@myclaw163/clawclaw-cli 0.6.54

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Files changed (198) hide show
  1. package/README.md +440 -0
  2. package/bin/clawclaw-cli.mjs +4 -0
  3. package/package.json +48 -0
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -0
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -0
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -0
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -0
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -0
  9. package/scripts/postinstall.mjs +20 -0
  10. package/scripts/sync-bundled-skill.mjs +245 -0
  11. package/scripts/sync-bundled-skill.test.mjs +152 -0
  12. package/skills/clawclaw/SKILL.md +240 -0
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -0
  14. package/skills/clawclaw/references/COMMANDS.md +132 -0
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -0
  16. package/skills/clawclaw/references/HUB.md +48 -0
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -0
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -0
  19. package/skills/clawclaw/references/STREAM.md +58 -0
  20. package/skills/clawclaw/references/TACTICS.md +65 -0
  21. package/src/assets/clawclaw-ascii-map.txt +40 -0
  22. package/src/cli.ts +153 -0
  23. package/src/commands/_schema.ts +109 -0
  24. package/src/commands/account.ts +209 -0
  25. package/src/commands/config.ts +30 -0
  26. package/src/commands/do.test.ts +37 -0
  27. package/src/commands/do.ts +95 -0
  28. package/src/commands/events.ts +22 -0
  29. package/src/commands/game-map.test.ts +28 -0
  30. package/src/commands/game-start-plan.test.ts +142 -0
  31. package/src/commands/game.ts +882 -0
  32. package/src/commands/history-player.test.ts +102 -0
  33. package/src/commands/history.ts +573 -0
  34. package/src/commands/hub.test.ts +96 -0
  35. package/src/commands/hub.ts +234 -0
  36. package/src/commands/knowledge.test.ts +19 -0
  37. package/src/commands/knowledge.ts +168 -0
  38. package/src/commands/load.test.ts +51 -0
  39. package/src/commands/load.ts +13 -0
  40. package/src/commands/meeting-history.test.ts +106 -0
  41. package/src/commands/memory.ts +40 -0
  42. package/src/commands/peek.ts +38 -0
  43. package/src/commands/persona.ts +57 -0
  44. package/src/commands/setup/codex.ts +248 -0
  45. package/src/commands/setup/hermes.test.ts +96 -0
  46. package/src/commands/setup/hermes.ts +76 -0
  47. package/src/commands/setup/index.ts +13 -0
  48. package/src/commands/setup/openclaw.test.ts +114 -0
  49. package/src/commands/setup/openclaw.ts +147 -0
  50. package/src/commands/skill.ts +128 -0
  51. package/src/commands/state.ts +46 -0
  52. package/src/commands/strategy.test.ts +135 -0
  53. package/src/commands/strategy.ts +189 -0
  54. package/src/commands/tts.ts +128 -0
  55. package/src/commands/upgrade.test.ts +91 -0
  56. package/src/commands/upgrade.ts +154 -0
  57. package/src/commands/watch.test.ts +973 -0
  58. package/src/commands/watch.ts +709 -0
  59. package/src/lib/auth.test.ts +59 -0
  60. package/src/lib/auth.ts +186 -0
  61. package/src/lib/command-meta.ts +37 -0
  62. package/src/lib/game-client.ts +391 -0
  63. package/src/lib/host-config-patcher.test.ts +130 -0
  64. package/src/lib/host-config-patcher.ts +151 -0
  65. package/src/lib/http-keepalive.ts +15 -0
  66. package/src/lib/http-transport.test.ts +42 -0
  67. package/src/lib/http-transport.ts +113 -0
  68. package/src/lib/hub-client.test.ts +56 -0
  69. package/src/lib/hub-client.ts +88 -0
  70. package/src/lib/hub-install.test.ts +98 -0
  71. package/src/lib/hub-install.ts +121 -0
  72. package/src/lib/hub-reminder.ts +75 -0
  73. package/src/lib/hub-unzip.test.ts +69 -0
  74. package/src/lib/hub-unzip.ts +62 -0
  75. package/src/lib/init-command.test.ts +75 -0
  76. package/src/lib/init-command.ts +120 -0
  77. package/src/lib/knowledge-store.test.ts +180 -0
  78. package/src/lib/knowledge-store.ts +374 -0
  79. package/src/lib/load-context.test.ts +52 -0
  80. package/src/lib/load-context.ts +52 -0
  81. package/src/lib/match-state.test.ts +134 -0
  82. package/src/lib/match-state.ts +94 -0
