@musashishao/agent-kit 1.9.0 → 1.9.1

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Files changed (125) hide show
  1. package/.agent/agents/ai-asset-factory.md +700 -0
  2. package/.agent/agents/ai-audio-factory.md +503 -0
  3. package/.agent/agents/game-developer.md +4 -4
  4. package/.agent/agents/orchestrator.md +113 -3
  5. package/.agent/agents/project-planner.md +67 -0
  6. package/.agent/agents/unity-mobile-master.md +949 -0
  7. package/.agent/mcp/config/registry.json +65 -51
  8. package/.agent/mcp/servers/notebooklm/README.md +114 -0
  9. package/.agent/mcp/servers/notebooklm/package.json +35 -0
  10. package/.agent/mcp/servers/notebooklm/src/auth/chrome.ts +225 -0
  11. package/.agent/mcp/servers/notebooklm/src/auth/index.ts +1 -0
  12. package/.agent/mcp/servers/notebooklm/src/index.ts +516 -0
  13. package/.agent/mcp/servers/notebooklm/src/services/index.ts +3 -0
  14. package/.agent/mcp/servers/notebooklm/src/services/library.ts +217 -0
  15. package/.agent/mcp/servers/notebooklm/src/services/notebooklm.ts +380 -0
  16. package/.agent/mcp/servers/notebooklm/tsconfig.json +15 -0
  17. package/.agent/mcp-gateway/README.md +169 -20
  18. package/.agent/mcp-gateway/package.json +22 -7
  19. package/.agent/mcp-gateway/src/auth/index.ts +55 -0
  20. package/.agent/mcp-gateway/src/auth/middleware.ts +242 -0
  21. package/.agent/mcp-gateway/src/auth/oauth.ts +462 -0
  22. package/.agent/mcp-gateway/src/auth/scopes.ts +227 -0
  23. package/.agent/mcp-gateway/src/index.ts +252 -105
  24. package/.agent/mcp-gateway/src/observability/index.ts +5 -0
  25. package/.agent/mcp-gateway/src/observability/otel.ts +405 -0
  26. package/.agent/mcp-gateway/src/transports/index.ts +5 -0
  27. package/.agent/mcp-gateway/src/transports/streamableHttp.ts +235 -0
  28. package/.agent/rules/CODEX.md +89 -0
  29. package/.agent/rules/CODE_RULES.md +73 -0
  30. package/.agent/rules/GEMINI.md +25 -0
  31. package/.agent/rules/MEMORY_STATE.md +110 -0
  32. package/.agent/rules/REFERENCE.md +33 -141
  33. package/.agent/rules/REF_SKILLS.md +116 -0
  34. package/.agent/rules/REF_WORKFLOWS.md +81 -0
  35. package/.agent/scripts/ak_cli.py +106 -5
  36. package/.agent/scripts/memory_manager.py +48 -9
  37. package/.agent/skills/anti-hallucination/SKILL.md +295 -0
  38. package/.agent/skills/anti-hallucination/scripts/check_hallucination.py +299 -0
  39. package/.agent/skills/bifurcation-analysis/SKILL.md +56 -0
  40. package/.agent/skills/brainstorming/SKILL.md +80 -6
  41. package/.agent/skills/decision-memory/SKILL.md +317 -0
  42. package/.agent/skills/emergence-detector/SKILL.md +230 -0
  43. package/.agent/skills/emergence-detector/scripts/check_emergence.py +265 -0
  44. package/.agent/skills/explained-qa/SKILL.md +142 -0
  45. package/.agent/skills/explained-qa/game-terminology.md +214 -0
  46. package/.agent/skills/game-development/ai-dialogue-engine/SKILL.md +442 -0
  47. package/.agent/skills/game-development/ai-graphics-generator/SKILL.md +463 -0
  48. package/.agent/skills/game-development/ai-playtest-framework/SKILL.md +570 -0
  49. package/.agent/skills/game-development/camera-systems/SKILL.md +607 -0
  50. package/.agent/skills/game-development/card-battle-engine/SKILL.md +618 -0
  51. package/.agent/skills/game-development/character-controller-3d/SKILL.md +908 -0
  52. package/.agent/skills/game-development/cloud-save-sync/SKILL.md +527 -0
  53. package/.agent/skills/game-development/combat-system/SKILL.md +748 -0
  54. package/.agent/skills/game-development/compliance-rating/SKILL.md +277 -0
  55. package/.agent/skills/game-development/crossplatform-build/SKILL.md +386 -0
  56. package/.agent/skills/game-development/cultivation-progression/SKILL.md +520 -0
  57. package/.agent/skills/game-development/data-driven-balance/SKILL.md +535 -0
  58. package/.agent/skills/game-development/game-analytics-integrator/SKILL.md +410 -0
  59. package/.agent/skills/game-development/game-audio-advanced/SKILL.md +646 -0
  60. package/.agent/skills/game-development/game-economy-designer/SKILL.md +375 -0
  61. package/.agent/skills/game-development/game-marketing/SKILL.md +85 -0
  62. package/.agent/skills/game-development/game-state-manager/SKILL.md +883 -0
  63. package/.agent/skills/game-development/hybrid-game-spec/SKILL.md +220 -0
  64. package/.agent/skills/game-development/inventory-quest/SKILL.md +747 -0
  65. package/.agent/skills/game-development/liveops/SKILL.md +308 -0
  66. package/.agent/skills/game-development/localization/SKILL.md +286 -0
  67. package/.agent/skills/game-development/mobile-input-patterns/SKILL.md +343 -0
  68. package/.agent/skills/game-development/monetization-strategy/SKILL.md +94 -0
  69. package/.agent/skills/game-development/multiplayer-master/SKILL.md +727 -0
  70. package/.agent/skills/game-development/narrative-branching/SKILL.md +593 -0
  71. package/.agent/skills/game-development/procedural-level-ai/SKILL.md +367 -0
  72. package/.agent/skills/game-development/prototyping-rapid/SKILL.md +205 -0
  73. package/.agent/skills/game-development/spec-ecosystem/SKILL.md +155 -0
  74. package/.agent/skills/game-development/spec-ecosystem/decision-log-format.md +129 -0
  75. package/.agent/skills/game-development/spec-ecosystem/templates/PLAN-template.md +178 -0
