@musashishao/agent-kit 1.9.0 → 1.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/agents/ai-asset-factory.md +700 -0
- package/.agent/agents/ai-audio-factory.md +503 -0
- package/.agent/agents/game-developer.md +4 -4
- package/.agent/agents/orchestrator.md +113 -3
- package/.agent/agents/project-planner.md +67 -0
- package/.agent/agents/unity-mobile-master.md +949 -0
- package/.agent/mcp/config/registry.json +65 -51
- package/.agent/mcp/servers/notebooklm/README.md +114 -0
- package/.agent/mcp/servers/notebooklm/package.json +35 -0
- package/.agent/mcp/servers/notebooklm/src/auth/chrome.ts +225 -0
- package/.agent/mcp/servers/notebooklm/src/auth/index.ts +1 -0
- package/.agent/mcp/servers/notebooklm/src/index.ts +516 -0
- package/.agent/mcp/servers/notebooklm/src/services/index.ts +3 -0
- package/.agent/mcp/servers/notebooklm/src/services/library.ts +217 -0
- package/.agent/mcp/servers/notebooklm/src/services/notebooklm.ts +380 -0
- package/.agent/mcp/servers/notebooklm/tsconfig.json +15 -0
- package/.agent/mcp-gateway/README.md +169 -20
- package/.agent/mcp-gateway/package.json +22 -7
- package/.agent/mcp-gateway/src/auth/index.ts +55 -0
- package/.agent/mcp-gateway/src/auth/middleware.ts +242 -0
- package/.agent/mcp-gateway/src/auth/oauth.ts +462 -0
- package/.agent/mcp-gateway/src/auth/scopes.ts +227 -0
- package/.agent/mcp-gateway/src/index.ts +252 -105
- package/.agent/mcp-gateway/src/observability/index.ts +5 -0
- package/.agent/mcp-gateway/src/observability/otel.ts +405 -0
- package/.agent/mcp-gateway/src/transports/index.ts +5 -0
- package/.agent/mcp-gateway/src/transports/streamableHttp.ts +235 -0
- package/.agent/rules/CODEX.md +89 -0
- package/.agent/rules/CODE_RULES.md +73 -0
- package/.agent/rules/GEMINI.md +25 -0
- package/.agent/rules/MEMORY_STATE.md +110 -0
- package/.agent/rules/REFERENCE.md +33 -141
- package/.agent/rules/REF_SKILLS.md +116 -0
- package/.agent/rules/REF_WORKFLOWS.md +81 -0
- package/.agent/scripts/ak_cli.py +106 -5
- package/.agent/scripts/memory_manager.py +48 -9
- package/.agent/skills/anti-hallucination/SKILL.md +295 -0
- package/.agent/skills/anti-hallucination/scripts/check_hallucination.py +299 -0
- package/.agent/skills/bifurcation-analysis/SKILL.md +56 -0
- package/.agent/skills/brainstorming/SKILL.md +80 -6
- package/.agent/skills/decision-memory/SKILL.md +317 -0
- package/.agent/skills/emergence-detector/SKILL.md +230 -0
- package/.agent/skills/emergence-detector/scripts/check_emergence.py +265 -0
- package/.agent/skills/explained-qa/SKILL.md +142 -0
- package/.agent/skills/explained-qa/game-terminology.md +214 -0
- package/.agent/skills/game-development/ai-dialogue-engine/SKILL.md +442 -0
- package/.agent/skills/game-development/ai-graphics-generator/SKILL.md +463 -0
- package/.agent/skills/game-development/ai-playtest-framework/SKILL.md +570 -0
- package/.agent/skills/game-development/camera-systems/SKILL.md +607 -0
- package/.agent/skills/game-development/card-battle-engine/SKILL.md +618 -0
- package/.agent/skills/game-development/character-controller-3d/SKILL.md +908 -0
- package/.agent/skills/game-development/cloud-save-sync/SKILL.md +527 -0
- package/.agent/skills/game-development/combat-system/SKILL.md +748 -0
- package/.agent/skills/game-development/compliance-rating/SKILL.md +277 -0
- package/.agent/skills/game-development/crossplatform-build/SKILL.md +386 -0
- package/.agent/skills/game-development/cultivation-progression/SKILL.md +520 -0
- package/.agent/skills/game-development/data-driven-balance/SKILL.md +535 -0
- package/.agent/skills/game-development/game-analytics-integrator/SKILL.md +410 -0
- package/.agent/skills/game-development/game-audio-advanced/SKILL.md +646 -0
- package/.agent/skills/game-development/game-economy-designer/SKILL.md +375 -0