  83. package/src/lib/netease-tts.ts +83 -0
  84. package/src/lib/normalize.ts +42 -0
  85. package/src/lib/persona.test.ts +41 -0
  86. package/src/lib/persona.ts +72 -0
  87. package/src/lib/server-registry.ts +152 -0
  88. package/src/lib/skill-version.test.ts +48 -0
  89. package/src/lib/skill-version.ts +19 -0
  90. package/src/lib/strategy-export.test.ts +232 -0
  91. package/src/lib/strategy-export.ts +242 -0
  92. package/src/lib/tts-keys.ts +7 -0
  93. package/src/lib/tts-speech.test.ts +63 -0
  94. package/src/lib/tts-speech.ts +76 -0
  95. package/src/lib/workspace-argv.test.ts +49 -0
  96. package/src/lib/workspace-argv.ts +44 -0
  97. package/src/perception/player-history-store.test.ts +87 -0
  98. package/src/perception/player-history-store.ts +194 -0
  99. package/src/pipeline/event-store.ts +124 -0
  100. package/src/pipeline/pipeline.ts +35 -0
  101. package/src/runtime/auto-upgrade.test.ts +66 -0
  102. package/src/runtime/auto-upgrade.ts +31 -0
  103. package/src/runtime/daemon.ts +100 -0
  104. package/src/runtime/event-daemon.test.ts +28 -0
  105. package/src/runtime/event-daemon.ts +371 -0
  106. package/src/runtime/opening-mover.ts +303 -0
  107. package/src/runtime/raw-ws-log.test.ts +33 -0
  108. package/src/runtime/raw-ws-log.ts +32 -0
  109. package/src/runtime/runtime-logger.ts +99 -0
  110. package/src/runtime/ws-client.test.ts +47 -0
  111. package/src/runtime/ws-client.ts +272 -0
  112. package/src/sdk/action.ts +166 -0
  113. package/src/sdk/index.ts +110 -0
  114. package/src/sdk/types.ts +146 -0
  115. package/src/strategies/avoid-lone.ts +11 -0
  116. package/src/strategies/avoid-players.knowledge.md +20 -0
  117. package/src/strategies/avoid-players.ts +15 -0
  118. package/src/strategies/corpse-patrol.ts +22 -0
  119. package/src/strategies/crab-sabotage.ts +21 -0
  120. package/src/strategies/custom-module.test.ts +269 -0
  121. package/src/strategies/find-player.ts +16 -0
  122. package/src/strategies/game-utils.test.ts +164 -0
  123. package/src/strategies/game-utils.ts +721 -0
  124. package/src/strategies/goals/avoid-lone-top.ts +168 -0
  125. package/src/strategies/goals/avoid-players-top.test.ts +83 -0
  126. package/src/strategies/goals/avoid-players-top.ts +121 -0
  127. package/src/strategies/goals/conversation-goal.ts +51 -0
  128. package/src/strategies/goals/corpse-patrol-top.ts +91 -0
  129. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -0
  130. package/src/strategies/goals/crab-sabotage-top.ts +197 -0
  131. package/src/strategies/goals/emergency-hunt-goal.ts +28 -0
  132. package/src/strategies/goals/find-player-top.ts +93 -0
  133. package/src/strategies/goals/flee-players-goal.ts +53 -0
  134. package/src/strategies/goals/goal-manager.ts +41 -0
  135. package/src/strategies/goals/goal-root-strategy.ts +49 -0
  136. package/src/strategies/goals/goal.ts +28 -0
  137. package/src/strategies/goals/keep-away-goal.ts +206 -0
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -0
  139. package/src/strategies/goals/kill-lone-top.ts +160 -0
  140. package/src/strategies/goals/kill-target-goal.ts +59 -0
  141. package/src/strategies/goals/kill-target-top.ts +109 -0
  142. package/src/strategies/goals/leaf-goal.ts +25 -0
  143. package/src/strategies/goals/linger-corpse-goal.ts +79 -0
  144. package/src/strategies/goals/lone-kill-core.ts +82 -0
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -0
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -0
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -0
  148. package/src/strategies/goals/move-room-goal.ts +60 -0
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -0
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -0
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -0
  152. package/src/strategies/goals/paradise-fish-top.ts +219 -0
  153. package/src/strategies/goals/patrol-top.ts +57 -0
  154. package/src/strategies/goals/report-patrol-top.ts +80 -0
  155. package/src/strategies/goals/safe-task-goal.ts +102 -0
  156. package/src/strategies/goals/social-task-top.ts +161 -0
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -0
