@musashishao/agent-kit 1.9.0 → 1.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/agents/ai-asset-factory.md +700 -0
- package/.agent/agents/ai-audio-factory.md +503 -0
- package/.agent/agents/game-developer.md +4 -4
- package/.agent/agents/orchestrator.md +113 -3
- package/.agent/agents/project-planner.md +67 -0
- package/.agent/agents/unity-mobile-master.md +949 -0
- package/.agent/mcp/config/registry.json +65 -51
- package/.agent/mcp/servers/notebooklm/README.md +114 -0
- package/.agent/mcp/servers/notebooklm/package.json +35 -0
- package/.agent/mcp/servers/notebooklm/src/auth/chrome.ts +225 -0
- package/.agent/mcp/servers/notebooklm/src/auth/index.ts +1 -0
- package/.agent/mcp/servers/notebooklm/src/index.ts +516 -0
- package/.agent/mcp/servers/notebooklm/src/services/index.ts +3 -0
- package/.agent/mcp/servers/notebooklm/src/services/library.ts +217 -0
- package/.agent/mcp/servers/notebooklm/src/services/notebooklm.ts +380 -0
- package/.agent/mcp/servers/notebooklm/tsconfig.json +15 -0
- package/.agent/mcp-gateway/README.md +169 -20
- package/.agent/mcp-gateway/package.json +22 -7
- package/.agent/mcp-gateway/src/auth/index.ts +55 -0
- package/.agent/mcp-gateway/src/auth/middleware.ts +242 -0
- package/.agent/mcp-gateway/src/auth/oauth.ts +462 -0
- package/.agent/mcp-gateway/src/auth/scopes.ts +227 -0
- package/.agent/mcp-gateway/src/index.ts +252 -105
- package/.agent/mcp-gateway/src/observability/index.ts +5 -0
- package/.agent/mcp-gateway/src/observability/otel.ts +405 -0
- package/.agent/mcp-gateway/src/transports/index.ts +5 -0
- package/.agent/mcp-gateway/src/transports/streamableHttp.ts +235 -0
- package/.agent/rules/CODEX.md +89 -0
- package/.agent/rules/CODE_RULES.md +73 -0
- package/.agent/rules/GEMINI.md +25 -0
- package/.agent/rules/MEMORY_STATE.md +110 -0
- package/.agent/rules/REFERENCE.md +33 -141
- package/.agent/rules/REF_SKILLS.md +116 -0
- package/.agent/rules/REF_WORKFLOWS.md +81 -0
- package/.agent/scripts/ak_cli.py +106 -5
- package/.agent/scripts/memory_manager.py +48 -9
- package/.agent/skills/anti-hallucination/SKILL.md +295 -0
- package/.agent/skills/anti-hallucination/scripts/check_hallucination.py +299 -0
- package/.agent/skills/bifurcation-analysis/SKILL.md +56 -0
- package/.agent/skills/brainstorming/SKILL.md +80 -6
- package/.agent/skills/decision-memory/SKILL.md +317 -0
- package/.agent/skills/emergence-detector/SKILL.md +230 -0
- package/.agent/skills/emergence-detector/scripts/check_emergence.py +265 -0
- package/.agent/skills/explained-qa/SKILL.md +142 -0
- package/.agent/skills/explained-qa/game-terminology.md +214 -0
- package/.agent/skills/game-development/ai-dialogue-engine/SKILL.md +442 -0
- package/.agent/skills/game-development/ai-graphics-generator/SKILL.md +463 -0
- package/.agent/skills/game-development/ai-playtest-framework/SKILL.md +570 -0
- package/.agent/skills/game-development/camera-systems/SKILL.md +607 -0
- package/.agent/skills/game-development/card-battle-engine/SKILL.md +618 -0
- package/.agent/skills/game-development/character-controller-3d/SKILL.md +908 -0
- package/.agent/skills/game-development/cloud-save-sync/SKILL.md +527 -0
- package/.agent/skills/game-development/combat-system/SKILL.md +748 -0
- package/.agent/skills/game-development/compliance-rating/SKILL.md +277 -0
- package/.agent/skills/game-development/crossplatform-build/SKILL.md +386 -0
- package/.agent/skills/game-development/cultivation-progression/SKILL.md +520 -0
- package/.agent/skills/game-development/data-driven-balance/SKILL.md +535 -0
- package/.agent/skills/game-development/game-analytics-integrator/SKILL.md +410 -0
- package/.agent/skills/game-development/game-audio-advanced/SKILL.md +646 -0
- package/.agent/skills/game-development/game-economy-designer/SKILL.md +375 -0
- package/.agent/skills/game-development/game-marketing/SKILL.md +85 -0