- package/.agent/skills/game-development/game-marketing/SKILL.md +85 -0
- package/.agent/skills/game-development/game-state-manager/SKILL.md +883 -0
- package/.agent/skills/game-development/hybrid-game-spec/SKILL.md +220 -0
- package/.agent/skills/game-development/inventory-quest/SKILL.md +747 -0
- package/.agent/skills/game-development/liveops/SKILL.md +308 -0
- package/.agent/skills/game-development/localization/SKILL.md +286 -0
- package/.agent/skills/game-development/mobile-input-patterns/SKILL.md +343 -0
- package/.agent/skills/game-development/monetization-strategy/SKILL.md +94 -0
- package/.agent/skills/game-development/multiplayer-master/SKILL.md +727 -0
- package/.agent/skills/game-development/narrative-branching/SKILL.md +593 -0
- package/.agent/skills/game-development/procedural-level-ai/SKILL.md +367 -0
- package/.agent/skills/game-development/prototyping-rapid/SKILL.md +205 -0
- package/.agent/skills/game-development/spec-ecosystem/SKILL.md +155 -0
- package/.agent/skills/game-development/spec-ecosystem/decision-log-format.md +129 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/PLAN-template.md +178 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/SPEC-template.md +110 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/TASKS-template.md +156 -0
- package/.agent/skills/game-development/survival-systems/SKILL.md +493 -0
- package/.agent/skills/game-development/testing-qa/SKILL.md +270 -0
- package/.agent/skills/game-development/unity-mobile-optimization/SKILL.md +271 -0
- package/.agent/skills/intent-capture/SKILL.md +65 -0
- package/.agent/skills/mcp-composition/SKILL.md +362 -0
- package/.agent/skills/mcp-observability/SKILL.md +323 -0
- package/.agent/skills/mcp-security/SKILL.md +314 -0
- package/.agent/skills/trust-spectrum/SKILL.md +291 -0
- package/.agent/skills/vibe-coding-guard/SKILL.md +328 -0
- package/.agent/templates/AGENTS.game.md +63 -0
- package/.agent/templates/docs/WORKFLOW_GUIDE.en.md +100 -0
- package/.agent/templates/docs/WORKFLOW_GUIDE.vi.md +100 -0
- package/.agent/workflows/ai-agent.md +2 -0
- package/.agent/workflows/autofix.md +1 -0
- package/.agent/workflows/brainstorm.md +1 -0
- package/.agent/workflows/context.md +1 -0
- package/.agent/workflows/create.md +39 -8
- package/.agent/workflows/dashboard.md +1 -0
- package/.agent/workflows/debug.md +14 -0
- package/.agent/workflows/deploy.md +14 -0
- package/.agent/workflows/enhance.md +44 -0
- package/.agent/workflows/gamekit-init.md +177 -0
- package/.agent/workflows/gamekit-launch.md +338 -0
- package/.agent/workflows/gamekit-plan.md +204 -0
- package/.agent/workflows/gamekit-qa.md +153 -0
- package/.agent/workflows/gamekit-spec.md +243 -0
- package/.agent/workflows/gamekit-tasks.md +208 -0
- package/.agent/workflows/marketing.md +2 -0
- package/.agent/workflows/next.md +1 -0
- package/.agent/workflows/orchestrate.md +12 -0
- package/.agent/workflows/pentest.md +2 -0
- package/.agent/workflows/plan.md +42 -0
- package/.agent/workflows/preview.md +1 -0
- package/.agent/workflows/quality.md +1 -0
- package/.agent/workflows/saas.md +2 -0
- package/.agent/workflows/spec.md +42 -0
- package/.agent/workflows/status.md +1 -0
- package/.agent/workflows/test.md +14 -0
- package/.agent/workflows/ui-ux-pro-max.md +1 -0
- package/bin/cli.js +411 -111
- package/package.json +1 -2
- package/.agent/agents/game-asset-curator.md +0 -317
- package/.agent/agents/game-narrative-designer.md +0 -310
- package/.agent/agents/game-qa-agent.md +0 -441
- package/.agent/workflows/game-prototype.md +0 -154
- package/docs/AI_DATA_INFRASTRUCTURE.md +0 -288
- package/docs/CHANGELOG_AI_INFRA.md +0 -141
- package/docs/MIGRATION_GUIDE_V1.9.md +0 -55
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description: Debug command. Activates DEBUG mode to systematically investigate issues.
