70
+ */
71
+ static kill(target: string): Action {
72
+ return new Action('kill', { target }, `击杀 ${target}`);
73
+ }
74
+
75
+ /**
76
+ * Broadcast a speech during the wandering phase.
77
+ *
78
+ * @param text Words spoken (audible to nearby players).
79
+ * @param thinkingContent Optional spectator-visible reasoning.
80
+ * @param audioUrl Optional TTS audio URL.
81
+ */
82
+ static speech(text: string, thinkingContent?: string, audioUrl?: string): Action {
83
+ const payload: Record<string, any> = { text };
84
+ if (audioUrl) {
85
+ payload.audio_url = audioUrl;
86
+ }
87
+ return new Action('speech', payload, thinkingContent ?? null);
88
+ // speech: no default thinking (the speech content itself is the message)
89
+ }
90
+
91
+ /**
92
+ * Cast a vote during the meeting vote sub-phase.
93
+ *
94
+ * @param target Name of the player to vote out.
95
+ */
96
+ static vote(target: string): Action {
97
+ return new Action('vote', { target }, `投票 ${target}`);
98
+ }
99
+
100
+ /**
101
+ * Execute (or move toward) a task.
102
+ *
103
+ * @param taskName Optional task name. Omit to let the server resolve which
104
+ * task to execute at the current location.
105
+ */
106
+ static doTask(taskName?: string): Action {
107
+ return new Action('task', taskName ? { task_name: taskName } : {}, taskName ? `执行任务 ${taskName}` : '执行任务');
108
+ }
109
+
110
+ /**
111
+ * Report a corpse to trigger an emergency meeting.
112
+ *
113
+ * @param corpseName Name of the dead player (written to thinking log).
114
+ * @param room Room where the corpse was found.
115
+ */
116
+ static report(corpseName?: string, room?: string): Action {
117
+ const thinking = corpseName
118
+ ? `发现尸体(${corpseName}${room ? ` 在 ${room}` : ''}),报告召开会议`
119
+ : '发现尸体,报告召开会议';
120
+ return new Action('report', {}, thinking);
121
+ }
122
+
123
+ /**
124
+ * Pure thinking action — sends only `thinking_content` with no in-game effect.
125
+ * Useful for pushing reasoning text to spectators without altering game state.
126
+ */
127
+ static think(): Action {
128
+ return new Action('think', {}, '正在思考...');
129
+ }
130
+
131
+ /**
132
+ * Trigger the emergency alarm. Crab faction exclusive.
133
+ * Starts a timed emergency event that Shrimp players must resolve.
134
+ */
135
+ static triggerAlarm(): Action {
136
+ return new Action('trigger_alarm', {}, '触发紧急警报!');
137
+ }
138
+
139
+ /**
140
+ * Deserialize an `Action` from a plain JSON object.
141
+ * Accepts both `{ action: "move", … }` and `{ type: "move", … }` formats.
142
+ *
143
+ * @throws {Error} If the object contains no valid action type string.
144
+ */
145
+ static fromJSON(json: Record<string, any>): Action {
146
+ // Support both { action: "move", ... } and { type: "move", ... } formats
147
+ const type = json.action ?? json.type;
148
+ if (!type || typeof type !== 'string') {
149
+ throw new Error(`Action.fromJSON: missing or invalid action type in ${JSON.stringify(json)}`);
150
+ }
151
+ const { action: _a, type: _t, thinking_content, ...payload } = json;
152
+ return new Action(type, payload, thinking_content ?? null);
153
+ }
154
+
155
+ /**
156
+ * Serialize this `Action` to a plain object for transmission to the server.
157
+ * The `thinking_content` key is omitted when `thinkingContent` is null.
