@myclaw163/clawclaw-cli 0.6.57 → 0.6.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (195) hide show
  1. package/README.md +440 -440
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/postinstall.mjs +20 -20
  9. package/scripts/sync-bundled-skill.mjs +244 -244
  10. package/scripts/sync-bundled-skill.test.mjs +152 -152
  11. package/skills/clawclaw/SKILL.md +244 -244
  12. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  13. package/skills/clawclaw/references/COMMANDS.md +132 -132
  14. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  15. package/skills/clawclaw/references/HUB.md +48 -48
  16. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  17. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  18. package/skills/clawclaw/references/STREAM.md +59 -59
  19. package/skills/clawclaw/references/TACTICS.md +65 -65
  20. package/src/assets/clawclaw-ascii-map.txt +40 -40
  21. package/src/cli.ts +110 -110
  22. package/src/commands/_schema.ts +109 -109
  23. package/src/commands/account.ts +209 -209
  24. package/src/commands/config.ts +30 -30
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -84
  30. package/src/commands/game.ts +1027 -1027
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -45
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/setup/codex.ts +248 -248
  44. package/src/commands/setup/hermes.test.ts +96 -96
  45. package/src/commands/setup/hermes.ts +76 -76
  46. package/src/commands/setup/index.ts +13 -13
  47. package/src/commands/setup/openclaw.test.ts +114 -114
  48. package/src/commands/setup/openclaw.ts +147 -147
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +135 -135
  52. package/src/commands/strategy.ts +180 -180
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +969 -969
  57. package/src/commands/watch.ts +720 -720
  58. package/src/lib/auth.test.ts +59 -59
  59. package/src/lib/auth.ts +186 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +391 -391
  62. package/src/lib/host-config-patcher.test.ts +130 -130
  63. package/src/lib/host-config-patcher.ts +151 -151
  64. package/src/lib/http-keepalive.ts +15 -15
  65. package/src/lib/http-transport.test.ts +42 -42
  66. package/src/lib/http-transport.ts +113 -113
  67. package/src/lib/hub-client.test.ts +56 -56
  68. package/src/lib/hub-client.ts +88 -88
  69. package/src/lib/hub-install.test.ts +98 -98
  70. package/src/lib/hub-install.ts +121 -121
  71. package/src/lib/hub-reminder.ts +56 -56
  72. package/src/lib/hub-unzip.test.ts +69 -69
  73. package/src/lib/hub-unzip.ts +62 -62
  74. package/src/lib/init-command.test.ts +75 -75
  75. package/src/lib/init-command.ts +120 -120
  76. package/src/lib/knowledge-store.test.ts +180 -180
  77. package/src/lib/knowledge-store.ts +374 -374
  78. package/src/lib/load-context.test.ts +52 -52
  79. package/src/lib/load-context.ts +52 -52
  80. package/src/lib/match-state.test.ts +134 -134
  81. package/src/lib/match-state.ts +94 -94
  82. package/src/lib/netease-tts.ts +83 -83
  83. package/src/lib/normalize.ts +42 -42
  84. package/src/lib/persona.test.ts +41 -41
  85. package/src/lib/persona.ts +72 -72
  86. package/src/lib/server-registry.ts +152 -152
  87. package/src/lib/skill-version.test.ts +48 -48
  88. package/src/lib/skill-version.ts +19 -19
  89. package/src/lib/strategy-export.test.ts +232 -232
  90. package/src/lib/strategy-export.ts +242 -242
  91. package/src/lib/tts-keys.ts +7 -7
  92. package/src/lib/tts-speech.test.ts +63 -63
  93. package/src/lib/tts-speech.ts +76 -76
  94. package/src/lib/workspace-argv.test.ts +49 -49
  95. package/src/lib/workspace-argv.ts +44 -44
  96. package/src/perception/player-history-store.test.ts +87 -87
  97. package/src/perception/player-history-store.ts +194 -194
  98. package/src/pipeline/event-store.ts +124 -124
  99. package/src/pipeline/pipeline.ts +35 -35
  100. package/src/runtime/auto-upgrade.test.ts +66 -66
  101. package/src/runtime/auto-upgrade.ts +31 -31
  102. package/src/runtime/event-daemon.test.ts +107 -107
  103. package/src/runtime/event-daemon.ts +409 -409
  104. package/src/runtime/owner-control.ts +150 -150
  105. package/src/runtime/raw-ws-log.test.ts +33 -33
  106. package/src/runtime/raw-ws-log.ts +32 -32
  107. package/src/runtime/runtime-logger.ts +107 -107
  108. package/src/runtime/ws-client.test.ts +104 -104
  109. package/src/runtime/ws-client.ts +272 -272
  110. package/src/sdk/action.ts +166 -166