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description_vi: Lệnh gỡ lỗi. Kích hoạt chế độ DEBUG để điều tra các vấn đề một cách hệ thống.
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description_en: Debug command. Activates DEBUG mode to systematically investigate issues.
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# /debug - Systematic Problem Investigation
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## 🔴 VIBES PRE-FLIGHT (MANDATORY)
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Before debugging:
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1. **V** - Define success: "Bug fixed when [specific verification passes]"
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2. **I** - Capture intent: What is the *expected* behavior?
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3. **B** - Bifurcation: Is it a code bug, config issue, or environment problem?
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4. **E** - Emergence: Check for side effects from AI-generated code
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5. **S** - Safety: Will the fix introduce new issues?
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description: Production deployment command. Performs pre-flight checks and executes deployment.
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description_vi: Lệnh triển khai sản phẩm. Thực hiện kiểm tra trước khi bay và thực thi triển khai.
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description_en: Production deployment command. Performs pre-flight checks and executes deployment.
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# /deploy - Production Deployment
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## 🔴 VIBES PRE-FLIGHT (MANDATORY)
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Before deploying:
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1. **V** - Define success: "Health check returns 200 OK on production URL"
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2. **I** - Capture intent: What is being deployed and why?
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3. **B** - Bifurcation: Preview vs Production? Rollback strategy?
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4. **E** - Emergence: Check for unexpected AI-generated changes in bundle
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description: Add or update features in an existing application. Used for iterative development.
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description_vi: Thêm hoặc cập nhật tính năng trong ứng dụng hiện có. Được sử dụng cho phát triển lặp.
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description_en: Add or update features in an existing application. Used for iterative development.
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2. [ ] **On correct branch?** (Not `main` or `master`)
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3. [ ] **Latest pulled?** (Run `git pull`)
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1. **V** - Define success: "Feature works and tests pass"
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2. **I** - Capture full intent using `@[skills/intent-capture]`
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3. **B** - Identify bifurcations: Additive vs Breaking change?
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- Load project state with `session_manager.py`
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- Understand existing features, tech stack
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## 📝 Decision Logging (MANDATORY)
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After EVERY clarifying question is answered, log to `.agent/memory/decisions.md`:
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```markdown
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## Session: [YYYY-MM-DD HH:MM]
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**A:** [User's answer]
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**Impact:** [How this affects implementation]
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```
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> 🔴 **NEVER assume. Wait for user confirmation before major changes.**
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- Get approval for major changes
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description: "Initialize a new game project with Spec Ecosystem structure."
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description_vi: "Khởi tạo dự án game mới với cấu trúc Spec Ecosystem."
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description_en: "Initialize a new game project with Spec Ecosystem structure."
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# /gamekit.init - Game Project Initialization
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Initialize a new game project with the complete Spec Ecosystem documentation structure.
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## 🎯 Purpose
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Set up the foundation for professional game development:
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1. Create project constitution (principles)
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2. Set up decision log
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3. Prepare folder structure for specs and plans
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---
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## 📋 Workflow Steps
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### Step 1: Gather Project Info
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Using `explained-qa` skill, ask:
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```markdown
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### ❓ Tên dự án game của bạn?
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> 💡 **Giải thích:** Tên này sẽ được dùng để đặt tên file (SPEC-{name}.md, PLAN-{name}.md).
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> Nên dùng tên ngắn, không dấu, dễ nhớ.
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**Ví dụ:** dungeon-crawler, space-shooter, idle-farm
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```
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### Step 2: Define Constitution
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Create `.agent/memory/constitution.md`:
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```markdown
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### ❓ Nguyên tắc quan trọng nhất cho dự án này?
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> 💡 **Giải thích:** Constitution là "hiến pháp" của dự án - những nguyên tắc AI phải tuân theo.
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> Ví dụ: "Performance is king" hoặc "Mobile-first always".