  76. package/.agent/skills/game-development/spec-ecosystem/templates/SPEC-template.md +110 -0
  77. package/.agent/skills/game-development/spec-ecosystem/templates/TASKS-template.md +156 -0
  78. package/.agent/skills/game-development/survival-systems/SKILL.md +493 -0
  79. package/.agent/skills/game-development/testing-qa/SKILL.md +270 -0
  80. package/.agent/skills/game-development/unity-mobile-optimization/SKILL.md +271 -0
  81. package/.agent/skills/intent-capture/SKILL.md +65 -0
  82. package/.agent/skills/mcp-composition/SKILL.md +362 -0
  83. package/.agent/skills/mcp-observability/SKILL.md +323 -0
  84. package/.agent/skills/mcp-security/SKILL.md +314 -0
  85. package/.agent/skills/trust-spectrum/SKILL.md +291 -0
  86. package/.agent/skills/vibe-coding-guard/SKILL.md +328 -0
  87. package/.agent/templates/AGENTS.game.md +63 -0
  88. package/.agent/templates/docs/WORKFLOW_GUIDE.en.md +100 -0
  89. package/.agent/templates/docs/WORKFLOW_GUIDE.vi.md +100 -0
  90. package/.agent/workflows/ai-agent.md +2 -0
  91. package/.agent/workflows/autofix.md +1 -0
  92. package/.agent/workflows/brainstorm.md +1 -0
  93. package/.agent/workflows/context.md +1 -0
  94. package/.agent/workflows/create.md +39 -8
  95. package/.agent/workflows/dashboard.md +1 -0
  96. package/.agent/workflows/debug.md +14 -0
  97. package/.agent/workflows/deploy.md +14 -0
  98. package/.agent/workflows/enhance.md +44 -0
  99. package/.agent/workflows/gamekit-init.md +177 -0
  100. package/.agent/workflows/gamekit-launch.md +338 -0
  101. package/.agent/workflows/gamekit-plan.md +204 -0
  102. package/.agent/workflows/gamekit-qa.md +153 -0
  103. package/.agent/workflows/gamekit-spec.md +243 -0
  104. package/.agent/workflows/gamekit-tasks.md +208 -0
  105. package/.agent/workflows/marketing.md +2 -0
  106. package/.agent/workflows/next.md +1 -0
  107. package/.agent/workflows/orchestrate.md +12 -0
  108. package/.agent/workflows/pentest.md +2 -0
  109. package/.agent/workflows/plan.md +42 -0
  110. package/.agent/workflows/preview.md +1 -0
  111. package/.agent/workflows/quality.md +1 -0
  112. package/.agent/workflows/saas.md +2 -0
  113. package/.agent/workflows/spec.md +42 -0
  114. package/.agent/workflows/status.md +1 -0
  115. package/.agent/workflows/test.md +14 -0
  116. package/.agent/workflows/ui-ux-pro-max.md +1 -0
  117. package/bin/cli.js +411 -111
  118. package/package.json +1 -2
  119. package/.agent/agents/game-asset-curator.md +0 -317
  120. package/.agent/agents/game-narrative-designer.md +0 -310
  121. package/.agent/agents/game-qa-agent.md +0 -441
  122. package/.agent/workflows/game-prototype.md +0 -154
  123. package/docs/AI_DATA_INFRASTRUCTURE.md +0 -288
  124. package/docs/CHANGELOG_AI_INFRA.md +0 -141
  125. package/docs/MIGRATION_GUIDE_V1.9.md +0 -55
@@ -0,0 +1,155 @@
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+ ---
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+ name: spec-ecosystem
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+ description: Comprehensive spec writing system for game development. Templates, decision logging, and structured documentation. Use when creating game specifications, plans, or task breakdowns.
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+ allowed-tools: Read, Write, Edit, Glob, Grep
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+ ---
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+
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+ # Game Spec Ecosystem Skill
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+
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+ > **Purpose:** Provide structured templates and workflows for professional game development documentation.
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+
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+ ---
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+
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+ ## When to Use This Skill
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+
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+ | Scenario | Action |
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+ |----------|--------|
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+ | Starting new game project | Use `/gamekit.init` |
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+ | Writing game specification | Use `/gamekit.spec` + templates |
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+ | Creating implementation plan | Use `/gamekit.plan` + templates |
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+ | Breaking down into tasks | Use `/gamekit.tasks` |
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+
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+ ---
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+
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+ ## 4-Layer Documentation System
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+
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+ ```
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+ ┌──────────────────────────────────────────────────────────┐
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+ │ LAYER 4: SESSION STATE (Real-time) │
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+ │ → .agent/memory/session.json, SESSION_SUMMARY.md │