158
+ */
159
+ toJSON(): Record<string, any> {
160
+ const obj: Record<string, any> = { action: this.type, ...this.payload };
161
+ if (this.thinkingContent) {
162
+ obj.thinking_content = this.thinkingContent;
163
+ }
164
+ return obj;
165
+ }
166
+ }
package/src/sdk/index.ts CHANGED
@@ -1,110 +1,110 @@
1
- /**
2
- * @myclaw163/clawclaw-cli — Public SDK
3
- * ─────────────────────────────────
4
- * 此文件是 @myclaw163/clawclaw-cli 对外的**公开 API**入口,通过 `package.json` 的
5
- * `exports` 字段同时暴露在 `@myclaw163/clawclaw-cli` 与 `@myclaw163/clawclaw-cli/sdk` 两个 sub-path。
6
- *
7
- * 下游项目(适配器、MCP server、其他 agent 集成等)应当只 import 本文件
8
- * 重新 export 的符号;凡是从 `@myclaw163/clawclaw-cli/src/...` 深路径直接 import 的,
9
- * 视为内部实现,**不在 SemVer 承诺范围内**,可能在任意 minor 版本变更。
10
- *
11
- * 公开符号:
12
- * · Action — 不可变动作工厂(move/kill/speech/vote/...)
13
- * · GameClient — HTTP + WebSocket 游戏客户端
14
- * · GameClientConfig — 客户端配置类型
15
- * · GameState / PlayerSelf / PlayerInfo / CorpseInfo / TaskInfo /
16
- * EmergencyInfo / Position / GameEvent / MapRoom / GameResult
17
- * · WsConnectionState / ActionErrorCode (enums)
18
- * · Strategy / StrategyContext / StrategyEntry / CustomModule /
19
- * BehaviorDecision / CorpseTarget / RoomTarget
20
- * · game-utils: dist / firstAvailableTask / nearestKnownCorpse / nearestKnownCorpseNav /
21
- * hasKnownCorpse / corpseAtScene / nearestReportableCorpse / safePatrolStep /
22
- * nonTeammatesVisible / matchesTarget / isTargetAlive / nearestVisibleTarget /
23
- * pursueVisibleTarget / killCooldownSecs / hasKillUseRemaining / canUseKill / killRangeFor / killCommitRange /
24
- * isKnowledgeHostile / isKnowledgeThreat / isKnowledgeTrusted
25
- * (含 @deprecated 别名 isKnowledgeKillTarget / isKnowledgeAvoid / isKnowledgeProtected) /
26
- * PatrolState / SafeTaskOptions / SafePatrolOptions + 常量(TASK_SUBMIT_RADIUS /
27
- * SHRIMP_VISION_RANGE / SHRIMP_VISION_EXIT_BUFFER / SHRIMP_VISION_RELEASE_RANGE /
28
- * FOLLOW_RANGE / PATROL_REACHED_DISTANCE / PROGRESS_INTERVAL_MS)
29
- * · Knowledge (ctx.knowledge): KnowledgeView / SubjectEntry / FactMeta /
30
- * TagMeta / KnowledgeFile / KnowledgeScope / KnowledgeSource /
31
- * PlayerRef / SubjectRef / KnowledgeRef
32
- * · Greeting: parseGreetingArgs / GreetingTracker / MAX_GREETING_PHRASES /
33
- * GREETING_COOLDOWN_MS
34
- *
35
- * 新增 / 删除本文件的 export 必须走 minor / major 版本号;字段语义变更同理。
36
- */
37
-
38
- export { Action } from './action.js';
39
- export { GameClient } from '../lib/game-client.js';
40
- export type { GameClientConfig } from '../lib/game-client.js';
41
- export type {
42
- GameState, PlayerInfo, PlayerSelf, CorpseInfo, TaskInfo, EmergencyInfo,
43
- Position, GameEvent, MapRoom, GameResult,
44
- WsConnectionState, ActionErrorCode,
45
- } from './types.js';
46
-
47
- // Strategy framework (for user strategies)
48
- export type {
49
- Strategy, StrategyContext, StrategyEntry, CustomModule,
50
- BehaviorDecision, CorpseTarget, RoomTarget,
51
- } from '../strategies/types.js';
52
-
53
- // Game utilities (for user strategies)
54
- export {
55
- dist, firstAvailableTask, nearestKnownCorpse, nearestKnownCorpseNav, hasKnownCorpse, corpseAtScene, nearestReportableCorpse,
56
- safePatrolStep,
57
- nonTeammatesVisible, matchesTarget, isTargetAlive,
58
- nearestVisibleTarget, pursueVisibleTarget,
59
- killCooldownSecs, hasKillUseRemaining, canUseKill, killRangeFor, killCommitRange,
60
- isKnowledgeHostile, isKnowledgeThreat, isKnowledgeTrusted,
61
- isKnowledgeKillTarget, isKnowledgeAvoid, isKnowledgeProtected,
62
- PatrolState,
63
- TASK_SUBMIT_RADIUS, SHRIMP_VISION_RANGE, SHRIMP_VISION_EXIT_BUFFER, SHRIMP_VISION_RELEASE_RANGE,