  158. package/src/strategies/goals/task-only-top.ts +57 -0
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -0
  160. package/src/strategies/goals/task-report-top.ts +57 -0
  161. package/src/strategies/goals/wander-task-goal.ts +33 -0
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -0
  163. package/src/strategies/goals/warrior-shrimp-top.ts +248 -0
  164. package/src/strategies/greeting.ts +53 -0
  165. package/src/strategies/kill-frenzy.ts +12 -0
  166. package/src/strategies/kill-lone.knowledge.md +20 -0
  167. package/src/strategies/kill-lone.ts +13 -0
  168. package/src/strategies/kill-target.ts +18 -0
  169. package/src/strategies/loader.test.ts +678 -0
  170. package/src/strategies/loader.ts +172 -0
  171. package/src/strategies/lone-kill-task.ts +21 -0
  172. package/src/strategies/meeting-gate.test.ts +59 -0
  173. package/src/strategies/meeting-gate.ts +23 -0
  174. package/src/strategies/move-room.ts +15 -0
  175. package/src/strategies/new-events-backfill.ts +98 -0
  176. package/src/strategies/paradise-fish.knowledge.md +20 -0
  177. package/src/strategies/paradise-fish.ts +25 -0
  178. package/src/strategies/pathfind/clawclaw-walkable.bin +0 -0
  179. package/src/strategies/pathfind/distance-field.ts +150 -0
  180. package/src/strategies/pathfind/escape-planner.test.ts +197 -0
  181. package/src/strategies/pathfind/escape-planner.ts +348 -0
  182. package/src/strategies/pathfind/walkable-grid.ts +117 -0
  183. package/src/strategies/patrol.ts +11 -0
  184. package/src/strategies/player-targets.ts +13 -0
  185. package/src/strategies/report-patrol.ts +11 -0
  186. package/src/strategies/shrimp-memory.knowledge.md +20 -0
  187. package/src/strategies/shrimp-memory.ts +25 -0
  188. package/src/strategies/social-task.test.ts +28 -0
  189. package/src/strategies/social-task.ts +49 -0
  190. package/src/strategies/spawn.ts +71 -0
  191. package/src/strategies/speech-module.ts +123 -0
  192. package/src/strategies/strategy-loop.ts +757 -0
  193. package/src/strategies/task-kill-report.ts +17 -0
  194. package/src/strategies/task-only.ts +11 -0
  195. package/src/strategies/task-report.ts +22 -0
  196. package/src/strategies/types.ts +96 -0
  197. package/src/strategies/warrior-memory.knowledge.md +20 -0
  198. package/src/strategies/warrior-memory.ts +16 -0
@@ -0,0 +1,172 @@
1
+ import { existsSync, readdirSync, readFileSync, realpathSync, mkdtempSync, writeFileSync, rmSync } from 'fs';
2
+ import { dirname, join, resolve, basename } from 'path';
3
+ import { tmpdir } from 'os';
4
+ import { fileURLToPath, pathToFileURL } from 'url';
5
+ import { getWorkspaceDir } from '../lib/init-command.js';
6
+ import type { Plugin, OnResolveArgs } from 'esbuild';
7
+ import type { Strategy, StrategyEntry } from './types.js';
8
+
9
+ const __filename = fileURLToPath(import.meta.url);
10
+ const __dirname = dirname(__filename);
11
+
12
+ // Resolve SDK path for user strategy imports (raw filesystem path, not URL).
13
+ // realpathSync ensures dedup against built-in strategies even under --preserve-symlinks.
14
+ const SDK_PATH = realpathSync(resolve(__dirname, '../sdk/index.ts'));
15
+
16
+ const strategyMap = new Map<string, StrategyEntry>();
17
+ const knowledgeDocMap = new Map<string, string>();
18
+ let loaded = false;
19
+
20
+ const INFRA_FILES = new Set(['loader', 'types', 'game-utils', 'player-targets', 'greeting', 'spawn', 'strategy-loop', 'new-events-backfill']);
21
+
22
+ function resolveUserStrategiesDir(): string | undefined {
23
+ const workspaceDir = getWorkspaceDir();
24
+ if (!existsSync(workspaceDir)) return undefined;
25
+ const strategiesDir = join(workspaceDir, 'strategies');
26
+ if (!existsSync(strategiesDir)) return undefined;
27
+ return strategiesDir;
28
+ }
29
+
30
+ /**
31
+ * Create an esbuild plugin that intercepts `@myclaw163/clawclaw-cli` and
32
+ * `@myclaw163/clawclaw-cli/*` imports (and the legacy bare `clawclaw-cli`
33
+ * name for backward compat) and redirects them to the local SDK path
34
+ * (marked external so Node resolves the same module instance at runtime).