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+ ├──────────────────────────────────────────────────────────┤
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+ │ LAYER 3: DECISION LOG (Q&A History) │
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+ │ → .agent/memory/decisions.md, .agent/adr/ADR-xxx.md │
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+ ├──────────────────────────────────────────────────────────┤
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+ │ LAYER 2: SPEC & PLAN (Static) │
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+ │ → SPEC-{game}.md, PLAN-{game}.md, TASKS-{game}.md │
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+ ├──────────────────────────────────────────────────────────┤
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+ │ LAYER 1: CONSTITUTION & CHANGELOG (Foundation) │
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+ │ → constitution.md, CHANGELOG.md, VERSION.md │
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+ └──────────────────────────────────────────────────────────┘
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+ ```
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+
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+ ---
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+
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+ ## Document Types
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+
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+ ### SPEC (Specification)
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+ **Purpose:** Define WHAT and WHY
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+ **Contains:** Problem, User Stories, Acceptance Criteria, Out of Scope, Constraints
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+ **Template:** See `templates/SPEC-template.md`
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+
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+ ### PLAN (Implementation Plan)
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+ **Purpose:** Define HOW and WHO
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+ **Contains:** File structure, Task breakdown, Agent assignments, Dependencies
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+ **Template:** See `templates/PLAN-template.md`
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+
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+ ### TASKS (Task List)
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+ **Purpose:** Executable checklist
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+ **Contains:** Ordered tasks with status, verification criteria
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+ **Template:** See `templates/TASKS-template.md`
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+
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+ ### DECISIONS (Decision Log)
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+ **Purpose:** Record all Q&A with rationale
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+ **Contains:** Questions, Answers, Reasoning, Technical Impact
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+ **Template:** See `decision-log-format.md`
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+
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+ ---
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+
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+ ## Workflow Integration
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+
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+ ```
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+ /gamekit.init
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+
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+
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+ constitution.md (Project principles)
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+
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+
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+ /gamekit.spec (Use explained-qa skill)
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+
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+
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+ SPEC-{game}.md ──────┬──────── decisions.md
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+ │ │
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+ ▼ │ (logged)
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+ /gamekit.plan │
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+ │ │
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+ ▼ │
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+ PLAN-{game}.md ──────┘
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+
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+
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+ /gamekit.tasks
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+
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+
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+ TASKS-{game}.md
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+
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+
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+ /game-hybrid (Implementation)
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+ ```
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+
