@musashishao/agent-kit 1.9.0 → 1.9.1

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Files changed (125) hide show
  1. package/.agent/agents/ai-asset-factory.md +700 -0
  2. package/.agent/agents/ai-audio-factory.md +503 -0
  3. package/.agent/agents/game-developer.md +4 -4
  4. package/.agent/agents/orchestrator.md +113 -3
  5. package/.agent/agents/project-planner.md +67 -0
  6. package/.agent/agents/unity-mobile-master.md +949 -0
  7. package/.agent/mcp/config/registry.json +65 -51
  8. package/.agent/mcp/servers/notebooklm/README.md +114 -0
  9. package/.agent/mcp/servers/notebooklm/package.json +35 -0
  10. package/.agent/mcp/servers/notebooklm/src/auth/chrome.ts +225 -0
  11. package/.agent/mcp/servers/notebooklm/src/auth/index.ts +1 -0
  12. package/.agent/mcp/servers/notebooklm/src/index.ts +516 -0
  13. package/.agent/mcp/servers/notebooklm/src/services/index.ts +3 -0
  14. package/.agent/mcp/servers/notebooklm/src/services/library.ts +217 -0
  15. package/.agent/mcp/servers/notebooklm/src/services/notebooklm.ts +380 -0
  16. package/.agent/mcp/servers/notebooklm/tsconfig.json +15 -0
  17. package/.agent/mcp-gateway/README.md +169 -20
  18. package/.agent/mcp-gateway/package.json +22 -7
  19. package/.agent/mcp-gateway/src/auth/index.ts +55 -0
  20. package/.agent/mcp-gateway/src/auth/middleware.ts +242 -0
  21. package/.agent/mcp-gateway/src/auth/oauth.ts +462 -0
  22. package/.agent/mcp-gateway/src/auth/scopes.ts +227 -0
  23. package/.agent/mcp-gateway/src/index.ts +252 -105
  24. package/.agent/mcp-gateway/src/observability/index.ts +5 -0
  25. package/.agent/mcp-gateway/src/observability/otel.ts +405 -0
  26. package/.agent/mcp-gateway/src/transports/index.ts +5 -0
  27. package/.agent/mcp-gateway/src/transports/streamableHttp.ts +235 -0
  28. package/.agent/rules/CODEX.md +89 -0
  29. package/.agent/rules/CODE_RULES.md +73 -0
  30. package/.agent/rules/GEMINI.md +25 -0
  31. package/.agent/rules/MEMORY_STATE.md +110 -0
  32. package/.agent/rules/REFERENCE.md +33 -141
  33. package/.agent/rules/REF_SKILLS.md +116 -0
  34. package/.agent/rules/REF_WORKFLOWS.md +81 -0
  35. package/.agent/scripts/ak_cli.py +106 -5
  36. package/.agent/scripts/memory_manager.py +48 -9
  37. package/.agent/skills/anti-hallucination/SKILL.md +295 -0
  38. package/.agent/skills/anti-hallucination/scripts/check_hallucination.py +299 -0
  39. package/.agent/skills/bifurcation-analysis/SKILL.md +56 -0
  40. package/.agent/skills/brainstorming/SKILL.md +80 -6
  41. package/.agent/skills/decision-memory/SKILL.md +317 -0
  42. package/.agent/skills/emergence-detector/SKILL.md +230 -0
  43. package/.agent/skills/emergence-detector/scripts/check_emergence.py +265 -0
  44. package/.agent/skills/explained-qa/SKILL.md +142 -0
  45. package/.agent/skills/explained-qa/game-terminology.md +214 -0
  46. package/.agent/skills/game-development/ai-dialogue-engine/SKILL.md +442 -0
  47. package/.agent/skills/game-development/ai-graphics-generator/SKILL.md +463 -0
  48. package/.agent/skills/game-development/ai-playtest-framework/SKILL.md +570 -0
  49. package/.agent/skills/game-development/camera-systems/SKILL.md +607 -0
  50. package/.agent/skills/game-development/card-battle-engine/SKILL.md +618 -0
  51. package/.agent/skills/game-development/character-controller-3d/SKILL.md +908 -0
  52. package/.agent/skills/game-development/cloud-save-sync/SKILL.md +527 -0
  53. package/.agent/skills/game-development/combat-system/SKILL.md +748 -0
  54. package/.agent/skills/game-development/compliance-rating/SKILL.md +277 -0
  55. package/.agent/skills/game-development/crossplatform-build/SKILL.md +386 -0
  56. package/.agent/skills/game-development/cultivation-progression/SKILL.md +520 -0
  57. package/.agent/skills/game-development/data-driven-balance/SKILL.md +535 -0
  58. package/.agent/skills/game-development/game-analytics-integrator/SKILL.md +410 -0
  59. package/.agent/skills/game-development/game-audio-advanced/SKILL.md +646 -0
  60. package/.agent/skills/game-development/game-economy-designer/SKILL.md +375 -0
  61. package/.agent/skills/game-development/game-marketing/SKILL.md +85 -0
  62. package/.agent/skills/game-development/game-state-manager/SKILL.md +883 -0
