@mumulinya167/ccm-pet-assets 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/assets/calico/calico-collapsing.apng +0 -0
- package/assets/calico/calico-dozing.apng +0 -0
- package/assets/calico/calico-error.apng +0 -0
- package/assets/calico/calico-happy.apng +0 -0
- package/assets/calico/calico-idle-follow.svg +324 -0
- package/assets/calico/calico-idle.apng +0 -0
- package/assets/calico/calico-mini-alert.apng +0 -0
- package/assets/calico/calico-mini-crabwalk.apng +0 -0
- package/assets/calico/calico-mini-enter.apng +0 -0
- package/assets/calico/calico-mini-happy.apng +0 -0
- package/assets/calico/calico-mini-idle.apng +0 -0
- package/assets/calico/calico-mini-peek.apng +0 -0
- package/assets/calico/calico-mini-sleep.apng +0 -0
- package/assets/calico/calico-notification.apng +0 -0
- package/assets/calico/calico-react-drag.apng +0 -0
- package/assets/calico/calico-react-left.apng +0 -0
- package/assets/calico/calico-react-poke.apng +0 -0
- package/assets/calico/calico-sleeping.apng +0 -0
- package/assets/calico/calico-thinking.apng +0 -0
- package/assets/calico/calico-waking.apng +0 -0
- package/assets/calico/calico-working-building.apng +0 -0
- package/assets/calico/calico-working-carrying.apng +0 -0
- package/assets/calico/calico-working-conducting.apng +0 -0
- package/assets/calico/calico-working-juggling.apng +0 -0
- package/assets/calico/calico-working-sweeping.apng +0 -0
- package/assets/calico/calico-working-typing.apng +0 -0
- package/assets/calico/calico-yawning.apng +0 -0
- package/assets/calico.svg +324 -0
- package/assets/clawd/LICENSE +22 -0
- package/assets/clawd/clawd-about-hero.svg +202 -0
- package/assets/clawd/clawd-collapse-sleep.svg +247 -0
- package/assets/clawd/clawd-error.svg +94 -0
- package/assets/clawd/clawd-happy.svg +161 -0
- package/assets/clawd/clawd-headphones-groove.svg +194 -0
- package/assets/clawd/clawd-idle-bubble.svg +180 -0
- package/assets/clawd/clawd-idle-collapse.svg +101 -0
- package/assets/clawd/clawd-idle-doze.svg +72 -0
- package/assets/clawd/clawd-idle-follow.svg +64 -0
- package/assets/clawd/clawd-idle-living.svg +196 -0
- package/assets/clawd/clawd-idle-look.svg +115 -0
- package/assets/clawd/clawd-idle-reading.svg +252 -0
- package/assets/clawd/clawd-idle-yawn.svg +158 -0
- package/assets/clawd/clawd-mini-alert.svg +129 -0
- package/assets/clawd/clawd-mini-crabwalk.svg +76 -0
- package/assets/clawd/clawd-mini-enter-sleep.svg +64 -0
- package/assets/clawd/clawd-mini-enter.svg +114 -0
- package/assets/clawd/clawd-mini-happy.svg +124 -0
- package/assets/clawd/clawd-mini-idle.svg +83 -0
- package/assets/clawd/clawd-mini-peek.svg +82 -0
- package/assets/clawd/clawd-mini-sleep.svg +112 -0
- package/assets/clawd/clawd-mini-typing.svg +153 -0
- package/assets/clawd/clawd-notification.svg +438 -0
- package/assets/clawd/clawd-react-annoyed.svg +167 -0
- package/assets/clawd/clawd-react-double-jump.svg +229 -0
- package/assets/clawd/clawd-react-double.svg +108 -0
- package/assets/clawd/clawd-react-drag.svg +102 -0
- package/assets/clawd/clawd-react-left.svg +102 -0
- package/assets/clawd/clawd-react-right.svg +102 -0
- package/assets/clawd/clawd-sleeping.svg +118 -0
- package/assets/clawd/clawd-static-base.svg +21 -0
- package/assets/clawd/clawd-wake.svg +277 -0
- package/assets/clawd/clawd-working-building.svg +329 -0
- package/assets/clawd/clawd-working-carrying.svg +178 -0
- package/assets/clawd/clawd-working-debugger.svg +245 -0
- package/assets/clawd/clawd-working-juggling.svg +183 -0
- package/assets/clawd/clawd-working-sweeping.svg +248 -0
- package/assets/clawd/clawd-working-thinking.svg +501 -0
- package/assets/clawd/clawd-working-typing-boss.svg +307 -0
- package/assets/clawd/clawd-working-typing.svg +273 -0
- package/assets/clawd/clawd-working-ultrathink.svg +166 -0
- package/assets/clawd/clawd-working-wizard.svg +356 -0
- package/assets/clawd.svg +64 -0
