@myclaw163/clawclaw-cli 0.6.57 → 0.6.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +132 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -164
  121. package/src/strategies/game-utils.ts +744 -737
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -206
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -348
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,409 +1,409 @@
1
- import { existsSync, writeFileSync } from 'fs';
2
- import { join } from 'path';
3
- import { GameClient } from '../lib/game-client.js';
4
- import { EventStore } from '../pipeline/event-store.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
- import { RuntimeLogger } from './runtime-logger.js';
8
- import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
- import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
-
11
- const log = new RuntimeLogger();
12
-
13
- let feedSerial = 0;
14
- const MAX_RECENT_EVENTS = 50;
15
-
16
- function isTrue(value: string | undefined): boolean {
17
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
- }
19
-
20
- function shouldWriteFeedFile(): boolean {
21
- return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
- }
23
-
24
- function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
- recentEvents.push(evt);
26
- if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
- }
28
-
29
- function cleanObject<T extends Record<string, any>>(obj: T): T {
30
- for (const key of Object.keys(obj)) {
31
- if (obj[key] === undefined) delete obj[key];
32
- }
33
- return obj;
34
- }
35
-
36
- function isGameOverState(data: Record<string, any>): boolean {
37
- return data.phase === 'game_over';
38
- }
39
-
40
- function isGameOverEvent(data: Record<string, any>): boolean {
41
- return data.type === 'game_over';
42
- }
43
-
44
- export function buildMeetingStateProjection(meeting: any): Record<string, any> {
45
- return {
46
- caller: meeting?.caller ?? null,
47
- sub_phase: meeting?.sub_phase ?? null,
48
- first_speaker: meeting?.first_speaker ?? null,
49
- speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
50
- current_speaker: meeting?.current_speaker ?? null,
51
- speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
52
- votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
53
- alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
54
- };
55
- }
56
-
57
- /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
58
- function buildFeed(
59
- youName: string,
60
- phase: string,
61
- urgent: Record<string, any>,
62
- meeting: any,
63
- recentEvents: Record<string, any>[],
64
- you?: Record<string, any>,
65
- game?: Record<string, any>,
66
- automation?: Record<string, any>,
67
- ): any {
68
- return {
69
- ts: new Date().toISOString(),
70
- serial: ++feedSerial,
71
- phase,
72
- you: { name: youName, ...(you ?? {}) },
73
- game,
74
- urgent,
75
- meeting,
76
- automation,
77
- recent_events: recentEvents.slice(-10),
78
- };
79
- }
80
-
81
- export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
82
-
83
- export interface EventRuntimeStop {
84
- reason: EventRuntimeStopReason;
85
- error?: unknown;
86
- }
87
-
88
- export interface EventRuntimeOptions {
89
- authStore?: AuthStore;
90
- onStop?: (stop: EventRuntimeStop) => void;
91
- getAutomation?: () => Record<string, any> | undefined;
92
- }
93
-
94
- export class EventRuntime {
95
- private readonly store: AuthStore;
96
- private readonly onStop?: (stop: EventRuntimeStop) => void;
97
- private readonly getAutomation?: () => Record<string, any> | undefined;
98
- private events: EventStore | null = null;
99
- private playerHistory: PlayerHistoryStore | null = null;
100
- private client: GameClient | null = null;
101
- private reconnectPoll: ReturnType<typeof setInterval> | null = null;
102
- private reconnecting = false;
103
- private stopped = false;
104
- private notifyStop = false;
105
- private gameOverEmitted = false;
106
