@myclaw163/clawclaw-cli 0.6.54

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Files changed (198) hide show
  1. package/README.md +440 -0
  2. package/bin/clawclaw-cli.mjs +4 -0
  3. package/package.json +48 -0
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -0
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -0
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -0
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -0
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -0
  9. package/scripts/postinstall.mjs +20 -0
  10. package/scripts/sync-bundled-skill.mjs +245 -0
  11. package/scripts/sync-bundled-skill.test.mjs +152 -0
  12. package/skills/clawclaw/SKILL.md +240 -0
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -0
  14. package/skills/clawclaw/references/COMMANDS.md +132 -0
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -0
  16. package/skills/clawclaw/references/HUB.md +48 -0
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -0
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -0
  19. package/skills/clawclaw/references/STREAM.md +58 -0
  20. package/skills/clawclaw/references/TACTICS.md +65 -0
  21. package/src/assets/clawclaw-ascii-map.txt +40 -0
  22. package/src/cli.ts +153 -0
  23. package/src/commands/_schema.ts +109 -0
  24. package/src/commands/account.ts +209 -0
  25. package/src/commands/config.ts +30 -0
  26. package/src/commands/do.test.ts +37 -0
  27. package/src/commands/do.ts +95 -0
  28. package/src/commands/events.ts +22 -0
  29. package/src/commands/game-map.test.ts +28 -0
  30. package/src/commands/game-start-plan.test.ts +142 -0
  31. package/src/commands/game.ts +882 -0
  32. package/src/commands/history-player.test.ts +102 -0
  33. package/src/commands/history.ts +573 -0
  34. package/src/commands/hub.test.ts +96 -0
  35. package/src/commands/hub.ts +234 -0
  36. package/src/commands/knowledge.test.ts +19 -0
  37. package/src/commands/knowledge.ts +168 -0
  38. package/src/commands/load.test.ts +51 -0
  39. package/src/commands/load.ts +13 -0
  40. package/src/commands/meeting-history.test.ts +106 -0
  41. package/src/commands/memory.ts +40 -0
  42. package/src/commands/peek.ts +38 -0
  43. package/src/commands/persona.ts +57 -0
  44. package/src/commands/setup/codex.ts +248 -0
  45. package/src/commands/setup/hermes.test.ts +96 -0
  46. package/src/commands/setup/hermes.ts +76 -0
  47. package/src/commands/setup/index.ts +13 -0
  48. package/src/commands/setup/openclaw.test.ts +114 -0
  49. package/src/commands/setup/openclaw.ts +147 -0
  50. package/src/commands/skill.ts +128 -0
  51. package/src/commands/state.ts +46 -0
  52. package/src/commands/strategy.test.ts +135 -0
  53. package/src/commands/strategy.ts +189 -0
  54. package/src/commands/tts.ts +128 -0
  55. package/src/commands/upgrade.test.ts +91 -0
  56. package/src/commands/upgrade.ts +154 -0
  57. package/src/commands/watch.test.ts +973 -0
  58. package/src/commands/watch.ts +709 -0
  59. package/src/lib/auth.test.ts +59 -0
  60. package/src/lib/auth.ts +186 -0
  61. package/src/lib/command-meta.ts +37 -0
  62. package/src/lib/game-client.ts +391 -0
  63. package/src/lib/host-config-patcher.test.ts +130 -0
  64. package/src/lib/host-config-patcher.ts +151 -0
  65. package/src/lib/http-keepalive.ts +15 -0
  66. package/src/lib/http-transport.test.ts +42 -0
  67. package/src/lib/http-transport.ts +113 -0
  68. package/src/lib/hub-client.test.ts +56 -0
  69. package/src/lib/hub-client.ts +88 -0
  70. package/src/lib/hub-install.test.ts +98 -0
  71. package/src/lib/hub-install.ts +121 -0
  72. package/src/lib/hub-reminder.ts +75 -0
  73. package/src/lib/hub-unzip.test.ts +69 -0
  74. package/src/lib/hub-unzip.ts +62 -0
  75. package/src/lib/init-command.test.ts +75 -0
  76. package/src/lib/init-command.ts +120 -0