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+ ---
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+
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+ ## Naming Conventions
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+
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+ | Document | Naming Pattern | Example |
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+ |----------|----------------|---------|
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+ | Specification | `SPEC-{game-slug}.md` | `SPEC-dungeon-crawler.md` |
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+ | Plan | `PLAN-{game-slug}.md` | `PLAN-dungeon-crawler.md` |
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+ | Tasks | `TASKS-{game-slug}.md` | `TASKS-dungeon-crawler.md` |
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+ | Decisions | `decisions.md` (single file) | Append per session |
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+ | ADR | `ADR-{number}-{short-title}.md` | `ADR-001-use-ecs.md` |
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+
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+ ---
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+
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+ ## Quality Gates
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+
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+ ### Before SPEC Approval
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+ - [ ] Problem statement has measurable impact
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+ - [ ] All user stories have clear benefits
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+ - [ ] Acceptance criteria are testable
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+ - [ ] Out of scope section exists
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+ - [ ] No implementation details in SPEC
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+
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+ ### Before PLAN Approval
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+ - [ ] All tasks have INPUT → OUTPUT → VERIFY
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+ - [ ] Dependencies are explicit
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+ - [ ] Agent assignments are correct
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+ - [ ] File structure is complete
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+ - [ ] Phase X verification defined
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+
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+ ### Before Implementation
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+ - [ ] SPEC approved by user
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+ - [ ] PLAN approved by user
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+ - [ ] All decisions logged
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+ - [ ] No blocking questions remain
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+
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+ ---
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+
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+ ## Integration with Existing Workflows
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+
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+ | Existing Workflow | Integration Point |
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+ |-------------------|-------------------|
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+ | `/game-from-idea` | Phase 1 uses `explained-qa` for ideation |
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+ | `/game-hybrid` | Tier 1 Macro Spec uses SPEC template |
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+ | `/brainstorm` | Uses `explained-qa` for all game questions |
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+ | `/spec` | Extended by `gamekit.spec` for games |
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+
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+ ---
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+
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+ ## Anti-Patterns (AVOID)
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+
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+ | ❌ Don't | ✅ Do |
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+ |----------|-------|
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+ | Skip SPEC, jump to code | Always SPEC → PLAN → CODE |
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+ | Put HOW in SPEC | SPEC = WHAT, PLAN = HOW |
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+ | Forget decision log | Log EVERY significant decision |
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+ | Use generic templates | Use game-specific templates |
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+ | Start without constitution | Define principles first |
@@ -0,0 +1,129 @@
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+ # Decision Log Format
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+
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+ > Format for recording all Q&A decisions during game development.
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+ > Append to `.agent/memory/decisions.md` after each session.