  111. package/src/sdk/index.ts +110 -110
  112. package/src/sdk/types.ts +146 -146
  113. package/src/strategies/avoid-lone.ts +11 -11
  114. package/src/strategies/avoid-players.knowledge.md +20 -20
  115. package/src/strategies/avoid-players.ts +15 -15
  116. package/src/strategies/corpse-patrol.ts +22 -22
  117. package/src/strategies/crab-sabotage.ts +21 -21
  118. package/src/strategies/custom-module.test.ts +269 -269
  119. package/src/strategies/find-player.ts +16 -16
  120. package/src/strategies/game-utils.test.ts +190 -164
  121. package/src/strategies/game-utils.ts +744 -737
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/goal-manager.ts +41 -41
  133. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  134. package/src/strategies/goals/goal.ts +28 -28
  135. package/src/strategies/goals/keep-away-goal.ts +209 -206
  136. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  137. package/src/strategies/goals/kill-lone-top.ts +160 -160
  138. package/src/strategies/goals/kill-target-goal.ts +59 -59
  139. package/src/strategies/goals/kill-target-top.ts +109 -109
  140. package/src/strategies/goals/leaf-goal.ts +25 -25
  141. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  142. package/src/strategies/goals/lone-kill-core.ts +82 -82
  143. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  144. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  145. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  146. package/src/strategies/goals/move-room-goal.ts +60 -60
  147. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  148. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  149. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  150. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  151. package/src/strategies/goals/patrol-top.ts +57 -57
  152. package/src/strategies/goals/report-patrol-top.ts +80 -80
  153. package/src/strategies/goals/safe-task-goal.ts +102 -102
  154. package/src/strategies/goals/social-task-top.ts +161 -161
  155. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  156. package/src/strategies/goals/task-only-top.ts +57 -57
  157. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  158. package/src/strategies/goals/task-report-top.ts +57 -57
  159. package/src/strategies/goals/wander-task-goal.ts +33 -33
  160. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  161. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  162. package/src/strategies/greeting.ts +53 -53
  163. package/src/strategies/kill-frenzy.ts +12 -12
  164. package/src/strategies/kill-lone.knowledge.md +20 -20
  165. package/src/strategies/kill-lone.ts +13 -13
  166. package/src/strategies/kill-target.ts +18 -18
  167. package/src/strategies/loader.test.ts +678 -678
  168. package/src/strategies/loader.ts +172 -172
  169. package/src/strategies/lone-kill-task.ts +21 -21
  170. package/src/strategies/meeting-gate.test.ts +59 -59
  171. package/src/strategies/meeting-gate.ts +23 -23
  172. package/src/strategies/move-room.ts +15 -15
  173. package/src/strategies/new-events-backfill.ts +98 -98
  174. package/src/strategies/paradise-fish.knowledge.md +20 -20
  175. package/src/strategies/paradise-fish.ts +25 -25
  176. package/src/strategies/pathfind/distance-field.ts +150 -150
  177. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  178. package/src/strategies/pathfind/escape-planner.ts +355 -348
  179. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  180. package/src/strategies/patrol.ts +11 -11
  181. package/src/strategies/player-targets.ts +13 -13
  182. package/src/strategies/report-patrol.ts +11 -11
  183. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  184. package/src/strategies/shrimp-memory.ts +25 -25
  185. package/src/strategies/social-task.test.ts +28 -28
  186. package/src/strategies/social-task.ts +49 -49
  187. package/src/strategies/spawn.ts +82 -82
  188. package/src/strategies/speech-module.ts +123 -123
  189. package/src/strategies/strategy-loop.ts +763 -763
  190. package/src/strategies/task-kill-report.ts +17 -17
  191. package/src/strategies/task-only.ts +11 -11
  192. package/src/strategies/task-report.ts +22 -22
  193. package/src/strategies/types.ts +96 -96
  194. package/src/strategies/warrior-memory.knowledge.md +20 -20
  195. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,269 +1,269 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- description: 'Internal test strategy for CustomModule verification.',