35
+ *
36
+ * `require()` calls fail the build with a clear error, since `require` is
37
+ * unavailable in ESM output and would otherwise crash at runtime.
38
+ */
39
+ function createSdkPlugin(): { plugin: Plugin } {
40
+ const sdkUrl = pathToFileURL(SDK_PATH).href;
41
+
42
+ const plugin: Plugin = {
43
+ name: 'clawclaw-cli-sdk',
44
+ setup(build) {
45
+ build.onResolve({ filter: /^(?:@myclaw163\/)?clawclaw-cli(?:\/.*)?$/ }, (args: OnResolveArgs) => {
46
+ if (args.kind === 'require-call') {
47
+ return {
48
+ errors: [{
49
+ text: `require('${args.path}') is not supported in user strategies. Use static imports: import { ... } from '${args.path}'.`,
50
+ }],
51
+ };
52
+ }
53
+ return { path: sdkUrl, external: true };
54
+ });
55
+ },
56
+ };
57
+
58
+ return { plugin };
59
+ }
60
+
61
+ // Returns Record<string, unknown> — slightly less precise than native import()'s
62
+ // Module type, but both are cast to StrategyEntry via `as` in loadFromDir.
63
+ export async function importUserFile(filePath: string): Promise<Record<string, unknown>> {
64
+ const { plugin } = createSdkPlugin();
65
+ const { build } = await import('esbuild');
66
+ const result = await build({
67
+ stdin: {
68
+ contents: readFileSync(filePath, 'utf8'),
69
+ resolveDir: dirname(filePath),
70
+ sourcefile: basename(filePath),
71
+ loader: filePath.endsWith('.ts') ? 'ts' : 'js',
72
+ },
73
+ bundle: true,
74
+ format: 'esm',
75
+ write: false,
76
+ platform: 'node',
77
+ packages: 'external',
78
+ plugins: [plugin],
79
+ });
80
+
81
+ // Write to temporary file so Node's module cache deduplicates the SDK —
82
+ // data URLs load as separate module instances, breaking instanceof checks.
83
+ const tmpDir = mkdtempSync(join(tmpdir(), 'ccl-strategy-'));
84
+ const tmpFile = join(tmpDir, basename(filePath).replace(/\.(ts|js)$/, '.mjs'));
85
+ try {
86
+ writeFileSync(tmpFile, result.outputFiles[0].text);
87
+ return await import(pathToFileURL(tmpFile).href);
88
+ } finally {
89
+ try { rmSync(tmpDir, { recursive: true, force: true }); } catch {}
90
+ }
91
+ }
92
+
93
+ async function loadFromDir(dir: string, skipInfra: boolean): Promise<void> {
94
+ let files: string[];
95
+ try {
96
+ files = readdirSync(dir).filter(f => {
97
+ if (f.startsWith('_')) return false;
98
+ const match = f.match(/^(.+)\.(ts|js)$/);
99
+ if (!match) return false;
100
+ if (match[1].endsWith('.d')) return false;
101
+ if (match[1].endsWith('.test')) return false;
102
+ return !skipInfra || !INFRA_FILES.has(match[1]);
103
+ });
104
+ } catch {
105
+ return;
106
+ }
107
+ for (const file of files) {
108
+ try {
109
+ const filePath = realpathSync(join(dir, file));
110
+ const mod = skipInfra
111
+ ? await import(pathToFileURL(filePath).href)
112
+ : await importUserFile(filePath);
113
+ const entry: StrategyEntry | undefined = mod.strategy as StrategyEntry | undefined;
114
+ if (entry?.id && typeof entry.description === 'string' && typeof entry.create === 'function') {
115
+ strategyMap.set(entry.id, entry);
116
+ const sidecar = filePath.replace(/\.(ts|js)$/, '.knowledge.md');
117
+ if (existsSync(sidecar)) knowledgeDocMap.set(entry.id, sidecar);
118
+ }
119
+ } catch (err) {
120
+ if (!skipInfra) {
121
+ // Strip temp-dir paths from error messages — they leak internal
122
+ // implementation details (e.g., /tmp/ccl-strategy-XXXX/strategy.mjs)
123
+ const raw = err instanceof Error ? err.message : String(err);
124
+ const cleaned = raw.replace(/\S*ccl-strategy-[^/]*\//g, '');
125
+ console.error(`[ccl] Failed to load user strategy ${file}: ${cleaned}`);
126
+ }
127
+ }
128
+ }
129
+ }
130
+
131
+ async function ensureLoaded(): Promise<void> {
132
+ if (loaded) return;
133
+ loaded = true;
134
+ await loadFromDir(__dirname, true);
135
+ const userDir = resolveUserStrategiesDir();
136
+ if (userDir) await loadFromDir(userDir, false);
137
+ }
138
+
139
