@mkbabb/glass-ui 5.0.0 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +61 -56
- package/dist/DropdownMenuTrigger-ClIq8RJE.js +93 -0
- package/dist/FeedbackMark-DZq5001h.js +23 -0
- package/dist/Input-9BlLluik.js +77 -0
- package/dist/PagerDots-BEq0MgtH.js +311 -0
- package/dist/Surface-kFQeYrYv.js +82 -0
- package/dist/accent-tone-solve-Cw7WkRD9.js +14 -0
- package/dist/animated-digit.js +5 -5
- package/dist/asElement-CRnm6A2v.js +9 -0
- package/dist/aurora.js +858 -793
- package/dist/axes.js +25 -14
- package/dist/badge-u65NClWn.js +62 -0
- package/dist/badge.js +1 -1
- package/dist/blob-config.d.ts +0 -4
- package/dist/blob-config.js +1 -1
- package/dist/blob.js +490 -424
- package/dist/button-Bu9F4uU6.js +98 -0
- package/dist/button.js +2 -2
- package/dist/canvas.js +1 -1
- package/dist/card-Bk96VI2R.js +234 -0
- package/dist/card.js +2 -2
- package/dist/carousel.d.ts +1 -2
- package/dist/carousel.js +109 -238
- package/dist/chip-DFZQr6rV.js +129 -0
- package/dist/chip.d.ts +0 -9
- package/dist/chip.js +2 -81
- package/dist/{class-names-5jotTFzp.js → class-names-Cpy5eaBk.js} +11 -4
- package/dist/collapsible-BAP95XTt.js +154 -0
- package/dist/collapsible.js +1 -1
- package/dist/color.js +83 -3
- package/dist/{procedural-color.wgsl-ByduxnzV.js → color.wgsl-Ct5o9dpf.js} +410 -3
- package/dist/command-SFqDQ65h.js +320 -0
- package/dist/command.js +1 -1
- package/dist/completion-seal.js +72 -63
- package/dist/components/_shared/FeedbackMark.vue.d.ts +11 -0
- package/dist/components/_shared/axes.d.ts +9 -3
- package/dist/components/_shared/class-names.d.ts +9 -8
- package/dist/components/_shared/control-size.d.ts +2 -0
- package/dist/components/_shared/disclosure-context.d.ts +7 -0
- package/dist/components/_shared/disclosure.css +1 -0
- package/dist/components/_shared/feedback.d.ts +7 -0
- package/dist/components/_shared/field-control.css +1 -0
- package/dist/components/_shared/field-surfaces.css +1 -0
- package/dist/components/_shared/fieldControl.d.ts +13 -0
- package/dist/components/_shared/floating.d.ts +14 -0
- package/dist/components/_shared/index.d.ts +2 -6
- package/dist/components/_shared/interaction.d.ts +23 -0
- package/dist/components/_shared/menu.css +1 -0
- package/dist/components/_shared/menuRowClass.d.ts +2 -0
- package/dist/components/_shared/primitive.d.ts +19 -0
- package/dist/components/_shared/resolveSurfaceClass.d.ts +3 -0
- package/dist/components/_shared/selection.d.ts +7 -0
- package/dist/components/_shared/useMotionAxis.d.ts +5 -4
- package/dist/components/_shared/valueDomain.d.ts +6 -0
- package/dist/components/accordion/Accordion.vue.d.ts +41 -16
- package/dist/components/accordion/AccordionContent.vue.d.ts +11 -9
- package/dist/components/accordion/AccordionItem.vue.d.ts +12 -9
- package/dist/components/accordion/AccordionTrigger.vue.d.ts +8 -11
- package/dist/components/accordion/index.d.ts +4 -4
- package/dist/components/alert/Alert.vue.d.ts +9 -5
- package/dist/components/alert/index.d.ts +17 -8
- package/dist/components/animated-digit/AnimatedDigit.vue.d.ts +3 -4
- package/dist/components/aurora/Aurora.vue.d.ts +44 -43
- package/dist/components/aurora/composables/atoms-fields.d.ts +13 -2
- package/dist/components/aurora/composables/atoms.d.ts +52 -50
- package/dist/components/aurora/composables/auroraFallbackGround.d.ts +13 -13
- package/dist/components/aurora/composables/auroraImageSource.d.ts +4 -5
- package/dist/components/aurora/composables/color.d.ts +15 -20
- package/dist/components/aurora/composables/frameLoop.d.ts +14 -11
- package/dist/components/aurora/composables/glSetup.d.ts +19 -2
- package/dist/components/aurora/composables/runtime.d.ts +58 -60
- package/dist/components/aurora/composables/uniformBridge.d.ts +9 -14
- package/dist/components/aurora/composables/uniformBridgeWGPU.d.ts +21 -22
- package/dist/components/aurora/composables/uniformBridgeWGPUImage.d.ts +13 -13
- package/dist/components/aurora/composables/useAurora.d.ts +21 -30
- package/dist/components/aurora/composables/wgpuSetup.d.ts +10 -8
- package/dist/components/aurora/constants/budget.d.ts +12 -25
- package/dist/components/aurora/constants/presets.d.ts +47 -58
- package/dist/components/aurora/constants/renderMode.d.ts +21 -36
- package/dist/components/aurora/constants/shaders/aurora-image.wgsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/aurora-mediums.wgsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/aurora.wgsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/brush.glsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/composition.glsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/flow.glsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/metal-medium.glsl.d.ts +2 -2
- package/dist/components/aurora/constants/shaders/oil-modes.glsl.d.ts +1 -1
- package/dist/components/aurora/constants/shaders/vangogh-medium.glsl.d.ts +1 -1
- package/dist/components/aurora/index.d.ts +2 -1
- package/dist/components/avatar/Avatar.vue.d.ts +72 -11
- package/dist/components/avatar/AvatarFallback.vue.d.ts +1 -2
- package/dist/components/avatar/AvatarImage.vue.d.ts +12 -6
- package/dist/components/avatar/index.d.ts +3 -9
- package/dist/components/avatar/styles.css +1 -0
- package/dist/components/badge/Badge.vue.d.ts +2 -9