- package/assets/cloudling/cloudling/cloudling-attention.svg +380 -0
- package/assets/cloudling/cloudling/cloudling-building.svg +667 -0
- package/assets/cloudling/cloudling/cloudling-carrying.svg +604 -0
- package/assets/cloudling/cloudling/cloudling-conducting.svg +616 -0
- package/assets/cloudling/cloudling/cloudling-dozing-to-sleeping.svg +578 -0
- package/assets/cloudling/cloudling/cloudling-dozing.svg +358 -0
- package/assets/cloudling/cloudling/cloudling-error.svg +428 -0
- package/assets/cloudling/cloudling/cloudling-idle-reading.svg +658 -0
- package/assets/cloudling/cloudling/cloudling-idle-to-dozing.svg +568 -0
- package/assets/cloudling/cloudling/cloudling-idle-to-sleeping.svg +811 -0
- package/assets/cloudling/cloudling/cloudling-idle.svg +255 -0
- package/assets/cloudling/cloudling/cloudling-juggling.svg +648 -0
- package/assets/cloudling/cloudling/cloudling-mini-alert.svg +390 -0
- package/assets/cloudling/cloudling/cloudling-mini-crabwalk.svg +335 -0
- package/assets/cloudling/cloudling/cloudling-mini-enter-roll-in.svg +226 -0
- package/assets/cloudling/cloudling/cloudling-mini-enter-sleep.svg +232 -0
- package/assets/cloudling/cloudling/cloudling-mini-happy.svg +371 -0
- package/assets/cloudling/cloudling/cloudling-mini-idle.svg +279 -0
- package/assets/cloudling/cloudling/cloudling-mini-peek.svg +328 -0
- package/assets/cloudling/cloudling/cloudling-mini-sleep.svg +260 -0
- package/assets/cloudling/cloudling/cloudling-mini-typing.svg +692 -0
- package/assets/cloudling/cloudling/cloudling-notification.svg +494 -0
- package/assets/cloudling/cloudling/cloudling-react-drag.svg +83 -0
- package/assets/cloudling/cloudling/cloudling-sleeping-to-idle.svg +555 -0
- package/assets/cloudling/cloudling/cloudling-sleeping.svg +500 -0
- package/assets/cloudling/cloudling/cloudling-sweeping.svg +292 -0
- package/assets/cloudling/cloudling/cloudling-thinking.svg +720 -0
- package/assets/cloudling/cloudling/cloudling-typing.svg +354 -0
- package/assets/cloudling/cloudling-attention.svg +380 -0
- package/assets/cloudling/cloudling-building.svg +667 -0
- package/assets/cloudling/cloudling-carrying.svg +604 -0
- package/assets/cloudling/cloudling-conducting.svg +616 -0
- package/assets/cloudling/cloudling-dozing-to-sleeping.svg +578 -0
- package/assets/cloudling/cloudling-dozing.svg +358 -0
- package/assets/cloudling/cloudling-error.svg +428 -0
- package/assets/cloudling/cloudling-idle-reading.svg +658 -0
- package/assets/cloudling/cloudling-idle-to-dozing.svg +568 -0
- package/assets/cloudling/cloudling-idle-to-sleeping.svg +811 -0
- package/assets/cloudling/cloudling-idle.svg +255 -0
- package/assets/cloudling/cloudling-juggling.svg +648 -0
- package/assets/cloudling/cloudling-mini-alert.svg +390 -0
- package/assets/cloudling/cloudling-mini-crabwalk.svg +335 -0
- package/assets/cloudling/cloudling-mini-enter-roll-in.svg +226 -0
- package/assets/cloudling/cloudling-mini-enter-sleep.svg +232 -0
- package/assets/cloudling/cloudling-mini-happy.svg +371 -0
- package/assets/cloudling/cloudling-mini-idle.svg +279 -0
- package/assets/cloudling/cloudling-mini-peek.svg +328 -0
- package/assets/cloudling/cloudling-mini-sleep.svg +260 -0
- package/assets/cloudling/cloudling-mini-typing.svg +692 -0
- package/assets/cloudling/cloudling-notification.svg +494 -0
- package/assets/cloudling/cloudling-react-drag.svg +83 -0
- package/assets/cloudling/cloudling-sleeping-to-idle.svg +555 -0
- package/assets/cloudling/cloudling-sleeping.svg +500 -0
- package/assets/cloudling/cloudling-sweeping.svg +292 -0
- package/assets/cloudling/cloudling-thinking.svg +720 -0
- package/assets/cloudling/cloudling-typing.svg +354 -0
- package/assets/cloudling.svg +255 -0
- package/assets/ghost-attention.svg +19 -0
- package/assets/ghost-carrying.svg +19 -0
- package/assets/ghost-collapsing.svg +19 -0
