@myclaw163/clawclaw-cli 0.6.57 → 0.6.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +132 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -164
  121. package/src/strategies/game-utils.ts +744 -737
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -206
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -348
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,98 +1,98 @@
1
- import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
- import { extractNewEvents } from '../pipeline/event-store.js';
3
-
4
- const SUPPLEMENTAL_TYPES = new Set([
5
- 'corpse_spotted', 'crab_teammates',
6
- 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
- 'move_end', 'move_interrupted',
8
- 'wandering_speech',
9
- ]);
10
-
11
- const KEY_FIELDS = [
12
- 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
- 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
- ];
15
-
16
- export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
- correct(stateNewEvents: any): Record<string, any>[];
18
- } {
19
- let pos = sizeOf(eventLogPath);
20
-
21
- return {
22
- correct(stateNewEvents: any): Record<string, any>[] {
23
- const httpEvents = extractNewEvents(stateNewEvents);
24
- const httpKeys = new Set(httpEvents.map(eventKey));
25
- const out: Array<{ event: Record<string, any>; order: number }> = [];
26
- const seen = new Set<string>();
27
- let order = 0;
28
- const add = (evt: any, supplemental = false) => {
29
- if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
- if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
- const key = eventKey(evt);
32
- if (supplemental && httpKeys.has(key)) return;
33
- if (seen.has(key)) return;
34
- seen.add(key);
35
- out.push({ event: evt, order: order++ });
36
- };
37
-
38
- for (const line of readNewLines()) {
39
- const events = extractNewEvents(line);
40
- for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
- }
42
- for (const evt of httpEvents) add(evt);
43
- return out.sort(compareEvents).map(item => item.event);
44
- },
45
- };
46
-
47
- function readNewLines(): Record<string, any>[] {
48
- if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
- let stat;
50
- try { stat = statSync(eventLogPath); } catch { return []; }
51
- if (stat.size < pos) pos = 0;
52
- if (stat.size === pos) return [];
53
-
54
- let fd: number;
55
- try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
- const buf = Buffer.alloc(stat.size - pos);
57
- try {
58
- readSync(fd, buf, 0, buf.length, pos);
59
- } finally {
60
- closeSync(fd);
61
- }
62
-
63
- const cut = buf.lastIndexOf(0x0A);
64
- if (cut < 0) return [];
65
- const chunk = buf.subarray(0, cut).toString('utf8');
66
- pos += cut + 1;
67
- return chunk.split('\n').flatMap(parseLine);
68
- }
69
- }
70
-
71
- function eventKey(evt: Record<string, any>): string {
72
- return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
- }
74
-
75
- function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
- const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
- const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
- if (at != null && bt != null && at !== bt) return at - bt;
79
- return a.order - b.order;
80
- }
81
-
82
- function parseLine(line: string): Record<string, any>[] {
83
- if (!line.trim()) return [];
84
- try {
85
- const obj = JSON.parse(line);
86
- return obj && typeof obj === 'object' ? [obj] : [];
87
- } catch {
88
- return [];
89
- }
90
- }
91
-
92
- function sizeOf(path: string): number {
93
- try {
94
- return existsSync(path) ? statSync(path).size : 0;
95
- } catch {
96
- return 0;
97
- }
98
- }
1
+ import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
+ import { extractNewEvents } from '../pipeline/event-store.js';
3
+
4
+ const SUPPLEMENTAL_TYPES = new Set([
5
+ 'corpse_spotted', 'crab_teammates',
6
+ 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
+ 'move_end', 'move_interrupted',
8
+ 'wandering_speech',
9
+ ]);
10
+
11
+ const KEY_FIELDS = [
12
+ 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
+ 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
+ ];
15
+
16
+ export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
+ correct(stateNewEvents: any): Record<string, any>[];
18
+ } {
19
+ let pos = sizeOf(eventLogPath);
20
+
21
+ return {
22
+ correct(stateNewEvents: any): Record<string, any>[] {
23
+ const httpEvents = extractNewEvents(stateNewEvents);
24
+ const httpKeys = new Set(httpEvents.map(eventKey));
25
+ const out: Array<{ event: Record<string, any>; order: number }> = [];
26
+ const seen = new Set<string>();
27
+ let order = 0;
28
+ const add = (evt: any, supplemental = false) => {
29
+ if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
+ if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
+ const key = eventKey(evt);
32
+ if (supplemental && httpKeys.has(key)) return;
33
+ if (seen.has(key)) return;
34
+ seen.add(key);
35
+ out.push({ event: evt, order: order++ });
36
+ };
37
+
38
+ for (const line of readNewLines()) {
39
+ const events = extractNewEvents(line);
40
+ for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
+ }
42
+ for (const evt of httpEvents) add(evt);
43
+ return out.sort(compareEvents).map(item => item.event);
44
+ },
45
+ };
46
+
47
+ function readNewLines(): Record<string, any>[] {
48