64
- FOLLOW_RANGE, PATROL_REACHED_DISTANCE,
65
- PROGRESS_INTERVAL_MS,
66
- } from '../strategies/game-utils.js';
67
- export type { SafeTaskOptions, SafePatrolOptions } from '../strategies/game-utils.js';
68
-
69
- export type {
70
- KnowledgeView, SubjectEntry, FactMeta, TagMeta, KnowledgeFile,
71
- KnowledgeScope, KnowledgeSource, PlayerMark, PlayerRef, SubjectRef, KnowledgeRef,
72
- } from '../lib/knowledge-store.js';
73
-
74
- // Speech module (for exported strategies that use speech synthesis)
75
- export { SpeechModule, getSpeechConfigForRole } from '../strategies/speech-module.js';
76
- export type { SpeechModuleConfig, SpeechEvalResult } from '../strategies/speech-module.js';
77
-
78
- // Greeting utilities (for exported strategies that use greeting phrases)
79
- export { parseGreetingArgs, GreetingTracker, MAX_GREETING_PHRASES, GREETING_COOLDOWN_MS } from '../strategies/greeting.js';
80
-
81
- // TTS configuration (for exported strategies that use TTS)
82
- export { TTS_TEXT_MAX_LENGTH } from '../lib/tts-keys.js';
83
-
84
- // Player targeting utilities (for exported strategies)
85
- export { parseTargetArgs, stripRoleIds } from '../strategies/player-targets.js';
86
-
87
- // Goal system (for exported strategies that use the goal framework)
88
- export { GoalRootStrategy } from '../strategies/goals/goal-root-strategy.js';
89
- export { TaskOnlyTop } from '../strategies/goals/task-only-top.js';
90
- export { TaskReportTop } from '../strategies/goals/task-report-top.js';
91
- export { TaskKillReportTop } from '../strategies/goals/task-kill-report-top.js';
92
- export { KillFrenzyTop } from '../strategies/goals/kill-frenzy-top.js';
93
- export { KillLoneTop } from '../strategies/goals/kill-lone-top.js';
94
- export { KillTargetTop } from '../strategies/goals/kill-target-top.js';
95
- export { LoneKillTaskTop } from '../strategies/goals/lone-kill-task-top.js';
96
- export { CrabSabotageTop } from '../strategies/goals/crab-sabotage-top.js';
97
- export { CorpsePatrolTop } from '../strategies/goals/corpse-patrol-top.js';
98
- export { ReportPatrolTop } from '../strategies/goals/report-patrol-top.js';
99
- export { PatrolTop } from '../strategies/goals/patrol-top.js';
100
- export { NormalShrimpTop } from '../strategies/goals/normal-shrimp-top.js';
101
- export { WarriorShrimpTop } from '../strategies/goals/warrior-shrimp-top.js';
102
- export { ParadiseFishTop } from '../strategies/goals/paradise-fish-top.js';
103
- export { FindPlayerTop } from '../strategies/goals/find-player-top.js';
104
- export { SocialTaskTop } from '../strategies/goals/social-task-top.js';
105
- export { AvoidLoneTop } from '../strategies/goals/avoid-lone-top.js';
106
- export { AvoidPlayersTop } from '../strategies/goals/avoid-players-top.js';
107
- export { MoveRoomGoal } from '../strategies/goals/move-room-goal.js';
108
- export { ConversationGoal } from '../strategies/goals/conversation-goal.js';
109
-
110
- export type { SocialTarget } from '../strategies/goals/social-task-top.js';
1
+ /**
2
+ * @myclaw163/clawclaw-cli — Public SDK
3
+ * ─────────────────────────────────
4
+ * 此文件是 @myclaw163/clawclaw-cli 对外的**公开 API**入口,通过 `package.json` 的
5
+ * `exports` 字段同时暴露在 `@myclaw163/clawclaw-cli` 与 `@myclaw163/clawclaw-cli/sdk` 两个 sub-path。
6
+ *
7
+ * 下游项目(适配器、MCP server、其他 agent 集成等)应当只 import 本文件
8
+ * 重新 export 的符号;凡是从 `@myclaw163/clawclaw-cli/src/...` 深路径直接 import 的,
9
+ * 视为内部实现,**不在 SemVer 承诺范围内**,可能在任意 minor 版本变更。
10
+ *
11
+ * 公开符号:
12
+ * · Action — 不可变动作工厂(move/kill/speech/vote/...)