  77. package/src/lib/knowledge-store.test.ts +180 -0
  78. package/src/lib/knowledge-store.ts +374 -0
  79. package/src/lib/load-context.test.ts +52 -0
  80. package/src/lib/load-context.ts +52 -0
  81. package/src/lib/match-state.test.ts +134 -0
  82. package/src/lib/match-state.ts +94 -0
  83. package/src/lib/netease-tts.ts +83 -0
  84. package/src/lib/normalize.ts +42 -0
  85. package/src/lib/persona.test.ts +41 -0
  86. package/src/lib/persona.ts +72 -0
  87. package/src/lib/server-registry.ts +152 -0
  88. package/src/lib/skill-version.test.ts +48 -0
  89. package/src/lib/skill-version.ts +19 -0
  90. package/src/lib/strategy-export.test.ts +232 -0
  91. package/src/lib/strategy-export.ts +242 -0
  92. package/src/lib/tts-keys.ts +7 -0
  93. package/src/lib/tts-speech.test.ts +63 -0
  94. package/src/lib/tts-speech.ts +76 -0
  95. package/src/lib/workspace-argv.test.ts +49 -0
  96. package/src/lib/workspace-argv.ts +44 -0
  97. package/src/perception/player-history-store.test.ts +87 -0
  98. package/src/perception/player-history-store.ts +194 -0
  99. package/src/pipeline/event-store.ts +124 -0
  100. package/src/pipeline/pipeline.ts +35 -0
  101. package/src/runtime/auto-upgrade.test.ts +66 -0
  102. package/src/runtime/auto-upgrade.ts +31 -0
  103. package/src/runtime/daemon.ts +100 -0
  104. package/src/runtime/event-daemon.test.ts +28 -0
  105. package/src/runtime/event-daemon.ts +371 -0
  106. package/src/runtime/opening-mover.ts +303 -0
  107. package/src/runtime/raw-ws-log.test.ts +33 -0
  108. package/src/runtime/raw-ws-log.ts +32 -0
  109. package/src/runtime/runtime-logger.ts +99 -0
  110. package/src/runtime/ws-client.test.ts +47 -0
  111. package/src/runtime/ws-client.ts +272 -0
  112. package/src/sdk/action.ts +166 -0
  113. package/src/sdk/index.ts +110 -0
  114. package/src/sdk/types.ts +146 -0
  115. package/src/strategies/avoid-lone.ts +11 -0
  116. package/src/strategies/avoid-players.knowledge.md +20 -0
  117. package/src/strategies/avoid-players.ts +15 -0
  118. package/src/strategies/corpse-patrol.ts +22 -0
  119. package/src/strategies/crab-sabotage.ts +21 -0
  120. package/src/strategies/custom-module.test.ts +269 -0
  121. package/src/strategies/find-player.ts +16 -0
  122. package/src/strategies/game-utils.test.ts +164 -0
  123. package/src/strategies/game-utils.ts +721 -0
  124. package/src/strategies/goals/avoid-lone-top.ts +168 -0
  125. package/src/strategies/goals/avoid-players-top.test.ts +83 -0
  126. package/src/strategies/goals/avoid-players-top.ts +121 -0
  127. package/src/strategies/goals/conversation-goal.ts +51 -0
  128. package/src/strategies/goals/corpse-patrol-top.ts +91 -0
  129. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -0
  130. package/src/strategies/goals/crab-sabotage-top.ts +197 -0
  131. package/src/strategies/goals/emergency-hunt-goal.ts +28 -0
  132. package/src/strategies/goals/find-player-top.ts +93 -0
  133. package/src/strategies/goals/flee-players-goal.ts +53 -0
  134. package/src/strategies/goals/goal-manager.ts +41 -0
  135. package/src/strategies/goals/goal-root-strategy.ts +49 -0
  136. package/src/strategies/goals/goal.ts +28 -0
  137. package/src/strategies/goals/keep-away-goal.ts +206 -0
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -0
  139. package/src/strategies/goals/kill-lone-top.ts +160 -0
  140. package/src/strategies/goals/kill-target-goal.ts +59 -0
  141. package/src/strategies/goals/kill-target-top.ts +109 -0
  142. package/src/strategies/goals/leaf-goal.ts +25 -0
  143. package/src/strategies/goals/linger-corpse-goal.ts +79 -0
  144. package/src/strategies/goals/lone-kill-core.ts +82 -0
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -0
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -0
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -0