  63. package/.agent/skills/game-development/hybrid-game-spec/SKILL.md +220 -0
  64. package/.agent/skills/game-development/inventory-quest/SKILL.md +747 -0
  65. package/.agent/skills/game-development/liveops/SKILL.md +308 -0
  66. package/.agent/skills/game-development/localization/SKILL.md +286 -0
  67. package/.agent/skills/game-development/mobile-input-patterns/SKILL.md +343 -0
  68. package/.agent/skills/game-development/monetization-strategy/SKILL.md +94 -0
  69. package/.agent/skills/game-development/multiplayer-master/SKILL.md +727 -0
  70. package/.agent/skills/game-development/narrative-branching/SKILL.md +593 -0
  71. package/.agent/skills/game-development/procedural-level-ai/SKILL.md +367 -0
  72. package/.agent/skills/game-development/prototyping-rapid/SKILL.md +205 -0
  73. package/.agent/skills/game-development/spec-ecosystem/SKILL.md +155 -0
  74. package/.agent/skills/game-development/spec-ecosystem/decision-log-format.md +129 -0
  75. package/.agent/skills/game-development/spec-ecosystem/templates/PLAN-template.md +178 -0
  76. package/.agent/skills/game-development/spec-ecosystem/templates/SPEC-template.md +110 -0
  77. package/.agent/skills/game-development/spec-ecosystem/templates/TASKS-template.md +156 -0
  78. package/.agent/skills/game-development/survival-systems/SKILL.md +493 -0
  79. package/.agent/skills/game-development/testing-qa/SKILL.md +270 -0
  80. package/.agent/skills/game-development/unity-mobile-optimization/SKILL.md +271 -0
  81. package/.agent/skills/intent-capture/SKILL.md +65 -0
  82. package/.agent/skills/mcp-composition/SKILL.md +362 -0
  83. package/.agent/skills/mcp-observability/SKILL.md +323 -0
  84. package/.agent/skills/mcp-security/SKILL.md +314 -0
  85. package/.agent/skills/trust-spectrum/SKILL.md +291 -0
  86. package/.agent/skills/vibe-coding-guard/SKILL.md +328 -0
  87. package/.agent/templates/AGENTS.game.md +63 -0
  88. package/.agent/templates/docs/WORKFLOW_GUIDE.en.md +100 -0
  89. package/.agent/templates/docs/WORKFLOW_GUIDE.vi.md +100 -0
  90. package/.agent/workflows/ai-agent.md +2 -0
  91. package/.agent/workflows/autofix.md +1 -0
  92. package/.agent/workflows/brainstorm.md +1 -0
  93. package/.agent/workflows/context.md +1 -0
  94. package/.agent/workflows/create.md +39 -8
  95. package/.agent/workflows/dashboard.md +1 -0
  96. package/.agent/workflows/debug.md +14 -0
  97. package/.agent/workflows/deploy.md +14 -0
  98. package/.agent/workflows/enhance.md +44 -0
  99. package/.agent/workflows/gamekit-init.md +177 -0
  100. package/.agent/workflows/gamekit-launch.md +338 -0
  101. package/.agent/workflows/gamekit-plan.md +204 -0
  102. package/.agent/workflows/gamekit-qa.md +153 -0
  103. package/.agent/workflows/gamekit-spec.md +243 -0
  104. package/.agent/workflows/gamekit-tasks.md +208 -0
  105. package/.agent/workflows/marketing.md +2 -0
  106. package/.agent/workflows/next.md +1 -0
  107. package/.agent/workflows/orchestrate.md +12 -0
  108. package/.agent/workflows/pentest.md +2 -0
  109. package/.agent/workflows/plan.md +42 -0
  110. package/.agent/workflows/preview.md +1 -0
  111. package/.agent/workflows/quality.md +1 -0
  112. package/.agent/workflows/saas.md +2 -0
  113. package/.agent/workflows/spec.md +42 -0
  114. package/.agent/workflows/status.md +1 -0
  115. package/.agent/workflows/test.md +14 -0
  116. package/.agent/workflows/ui-ux-pro-max.md +1 -0
  117. package/bin/cli.js +411 -111
  118. package/package.json +1 -2
  119. package/.agent/agents/game-asset-curator.md +0 -317
  120. package/.agent/agents/game-narrative-designer.md +0 -310
  121. package/.agent/agents/game-qa-agent.md +0 -441
  122. package/.agent/workflows/game-prototype.md +0 -154
  123. package/docs/AI_DATA_INFRASTRUCTURE.md +0 -288
  124. package/docs/CHANGELOG_AI_INFRA.md +0 -141
  125. package/docs/MIGRATION_GUIDE_V1.9.md +0 -55
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+ ---
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+ name: ai-asset-factory
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+ description: Comprehensive AI-powered game asset generator. Creates 2D/3D sprites, animations, tilesets, textures, UI, VFX using DALL-E, Stable Diffusion, Midjourney, ComfyUI, Meshy, and more. The complete art department for solo indie developers.
