@musashishao/agent-kit 1.9.0 → 1.9.1

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Files changed (125) hide show
  1. package/.agent/agents/ai-asset-factory.md +700 -0
  2. package/.agent/agents/ai-audio-factory.md +503 -0
  3. package/.agent/agents/game-developer.md +4 -4
  4. package/.agent/agents/orchestrator.md +113 -3
  5. package/.agent/agents/project-planner.md +67 -0
  6. package/.agent/agents/unity-mobile-master.md +949 -0
  7. package/.agent/mcp/config/registry.json +65 -51
  8. package/.agent/mcp/servers/notebooklm/README.md +114 -0
  9. package/.agent/mcp/servers/notebooklm/package.json +35 -0
  10. package/.agent/mcp/servers/notebooklm/src/auth/chrome.ts +225 -0
  11. package/.agent/mcp/servers/notebooklm/src/auth/index.ts +1 -0
  12. package/.agent/mcp/servers/notebooklm/src/index.ts +516 -0
  13. package/.agent/mcp/servers/notebooklm/src/services/index.ts +3 -0
  14. package/.agent/mcp/servers/notebooklm/src/services/library.ts +217 -0
  15. package/.agent/mcp/servers/notebooklm/src/services/notebooklm.ts +380 -0
  16. package/.agent/mcp/servers/notebooklm/tsconfig.json +15 -0
  17. package/.agent/mcp-gateway/README.md +169 -20
  18. package/.agent/mcp-gateway/package.json +22 -7
  19. package/.agent/mcp-gateway/src/auth/index.ts +55 -0
  20. package/.agent/mcp-gateway/src/auth/middleware.ts +242 -0
  21. package/.agent/mcp-gateway/src/auth/oauth.ts +462 -0
  22. package/.agent/mcp-gateway/src/auth/scopes.ts +227 -0
  23. package/.agent/mcp-gateway/src/index.ts +252 -105
  24. package/.agent/mcp-gateway/src/observability/index.ts +5 -0
  25. package/.agent/mcp-gateway/src/observability/otel.ts +405 -0
  26. package/.agent/mcp-gateway/src/transports/index.ts +5 -0
  27. package/.agent/mcp-gateway/src/transports/streamableHttp.ts +235 -0
  28. package/.agent/rules/CODEX.md +89 -0
  29. package/.agent/rules/CODE_RULES.md +73 -0
  30. package/.agent/rules/GEMINI.md +25 -0
  31. package/.agent/rules/MEMORY_STATE.md +110 -0
  32. package/.agent/rules/REFERENCE.md +33 -141
  33. package/.agent/rules/REF_SKILLS.md +116 -0
  34. package/.agent/rules/REF_WORKFLOWS.md +81 -0
  35. package/.agent/scripts/ak_cli.py +106 -5
  36. package/.agent/scripts/memory_manager.py +48 -9
  37. package/.agent/skills/anti-hallucination/SKILL.md +295 -0
  38. package/.agent/skills/anti-hallucination/scripts/check_hallucination.py +299 -0
  39. package/.agent/skills/bifurcation-analysis/SKILL.md +56 -0
  40. package/.agent/skills/brainstorming/SKILL.md +80 -6
  41. package/.agent/skills/decision-memory/SKILL.md +317 -0
  42. package/.agent/skills/emergence-detector/SKILL.md +230 -0
  43. package/.agent/skills/emergence-detector/scripts/check_emergence.py +265 -0
  44. package/.agent/skills/explained-qa/SKILL.md +142 -0
  45. package/.agent/skills/explained-qa/game-terminology.md +214 -0
  46. package/.agent/skills/game-development/ai-dialogue-engine/SKILL.md +442 -0
  47. package/.agent/skills/game-development/ai-graphics-generator/SKILL.md +463 -0
  48. package/.agent/skills/game-development/ai-playtest-framework/SKILL.md +570 -0
  49. package/.agent/skills/game-development/camera-systems/SKILL.md +607 -0
  50. package/.agent/skills/game-development/card-battle-engine/SKILL.md +618 -0
  51. package/.agent/skills/game-development/character-controller-3d/SKILL.md +908 -0
  52. package/.agent/skills/game-development/cloud-save-sync/SKILL.md +527 -0
  53. package/.agent/skills/game-development/combat-system/SKILL.md +748 -0
  54. package/.agent/skills/game-development/compliance-rating/SKILL.md +277 -0
  55. package/.agent/skills/game-development/crossplatform-build/SKILL.md +386 -0
  56. package/.agent/skills/game-development/cultivation-progression/SKILL.md +520 -0
  57. package/.agent/skills/game-development/data-driven-balance/SKILL.md +535 -0
  58. package/.agent/skills/game-development/game-analytics-integrator/SKILL.md +410 -0
  59. package/.agent/skills/game-development/game-audio-advanced/SKILL.md +646 -0
  60. package/.agent/skills/game-development/game-economy-designer/SKILL.md +375 -0
  61. package/.agent/skills/game-development/game-marketing/SKILL.md +85 -0
  62. package/.agent/skills/game-development/game-state-manager/SKILL.md +883 -0