- package/.agent/skills/game-development/game-state-manager/SKILL.md +883 -0
- package/.agent/skills/game-development/hybrid-game-spec/SKILL.md +220 -0
- package/.agent/skills/game-development/inventory-quest/SKILL.md +747 -0
- package/.agent/skills/game-development/liveops/SKILL.md +308 -0
- package/.agent/skills/game-development/localization/SKILL.md +286 -0
- package/.agent/skills/game-development/mobile-input-patterns/SKILL.md +343 -0
- package/.agent/skills/game-development/monetization-strategy/SKILL.md +94 -0
- package/.agent/skills/game-development/multiplayer-master/SKILL.md +727 -0
- package/.agent/skills/game-development/narrative-branching/SKILL.md +593 -0
- package/.agent/skills/game-development/procedural-level-ai/SKILL.md +367 -0
- package/.agent/skills/game-development/prototyping-rapid/SKILL.md +205 -0
- package/.agent/skills/game-development/spec-ecosystem/SKILL.md +155 -0
- package/.agent/skills/game-development/spec-ecosystem/decision-log-format.md +129 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/PLAN-template.md +178 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/SPEC-template.md +110 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/TASKS-template.md +156 -0
- package/.agent/skills/game-development/survival-systems/SKILL.md +493 -0
- package/.agent/skills/game-development/testing-qa/SKILL.md +270 -0
- package/.agent/skills/game-development/unity-mobile-optimization/SKILL.md +271 -0
- package/.agent/skills/intent-capture/SKILL.md +65 -0
- package/.agent/skills/mcp-composition/SKILL.md +362 -0
- package/.agent/skills/mcp-observability/SKILL.md +323 -0
- package/.agent/skills/mcp-security/SKILL.md +314 -0
- package/.agent/skills/trust-spectrum/SKILL.md +291 -0
- package/.agent/skills/vibe-coding-guard/SKILL.md +328 -0
- package/.agent/templates/AGENTS.game.md +63 -0
- package/.agent/templates/docs/WORKFLOW_GUIDE.en.md +100 -0
- package/.agent/templates/docs/WORKFLOW_GUIDE.vi.md +100 -0
- package/.agent/workflows/ai-agent.md +2 -0
- package/.agent/workflows/autofix.md +1 -0
- package/.agent/workflows/brainstorm.md +1 -0
- package/.agent/workflows/context.md +1 -0
- package/.agent/workflows/create.md +39 -8
- package/.agent/workflows/dashboard.md +1 -0
- package/.agent/workflows/debug.md +14 -0
- package/.agent/workflows/deploy.md +14 -0
- package/.agent/workflows/enhance.md +44 -0
- package/.agent/workflows/gamekit-init.md +177 -0
- package/.agent/workflows/gamekit-launch.md +338 -0
- package/.agent/workflows/gamekit-plan.md +204 -0
- package/.agent/workflows/gamekit-qa.md +153 -0
- package/.agent/workflows/gamekit-spec.md +243 -0
- package/.agent/workflows/gamekit-tasks.md +208 -0
- package/.agent/workflows/marketing.md +2 -0
- package/.agent/workflows/next.md +1 -0
- package/.agent/workflows/orchestrate.md +12 -0
- package/.agent/workflows/pentest.md +2 -0
- package/.agent/workflows/plan.md +42 -0
- package/.agent/workflows/preview.md +1 -0
- package/.agent/workflows/quality.md +1 -0
- package/.agent/workflows/saas.md +2 -0
- package/.agent/workflows/spec.md +42 -0
- package/.agent/workflows/status.md +1 -0
- package/.agent/workflows/test.md +14 -0
- package/.agent/workflows/ui-ux-pro-max.md +1 -0
- package/bin/cli.js +411 -111
- package/package.json +1 -2
- package/.agent/agents/game-asset-curator.md +0 -317
- package/.agent/agents/game-narrative-designer.md +0 -310
- package/.agent/agents/game-qa-agent.md +0 -441
- package/.agent/workflows/game-prototype.md +0 -154
- package/docs/AI_DATA_INFRASTRUCTURE.md +0 -288
- package/docs/CHANGELOG_AI_INFRA.md +0 -141
- package/docs/MIGRATION_GUIDE_V1.9.md +0 -55
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---
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description: "Generate implementation plan from approved game specification."