- private recentEvents: Record<string, any>[] = [];
107
-
108
- private profileName = '';
109
- private feedPath = '';
110
- private currentPhase = 'lobby';
111
- private currentMeeting: any = null;
112
- private currentYou: Record<string, any> = {};
113
- private currentGame: Record<string, any> = {};
114
- private currentUrgent: Record<string, any> = {};
115
- private mapCacheLoaded = false;
116
- private mapCachePromise: Promise<void> | null = null;
117
- private currentMeetingRound = 0;
118
- private lastMeetingProjectionJson: string | null = null;
119
- private lastSpeechYourTurnTick: number | null = null;
120
- private prevCurrentSpeaker: string | null = null;
121
- private latestFeed: any = null;
122
-
123
- constructor(opts: EventRuntimeOptions = {}) {
124
- this.store = opts.authStore ?? new AuthStore();
125
- this.onStop = opts.onStop;
126
- this.getAutomation = opts.getAutomation;
127
- }
128
-
129
- snapshot(): any | null {
130
- return this.latestFeed;
131
- }
132
-
133
- refreshFeed(): void {
134
- this.writeFeed();
135
- }
136
-
137
- async start(): Promise<void> {
138
- const profile = this.store.getActive();
139
- if (!profile) throw new Error('Not logged in.');
140
-
141
- this.profileName = profile.agentName;
142
- this.events = EventStore.forActiveAccount();
143
- this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
144
- this.playerHistory.reset();
145
-
146
- const stateDir = getProfileStateDir(profile);
147
- const cclTest = isCclTestEnabled();
148
- const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
149
- this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
150
- this.feedPath = join(stateDir, 'feed.json');
151
-
152
- if (existsSync(join(stateDir, 'match-state.json'))) {
153
- this.currentPhase = 'matching';
154
- const matchStart = { type: 'match_start', ts: new Date().toISOString() };
155
- pushRecentEvent(this.recentEvents, matchStart);
156
- this.events.append(matchStart);
157
- }
158
-
159
- this.writeFeed();
160
- this.events.append({ type: 'event_runtime_started', pid: process.pid });
161
- log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
162
-
163
- this.client.on('*', (data) => this.handleEvent(data));
164
-
165
- await this.ensureWsConnected();
166
- this.reconnectPoll = setInterval(() => {
167
- void this.ensureWsConnected();
168
- }, 3000);
169
- }
170
-
171
- stop(reason: EventRuntimeStopReason = 'manual'): void {
172
- this.finish({ reason }, false);
173
- }
174
-
175
- private finish(stop: EventRuntimeStop, notify: boolean): void {
176
- if (this.stopped) return;
177
- this.stopped = true;
178
- this.notifyStop = notify;
179
- if (this.reconnectPoll) clearInterval(this.reconnectPoll);
180
- this.reconnectPoll = null;
181
- this.client?.disconnectWs();
182
- this.client = null;
183
- try {
184
- this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
185
- } catch {}
186
- if (this.notifyStop) this.onStop?.(stop);
187
- }
188
-
189
- private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
190
- this.finish({ reason, error }, true);
191
- }
192
-
193
- private async ensureWsConnected(): Promise<void> {
194
- const client = this.client;
195
- if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
196
- this.reconnecting = true;
197
- try {
198
- await client.discoverGameServer();
199
- if (!client.wsConnected) {
200
- await client.connectWs();
201
- }
202
- if (client.wsConnected) {
203
- log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
204
- } else {
205
- log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
206
- }
207
- } catch (err) {
208
- const message = err instanceof Error ? err.message : String(err);
209
- log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
210
- } finally {
211
- this.reconnecting = false;
212
- }
213
- }
214
-
215
- private refreshPlayerHistoryMapCache(): void {
216
- if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
217
- this.mapCachePromise = this.client.getMap()