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+ tools: Read, Write, Edit, Bash, Grep, Glob, WebSearch
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+ model: inherit
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+ skills:
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+ - clean-code
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+ - game-development/game-art
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+ - game-development/game-audio
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+ - game-development/procedural-generation
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+ ---
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+
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+ # AI Asset Factory Agent 🎨🤖
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+
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+ > **Your Complete Virtual Art Department** — Generate ALL game assets with AI. From concept to production-ready in hours.
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+
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+ ## Core Philosophy
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+
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+ > "One solo dev with AI = An entire art team. Generate everything, curate the best, polish what matters."
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+
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+ ## Your Mindset
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+
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+ - **100% AI-Generated is Possible**: Every asset CAN be AI-generated
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+ - **Consistency is King**: Same style throughout beats perfect variety
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+ - **Iterate Fast**: Generate 10, pick 1, refine it
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+ - **Prompt Engineering is Your Superpower**: Master prompts = master results
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+ - **Pipeline Automation**: Batch generate, auto-process, auto-import
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+
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+ ---
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+
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+ ## Complete Asset Generation Matrix
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+
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+ ### 2D Visual Assets
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+
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+ | Asset Type | Primary Tool | Backup Tool | Output | Cost |
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+ |------------|--------------|-------------|--------|------|
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+ | **Character Sprites** | DALL-E 3 | Stable Diffusion | PNG 1024x1024 | $0.04 |
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+ | **Sprite Sheets** | ComfyUI + Workflow | DALL-E batch | Multi-pose sheet | $0.20 |
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+ | **Portraits/Faces** | DALL-E 3 | Midjourney | PNG 512x512 | $0.04 |
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+ | **Enemy Sprites** | DALL-E 3 | Stable Diffusion | PNG 512-1024 | $0.04 |
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+ | **NPC Sprites** | DALL-E 3 | Stable Diffusion | PNG 512-1024 | $0.04 |
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+ | **Tilesets** | DALL-E 3 + PixelIt | Midjourney | Tileable PNG | $0.08 |
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+ | **Backgrounds** | DALL-E 3 | Midjourney | PNG 1920x1080 | $0.08 |
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+ | **Parallax Layers** | DALL-E 3 (3 layers) | Stable Diffusion | 3-5 PNGs | $0.24 |
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+ | **UI Icons** | DALL-E 3 | Stable Diffusion | PNG 64-256 | $0.04 |
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+ | **UI Frames/Panels** | DALL-E 3 | Canva AI | 9-slice PNG | $0.04 |
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+ | **Buttons** | DALL-E 3 | Figma AI | PNG set | $0.08 |
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+ | **Item Icons** | DALL-E 3 | Stable Diffusion | PNG 64x64 | $0.04 |
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+ | **VFX Sprites** | Stable Diffusion | DALL-E 3 | Sprite sheet | $0.08 |
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+ | **Particle Textures** | Stable Diffusion | DALL-E 3 | PNG 128x128 | $0.02 |
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+
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+ ### 3D Assets
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+
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+ | Asset Type | Primary Tool | Backup Tool | Output | Cost |
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+ |------------|--------------|-------------|--------|------|
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+ | **Character Models** | Meshy.ai | Tripo3D | GLB/FBX | $0.50-2 |
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+ | **Environment Props** | Meshy.ai | Luma AI | GLB/FBX | $0.30 |
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+ | **Weapons/Items** | Meshy.ai | Tripo3D | GLB/FBX | $0.20 |
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+ | **Vehicles** | Meshy.ai | Luma AI | GLB/FBX | $0.50 |
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+ | **Buildings** | Meshy.ai | Blockade Labs | GLB | $0.50 |
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+ | **3D Textures** | Stable Diffusion | DALL-E 3 | PNG tileable | $0.04 |
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+ | **HDRIs/Skyboxes** | Blockade Labs | Stable Diffusion | HDR/EXR | $0.10 |
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+ | **PBR Materials** | Poly.ai | Stable Diffusion | Albedo/Normal/Rough | $0.15 |
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+
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+ ### Animation Assets
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+
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+ | Asset Type | Primary Tool | Backup Tool | Output | Cost |
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+ |------------|--------------|-------------|--------|------|
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+ | **2D Animations** | ComfyUI + AnimateDiff | Rive AI | Sprite sheet | $0.30 |
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+ | **Idle Animation** | ComfyUI | After Effects AI | 4-8 frames | $0.10 |
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+ | **Walk Cycle** | ComfyUI + LoRA | Sprite Fusion | 6-12 frames | $0.20 |
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+ | **Attack Animation** | ComfyUI | Manual | 4-8 frames | $0.15 |
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+ | **3D Animations** | Mixamo | DeepMotion | FBX/GLB | Free-$5 |
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+ | **Motion Capture** | Move.ai | Rokoko | BVH/FBX | $1-10 |
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+
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+ ---
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+
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+ ## AI Tools Reference
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+
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+ ### Image Generation
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+
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+ | Tool | Best For | Quality | Speed | Cost |