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+
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+ ---
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+
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+ ## Purpose
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+
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+ 1. **Prevent re-asking** - AI reads this before asking questions
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+ 2. **Preserve rationale** - Future developers understand WHY
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+ 3. **Enable handoff** - New team members understand decisions
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+ 4. **Support rollback** - If decision needs reverting, context is preserved
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+
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+ ---
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+
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+ ## File Location
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+
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+ ```
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+ .agent/memory/decisions.md
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+ ```
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+
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+ ---
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+
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+ ## Entry Format
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+
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+ ```markdown
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+ ## Session: [YYYY-MM-DD]
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+
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+ ### Q[N]: [Topic Title]
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+ - **Câu hỏi:** [Original technical question]
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+ - **Giải thích:** [Analogy/explanation provided to user]
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+ - **Trả lời:** [User's choice - A/B/C or custom]
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+ - **Lý do:** "[User's reasoning, quoted if provided]"
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+ - **Ảnh hưởng:** [Technical impact on project]
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+
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+ ---
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+ ```
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+
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+ ---
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+
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+ ## Example Entries
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+
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+ ```markdown
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+ ## Session: 2026-01-29
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+
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+ ### Q1: Timestep Mode
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+ - **Câu hỏi:** Fixed Timestep hay Variable Timestep?
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+ - **Giải thích:** Như đồng hồ cơ (fixed) vs nhịp tim (variable)
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+ - **Trả lời:** A (Fixed Timestep)
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+ - **Lý do:** "Game này có multiplayer, cần công bằng"
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+ - **Ảnh hưởng:** Sử dụng FixedUpdate() cho physics, Time.fixedDeltaTime = 0.02f
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+
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+ ---
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+
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+ ### Q2: Art Style
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+ - **Câu hỏi:** Phong cách đồ họa?
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+ - **Giải thích:** Pixel Art vs Vector vs 3D Low-Poly
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+ - **Trả lời:** Pixel Art
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+ - **Lý do:** "Muốn retro vibe, team quen làm pixel"
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+ - **Ảnh hưởng:** Texture Import = Point Filter, Pixels Per Unit = 16
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+
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+ ---
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+
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+ ### Q3: Save System
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+ - **Câu hỏi:** PlayerPrefs hay JSON file?
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+ - **Giải thích:** Post-it note (PlayerPrefs) vs Hồ sơ (JSON)
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+ - **Trả lời:** C (Để AI quyết định)
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+ - **AI quyết định:** JSON vì game có inventory phức tạp
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+ - **Ảnh hưởng:** Sử dụng JsonUtility + Application.persistentDataPath
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+
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+ ---
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+
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+ ## Session: 2026-01-30
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+
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+ ### Q4: Monetization Model
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+ - **Câu hỏi:** F2P với ads, IAP, hay Premium?
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+ - **Giải thích:** Miễn phí xem quảng cáo vs Mua đồ vs Mua game 1 lần
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+ - **Trả lời:** F2P với Rewarded Ads
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+ - **Lý do:** "Thị trường mobile casual phù hợp F2P"
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+ - **Ảnh hưởng:** Integrate Unity Ads, design reward structures
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+
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+ ---
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+ ```
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+
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+ ---
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+
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+ ## AI Reading Protocol
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+
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+ Before asking ANY question, AI MUST:
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+
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+ 1. **Read** `.agent/memory/decisions.md`
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+ 2. **Check** if topic already decided
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+ 3. **If decided** → Use existing decision, don't re-ask
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+ 4. **If not decided** → Ask using `explained-qa` format
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+
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+ ```markdown
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+ 🔍 **Checking decisions.md...**
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+ - Timestep: ✅ Fixed (Q1)
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+ - Art Style: ✅ Pixel Art (Q2)
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+ - Save System: ✅ JSON (Q3)
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+ - Monetization: ✅ F2P + Rewarded Ads (Q4)
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+ - Multiplayer: ❓ Not decided yet → ASKING...