+ export async function getStrategyEntry(id: string): Promise<StrategyEntry | undefined> {
140
+ await ensureLoaded();
141
+ return strategyMap.get(id);
142
+ }
143
+
144
+ export async function listStrategyEntries(): Promise<StrategyEntry[]> {
145
+ await ensureLoaded();
146
+ return [...strategyMap.values()];
147
+ }
148
+
149
+ export async function getStrategyKnowledgeDoc(id: string): Promise<string | undefined> {
150
+ await ensureLoaded();
151
+ const path = knowledgeDocMap.get(id);
152
+ if (!path || !existsSync(path)) return undefined;
153
+ try {
154
+ return readFileSync(path, 'utf8');
155
+ } catch {
156
+ return undefined;
157
+ }
158
+ }
159
+
160
+ export async function resolveStrategy(id: string, args?: string[]): Promise<Strategy> {
161
+ const entry = await getStrategyEntry(id);
162
+ if (!entry) throw new Error(`Unknown strategy '${id}'. Use 'strategy list' to see available strategies.`);
163
+ return entry.create(args);
164
+ }
165
+
166
+ /** Reset and re-scan — call after a new strategy file is placed, so the next list/get picks it up. */
167
+ export async function reload(): Promise<void> {
168
+ loaded = false;
169
+ strategyMap.clear();
170
+ knowledgeDocMap.clear();
171
+ await ensureLoaded();
172
+ }
@@ -0,0 +1,21 @@
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { LoneKillTaskTop } from './goals/lone-kill-task-top.js';
4
+ import { ConversationGoal } from './goals/conversation-goal.js';
5
+ import { SpeechModule, getSpeechConfigForRole } from './speech-module.js';
6
+
7
+ export const strategy: StrategyEntry = {
8
+ id: 'lone-kill-task',
9
+ description: '视野里只有一个非队友且冷却可用就靠近,进入50距离就立刻出刀;刀在冷却时不追不等、改做低优先级任务伪装,冷却好且目标仍落单可见再出刀(贴脸且刀好仍会立刻出刀)。发现尸体且附近有非队友、但当前不能原地出刀时,会靠近并报告尸体。视野里出现两人以上时,暂停攻击10秒并做任意阵营的真实任务伪装;选任务时会跳过紧挨已知尸体(含看见过、已离开视野的)的任务,不在命案现场做任务。没有可做任务时按房间巡逻,绝不停在原地。(章鱼默认)',
10
+ create(args?: string[]) {
11
+ const role = args?.[0] ?? 'neutral_octopus';
12
+ let convo: ConversationGoal | null = null;
13
+ return new GoalRootStrategy('lone-kill-task', () => {
14
+ convo = new ConversationGoal(() => new LoneKillTaskTop(), new SpeechModule(getSpeechConfigForRole(role)));
15
+ return convo;
16
+ }, {
17
+ resetOnMeetingResume: false,
18
+ onUpdateRole: role => convo?.updateConfig(role),
19
+ });
20
+ },
21
+ };
@@ -0,0 +1,59 @@
1
+ import { describe, expect, it } from 'vitest';
2
+ import {
3
+ meetingEndedInEvents,
4
+ meetingStartedInEvents,
5
+ shouldPauseForMeeting,
6
+ } from './meeting-gate.js';
7
+ import type { GameState } from '../sdk/types.js';
8
+
9
+ function baseState(overrides: Partial<GameState> = {}): GameState {
10
+ return {
11
+ phase: 'wandering',
12
+ tick: 1,
13
+ you: {
14
+ name: 'me',
15
+ x: 0,
16
+ y: 0,
17
+ room: '酒吧',
18
+ role: 'crab_generic',
19
+ faction: 'crab',
20
+ is_alive: true,
21
+ },
22
+ your_tasks: [],
23
+ players: [],
24
+ corpses: [],
25
+ stale: false,
26
+ ...overrides,
27
+ };
28
+ }
29
+
30
+ describe('meeting-gate', () => {
31
+ it('detects meeting end events', () => {
32
+ expect(meetingEndedInEvents([{ type: 'meeting_ended' }])).toBe(true);
33
+ expect(meetingEndedInEvents([{ type: 'meeting_result_pending' }])).toBe(true);
34
+ expect(meetingEndedInEvents([{ type: 'speech' }])).toBe(false);
35
+ });
36
+
37
+ it('keeps pausing during meeting until end events arrive', () => {
38
+ const during = baseState({ phase: 'meeting', new_events: [{ type: 'speech' }] });
39
+ expect(shouldPauseForMeeting(during)).toBe(true);
40
+
41
+ const ending = baseState({ phase: 'meeting', new_events: [{ type: 'meeting_ended' }] });
42
+ expect(shouldPauseForMeeting(ending)).toBe(false);
43
+
44
+ const wandering = baseState({ phase: 'wandering' });
45
+ expect(shouldPauseForMeeting(wandering)).toBe(false);
46
+ });
47
+
48
+ it('does not re-pause after releasedEarly while HTTP phase still meeting', () => {
49
+ const lingering = baseState({ phase: 'meeting', new_events: [] });
50