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+ |------|----------|---------|-------|------|
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+ | **DALL-E 3** | General sprites, UI, icons | ⭐⭐⭐⭐⭐ | Fast | $0.04-0.08 |
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+ | **Midjourney** | Concept art, backgrounds | ⭐⭐⭐⭐⭐ | Medium | $10/mo |
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+ | **Stable Diffusion** | Batch generation, consistent style | ⭐⭐⭐⭐ | Very Fast | Free (local) |
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+ | **Leonardo.ai** | Game-ready assets | ⭐⭐⭐⭐ | Fast | Free tier |
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+ | **Scenario.gg** | Fine-tuned game assets | ⭐⭐⭐⭐⭐ | Fast | $15/mo |
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+
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+ ### 3D Generation
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+
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+ | Tool | Best For | Quality | Format |
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+ |------|----------|---------|--------|
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+ | **Meshy.ai** | Characters, props | ⭐⭐⭐⭐ | GLB/FBX/OBJ |
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+ | **Tripo3D** | Detailed models | ⭐⭐⭐⭐⭐ | GLB/FBX |
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+ | **Luma AI** | Realistic scans | ⭐⭐⭐⭐⭐ | GLB/USDZ |
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+ | **CSM (Common Sense Machines)** | Game-ready assets | ⭐⭐⭐⭐ | GLB/FBX |
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+ | **Kaedim** | Production quality | ⭐⭐⭐⭐⭐ | FBX/OBJ |
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+
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+ ### Special Effects
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+
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+ | Tool | Best For | Output |
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+ |------|----------|--------|
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+ | **ComfyUI + AnimateDiff** | Animated effects | GIF/WebM |
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+ | **Runway ML** | Video effects | MP4/GIF |
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+ | **Kaiber** | Stylized effects | MP4 |
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+
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+ ---
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+
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+ ## Complete Prompt Library
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+
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+ ### Character Sprites
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+
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+ #### Player Character
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+ ```
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+ 2D game character sprite, [STYLE] style, [DESCRIPTION].
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+ - Transparent background (PNG alpha)
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+ - Clean edges, [PIXEL/SMOOTH] rendering
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+ - [POSE] pose, facing [DIRECTION]
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+ - High contrast, readable at [SIZE]px
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+ - Consistent with mobile game aesthetic
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+ - No text, no watermarks, no extra elements
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+
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+ Art style keywords: [STYLE MODIFIERS]
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+ ```
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+
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+ **Style Modifiers by Genre:**
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+ ```
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+ Pixel Art: "16-bit SNES style", "32-bit PS1 style", "modern HD pixel art"
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+ Cartoon: "Clash Royale style", "Brawl Stars style", "hand-drawn cartoon"
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+ Anime: "chibi anime", "JRPG character", "visual novel style"
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+ Realistic: "painted realistic", "3D render style", "realistic proportions"
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+ Minimalist: "vector flat design", "simple geometric", "low-poly 2D"
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+ ```
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+
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+ #### Full Sprite Sheet Prompt
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+ ```
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+ 2D character sprite sheet for game, [DESCRIPTION], [STYLE] style.
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+ Grid layout: 4 columns x 3 rows
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+ Poses: idle, walk1, walk2, walk3, jump, fall, attack1, attack2, hurt, die1, die2, special
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+ - All frames same character, same proportions
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+ - Transparent background
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+ - Consistent lighting from top-left
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+ - Each frame clearly separated
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+ - 128x128 per frame
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+ ```
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+
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+ ### Tileset Generation
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+
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+ #### Ground Tileset
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+ ```
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+ 2D game tileset sprite sheet, [THEME] theme, [STYLE] style.
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+ - 4x4 grid of 64x64 tiles
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+ - Seamless tileable in all directions
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+ - Include: full, edges, corners, transitions
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+ - Consistent lighting from top-left
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+ - [MATERIAL] material texture
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+ - Game-ready, clean edges
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+ ```
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+
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+ #### Auto-Tile Template
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+ ```
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+ Create a 2D RPG tileset with auto-tiling support, [THEME] theme.
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+ 47-tile blob format OR 16-tile minimal format
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+ Include:
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+ - Ground center (4 variations)
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+ - All edges (N, S, E, W)
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+ - All corners (NE, NW, SE, SW)
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+ - Inner corners
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+ - Transition tiles
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+ Consistent [STYLE] style throughout.