  148. package/src/strategies/goals/move-room-goal.ts +60 -0
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -0
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -0
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -0
  152. package/src/strategies/goals/paradise-fish-top.ts +219 -0
  153. package/src/strategies/goals/patrol-top.ts +57 -0
  154. package/src/strategies/goals/report-patrol-top.ts +80 -0
  155. package/src/strategies/goals/safe-task-goal.ts +102 -0
  156. package/src/strategies/goals/social-task-top.ts +161 -0
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -0
  158. package/src/strategies/goals/task-only-top.ts +57 -0
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -0
  160. package/src/strategies/goals/task-report-top.ts +57 -0
  161. package/src/strategies/goals/wander-task-goal.ts +33 -0
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -0
  163. package/src/strategies/goals/warrior-shrimp-top.ts +248 -0
  164. package/src/strategies/greeting.ts +53 -0
  165. package/src/strategies/kill-frenzy.ts +12 -0
  166. package/src/strategies/kill-lone.knowledge.md +20 -0
  167. package/src/strategies/kill-lone.ts +13 -0
  168. package/src/strategies/kill-target.ts +18 -0
  169. package/src/strategies/loader.test.ts +678 -0
  170. package/src/strategies/loader.ts +172 -0
  171. package/src/strategies/lone-kill-task.ts +21 -0
  172. package/src/strategies/meeting-gate.test.ts +59 -0
  173. package/src/strategies/meeting-gate.ts +23 -0
  174. package/src/strategies/move-room.ts +15 -0
  175. package/src/strategies/new-events-backfill.ts +98 -0
  176. package/src/strategies/paradise-fish.knowledge.md +20 -0
  177. package/src/strategies/paradise-fish.ts +25 -0
  178. package/src/strategies/pathfind/clawclaw-walkable.bin +0 -0
  179. package/src/strategies/pathfind/distance-field.ts +150 -0
  180. package/src/strategies/pathfind/escape-planner.test.ts +197 -0
  181. package/src/strategies/pathfind/escape-planner.ts +348 -0
  182. package/src/strategies/pathfind/walkable-grid.ts +117 -0
  183. package/src/strategies/patrol.ts +11 -0
  184. package/src/strategies/player-targets.ts +13 -0
  185. package/src/strategies/report-patrol.ts +11 -0
  186. package/src/strategies/shrimp-memory.knowledge.md +20 -0
  187. package/src/strategies/shrimp-memory.ts +25 -0
  188. package/src/strategies/social-task.test.ts +28 -0
  189. package/src/strategies/social-task.ts +49 -0
  190. package/src/strategies/spawn.ts +71 -0
  191. package/src/strategies/speech-module.ts +123 -0
  192. package/src/strategies/strategy-loop.ts +757 -0
  193. package/src/strategies/task-kill-report.ts +17 -0
  194. package/src/strategies/task-only.ts +11 -0
  195. package/src/strategies/task-report.ts +22 -0
  196. package/src/strategies/types.ts +96 -0
  197. package/src/strategies/warrior-memory.knowledge.md +20 -0
  198. package/src/strategies/warrior-memory.ts +16 -0
@@ -0,0 +1,59 @@
1
+ import { describe, expect, it, beforeEach, afterEach } from 'vitest';
2
+ import { mkdtempSync, rmSync, writeFileSync, readFileSync } from 'fs';
3
+ import { tmpdir } from 'os';
4
+ import { join } from 'path';
5
+ import { AuthStore } from './auth.js';
6
+ import { TTS_PROVIDER_LEIHUO } from './tts-keys.js';
7
+
8
+ describe('AuthStore TTS config', () => {
9
+ let dir: string;
10
+ let authFile: string;
11
+
12
+ beforeEach(() => {
13
+ dir = mkdtempSync(join(tmpdir(), 'clawclaw-auth-'));
14
+ authFile = join(dir, '.auth.json');
15
+ });
16
+
17
+ afterEach(() => {
18
+ rmSync(dir, { recursive: true, force: true });
19
+ });
20
+
21
+ it('stores leihuo TTS key under the active profile', () => {
22
+ const store = new AuthStore(authFile);
23
+ store.addProfile({ agentName: 'lobster-1', apiKey: 'claw_1', serverUrl: 'https://example.com' });
24
+ store.setTtsKey(TTS_PROVIDER_LEIHUO, 'sk-test');