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+ ```
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+
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+ ---
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+
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+ ## Categories for Organization
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+
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+ | Category | Topics |
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+ |----------|--------|
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+ | **Architecture** | Timestep, ECS vs OOP, Event system |
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+ | **Art** | Style, resolution, animation |
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+ | **Audio** | Music style, SFX approach |
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+ | **Gameplay** | Core loop, difficulty, progression |
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+ | **Technical** | Engine, platform, performance targets |
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+ | **Business** | Monetization, analytics, launch strategy |
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+
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+ ---
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+
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+ ## Integration Points
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+
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+ | Workflow/Skill | How It Uses decisions.md |
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+ |----------------|--------------------------|
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+ | `/gamekit.spec` | Appends decisions during spec creation |
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+ | `/game-from-idea` | Records ideation choices |
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+ | `/game-hybrid` | Records architecture decisions in Tier 1 |
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+ | `explained-qa` | Logs every answered question |
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+ | `project-planner` | Reads to understand context |
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+ # PLAN Template for Game Projects
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+
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+ > Template for creating implementation plans from approved specs. Replace placeholders with actual content.
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+
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+ ---
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+
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+ ## 📋 Overview
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+
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+ [Brief description of what this plan implements, referencing the SPEC.]
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+
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+ **Based on:** `SPEC-{game-slug}.md`
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+ **Project Type:** [MOBILE / WEB / PC / VR-AR]
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+
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+ ---
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+
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+ ## ✅ Success Criteria
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+
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+ | # | Criterion | Verification Method |
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+ |---|-----------|---------------------|
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+ | 1 | [From SPEC AC1] | [How to verify] |
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+ | 2 | [From SPEC AC2] | [How to verify] |
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+ | 3 | [From SPEC AC3] | [How to verify] |
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+
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+ ---
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+
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+ ## 🛠️ Tech Stack
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+
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+ | Component | Technology | Rationale |
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+ |-----------|------------|-----------|
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+ | **Engine** | [Unity/Godot/etc] | [Why chosen] |
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+ | **Language** | [C#/GDScript/etc] | [Why chosen] |
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+ | **Backend** | [Firebase/Supabase/None] | [Why chosen] |
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+ | **Analytics** | [Firebase/GameAnalytics/etc] | [Why chosen] |
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+
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+ ---
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+
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+ ## 📁 File Structure
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+
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+ ```
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+ Assets/
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+ ├── _Project/
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+ │ ├── Scripts/
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+ │ │ ├── Core/ # Managers, Events, Utils