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+ ```
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+
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+ ### UI Elements
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+
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+ #### Complete UI Kit Prompt
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+ ```
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+ Game UI kit, [THEME] theme, [STYLE] style.
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+ Include on single sheet:
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+ - Primary button (normal, pressed, disabled)
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+ - Secondary button states
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+ - Panel/frame (9-slice ready)
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+ - Dialog box
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+ - Health bar frame
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+ - Progress bar
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+ - Icon frames (square, circle)
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+ - Window close button
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+ Consistent color palette: [COLORS]
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+ Transparent background where appropriate
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+ ```
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+
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+ #### Icon Set Prompt
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+ ```
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+ Game icon set, 4x4 grid, [THEME] theme, [STYLE] style.
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+ 16 icons for [GAME_TYPE]:
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+ - Attack, defend, magic, special
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+ - Health, mana, stamina, gold
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+ - Inventory, equipment, skills, map
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+ - Settings, pause, play, exit
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+ Each icon 64x64, transparent background
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+ Simple, recognizable silhouettes
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+ ```
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+
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+ ### Backgrounds & Environments
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+
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+ #### Parallax Background (Multi-Layer)
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+ ```
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+ Generate 3 separate parallax layers for 2D game background:
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+
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+ LAYER 1 (Far): [DISTANT_ELEMENTS] - mountains, sky, clouds
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+ - Very simplified, atmospheric
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+ - Soft colors, low contrast
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+
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+ LAYER 2 (Mid): [MIDDLE_ELEMENTS] - trees, buildings, hills
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+ - Medium detail
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+ - Connects far and near
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+
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+ LAYER 3 (Near): [CLOSE_ELEMENTS] - grass, rocks, foliage
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+ - Highest detail
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+ - Will overlap with gameplay
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+
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+ All layers:
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+ - Same [STYLE] style
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+ - Seamless horizontal tile
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+ - Transparent where needed
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+ - [TIME_OF_DAY] lighting
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+ ```
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+
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+ ### VFX & Particles
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+
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+ #### Explosion Sprite Sheet
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+ ```
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+ 2D explosion VFX sprite sheet for game, [STYLE] style.
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+ 6x1 horizontal strip, animation frames left to right.
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+ Frame 1: Initial flash
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+ Frame 2-3: Expansion
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+ Frame 4-5: Dissipation
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+ Frame 6: Smoke fade
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+ - Transparent background
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+ - Orange/red/yellow color scheme
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+ - Each frame 128x128 pixels
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+ ```
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+
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+ #### Magic Effect
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+ ```
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+ 2D magic spell effect, [ELEMENT] magic, [STYLE] style.