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description_vi: "Tạo kế hoạch triển khai từ đặc tả game đã được duyệt."
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description_en: "Generate implementation plan from approved game specification."
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---
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# /gamekit.plan - Game Implementation Plan
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Generate a detailed implementation plan from an approved specification. Includes task breakdown, agent assignments, and file structure.
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---
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## 🎯 Purpose
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Transform SPEC into actionable PLAN:
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1. Define tech stack with rationale
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2. Create file/folder structure
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3. Break down into tasks with dependencies
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4. Assign agents to each task
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5. Define verification criteria
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---
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## Prerequisites
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- `SPEC-{game}.md` exists in `docs/specs/`
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- SPEC has been reviewed and approved by user
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---
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## 📋 Workflow Steps
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### Step 0: Read SPEC and Decisions
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```markdown
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🔍 **Reading specification...**
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**SPEC file:** docs/specs/SPEC-{game}.md
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**Decisions:** .agent/memory/decisions.md
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**Key points from SPEC:**
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- Platform: [from SPEC]
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- Core Loop: [from SPEC]
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- Constraints: [from SPEC]
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```
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### Step 1: Tech Stack Selection
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Using `explained-qa` skill:
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```markdown
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### ❓ Engine nào phù hợp cho game này?
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> 💡 **Giải thích:** Engine là "xưởng sản xuất" game.
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> Mỗi engine có thế mạnh riêng.
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**Phân tích dựa trên SPEC:**
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| Factor | Requirement | Best Fit |
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|--------|-------------|----------|
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| Platform: [X] | [constraint] | [engine] |
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| Art Style: [X] | [constraint] | [engine] |
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| Complexity: [X] | [constraint] | [engine] |
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**Đề xuất:**
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| Option | Lý do | Trade-off |
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|--------|-------|-----------|
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| (A) Unity 6 | Industry standard, mobile strong | Learning curve, runtime fee |
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| (B) Godot 4.3 | Free, 2D excellent | Smaller community |
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| (C) Phaser/Web | Browser instant-play | Limited 3D |
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**Dựa trên SPEC, AI gợi ý:** [Recommendation]
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```
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→ Log to `decisions.md`
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### Step 2: Architecture Decisions
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Ask about (using `explained-qa`):
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- State management approach
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- Save system design
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- Event system architecture
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- Asset organization
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→ Log each to `decisions.md`
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### Step 3: File Structure Generation
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Based on tech stack and architecture:
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```markdown
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📁 **Proposed Structure:**
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[Generate structure based on engine selection]
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**Unity Example:**
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Assets/
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├── _Project/
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│ ├── Scripts/
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│ │ ├── Core/
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│ │ │ ├── GameManager.cs
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│ │ │ ├── GameEvents.cs
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│ │ │ └── SaveSystem.cs
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│ │ ├── Gameplay/
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│ │ │ └── [Core loop scripts]
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│ │ └── UI/
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│ │ └── [UI controllers]
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│ ├── ScriptableObjects/
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│ │ └── [Data definitions]
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│ └── Scenes/
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│ ├── Bootstrap.unity
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│ └── Game.unity
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└── Art/
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└── [Based on art style]
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```
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### Step 4: Task Breakdown
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Generate tasks following pattern:
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```markdown
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## Phase 1: Core Systems
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| Task | Agent | Priority | Depends | I→O→V |
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|------|-------|----------|---------|-------|
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| 1.1 Create GameEvents.cs (Event Bus) | unity-mobile-master | P0 | None | SPEC → Script → Events fire |
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| 1.2 Create GameManager.cs | unity-mobile-master | P0 | 1.1 | Events → Manager → Game state works |
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| 1.3 Create SaveSystem.cs | unity-mobile-master | P0 | 1.1 | Design → Script → Save/Load works |
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## Phase 2: Gameplay (from Core Loop)
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[Tasks derived from SPEC core loop]
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## Phase 3: UI
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[Tasks for UI based on SPEC]
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## Phase 4: Audio & Polish
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[Tasks for audio, effects, juice]
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```
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### Step 5: Agent Assignment Matrix
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```markdown
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## Agent Assignments
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| Agent | Responsibility | Tasks |
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|-------|----------------|-------|
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| `unity-mobile-master` | Core systems, gameplay | 1.1-1.3, 2.1-2.x |
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| `game-developer` | Architecture decisions | Review all |
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| `ai-asset-factory` | Art assets | 4.x |
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| `ai-audio-factory` | Audio assets | 4.x |
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```
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### Step 6: Generate PLAN File
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Using template from `spec-ecosystem/templates/PLAN-template.md`:
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```bash
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# Generate PLAN file
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# Location: docs/plans/PLAN-{game-slug}.md
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```
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---
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## 📁 Output Files
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| File | Location | Content |
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|------|----------|---------|
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| PLAN | `docs/plans/PLAN-{game}.md` | Full implementation plan |
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| Decisions | `.agent/memory/decisions.md` | Tech stack decisions |
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---
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## ⏭️ Next Steps
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```markdown
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✅ Implementation Plan created!