77
- create() {
78
- return new TestCustomModuleStrategy();
79
- },
80
- };
81
-
82
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
-
84
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
- return {
86
- taskData: [],
87
- emergency: null,
88
- taskLocalBlockedUntil: 0,
89
- reportCorpseTarget: null,
90
- reportBlockedUntil: 0,
91
- notifications: [],
92
- lastProgressNotifyAt: 0,
93
- teammates: new Set(),
94
- alarmDone: false,
95
- rooms: [],
96
- playerNamesBySeat: {},
97
- forcePatrolAdvance: false,
98
- blockedMoveTarget: null,
99
- mySeat: 1,
100
- speechNotifications: [],
101
- agentAlerts: [],
102
- knowledge: emptyKnowledgeView(),
103
- ...overrides,
104
- };
105
- }
106
-
107
- describe('CustomModule interface', () => {
108
- describe('TestCustomModule lifecycle', () => {
109
- it('processEvents receives events, tick, and state', () => {
110
- const mod = new TestCustomModule();
111
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
-
113
- mod.processEvents(events, 42, FAKE_STATE);
114
-
115
- expect(mod.processEventsCalled).toBe(1);
116
- expect(mod.lastTick).toBe(42);
117
- expect(mod.lastEventCount).toBe(2);
118
- expect(mod.lastState).toBe(FAKE_STATE);
119
- });
120
-
121
- it('afterDecide receives and can modify decisions', () => {
122
- const mod = new TestCustomModule();
123
- const decisions = [makeMoveDecision(), makeKillDecision()];
124
-
125
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
-
127
- expect(mod.afterDecideCalled).toBe(1);
128
- expect(result).toEqual(decisions);
129
- });
130
-
131
- it('onMeetingResume is callable', () => {
132
- const mod = new TestCustomModule();
133
- mod.onMeetingResume();
134
- mod.onMeetingResume();
135
- expect(mod.onMeetingResumeCalled).toBe(2);
136
- });
137
-
138
- it('onMapLoaded receives raw rooms', () => {
139
- const mod = new TestCustomModule();
140
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
-
142
- mod.onMapLoaded(rooms);
143
-
144
- expect(mod.onMapLoadedCalled).toBe(1);
145
- expect(mod.lastRooms).toEqual(rooms);
146
- });
147
- });
148
-
149
- describe('Strategy.customModules()', () => {
150
- it('test strategy returns modules via customModules()', () => {
151
- const strat = testEntry.create();
152
- expect(strat.customModules).toBeDefined();
153
-
154
- const modules = strat.customModules!();
155
- expect(modules).toHaveLength(1);
156
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
- });
158
-
159
- it('customModules() returns the same instance on repeated calls', () => {
160
- const strat = testEntry.create();
161
- const a = strat.customModules!();
162
- const b = strat.customModules!();
163
- expect(a[0]).toBe(b[0]);
164
- });
165
- });
166
-
167
- describe('Strategy-loop lifecycle simulation', () => {
168
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
- const strat = testEntry.create();
170
- const modules = strat.customModules!();
171
- const mod = modules[0] as TestCustomModule;
172
- const ctx = makeCtx();
173
-
174
- // Simulate 3 ticks: processEvents then afterDecide
175
- for (let tick = 1; tick <= 3; tick++) {
176
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
- }
179
- expect(mod.processEventsCalled).toBe(3);
180
- expect(mod.afterDecideCalled).toBe(3);
181
- expect(mod.lastTick).toBe(3);
182
-
183
- // Simulate map load
184
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
- expect(mod.onMapLoadedCalled).toBe(1);
186
-
187
- // Simulate meeting end
188
- mod.onMeetingResume?.();
189
- expect(mod.onMeetingResumeCalled).toBe(1);
190
-
191
- // Post-meeting tick
192
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
- mod.afterDecide([], FAKE_STATE, ctx);
194
- expect(mod.processEventsCalled).toBe(4);
195
- expect(mod.afterDecideCalled).toBe(4);
196
- });
197
- });
198
-
199
- describe('afterDecide pipeline', () => {
200
- it('module can filter decisions (chained)', () => {
201
- const mod = new SuppressMoveModule();
202
- const decisions = [makeKillDecision(), makeMoveDecision()];
203
-
204
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
-
206
- expect(result).toHaveLength(1);
207
- expect(result[0].action.type).toBe('kill');
208
- });
209
-
210
- it('multiple modules chain by registration order', () => {
211
- const mod1 = new TestCustomModule();
212
- const mod2 = new SuppressMoveModule();
213