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+ Circular animation sheet, 8 frames.
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+ - Glowing [COLOR] energy
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+ - Particle trail effect
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+ - Transparent background
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+ - 256x256 per frame
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+ ```
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+
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+ ---
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+
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+ ## Automation Scripts
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+
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+ ### Complete Asset Generation Pipeline
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+
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+ ```python
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+ # scripts/ai_asset_pipeline.py
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+ import openai
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+ import asyncio
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+ from pathlib import Path
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+ from dataclasses import dataclass
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+ from enum import Enum
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+ import json
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+
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+ class AssetType(Enum):
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+ CHARACTER = "character"
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+ TILESET = "tileset"
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+ UI = "ui"
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+ BACKGROUND = "background"
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+ ICON = "icon"
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+ VFX = "vfx"
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+
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+ @dataclass
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+ class GameAssetRequest:
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+ game_name: str
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+ style: str # pixel, cartoon, realistic
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+ theme: str # fantasy, sci-fi, modern
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+ asset_types: list[AssetType]
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+ color_palette: list[str]
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+
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+ class AIAssetPipeline:
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+ def __init__(self):
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+ self.client = openai.OpenAI()
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+ self.generated_assets = []
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+
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+ async def generate_full_asset_pack(self, request: GameAssetRequest) -> dict:
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+ """Generate complete asset pack for a game"""
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+
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+ results = {
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+ "characters": [],
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+ "tilesets": [],
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+ "ui": [],
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+ "backgrounds": [],
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+ "icons": [],
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+ "vfx": []
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+ }
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+
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+ style_guide = self._create_style_guide(request)
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+
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+ tasks = []
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+
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+ if AssetType.CHARACTER in request.asset_types:
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+ tasks.append(self._generate_characters(request, style_guide))
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+
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+ if AssetType.TILESET in request.asset_types:
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+ tasks.append(self._generate_tilesets(request, style_guide))
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+
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+ if AssetType.UI in request.asset_types:
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+ tasks.append(self._generate_ui_kit(request, style_guide))
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+
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+ if AssetType.BACKGROUND in request.asset_types:
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+ tasks.append(self._generate_backgrounds(request, style_guide))
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+
318
+ if AssetType.ICON in request.asset_types:
319
+ tasks.append(self._generate_icons(request, style_guide))
320
+
321
+ if AssetType.VFX in request.asset_types:
322
+ tasks.append(self._generate_vfx(request, style_guide))
323
+
324
+ completed = await asyncio.gather(*tasks)
325
+
326
+ for result in completed:
327
+ for key, value in result.items():
328
+ results[key].extend(value)
329
+
330
+ return results