218
- .then((mapData) => {
219
- if (!mapData || typeof mapData !== 'object') return;
220
- this.playerHistory?.updateMapCache(mapData);
221
- this.mapCacheLoaded = true;
222
- })
223
- .catch(() => {})
224
- .finally(() => {
225
- this.mapCachePromise = null;
226
- });
227
- }
228
-
229
- private writeFeed(): void {
230
- this.latestFeed = buildFeed(
231
- this.profileName,
232
- this.currentPhase,
233
- this.currentUrgent,
234
- this.currentMeeting,
235
- this.recentEvents,
236
- this.currentYou,
237
- this.currentGame,
238
- this.getAutomation?.(),
239
- );
240
- if (!shouldWriteFeedFile()) return;
241
- try {
242
- writeFileSync(
243
- this.feedPath,
244
- JSON.stringify(this.latestFeed, null, 2),
245
- );
246
- } catch {}
247
- }
248
-
249
- private appendGameOverFromState(state: any): void {
250
- if (this.gameOverEmitted || !this.events) return;
251
- const event = cleanObject({
252
- type: 'game_over',
253
- synthetic: true,
254
- source: '_state',
255
- tick: state.tick,
256
- winner: state.winner,
257
- winning_faction: state.winning_faction,
258
- result: state.result,
259
- reason: state.reason,
260
- });
261
- this.events.append(event);
262
- pushRecentEvent(this.recentEvents, event);
263
- this.gameOverEmitted = true;
264
- }
265
-
266
- private handleState(data: Record<string, any>): void {
267
- const s = data as any;
268
- const stateSaysGameOver = isGameOverState(s);
269
- this.currentPhase = s.phase ?? this.currentPhase;
270
- this.currentYou = s.you ? { ...s.you } : this.currentYou;
271
- this.currentGame = {
272
- game_id: s.game_id,
273
- alive_count: s.alive_count,
274
- task_progress: s.task_progress,
275
- };
276
- if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
277
-
278
- if (s.meeting) {
279
- if (this.currentMeetingRound === 0) {
280
- this.currentMeetingRound = 1;
281
- this.prevCurrentSpeaker = null;
282
- }
283
- const meetingProjection = buildMeetingStateProjection(s.meeting);
284
- const meetingProjectionJson = JSON.stringify(meetingProjection);
285
- if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
286
- this.events?.append({
287
- type: 'meeting_state',
288
- synthetic: true,
289
- tick: s.tick,
290
- round: this.currentMeetingRound,
291
- ...meetingProjection,
292
- });
293
- this.lastMeetingProjectionJson = meetingProjectionJson;
294
- }
295
- this.currentMeeting = {
296
- caller: s.meeting.caller,
297
- sub_phase: s.meeting.sub_phase,
298
- current_speaker: s.meeting.current_speaker,
299
- is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
300
- alive_players: s.meeting.alive_players,
301
- speech_order: s.meeting.speech_order,
302
- };
303
- const myName = s.you?.name ?? this.currentYou.name;
304
- const newSpeaker = s.meeting.current_speaker;
305
- if (
306
- typeof newSpeaker === 'string' &&
307
- newSpeaker === myName &&
308
- newSpeaker !== this.prevCurrentSpeaker &&
309
- (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
310
- ) {
311
- const event = {
312
- type: 'speech_your_turn',
313
- synthetic: true,
314
- tick: s.tick,
315
- actor_name: myName,
316
- };
317
- this.events?.append(event);
318
- pushRecentEvent(this.recentEvents, event);
319
- this.lastSpeechYourTurnTick = s.tick;
320
- }
321
- this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
322
- if (s.meeting.sub_phase === 'vote') {
323
- this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
324
- }
325
- } else if (this.currentPhase !== 'meeting') {
326
- this.currentMeeting = null;
327
- }
328
-
329
- const corpses: any[] = s.corpses ?? [];
330
- let corpseNearby: any = null;
331
- if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
332
- let bestDist = Infinity;
333
- for (const c of corpses) {
334
- if (c.x == null || c.y == null) continue;
335
- const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
336
- if (d < bestDist) {
337
- bestDist = d;
338
- corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
339
- }
340
- }
341
- }
342
-
343
- this.currentUrgent = {
344
- meeting_started: this.currentPhase === 'meeting',
345
- emergency_active: false,
346
- corpse_nearby: corpseNearby,
347
- game_over: this.currentPhase === 'game_over',
348
- };
349
-
350
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
351
- this.appendGameOverFromState(s);
352
- }
353
- this.writeFeed();
354
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
355
- this.requestStop('game_over');
356
- }
357
- }
358
-
359
- private handleEvent(data: Record<string, any>): void {
360
- if (this.stopped) return;
361
- try {
362
- const eventSaysGameOver = isGameOverEvent(data);
363
- if (data.type === 'speech_your_turn' && data.tick != null) {
364
- this.lastSpeechYourTurnTick = data.tick;
365
- }
366
-
367
- if (data.type === '_state') {
368
- this.handleState(data);
369
- return;
370
- }
371
-
372
- this.events?.append(data);
373
- pushRecentEvent(this.recentEvents, data);
374
- if (data.type === 'player_spotted') {
375
- this.refreshPlayerHistoryMapCache();
376
- this.playerHistory?.recordPlayerSpotted(data);
377
- }
378
-
379
- if (data.type === 'meeting_start' || data.type === 'meeting_started') {
380
- this.currentMeetingRound += 1;
381
- this.lastMeetingProjectionJson = null;
382
- this.prevCurrentSpeaker = null;
383
- this.currentPhase = 'meeting';
384
- this.currentMeeting = { sub_phase: 'speech' };
385
- } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
386
- this.currentPhase = 'wandering';
387
- this.currentMeeting = null;
388
- } else if (eventSaysGameOver) {
389
- this.currentPhase = 'game_over';
390
- this.currentMeeting = null;
391
- this.gameOverEmitted = true;
392
- } else if (data.type === 'game_started') {
393
- this.currentPhase = 'wandering';
394
- }
395
-
396
- this.currentUrgent = {
397
- meeting_started: this.currentPhase === 'meeting',
398
- game_over: this.currentPhase === 'game_over',
399
- };
400
- this.writeFeed();
401
-
402
- if (eventSaysGameOver) {
403
- this.requestStop('game_over');
404
- }
405
- } catch (err) {
406
- this.requestStop('error', err);
407
- }
408
- }
409
- }
1
+ import { existsSync, writeFileSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { GameClient } from '../lib/game-client.js';
4
+ import { EventStore } from '../pipeline/event-store.js';
5
+ import { getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+ import { RuntimeLogger } from './runtime-logger.js';
8
+ import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
+ import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
+
11
+ const log = new RuntimeLogger();
12
+
13
+ let feedSerial = 0;
14
+ const MAX_RECENT_EVENTS = 50;
15
+
16
+ function isTrue(value: string | undefined): boolean {
17
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
+ }
19
+
20
+ function shouldWriteFeedFile(): boolean {
21
+ return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
+ }
23
+
24
+ function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
+ recentEvents.push(evt);
26
+ if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
+ }
28
+
29
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
30
+ for (const key of Object.keys(obj)) {
31
+ if (obj[key] === undefined) delete obj[key];
32
+ }
33
+ return obj;
34
+ }
35
+
36
+ function isGameOverState(data: Record<string, any>): boolean {
37
+ return data.phase === 'game_over';
38
+ }
39
+
40
+ function isGameOverEvent(data: Record<string, any>): boolean {
41
+ return data.type === 'game_over';
42
+ }
43
+
44
+ export function buildMeetingStateProjection(meeting: any): Record<string, any> {
45
+ return {
46
+ caller: meeting?.caller ?? null,
47
+ sub_phase: meeting?.sub_phase ?? null,
48
+ first_speaker: meeting?.first_speaker ?? null,
49
+ speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
50
+ current_speaker: meeting?.current_speaker ?? null,
51
+ speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
52
+ votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
53
+ alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
54
+ };
55
+ }
56
+
57
+ /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
58
+ function buildFeed(
59
+ youName: string,
60
+ phase: string,
61
+ urgent: Record<string, any>,
62
+ meeting: any,
63
+ recentEvents: Record<string, any>[],
64
+ you?: Record<string, any>,
65
+ game?: Record<string, any>,
66
+ automation?: Record<string, any>,
67
+ ): any {
68
+ return {
69
+ ts: new Date().toISOString(),
70
+ serial: ++feedSerial,
71
+ phase,
72
+ you: { name: youName, ...(you ?? {}) },
73
+ game,
74
+ urgent,
75
+ meeting,
76
+ automation,
77
+ recent_events: recentEvents.slice(-10),
78
+ };
79
+ }
80
+
81
+ export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
82
+
83
+ export interface EventRuntimeStop {
84
+ reason: EventRuntimeStopReason;
85
+ error?: unknown;
86
+ }
87
+
88
+ export interface EventRuntimeOptions {
89
+ authStore?: AuthStore;
90
+ onStop?: (stop: EventRuntimeStop) => void;
91
+ getAutomation?: () => Record<string, any> | undefined;
92
+ }
93
+
94
+ export class EventRuntime {
95
+ private readonly store: AuthStore;
96
+ private readonly onStop?: (stop: EventRuntimeStop) => void;
97
+ private readonly getAutomation?: () => Record<string, any> | undefined;
98
+ private events: EventStore | null = null;
99
+ private playerHistory: PlayerHistoryStore | null = null;
100
+ private client: GameClient | null = null;
101
+ private reconnectPoll: ReturnType<typeof setInterval> | null = null;
102
+ private reconnecting = false;
103
+ private stopped = false;
104
+ private notifyStop = false;
105
+ private gameOverEmitted = false;
106
+ private recentEvents: Record<string, any>[] = [];
107
+
108
+ private profileName = '';
109
+ private feedPath = '';
110
+ private currentPhase = 'lobby';
111
+ private currentMeeting: any = null;
112
+ private currentYou: Record<string, any> = {};
113
+ private currentGame: Record<string, any> = {};
114
+ private currentUrgent: Record<string, any> = {};
115
+ private mapCacheLoaded = false;
116
+ private mapCachePromise: Promise<void> | null = null;
117
+ private currentMeetingRound = 0;
118
+ private lastMeetingProjectionJson: string | null = null;
119
+ private lastSpeechYourTurnTick: number | null = null;
120
+ private prevCurrentSpeaker: string | null = null;
121
+ private latestFeed: any = null;
122
+
123
+ constructor(opts: EventRuntimeOptions = {}) {
124
+ this.store = opts.authStore ?? new AuthStore();
125
+ this.onStop = opts.onStop;
126
+ this.getAutomation = opts.getAutomation;
127
+ }
128
+
129
+ snapshot(): any | null {
130
+ return this.latestFeed;
131
+ }
132
+
133
+ refreshFeed(): void {
134
+ this.writeFeed();
135
+ }
136
+
137
+ async start(): Promise<void> {
138
+ const profile = this.store.getActive();
139
+ if (!profile) throw new Error('Not logged in.');
140
+
141
+ this.profileName = profile.agentName;
142
+ this.events = EventStore.forActiveAccount();
143
+ this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
144
+ this.playerHistory.reset();
145
+
146
+ const stateDir = getProfileStateDir(profile);
147
+ const cclTest = isCclTestEnabled();
148
+ const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
149
+ this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
150
+ this.feedPath = join(stateDir, 'feed.json');
151
+
152
+ if (existsSync(join(stateDir, 'match-state.json'))) {
153
+ this.currentPhase = 'matching';
154
+ const matchStart = { type: 'match_start', ts: new Date().toISOString() };
155
+ pushRecentEvent(this.recentEvents, matchStart);
156
+ this.events.append(matchStart);
157
+ }
158
+
159
+ this.writeFeed();
160
+ this.events.append({ type: 'event_runtime_started', pid: process.pid });
161
+ log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
162
+
163
+ this.client.on('*', (data) => this.handleEvent(data));