- const modules: CustomModule[] = [mod1, mod2];
214
- const ctx = makeCtx();
215
-
216
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
- for (const mod of modules) {
218
- if (mod.afterDecide) {
219
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
- }
221
- }
222
-
223
- // mod1 saw both decisions, mod2 filtered out move
224
- expect(mod1.lastDecisions).toHaveLength(2);
225
- expect(decisions).toHaveLength(1);
226
- expect(decisions[0].action.type).toBe('kill');
227
- });
228
-
229
- it('module without afterDecide is skipped', () => {
230
- const minimal: CustomModule = {
231
- processEvents(_events, _tick) {},
232
- };
233
- const decisions = [makeMoveDecision()];
234
- const ctx = makeCtx();
235
-
236
- // afterDecide is optional — strategy-loop skips if undefined
237
- const result = minimal.afterDecide
238
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
- : decisions;
240
-
241
- expect(result).toBe(decisions);
242
- });
243
- });
244
-
245
- describe('CustomModule type conformance', () => {
246
- it('module with only processEvents satisfies CustomModule', () => {
247
- const minimal: CustomModule = {
248
- processEvents(_events, _tick) {},
249
- };
250
- expect(minimal.processEvents).toBeDefined();
251
- expect(minimal.afterDecide).toBeUndefined();
252
- expect(minimal.onMeetingResume).toBeUndefined();
253
- expect(minimal.onMapLoaded).toBeUndefined();
254
- });
255
-
256
- it('module with all hooks satisfies CustomModule', () => {
257
- const full: CustomModule = {
258
- processEvents(_events, _tick) {},
259
- afterDecide(d, _state, _ctx) { return d; },
260
- onMeetingResume() {},
261
- onMapLoaded(_rooms) {},
262
- };
263
- expect(full.processEvents).toBeDefined();
264
- expect(full.afterDecide).toBeDefined();
265
- expect(full.onMeetingResume).toBeDefined();
266
- expect(full.onMapLoaded).toBeDefined();
267
- });
268
- });
269
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ description: 'Internal test strategy for CustomModule verification.',
77
+ create() {
78
+ return new TestCustomModuleStrategy();
79
+ },
80
+ };
81
+
82
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
+
84
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
+ return {
86
+ taskData: [],
87
+ emergency: null,
88
+ taskLocalBlockedUntil: 0,
89
+ reportCorpseTarget: null,
90
+ reportBlockedUntil: 0,
91
+ notifications: [],
92
+ lastProgressNotifyAt: 0,
93
+ teammates: new Set(),
94
+ alarmDone: false,
95
+ rooms: [],
96
+ playerNamesBySeat: {},
97
+ forcePatrolAdvance: false,
98
+ blockedMoveTarget: null,
99
+ mySeat: 1,
100
+ speechNotifications: [],
101
+ agentAlerts: [],
102
+ knowledge: emptyKnowledgeView(),
103
+ ...overrides,
104
+ };
105
+ }
106
+
107
+ describe('CustomModule interface', () => {
108
+ describe('TestCustomModule lifecycle', () => {
109
+ it('processEvents receives events, tick, and state', () => {
110
+ const mod = new TestCustomModule();
111
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
+
113
+ mod.processEvents(events, 42, FAKE_STATE);
114
+
115
+ expect(mod.processEventsCalled).toBe(1);
116
+ expect(mod.lastTick).toBe(42);
117
+ expect(mod.lastEventCount).toBe(2);
118
+ expect(mod.lastState).toBe(FAKE_STATE);
119
+ });
120
+
121
+ it('afterDecide receives and can modify decisions', () => {
122
+ const mod = new TestCustomModule();
123
+ const decisions = [makeMoveDecision(), makeKillDecision()];
124
+
125
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
+
127
+ expect(mod.afterDecideCalled).toBe(1);
128
+ expect(result).toEqual(decisions);
129
+ });
130
+
131
+ it('onMeetingResume is callable', () => {
132
+ const mod = new TestCustomModule();
133
+ mod.onMeetingResume();
134
+ mod.onMeetingResume();
135
+ expect(mod.onMeetingResumeCalled).toBe(2);
136
+ });
137
+
138
+ it('onMapLoaded receives raw rooms', () => {
139
+ const mod = new TestCustomModule();
140
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
+
142
+ mod.onMapLoaded(rooms);
143
+
144
+ expect(mod.onMapLoadedCalled).toBe(1);
145
+ expect(mod.lastRooms).toEqual(rooms);
146
+ });
147
+ });
148
+
149
+ describe('Strategy.customModules()', () => {
150
+ it('test strategy returns modules via customModules()', () => {
151
+ const strat = testEntry.create();
152
+ expect(strat.customModules).toBeDefined();
153
+
154
+ const modules = strat.customModules!();
155
+ expect(modules).toHaveLength(1);
156
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