+ if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
+ let stat;
50
+ try { stat = statSync(eventLogPath); } catch { return []; }
51
+ if (stat.size < pos) pos = 0;
52
+ if (stat.size === pos) return [];
53
+
54
+ let fd: number;
55
+ try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
+ const buf = Buffer.alloc(stat.size - pos);
57
+ try {
58
+ readSync(fd, buf, 0, buf.length, pos);
59
+ } finally {
60
+ closeSync(fd);
61
+ }
62
+
63
+ const cut = buf.lastIndexOf(0x0A);
64
+ if (cut < 0) return [];
65
+ const chunk = buf.subarray(0, cut).toString('utf8');
66
+ pos += cut + 1;
67
+ return chunk.split('\n').flatMap(parseLine);
68
+ }
69
+ }
70
+
71
+ function eventKey(evt: Record<string, any>): string {
72
+ return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
+ }
74
+
75
+ function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
+ const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
+ const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
+ if (at != null && bt != null && at !== bt) return at - bt;
79
+ return a.order - b.order;
80
+ }
81
+
82
+ function parseLine(line: string): Record<string, any>[] {
83
+ if (!line.trim()) return [];
84
+ try {
85
+ const obj = JSON.parse(line);
86
+ return obj && typeof obj === 'object' ? [obj] : [];
87
+ } catch {
88
+ return [];
89
+ }
90
+ }
91
+
92
+ function sizeOf(path: string): number {
93
+ try {
94
+ return existsSync(path) ? statSync(path).size : 0;
95
+ } catch {
96
+ return 0;
97
+ }
98
+ }
@@ -1,20 +1,20 @@
1
- # paradise-fish 知识契约
2
-
3
- `paradise-fish` 只读取统一的玩家三档标记:
4
-
5
- | 标记 | 行为 |
6
- |------|------|
7
- | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
- | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
- | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
-
11
- 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
-
13
- ```bash
14
- ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
- ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
- ccl knowledge mark 3 trusted --note "可以抱团"
17
- ccl knowledge del player 5
18
- ```
19
-
20
- `role` 是纯身份事实,不直接控制策略。
1
+ # paradise-fish 知识契约
2
+
3
+ `paradise-fish` 只读取统一的玩家三档标记:
4
+
5
+ | 标记 | 行为 |
6
+ |------|------|
7
+ | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
+ | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
+ | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
+
11
+ 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
+
13
+ ```bash
14
+ ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
+ ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
+ ccl knowledge mark 3 trusted --note "可以抱团"
17
+ ccl knowledge del player 5
18
+ ```
19
+
20
+ `role` 是纯身份事实,不直接控制策略。
@@ -1,25 +1,25 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
- import { parseGreetingArgs } from './greeting.js';
5
-
6
- class ParadiseFishStrategy extends GoalRootStrategy {
7
- constructor(private readonly greetingPhrases: string[]) {
8
- super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
- resetOnMeetingResume: false,
10
- });
11
- }
12
-
13
- speechWarmupTexts(): string[] {
14
- return this.greetingPhrases;
15
- }
16
- }
17
-
18
- export const strategy: StrategyEntry = {
19
- id: 'paradise-fish',
20
- description:
21
- '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
- create(args?: string[]) {
23
- return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
- },
25
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
+ import { parseGreetingArgs } from './greeting.js';
5
+
6
+ class ParadiseFishStrategy extends GoalRootStrategy {
7
+ constructor(private readonly greetingPhrases: string[]) {
8
+ super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
+ resetOnMeetingResume: false,
10
+ });
11
+ }
12
+
13
+ speechWarmupTexts(): string[] {
14
+ return this.greetingPhrases;
15
+ }
16
+ }
17
+
18
+ export const strategy: StrategyEntry = {
19
+ id: 'paradise-fish',
20
+ description:
21
+ '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
+ create(args?: string[]) {
23
+ return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
+ },
25
+ };
@@ -1,150 +1,150 @@
1
- import type { WalkableGrid } from './walkable-grid.js';
2
-
3
- // Geodesic distance field over the walkable grid, integer octile costs:
4
- // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
- export const COST_STRAIGHT = 5;
6
- export const COST_DIAG = 7;
7
- export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
- export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
-
10
- export interface FieldResult {
11
- /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
- distOf(cell: number): number;
13
- /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
- ringCandidates: Int32Array;
15
- }
16
-
17
- export class FieldCalculator {
18
- private readonly dist: Int32Array;
19
- private readonly stamp: Int32Array;
20
- private gen = 0;
21
- private source = -1;
22
-
23
- constructor(private readonly grid: WalkableGrid) {
24
- this.dist = new Int32Array(grid.width * grid.height);
25
- this.stamp = new Int32Array(grid.width * grid.height);
26
- }
27
-
28
- /**
29
- * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
- * Diagonal steps require both orthogonal neighbors walkable (no corner
31
- * cutting, matching the server's supercover line checks).