13
+ * · GameClient — HTTP + WebSocket 游戏客户端
14
+ * · GameClientConfig — 客户端配置类型
15
+ * · GameState / PlayerSelf / PlayerInfo / CorpseInfo / TaskInfo /
16
+ * EmergencyInfo / Position / GameEvent / MapRoom / GameResult
17
+ * · WsConnectionState / ActionErrorCode (enums)
18
+ * · Strategy / StrategyContext / StrategyEntry / CustomModule /
19
+ * BehaviorDecision / CorpseTarget / RoomTarget
20
+ * · game-utils: dist / firstAvailableTask / nearestKnownCorpse / nearestKnownCorpseNav /
21
+ * hasKnownCorpse / corpseAtScene / nearestReportableCorpse / safePatrolStep /
22
+ * nonTeammatesVisible / matchesTarget / isTargetAlive / nearestVisibleTarget /
23
+ * pursueVisibleTarget / killCooldownSecs / hasKillUseRemaining / canUseKill / killRangeFor / killCommitRange /
24
+ * isKnowledgeHostile / isKnowledgeThreat / isKnowledgeTrusted
25
+ * (含 @deprecated 别名 isKnowledgeKillTarget / isKnowledgeAvoid / isKnowledgeProtected) /
26
+ * PatrolState / SafeTaskOptions / SafePatrolOptions + 常量(TASK_SUBMIT_RADIUS /
27
+ * SHRIMP_VISION_RANGE / SHRIMP_VISION_EXIT_BUFFER / SHRIMP_VISION_RELEASE_RANGE /
28
+ * FOLLOW_RANGE / PATROL_REACHED_DISTANCE / PROGRESS_INTERVAL_MS)
29
+ * · Knowledge (ctx.knowledge): KnowledgeView / SubjectEntry / FactMeta /
30
+ * TagMeta / KnowledgeFile / KnowledgeScope / KnowledgeSource /
31
+ * PlayerRef / SubjectRef / KnowledgeRef
32
+ * · Greeting: parseGreetingArgs / GreetingTracker / MAX_GREETING_PHRASES /
33
+ * GREETING_COOLDOWN_MS
34
+ *
35
+ * 新增 / 删除本文件的 export 必须走 minor / major 版本号;字段语义变更同理。
36
+ */
37
+
38
+ export { Action } from './action.js';
39
+ export { GameClient } from '../lib/game-client.js';
40
+ export type { GameClientConfig } from '../lib/game-client.js';
41
+ export type {
42
+ GameState, PlayerInfo, PlayerSelf, CorpseInfo, TaskInfo, EmergencyInfo,
43
+ Position, GameEvent, MapRoom, GameResult,
44
+ WsConnectionState, ActionErrorCode,
45
+ } from './types.js';
46
+
47
+ // Strategy framework (for user strategies)
48
+ export type {
49
+ Strategy, StrategyContext, StrategyEntry, CustomModule,
50
+ BehaviorDecision, CorpseTarget, RoomTarget,
51
+ } from '../strategies/types.js';
52
+
53
+ // Game utilities (for user strategies)
54
+ export {
55
+ dist, firstAvailableTask, nearestKnownCorpse, nearestKnownCorpseNav, hasKnownCorpse, corpseAtScene, nearestReportableCorpse,
56
+ safePatrolStep,
57
+ nonTeammatesVisible, matchesTarget, isTargetAlive,
58
+ nearestVisibleTarget, pursueVisibleTarget,
59
+ killCooldownSecs, hasKillUseRemaining, canUseKill, killRangeFor, killCommitRange,
60
+ isKnowledgeHostile, isKnowledgeThreat, isKnowledgeTrusted,
61
+ isKnowledgeKillTarget, isKnowledgeAvoid, isKnowledgeProtected,
62
+ PatrolState,
63
+ TASK_SUBMIT_RADIUS, SHRIMP_VISION_RANGE, SHRIMP_VISION_EXIT_BUFFER, SHRIMP_VISION_RELEASE_RANGE,
64
+ FOLLOW_RANGE, PATROL_REACHED_DISTANCE,
65
+ PROGRESS_INTERVAL_MS,
66
+ } from '../strategies/game-utils.js';