- package/assets/ghost-dozing.svg +23 -0
- package/assets/ghost-error.svg +19 -0
- package/assets/ghost-happy.svg +23 -0
- package/assets/ghost-idle-action1.svg +19 -0
- package/assets/ghost-idle-action2.svg +19 -0
- package/assets/ghost-idle-action3.svg +19 -0
- package/assets/ghost-idle.svg +11 -0
- package/assets/ghost-juggling.svg +19 -0
- package/assets/ghost-notification.svg +19 -0
- package/assets/ghost-react-double.svg +23 -0
- package/assets/ghost-react-drag.svg +23 -0
- package/assets/ghost-react-left.svg +19 -0
- package/assets/ghost-react-right.svg +19 -0
- package/assets/ghost-sleeping.svg +19 -0
- package/assets/ghost-sweeping.svg +19 -0
- package/assets/ghost-thinking.svg +19 -0
- package/assets/ghost-waking.svg +19 -0
- package/assets/ghost-working.svg +19 -0
- package/assets/ghost-yawning.svg +23 -0
- package/assets/ghost.svg +11 -0
- package/assets/robot-attention.svg +19 -0
- package/assets/robot-carrying.svg +19 -0
- package/assets/robot-collapsing.svg +19 -0
- package/assets/robot-dozing.svg +23 -0
- package/assets/robot-error.svg +19 -0
- package/assets/robot-happy.svg +23 -0
- package/assets/robot-idle-action1.svg +19 -0
- package/assets/robot-idle-action2.svg +19 -0
- package/assets/robot-idle-action3.svg +19 -0
- package/assets/robot-idle.svg +11 -0
- package/assets/robot-juggling.svg +19 -0
- package/assets/robot-notification.svg +19 -0
- package/assets/robot-react-double.svg +23 -0
- package/assets/robot-react-drag.svg +23 -0
- package/assets/robot-react-left.svg +19 -0
- package/assets/robot-react-right.svg +19 -0
- package/assets/robot-sleeping.svg +19 -0
- package/assets/robot-sweeping.svg +19 -0
- package/assets/robot-thinking.svg +19 -0
- package/assets/robot-waking.svg +19 -0
- package/assets/robot-working.svg +19 -0
- package/assets/robot-yawning.svg +23 -0
- package/assets/robot.svg +11 -0
- package/manifest.json +889 -0
- package/package.json +18 -0
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<svg id="cloudling" xmlns="http://www.w3.org/2000/svg" width="880" height="720" viewBox="-32 -24 88 72" preserveAspectRatio="xMidYMid meet">
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<style><![CDATA[
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.edge-rim-tight { stroke-opacity: .65; }
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.edge-rim-soft { stroke-opacity: .50; }
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.edge-contact { stroke-opacity: .65; }
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@media (prefers-color-scheme: light) {
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.edge-rim-tight { stroke-opacity: .75; }
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.edge-rim-soft { stroke-opacity: .60; }
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.edge-contact { stroke-opacity: .75; }
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.cloud-drop-shadow { flood-opacity: .13; }
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.food-cloud-shadow { flood-opacity: .28; flood-color: #5060FF; }
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.food-cloud > path {
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stroke: #5870E8 !important;
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stroke-width: 1.2 !important;
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stroke-opacity: .9 !important;
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vector-effect: non-scaling-stroke !important;
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}
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}
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]]></style>
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<defs>
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<linearGradient id="body-grad" x1="12" y1="2" x2="12" y2="22" gradientUnits="userSpaceOnUse">
