@myclaw163/clawclaw-cli 0.6.57 → 0.6.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +132 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -164
  121. package/src/strategies/game-utils.ts +744 -737
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -206
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -348
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,164 +1,190 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { GameState, TaskInfo } from '../sdk/types.js';
3
- import type { StrategyContext } from './types.js';
4
- import { CorpseMemory, firstAvailableTask, PatrolState, safePatrolStep } from './game-utils.js';
5
-
6
- function state(overrides: Partial<GameState> = {}): GameState {
7
- return {
8
- phase: 'wandering',
9
- tick: 1,
10
- you: {
11
- name: 'killer',
12
- x: 0,
13
- y: 0,
14
- room: '居住区',
15
- role: 'neutral_octopus',
16
- faction: 'neutral',
17
- is_alive: true,
18
- },
19
- your_tasks: [],
20
- players: [],
21
- corpses: [],
22
- stale: false,
23
- ...overrides,
24
- };
25
- }
26
-
27
- function taskAt(x: number, y: number): TaskInfo {
28
- return {
29
- task_id: 'medical',
30
- task_name: '检查医疗报告',
31
- room: '居住区',
32
- status: 'normal',
33
- x,
34
- y,
35
- };
36
- }
37
-
38
- function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
39
- return {
40
- taskData: [],
41
- emergency: null,
42
- taskLocalBlockedUntil: 0,
43
- reportCorpseTarget: null,
44
- reportBlockedUntil: 0,
45
- notifications: [],
46
- lastProgressNotifyAt: Date.now(),
47
- teammates: new Set(),
48
- alarmDone: false,
49
- rooms: [],
50
- playerNamesBySeat: {},
51
- forcePatrolAdvance: false,
52
- blockedMoveTarget: null,
53
- mySeat: 1,
54
- speechNotifications: [],
55
- agentAlerts: [],
56
- ...overrides,
57
- };
58
- }
59
-
60
- describe('CorpseMemory', () => {
61
- it('uses the last visible position immediately after a confirmed kill', () => {
62
- const memory = new CorpseMemory();
63
- memory.observe(state({
64
- players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
65
- }));
66
-
67
- memory.observe(
68
- state({
69
- tick: 2,
70
- corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
71
- }),
72
- new Map([['localbot_5', Date.now() + 3000]]),
73
- );
74
-
75
- expect(memory.list()).toEqual([
76
- { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
77
- ]);
78
- expect(firstAvailableTask(
79
- [taskAt(2058, 1594)],
80
- () => true,
81
- undefined,
82
- undefined,
83
- memory.list(),
84
- )).toBeNull();
85
- });
86
-
87
- it('does not create a corpse for an unconfirmed or expired kill', () => {
88
- const memory = new CorpseMemory();
89
- memory.observe(state({
90
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
91
- }));
92
-
93
- memory.observe(state({ tick: 2 }));
94
- memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
95
-
96
- expect(memory.list()).toEqual([]);
97
- });
98
-
99
- it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
100
- const memory = new CorpseMemory();
101
- memory.observe(state({
102
- new_events: [
103
- { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
104
- { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
105
- ],
106
- }));
107
-
108
- expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
109
- });
110
-
111
- it('clears corpse and last-seen player memory after a meeting', () => {
112
- const memory = new CorpseMemory();
113
- memory.observe(state({
114
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
115
- new_events: [
116
- { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
117
- ],
118
- }));
119
-
120
- memory.reset();
121
- memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
122
-
123
- expect(memory.list()).toEqual([]);
124
- });
125
- });
126
-
127
- describe('safePatrolStep', () => {
128
- it('skips patrol rooms whose route passes near an avoid target', () => {
129
- const patrol = new PatrolState();
130
- const ctx = context({
131
- rooms: [
132
- { name: 'danger-route', x: 1602, y: 1402 },
133
- { name: 'safe-route', x: 2602, y: 586 },
134
- ],
135
- });
136
- const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
137
-
138
- const first = safePatrolStep(
139
- routeState,
140
- ctx,
141
- patrol,
142
- false,
143
- {
144
- threatPoints: [{ x: 1986, y: 994 }],
145
- },
146
- );
147
-
148
- expect(first).toHaveLength(1);
149
- expect(first[0].action.type).toBe('move');
150
- expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
151
-
152
- const second = safePatrolStep(
153
- routeState,
154
- ctx,
155
- patrol,
156
- false,
157
- {
158
- threatPoints: [{ x: 1986, y: 994 }],
159
- },
160
- );
161
- expect(second).toHaveLength(1);
162
- expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
163
- });
164
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { GameState, TaskInfo } from '../sdk/types.js';
3
+ import type { StrategyContext } from './types.js';
4
+ import { CorpseMemory, firstAvailableTask, nearestSafeTask, PatrolState, safePatrolStep } from './game-utils.js';