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**Gợi ý:**
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| Option | Mô tả |
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| (A) Performance First | Tối ưu hiệu năng trên hết |
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| (B) Player Experience First | Trải nghiệm người chơi quan trọng nhất |
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| (C) Rapid Iteration | Ship nhanh, fix sau |
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| (D) Quality Over Speed | Làm kỹ, không vội |
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| (E) Custom | Tự định nghĩa |
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```
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### Step 3: Create Folder Structure
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// turbo
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```bash
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# Create spec ecosystem folders
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```
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### Step 4: Initialize Decision Log
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Create `.agent/memory/decisions.md`:
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```markdown
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# Decision Log - [Project Name]
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> Ghi nhận tất cả quyết định trong quá trình phát triển.
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> AI phải đọc file này TRƯỚC KHI hỏi câu hỏi mới.
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---
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## Project Initialized: [DATE]
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### Project Constitution
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- **Principle:** [From Step 2]
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- **Rationale:** "[User's reasoning]"
|
|
86
|
+
|
|
87
|
+
---
|
|
88
|
+
|
|
89
|
+
<!-- New decisions will be appended below -->
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
### Step 5: Create Constitution File
|
|
93
|
+
|
|
94
|
+
Create `.agent/memory/constitution.md`:
|
|
95
|
+
|
|
96
|
+
```markdown
|
|
97
|
+
# Project Constitution - [Project Name]
|
|
98
|
+
|
|
99
|
+
> Nguyên tắc cốt lõi hướng dẫn mọi quyết định trong dự án.
|
|
100
|
+
|
|
101
|
+
---
|
|
102
|
+
|
|
103
|
+
## Core Principle
|
|
104
|
+
|
|
105
|
+
**[Selected principle from Step 2]**
|
|
106
|
+
|
|
107
|
+
---
|
|
108
|
+
|
|
109
|
+
## Implementation Guidelines
|
|
110
|
+
|
|
111
|
+
Based on the core principle:
|
|
112
|
+
|
|
113
|
+
| Situation | Decision Rule |
|
|
114
|
+
|-----------|---------------|
|
|
115
|
+
| Performance vs Features | [Based on principle] |
|
|
116
|
+
| Code Quality vs Speed | [Based on principle] |
|
|
117
|
+
| Polish vs Ship | [Based on principle] |
|
|
118
|
+
|
|
119
|
+
---
|
|
120
|
+
|
|
121
|
+
## Tech Stack Preferences
|
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122
|
+
|
|
123
|
+
(To be filled during /gamekit.spec)
|
|
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|
+
|
|
125
|
+
---
|
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126
|
+
|
|
127
|
+
*Created: [DATE]*
|
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128
|
+
*Last Updated: [DATE]*
|
|
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|
+
```
|
|
130
|
+
|
|
131
|
+
---
|
|
132
|
+
|
|
133
|
+
## 📁 Output Structure
|
|
134
|
+
|
|
135
|
+
After running `/gamekit.init`:
|
|
136
|
+
|
|
137
|
+
```
|
|
138
|
+
project/
|
|
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|
+
├── docs/
|
|
140
|
+
│ ├── specs/ # SPEC files go here
|
|
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|
+
│ └── plans/ # PLAN files go here
|
|
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|
+
├── .agent/
|
|
143
|
+
│ └── memory/
|
|
144
|
+
│ ├── constitution.md [NEW]
|
|
145
|
+
│ ├── decisions.md [NEW]
|
|
146
|
+
│ └── session.json [Existing]
|
|
147
|
+
```
|
|
148
|
+
|
|
149
|
+
---
|
|
150
|
+
|
|
151
|
+
## ⏭️ Next Steps
|
|
152
|
+
|
|
153
|
+
```markdown
|
|
154
|
+
✅ Project initialized!
|
|
155
|
+
|
|
156
|
+
**Cấu trúc đã sẵn sàng:**
|
|
157
|
+
- `docs/specs/` - Folder cho specifications
|
|
158
|
+
- `docs/plans/` - Folder cho implementation plans
|
|
159
|
+
- `.agent/memory/decisions.md` - Decision log
|
|
160
|
+
- `.agent/memory/constitution.md` - Project principles
|
|
161
|
+
|
|
162
|
+
**Bước tiếp theo:**
|
|
163
|
+
1. Chạy `/gamekit-spec` để tạo game specification + GDD
|
|
164
|
+
2. Hoặc `/orchestrate` nếu cần multi-agent từ đầu
|
|
165
|
+
```
|
|
166
|
+
|
|
167
|
+
---
|
|
168
|
+
|
|
169
|
+
## 🔗 Related Commands
|
|
170
|
+
|
|
171
|
+
| Command | When to Use |
|
|
172
|
+
|---------|-------------|
|
|
173
|
+
| `/gamekit-spec` | After init, to create specification + GDD |
|
|
174
|
+
| `/gamekit-plan` | After spec approved |
|
|
175
|
+
| `/gamekit-tasks` | After plan approved |
|
|
176
|
+
| `/gamekit-qa` | After implementation, for playtesting |
|
|
177
|
+
| `/gamekit-launch` | When ready to publish |
|
|
@@ -0,0 +1,338 @@
|
|
|
1
|
+
---
|
|
2
|
+
description: "Mobile game launch workflow. From pre-launch to App Store submission and post-launch monitoring."