67
+ export type { SafeTaskOptions, SafePatrolOptions } from '../strategies/game-utils.js';
68
+
69
+ export type {
70
+ KnowledgeView, SubjectEntry, FactMeta, TagMeta, KnowledgeFile,
71
+ KnowledgeScope, KnowledgeSource, PlayerMark, PlayerRef, SubjectRef, KnowledgeRef,
72
+ } from '../lib/knowledge-store.js';
73
+
74
+ // Speech module (for exported strategies that use speech synthesis)
75
+ export { SpeechModule, getSpeechConfigForRole } from '../strategies/speech-module.js';
76
+ export type { SpeechModuleConfig, SpeechEvalResult } from '../strategies/speech-module.js';
77
+
78
+ // Greeting utilities (for exported strategies that use greeting phrases)
79
+ export { parseGreetingArgs, GreetingTracker, MAX_GREETING_PHRASES, GREETING_COOLDOWN_MS } from '../strategies/greeting.js';
80
+
81
+ // TTS configuration (for exported strategies that use TTS)
82
+ export { TTS_TEXT_MAX_LENGTH } from '../lib/tts-keys.js';
83
+
84
+ // Player targeting utilities (for exported strategies)
85
+ export { parseTargetArgs, stripRoleIds } from '../strategies/player-targets.js';
86
+
87
+ // Goal system (for exported strategies that use the goal framework)
88
+ export { GoalRootStrategy } from '../strategies/goals/goal-root-strategy.js';
89
+ export { TaskOnlyTop } from '../strategies/goals/task-only-top.js';
90
+ export { TaskReportTop } from '../strategies/goals/task-report-top.js';
91
+ export { TaskKillReportTop } from '../strategies/goals/task-kill-report-top.js';
92
+ export { KillFrenzyTop } from '../strategies/goals/kill-frenzy-top.js';
93
+ export { KillLoneTop } from '../strategies/goals/kill-lone-top.js';
94
+ export { KillTargetTop } from '../strategies/goals/kill-target-top.js';
95
+ export { LoneKillTaskTop } from '../strategies/goals/lone-kill-task-top.js';
96
+ export { CrabSabotageTop } from '../strategies/goals/crab-sabotage-top.js';
97
+ export { CorpsePatrolTop } from '../strategies/goals/corpse-patrol-top.js';
98
+ export { ReportPatrolTop } from '../strategies/goals/report-patrol-top.js';
99
+ export { PatrolTop } from '../strategies/goals/patrol-top.js';
100
+ export { NormalShrimpTop } from '../strategies/goals/normal-shrimp-top.js';
101
+ export { WarriorShrimpTop } from '../strategies/goals/warrior-shrimp-top.js';
102
+ export { ParadiseFishTop } from '../strategies/goals/paradise-fish-top.js';
103
+ export { FindPlayerTop } from '../strategies/goals/find-player-top.js';
104
+ export { SocialTaskTop } from '../strategies/goals/social-task-top.js';
105
+ export { AvoidLoneTop } from '../strategies/goals/avoid-lone-top.js';
106
+ export { AvoidPlayersTop } from '../strategies/goals/avoid-players-top.js';
107
+ export { MoveRoomGoal } from '../strategies/goals/move-room-goal.js';
108
+ export { ConversationGoal } from '../strategies/goals/conversation-goal.js';
109
+
110
+ export type { SocialTarget } from '../strategies/goals/social-task-top.js';