32
- */
33
- compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
- const { grid, dist, stamp } = this;
35
- const W = grid.width;
36
- this.gen++;
37
- this.source = sourceCell;
38
- const gen = this.gen;
39
-
40
- const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
- const ringDist = new Int32Array(bucketCount).fill(-1);
42
- const sx = sourceCell % W;
43
- const sy = Math.floor(sourceCell / W);
44
-
45
- const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
- dist[sourceCell] = 0;
47
- stamp[sourceCell] = gen;
48
- buckets[0] = [sourceCell];
49
-
50
- for (let c = 0; c <= maxCostUnits; c++) {
51
- const bucket = buckets[c];
52
- if (!bucket) continue;
53
- for (const cell of bucket) {
54
- if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
- const tx = cell % W;
56
- const ty = Math.floor(cell / W);
57
- if (c > 0 && c <= ringUnits) {
58
- const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
- if (c > ringDist[b]) {
60
- ringDist[b] = c;
61
- ringCandidates[b] = cell;
62
- }
63
- }
64
- const e = grid.isWalkable(tx + 1, ty);
65
- const w = grid.isWalkable(tx - 1, ty);
66
- const s = grid.isWalkable(tx, ty + 1);
67
- const n = grid.isWalkable(tx, ty - 1);
68
- this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
- this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
- this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
- this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
- this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
- this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
- this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
- this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
- }
77
- buckets[c] = undefined;
78
- }
79
-
80
- const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
- return { distOf, ringCandidates };
82
- }
83
-
84
- private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
- if (!walkable) return;
86
- if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
- this.dist[cell] = cost;
88
- this.stamp[cell] = gen;
89
- (buckets[cost] ??= []).push(cell);
90
- }
91
-
92
- /**
93
- * Walk from fromCell down the latest field's gradient toward its source,
94
- * stopping once >= budgetUnits is spent (the last step may overshoot).
95
- * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
- */
97
- descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
- const cells = [fromCell];
99
- if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
- let cur = fromCell;
101
- let spent = 0;
102
- while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
- const next = this.bestNeighbor(cur);
104
- if (next < 0) break;
105
- spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
- cur = next;
107
- cells.push(cur);
108
- }
109
- return { end: cur, cells };
110
- }
111
-
112
- /** Shrimp step path: cells from the latest field's source to fromCell. */
113
- pathToSource(fromCell: number): number[] {
114
- return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
- }
116
-
117
- private distOfCurrent(cell: number): number {
118
- return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
- }
120
-
121
- private bestNeighbor(cell: number): number {
122
- const { grid } = this;
123
- const W = grid.width;
124
- const tx = cell % W;
125
- const ty = Math.floor(cell / W);
126
- const e = grid.isWalkable(tx + 1, ty);
127
- const w = grid.isWalkable(tx - 1, ty);
128
- const s = grid.isWalkable(tx, ty + 1);
129
- const n = grid.isWalkable(tx, ty - 1);
130
- let best = -1;
131
- let bestDist = this.distOfCurrent(cell);
132
- const consider = (c: number, walkable: boolean) => {
133
- if (!walkable) return;
134
- const d = this.distOfCurrent(c);
135
- if (d < bestDist) {
136
- bestDist = d;
137
- best = c;
138
- }
139
- };
140
- consider(cell + 1, e);
141
- consider(cell - 1, w);
142
- consider(cell + W, s);
143
- consider(cell - W, n);
144
- consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
- consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
- consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
- consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
- return best;
149
- }
150
- }
1
+ import type { WalkableGrid } from './walkable-grid.js';
2
+
3
+ // Geodesic distance field over the walkable grid, integer octile costs:
4
+ // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
+ export const COST_STRAIGHT = 5;
6
+ export const COST_DIAG = 7;
7
+ export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
+ export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
+
10
+ export interface FieldResult {
11
+ /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
+ distOf(cell: number): number;
13
+ /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
+ ringCandidates: Int32Array;
15
+ }
16
+
17
+ export class FieldCalculator {
18
+ private readonly dist: Int32Array;
19
+ private readonly stamp: Int32Array;
20
+ private gen = 0;
21
+ private source = -1;
22
+
23
+ constructor(private readonly grid: WalkableGrid) {
24
+ this.dist = new Int32Array(grid.width * grid.height);
25
+ this.stamp = new Int32Array(grid.width * grid.height);
26
+ }
27
+
28
+ /**
29
+ * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
+ * Diagonal steps require both orthogonal neighbors walkable (no corner
31
+ * cutting, matching the server's supercover line checks).