|
|
3
|
+
description_vi: "Workflow ra mắt game mobile. Từ chuẩn bị trước launch đến submit App Store và theo dõi sau launch."
|
|
4
|
+
description_en: "Mobile game launch workflow. From pre-launch to App Store submission and post-launch monitoring."
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# /gamekit-launch - Mobile Game Launch Workflow
|
|
8
|
+
|
|
9
|
+
Complete workflow to launch your mobile game to iOS App Store and Google Play.
|
|
10
|
+
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
## Prerequisites
|
|
14
|
+
|
|
15
|
+
- Completed, tested game build
|
|
16
|
+
- Apple Developer Account ($99/year)
|
|
17
|
+
- Google Play Developer Account ($25 one-time)
|
|
18
|
+
- App icons, screenshots, descriptions ready
|
|
19
|
+
|
|
20
|
+
---
|
|
21
|
+
|
|
22
|
+
## Input
|
|
23
|
+
|
|
24
|
+
```
|
|
25
|
+
/gamekit-launch [PROJECT_PATH]
|
|
26
|
+
|
|
27
|
+
Examples:
|
|
28
|
+
/gamekit-launch Projects/MyCatGame
|
|
29
|
+
/gamekit-launch . (current directory)
|
|
30
|
+
```
|
|
31
|
+
|
|
32
|
+
---
|
|
33
|
+
|
|
34
|
+
## Workflow Overview
|
|
35
|
+
|
|
36
|
+
```
|
|
37
|
+
┌─────────────────────────────────────────────────────────────┐
|
|
38
|
+
│ PHASE 1: PRE-LAUNCH AUDIT │ unity-mobile-master │
|
|
39
|
+
├─────────────────────────────────────────────────────────────┤
|
|
40
|
+
│ PHASE 2: STORE ASSETS │ ai-asset-factory │
|
|
41
|
+
├─────────────────────────────────────────────────────────────┤
|
|
42
|
+
│ PHASE 3: BUILD & SIGN │ unity-mobile-master │
|
|
43
|
+
├─────────────────────────────────────────────────────────────┤
|
|
44
|
+
│ PHASE 4: STORE SUBMISSION │ devops-engineer │
|
|
45
|
+
├─────────────────────────────────────────────────────────────┤
|
|
46
|
+
│ PHASE 5: MARKETING PREP │ marketing-specialist │
|
|
47
|
+
├─────────────────────────────────────────────────────────────┤
|
|
48
|
+
│ PHASE 6: LAUNCH DAY │ orchestrator │
|
|
49
|
+
├─────────────────────────────────────────────────────────────┤
|
|
50
|
+
│ PHASE 7: POST-LAUNCH │ game-developer │
|
|
51
|
+
└─────────────────────────────────────────────────────────────┘
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
---
|
|
55
|
+
|
|
56
|
+
## Phase 1: Pre-Launch Audit
|
|
57
|
+
|
|
58
|
+
### Step 1.1: Quality Checklist
|
|
59
|
+
Using `unity-mobile-master`:
|
|
60
|
+
|
|
61
|
+
- [ ] All core mechanics working
|
|
62
|
+
- [ ] No game-breaking bugs
|
|
63
|
+
- [ ] Tutorial completes properly
|
|
64
|
+
- [ ] Save/load functioning
|
|
65
|
+
- [ ] All IAP products verified
|
|
66
|
+
- [ ] Ads showing correctly
|
|
67
|
+
- [ ] Analytics events firing
|
|
68
|
+
|
|
69
|
+
### Step 1.2: Performance Check
|
|
70
|
+
// turbo
|
|
71
|
+
```bash
|
|
72
|
+
# Profile build on device
|
|
73
|
+
adb shell dumpsys cpuinfo | grep "game_process"
|
|
74
|
+