  63. package/.agent/skills/game-development/hybrid-game-spec/SKILL.md +220 -0
  64. package/.agent/skills/game-development/inventory-quest/SKILL.md +747 -0
  65. package/.agent/skills/game-development/liveops/SKILL.md +308 -0
  66. package/.agent/skills/game-development/localization/SKILL.md +286 -0
  67. package/.agent/skills/game-development/mobile-input-patterns/SKILL.md +343 -0
  68. package/.agent/skills/game-development/monetization-strategy/SKILL.md +94 -0
  69. package/.agent/skills/game-development/multiplayer-master/SKILL.md +727 -0
  70. package/.agent/skills/game-development/narrative-branching/SKILL.md +593 -0
  71. package/.agent/skills/game-development/procedural-level-ai/SKILL.md +367 -0
  72. package/.agent/skills/game-development/prototyping-rapid/SKILL.md +205 -0
  73. package/.agent/skills/game-development/spec-ecosystem/SKILL.md +155 -0
  74. package/.agent/skills/game-development/spec-ecosystem/decision-log-format.md +129 -0
  75. package/.agent/skills/game-development/spec-ecosystem/templates/PLAN-template.md +178 -0
  76. package/.agent/skills/game-development/spec-ecosystem/templates/SPEC-template.md +110 -0
  77. package/.agent/skills/game-development/spec-ecosystem/templates/TASKS-template.md +156 -0
  78. package/.agent/skills/game-development/survival-systems/SKILL.md +493 -0
  79. package/.agent/skills/game-development/testing-qa/SKILL.md +270 -0
  80. package/.agent/skills/game-development/unity-mobile-optimization/SKILL.md +271 -0
  81. package/.agent/skills/intent-capture/SKILL.md +65 -0
  82. package/.agent/skills/mcp-composition/SKILL.md +362 -0
  83. package/.agent/skills/mcp-observability/SKILL.md +323 -0
  84. package/.agent/skills/mcp-security/SKILL.md +314 -0
  85. package/.agent/skills/trust-spectrum/SKILL.md +291 -0
  86. package/.agent/skills/vibe-coding-guard/SKILL.md +328 -0
  87. package/.agent/templates/AGENTS.game.md +63 -0
  88. package/.agent/templates/docs/WORKFLOW_GUIDE.en.md +100 -0
  89. package/.agent/templates/docs/WORKFLOW_GUIDE.vi.md +100 -0
  90. package/.agent/workflows/ai-agent.md +2 -0
  91. package/.agent/workflows/autofix.md +1 -0
  92. package/.agent/workflows/brainstorm.md +1 -0
  93. package/.agent/workflows/context.md +1 -0
  94. package/.agent/workflows/create.md +39 -8
  95. package/.agent/workflows/dashboard.md +1 -0
  96. package/.agent/workflows/debug.md +14 -0
  97. package/.agent/workflows/deploy.md +14 -0
  98. package/.agent/workflows/enhance.md +44 -0
  99. package/.agent/workflows/gamekit-init.md +177 -0
  100. package/.agent/workflows/gamekit-launch.md +338 -0
  101. package/.agent/workflows/gamekit-plan.md +204 -0
  102. package/.agent/workflows/gamekit-qa.md +153 -0
  103. package/.agent/workflows/gamekit-spec.md +243 -0
  104. package/.agent/workflows/gamekit-tasks.md +208 -0
  105. package/.agent/workflows/marketing.md +2 -0
  106. package/.agent/workflows/next.md +1 -0
  107. package/.agent/workflows/orchestrate.md +12 -0
  108. package/.agent/workflows/pentest.md +2 -0
  109. package/.agent/workflows/plan.md +42 -0
  110. package/.agent/workflows/preview.md +1 -0
  111. package/.agent/workflows/quality.md +1 -0
  112. package/.agent/workflows/saas.md +2 -0
  113. package/.agent/workflows/spec.md +42 -0
  114. package/.agent/workflows/status.md +1 -0
  115. package/.agent/workflows/test.md +14 -0
  116. package/.agent/workflows/ui-ux-pro-max.md +1 -0
  117. package/bin/cli.js +411 -111
  118. package/package.json +1 -2
  119. package/.agent/agents/game-asset-curator.md +0 -317
  120. package/.agent/agents/game-narrative-designer.md +0 -310
  121. package/.agent/agents/game-qa-agent.md +0 -441
  122. package/.agent/workflows/game-prototype.md +0 -154
  123. package/docs/AI_DATA_INFRASTRUCTURE.md +0 -288
  124. package/docs/CHANGELOG_AI_INFRA.md +0 -141
  125. package/docs/MIGRATION_GUIDE_V1.9.md +0 -55
@@ -0,0 +1,220 @@
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+ ---
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+ name: hybrid-game-spec
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+ description: Templates và hướng dẫn tạo Macro Spec cho game phức tạp. Bao gồm SPEC-architecture và SCHEMA-data patterns.