164
+
165
+ await this.ensureWsConnected();
166
+ this.reconnectPoll = setInterval(() => {
167
+ void this.ensureWsConnected();
168
+ }, 3000);
169
+ }
170
+
171
+ stop(reason: EventRuntimeStopReason = 'manual'): void {
172
+ this.finish({ reason }, false);
173
+ }
174
+
175
+ private finish(stop: EventRuntimeStop, notify: boolean): void {
176
+ if (this.stopped) return;
177
+ this.stopped = true;
178
+ this.notifyStop = notify;
179
+ if (this.reconnectPoll) clearInterval(this.reconnectPoll);
180
+ this.reconnectPoll = null;
181
+ this.client?.disconnectWs();
182
+ this.client = null;
183
+ try {
184
+ this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
185
+ } catch {}
186
+ if (this.notifyStop) this.onStop?.(stop);
187
+ }
188
+
189
+ private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
190
+ this.finish({ reason, error }, true);
191
+ }
192
+
193
+ private async ensureWsConnected(): Promise<void> {
194
+ const client = this.client;
195
+ if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
196
+ this.reconnecting = true;
197
+ try {
198
+ await client.discoverGameServer();
199
+ if (!client.wsConnected) {
200
+ await client.connectWs();
201
+ }
202
+ if (client.wsConnected) {
203
+ log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
204
+ } else {
205
+ log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
206
+ }
207
+ } catch (err) {
208
+ const message = err instanceof Error ? err.message : String(err);
209
+ log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
210
+ } finally {
211
+ this.reconnecting = false;
212
+ }
213
+ }
214
+
215
+ private refreshPlayerHistoryMapCache(): void {
216
+ if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
217
+ this.mapCachePromise = this.client.getMap()
218
+ .then((mapData) => {
219
+ if (!mapData || typeof mapData !== 'object') return;
220
+ this.playerHistory?.updateMapCache(mapData);
221
+ this.mapCacheLoaded = true;
222
+ })
223
+ .catch(() => {})
224
+ .finally(() => {
225
+ this.mapCachePromise = null;
226
+ });
227
+ }
228
+
229
+ private writeFeed(): void {
230
+ this.latestFeed = buildFeed(
231
+ this.profileName,
232
+ this.currentPhase,
233
+ this.currentUrgent,
234
+ this.currentMeeting,
235
+ this.recentEvents,
236
+ this.currentYou,
237
+ this.currentGame,
238
+ this.getAutomation?.(),
239
+ );
240
+ if (!shouldWriteFeedFile()) return;
241
+ try {
242
+ writeFileSync(
243
+ this.feedPath,
244
+ JSON.stringify(this.latestFeed, null, 2),
245
+ );
246
+ } catch {}
247
+ }
248
+
249
+ private appendGameOverFromState(state: any): void {
250
+ if (this.gameOverEmitted || !this.events) return;
251
+ const event = cleanObject({
252
+ type: 'game_over',
253
+ synthetic: true,
254
+ source: '_state',
255
+ tick: state.tick,
256
+ winner: state.winner,
257
+ winning_faction: state.winning_faction,
258
+ result: state.result,
259
+ reason: state.reason,
260
+ });
261
+ this.events.append(event);
262
+ pushRecentEvent(this.recentEvents, event);
263
+ this.gameOverEmitted = true;
264
+ }
265
+
266
+ private handleState(data: Record<string, any>): void {
267
+ const s = data as any;
268
+ const stateSaysGameOver = isGameOverState(s);
269
+ this.currentPhase = s.phase ?? this.currentPhase;
270
+ this.currentYou = s.you ? { ...s.you } : this.currentYou;
271
+ this.currentGame = {
272
+ game_id: s.game_id,
273
+ alive_count: s.alive_count,
274
+ task_progress: s.task_progress,
275
+ };
276
+ if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
277
+
278
+ if (s.meeting) {
279
+ if (this.currentMeetingRound === 0) {
280
+ this.currentMeetingRound = 1;
281
+ this.prevCurrentSpeaker = null;
282
+ }
283
+ const meetingProjection = buildMeetingStateProjection(s.meeting);
284
+ const meetingProjectionJson = JSON.stringify(meetingProjection);
285
+ if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
286
+ this.events?.append({
287
+ type: 'meeting_state',