- package/dist/components/badge/index.d.ts +32 -9
- package/dist/components/blob/Blob.vue.d.ts +16 -12
- package/dist/components/blob/composables/blobSimulation.d.ts +80 -0
- package/dist/components/blob/composables/buildMetaballProgram.d.ts +1 -1
- package/dist/components/blob/composables/resolveBlobSurface.d.ts +6 -0
- package/dist/components/blob/composables/satelliteKinematics.d.ts +3 -3
- package/dist/components/blob/composables/uniformBridgeWGPU.d.ts +1 -1
- package/dist/components/blob/composables/uploadBlobUniforms.d.ts +4 -31
- package/dist/components/blob/composables/useBlobMood.d.ts +5 -5
- package/dist/components/blob/composables/useBlobPointer.d.ts +11 -12
- package/dist/components/blob/composables/useMetaballRenderer.d.ts +29 -24
- package/dist/components/blob/composables/wgpuSetup.d.ts +7 -5
- package/dist/components/blob/config.d.ts +1 -1
- package/dist/components/blob/index.d.ts +2 -2
- package/dist/components/blob/presets.d.ts +2 -2
- package/dist/components/blob/shaders/metaball-palette.wgsl.d.ts +1 -1
- package/dist/components/blob/shaders/metaball-uniforms.glsl.d.ts +1 -1
- package/dist/components/blob/shaders/metaball.wgsl.d.ts +1 -1
- package/dist/components/blob/shaders/sdf-body.glsl.d.ts +1 -1
- package/dist/components/blob/shaders/watercolor-edges.glsl.d.ts +1 -1
- package/dist/components/blob/types.d.ts +28 -60
- package/dist/components/button/Button.vue.d.ts +27 -19
- package/dist/components/button/index.d.ts +1 -9
- package/dist/components/button/styles.css +1 -0
- package/dist/components/card/Card.vue.d.ts +20 -155
- package/dist/components/card/CardAction.vue.d.ts +0 -7
- package/dist/components/card/CardContent.vue.d.ts +2 -2
- package/dist/components/card/CardDescription.vue.d.ts +2 -2
- package/dist/components/card/CardFooter.vue.d.ts +2 -2
- package/dist/components/card/CardHeader.vue.d.ts +3 -42
- package/dist/components/card/CardTitle.vue.d.ts +6 -3
- package/dist/components/card/card-scroll.css +1 -0
- package/dist/components/card/index.d.ts +1 -3
- package/dist/components/card/styles.css +1 -0
- package/dist/components/carousel/Carousel.vue.d.ts +2 -2
- package/dist/components/carousel/index.d.ts +0 -3
- package/dist/components/carousel/interface.d.ts +2 -0
- package/dist/components/carousel/useCarousel.d.ts +2 -2
- package/dist/components/checkbox/Checkbox.vue.d.ts +17 -9
- package/dist/components/checkbox/index.d.ts +1 -1
- package/dist/components/checkbox/styles.css +1 -0
- package/dist/components/chip/Chip.vue.d.ts +12 -7
- package/dist/components/chip/chipVariants.d.ts +20 -43
- package/dist/components/chip/index.d.ts +1 -1
- package/dist/components/chip/types.d.ts +45 -30
- package/dist/components/collapsible/Collapsible.vue.d.ts +22 -9
- package/dist/components/collapsible/CollapsibleContent.vue.d.ts +11 -5
- package/dist/components/collapsible/CollapsibleTrigger.vue.d.ts +12 -9
- package/dist/components/collapsible/index.d.ts +3 -3
- package/dist/components/combobox/Combobox.vue.d.ts +10 -20
- package/dist/components/combobox/ComboboxAnchor.vue.d.ts +2 -6
- package/dist/components/combobox/ComboboxEmpty.vue.d.ts +2 -6
- package/dist/components/combobox/ComboboxGroup.vue.d.ts +2 -7
- package/dist/components/combobox/ComboboxInput.vue.d.ts +7 -12
- package/dist/components/combobox/ComboboxItem.vue.d.ts +7 -11
- package/dist/components/combobox/ComboboxItemIndicator.vue.d.ts +2 -6
- package/dist/components/combobox/ComboboxList.vue.d.ts +14 -17
- package/dist/components/combobox/ComboboxTrigger.vue.d.ts +16 -0
- package/dist/components/combobox/index.d.ts +2 -3
- package/dist/components/combobox/types.d.ts +87 -0
- package/dist/components/command/Command.vue.d.ts +9 -23
- package/dist/components/command/CommandDialog.vue.d.ts +8 -10
- package/dist/components/command/CommandEmpty.vue.d.ts +2 -6
- package/dist/components/command/CommandGroup.vue.d.ts +2 -7
- package/dist/components/command/CommandInput.vue.d.ts +6 -7
- package/dist/components/command/CommandItem.vue.d.ts +7 -11
- package/dist/components/command/CommandList.vue.d.ts +12 -19
- package/dist/components/command/CommandSeparator.vue.d.ts +2 -6
- package/dist/components/command/CommandShortcut.vue.d.ts +2 -2
- package/dist/components/command/dialogContext.d.ts +6 -0
- package/dist/components/command/index.d.ts +10 -10
- package/dist/components/command/styles.css +1 -0
- package/dist/components/command/types.d.ts +27 -0
- package/dist/components/completion-seal/CompletionSeal.vue.d.ts +2 -2
- package/dist/components/completion-seal/constants.d.ts +2 -2
- package/dist/components/completion-seal/styles.css +1 -0
- package/dist/components/configurator/Configurator.vue.d.ts +6 -6
- package/dist/components/configurator/ConfiguratorLayer.vue.d.ts +14 -18
- package/dist/components/configurator/ConfiguratorRow.vue.d.ts +14 -17
- package/dist/components/configurator/size.d.ts +5 -7
- package/dist/components/configurator/styles.css +1 -0
- package/dist/components/constellation/Constellation.vue.d.ts +7 -2
- package/dist/components/constellation/composables/createConstellationField.d.ts +2 -2
- package/dist/components/constellation/composables/useConstellation.d.ts +3 -16
- package/dist/components/constellation/constants.d.ts +14 -24
- package/dist/components/constellation/constellationField.d.ts +8 -11