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**File:** `docs/plans/PLAN-{game}.md`
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**Total tasks:** X tasks across Y phases
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**Review Checklist:**
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- [ ] Tech stack justified?
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- [ ] File structure complete?
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- [ ] All tasks have I→O→V?
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- [ ] Dependencies clear?
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- [ ] Phase X verification defined?
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**Sau khi review và approve:**
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→ Chạy `/gamekit.tasks` để tạo task list executable
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→ Hoặc `/game-hybrid` để bắt đầu implementation
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```
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---
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## 🔗 Integration
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| Skill | Usage |
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|-------|-------|
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| `explained-qa` | Tech stack questions |
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| `spec-ecosystem` | PLAN template |
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| `game-developer` | Architecture decisions |
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| `project-planner` | Task breakdown logic |
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---
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description: "Playtest and QA loop for iterative game refinement."
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description_vi: "Vòng lặp playtest và QA để tinh chỉnh game liên tục."
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description_en: "Playtest and QA loop for iterative game refinement."
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---
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# /gamekit-qa - Evaluative Loop (QA & Refinement)
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Playtest, collect feedback, and iteratively refine game feel and balance.
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> 💡 **Migrated from:** `/game-hybrid` Tier 3
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---
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## 🎯 Purpose
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|
17
|
+
After implementation, enter the QA loop to:
|
|
18
|
+
1. Playtest the game
|
|
19
|
+
2. Collect feedback (user or AI)
|
|
20
|
+
3. Refine values via ScriptableObjects
|
|
21
|
+
4. Run automated balance testing
|
|
22
|
+
5. Loop until satisfied
|
|
23
|
+
|
|
24
|
+
---
|
|
25
|
+
|
|
26
|
+
## Prerequisites
|
|
27
|
+
|
|
28
|
+
- Game is playable (core loop working)
|
|
29
|
+
- ScriptableObjects configured for tuning
|
|
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|
+
- Basic gameplay complete
|
|
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|
+
|
|
32
|
+
---
|
|
33
|
+
|
|
34
|
+
## 📋 Workflow Steps
|
|
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|
+
|
|
36
|
+
### Step 1: Playtest Session
|
|
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|
+
|
|
38
|
+
// turbo
|
|
39
|
+
```bash
|
|
40
|
+
# Open Unity and play
|
|
41
|
+
echo "Open Unity Editor and Play game"
|
|
42
|
+
```
|
|
43
|
+
|
|
44
|
+
Manual playtest checklist:
|
|
45
|
+
- [ ] Core loop feels good?
|
|
46
|
+
- [ ] Controls responsive?
|
|
47
|
+
- [ ] Difficulty appropriate?
|
|
48
|
+
- [ ] Any bugs encountered?