+ expect(shouldPauseForMeeting(lingering, true)).toBe(false);
51
+ expect(shouldPauseForMeeting(lingering, false)).toBe(true);
52
+ });
53
+
54
+ it('detects meeting start events for cycle reset', () => {
55
+ expect(meetingStartedInEvents([{ type: 'meeting_start' }])).toBe(true);
56
+ expect(meetingStartedInEvents([{ type: 'meeting_started' }])).toBe(true);
57
+ expect(meetingStartedInEvents([{ type: 'speech' }])).toBe(false);
58
+ });
59
+ });
@@ -0,0 +1,23 @@
1
+ import type { GameState } from '../sdk/types.js';
2
+
3
+ const MEETING_END_EVENT_TYPES = new Set(['meeting_ended', 'meeting_result_pending']);
4
+ const MEETING_START_EVENT_TYPES = new Set(['meeting_start', 'meeting_started']);
5
+
6
+ export function meetingEndedInEvents(events: any[] | undefined): boolean {
7
+ return (events ?? []).some((e) => MEETING_END_EVENT_TYPES.has(e.type));
8
+ }
9
+
10
+ export function meetingStartedInEvents(events: any[] | undefined): boolean {
11
+ return (events ?? []).some((e) => MEETING_START_EVENT_TYPES.has(e.type));
12
+ }
13
+
14
+ /**
15
+ * Keep pausing while HTTP phase is still `meeting`.
16
+ * `releasedEarly` is set after we have seen meeting end once — avoids re-pausing
17
+ * on later polls where phase lags but `new_events` no longer repeats `meeting_ended`.
18
+ */
19
+ export function shouldPauseForMeeting(state: GameState, releasedEarly = false): boolean {
20
+ if (state.phase !== 'meeting') return false;
21
+ if (releasedEarly) return false;
22
+ return !meetingEndedInEvents(state.new_events);
23
+ }
@@ -0,0 +1,15 @@
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { MoveRoomGoal } from './goals/move-room-goal.js';
4
+
5
+ export const strategy: StrategyEntry = {
6
+ id: 'move-room',
7
+ description: '前往指定房间,到达后停下。参数为目标房间名(如 酒吧)。单纯走位,不做任务、不打人、不报告。',
8
+ create(args?: string[]) {
9
+ const targetRoom = args?.join(' ').trim() ?? '';
10
+ if (!targetRoom) {
11
+ throw new Error('move-room strategy requires a room name. Example: move-room 酒吧');
12
+ }
13
+ return new GoalRootStrategy('move-room', () => new MoveRoomGoal(targetRoom));
14
+ },
15
+ };
@@ -0,0 +1,98 @@
1
+ import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
+ import { extractNewEvents } from '../pipeline/event-store.js';
3
+
4
+ const SUPPLEMENTAL_TYPES = new Set([
5
+ 'corpse_spotted', 'crab_teammates',
6
+ 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
+ 'move_end', 'move_interrupted',
8
+ 'wandering_speech',
9
+ ]);
10
+
11
+ const KEY_FIELDS = [
12
+ 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
+ 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
+ ];
15
+
16
+ export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
+ correct(stateNewEvents: any): Record<string, any>[];
18
+ } {
19
+ let pos = sizeOf(eventLogPath);
20
+
21
+ return {
22
+ correct(stateNewEvents: any): Record<string, any>[] {
23
+ const httpEvents = extractNewEvents(stateNewEvents);
24
+ const httpKeys = new Set(httpEvents.map(eventKey));
25
+ const out: Array<{ event: Record<string, any>; order: number }> = [];
26
+ const seen = new Set<string>();
27
+ let order = 0;
28
+ const add = (evt: any, supplemental = false) => {
29
+ if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
+ if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
+ const key = eventKey(evt);
32
+ if (supplemental && httpKeys.has(key)) return;
33
+ if (seen.has(key)) return;
34
+ seen.add(key);
35
+ out.push({ event: evt, order: order++ });
36
+ };
37
+
38
+ for (const line of readNewLines()) {
39
+ const events = extractNewEvents(line);
40
+ for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
+ }
42
+ for (const evt of httpEvents) add(evt);
43
+ return out.sort(compareEvents).map(item => item.event);
44
+ },
45
+ };
46
+
47
+ function readNewLines(): Record<string, any>[] {
48
+ if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
+ let stat;
50
+ try { stat = statSync(eventLogPath); } catch { return []; }