- package/dist/components/constellation/constellationInteraction.d.ts +9 -9
- package/dist/components/constellation/constellationRender.d.ts +11 -21
- package/dist/components/constellation/constellationTypes.d.ts +64 -62
- package/dist/components/constellation/constellationWell.d.ts +2 -2
- package/dist/components/constellation/index.d.ts +1 -1
- package/dist/components/dark-mode-toggle/DarkModeToggle.vue.d.ts +12 -0
- package/dist/components/dark-mode-toggle/dark-mode-toggle.css +1 -0
- package/dist/components/dark-mode-toggle/index.d.ts +2 -0
- package/dist/components/data-table/DataTable.vue.d.ts +12 -48
- package/dist/components/data-table/composables/useDataTableRowIdentity.d.ts +5 -23
- package/dist/components/data-table/index.d.ts +1 -2
- package/dist/components/data-table/styles.css +1 -0
- package/dist/components/data-table/types.d.ts +36 -13
- package/dist/components/deck/constants.d.ts +0 -10
- package/dist/components/deck/index.d.ts +0 -2
- package/dist/components/dialog/Dialog.vue.d.ts +8 -3
- package/dist/components/dialog/DialogClose.vue.d.ts +3 -1
- package/dist/components/dialog/DialogContent.vue.d.ts +28 -85
- package/dist/components/dialog/DialogDescription.vue.d.ts +5 -6
- package/dist/components/dialog/DialogTitle.vue.d.ts +5 -6
- package/dist/components/dialog/DialogTrigger.vue.d.ts +3 -1
- package/dist/components/dialog/ModalOverlay.vue.d.ts +45 -0
- package/dist/components/dialog/dialogStageContext.d.ts +7 -0
- package/dist/components/dialog/index.d.ts +8 -9
- package/dist/components/dialog/placement.css +1 -0
- package/dist/components/dialog/sheet-motion.d.ts +17 -0
- package/dist/components/dock/DockControl.vue.d.ts +13 -16
- package/dist/components/dock/DockCrossfade.vue.d.ts +4 -8
- package/dist/components/dock/DockLayer.vue.d.ts +2 -3
- package/dist/components/dock/DockLayerGroup.vue.d.ts +6 -6
- package/dist/components/dock/DockSeparator.vue.d.ts +8 -8
- package/dist/components/dock/GlassDock.vue.d.ts +1 -0
- package/dist/components/dock/composables/dockContext.d.ts +4 -14
- package/dist/components/dock/composables/dockCrossfadeContext.d.ts +6 -7
- package/dist/components/dock/composables/dockMorphMeasure.d.ts +6 -75
- package/dist/components/dock/composables/index.d.ts +1 -1
- package/dist/components/dock/composables/useDockClickIntegrity.d.ts +5 -1
- package/dist/components/dock/composables/useDockHold.d.ts +4 -5
- package/dist/components/dock/composables/useDockMorph.d.ts +26 -0
- package/dist/components/dock/composables/useDockOverflowFit.d.ts +7 -9
- package/dist/components/dock/composables/useDockSearch.d.ts +8 -8
- package/dist/components/dock/composables/useDockShellProps.d.ts +53 -43
- package/dist/components/dock/composables/useDockSpring.d.ts +7 -11
- package/dist/components/dock/composables/useDockState.d.ts +14 -5
- package/dist/components/dock/composables/useDockTouchGate.d.ts +14 -23
- package/dist/components/dock/constants.d.ts +5 -90
- package/dist/components/dock/index.d.ts +2 -6
- package/dist/components/dock/styles/adaptive-legibility.css +1 -0
- package/dist/components/dock/styles/controls/icon-button.css +1 -0
- package/dist/{styles/dock-controls → components/dock/styles/controls}/touch-floor.css +1 -1
- package/dist/components/dock/styles/controls.css +1 -0
- package/dist/components/dock/styles/crossfade.css +1 -0
- package/dist/{styles/dock → components/dock/styles}/density.css +1 -1
- package/dist/components/dock/styles/dock.css +1 -0
- package/dist/components/dock/styles/index.css +1 -0
- package/dist/components/dock/styles/layer-group.css +1 -0
- package/dist/components/dock/styles/layers.css +1 -0
- package/dist/components/dock/styles/morph.css +1 -0
- package/dist/components/dock/styles/overflow.css +1 -0
- package/dist/components/dock/styles/shape.css +1 -0
- package/dist/components/dock/styles/shell.css +1 -0
- package/dist/components/drawer/Drawer.vue.d.ts +20 -23
- package/dist/components/drawer/DrawerContent.vue.d.ts +15 -16
- package/dist/components/drawer/DrawerDescription.vue.d.ts +5 -6
- package/dist/components/drawer/DrawerOverlay.vue.d.ts +6 -6
- package/dist/components/drawer/DrawerTitle.vue.d.ts +5 -6
- package/dist/components/drawer/composables/drawerSnapContext.d.ts +9 -1
- package/dist/components/drawer/composables/useDrawerSnap.d.ts +3 -1
- package/dist/components/drawer/constants.d.ts +10 -28
- package/dist/components/drawer/index.d.ts +13 -15
- package/dist/components/drawer/styles.css +1 -0
- package/dist/components/dropdown-menu/DropdownMenu.vue.d.ts +43 -16
- package/dist/components/dropdown-menu/DropdownMenuCheckboxItem.vue.d.ts +22 -13
- package/dist/components/dropdown-menu/DropdownMenuContent.vue.d.ts +28 -19
- package/dist/components/dropdown-menu/DropdownMenuGroup.vue.d.ts +6 -4
- package/dist/components/dropdown-menu/DropdownMenuItem.vue.d.ts +21 -9
- package/dist/components/dropdown-menu/DropdownMenuLabel.vue.d.ts +9 -9
- package/dist/components/dropdown-menu/DropdownMenuRadioGroup.vue.d.ts +13 -6
- package/dist/components/dropdown-menu/DropdownMenuRadioItem.vue.d.ts +18 -11
- package/dist/components/dropdown-menu/DropdownMenuSeparator.vue.d.ts +5 -6
- package/dist/components/dropdown-menu/DropdownMenuShortcut.vue.d.ts +7 -8
- package/dist/components/dropdown-menu/DropdownMenuSub.vue.d.ts +15 -7