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<stop offset="0" stop-color="#f0f9ff"/>
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<stop offset="0.5" stop-color="#e0f2fe"/>
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<stop offset="1" stop-color="#bae6fd"/>
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</linearGradient>
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<linearGradient id="eye-grad" x1="12" y1="3" x2="12" y2="21" gradientUnits="userSpaceOnUse">
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<stop offset="0" stop-color="#B1A7FF"/>
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<stop offset="0.5" stop-color="#7A9DFF"/>
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<stop offset="1" stop-color="#3941FF"/>
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</linearGradient>
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<radialGradient id="hi-grad" cx="0.45" cy="0.25" r="0.55">
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<stop offset="0" stop-color="#f0f9ff" stop-opacity="0.9"/>
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<stop offset="1" stop-color="#f0f9ff" stop-opacity="0"/>
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</radialGradient>
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<filter id="drop" x="-40%" y="-40%" width="180%" height="180%">
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<feDropShadow class="cloud-drop-shadow" dx="0" dy="0.6" stdDeviation="0.8" flood-color="#3941FF" flood-opacity="0.22"/>
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</filter>
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<filter id="edge-blur" x="-40%" y="-40%" width="180%" height="180%">
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<feGaussianBlur stdDeviation="0.16"/>
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</filter>
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<path id="cloud-shape" d="M9.064 3.344a4.578 4.578 0 012.285-.312c1 .115 1.891.54 2.673 1.275.01.01.024.017.037.021a.09.09 0 00.043 0 4.55 4.55 0 013.046.275l.047.022.116.057a4.581 4.581 0 012.188 2.399c.209.51.313 1.041.315 1.595a4.24 4.24 0 01-.134 1.223.123.123 0 00.03.115c.594.607.988 1.33 1.183 2.17.289 1.425-.007 2.71-.887 3.854l-.136.166a4.548 4.548 0 01-2.201 1.388.123.123 0 00-.081.076c-.191.551-.383 1.023-.74 1.494-.9 1.187-2.222 1.846-3.711 1.838-1.187-.006-2.239-.44-3.157-1.302a.107.107 0 00-.105-.024c-.388.125-.78.143-1.204.138a4.441 4.441 0 01-1.945-.466 4.544 4.544 0 01-1.61-1.335c-.152-.202-.303-.392-.414-.617a5.81 5.81 0 01-.37-.961 4.582 4.582 0 01-.014-2.298.124.124 0 00.006-.056.085.085 0 00-.027-.048 4.467 4.467 0 01-1.034-1.651 3.896 3.896 0 01-.251-1.192 5.189 5.189 0 01.141-1.6c.337-1.112.982-1.985 1.933-2.618.212-.141.413-.251.601-.33.215-.089.43-.164.646-.227a.098.098 0 00.065-.066 4.51 4.51 0 01.829-1.615 4.535 4.535 0 011.837-1.388z"/>
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<clipPath id="cloud-clip">
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<use href="#cloud-shape"/>
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</clipPath>
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</defs>
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<!-- 云朵 layer (rotate + scale, 配置不变 — drop shadow + radial highlight + body-grad) -->
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<g id="cloud-group">
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<g id="edge-system">
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<use class="edge-contact" href="#cloud-shape" fill="none" stroke="#7d8aa7" stroke-width="1.05" stroke-linejoin="round" transform="translate(0 0.18)" filter="url(#edge-blur)"/>
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<use class="edge-rim-soft" href="#cloud-shape" fill="none" stroke="#7A9DFF" stroke-width="0.90" stroke-linejoin="round" filter="url(#edge-blur)"/>