```
|
|
75
|
+
|
|
76
|
+
### Step 1.3: Compliance Review
|
|
77
|
+
- [ ] Privacy policy URL set
|
|
78
|
+
- [ ] Age rating questionnaire completed
|
|
79
|
+
- [ ] COPPA compliance (if targeting kids)
|
|
80
|
+
- [ ] Gacha rates disclosed
|
|
81
|
+
|
|
82
|
+
---
|
|
83
|
+
|
|
84
|
+
## Phase 2: Store Assets
|
|
85
|
+
|
|
86
|
+
### Step 2.1: Generate Screenshots
|
|
87
|
+
Using `ai-asset-factory`:
|
|
88
|
+
|
|
89
|
+
| Platform | Size | Count |
|
|
90
|
+
|----------|------|-------|
|
|
91
|
+
| iOS (6.5" iPhone) | 1284 × 2778 | 5-10 |
|
|
92
|
+
| iOS (12.9" iPad) | 2048 × 2732 | 5 |
|
|
93
|
+
| Android (Phone) | 1080 × 1920 | 4-8 |
|
|
94
|
+
| Android (Tablet) | 1920 × 1080 | 2-4 |
|
|
95
|
+
|
|
96
|
+
### Step 2.2: App Icon
|
|
97
|
+
- iOS: 1024 × 1024 (no alpha)
|
|
98
|
+
- Android: 512 × 512 (adaptive icon)
|
|
99
|
+
|
|
100
|
+
### Step 2.3: Feature Graphic (Android)
|
|
101
|
+
- Size: 1024 × 500
|
|
102
|
+
- Used in Play Store header
|
|
103
|
+
|
|
104
|
+
### Step 2.4: Store Descriptions
|
|
105
|
+
|
|
106
|
+
```markdown
|
|
107
|
+
## Short Description (80 chars)
|
|
108
|
+
[Hook that grabs attention]
|
|
109
|
+
|
|
110
|
+
## Full Description (4000 chars max)
|
|
111
|
+
[Features, gameplay, what makes it special]
|
|
112
|
+
|
|
113
|
+
## Keywords (iOS only)
|
|
114
|
+
[comma,separated,keywords]
|
|
115
|
+
|
|
116
|
+
## What's New (for updates)
|
|
117
|
+
[Changelog for this version]
|
|
118
|
+
```
|
|
119
|
+
|
|
120
|
+
---
|
|
121
|
+
|
|
122
|
+
## Phase 3: Build & Sign
|
|
123
|
+
|
|
124
|
+
### Step 3.1: Android Build
|
|
125
|
+
// turbo
|
|
126
|
+
```bash
|
|
127
|
+
# Create release keystore (first time only)
|
|
128
|
+
keytool -genkey -v -keystore release.keystore \
|
|
129
|
+
-alias mykey -keyalg RSA -keysize 2048 -validity 10000
|
|
130
|
+
```
|
|
131
|
+
|
|
132
|
+
Using `unity-mobile-master`:
|
|
133
|
+
```
|
|
134
|
+
Player Settings:
|
|
135
|
+
- Scripting Backend: IL2CPP
|
|
136
|
+
- Target Architectures: ARM64
|
|
137
|
+
- Build App Bundle (AAB): Yes
|
|
138
|
+
- Minify: Release
|
|
139
|
+
|
|
140
|
+
Build:
|
|
141
|
+
- BuildOptions.None (Release)
|
|
142
|
+
- Sign with keystore
|
|
143
|
+
```
|
|
144
|
+
|
|
145
|
+
// turbo
|
|
146
|
+
```bash
|
|
147
|
+
# Build AAB
|
|
148
|
+
Unity -quit -batchmode -projectPath . \
|
|
149
|
+
-executeMethod BuildPipeline.BuildAndroidProd
|
|
150
|
+
```
|
|
151
|
+
|
|
152
|
+
### Step 3.2: iOS Build
|
|
153
|
+
Using `unity-mobile-master`:
|
|
154
|
+
```
|
|
155
|
+
Player Settings:
|
|
156
|
+
- Signing Team ID: YOUR_TEAM_ID
|
|
157
|
+
- Automatic Signing: Yes
|
|
158
|
+
- Scripting Backend: IL2CPP
|
|
159
|
+
```
|
|
160
|
+
|
|
161
|
+
// turbo
|
|
162
|
+
```bash
|
|
163
|
+
# Build Xcode project
|
|
164
|
+
Unity -quit -batchmode -projectPath . \
|