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+ ---
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+
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+ # Hybrid Game Spec Skill
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+
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+ > **Purpose**: Cung cấp templates và nguyên tắc để tạo "Macro Spec" cho game trước khi code.
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+
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+ ## Khi Nào Sử Dụng
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+ - Bắt đầu dự án game phức tạp (3+ systems)
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+ - Khi cần định nghĩa architecture trước khi phát triển
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+ - Khi muốn nhiều agents làm việc song song
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+
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+ ---
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+
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+ ## 1. SPEC-architecture.md Template
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+
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+ Template đầy đủ tại: [SPEC-architecture-template.md](./templates/SPEC-architecture-template.md)
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+
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+ ### Nội dung bắt buộc:
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+
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+ | Section | Mô tả |
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+ |---------|-------|
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+ | **Event Bus** | Liệt kê TẤT CẢ game events (OnPlayerHurt, OnScoreChanged...) |
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+ | **Manager Sequence** | Thứ tự khởi tạo Singletons |
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+ | **Save System** | Contract cho save/load data |
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+ | **Input Abstraction** | Interface cho touch/keyboard |
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+
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+ ### Event Bus Pattern
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+
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+ ```csharp
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+ // GameEvents.cs - Static event bus
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+ public static class GameEvents
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+ {
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+ // Core Events
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+ public static event Action<int> OnScoreChanged;
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+ public static event Action<int> OnHealthChanged;
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+ public static event Action OnPlayerDied;
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+ public static event Action<int> OnLevelComplete;
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+
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+ // UI Events
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+ public static event Action OnPauseRequested;
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+ public static event Action OnResumeRequested;
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+
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+ // Economy Events
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+ public static event Action<int> OnCoinCollected;
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+ public static event Action<string, int> OnItemPurchased;
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+
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+ // Invocation helpers
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+ public static void ScoreChanged(int score) => OnScoreChanged?.Invoke(score);
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+ public static void PlayerDied() => OnPlayerDied?.Invoke();
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+
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+ // Cleanup (call on scene unload)
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+ public static void ClearAll()
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+ {
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+ OnScoreChanged = null;
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+ OnHealthChanged = null;
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+ OnPlayerDied = null;
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+ // ... clear all
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+ }
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 2. SCHEMA-data.md Template
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+
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+ Template đầy đủ tại: [SCHEMA-data-template.md](./templates/SCHEMA-data-template.md)
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+
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+ ### Nguyên Tắc ScriptableObject
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+
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+ | Rule | Lý Do |
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+ |------|-------|
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+ | **Mọi số balance phải trong SO** | AI có thể sửa .asset mà không làm hỏng logic |
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+ | **Nested structs cho complex data** | Tổ chức rõ ràng |
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+ | **[CreateAssetMenu] attribute** | Dễ tạo asset trong Editor |
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+ | **Default values có ý nghĩa** | Game chạy được ngay cả khi chưa tune |
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+
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+ ### ScriptableObject Patterns
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+
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+ ```csharp
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+ // CharacterData.cs
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+ [CreateAssetMenu(fileName = "CharacterData", menuName = "Game/Data/Character")]
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+ public class CharacterData : ScriptableObject
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+ {
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+ [Header("Movement")]
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+ public float MoveSpeed = 5f;
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+ public float JumpForce = 10f;
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+ public float Gravity = 2f;
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+
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+ [Header("Combat")]
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+ public int MaxHealth = 100;
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+ public int AttackDamage = 10;
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+ public float AttackCooldown = 0.5f;
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+
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+ [Header("Progression")]
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+ public AnimationCurve LevelUpCurve;
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+ public int BaseXP = 100;
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+ }
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+
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+ // EnemyData.cs
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+ [CreateAssetMenu(fileName = "EnemyData", menuName = "Game/Data/Enemy")]
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+ public class EnemyData : ScriptableObject
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+ {
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+ public string EnemyName;
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+ public Sprite Icon;
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+
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+ [Header("Stats")]