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<use class="edge-rim-tight" href="#cloud-shape" fill="none" stroke="#aab3c6" stroke-width="0.42" stroke-linejoin="round"/>
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</g>
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<g filter="url(#drop)">
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<use href="#cloud-shape" fill="url(#body-grad)"/>
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<rect x="1" y="2" width="22" height="11" fill="url(#hi-grad)" clip-path="url(#cloud-clip)"/>
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</g>
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</g>
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<!-- 眼睛 layer (只 scale 不 rotate, 字符直立; d/fill/stroke 由 JS 实时填充) -->
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<g id="eye-group">
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<path id="eye-l-path" stroke-linecap="round" stroke-linejoin="round"/>
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<path id="eye-r-path" stroke-linecap="round" stroke-linejoin="round"/>
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</g>
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<script type="application/ecmascript"><![CDATA[
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const cloudGroup = document.getElementById('cloud-group');
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const eyeGroup = document.getElementById('eye-group');
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const eyeL = document.getElementById('eye-l-path');
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const eyeR = document.getElementById('eye-r-path');
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const eyeGrad = document.getElementById('eye-grad');
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/* token 库保留原版 8 个; 组合池过滤纯随机撞出的丑 pair. */
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const TOKENS = ['gt', 'lt', 'und', 'colon', 'eq', 'plus', 'slash', 'bslash'];
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const A_PAIRS = [
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['lt', 'gt'], ['lt', 'eq'], ['gt', 'eq'], ['eq', 'gt'], ['eq', 'lt'],
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['gt', 'und'], ['lt', 'und'], ['slash', 'und'], ['und', 'bslash'],
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['eq', 'slash'], ['eq', 'bslash'],
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];
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const B_PAIRS = [
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['colon', 'gt'], ['colon', 'slash'], ['colon', 'bslash'], ['colon', 'und'],
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['plus', 'und'], ['slash', 'plus'], ['bslash', 'plus'],
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];
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const ACTIVE_PAIRS = [...A_PAIRS, ...A_PAIRS, ...A_PAIRS, ...B_PAIRS];
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/* token builder: 返回 { d, mode, sw }. mode='stroke' 用描边, mode='fill' 用填充 (圆点类). */
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function tok(d, mode, sw) { return { d, mode, sw }; }
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const TOKEN_BUILDERS = {
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/* > chevron (描边折角) */
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gt: (cx, cy) => tok(
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`M ${cx-0.78} ${cy-1.58} L ${cx+0.74} ${cy} L ${cx-0.78} ${cy+1.58}`,
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'stroke', 1.16
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),
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/* < chevron (反向) */
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lt: (cx, cy) => tok(