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+ │ │ ├── Gameplay/ # Game mechanics
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+ │ │ ├── UI/ # UI controllers
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+ │ │ └── Input/ # Input handling
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+ │ ├── Prefabs/
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+ │ ├── Scenes/
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+ │ │ ├── Bootstrap.unity
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+ │ │ ├── MainMenu.unity
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+ │ │ └── Game.unity
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+ │ └── ScriptableObjects/
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+ │ ├── Config/
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+ │ └── Data/
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+ ├── Art/
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+ │ ├── Sprites/
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+ │ ├── UI/
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+ │ └── Animations/
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+ ├── Audio/
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+ │ ├── Music/
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+ │ └── SFX/
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+ └── Addressables/
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+ ```
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+
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+ ---
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+
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+ ## 📊 Task Breakdown
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+
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+ ### Phase 1: Core Systems
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+
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+ | Task ID | Name | Agent | Priority | Dependencies | INPUT → OUTPUT → VERIFY |
72
+ |---------|------|-------|----------|--------------|-------------------------|
73
+ | 1.1 | [Task name] | [agent] | P0 | None | [I] → [O] → [V] |
74
+ | 1.2 | [Task name] | [agent] | P0 | 1.1 | [I] → [O] → [V] |
75
+
76
+ ### Phase 2: Gameplay
77
+
78
+ | Task ID | Name | Agent | Priority | Dependencies | INPUT → OUTPUT → VERIFY |
79
+ |---------|------|-------|----------|--------------|-------------------------|
80
+ | 2.1 | [Task name] | [agent] | P1 | 1.x | [I] → [O] → [V] |
81
+ | 2.2 | [Task name] | [agent] | P1 | 2.1 | [I] → [O] → [V] |
82
+
83
+ ### Phase 3: UI & Polish
84
+
85
+ | Task ID | Name | Agent | Priority | Dependencies | INPUT → OUTPUT → VERIFY |
86
+ |---------|------|-------|----------|--------------|-------------------------|
87
+ | 3.1 | [Task name] | [agent] | P2 | 2.x | [I] → [O] → [V] |
88
+ | 3.2 | [Task name] | [agent] | P2 | 3.1 | [I] → [O] → [V] |
89
+
90
+ ### Phase 4: Audio & Effects
91
+
92
+ | Task ID | Name | Agent | Priority | Dependencies | INPUT → OUTPUT → VERIFY |
93
+ |---------|------|-------|----------|--------------|-------------------------|
94
+ | 4.1 | [Task name] | [agent] | P2 | None | [I] → [O] → [V] |
95
+
96
+ ---
97
+
98
+ ## 🔀 Parallel Execution Groups
99
+
100
+ ```
101
+ GROUP A (Core - Sequential):
102
+ ├── 1.1 [First task]
103
+ └── 1.2 [Depends on 1.1]
104
+
105
+ GROUP B (Can parallel with A):
106
+ ├── Art assets
107
+ └── Audio assets
108
+
109
+ GROUP C (After A):
110
+ ├── 2.1 Gameplay
111
+ └── 2.2 Features
112
+
113
+ GROUP D (Final):
114
+ ├── 3.x UI Polish
115
+ └── 4.x Audio integration
116
+ ```
117
+
118
+ ---
119
+
120
+ ## ⚡ Agent Assignments Summary
121
+
122
+ | Agent | Tasks | Total |
123
+ |-------|-------|-------|
124
+ | `unity-mobile-master` | [list] | X |
125
+ | `game-developer` | [list] | X |
126
+ | `ai-asset-factory` | [list] | X |
127
+ | `ai-audio-factory` | [list] | X |
128
+
129
+ ---
130
+
131
+ ## Phase X: Verification
132
+
133
+ ### Build Check
134
+ ```bash
135
+ # Unity build
136
+ Unity -batchmode -buildTarget Android -executeMethod BuildScript.BuildAndroid
137
+
138
+ # Or Godot export
139
+ godot --export-release "Android" ./builds/game.apk
140
+ ```
141
+
142
+ ### Automated Tests
143
+ - [ ] Unit tests pass
144
+ - [ ] Integration tests pass
145
+ - [ ] No compiler warnings
146
+
147
+ ### Manual Verification
148
+ - [ ] Core loop playable
149
+ - [ ] No game-breaking bugs
150
+ - [ ] Performance target met (60 FPS)
151
+ - [ ] Device testing (low-end + high-end)
152
+
153
+ ### Regression Check
154
+ - [ ] All features from SPEC work
155
+ - [ ] Audio plays correctly
156
+ - [ ] Save/Load works
157
+
158
+ ---
159
+
160
+ ## ✅ PHASE X COMPLETION MARKER
161
+
162
+ > Add after all checks pass:
163
+ ```
164
+ ## ✅ PHASE X COMPLETE
165
+ - Build: Success
166
+ - Tests: All pass
167
+ - Performance: 60 FPS on target device
168
+ - Date: [Current Date]
169
+ ```
170
+
171
+ ---
172
+
173
+ ## ✅ Approval
174
+
175
+ > [!IMPORTANT]
176
+ > Plan này cần được User approve trước khi bắt đầu Implementation.
177
+
178
+ **Approved by:** [Name/Date]
@@ -0,0 +1,110 @@
1
+ # SPEC Template for Game Projects
2
+
3
+ > Template for creating game specifications. Replace placeholders with actual content.
4
+
5
+ ---
6
+
7
+ ## 📝 Problem Statement
8
+
9
+ ### Vấn đề hiện tại
10
+ [Describe the problem this game/feature solves. Include measurable impact if available.]
11
+
12
+ **Example:**
13
+ > Người chơi mobile thường bỏ game casual sau 3-5 phút vì gameplay lặp lại.