- package/dist/components/dropdown-menu/DropdownMenuSubContent.vue.d.ts +24 -17
- package/dist/components/dropdown-menu/DropdownMenuSubTrigger.vue.d.ts +11 -9
- package/dist/components/dropdown-menu/DropdownMenuTrigger.vue.d.ts +18 -5
- package/dist/components/dropdown-menu/index.d.ts +15 -16
- package/dist/components/dropdown-menu/styles.css +1 -0
- package/dist/components/dropdown-menu/useMenuTrigger.d.ts +2 -9
- package/dist/components/easing/EasingConfigurator.vue.d.ts +1 -1
- package/dist/components/easing/EasingPicker.vue.d.ts +2 -2
- package/dist/components/easing/composables/useEasingPicker.d.ts +8 -7
- package/dist/components/easing/constants.d.ts +3 -1
- package/dist/components/expandable-container/ExpandableContainer.vue.d.ts +1 -25
- package/dist/components/expandable-container/styles.css +1 -0
- package/dist/components/fading-scroll/FadingScroll.vue.d.ts +4 -0
- package/dist/components/fading-scroll/composables/useFadingScroll.d.ts +7 -3
- package/dist/components/fading-scroll/constants.d.ts +1 -2
- package/dist/components/fourier-field/FourierField.vue.d.ts +10 -6
- package/dist/components/fourier-field/composables/fourierFieldGLSetup.d.ts +1 -1
- package/dist/components/fourier-field/composables/fourierFieldWGPUSetup.d.ts +1 -1
- package/dist/components/fourier-field/composables/useFourierField.d.ts +6 -5
- package/dist/components/fourier-field/constants.d.ts +10 -10
- package/dist/components/fourier-field/index.d.ts +3 -3
- package/dist/components/fourier-field/presets.d.ts +3 -3
- package/dist/components/fourier-field/shaders/fourier-field.glsl.d.ts +2 -2
- package/dist/components/fourier-field/shaders/fourier-field.render.wgsl.d.ts +1 -1
- package/dist/components/handmark/HandMark.vue.d.ts +2 -2
- package/dist/components/handmark/brush.d.ts +1 -1
- package/dist/components/handmark/composables/useHandMark.d.ts +4 -4
- package/dist/components/handmark/constants.d.ts +10 -10
- package/dist/components/handmark/geometry.d.ts +9 -9
- package/dist/components/handmark/index.d.ts +11 -14
- package/dist/components/handmark/noise.d.ts +3 -3
- package/dist/components/handmark/types.d.ts +2 -2
- package/dist/components/header-ribbon/HeaderRibbon.vue.d.ts +3 -21
- package/dist/components/header-ribbon/styles.css +1 -0
- package/dist/components/header-ribbon/types.d.ts +5 -2
- package/dist/components/index.d.ts +0 -4
- package/dist/components/infinite-scroll/composables/types.d.ts +1 -1
- package/dist/components/infinite-scroll/index.d.ts +1 -0
- package/dist/components/input/Input.vue.d.ts +10 -35
- package/dist/components/input/index.d.ts +2 -1
- package/dist/components/input/types.d.ts +22 -0
- package/dist/components/instrument-chassis/InstrumentChassis.vue.d.ts +10 -84
- package/dist/components/instrument-chassis/index.d.ts +1 -2
- package/dist/components/instrument-chassis/styles.css +1 -0
- package/dist/components/instrument-chassis/types.d.ts +13 -0
- package/dist/components/label/Label.vue.d.ts +9 -14
- package/dist/components/label/index.d.ts +1 -1
- package/dist/components/labeled-field/LabeledField.vue.d.ts +11 -99
- package/dist/components/labeled-field/LabeledInput.vue.d.ts +5 -18
- package/dist/components/labeled-field/LabeledSelect.vue.d.ts +12 -18
- package/dist/components/labeled-field/LabeledSlider.vue.d.ts +12 -18
- package/dist/components/labeled-field/LabeledSwitch.vue.d.ts +14 -17
- package/dist/components/labeled-field/index.d.ts +1 -0
- package/dist/components/labeled-field/types.d.ts +50 -0
- package/dist/components/liquid-grid/LiquidGrid.vue.d.ts +4 -0
- package/dist/components/liquid-grid/composables/liquidGrid.d.ts +5 -5
- package/dist/components/liquid-grid/composables/useLiquidGrid.d.ts +2 -1
- package/dist/components/liquid-grid/constants.d.ts +6 -7
- package/dist/components/liquid-grid/shaders/liquid-grid.glsl.d.ts +1 -1
- package/dist/components/liquid-grid/shaders/liquid-grid.wgsl.d.ts +1 -1
- package/dist/components/metric/Metric.vue.d.ts +24 -0
- package/dist/components/metric/MetricCell.vue.d.ts +26 -0
- package/dist/components/metric/MetricRow.vue.d.ts +22 -0
- package/dist/components/metric/MetricStack.vue.d.ts +16 -0
- package/dist/components/metric/coalesce-metric.d.ts +7 -28
- package/dist/components/metric/index.d.ts +5 -0
- package/dist/components/metric/styles.css +1 -0
- package/dist/components/metric/types.d.ts +32 -0
- package/dist/components/number-field/NumberField.vue.d.ts +21 -9
- package/dist/components/number-field/NumberFieldContent.vue.d.ts +2 -2
- package/dist/components/number-field/NumberFieldDecrement.vue.d.ts +6 -6
- package/dist/components/number-field/NumberFieldIncrement.vue.d.ts +6 -6
- package/dist/components/number-field/NumberFieldInput.vue.d.ts +1 -6
- package/dist/components/number-field/context.d.ts +6 -0
- package/dist/components/number-field/index.d.ts +5 -5
- package/dist/components/number-field/styles.css +1 -0
- package/dist/components/pager-dots/PagerDots.vue.d.ts +1 -1
- package/dist/components/pager-dots/constants.d.ts +1 -2
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export interface StackedIconGroupProps<TItem> {
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/** True when the eyeglass loupe register is engaged (pill material, non-underline).