51
+ if (stat.size < pos) pos = 0;
52
+ if (stat.size === pos) return [];
53
+
54
+ let fd: number;
55
+ try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
+ const buf = Buffer.alloc(stat.size - pos);
57
+ try {
58
+ readSync(fd, buf, 0, buf.length, pos);
59
+ } finally {
60
+ closeSync(fd);
61
+ }
62
+
63
+ const cut = buf.lastIndexOf(0x0A);
64
+ if (cut < 0) return [];
65
+ const chunk = buf.subarray(0, cut).toString('utf8');
66
+ pos += cut + 1;
67
+ return chunk.split('\n').flatMap(parseLine);
68
+ }
69
+ }
70
+
71
+ function eventKey(evt: Record<string, any>): string {
72
+ return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
+ }
74
+
75
+ function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
+ const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
+ const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
+ if (at != null && bt != null && at !== bt) return at - bt;
79
+ return a.order - b.order;
80
+ }
81
+
82
+ function parseLine(line: string): Record<string, any>[] {
83
+ if (!line.trim()) return [];
84
+ try {
85
+ const obj = JSON.parse(line);
86
+ return obj && typeof obj === 'object' ? [obj] : [];
87
+ } catch {
88
+ return [];
89
+ }
90
+ }
91
+
92
+ function sizeOf(path: string): number {
93
+ try {
94
+ return existsSync(path) ? statSync(path).size : 0;
95
+ } catch {
96
+ return 0;
97
+ }
98
+ }
@@ -0,0 +1,20 @@
1
+ # paradise-fish 知识契约
2
+
3
+ `paradise-fish` 只读取统一的玩家三档标记:
4
+
5
+ | 标记 | 行为 |
6
+ |------|------|
7
+ | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
+ | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
+ | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
+
11
+ 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
+
13
+ ```bash
14
+ ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
+ ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
+ ccl knowledge mark 3 trusted --note "可以抱团"
17
+ ccl knowledge del player 5
18
+ ```
19
+
20
+ `role` 是纯身份事实,不直接控制策略。
@@ -0,0 +1,25 @@
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
+ import { parseGreetingArgs } from './greeting.js';
5
+
6
+ class ParadiseFishStrategy extends GoalRootStrategy {
7
+ constructor(private readonly greetingPhrases: string[]) {
8
+ super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
+ resetOnMeetingResume: false,
10
+ });
11
+ }
12
+
13
+ speechWarmupTexts(): string[] {
14
+ return this.greetingPhrases;
15
+ }
16
+ }
17
+
18
+ export const strategy: StrategyEntry = {
19
+ id: 'paradise-fish',
20
+ description:
21
+ '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
+ create(args?: string[]) {
23
+ return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
+ },
25
+ };
@@ -0,0 +1,150 @@
1
+ import type { WalkableGrid } from './walkable-grid.js';
2
+
3
+ // Geodesic distance field over the walkable grid, integer octile costs:
4
+ // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
+ export const COST_STRAIGHT = 5;
6
+ export const COST_DIAG = 7;
7
+ export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
+ export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
+
10
+ export interface FieldResult {
11
+ /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
+ distOf(cell: number): number;
13
+ /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
+ ringCandidates: Int32Array;
15
+ }
16
+
17
+ export class FieldCalculator {
18
+ private readonly dist: Int32Array;
19
+ private readonly stamp: Int32Array;
20
+ private gen = 0;
21
+ private source = -1;
22
+
23
+ constructor(private readonly grid: WalkableGrid) {
24
+ this.dist = new Int32Array(grid.width * grid.height);
25
+ this.stamp = new Int32Array(grid.width * grid.height);
26
+ }
27
+
28
+ /**
29
+ * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
+ * Diagonal steps require both orthogonal neighbors walkable (no corner
31
+ * cutting, matching the server's supercover line checks).