|
|
49
|
+
|
|
50
|
+
### Step 2: Collect Feedback
|
|
51
|
+
|
|
52
|
+
User or AI notes issues:
|
|
53
|
+
|
|
54
|
+
```markdown
|
|
55
|
+
## Playtest Feedback - [DATE]
|
|
56
|
+
|
|
57
|
+
### Feel Issues
|
|
58
|
+
- "Jump feels too heavy"
|
|
59
|
+
- "Enemies spawn too fast"
|
|
60
|
+
|
|
61
|
+
### Balance Issues
|
|
62
|
+
- "Level 3 is impossible"
|
|
63
|
+
- "Gold rewards too low"
|
|
64
|
+
|
|
65
|
+
### Bug Reports
|
|
66
|
+
- "Sound cuts out after 5 minutes"
|
|
67
|
+
```
|
|
68
|
+
|
|
69
|
+
→ Log to `.agent/memory/playtest-log.md`
|
|
70
|
+
|
|
71
|
+
### Step 3: AI Refinement
|
|
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|
+
|
|
73
|
+
Using `unity-mobile-master` or `game-developer`:
|
|
74
|
+
|
|
75
|
+
```markdown
|
|
76
|
+
INPUT: "Make character jump higher and feel lighter"
|
|
77
|
+
|
|
78
|
+
ACTION: Modify CharacterData.asset
|
|
79
|
+
- JumpForce: 10 → 15
|
|
80
|
+
- Gravity: 2 → 1.5
|
|
81
|
+
|
|
82
|
+
VERIFY: Playtest again, compare feel
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
> 🔴 **RULE:** Only modify ScriptableObject values, NOT code.
|
|
86
|
+
|
|
87
|
+
### Step 4: Automated Balance Testing
|
|
88
|
+
|
|
89
|
+
Using `game-developer`:
|
|
90
|
+
|
|
91
|
+
```markdown
|
|
92
|
+
INPUT: "Run 100 combat simulations, report win rate"
|
|
93
|
+
|
|
94
|
+
OUTPUT:
|
|
95
|
+
- Player win rate: 65%
|
|
96
|
+
- Average fight duration: 12s
|
|
97
|
+
- Most used skill: Dash (78%)
|
|
98
|
+
- Recommended: Increase enemy HP by 10%
|
|
99
|
+
```
|
|
100
|
+
|
|
101
|
+
### Step 5: Loop Back
|
|
102
|
+
|
|
103
|
+
```
|
|
104
|
+
IF feedback addressed AND feel good:
|
|
105
|
+
→ Exit QA loop, proceed to /gamekit-launch
|
|
106
|
+
ELSE:
|
|
107
|
+
→ Return to Step 1 (Playtest again)
|
|
108
|
+
```
|
|
109
|
+
|
|
110
|
+
---
|
|
111
|
+
|
|
112
|
+
## 📊 QA Metrics Dashboard
|
|
113
|
+
|
|
114
|
+
| Metric | Target | Current |
|
|
115
|
+
|--------|--------|---------|
|
|
116
|
+
| Core Loop Fun | 8/10 | [?] |
|
|
117
|
+
| Control Responsiveness | 9/10 | [?] |
|
|
118
|
+
| Difficulty Balance | 7/10 | [?] |
|
|
119
|
+
| Session Length | 5-15 min | [?] |
|
|
120
|
+
| Retention Intent | "Would play again" | [?] |
|
|
121
|
+
|
|
122
|
+
---
|
|
123
|
+
|
|
124
|
+
## 📁 Output Files
|
|
125
|
+
|
|
126
|
+
| File | Location | Content |
|
|
127
|
+
|------|----------|---------|
|
|
128
|
+
| Playtest Log | `.agent/memory/playtest-log.md` | All feedback sessions |
|
|
129
|
+
| Tuning Changes | ScriptableObjects | Modified values |
|
|
130
|
+
|
|
131
|
+
---
|
|
132
|
+
|
|
133
|
+
## ⏭️ Next Steps
|
|
134
|
+
|
|
135
|
+
```markdown
|
|
136
|
+
✅ QA Loop complete!
|
|
137
|
+
|
|
138
|
+
**Iterations:** X playtest sessions
|
|
139
|
+
**Key changes:** [summary of tuning]
|
|
140
|
+
|
|
141
|
+
**Game feels good?**
|
|
142
|
+
→ Chạy `/gamekit-launch` để chuẩn bị release
|
|
143
|
+
```
|
|
144
|
+
|
|
145
|
+
---
|
|
146
|
+
|
|
147
|
+
## 🔗 Integration
|
|
148
|
+
|
|
149
|
+
| Skill | Usage |
|
|
150
|
+
|-------|-------|
|
|
151
|
+
| `game-development/data-driven-balance` | ScriptableObject tuning |
|
|
152
|
+
| `game-development/testing-qa` | Playtest methodology |
|
|
153
|
+
| `unity-mobile-master` | Value adjustments |
|
|
@@ -0,0 +1,243 @@
|
|
|
1
|
+
---
|
|
2
|
+
description: "Create game specification with Explained Q&A for all stakeholders."
|
|
3
|
+
description_vi: "Tạo đặc tả game với Q&A có giải thích cho mọi stakeholders."
|
|
4
|
+
description_en: "Create game specification with Explained Q&A for all stakeholders."