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/** Energize to LIVE (proud), hold the dwell, then decay to SETTLED. Fired on
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declare const __VLS_export: __VLS_WithSlots<typeof __VLS_base, __VLS_Slots>;
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import { type VariantProps } from 'class-variance-authority';
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/**
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* `card` variant — AC.W8e (glass-ui v1.7.0).
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*
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* Hoist of speedtest FlowSelector's 17-class glass-card recipe. The pattern
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* settings picker grids) will hit the same shape. The variant bakes:
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* `--glass-{bg,border,shadow}-quiet` tier composition)
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* - the column-stack interior (`flex-col`, `gap-4`, `p-8`, `text-center`)
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* - `data-state="on"` + `:hover` contracts threaded through glass tokens,
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* not raw `bg-accent` (which would shadow the card surface)
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* - the active-press scale (`active:scale-95`) for tactile affordance
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*
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* Reads through `.glass-card` so consumers retint via the existing glass
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* token cascade (`--glass-bg-quiet`, `--glass-border-quiet`, etc.) rather
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* than re-declaring the surface at the consumer.
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*/
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export declare const toggleVariants: (props?: ({
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variant?: "default" | "outline" | "card" | null | undefined;
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size?: "sm" | "md" | "lg" | null | undefined;
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} & import("class-variance-authority/types").ClassProp) | undefined) => string;
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export type ToggleVariants = VariantProps<typeof toggleVariants>;
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/**
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* The pinned chromatic-dispersion scale — ONE source-of-truth across BOTH refraction
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* stacks (this GLSL floor + the WGSL `glassShader.wgsl` twin). An ABSOLUTE rim-offset
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* multiplier: `|ca| = inward · rim · uChromatic · CHROMATIC_SCALE`. Pinned here so a
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* cross-stack drift (the 0.003/0.004/0.0045 three-way split the Tier-2 literal `0.004`
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* carried) is impossible — the shipped WGSL twin replaces its literal with this value.
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*/
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export declare const CHROMATIC_SCALE = 0.0045;
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/** The uniform-name contract — the ONE spelling map the JS binder + the fence read. */
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export declare const GLASS_REFRACT_UNIFORMS: {
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readonly resolution: "uResolution";
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readonly time: "uTime";
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readonly panelCount: "uPanelCount";
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readonly bounds: "uBounds";
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readonly lightPos: "uLightPos";
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readonly blurRadius: "uBlurRadius";
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readonly refractionStrength: "uRefractionStrength";
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/** the fence operator — refraction=depth, hue=this absolute rim offset. */
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readonly chromatic: "uChromatic";
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readonly metalStrength: "uMetalStrength";
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readonly valveKnee: "uValveKnee";
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readonly plateAlphaMax: "uPlateAlphaMax";
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readonly backdrop: "uBackdrop";
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};
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/** The maximum panel count the fragment loop unrolls (mirrors Tier-2 `MAX_PANELS`). */
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export declare const GLASS_REFRACT_MAX_PANELS = 8;
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/** The full-screen-triangle vertex pass (the substrate's standard fullscreen pass). */
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export declare const GLASS_REFRACT_VERT_GLSL = "#version 300 es\nprecision highp float;\nin vec2 aPosition;\nout vec2 vUv;\nvoid main() {\n vUv = aPosition * 0.5 + 0.5; // [-1,1]\u00B2 clip \u2192 [0,1]\u00B2 UV\n gl_Position = vec4(aPosition, 0.0, 1.0);\n}";
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/**
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* The Tier-1 WebGL2 refraction fragment source. Renders the FULL ship pass: squircle
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* depth-refraction → 3×3 blur → absolute-rim chromatic split → curl drapery sheen →
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* ridge-local plate-alpha valve → directional specular + Fresnel rim. Splices the
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* SHARED `CURL_FBM_GLSL` chunk (the drapery term); `potentialFBM` is defined below
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* the uniforms per the splice-order law (the host owns the noise basis).
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*/