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`M ${cx+0.78} ${cy-1.58} L ${cx-0.74} ${cy} L ${cx+0.78} ${cy+1.58}`,
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'stroke', 1.16
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),
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/* _ underscore (下划线) */
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und: (cx, cy) => tok(
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`M ${cx-1.18} ${cy+1.42} L ${cx+1.18} ${cy+1.42}`,
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'stroke', 1.10
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),
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/* : colon (上下两个圆点, fill 实心) */
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colon: (cx, cy) => {
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const r = 0.64;
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return tok(
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`M ${cx-r} ${cy-0.94} A ${r} ${r} 0 1 0 ${cx+r} ${cy-0.94} A ${r} ${r} 0 1 0 ${cx-r} ${cy-0.94} Z ` +
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`M ${cx-r} ${cy+0.94} A ${r} ${r} 0 1 0 ${cx+r} ${cy+0.94} A ${r} ${r} 0 1 0 ${cx-r} ${cy+0.94} Z`,
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'fill', 0
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112
|
+
);
|
|
113
|
+
},
|
|
114
|
+
/* = 两道横线 (多线交叉降到 0.9 防糊) */
|
|
115
|
+
eq: (cx, cy) => tok(
|
|
116
|
+
`M ${cx-1.08} ${cy-0.72} L ${cx+1.08} ${cy-0.72} ` +
|
|
117
|
+
`M ${cx-1.08} ${cy+0.72} L ${cx+1.08} ${cy+0.72}`,
|
|
118
|
+
'stroke', 0.84
|
|
119
|
+
),
|
|
120
|
+
/* + 十字 (多线交叉 0.9) */
|
|
121
|
+
plus: (cx, cy) => tok(
|
|
122
|
+
`M ${cx-0.96} ${cy} L ${cx+0.96} ${cy} ` +
|
|
123
|
+
`M ${cx} ${cy-0.96} L ${cx} ${cy+0.96}`,
|
|
124
|
+
'stroke', 0.82
|
|
125
|
+
),
|
|
126
|
+
/* / slash 斜杠 (左下到右上) */
|
|
127
|
+
slash: (cx, cy) => tok(
|
|
128
|
+
`M ${cx-0.92} ${cy+1.48} L ${cx+0.92} ${cy-1.48}`,
|
|
129
|
+
'stroke', 1.16
|
|
130
|
+
),
|
|
131
|
+
/* \ bslash 反斜杠 (左上到右下) */
|
|
132
|
+
bslash: (cx, cy) => tok(
|
|
133
|
+
`M ${cx-0.92} ${cy-1.48} L ${cx+0.92} ${cy+1.48}`,
|
|
134
|
+
'stroke', 1.16
|
|
135
|
+
)
|
|
136
|
+
};
|
|
137
|
+
|
|
138
|
+
/* 把 token 应用到 path 元素 (每次切换调一次, 切 fill/stroke 模式 + d + stroke-width + 字符尺寸缩放) */
|
|
139
|
+
function applyToken(el, cx, cy, tokenId, sx = 1, sy = 1, opacity = 1) {
|
|
140
|
+
const t = TOKEN_BUILDERS[tokenId](cx, cy);
|
|
141
|
+
el.setAttribute('d', t.d);
|
|
142
|
+
if (t.mode === 'fill') {
|
|
143
|
+
el.setAttribute('fill', 'url(#eye-grad)');
|
|
144
|
+
el.setAttribute('stroke', 'none');
|
|
145
|
+
el.removeAttribute('stroke-width');
|
|
146
|
+
} else {
|
|
147
|
+
el.setAttribute('fill', 'none');
|
|
148
|
+
el.setAttribute('stroke', 'url(#eye-grad)');
|
|
149
|
+
el.setAttribute('stroke-width', t.sw);
|
|
150
|
+
}
|
|
151
|
+
el.setAttribute('opacity', opacity.toFixed(3));
|
|
152
|
+
/* 以字符中心为锚整体缩放 (stroke 跟随放大, 视觉一致) */
|
|
153
|
+
el.setAttribute(
|
|
154
|
+
'transform',
|
|
155
|
+
`translate(${cx} ${cy}) scale(${(P.EYE_SIZE * sx).toFixed(3)} ${(P.EYE_SIZE * sy).toFixed(3)}) translate(${-cx} ${-cy})`
|
|
156
|
+
);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
const P = {
|
|
160
|
+
/* 字符尺寸 (鹿鹿 2026-04-26 锁定 1.40×) */
|
|
161
|
+
EYE_SIZE: 1.40,
|
|
162
|
+
/* 卡顿旋转 (鹿鹿 2026-04-26 锁定, 总周期 4.45s) */
|
|
163
|
+
ROT_AMOUNT: 190, ROT_DIR: -1,
|
|
164
|
+
T_SPIN: 1.40, OVERSHOOT: 8,
|
|
165
|
+
T_HOLD_FAR: 0.85, T_BACK: 1.00, T_HOLD_HOME: 1.20,
|
|
166
|
+
/* 大呼吸 */
|
|
167
|
+
SCALE_LOW: 0.94, SCALE_HIGH: 1.05, BREATH_PERIOD: 1.6,
|
|
168
|
+
/* 字符切换 (角速度阈值, 大角度 — 旋转一周才换 1-2 次) */
|
|
169
|
+
SWITCH_DEG_L: 96, SWITCH_DEG_R: 96, SWITCH_JITTER: 0.25,
|
|
170
|
+
SWITCH_SOFT_MS: 90,
|
|
171
|
+
/* 流动渐变 */
|
|
172
|
+
FLOW_PERIOD: 3.0, FLOW_AMP: 4
|
|
173
|
+
};
|
|
174
|
+
|
|