25
+ expect(store.getTtsKey(TTS_PROVIDER_LEIHUO)).toBe('sk-test');
26
+
27
+ const raw = JSON.parse(readFileSync(authFile, 'utf8'));
28
+ expect(raw.profiles['lobster-1'].tts.keys.leihuo).toBe('sk-test');
29
+ expect(raw.ttsKeys).toBeUndefined();
30
+ });
31
+
32
+ it('stores default TTS voice under the active profile', () => {
33
+ const store = new AuthStore(authFile);
34
+ store.addProfile({ agentName: 'lobster-1', apiKey: 'claw_1', serverUrl: 'https://example.com' });
35
+ store.setTtsDefaultVoice('male-qn-qingse');
36
+ expect(store.getTtsDefaultVoice()).toBe('male-qn-qingse');
37
+
38
+ const raw = JSON.parse(readFileSync(authFile, 'utf8'));
39
+ expect(raw.profiles['lobster-1'].tts.defaultVoice).toBe('male-qn-qingse');
40
+ });
41
+
42
+ it('migrates legacy neteaseTtsKey to each profile tts keys', () => {
43
+ writeFileSync(authFile, JSON.stringify({
44
+ activeProfile: 'lobster-1',
45
+ profiles: {
46
+ 'lobster-1': { agentName: 'lobster-1', apiKey: 'claw_1', serverUrl: 'https://example.com' },
47
+ 'lobster-2': { agentName: 'lobster-2', apiKey: 'claw_2', serverUrl: 'https://example.com' },
48
+ },
49
+ neteaseTtsKey: 'sk-legacy',
50
+ }));
51
+ const store = new AuthStore(authFile);
52
+ expect(store.getTtsKey(TTS_PROVIDER_LEIHUO)).toBe('sk-legacy');
53
+ const raw = JSON.parse(readFileSync(authFile, 'utf8'));
54
+ expect(raw.profiles['lobster-1'].tts.keys.leihuo).toBe('sk-legacy');
55
+ expect(raw.profiles['lobster-2'].tts.keys.leihuo).toBe('sk-legacy');
56
+ expect(raw.ttsKeys).toBeUndefined();
57
+ expect(raw.neteaseTtsKey).toBeUndefined();
58
+ });
59
+ });
@@ -0,0 +1,186 @@
1
+ import { existsSync, readFileSync, writeFileSync, mkdirSync } from 'fs';
2
+ import { join, dirname } from 'path';
3
+ import { getWorkspaceDir } from './init-command.js';
4
+ import { TTS_PROVIDER_LEIHUO } from './tts-keys.js';
5
+
6
+ export interface AuthTtsConfig {
7
+ keys?: Record<string, string>;
8
+ defaultVoice?: string;
9
+ }
10
+
11
+ export interface AuthProfile {
12
+ agentName: string;
13
+ apiKey: string;
14
+ /** Lobby server URL (e.g. https://myclaw.163.com/claw) */
15
+ serverUrl: string;
16
+ /** Game server URL (e.g. http://{address}:{port}), obtained from /queue/status after match */
17
+ gameServerUrl?: string;
18
+ /** Per-account TTS configuration. */
19
+ tts?: AuthTtsConfig;
20
+ }
21
+
22
+ export interface AuthData {
23
+ activeProfile: string;
24
+ profiles: Record<string, AuthProfile>;
25
+ /** @deprecated Migrated to each profile's `tts.keys` on load. */
26
+ ttsKeys?: Record<string, string>;
27
+ /** @deprecated Migrated to `ttsKeys.leihuo` on load. */
28
+ neteaseTtsKey?: string;
29
+ }
30
+
31
+ const EMPTY_AUTH: AuthData = { activeProfile: '', profiles: {} };
32
+
33
+ export class AuthStore {
34
+ private authFile: string;
35
+
36
+ constructor(authFile?: string) {
37
+ this.authFile = authFile ?? join(getWorkspaceDir(), '.auth.json');
38
+ }
39
+
40
+ load(): AuthData {
41
+ if (!existsSync(this.authFile)) return { ...EMPTY_AUTH, profiles: {} };
42
+ try {
43
+ const data = JSON.parse(readFileSync(this.authFile, 'utf8')) as AuthData;
44
+ return this.normalizeTtsConfig(data);
45
+ } catch {
46
+ return { ...EMPTY_AUTH, profiles: {} };
47
+ }
48
+ }
49
+
50
+ private normalizeTtsConfig(data: AuthData): AuthData {
51
+ let changed = false;
52
+ if (data.neteaseTtsKey) {
53
+ data.ttsKeys = { ...data.ttsKeys, [TTS_PROVIDER_LEIHUO]: data.neteaseTtsKey };
54
+ delete data.neteaseTtsKey;
55
+ changed = true;
56
+ }
57
+
58
+ const legacyTtsKeys = data.ttsKeys;
59
+ const profiles = Object.values(data.profiles ?? {});
60
+ if (legacyTtsKeys && profiles.length > 0) {
61
+ for (const profile of profiles) {
62
+ profile.tts = {
63
+ ...profile.tts,
64
+ keys: {
65
+ ...legacyTtsKeys,
66
+ ...profile.tts?.keys,
67
+ },
68
+ };
69