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export declare const GLASS_REFRACT_FRAG_GLSL = "#version 300 es\nprecision highp float;\n\n#define MAX_PANELS 8\n\nin vec2 vUv;\nout vec4 fragColor;\n\nuniform vec2 uResolution;\nuniform float uTime;\nuniform int uPanelCount;\nuniform vec4 uBounds[MAX_PANELS]; // per-panel rect: xy = origin (UV), zw = size (UV)\nuniform vec2 uLightPos; // key-light position (UV)\nuniform float uBlurRadius; // blur kernel px scale\nuniform float uRefractionStrength; // the DEPTH knob (squircle displacement)\nuniform float uChromatic; // the fence operator \u2014 the absolute rim hue split\nuniform float uMetalStrength; // the drapery/metal sheen composite\nuniform float uValveKnee; // the K12 plate valve knee (structLuma threshold)\nuniform float uPlateAlphaMax; // the alpha the valve firms to over a bright ridge\nuniform sampler2D uBackdrop; // the field render (bound by the keystone FBO pass)\n\n// The pinned cross-stack chromatic scale (ONE source-of-truth; see CHROMATIC_SCALE).\nconst float CHROMATIC_SCALE = 0.0045;\n\n// \u2500\u2500 the ONE backdrop-read wrapper (explicit LOD; the Tier-2 sampleBG discipline) \u2500\u2500\nvec3 sampleBG(vec2 uv) {\n return textureLod(uBackdrop, clamp(uv, 0.0, 1.0), 0.0).rgb;\n}\n\n// 4th-order squircle bevel profile: f(x)=\u2074\u221A(1-(1-x)\u2074). 0 at centre, 1 at rim, the\n// edge-concentrated slope (Snell n=1.5 thin-interior lens, NOT a uniform radial).\nfloat squircleProfile(float x) {\n float t = 1.0 - clamp(x, 0.0, 1.0);\n float t4 = t * t * t * t;\n return sqrt(sqrt(max(0.0, 1.0 - t4)));\n}\n\nfloat fresnel(float cosTheta, float ior) {\n float r0 = pow((1.0 - ior) / (1.0 + ior), 2.0);\n return r0 + (1.0 - r0) * pow(1.0 - cosTheta, 5.0);\n}\n\nfloat luma(vec3 c) { return dot(c, vec3(0.2126, 0.7152, 0.0722)); }\n\n// scalar fbm potential \u2014 the host's noise basis, wrapped so curlFBM stays basis-\n// agnostic (the flow.glsl splice-order law). A cheap value-noise fbm for the sheen.\nfloat hash21(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\nfloat vnoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n vec2 w = f * f * (3.0 - 2.0 * f);\n return mix(mix(hash21(i), hash21(i + vec2(1.0, 0.0)), w.x),\n mix(hash21(i + vec2(0.0, 1.0)), hash21(i + vec2(1.0, 1.0)), w.x), w.y);\n}\nfloat potentialFBM(vec2 p) {\n float v = 0.0, a = 0.5;\n vec2 q = p;\n for (int i = 0; i < 3; i++) { v += a * vnoise(q); q = q * 2.02 + vec2(1.7, 9.2); a *= 0.5; }\n return v;\n}\n\n\nconst float CURL_EPS = 0.012;\n\n// Scalar fbm potential psi \u2014 the host's noise basis, wrapped so the curl operator is\n// basis-agnostic. A host carrying its own fbm defines this as: return fbm(p);\nfloat potentialFBM(vec2 p);\n\n// \u2207\u00D7\u03C8 in 2D \u2014 the divergence-free flow direction. Central finite differences of the\n// scalar potential give the partials; the cross-pairing (\u2202y, \u2212\u2202x) is the 2D curl.\nvec2 curlFBM(vec2 p) {\n float dx = potentialFBM(p + vec2(CURL_EPS, 0.0)) - potentialFBM(p - vec2(CURL_EPS, 0.0));\n float dy = potentialFBM(p + vec2(0.0, CURL_EPS)) - potentialFBM(p - vec2(0.0, CURL_EPS));\n // \u03C8-gradient is (dx, dy)/(2\u00B7eps); the curl rotates it 90\u00B0: (\u2202\u03C8/\u2202y, \u2212\u2202\u03C8/\u2202x).\n vec2 g = vec2(dx, dy) / (2.0 * CURL_EPS);\n return vec2(g.y, -g.x);\n}\n\n\n// The glass material over one panel rect. Every sample flows through sampleBG.\nvec4 glassSample(vec2 uv, vec4 b) {\n vec2 gmin = b.xy;\n vec2 size = b.zw;\n vec2 local = (uv - gmin) / size; // 0..1 within panel\n vec2 centered = local - vec2(0.5); // -0.5..0.5\n\n // REFRACTION = DEPTH: rim-concentrated squircle displacement (a pure UV offset).\n float r = clamp(length(centered) * 2.0, 0.0, 1.0);\n float prof = squircleProfile(r);\n vec2 dir = normalize(centered + vec2(1e-5));\n vec2 disp = dir * prof * (uRefractionStrength * 0.04 / 1.5); // n=1.5\n vec2 refrUv = uv + disp;\n\n // the canonical edge-band rim mask (GLSL source-of-truth) \u2014 hue rides the RIM only.\n vec2 toEdge = vec2(0.5) - abs(centered); // 0 at the panel edge, 0.5 at centre\n float edge = min(toEdge.x, toEdge.y);\n float rim = 1.0 - smoothstep(0.0, 0.16, edge); // 1 at the rim band, 0 by 16% inward\n\n vec2 px = 1.0 / uResolution;\n\n // 3\u00D73 blur around the displaced UV (the demoted-blur read carrier) \u2014 explicit LOD.\n vec3 col = vec3(0.0);\n float wsum = 0.0;\n for (int x = -1; x <= 1; x++) {\n for (int y = -1; y <= 1; y++) {\n vec2 o = vec2(float(x), float(y)) * px * max(uBlurRadius, 0.5);\n float wgt = 1.0 - 0.25 * float(abs(x) + abs(y));\n col += sampleBG(refrUv + o) * wgt;\n wsum += wgt;\n }\n }\n col /= wsum;\n\n // HUE = ABSOLUTE rim offset: split R/B by ca = inward \u00B7 rim \u00B7 uChromatic \u00B7 CHROMATIC_SCALE.\n vec2 inward = dir;\n vec2 ca = inward * rim * uChromatic * CHROMATIC_SCALE;\n float cr = sampleBG(refrUv + ca).r;\n float cb = sampleBG(refrUv - ca).b;\n col.r = mix(col.r, cr, rim * 0.6);\n col.b = mix(col.b, cb, rim * 0.6);\n\n // FULL PASS \u2014 the curl-drapery metal sheen (2nd curlFBM), gated by uMetalStrength.\n vec2 flow = curlFBM(local * 3.0 + uTime * 0.05);\n float sheen = potentialFBM(local * 5.0 + flow * 1.5 + uTime * 0.08);\n col += vec3(smoothstep(0.55, 0.95, sheen) * uMetalStrength * 0.12);\n\n // directional specular + Fresnel rim.\n vec3 n = normalize(vec3(centered * 0.6, 1.0));\n float spec = fresnel(max(n.z, 0.0), 1.5);\n vec2 ldir = normalize(uLightPos - uv);\n float ldot = max(dot(centered, ldir), 0.0);\n col += vec3(spec * (0.3 + 0.7 * ldot) * 0.15);\n\n // K12 ridge-local plate VALVE: firm the alpha toward uPlateAlphaMax over a BRIGHT\n // ridge (AA legibility); the dim valley stays translucent so the metal reads.\n float structLuma = luma(col);\n float valve = smoothstep(uValveKnee, 1.0, structLuma);\n float plateA = mix(0.9, uPlateAlphaMax, valve);\n\n return vec4(col, plateA);\n}\n\nvoid main() {\n vec2 uv = vUv;\n vec3 color = sampleBG(uv); // BASE: the field passes through unchanged.\n float alpha = 1.0;\n\n for (int i = 0; i < MAX_PANELS; i++) {\n if (i >= uPanelCount) break;\n vec4 b = uBounds[i];\n vec2 gmin = b.xy;\n vec2 gmax = b.xy + b.zw;\n bool inside = uv.x >= gmin.x && uv.x <= gmax.x && uv.y >= gmin.y && uv.y <= gmax.y;\n if (inside) {\n vec4 s = glassSample(uv, b);\n color = s.rgb;\n alpha = s.a;\n }\n }\n\n fragColor = vec4(color, alpha);\n}";
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@@ -1,48 +0,0 @@
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import { type easeInQuad } from "@mkbabb/value.js";
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import { type Easing, type TimingFunction } from "@mkbabb/keyframes.js";
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/** A value.js easing callable `(t: number) => number` (the family's shape). */
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export type CurveFn = typeof easeInQuad;
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/** The kind of a `MOTION_CURVES` row — a spring `linear()` or a cubic-bezier. */
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export type MotionCurveKind = "spring" | "bezier";
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/**
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* One row of the CSS↔JS curve table. CANONICAL rows carry their own JS twin;
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* ALIAS rows resolve through a `canonical` target (no duplicated twin).