5
+
6
+ function state(overrides: Partial<GameState> = {}): GameState {
7
+ return {
8
+ phase: 'wandering',
9
+ tick: 1,
10
+ you: {
11
+ name: 'killer',
12
+ x: 0,
13
+ y: 0,
14
+ room: '居住区',
15
+ role: 'neutral_octopus',
16
+ faction: 'neutral',
17
+ is_alive: true,
18
+ },
19
+ your_tasks: [],
20
+ players: [],
21
+ corpses: [],
22
+ stale: false,
23
+ ...overrides,
24
+ };
25
+ }
26
+
27
+ function taskAt(x: number, y: number): TaskInfo {
28
+ return {
29
+ task_id: 'medical',
30
+ task_name: '检查医疗报告',
31
+ room: '居住区',
32
+ status: 'normal',
33
+ x,
34
+ y,
35
+ };
36
+ }
37
+
38
+ function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
39
+ return {
40
+ taskData: [],
41
+ emergency: null,
42
+ taskLocalBlockedUntil: 0,
43
+ reportCorpseTarget: null,
44
+ reportBlockedUntil: 0,
45
+ notifications: [],
46
+ lastProgressNotifyAt: Date.now(),
47
+ teammates: new Set(),
48
+ alarmDone: false,
49
+ rooms: [],
50
+ playerNamesBySeat: {},
51
+ forcePatrolAdvance: false,
52
+ blockedMoveTarget: null,
53
+ mySeat: 1,
54
+ speechNotifications: [],
55
+ agentAlerts: [],
56
+ ...overrides,
57
+ };
58
+ }
59
+
60
+ describe('CorpseMemory', () => {
61
+ it('uses the last visible position immediately after a confirmed kill', () => {
62
+ const memory = new CorpseMemory();
63
+ memory.observe(state({
64
+ players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
65
+ }));
66
+
67
+ memory.observe(
68
+ state({
69
+ tick: 2,
70
+ corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
71
+ }),
72
+ new Map([['localbot_5', Date.now() + 3000]]),
73
+ );
74
+
75
+ expect(memory.list()).toEqual([
76
+ { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
77
+ ]);
78
+ expect(firstAvailableTask(
79
+ [taskAt(2058, 1594)],
80
+ () => true,
81
+ undefined,
82
+ undefined,
83
+ memory.list(),
84
+ )).toBeNull();
85
+ });
86
+
87
+ it('does not create a corpse for an unconfirmed or expired kill', () => {
88
+ const memory = new CorpseMemory();
89
+ memory.observe(state({
90
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
91
+ }));
92
+
93
+ memory.observe(state({ tick: 2 }));
94
+ memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
95
+
96
+ expect(memory.list()).toEqual([]);
97
+ });
98
+
99
+ it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
100
+ const memory = new CorpseMemory();
101
+ memory.observe(state({
102
+ new_events: [
103
+ { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
104
+ { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
105
+ ],
106
+ }));
107
+
108
+ expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
109
+ });
110
+
111
+ it('clears corpse and last-seen player memory after a meeting', () => {
112
+ const memory = new CorpseMemory();
113
+ memory.observe(state({
114
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
115
+ new_events: [
116
+ { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
117
+ ],
118
+ }));
119
+
120
+ memory.reset();
121
+ memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
122
+
123
+ expect(memory.list()).toEqual([]);
124
+ });
125
+ });
126
+
127
+ describe('safePatrolStep', () => {
128
+ it('skips patrol rooms whose route passes near an avoid target', () => {
129
+ const patrol = new PatrolState();
130
+ const ctx = context({
131
+ rooms: [
132
+ { name: 'danger-route', x: 1602, y: 1402 },
133
+ { name: 'safe-route', x: 2602, y: 586 },
134
+ ],
135
+ });
136
+ const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
137
+
138
+ const first = safePatrolStep(
139
+ routeState,
140
+ ctx,
141
+ patrol,
142
+ false,
143
+ {
144
+ threatPoints: [{ x: 1986, y: 994 }],
145
+ },
146
+ );
147
+
148
+ expect(first).toHaveLength(1);
149
+ expect(first[0].action.type).toBe('move');
150
+ expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
151
+
152
+ const second = safePatrolStep(
153
+ routeState,
154
+ ctx,
155
+ patrol,
156
+ false,
157
+ {
158
+ threatPoints: [{ x: 1986, y: 994 }],
159
+ },
160
+ );
161
+ expect(second).toHaveLength(1);
162
+ expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
163
+ });
164
+ });
165
+
166
+ describe('nearestSafeTask', () => {
167
+ // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
168
+ // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
169
+ // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
170
+ // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
171
+ // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
172
+ it('returns a far safe task when a threat hugs the start', () => {
173
+ const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
174
+ const task = taskAt(2514, 730);
175
+ const threat = { x: 2514, y: 174 };
176
+
177
+ const result = nearestSafeTask(
178
+ routeState,
179
+ [task],
180
+ () => true,
181
+ null,
182
+ null,
183
+ null,
184
+ { threatPoints: [threat] },
185
+ );
186
+
187
+ expect(result).not.toBeNull();
188
+ expect(result).toMatchObject({ x: 2514, y: 730 });
189
+ });
190
+ });