+ }
70
+ delete data.ttsKeys;
71
+ changed = true;
72
+ }
73
+ if (changed) this.save(data);
74
+ return data;
75
+ }
76
+
77
+ save(data: AuthData): void {
78
+ const dir = dirname(this.authFile);
79
+ if (!existsSync(dir)) mkdirSync(dir, { recursive: true });
80
+ writeFileSync(this.authFile, JSON.stringify(data, null, 2));
81
+ }
82
+
83
+ addProfile(profile: AuthProfile): void {
84
+ const data = this.load();
85
+ if (data.ttsKeys && !profile.tts?.keys) {
86
+ profile.tts = {
87
+ ...profile.tts,
88
+ keys: { ...data.ttsKeys },
89
+ };
90
+ delete data.ttsKeys;
91
+ }
92
+ data.profiles[profile.agentName] = profile;
93
+ data.activeProfile = profile.agentName;
94
+ this.save(data);
95
+ }
96
+
97
+ removeProfile(name: string): void {
98
+ const data = this.load();
99
+ delete data.profiles[name];
100
+ if (data.activeProfile === name) {
101
+ const remaining = Object.keys(data.profiles);
102
+ data.activeProfile = remaining[0] ?? '';
103
+ }
104
+ this.save(data);
105
+ }
106
+
107
+ switchProfile(name: string): void {
108
+ const data = this.load();
109
+ if (!data.profiles[name]) {
110
+ throw new Error(`Profile "${name}" not found. Available: ${Object.keys(data.profiles).join(', ') || 'none'}`);
111
+ }
112
+ data.activeProfile = name;
113
+ this.save(data);
114
+ }
115
+
116
+ listProfiles(): string[] {
117
+ return Object.keys(this.load().profiles);
118
+ }
119
+
120
+ getActive(): AuthProfile | null {
121
+ const data = this.load();
122
+ if (!data.activeProfile || !data.profiles[data.activeProfile]) return null;
123
+ return data.profiles[data.activeProfile];
124
+ }
125
+
126
+ updateGameServerUrl(url: string | undefined, name?: string): void {
127
+ const data = this.load();
128
+ const profileName = name ?? data.activeProfile;
129
+ const profile = data.profiles[profileName];
130
+ if (!profile) return;
131
+ profile.gameServerUrl = url;
132
+ this.save(data);
133
+ }
134
+
135
+ setTtsKey(provider: string, key: string, profileName?: string): void {
136
+ const data = this.load();
137
+ const profile = this.getProfileForTts(data, profileName);
138
+ profile.tts = {
139
+ ...profile.tts,
140
+ keys: { ...profile.tts?.keys, [provider]: key },
141
+ };
142
+ delete data.neteaseTtsKey;
143
+ this.save(data);
144
+ }
145
+
146
+ getTtsKey(provider: string, profileName?: string): string | undefined {
147
+ const data = this.load();
148
+ return this.getProfileForTts(data, profileName).tts?.keys?.[provider];
149
+ }
150
+
151
+ setTtsDefaultVoice(voice: string, profileName?: string): void {
152
+ const data = this.load();
153
+ const profile = this.getProfileForTts(data, profileName);
154
+ profile.tts = { ...profile.tts, defaultVoice: voice };
155
+ this.save(data);
156
+ }
157
+
158
+ getTtsDefaultVoice(profileName?: string): string | undefined {
159
+ const data = this.load();
160
+ return this.getProfileForTts(data, profileName).tts?.defaultVoice;
161
+ }
162
+
163
+ getTtsConfig(profileName?: string): AuthTtsConfig | undefined {
164
+ const data = this.load();
165
+ return this.getProfileForTts(data, profileName).tts;
166
+ }
167
+
168
+ private getProfileForTts(data: AuthData, profileName?: string): AuthProfile {
169
+ const name = profileName ?? data.activeProfile;
170
+ const profile = name ? data.profiles[name] : undefined;
171
+ if (!profile) {
172
+ throw new Error('No active account. Run `clawclaw-cli account register` or `clawclaw-cli account switch <apiKey>` first.');
173
+ }
174
+ return profile;
175
+ }
176
+
177
+ /** @deprecated Use {@link setTtsKey} with `TTS_PROVIDER_LEIHUO`. */
178
+ setGlobalTtsKey(key: string): void {
179
+ this.setTtsKey(TTS_PROVIDER_LEIHUO, key);
180
+ }
181
+
182
+ /** @deprecated Use {@link getTtsKey} with `TTS_PROVIDER_LEIHUO`. */
183
+ getGlobalTtsKey(): string | undefined {
184