|
165
|
+
-executeMethod BuildPipeline.BuildiOS
|
|
166
|
+
|
|
167
|
+
# Open in Xcode
|
|
168
|
+
open Builds/iOS/Unity-iPhone.xcworkspace
|
|
169
|
+
```
|
|
170
|
+
|
|
171
|
+
In Xcode:
|
|
172
|
+
1. Select "Generic iOS Device"
|
|
173
|
+
2. Product → Archive
|
|
174
|
+
3. Distribute App → App Store Connect
|
|
175
|
+
4. Upload
|
|
176
|
+
|
|
177
|
+
---
|
|
178
|
+
|
|
179
|
+
## Phase 4: Store Submission
|
|
180
|
+
|
|
181
|
+
### Step 4.1: Google Play Console
|
|
182
|
+
|
|
183
|
+
1. **Create App**
|
|
184
|
+
- Enter app details
|
|
185
|
+
- Select category
|
|
186
|
+
- Set content rating
|
|
187
|
+
|
|
188
|
+
2. **Production Track**
|
|
189
|
+
- Upload AAB
|
|
190
|
+
- Fill store listing
|
|
191
|
+
- Submit for review
|
|
192
|
+
|
|
193
|
+
3. **Review Time**: 1-7 days
|
|
194
|
+
|
|
195
|
+
### Step 4.2: App Store Connect
|
|
196
|
+
|
|
197
|
+
1. **Create App**
|
|
198
|
+
- Enter bundle ID
|
|
199
|
+
- Select primary language
|
|
200
|
+
- Add pricing
|
|
201
|
+
|
|
202
|
+
2. **App Information**
|
|
203
|
+
- Upload screenshots
|
|
204
|
+
- Fill metadata
|
|
205
|
+
- Set availability
|
|
206
|
+
|
|
207
|
+
3. **Build**
|
|
208
|
+
- Upload from Xcode
|
|
209
|
+
- Add What's New
|
|
210
|
+
- Submit for review
|
|
211
|
+
|
|
212
|
+
4. **Review Time**: 1-3 days (usually)
|
|
213
|
+
|
|
214
|
+
---
|
|
215
|
+
|
|
216
|
+
## Phase 5: Marketing Prep
|
|
217
|
+
|
|
218
|
+
### Step 5.1: Social Media Assets
|
|
219
|
+
Using `ai-asset-factory`:
|
|
220
|
+
- [ ] Instagram posts (1080 × 1080)
|
|
221
|
+
- [ ] Twitter header (1500 × 500)
|
|
222
|
+
- [ ] YouTube thumbnail (1280 × 720)
|
|
223
|
+
|
|
224
|
+
### Step 5.2: Press Kit
|
|
225
|
+
Create folder with:
|
|
226
|
+
- [ ] High-res logo
|
|
227
|
+
- [ ] Screenshots (full res)
|
|
228
|
+
- [ ] Game trailer (if available)
|
|
229
|
+
- [ ] Press release text
|
|
230
|
+
- [ ] Developer bio
|
|
231
|
+
|
|
232
|
+
### Step 5.3: Promotional Copy
|
|
233
|
+
Using `marketing-specialist`:
|
|
234
|
+
- [ ] Launch announcement
|
|
235
|
+
- [ ] Email for mailing list
|
|
236
|
+
- [ ] Reddit/forum posts
|
|
237
|
+
|
|
238
|
+
---
|
|
239
|
+
|
|
240
|
+
## Phase 6: Launch Day
|
|
241
|
+
|
|
242
|
+
### Pre-Launch (Day Before)
|
|
243
|
+
- [ ] Double-check store pages look correct
|
|
244
|
+
- [ ] Prepare social posts
|
|
245
|
+
- [ ] Email list ready
|
|
246
|
+
- [ ] Discord/community notified
|
|
247
|
+
|
|
248
|
+
### Launch Day Checklist
|
|
249
|
+
- [ ] Release app (manual or scheduled)
|
|
250
|
+
- [ ] Post on social media
|
|
251
|
+
- [ ] Send email blast
|
|
252
|
+
- [ ] Post on relevant subreddits
|
|
253
|
+
- [ ] Submit to game listing sites
|
|
254
|
+
- [ ] Monitor crash reports
|
|
255
|
+
|
|
256
|
+
### Post-Launch (Same Day)
|
|
257
|
+
- [ ] Respond to first reviews