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# /gamekit.spec - Game Specification Creation
|
|
8
|
+
|
|
9
|
+
Create a comprehensive game specification using the Explained Q&A system. Designed for ALL stakeholders (Developer, PM, Designer).
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## 🎯 Purpose
|
|
14
|
+
|
|
15
|
+
Transform a game idea into a formal specification:
|
|
16
|
+
1. Use `explained-qa` for all technical questions
|
|
17
|
+
2. Log all decisions to `decisions.md`
|
|
18
|
+
3. Generate `SPEC-{game}.md` following template
|
|
19
|
+
|
|
20
|
+
---
|
|
21
|
+
|
|
22
|
+
## Prerequisites
|
|
23
|
+
|
|
24
|
+
- Project initialized with `/gamekit.init` OR
|
|
25
|
+
- `.agent/memory/decisions.md` exists
|
|
26
|
+
|
|
27
|
+
---
|
|
28
|
+
|
|
29
|
+
## 📋 Workflow Steps
|
|
30
|
+
|
|
31
|
+
### Step 0: Check Existing Context
|
|
32
|
+
|
|
33
|
+
```markdown
|
|
34
|
+
🔍 **Reading existing decisions...**
|
|
35
|
+
|
|
36
|
+
[If decisions.md exists, summarize existing decisions]
|
|
37
|
+
[Skip questions that are already answered]
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
### Step 1: Problem Statement
|
|
41
|
+
|
|
42
|
+
Using `explained-qa` skill:
|
|
43
|
+
|
|
44
|
+
```markdown
|
|
45
|
+
### ❓ Game này giải quyết vấn đề gì?
|
|
46
|
+
|
|
47
|
+
> 💡 **Giải thích:** Mỗi game tốt đều giải quyết một "nhu cầu" của người chơi.
|
|
48
|
+
> Có thể là: giải trí, thư giãn, thử thách, kết nối xã hội, học hỏi...
|
|
49
|
+
|
|
50
|
+
**Gợi ý:**
|
|
51
|
+
| Need | Ví dụ game |
|
|
52
|
+
|------|------------|
|
|
53
|
+
| Giải trí nhanh (3-5 phút) | Candy Crush, Subway Surfers |
|
|
54
|
+
| Thử thách/Thành tựu | Dark Souls, Hollow Knight |
|
|
55
|
+
| Thư giãn/Zen | Stardew Valley, Journey |
|
|
56
|
+
| Kết nối xã hội | Among Us, Fall Guys |
|
|
57
|
+
| Học hỏi/Sáng tạo | Minecraft, Kerbal Space Program |
|
|
58
|
+
|
|
59
|
+
**Câu hỏi:** Game của bạn đáp ứng nhu cầu nào của người chơi?
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
→ Log to `decisions.md`
|
|
63
|
+
|
|
64
|
+
### Step 1.5: Generate 3 Professional Concepts
|
|
65
|
+
|
|
66
|
+
> 💡 **From /game-from-idea**: Tạo 3 hướng đi khác nhau để user chọn.
|
|
67
|
+
|
|
68
|
+
Present 3 distinct directions with:
|
|
69
|
+
|
|
70
|
+
| Concept | USP | Core Loop | Monetization |
|
|
71
|
+
|---------|-----|-----------|--------------|
|
|
72
|
+
| A: [Name] | [Unique Selling Point] | [Action→Reward→Progression] | [F2P/Premium/Hybrid] |
|
|
73
|
+
| B: [Name] | [Unique Selling Point] | [Action→Reward→Progression] | [F2P/Premium/Hybrid] |
|
|
74
|
+
| C: [Name] | [Unique Selling Point] | [Action→Reward→Progression] | [F2P/Premium/Hybrid] |
|
|
75
|
+
|
|
76
|
+
```markdown
|
|
77
|
+
### ❓ Bạn thích hướng nào nhất?
|
|
78
|
+
|
|
79
|
+
> 💡 **Giải thích:** USP (Unique Selling Point) = Điểm khác biệt khiến game nổi bật.
|
|
80
|
+
> Core Loop = Vòng lặp 30 giây mà người chơi lặp lại liên tục.