32
+ */
33
+ compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
+ const { grid, dist, stamp } = this;
35
+ const W = grid.width;
36
+ this.gen++;
37
+ this.source = sourceCell;
38
+ const gen = this.gen;
39
+
40
+ const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
+ const ringDist = new Int32Array(bucketCount).fill(-1);
42
+ const sx = sourceCell % W;
43
+ const sy = Math.floor(sourceCell / W);
44
+
45
+ const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
+ dist[sourceCell] = 0;
47
+ stamp[sourceCell] = gen;
48
+ buckets[0] = [sourceCell];
49
+
50
+ for (let c = 0; c <= maxCostUnits; c++) {
51
+ const bucket = buckets[c];
52
+ if (!bucket) continue;
53
+ for (const cell of bucket) {
54
+ if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
+ const tx = cell % W;
56
+ const ty = Math.floor(cell / W);
57
+ if (c > 0 && c <= ringUnits) {
58
+ const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
+ if (c > ringDist[b]) {
60
+ ringDist[b] = c;
61
+ ringCandidates[b] = cell;
62
+ }
63
+ }
64
+ const e = grid.isWalkable(tx + 1, ty);
65
+ const w = grid.isWalkable(tx - 1, ty);
66
+ const s = grid.isWalkable(tx, ty + 1);
67
+ const n = grid.isWalkable(tx, ty - 1);
68
+ this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
+ this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
+ this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
+ this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
+ this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
+ this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
+ this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
+ this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
+ }
77
+ buckets[c] = undefined;
78
+ }
79
+
80
+ const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
+ return { distOf, ringCandidates };
82
+ }
83
+
84
+ private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
+ if (!walkable) return;
86
+ if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
+ this.dist[cell] = cost;
88
+ this.stamp[cell] = gen;
89
+ (buckets[cost] ??= []).push(cell);
90
+ }
91
+
92
+ /**
93
+ * Walk from fromCell down the latest field's gradient toward its source,
94
+ * stopping once >= budgetUnits is spent (the last step may overshoot).
95
+ * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
+ */
97
+ descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
+ const cells = [fromCell];
99
+ if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
+ let cur = fromCell;
101
+ let spent = 0;
102
+ while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
+ const next = this.bestNeighbor(cur);
104
+ if (next < 0) break;
105
+ spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
+ cur = next;
107
+ cells.push(cur);
108
+ }
109
+ return { end: cur, cells };
110
+ }
111
+
112
+ /** Shrimp step path: cells from the latest field's source to fromCell. */
113
+ pathToSource(fromCell: number): number[] {
114
+ return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
+ }
116
+
117
+ private distOfCurrent(cell: number): number {
118
+ return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
+ }
120
+
121
+ private bestNeighbor(cell: number): number {
122
+ const { grid } = this;
123
+ const W = grid.width;
124
+ const tx = cell % W;
125
+ const ty = Math.floor(cell / W);
126
+ const e = grid.isWalkable(tx + 1, ty);
127
+ const w = grid.isWalkable(tx - 1, ty);
128
+ const s = grid.isWalkable(tx, ty + 1);
129
+ const n = grid.isWalkable(tx, ty - 1);
130
+ let best = -1;
131
+ let bestDist = this.distOfCurrent(cell);
132
+ const consider = (c: number, walkable: boolean) => {
133
+ if (!walkable) return;
134
+ const d = this.distOfCurrent(c);
135
+ if (d < bestDist) {
136
+ bestDist = d;
137
+ best = c;
138
+ }
139
+ };
140
+ consider(cell + 1, e);
141
+ consider(cell - 1, w);
142
+ consider(cell + W, s);
143
+ consider(cell - W, n);
144
+ consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
+ consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
+ consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
+ consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
+ return best;
149
+ }
150
+ }