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*/
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export interface MotionCurve {
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/** The CSS token name, including the leading `--`. */
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readonly token: `--${string}`;
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/** `spring` (a solved `linear()` token) or `bezier` (a cubic-bezier token). */
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readonly kind: MotionCurveKind;
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/**
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* The JS twin — a callable `Easing` (springs, via `springTimingFunction`) or a
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* `TimingFunction` (`(t) => number`, beziers via `CSSCubicBezier`). For ALIAS
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* rows this is the canonical row's twin (resolve-through, not a copy).
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*/
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readonly js: Easing | TimingFunction;
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/**
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* For an ALIAS row: the canonical `--token` this resolves through. `undefined`
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* on a canonical row.
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*/
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readonly canonical?: `--${string}`;
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/** The register doc (springs lift it from the shared preset table). */
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readonly note: string;
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}
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/**
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* The CSS↔JS curve table, keyed by CSS token name. Covers EVERY `--ease-*` /
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* `--spring-*` token declared in `tokens.css §2` + `theme.css` (CURVE-TABLE-BOUND
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* gate §3.2). Spring rows carry a keyframes.js `Easing`; bezier rows a value.js
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* `TimingFunction`; alias rows resolve through their `canonical` target.
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*
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* @example
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* import { MOTION_CURVES } from "@mkbabb/glass-ui/motion";
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* const easing = MOTION_CURVES["--spring-snappy"].js; // the iOS-control twin
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|
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* new NumericAnimation(frames, { timingFunction: easing });
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*/
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export declare const MOTION_CURVES: Readonly<Record<string, MotionCurve>>;
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/** The canonical (non-alias) curve rows, in declaration order. */
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export declare const MOTION_CURVES_CANONICAL: readonly MotionCurve[];
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/** Look up a curve's JS twin by CSS token name (throws on an unknown token). */
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export declare function motionCurve(token: string): MotionCurve;
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export { linear, easeInQuad, easeOutQuad, easeInOutQuad, easeInCubic, easeOutCubic, easeInOutCubic, easeInSine, easeOutSine, easeInOutSine, easeInCirc, easeOutCirc, easeInOutCirc, easeInExpo, easeOutExpo, easeInOutExpo, easeInBounce, CSSCubicBezier, } from "@mkbabb/value.js";
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export { SPRING_PRESETS, springPreset } from "./springPresets";
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export type { SpringPresetRow, SpringPresetName } from "./springPresets";
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/** The golden ratio — the barbell body diameter is the golden-minor of the slot pitch. */
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export declare const PHI = 1.618033988749895;
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/** sin(π·p)^k — 0 at the ends, peak at the midpoint. The well shape. */
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export declare function bell(p: number, k: number): number;
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/**
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* The barbell body diameter `D = step/φ` (a round BLOB, not a plate — the
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* golden-minor of the slot pitch). Floors the step at 1 so a zero pitch never
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* collapses D to 0.
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*/
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export declare function bodyDiameter(step: number): number;
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/** The inputs to a single barbell projection frame — all numeric, all pure. */
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export interface BarbellSpan {
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/** The trailing slot center (px on the travel axis). */
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A: number;
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/** The leading slot center (px on the travel axis). */
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B: number;
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/** The `from` slot index. */
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fromIdx: number;
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/** The `to` slot index. */
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toIdx: number;
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/** The live interpolated `--goo-t` scalar (∈ [fromIdx, toIdx] in flight). */
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gooT: number;
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/** The resting slot pitch (px) — `D = step/φ` lands the body diameter. */
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step: number;
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/** The neck-gap fraction: how near the two bodies draw at the midpoint. */
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neckGap: number;
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/** The cartoon-weight lever (0..1; clamped here — 0 under PRM/auto). */
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weight: number;
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}
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/** The projected barbell geometry the engine writes onto the three elements. */
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export interface BarbellGeometry {
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/** The body diameter `D = step/φ`. */
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D: number;
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/** The trailing body center (bodyA). */
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cA: number;
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/** The leading body center (bodyB). */
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cB: number;
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/** The neck center (the midpoint of the two bodies). */
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mid: number;
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/** The on-axis neck span scale `gap/D` (spans the live centre-to-centre gap). */
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neckSpanScale: number;
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/** The cross-axis neck girth (wells → pinches, ~0 at the ends). */
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neckGirth: number;
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/** The on-axis body squash (the necking-taffy stretch). */
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stretchOn: number;
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/** The cross-axis body stretch (volume-preserving reciprocal). */
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stretchCross: number;
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/** The cross-axis lob arc (overlapping action — the merge LOBS, not slides). */
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arc: number;
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}
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/**
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* Project the BARBELL for the in-flight scalar `gooT`. `p` is the NORMALIZED
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* progress over the WHOLE from→to travel (a multi-gap morph spans p∈[0,1] over
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* the full span, so the barbell necks across the BIG gap on the SAME slow flow
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* curve). Pure — no closure, no DOM, no state.