175
|
+
/* 字符切换状态 */
|
|
176
|
+
let lastLeft = 'gt', lastRight = 'und';
|
|
177
|
+
let switchAccumL = 0, switchAccumR = 0;
|
|
178
|
+
let nextThresholdL = P.SWITCH_DEG_L;
|
|
179
|
+
let nextThresholdR = P.SWITCH_DEG_R;
|
|
180
|
+
let switchStartL = -Infinity;
|
|
181
|
+
let switchStartR = -Infinity;
|
|
182
|
+
let rngState = 0xC10D1E;
|
|
183
|
+
|
|
184
|
+
function rand() {
|
|
185
|
+
rngState = (rngState * 1664525 + 1013904223) >>> 0;
|
|
186
|
+
return rngState / 4294967296;
|
|
187
|
+
}
|
|
188
|
+
function choose(list) { return list[Math.floor(rand() * list.length) % list.length]; }
|
|
189
|
+
function jitterFactor(j) { return 1 + (rand() * 2 - 1) * j; }
|
|
190
|
+
function pairKey(l, r) { return `${l}|${r}`; }
|
|
191
|
+
const A_PAIR_KEYS = new Set(A_PAIRS.map(([l, r]) => pairKey(l, r)));
|
|
192
|
+
|
|
193
|
+
function currentPairIsA() {
|
|
194
|
+
return A_PAIR_KEYS.has(pairKey(lastLeft, lastRight));
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
function getPhaseInfo(t) {
|
|
198
|
+
const cycle = P.T_SPIN + P.T_HOLD_FAR + P.T_BACK + P.T_HOLD_HOME;
|
|
199
|
+
const phase = t % Math.max(cycle, 0.01);
|
|
200
|
+
if (phase < P.T_SPIN) {
|
|
201
|
+
return { name: 'spin', u: phase / Math.max(P.T_SPIN, 0.01), aOnly: phase / Math.max(P.T_SPIN, 0.01) > .80 };
|
|
202
|
+
}
|
|
203
|
+
if (phase < P.T_SPIN + P.T_HOLD_FAR) {
|
|
204
|
+
return { name: 'holdFar', u: 1, aOnly: true };
|
|
205
|
+
}
|
|
206
|
+
if (phase < P.T_SPIN + P.T_HOLD_FAR + P.T_BACK) {
|
|
207
|
+
const u = (phase - P.T_SPIN - P.T_HOLD_FAR) / Math.max(P.T_BACK, 0.01);
|
|
208
|
+
return { name: 'back', u, aOnly: u > .75 };
|
|
209
|
+
}
|
|
210
|
+
return { name: 'holdHome', u: 1, aOnly: true };
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
function settleToA(now) {
|
|
214
|
+
if (currentPairIsA()) return;
|
|
215
|
+
const sameRight = A_PAIRS.filter(([l, r]) => r === lastRight && l !== lastLeft);
|
|
216
|
+
const sameLeft = A_PAIRS.filter(([l, r]) => l === lastLeft && r !== lastRight);
|
|
217
|
+
if (sameRight.length) {
|
|
218
|
+
lastLeft = choose(sameRight)[0];
|
|
219
|
+
switchStartL = now;
|
|
220
|
+
} else if (sameLeft.length) {
|
|
221
|
+
lastRight = choose(sameLeft)[1];
|
|
222
|
+
switchStartR = now;
|
|
223
|
+
} else {
|
|
224
|
+
const [l, r] = choose(A_PAIRS);
|
|
225
|
+
lastLeft = l;
|
|
226
|
+
lastRight = r;
|
|
227
|
+
switchStartL = now;
|
|
228
|
+
switchStartR = now;
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
/* 选 token: 另一只眼固定, 从 A/B 组合池中过滤候选; A-only 区间只用 A 档. */
|
|
233
|
+
function pickToken(side, prev, otherEye, aOnly) {
|
|
234
|
+
const pool = aOnly ? A_PAIRS : ACTIVE_PAIRS;
|
|
235
|
+
const candidates = pool
|
|
236
|
+
.filter(([l, r]) => side === 'left' ? r === otherEye : l === otherEye)
|
|
237
|
+
.map(([l, r]) => side === 'left' ? l : r)
|
|
238
|
+
.filter(token => token !== prev && token !== otherEye);
|
|
239
|
+
if (candidates.length) return choose(candidates);
|
|
240
|
+
return prev;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
function switchSoft(startMs, nowMs) {
|
|
244
|
+
const p = Math.min(1, Math.max(0, (nowMs - startMs) / P.SWITCH_SOFT_MS));
|
|
245
|
+
const e = easeOutCubic(p);
|
|
246
|
+
return {
|
|
247
|
+
sx: 1.025 - 0.025 * e,
|
|
248
|
+
sy: 0.56 + 0.44 * e,
|
|
249
|
+
opacity: 0.76 + 0.24 * e
|
|
250
|
+
};
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/* easing */
|
|
254
|
+
function easeOutCubic(t) { return 1 - Math.pow(1 - t, 3); }
|
|
255
|
+
function easeInOutCubic(t) { return t < 0.5 ? 4*t*t*t : 1 - Math.pow(-2*t + 2, 3) / 2; }
|
|
256
|
+
function spinOutWithOvershoot(k, overshootRatio) {
|
|
257
|
+
if (k <= 0.78) {
|
|
258
|
+
const k2 = k / 0.78;
|
|
259
|
+
return (1 + overshootRatio) * easeOutCubic(k2);
|
|
260
|
+
} else {
|
|
261
|
+
const k2 = (k - 0.78) / 0.22;
|
|
262
|
+