+ return this.getTtsKey(TTS_PROVIDER_LEIHUO);
185
+ }
186
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * command-meta — 给 commander Command 实例附加 adapter-facing 元数据。
3
+ *
4
+ * 用 WeakMap 而不是在 Command 上加属性,避免污染 commander 类型 + 自动 GC。
5
+ * 此文件**不感知具体适配器**;它只是约定一组字段,由 adapter 决定如何用。
6
+ *
7
+ * 当前消费者:`src/commands/_schema.ts` 把 meta 写进输出,
8
+ * `openclaw-clawclaw` 适配器读 meta 决定:
9
+ * · requiresConfirm → 自动给工具加 `confirm:boolean` 必填参数
10
+ * · longRunning + timeoutMs → 拉长 spawn timeout
11
+ * · sensitive → 在工具 description 加 ⚠️ 警示
12
+ */
13
+
14
+ import type { Command } from 'commander';
15
+
16
+ export interface CommandMeta {
17
+ /** Adapter should add a mandatory `confirm: true` parameter before invocation. */
18
+ requiresConfirm?: boolean;
19
+ /** Adapter should expect this command to block; pair with `timeoutMs`. */
20
+ longRunning?: boolean;
21
+ /** Semantic flag: writes credentials / consumes quotas / etc. */
22
+ sensitive?: boolean;
23
+ /** Adapter should use this timeout (ms) for spawn instead of default. */
24
+ timeoutMs?: number;
25
+ }
26
+
27
+ const META = new WeakMap<Command, CommandMeta>();
28
+
29
+ export function setMeta(cmd: Command, meta: CommandMeta): Command {
30
+ const existing = META.get(cmd) ?? {};
31
+ META.set(cmd, { ...existing, ...meta });
32
+ return cmd;
33
+ }
34
+
35
+ export function getMeta(cmd: Command): CommandMeta | undefined {
36
+ return META.get(cmd);
37
+ }
@@ -0,0 +1,391 @@
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private registry: ServerRegistry;
30
+ private apiKey: string;
31
+ private enableWs: boolean;
32
+ private rawWsLogPath?: string;
33
+ private log = new RuntimeLogger();
34
+
35
+ constructor(config: GameClientConfig) {
36
+ this.apiKey = config.apiKey;
37
+ this.enableWs = config.enableWs ?? false;
38
+ this.rawWsLogPath = config.rawWsLogPath;
39
+ this.registry = new ServerRegistry({
40
+ lobbyUrl: config.lobbyUrl,
41
+ gameServerUrl: config.gameServerUrl,
42
+ agentName: config.agentName,
43
+ });
44
+ this.http = new HttpTransport(config.apiKey, this.registry);
45
+ }
46
+
47
+ // ─── Factory Methods ───
48
+
49
+ /**
50
+ * Create GameClient from active auth profile.
51
+ * Used by both daemon (ws: true) and CLI commands (ws: false).
52
+ */
53
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
+ const store = opts?.authStore ?? new AuthStore();
55
+ const profile = store.getActive();
56
+
57
+ if (!profile) {
58
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
+ }
60
+
61
+ return new GameClient({
62
+ lobbyUrl: profile.serverUrl,
63
+ gameServerUrl: profile.gameServerUrl,
64
+ apiKey: profile.apiKey,
65
+ agentName: profile.agentName,
66
+ enableWs: opts?.ws ?? false,
67
+ rawWsLogPath: opts?.rawWsLogPath,
68
+ });
69
+ }
70
+
71
+ /** Get current server addresses. */
72
+ get addresses() {
73
+ return this.registry.addresses;
74
+ }
75
+
76
+ // ─── Game API (→ game server) ───
77
+ async getGameState(): Promise<GameState | null> {
78
+ try {
79
+ const res = await this.http.get<any>('/api/v1/game/current');
80
+ return normalizeGameState(res.data ?? res);
81
+ } catch (err: any) {
82
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
+ throw err; // unexpected error — let caller decide
84
+ }
85
+ }
86
+
87
+ /**
88
+ * Submit a game action.
89
+ * If WS is connected, sends via WebSocket (lower latency).
90
+ * Otherwise falls back to HTTP POST.
91
+ */
92
+ async submitAction(action: {
93
+ action: string; target?: string; target_x?: number; target_y?: number;
94
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
+ }): Promise<any> {
96
+ if (this.ws?.connected) {
97
+ this.ws.send({ toJSON: () => action });
98
+ return;
99
+ }
100
+ return this.http.post('/api/v1/game/action', action);
101
+ }
102
+
103
+ /**
104
+ * Fetch the game map (rooms, tasks, spawn points).