|
|
81
|
+
|
|
82
|
+
**Chọn A, B, hoặc C (hoặc mix)?**
|
|
83
|
+
```
|
|
84
|
+
|
|
85
|
+
→ Log to `decisions.md`
|
|
86
|
+
|
|
87
|
+
### Step 1.6: Create Mini-GDD
|
|
88
|
+
|
|
89
|
+
> 💡 **From /game-from-idea**: Expand concept thành Game Design Document.
|
|
90
|
+
|
|
91
|
+
Once a concept is selected, create `docs/GDD.md`:
|
|
92
|
+
|
|
93
|
+
```markdown
|
|
94
|
+
# Mini-GDD: [Game Name]
|
|
95
|
+
|
|
96
|
+
## Core Mechanics
|
|
97
|
+
- [Mechanic 1]
|
|
98
|
+
- [Mechanic 2]
|
|
99
|
+
|
|
100
|
+
## Player Progression
|
|
101
|
+
| Milestone | Unlock |
|
|
102
|
+
|-----------|--------|
|
|
103
|
+
| Level 5 | [Feature] |
|
|
104
|
+
| Level 10 | [Feature] |
|
|
105
|
+
|
|
106
|
+
## Art Style
|
|
107
|
+
- Style: [e.g., Pixel Art, Low Poly, Hand-drawn]
|
|
108
|
+
- Palette: [Color scheme]
|
|
109
|
+
|
|
110
|
+
## Audio Direction
|
|
111
|
+
- Music: [Mood/Genre]
|
|
112
|
+
- SFX: [Style]
|
|
113
|
+
```
|
|
114
|
+
|
|
115
|
+
→ Log to `decisions.md`
|
|
116
|
+
|
|
117
|
+
### Step 2: User Stories
|
|
118
|
+
|
|
119
|
+
```markdown
|
|
120
|
+
### ❓ Ai là người chơi chính của game?
|
|
121
|
+
|
|
122
|
+
> 💡 **Giải thích:** "User Story" mô tả AI là, TÔI MUỐN gì, ĐỂ được gì.
|
|
123
|
+
> Ví dụ: "Là người chơi casual, tôi muốn chơi một tay để chơi trên bus."
|
|
124
|
+
|
|
125
|
+
**Gợi ý đối tượng:**
|
|
126
|
+
| Persona | Đặc điểm |
|
|
127
|
+
|---------|----------|
|
|
128
|
+
| Casual Gamer | Chơi 5-15 phút, không muốn phức tạp |
|
|
129
|
+
| Core Gamer | Chơi 30-60 phút, thích thử thách |
|
|
130
|
+
| Hardcore | Chơi hàng giờ, master mọi thứ |
|
|
131
|
+
| Social Player | Chơi vì bạn bè, không cần giỏi |
|
|
132
|
+
|
|
133
|
+
**Câu hỏi:** Mô tả 2-3 loại người chơi và họ muốn gì từ game?
|
|
134
|
+
```
|
|
135
|
+
|
|
136
|
+
→ Log to `decisions.md`
|
|
137
|
+
|
|
138
|
+
### Step 3: Core Loop
|
|
139
|
+
|
|
140
|
+
```markdown
|
|
141
|
+
### ❓ Vòng lặp 30 giây của game là gì?
|
|
142
|
+
|
|
143
|
+
> 💡 **Giải thích:** Core Loop = Hành động → Phần thưởng → Tiến bộ
|
|
144
|
+
> Đây là trải nghiệm người chơi lặp đi lặp lại mỗi 30 giây.
|
|
145
|
+
|
|
146
|
+
**Ví dụ:**
|
|
147
|
+
| Game | Action | Reward | Progression |
|
|
148
|
+
|------|--------|--------|-------------|
|
|
149
|
+
| Candy Crush | Ghép kẹo | Điểm + Effects | Level mới |
|
|
150
|
+
| Flappy Bird | Tap để bay | Qua ống = +1 | High score |
|
|
151
|
+
| Clash Royale | Đặt quân | Phá tháp | Trophies |
|
|
152
|
+
|
|
153
|
+
**Câu hỏi:** Mô tả core loop của game bạn: [Action] → [Reward] → [Progression]
|
|
154
|
+
```
|
|
155
|
+
|
|
156
|
+
→ Log to `decisions.md`
|
|
157
|
+
|
|
158
|
+
### Step 4: Platform & Constraints
|
|
159
|
+
|
|
160
|
+
Using `explained-qa`, ask about:
|
|
161
|
+
- Target platform (Mobile/PC/Web)