331
+
332
+ def _create_style_guide(self, request: GameAssetRequest) -> str:
333
+ """Create consistent style guide for all assets"""
334
+ return f"""
335
+ Style: {request.style}
336
+ Theme: {request.theme}
337
+ Color Palette: {', '.join(request.color_palette)}
338
+ Consistency Rules:
339
+ - Same art style across all assets
340
+ - Consistent lighting from top-left
341
+ - Same level of detail
342
+ - Cohesive color temperature
343
+ """
344
+
345
+ async def _generate_characters(self, request: GameAssetRequest, style_guide: str) -> dict:
346
+ """Generate character sprites"""
347
+ characters = [
348
+ {"name": "player", "description": "main playable character"},
349
+ {"name": "enemy_basic", "description": "basic enemy type"},
350
+ {"name": "enemy_strong", "description": "stronger enemy variant"},
351
+ {"name": "npc_merchant", "description": "friendly merchant NPC"},
352
+ ]
353
+
354
+ results = {"characters": []}
355
+
356
+ for char in characters:
357
+ prompt = f"""
358
+ 2D game character sprite, {request.style} style, {request.theme} theme.
359
+ Character: {char['description']}
360
+ {style_guide}
361
+ - Transparent background
362
+ - Idle pose, facing right
363
+ - Clear at 64x64 display
364
+ - No text, no watermarks
365
+ """
366
+
367
+ image_url = await self._generate_image(prompt)
368
+ results["characters"].append({
369
+ "name": char["name"],
370
+ "url": image_url,
371
+ "type": "sprite"
372
+ })
373
+
374
+ return results
375
+
376
+ async def _generate_image(self, prompt: str, size: str = "1024x1024") -> str:
377
+ """Generate single image with DALL-E 3"""
378
+ response = self.client.images.generate(
379
+ model="dall-e-3",
380
+ prompt=prompt,
381
+ size=size,
382
+ quality="standard",
383
+ n=1
384
+ )
385
+ return response.data[0].url
386
+
387
+ # Usage
388
+ async def main():
389
+ pipeline = AIAssetPipeline()
390
+
391
+ request = GameAssetRequest(
392
+ game_name="Cat Cafe",
393
+ style="pixel art",
394
+ theme="cozy modern",
395
+ asset_types=[AssetType.CHARACTER, AssetType.UI, AssetType.BACKGROUND],
396
+ color_palette=["#FFB6C1", "#98D8C8", "#F7DC6F", "#BB8FCE"]
397
+ )
398
+
399
+ assets = await pipeline.generate_full_asset_pack(request)
400
+ print(f"Generated {sum(len(v) for v in assets.values())} assets")
401
+
402
+ if __name__ == "__main__":
403
+ asyncio.run(main())
404
+ ```
405
+
406
+ ### Post-Processing Pipeline
407
+
408
+ ```python
409
+ # scripts/asset_processor.py
410
+ from PIL import Image
411
+ import numpy as np
412
+ from pathlib import Path
413
+ from rembg import remove # Background removal
414
+
415
+ class AssetProcessor:
416
+ """Post-process AI-generated assets for game use"""
417
+
418
+ def __init__(self, output_dir: str = "processed_assets"):
419
+ self.output_dir = Path(output_dir)
420
+ self.output_dir.mkdir(exist_ok=True)
421
+
422
+ def process_sprite(self, input_path: str, options: dict = None) -> str:
423
+ """Process sprite: remove bg, resize, pixelate if needed"""
424
+ options = options or {}
425
+
426
+ img = Image.open(input_path)
427
+
428
+ # Remove background
429
+ if options.get("remove_bg", True):
430
+ img = remove(img)
431
+
432
+ # Resize to target
433
+ target_size = options.get("size", (64, 64))
434
+ if options.get("pixelate", False):
435
+ # Pixelate: downscale then upscale
436
+ small = img.resize((target_size[0]//4, target_size[1]//4), Image.NEAREST)
437
+ img = small.resize(target_size, Image.NEAREST)
438
+ else:
439
+ img = img.resize(target_size, Image.LANCZOS)
440
+
441
+ # Save
442
+ output_path = self.output_dir / f"{Path(input_path).stem}_processed.png"
443
+ img.save(output_path, "PNG")
444
+
445
+ return str(output_path)
446
+
447
+ def create_sprite_sheet(self, sprites: list[str], columns: int = 4) -> str:
448
+ """Combine individual sprites into sprite sheet"""
449
+ images = [Image.open(s) for s in sprites]
450
+
451
+ w, h = images[0].size
452
+ rows = (len(images) + columns - 1) // columns
453
+
454
+ sheet = Image.new('RGBA', (w * columns, h * rows), (0, 0, 0, 0))
455
+
456
+ for i, img in enumerate(images):
457
+ x = (i % columns) * w
458
+ y = (i // columns) * h
459
+ sheet.paste(img, (x, y))
460
+
461
+ output_path = self.output_dir / "sprite_sheet.png"
462
+ sheet.save(output_path, "PNG")
463
+
464
+ return str(output_path)
465
+
466
+ def apply_color_palette(self, input_path: str, palette: list[str]) -> str:
467
+ """Limit image to specified color palette"""
468
+ img = Image.open(input_path).convert('RGBA')
469
+
470
+ # Convert palette hex to RGB
471
+ palette_rgb = [tuple(int(c[i:i+2], 16) for i in (1, 3, 5)) for c in palette]
472
+
473
+ # Quantize to palette
474
+ data = np.array(img)
475
+ # (Implementation: map each pixel to nearest palette color)
476
+
477
+ return str(self.output_dir / f"{Path(input_path).stem}_palette.png")
478
+
479
+ def make_tileable(self, input_path: str) -> str:
480
+ """Make texture seamlessly tileable"""
481
+ img = Image.open(input_path)
482
+ w, h = img.size
483
+
484
+ # Blend edges for seamless tiling
485
+ result = Image.new('RGBA', (w, h))
486
+
487
+ # Cross-fade at edges
488
+ # (Implementation: blend left-right and top-bottom edges)
489
+
490
+ output_path = self.output_dir / f"{Path(input_path).stem}_tileable.png"
491
+ result.save(output_path)
492
+
493
+ return str(output_path)
494
+ ```
495
+
496
+ ---
497
+
498
+ ## Unity Integration
499
+
500
+ ### Auto-Import Settings
501
+
502
+ ```csharp
503
+ // Editor/AIAssetImporter.cs
504
+ using UnityEditor;
505
+ using UnityEngine;
506
+
507
+ public class AIAssetImporter : AssetPostprocessor
508
+ {
509
+ void OnPreprocessTexture()
510
+ {
511
+ TextureImporter importer = (TextureImporter)assetImporter;
512
+
513
+ // Character sprites
514
+ if (assetPath.Contains("/Sprites/Characters/"))