32
+ */
33
+ compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
+ const { grid, dist, stamp } = this;
35
+ const W = grid.width;
36
+ this.gen++;
37
+ this.source = sourceCell;
38
+ const gen = this.gen;
39
+
40
+ const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
+ const ringDist = new Int32Array(bucketCount).fill(-1);
42
+ const sx = sourceCell % W;
43
+ const sy = Math.floor(sourceCell / W);
44
+
45
+ const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
+ dist[sourceCell] = 0;
47
+ stamp[sourceCell] = gen;
48
+ buckets[0] = [sourceCell];
49
+
50
+ for (let c = 0; c <= maxCostUnits; c++) {
51
+ const bucket = buckets[c];
52
+ if (!bucket) continue;
53
+ for (const cell of bucket) {
54
+ if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
+ const tx = cell % W;
56
+ const ty = Math.floor(cell / W);
57
+ if (c > 0 && c <= ringUnits) {
58
+ const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
+ if (c > ringDist[b]) {
60
+ ringDist[b] = c;
61
+ ringCandidates[b] = cell;
62
+ }
63
+ }
64
+ const e = grid.isWalkable(tx + 1, ty);
65
+ const w = grid.isWalkable(tx - 1, ty);
66
+ const s = grid.isWalkable(tx, ty + 1);
67
+ const n = grid.isWalkable(tx, ty - 1);
68
+ this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
+ this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
+ this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
+ this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
+ this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
+ this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
+ this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
+ this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
+ }
77
+ buckets[c] = undefined;
78
+ }
79
+
80
+ const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
+ return { distOf, ringCandidates };
82
+ }
83
+
84
+ private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
+ if (!walkable) return;
86
+ if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
+ this.dist[cell] = cost;
88
+ this.stamp[cell] = gen;
89
+ (buckets[cost] ??= []).push(cell);
90
+ }
91
+
92
+ /**
93
+ * Walk from fromCell down the latest field's gradient toward its source,
94
+ * stopping once >= budgetUnits is spent (the last step may overshoot).
95
+ * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
+ */
97
+ descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
+ const cells = [fromCell];
99
+ if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
+ let cur = fromCell;
101
+ let spent = 0;
102
+ while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
+ const next = this.bestNeighbor(cur);
104
+ if (next < 0) break;
105
+ spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
+ cur = next;
107
+ cells.push(cur);
108
+ }
109
+ return { end: cur, cells };
110
+ }
111
+
112
+ /** Shrimp step path: cells from the latest field's source to fromCell. */
113
+ pathToSource(fromCell: number): number[] {
114
+ return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
+ }
116
+
117
+ private distOfCurrent(cell: number): number {
118
+ return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
+ }
120
+
121
+ private bestNeighbor(cell: number): number {
122
+ const { grid } = this;
123
+ const W = grid.width;
124
+ const tx = cell % W;
125
+ const ty = Math.floor(cell / W);
126
+ const e = grid.isWalkable(tx + 1, ty);
127
+ const w = grid.isWalkable(tx - 1, ty);
128
+ const s = grid.isWalkable(tx, ty + 1);
129
+ const n = grid.isWalkable(tx, ty - 1);
130
+ let best = -1;
131
+ let bestDist = this.distOfCurrent(cell);
132
+ const consider = (c: number, walkable: boolean) => {
133
+ if (!walkable) return;
134
+ const d = this.distOfCurrent(c);
135
+ if (d < bestDist) {
136
+ bestDist = d;
137
+ best = c;
138
+ }
139
+ };
140
+ consider(cell + 1, e);
141
+ consider(cell - 1, w);
142
+ consider(cell + W, s);
143
+ consider(cell - W, n);
144
+ consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
+ consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
+ consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
+ consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
+ return best;
149
+ }
150
+ }