|
|
258
|
+
- [ ] Monitor analytics dashboard
|
|
259
|
+
- [ ] Check monetization working
|
|
260
|
+
- [ ] Fix any critical bugs immediately
|
|
261
|
+
|
|
262
|
+
---
|
|
263
|
+
|
|
264
|
+
## Phase 7: Post-Launch Monitoring
|
|
265
|
+
|
|
266
|
+
### Daily (First Week)
|
|
267
|
+
Using `game-developer`:
|
|
268
|
+
|
|
269
|
+
| Metric | Check |
|
|
270
|
+
|--------|-------|
|
|
271
|
+
| **Installs** | Daily new installs |
|
|
272
|
+
| **D1 Retention** | % back next day |
|
|
273
|
+
| **Crashes** | Crashlytics/Firebase |
|
|
274
|
+
| **Revenue** | Daily ARPU |
|
|
275
|
+
| **Reviews** | New ratings |
|
|
276
|
+
|
|
277
|
+
### Weekly (First Month)
|
|
278
|
+
- [ ] D7 retention review
|
|
279
|
+
- [ ] ARPU/ARPPU analysis
|
|
280
|
+
- [ ] Funnel analysis
|
|
281
|
+
- [ ] User feedback review
|
|
282
|
+
- [ ] Plan first update
|
|
283
|
+
|
|
284
|
+
### Actions Based on Data
|
|
285
|
+
| Signal | Action |
|
|
286
|
+
|--------|--------|
|
|
287
|
+
| Low D1 | Fix tutorial/onboarding |
|
|
288
|
+
| High crashes | Emergency hotfix |
|
|
289
|
+
| Low conversion | Adjust IAP pricing |
|
|
290
|
+
| Bad reviews | Address common complaints |
|
|
291
|
+
|
|
292
|
+
---
|
|
293
|
+
|
|
294
|
+
## Output Checklist
|
|
295
|
+
|
|
296
|
+
After `/gamekit-launch` completes:
|
|
297
|
+
|
|
298
|
+
- [ ] Android AAB signed and uploaded
|
|
299
|
+
- [ ] iOS archive uploaded to App Store Connect
|
|
300
|
+
- [ ] Both store listings complete
|
|
301
|
+
- [ ] Screenshots for all device sizes
|
|
302
|
+
- [ ] Privacy policy linked
|
|
303
|
+
- [ ] Marketing assets ready
|
|
304
|
+
- [ ] Analytics dashboard configured
|
|
305
|
+
- [ ] First-week monitoring plan set
|
|
306
|
+
|
|
307
|
+
---
|
|
308
|
+
|
|
309
|
+
## Troubleshooting
|
|
310
|
+
|
|
311
|
+
| Issue | Solution |
|
|
312
|
+
|-------|----------|
|
|
313
|
+
| Google Play rejected | Check policy violation email |
|
|
314
|
+
| Apple rejected | Read Resolution Center |
|
|
315
|
+
| Keystore lost | Cannot update; need new app |
|
|
316
|
+
| Wrong bundle ID | Cannot change; start over |
|
|
317
|
+
| Crashes on release | Check Proguard/IL2CPP stripping |
|
|
318
|
+
|
|
319
|
+
---
|
|
320
|
+
|
|
321
|
+
## Post-Submission Timeline
|
|
322
|
+
|
|
323
|
+
```
|
|
324
|
+
Day 0: Submit
|
|
325
|
+
Day 1-3: Under review
|
|
326
|
+
Day 3-7: Approved (usually)
|
|
327
|
+
Day 7: If rejected, fix and resubmit
|
|
328
|
+
Day 14: Live on both stores
|
|
329
|
+
|
|
330
|
+
First update: 2-4 weeks after launch
|
|
331
|
+
- Bug fixes
|
|
332
|
+
- Balance adjustments
|
|
333
|
+
- First content update
|
|
334
|
+
```
|
|
335
|
+
|
|
336
|
+
---
|
|
337
|
+
|
|
338
|
+
> **Tip:** Soft launch in limited countries first (Canada, Australia) to test monetization before worldwide release.
|