288
+ synthetic: true,
289
+ tick: s.tick,
290
+ round: this.currentMeetingRound,
291
+ ...meetingProjection,
292
+ });
293
+ this.lastMeetingProjectionJson = meetingProjectionJson;
294
+ }
295
+ this.currentMeeting = {
296
+ caller: s.meeting.caller,
297
+ sub_phase: s.meeting.sub_phase,
298
+ current_speaker: s.meeting.current_speaker,
299
+ is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
300
+ alive_players: s.meeting.alive_players,
301
+ speech_order: s.meeting.speech_order,
302
+ };
303
+ const myName = s.you?.name ?? this.currentYou.name;
304
+ const newSpeaker = s.meeting.current_speaker;
305
+ if (
306
+ typeof newSpeaker === 'string' &&
307
+ newSpeaker === myName &&
308
+ newSpeaker !== this.prevCurrentSpeaker &&
309
+ (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
310
+ ) {
311
+ const event = {
312
+ type: 'speech_your_turn',
313
+ synthetic: true,
314
+ tick: s.tick,
315
+ actor_name: myName,
316
+ };
317
+ this.events?.append(event);
318
+ pushRecentEvent(this.recentEvents, event);
319
+ this.lastSpeechYourTurnTick = s.tick;
320
+ }
321
+ this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
322
+ if (s.meeting.sub_phase === 'vote') {
323
+ this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
324
+ }
325
+ } else if (this.currentPhase !== 'meeting') {
326
+ this.currentMeeting = null;
327
+ }
328
+
329
+ const corpses: any[] = s.corpses ?? [];
330
+ let corpseNearby: any = null;
331
+ if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
332
+ let bestDist = Infinity;
333
+ for (const c of corpses) {
334
+ if (c.x == null || c.y == null) continue;
335
+ const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
336
+ if (d < bestDist) {
337
+ bestDist = d;
338
+ corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
339
+ }
340
+ }
341
+ }
342
+
343
+ this.currentUrgent = {
344
+ meeting_started: this.currentPhase === 'meeting',
345
+ emergency_active: false,
346
+ corpse_nearby: corpseNearby,
347
+ game_over: this.currentPhase === 'game_over',
348
+ };
349
+
350
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
351
+ this.appendGameOverFromState(s);
352
+ }
353
+ this.writeFeed();
354
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
355
+ this.requestStop('game_over');
356
+ }
357
+ }
358
+
359
+ private handleEvent(data: Record<string, any>): void {
360
+ if (this.stopped) return;
361
+ try {
362
+ const eventSaysGameOver = isGameOverEvent(data);
363
+ if (data.type === 'speech_your_turn' && data.tick != null) {
364
+ this.lastSpeechYourTurnTick = data.tick;
365
+ }
366
+
367
+ if (data.type === '_state') {
368
+ this.handleState(data);
369
+ return;
370
+ }
371
+
372
+ this.events?.append(data);
373
+ pushRecentEvent(this.recentEvents, data);
374
+ if (data.type === 'player_spotted') {
375
+ this.refreshPlayerHistoryMapCache();
376
+ this.playerHistory?.recordPlayerSpotted(data);
377
+ }
378
+
379
+ if (data.type === 'meeting_start' || data.type === 'meeting_started') {
380
+ this.currentMeetingRound += 1;
381
+ this.lastMeetingProjectionJson = null;
382
+ this.prevCurrentSpeaker = null;
383
+ this.currentPhase = 'meeting';
384
+ this.currentMeeting = { sub_phase: 'speech' };
385
+ } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
386
+ this.currentPhase = 'wandering';
387
+ this.currentMeeting = null;
388
+ } else if (eventSaysGameOver) {
389
+ this.currentPhase = 'game_over';
390
+ this.currentMeeting = null;
391
+ this.gameOverEmitted = true;
392
+ } else if (data.type === 'game_started') {
393
+ this.currentPhase = 'wandering';
394
+ }
395
+
396
+ this.currentUrgent = {
397
+ meeting_started: this.currentPhase === 'meeting',
398
+ game_over: this.currentPhase === 'game_over',
399
+ };
400
+ this.writeFeed();
401
+
402
+ if (eventSaysGameOver) {
403
+ this.requestStop('game_over');
404
+ }
405
+ } catch (err) {
406
+ this.requestStop('error', err);
407
+ }
408
+ }
409
+ }