105
+ * Returns null on failure — callers should handle gracefully since
106
+ * map data is supplementary (game loop continues without it).
107
+ */
108
+ async getMap(): Promise<any> {
109
+ try {
110
+ const res = await this.http.get<any>('/api/v1/game/map');
111
+ return res.data ?? res;
112
+ } catch (err: any) {
113
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
+ return null;
115
+ }
116
+ }
117
+
118
+ // ─── Audio Upload (→ lobby) ───
119
+
120
+ /**
121
+ * Upload an audio file to the Lobby server.
122
+ * Returns the audio URL to use in speech actions.
123
+ *
124
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
127
+ * @returns Object with `audio_url` field
128
+ */
129
+ async uploadAudio(
130
+ filePathOrBuffer: string | Buffer,
131
+ filename?: string,
132
+ contentType = 'audio/mpeg',
133
+ ): Promise<{ audio_url: string }> {
134
+ const form = new FormData();
135
+
136
+ if (typeof filePathOrBuffer === 'string') {
137
+ // File path: read from disk
138
+ const fs = await import('fs');
139
+ const path = await import('path');
140
+ if (!fs.existsSync(filePathOrBuffer)) {
141
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
+ }
143
+ const buffer = fs.readFileSync(filePathOrBuffer);
144
+ const name = filename ?? path.basename(filePathOrBuffer);
145
+ const blob = new Blob([buffer as any], { type: contentType });
146
+ form.append('file', blob, name);
147
+ } else {
148
+ // Buffer: wrap as Blob
149
+ const name = filename ?? 'audio.mp3';
150
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
+ form.append('file', blob, name);
152
+ }
153
+
154
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
+ if (!audioUrl) {
157
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
+ }
159
+ return { audio_url: audioUrl };
160
+ }
161
+
162
+ // ─── Agent API (→ lobby) ───
163
+
164
+ /**
165
+ * Register a new agent. No auth required.
166
+ * Server expects multipart/form-data with optional name/description/avatar fields.
167
+ */
168
+ async registerAgent(opts: {
169
+ name?: string;
170
+ description?: string;
171
+ avatarUrl?: string;
172
+ avatarFile?: string;
173
+ inviteCode?: string;
174
+ }): Promise<any> {
175
+ const form = new FormData();
176
+ if (opts.name) form.append('name', opts.name);
177
+ if (opts.description) form.append('description', opts.description);
178
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
+ if (opts.avatarFile) {
181
+ const { readFileSync } = await import('fs');
182
+ const { basename } = await import('path');
183
+ const buf = readFileSync(opts.avatarFile);
184
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
+ }
186
+ return this.http.post('/api/v1/agents/register', form);
187
+ }
188
+
189
+ async renameAgent(name: string): Promise<any> {
190
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
+ }
192
+
193
+ async login(apiKey: string): Promise<any> {
194
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
+ }
196
+
197
+ async getMe(): Promise<any> {
198
+ return this.http.get('/api/v1/agents/me');
199
+ }
200
+
201
+ // ─── Queue API (→ lobby, auto game server discovery) ───
202
+
203
+
204
+
205
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
+ this.registry.updateFromQueueResponse(result);
208
+ return result;
209
+ }
210
+
211
+ async getQueueStatus(gameType?: string): Promise<any> {
212
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
214
+ this.registry.updateFromQueueResponse(result);
215
+ return result;
216
+ }
217
+
218
+
219
+ async leaveQueue(gameType?: string): Promise<any> {
220
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
+ return this.http.post(`/api/v1/queue/leave${query}`);
222
+ }
223
+
224
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
+ async leaveGame(): Promise<any> {
226
+ return this.http.post('/api/v1/game/leave');
227
+ }
228
+
229
+ async getRoleInfo(): Promise<any> {
230
+ return this.http.get('/api/v1/game/role_info');
231
+ }
232
+
233
+ // ─── Economy / Leaderboard ───
234
+
235
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
+ const params = new URLSearchParams();
237
+ if (page != null) params.set('page', String(page));
238
+ if (limit != null) params.set('limit', String(limit));
239
+ const query = params.toString() ? `?${params.toString()}` : '';
240