return (1 + overshootRatio) - overshootRatio * easeOutCubic(k2);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/* 主旋转: 周期内分四段 */
|
|
267
|
+
function getRotation(t) {
|
|
268
|
+
const cycle = P.T_SPIN + P.T_HOLD_FAR + P.T_BACK + P.T_HOLD_HOME;
|
|
269
|
+
const phase = t % Math.max(cycle, 0.01);
|
|
270
|
+
const amount = P.ROT_AMOUNT * P.ROT_DIR;
|
|
271
|
+
const overshootRatio = P.OVERSHOOT / Math.max(P.ROT_AMOUNT, 0.01);
|
|
272
|
+
|
|
273
|
+
if (phase < P.T_SPIN) {
|
|
274
|
+
return amount * spinOutWithOvershoot(phase / P.T_SPIN, overshootRatio);
|
|
275
|
+
} else if (phase < P.T_SPIN + P.T_HOLD_FAR) {
|
|
276
|
+
return amount;
|
|
277
|
+
} else if (phase < P.T_SPIN + P.T_HOLD_FAR + P.T_BACK) {
|
|
278
|
+
const k = (phase - P.T_SPIN - P.T_HOLD_FAR) / P.T_BACK;
|
|
279
|
+
return amount * (1 - easeInOutCubic(k));
|
|
280
|
+
} else {
|
|
281
|
+
return 0;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
/* 初始字符 */
|
|
286
|
+
applyToken(eyeL, 9, 12, lastLeft);
|
|
287
|
+
applyToken(eyeR, 15, 12, lastRight);
|
|
288
|
+
|
|
289
|
+
let prevAngle = 0;
|
|
290
|
+
let lastT = performance.now();
|
|
291
|
+
const startT = performance.now();
|
|
292
|
+
|
|
293
|
+
function loop(now) {
|
|
294
|
+
const dt = (now - lastT) / 1000;
|
|
295
|
+
lastT = now;
|
|
296
|
+
const t = (now - startT) / 1000;
|
|
297
|
+
const phaseInfo = getPhaseInfo(t);
|
|
298
|
+
|
|
299
|
+
/* 卡顿旋转 */
|
|
300
|
+
const angleDeg = getRotation(t);
|
|
301
|
+
/* 角速度 (用于字符切换累积) */
|
|
302
|
+
const angularVelDeg = Math.abs(angleDeg - prevAngle) / Math.max(dt, 0.001);
|
|
303
|
+
prevAngle = angleDeg;
|
|
304
|
+
|
|
305
|
+
/* 大幅呼吸 */
|
|
306
|
+
const phase = (Math.cos(2 * Math.PI * t / Math.max(P.BREATH_PERIOD, 0.01)) + 1) / 2;
|
|
307
|
+
const scale = P.SCALE_LOW + (P.SCALE_HIGH - P.SCALE_LOW) * phase;
|
|
308
|
+
|
|
309
|
+
/* 应用 cloud transform */
|
|
310
|
+
cloudGroup.setAttribute(
|
|
311
|
+
'transform',
|
|
312
|
+
`translate(12 12) rotate(${angleDeg.toFixed(3)}) scale(${scale.toFixed(4)}) translate(-12 -12)`
|
|
313
|
+
);
|
|
314
|
+
|
|
315
|
+
/* 眼睛 group: 只 scale, 字符直立 */
|
|
316
|
+
eyeGroup.setAttribute(
|
|
317
|
+
'transform',
|
|
318
|
+
`translate(12 12) scale(${scale.toFixed(4)}) translate(-12 -12)`
|
|
319
|
+
);
|
|
320
|
+
|
|
321
|
+
/* ⭐ 字符联动切换: 累积转过的角度, 到阈值才切换 */
|
|
322
|
+
if (phaseInfo.aOnly) settleToA(now);
|
|
323
|
+
const angleStep = angularVelDeg * dt;
|
|
324
|
+
switchAccumL += angleStep;
|
|
325
|
+
switchAccumR += angleStep;
|
|
326
|
+
if (switchAccumL >= nextThresholdL) {
|
|
327
|
+
lastLeft = pickToken('left', lastLeft, lastRight, phaseInfo.aOnly);
|
|
328
|
+
switchStartL = now;
|
|
329
|
+
switchAccumL = 0;
|
|
330
|
+
nextThresholdL = P.SWITCH_DEG_L * jitterFactor(P.SWITCH_JITTER);
|
|
331
|
+
}
|
|
332
|
+
if (switchAccumR >= nextThresholdR) {
|
|
333
|
+
lastRight = pickToken('right', lastRight, lastLeft, phaseInfo.aOnly);
|
|
334
|
+
switchStartR = now;
|
|
335
|
+
switchAccumR = 0;
|
|
336
|
+
nextThresholdR = P.SWITCH_DEG_R * jitterFactor(P.SWITCH_JITTER);
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
const softL = switchSoft(switchStartL, now);
|
|
340
|
+
const softR = switchSoft(switchStartR, now);
|
|
341
|
+
applyToken(eyeL, 9, 12, lastLeft, softL.sx, softL.sy, softL.opacity);
|
|
342
|
+
applyToken(eyeR, 15, 12, lastRight, softR.sx, softR.sy, softR.opacity);
|
|
343
|
+
|
|
344
|
+
/* 流动渐变 (stroke 用 url(#eye-grad), 流动让描边色微妙变化) */
|
|
345
|
+
const flowOffset = Math.sin(2 * Math.PI * t / Math.max(P.FLOW_PERIOD, 0.01)) * P.FLOW_AMP;
|
|
346
|
+
eyeGrad.setAttribute('y1', (3 + flowOffset).toFixed(2));
|
|
347
|
+
eyeGrad.setAttribute('y2', (21 + flowOffset).toFixed(2));
|
|
348
|
+
|
|
349
|
+
requestAnimationFrame(loop);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
requestAnimationFrame(loop);
|
|
353
|
+
]]></script>
|
|
354
|
+
</svg>
|