+ });
158
+
159
+ it('customModules() returns the same instance on repeated calls', () => {
160
+ const strat = testEntry.create();
161
+ const a = strat.customModules!();
162
+ const b = strat.customModules!();
163
+ expect(a[0]).toBe(b[0]);
164
+ });
165
+ });
166
+
167
+ describe('Strategy-loop lifecycle simulation', () => {
168
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
+ const strat = testEntry.create();
170
+ const modules = strat.customModules!();
171
+ const mod = modules[0] as TestCustomModule;
172
+ const ctx = makeCtx();
173
+
174
+ // Simulate 3 ticks: processEvents then afterDecide
175
+ for (let tick = 1; tick <= 3; tick++) {
176
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
+ }
179
+ expect(mod.processEventsCalled).toBe(3);
180
+ expect(mod.afterDecideCalled).toBe(3);
181
+ expect(mod.lastTick).toBe(3);
182
+
183
+ // Simulate map load
184
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
+ expect(mod.onMapLoadedCalled).toBe(1);
186
+
187
+ // Simulate meeting end
188
+ mod.onMeetingResume?.();
189
+ expect(mod.onMeetingResumeCalled).toBe(1);
190
+
191
+ // Post-meeting tick
192
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
+ mod.afterDecide([], FAKE_STATE, ctx);
194
+ expect(mod.processEventsCalled).toBe(4);
195
+ expect(mod.afterDecideCalled).toBe(4);
196
+ });
197
+ });
198
+
199
+ describe('afterDecide pipeline', () => {
200
+ it('module can filter decisions (chained)', () => {
201
+ const mod = new SuppressMoveModule();
202
+ const decisions = [makeKillDecision(), makeMoveDecision()];
203
+
204
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
+
206
+ expect(result).toHaveLength(1);
207
+ expect(result[0].action.type).toBe('kill');
208
+ });
209
+
210
+ it('multiple modules chain by registration order', () => {
211
+ const mod1 = new TestCustomModule();
212
+ const mod2 = new SuppressMoveModule();
213
+ const modules: CustomModule[] = [mod1, mod2];
214
+ const ctx = makeCtx();
215
+
216
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
+ for (const mod of modules) {
218
+ if (mod.afterDecide) {
219
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
+ }
221
+ }
222
+
223
+ // mod1 saw both decisions, mod2 filtered out move
224
+ expect(mod1.lastDecisions).toHaveLength(2);
225
+ expect(decisions).toHaveLength(1);
226
+ expect(decisions[0].action.type).toBe('kill');
227
+ });
228
+
229
+ it('module without afterDecide is skipped', () => {
230
+ const minimal: CustomModule = {
231
+ processEvents(_events, _tick) {},
232
+ };
233
+ const decisions = [makeMoveDecision()];
234
+ const ctx = makeCtx();
235
+
236
+ // afterDecide is optional — strategy-loop skips if undefined
237
+ const result = minimal.afterDecide
238
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
+ : decisions;
240
+
241
+ expect(result).toBe(decisions);
242
+ });
243
+ });
244
+
245
+ describe('CustomModule type conformance', () => {
246
+ it('module with only processEvents satisfies CustomModule', () => {
247
+ const minimal: CustomModule = {
248
+ processEvents(_events, _tick) {},
249
+ };
250
+ expect(minimal.processEvents).toBeDefined();
251
+ expect(minimal.afterDecide).toBeUndefined();
252
+ expect(minimal.onMeetingResume).toBeUndefined();
253
+ expect(minimal.onMapLoaded).toBeUndefined();
254
+ });
255
+
256
+ it('module with all hooks satisfies CustomModule', () => {
257
+ const full: CustomModule = {
258
+ processEvents(_events, _tick) {},
259
+ afterDecide(d, _state, _ctx) { return d; },
260
+ onMeetingResume() {},
261
+ onMapLoaded(_rooms) {},
262
+ };
263
+ expect(full.processEvents).toBeDefined();
264
+ expect(full.afterDecide).toBeDefined();
265
+ expect(full.onMeetingResume).toBeDefined();
266
+ expect(full.onMapLoaded).toBeDefined();
267
+ });
268
+ });
269
+ });
@@ -1,16 +1,16 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
- create(args?: string[]) {
10
- const targets = args ? parseTargetArgs(args) : [];
11
- if (targets.length === 0) {
12
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
- }
14
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
- },
16
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
+ create(args?: string[]) {
10
+ const targets = args ? parseTargetArgs(args) : [];
11
+ if (targets.length === 0) {
12
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
+ }
14
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
+ },
16
+ };