+ return this.http.get(`/api/v1/leaderboard${query}`);
241
+ }
242
+
243
+ async getSettlement(): Promise<any> {
244
+ return this.http.get('/api/v1/game/settlement');
245
+ }
246
+
247
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
248
+ const params = new URLSearchParams();
249
+ if (page != null) params.set('page', String(page));
250
+ if (limit != null) params.set('limit', String(limit));
251
+ const query = params.toString() ? `?${params.toString()}` : '';
252
+ return this.http.get(`/api/v1/game/history${query}`);
253
+ }
254
+
255
+ // ─── Connection Management ───
256
+
257
+ /** Connect WebSocket to the current server (game server or lobby). */
258
+ async connectWs(): Promise<boolean> {
259
+ if (!this.enableWs) return false;
260
+ if (this.wsConnected) return true;
261
+
262
+ const wsUrl = this.registry.wsUrl;
263
+ if (!wsUrl) {
264
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
+ return false;
266
+ }
267
+
268
+ if (this.ws) {
269
+ this.ws.clearHandlers();
270
+ this.ws.disconnect();
271
+ this.markWsHandlersDetached();
272
+ }
273
+
274
+ const newWs = new WsClient({
275
+ url: wsUrl,
276
+ apiKey: this.apiKey,
277
+ rawMessageLogPath: this.rawWsLogPath,
278
+ });
279
+ this.ws = newWs;
280
+ this.attachWsHandlers();
281
+ try {
282
+ await newWs.connect();
283
+ return true;
284
+ } catch {
285
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; daemon will retry');
286
+ newWs.disconnect();
287
+ this.ws = null;
288
+ this.markWsHandlersDetached();
289
+ return false;
290
+ }
291
+ }
292
+
293
+ /** Disconnect WebSocket. */
294
+ disconnectWs(): void {
295
+ if (this.ws) {
296
+ this.ws.disconnect();
297
+ this.ws = null;
298
+ }
299
+ }
300
+
301
+ /**
302
+ * Try to discover game server from /queue/status.
303
+ * If found and WS is enabled, reconnects WS to the game server.
304
+ * Returns true if a game server was discovered.
305
+ *
306
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
307
+ * double-calling registry.updateFromQueueResponse().
308
+ */
309
+ async discoverGameServer(): Promise<boolean> {
310
+ try {
311
+ const result = await this.http.get<any>('/api/v1/queue/status');
312
+ const changed = this.registry.updateFromQueueResponse(result);
313
+ if (changed && this._gameServerUrl) {
314
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
+ if (this.enableWs) {
316
+ await this.reconnectWsToGameServer();
317
+ }
318
+ return true;
319
+ }
320
+ } catch { /* queue/status unavailable */ }
321
+ return false;
322
+ }
323
+
324
+ /** Reconnect WS to the current game server address. */
325
+ async reconnectWsToGameServer(): Promise<void> {
326
+ const wsUrl = this.registry.wsUrl;
327
+ if (!wsUrl) return;
328
+
329
+ // Disconnect old WS
330
+ if (this.ws) {
331
+ this.ws.clearHandlers();
332
+ this.ws.disconnect();
333
+ this.markWsHandlersDetached();
334
+ }
335
+
336
+ const newWs = new WsClient({
337
+ url: wsUrl,
338
+ apiKey: this.apiKey,
339
+ rawMessageLogPath: this.rawWsLogPath,
340
+ });
341
+ this.ws = newWs;
342
+ this.attachWsHandlers();
343
+ try {
344
+ await newWs.connect();
345
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
+ } catch {
347
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; daemon will retry');
348
+ newWs.disconnect();
349
+ this.ws = null;
350
+ this.markWsHandlersDetached();
351
+ }
352
+ }
353
+
354
+ /** Get the current game server URL. */
355
+ get _gameServerUrl(): string | null {
356
+ return this.registry.gameServerUrl;
357
+ }
358
+
359
+ // ─── WS Event Proxy ───
360
+
361
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
+ this.wsHandlers.push(entry);
365
+ if (this.ws) {
366
+ entry.unsubscribe = this.ws.on(eventType, handler);
367
+ }
368
+ return () => {
369
+ entry.unsubscribe?.();
370
+ const idx = this.wsHandlers.indexOf(entry);
371
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
+ };
373
+ }
374
+
375
+ get wsConnected(): boolean {
376
+ return this.ws?.connected ?? false;
377
+ }
378
+
379
+ private attachWsHandlers(): void {
380
+ if (!this.ws) return;
381
+ for (const entry of this.wsHandlers) {
382
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
+ }
384
+ }
385
+
386
+ private markWsHandlersDetached(): void {
387
+ for (const entry of this.wsHandlers) {
388
+ entry.unsubscribe = undefined;
389
+ }
390
+ }
391
+ }