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+ public int Health = 50;
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+ public int Damage = 10;
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+ public float MoveSpeed = 3f;
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+
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+ [Header("Behavior")]
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+ public float DetectionRange = 5f;
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+ public float AttackRange = 1.5f;
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+ public float PatrolSpeed = 2f;
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+
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+ [Header("Drops")]
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+ public int MinCoinDrop = 5;
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+ public int MaxCoinDrop = 15;
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+ public float DropChance = 0.3f;
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+ }
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+
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+ // LevelConfig.cs
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+ [CreateAssetMenu(fileName = "Level_01", menuName = "Game/Data/Level")]
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+ public class LevelConfig : ScriptableObject
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+ {
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+ public int LevelNumber;
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+ public string LevelName;
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+ public string SceneName;
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+
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+ [Header("Difficulty")]
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+ public Difficulty Difficulty;
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+ public int EnemyCount;
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+ public float TimeLimit;
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+
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+ [Header("Rewards")]
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+ public int StarThreshold1;
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+ public int StarThreshold2;
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+ public int StarThreshold3;
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+ public int CompletionBonus;
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+ }
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+
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+ public enum Difficulty { Easy, Normal, Hard, Nightmare }
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+ ```
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+
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+ ---
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+
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+ ## 3. Decoupled System Pattern
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+
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+ ### Why Decoupling?
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+
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+ | Coupled (❌) | Decoupled (✅) |
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+ |--------------|---------------|
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+ | Agent A sửa file → Agent B bị conflict | Agents làm song song |
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+ | Change UI → phải sửa Combat code | Change 1 nơi, không ảnh hưởng nơi khác |
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+ | Hard to test | Easy to unit test |
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+
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+ ### Implementation
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+
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+ ```csharp
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+ // ✅ Combat KHÔNG biết về UI
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+ public class CombatSystem : MonoBehaviour
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+ {
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+ [SerializeField] private CharacterData _data;
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+ private int _currentHealth;
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+
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+ void Start() => _currentHealth = _data.MaxHealth;
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+
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+ public void TakeDamage(int damage)
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+ {
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+ _currentHealth -= damage;
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+
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+ // Fire event, KHÔNG gọi UI trực tiếp
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+ GameEvents.HealthChanged(_currentHealth);
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+
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+ if (_currentHealth <= 0)
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+ GameEvents.PlayerDied();
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+ }
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+ }
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+
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+ // ✅ UI SUBSCRIBE to events
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+ public class HealthUI : MonoBehaviour
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+ {
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+ [SerializeField] private Slider _healthBar;
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+ [SerializeField] private CharacterData _data;
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+
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+ void OnEnable() => GameEvents.OnHealthChanged += UpdateHealth;
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+ void OnDisable() => GameEvents.OnHealthChanged -= UpdateHealth;
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+
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+ void UpdateHealth(int current)
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+ {
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+ _healthBar.value = (float)current / _data.MaxHealth;
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+ }
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 4. Checklist Trước Khi Code
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+
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+ - [ ] Event Bus defined với TẤT CẢ events
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+ - [ ] Manager bootstrap sequence documented
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+ - [ ] Save system contract defined
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+ - [ ] Character ScriptableObject template created
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+ - [ ] Enemy ScriptableObject template created
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+ - [ ] Level ScriptableObject template created
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+ - [ ] Input abstraction layer designed
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+
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+ ---
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+
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+ ## Related Skills
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+ - `game-development/unity-integration`
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+ - `game-development/game-design`
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+ - `clean-code`
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+
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+ ## Related Workflows
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+ - `/game-hybrid` - Sử dụng skill này cho Tầng 1
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+ - `/game-from-idea` - Simplified workflow cho rapid prototyping