|
|
162
|
+
- Art style preference
|
|
163
|
+
- Audio direction
|
|
164
|
+
- Performance requirements
|
|
165
|
+
|
|
166
|
+
→ Log each to `decisions.md`
|
|
167
|
+
|
|
168
|
+
### Step 5: Out of Scope
|
|
169
|
+
|
|
170
|
+
```markdown
|
|
171
|
+
### ❓ Những gì KHÔNG làm trong phiên bản đầu?
|
|
172
|
+
|
|
173
|
+
> 💡 **Giải thích:** Định nghĩa rõ "Out of Scope" giúp AI không đề xuất features không cần thiết.
|
|
174
|
+
> MVP = Minimum Viable Product = Phiên bản nhỏ nhất mà vẫn chơi được.
|
|
175
|
+
|
|
176
|
+
**Gợi ý cắt bỏ cho MVP:**
|
|
177
|
+
- [ ] Multiplayer (làm single-player trước)
|
|
178
|
+
- [ ] Cloud Save (local save trước)
|
|
179
|
+
- [ ] IAP/Monetization (free prototype trước)
|
|
180
|
+
- [ ] Social features (standalone trước)
|
|
181
|
+
- [ ] Localization (1 ngôn ngữ trước)
|
|
182
|
+
|
|
183
|
+
**Câu hỏi:** Liệt kê những features bạn muốn LÀM SAU, không trong MVP?
|
|
184
|
+
```
|
|
185
|
+
|
|
186
|
+
→ Log to `decisions.md`
|
|
187
|
+
|
|
188
|
+
### Step 6: Generate SPEC File
|
|
189
|
+
|
|
190
|
+
Using template from `spec-ecosystem/templates/SPEC-template.md`:
|
|
191
|
+
|
|
192
|
+
```bash
|
|
193
|
+
# Generate SPEC file
|
|
194
|
+
# Location: docs/specs/SPEC-{game-slug}.md
|
|
195
|
+
```
|
|
196
|
+
|
|
197
|
+
Fill template with:
|
|
198
|
+
- Problem Statement (from Step 1)
|
|
199
|
+
- User Stories (from Step 2)
|
|
200
|
+
- Core Loop (from Step 3)
|
|
201
|
+
- Technical Constraints (from Step 4)
|
|
202
|
+
- Out of Scope (from Step 5)
|
|
203
|
+
- Acceptance Criteria (derived from above)
|
|
204
|
+
|
|
205
|
+
---
|
|
206
|
+
|
|
207
|
+
## 📁 Output Files
|
|
208
|
+
|
|
209
|
+
| File | Location | Content |
|
|
210
|
+
|------|----------|---------|
|
|
211
|
+
| GDD | `docs/GDD.md` | Mini Game Design Document |
|
|
212
|
+
| SPEC | `docs/specs/SPEC-{game}.md` | Full specification |
|
|
213
|
+
| Decisions | `.agent/memory/decisions.md` | All Q&A logged |
|
|
214
|
+
|
|
215
|
+
---
|
|
216
|
+
|
|
217
|
+
## ⏭️ Next Steps
|
|
218
|
+
|
|
219
|
+
```markdown
|
|
220
|
+
✅ Specification created!
|
|
221
|
+
|
|
222
|
+
**File:** `docs/specs/SPEC-{game}.md`
|
|
223
|
+
**Decisions logged:** X questions answered
|
|
224
|
+
|
|
225
|
+
**Review Checklist:**
|
|
226
|
+
- [ ] Problem statement clear?
|
|
227
|
+
- [ ] User stories have benefits?
|
|
228
|
+
- [ ] Core loop defined?
|
|
229
|
+
- [ ] Out of scope explicit?
|
|
230
|
+
|
|
231
|
+
**Sau khi review và approve:**
|
|
232
|
+
→ Chạy `/gamekit.plan` để tạo implementation plan
|
|
233
|
+
```
|
|
234
|
+
|
|
235
|
+
---
|
|
236
|
+
|
|
237
|
+
## 🔗 Integration
|
|
238
|
+
|
|
239
|
+
| Skill | Usage |
|
|
240
|
+
|-------|-------|
|
|
241
|
+
| `explained-qa` | All questions use this format |
|
|
242
|
+
| `spec-ecosystem` | Template and structure |
|
|
243
|
+
| `brainstorming` | Dynamic question generation |
|