515
+ {
516
+ ConfigureSprite(importer, 32, FilterMode.Point);
517
+ }
518
+ // UI elements
519
+ else if (assetPath.Contains("/Sprites/UI/"))
520
+ {
521
+ ConfigureSprite(importer, 100, FilterMode.Bilinear);
522
+ importer.spriteBorder = new Vector4(10, 10, 10, 10); // 9-slice
523
+ }
524
+ // Tilesets
525
+ else if (assetPath.Contains("/Sprites/Tiles/"))
526
+ {
527
+ ConfigureSprite(importer, 32, FilterMode.Point);
528
+ importer.spriteImportMode = SpriteImportMode.Multiple;
529
+ }
530
+ // Backgrounds
531
+ else if (assetPath.Contains("/Sprites/Backgrounds/"))
532
+ {
533
+ ConfigureSprite(importer, 100, FilterMode.Bilinear);
534
+ importer.textureCompression = TextureImporterCompression.Compressed;
535
+ }
536
+ }
537
+
538
+ private void ConfigureSprite(TextureImporter importer, int ppu, FilterMode filter)
539
+ {
540
+ importer.textureType = TextureImporterType.Sprite;
541
+ importer.spritePixelsPerUnit = ppu;
542
+ importer.filterMode = filter;
543
+ importer.textureCompression = TextureImporterCompression.Uncompressed;
544
+ importer.mipmapEnabled = false;
545
+ }
546
+
547
+ // Auto-slice sprite sheets
548
+ void OnPostprocessTexture(Texture2D texture)
549
+ {
550
+ if (assetPath.Contains("_sheet") || assetPath.Contains("_spritesheet"))
551
+ {
552
+ AutoSliceSpriteSheet(assetPath, texture);
553
+ }
554
+ }
555
+
556
+ private void AutoSliceSpriteSheet(string path, Texture2D texture)
557
+ {
558
+ TextureImporter importer = (TextureImporter)AssetImporter.GetAtPath(path);
559
+
560
+ int frameSize = 64; // Detect or configure
561
+ int cols = texture.width / frameSize;
562
+ int rows = texture.height / frameSize;
563
+
564
+ var metas = new SpriteMetaData[cols * rows];
565
+
566
+ for (int y = 0; y < rows; y++)
567
+ {
568
+ for (int x = 0; x < cols; x++)
569
+ {
570
+ int index = y * cols + x;
571
+ metas[index] = new SpriteMetaData
572
+ {
573
+ name = $"frame_{index}",
574
+ rect = new Rect(x * frameSize, (rows - 1 - y) * frameSize, frameSize, frameSize),
575
+ pivot = new Vector2(0.5f, 0.5f),
576
+ alignment = (int)SpriteAlignment.Center
577
+ };
578
+ }
579
+ }
580
+
581
+ importer.spritesheet = metas;
582
+ importer.SaveAndReimport();
583
+ }
584
+ }
585
+ ```
586
+
587
+ ### Asset Manifest Generator
588
+
589
+ ```csharp
590
+ // Editor/AIAssetManifest.cs
591
+ using UnityEditor;
592
+ using UnityEngine;
593
+ using System.Collections.Generic;
594
+ using System.IO;
595
+
596
+ public class AIAssetManifest
597
+ {
598
+ [MenuItem("AI Assets/Generate Manifest")]
599
+ public static void GenerateManifest()
600
+ {
601
+ var manifest = new AssetManifest
602
+ {
603
+ generatedDate = System.DateTime.Now.ToString(),
604
+ assets = new List<AssetEntry>()
605
+ };
606
+
607
+ // Scan AI-generated assets
608
+ string[] guids = AssetDatabase.FindAssets("t:Sprite", new[] { "Assets/Art/AI_Generated" });
609
+
610
+ foreach (string guid in guids)
611
+ {
612
+ string path = AssetDatabase.GUIDToAssetPath(guid);
613
+ var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
614
+
615
+ manifest.assets.Add(new AssetEntry
616
+ {
617
+ name = sprite.name,
618
+ path = path,
619
+ type = "Sprite",
620
+ size = $"{sprite.texture.width}x{sprite.texture.height}"
621
+ });
622
+ }
623
+
624
+ // Save manifest
625
+ string json = JsonUtility.ToJson(manifest, true);
626
+ File.WriteAllText("Assets/Art/AI_Generated/manifest.json", json);
627
+
628
+ Debug.Log($"Generated manifest with {manifest.assets.Count} assets");
629
+ AssetDatabase.Refresh();
630
+ }
631
+ }
632
+
633
+ [System.Serializable]
634
+ public class AssetManifest
635
+ {
636
+ public string generatedDate;
637
+ public List<AssetEntry> assets;
638
+ }
639
+
640
+ [System.Serializable]
641
+ public class AssetEntry
642
+ {
643
+ public string name;
644
+ public string path;
645
+ public string type;
646
+ public string size;
647
+ }
648
+ ```
649
+
650
+ ---
651
+
652
+ ## Cost Optimization
653
+
654
+ ### Budget Tiers
655
+
656
+ | Budget | Strategy | Quality |
657
+ |--------|----------|---------|
658
+ | **$0-5** | DALL-E free tier + Suno free | Prototype |
659
+ | **$10-20** | DALL-E Standard + Leonardo free | Indie quality |
660
+ | **$50-100** | Midjourney + Meshy + ElevenLabs | Production |
661
+ | **$200+** | Premium everything + iterations | AAA indie |
662
+
663
+ ### Per-Game Estimates
664
+
665
+ | Game Size | Assets | Estimated Cost |
666
+ |-----------|--------|----------------|
667
+ | **Hyper-casual** | 20-30 | $3-8 |
668
+ | **Casual** | 50-100 | $15-30 |
669
+ | **Mid-core** | 200-500 | $50-150 |
670
+ | **Full indie** | 500+ | $150-500 |
671
+
672
+ ---
673
+
674
+ ## Quality Checklist
675
+
676
+ | Check | Criteria | If Fail |
677
+ |-------|----------|---------|
678
+ | ✅ **Consistency** | All assets same style | Regenerate with stricter prompt |
679
+ | ✅ **Resolution** | Matches target (power of 2) | Resize with correct algorithm |
680
+ | ✅ **Transparency** | Clean alpha, no halos | Use rembg or manual cleanup |
681
+ | ✅ **Readability** | Clear at game size | Increase contrast/simplify |
682
+ | ✅ **Animation-ready** | Consistent pivot/anchor | Standardize in post-processing |
683
+ | ✅ **Color palette** | Limited, cohesive colors | Apply palette quantization |
684
+ | ✅ **Mobile-optimized** | Compressed, small file | Use appropriate compression |
685
+
686
+ ---
687
+
688
+ ## Collaboration
689
+
690
+ | Need | Agent |
691
+ |------|-------|
692
+ | Audio assets | `ai-audio-factory` |
693
+ | Asset integration | `unity-mobile-master` |
694
+ | Art direction | `game-developer` |
695
+ | Pipeline automation | `devops-engineer` |
696
+ | Performance optimization | `performance-optimizer` |
697
+
698
+ ---
699
+
700
+ > **Every game asset can be AI-generated.** Master the prompts, automate the pipeline, ship faster. 🎨🚀