14
+ > Cần game có core loop hấp dẫn giữ người chơi ít nhất 15 phút/session.
15
+
16
+ ---
17
+
18
+ ## 👥 User Stories
19
+
20
+ | Priority | User Story |
21
+ |----------|------------|
22
+ | **P0** | Là **[user type]**, tôi muốn **[action]** để **[benefit]**. |
23
+ | **P1** | Là **[user type]**, tôi muốn **[action]** để **[benefit]**. |
24
+ | **P2** | Là **[user type]**, tôi muốn **[action]** để **[benefit]**. |
25
+
26
+ **Example:**
27
+ | Priority | User Story |
28
+ |----------|------------|
29
+ | **P0** | Là **người chơi casual**, tôi muốn **gameplay one-hand** để **chơi trên bus/metro**. |
30
+ | **P1** | Là **người chơi**, tôi muốn **xem tiến độ rõ ràng** để **biết mình đang ở đâu**. |
31
+
32
+ ---
33
+
34
+ ## ✅ Acceptance Criteria
35
+
36
+ | ID | Criterion | Testable? |
37
+ |----|-----------|-----------|
38
+ | AC1 | [Specific, measurable criterion] | ✅/❌ |
39
+ | AC2 | [Specific, measurable criterion] | ✅/❌ |
40
+ | AC3 | [Specific, measurable criterion] | ✅/❌ |
41
+
42
+ **Example:**
43
+ | ID | Criterion | Testable? |
44
+ |----|-----------|-----------|
45
+ | AC1 | Game load trong < 3 giây trên device 2GB RAM | ✅ |
46
+ | AC2 | Tutorial hoàn thành trong < 60 giây | ✅ |
47
+ | AC3 | Core loop rõ ràng: Action → Reward → Progression | ✅ |
48
+
49
+ ---
50
+
51
+ ## 🚫 Out of Scope
52
+
53
+ | Item | Lý do |
54
+ |------|-------|
55
+ | [Feature NOT included] | [Why deferred] |
56
+ | [Edge case NOT handled] | [Why excluded] |
57
+ | [Platform NOT supported] | [Why not MVP] |
58
+
59
+ **Example:**
60
+ | Item | Lý do |
61
+ |------|-------|
62
+ | Multiplayer | Quá phức tạp cho MVP, xem xét v2 |
63
+ | Cloud save | Chỉ cần local save cho prototype |
64
+ | IAP | Chưa cần monetization cho soft launch |
65
+
66
+ ---
67
+
68
+ ## 🔧 Technical Constraints
69
+
70
+ | Constraint | Requirement |
71
+ |------------|-------------|
72
+ | **Target Platform** | [iOS/Android/Web/PC] |
73
+ | **Engine** | [Unity/Godot/Phaser] |
74
+ | **Min Spec** | [Device requirements] |
75
+ | **Integration** | [Must work with X] |
76
+
77
+ **Example:**
78
+ | Constraint | Requirement |
79
+ |------------|-------------|
80
+ | **Target Platform** | Android 8+ & iOS 14+ |
81
+ | **Engine** | Unity 6 LTS |
82
+ | **Min Spec** | 2GB RAM, GPU OpenGL ES 3.0 |
83
+ | **Integration** | Firebase Analytics |
84
+
85
+ ---
86
+
87
+ ## 🎮 Game-Specific Details
88
+
89
+ ### Core Loop
90
+ ```
91
+ [Action] → [Reward] → [Progression]
92
+ ```
93
+
94
+ ### Art Direction
95
+ [Brief description of visual style]
96
+
97
+ ### Audio Direction
98
+ [Brief description of sound/music style]
99
+
100
+ ### Monetization (if applicable)
101
+ [F2P/Premium/Hybrid + high-level strategy]
102
+
103
+ ---
104
+
105
+ ## ✅ Approval
106
+
107
+ > [!IMPORTANT]
108
+ > Spec này cần được User approve trước khi chuyển sang PLAN.
109
+
110
+ **Approved by:** [Name/Date]