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* sep(p) = 1 − bell(p,1)·(1 − neckGap) // 1 at the slots → neckGap at mid
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* mid = (A + B) / 2 ; half = (B − A)/2 · sep(p)
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* cA = mid − half ; cB = mid + half // bodies travel apart-then-together
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* neckGirth(p)= bell(p,1.5) // wells, peaks mid, ~0 at the ends
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*/
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export declare function projectBarbell(span: BarbellSpan): BarbellGeometry;
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/**
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* Compose a BODY transform on the travel axis: translate(center) → -50% → scale +
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* the on-axis squash-&-stretch reciprocal (volume-preserving). `el` is sized to the
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* body diameter D, so no scale-to-fit is needed; the squash is the `--stretch` taffy.
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* The `arc` lobs the body centre on the CROSS axis (overlapping action). Pure string.
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*/
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export declare function composeBodyTransform(center: number, arc: number, stretchOn: number, stretchCross: number, vertical: boolean): string;
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/**
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* Compose the NECK transform: translate(mid) on-axis, scaleX(gap/D) on-axis so it
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* spans the live gap, scaleY(neckGirth) cross-axis so it WELLS then PINCHES (~0 at
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* the ends → the neck vanishes at rest, no ghost throat). Pure string.
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*/
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export declare function composeNeckTransform(mid: number, neckSpanScale: number, neckGirth: number, vertical: boolean): string;
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/**
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* Compose the RESTING NECK transform — the neck pinched to ~0 at the coalesced
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* center (no ghost throat at rest). Pure string.
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*/
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export declare function composeRestNeckTransform(center: number, vertical: boolean): string;
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/** The five motion VECTORS a signature selects (geometry/motion, never an app name). */
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export type MorphVector = "lateral" | "radial" | "inward" | "axial" | "directed";
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/**
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* The motion SIGNATURE — DATA, the only thing that distinguishes the morphs. `vector`
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* picks the geometry; `kRest`/`kPeak` are gap-FRACTIONS (not px) the threshold band
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* scales by; `neckHold` is how long the neck holds before it pinches; `maxStretch` the
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* LOW squish cap (the anti-taffy fence).
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*/
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export interface MorphSignature {
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vector: MorphVector;
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/** The neck-gap fraction at REST (bodies apart) — the threshold band floor. */
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kRest: number;
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/** The neck-gap fraction at the PEAK (bodies near, the gooey waist) — the band ceiling. */
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kPeak: number;
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/** How long (0..1 of t) the neck HOLDS its girth before it pinches (the tense pop). */
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neckHold: number;
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/** The LOW on-axis squish cap (≤~1.14 — the loud register lives in NECK girth, not body taffy). */
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maxStretch: number;
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}
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/**
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* The canonical, motion-named SIGNATURE map (DATA — the FLOOR). Every consumer reads a
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* `MorphSignatureName` row. NO app names, NO three code paths.
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*/
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export declare const MORPH_SIGNATURES: {
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/** carousel / deck / pager goo: two equal beads bud apart, a concave neck wells, the
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* filter merges them into one barbell with a thin pinched waist, then they coalesce. */
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readonly lateralNeck: {
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readonly vector: "lateral";
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readonly kRest: 0.92;
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readonly kPeak: 0.34;
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readonly neckHold: 0.5;
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readonly maxStretch: 1.12;
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};
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/** dock fission media: the now-playing anchor stays; flanking transport PEELS along
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* the cross axis with a long tapering neck tail. */
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readonly lateralPeel: {
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readonly vector: "lateral";
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readonly kRest: 0.88;
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readonly kPeak: 0.4;
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readonly neckHold: 0.4;
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readonly maxStretch: 1.08;
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};
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/** dock fission search: controls fly outward like a bloom; the neck NECKS LATE (the
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* tense radial pop), innermost-first — an outward ripple, not a simultaneous scatter. */
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readonly radialBurst: {
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readonly vector: "radial";
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readonly kRest: 0.85;
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readonly kPeak: 0.3;
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readonly neckHold: 0.55;
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readonly maxStretch: 1.08;
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};
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/** dock fission nav: the negative radial — N masses collapse INWARD to ONE; the bridge
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* runs backward; --stretch peaks at coalescence. */
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readonly inwardMerge: {
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readonly vector: "inward";
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readonly kRest: 0.8;
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readonly kPeak: 0.28;
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readonly neckHold: 0.35;
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readonly maxStretch: 1.1;
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};
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/** dock V↔H: column-mass + row-mass are two distributions in ONE topology-free field;
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* a gooey teardrop LOBS column→row through the midpoint (no crossfade dodge). */
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readonly axialNeck: {
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readonly vector: "axial";
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readonly kRest: 0.9;
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readonly kPeak: 0.36;
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readonly neckHold: 0.5;
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readonly maxStretch: 1.14;
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};
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/** dock collapse: the DEGENERATE 1-body field — a single mass squishes between two
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* footprints (no waist, Tier-C). The ratio-free convex blend. */
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readonly collapse: {
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readonly vector: "axial";
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readonly kRest: 1;
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readonly kPeak: 1;
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readonly neckHold: 0;
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readonly maxStretch: 1.14;
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};
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/** drag morph: a grabbed rect → drop rect, an optional directed neck. */
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readonly directed: {
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readonly vector: "directed";
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readonly kRest: 0.9;
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readonly kPeak: 0.42;
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readonly neckHold: 0.45;
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readonly maxStretch: 1.1;
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};
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};
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export type MorphSignatureName = keyof typeof MORPH_SIGNATURES;
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export { NumericAnimation, SpringProgress, SmoothProgress, Oscillator, Sequence, Timeline, ManualTimeline, RAFPlayback, KeyframesScrollTimeline, createNativeTimeline, flip, flipShared, ElementMorph, drag, drag2D, Draggable, decay, decayRest, reseatToSpring, probeVelocity, reducedMotionScale, waveformValue, warmEngine, stagger, springTimingFunction, springLinearStops, toEasing, resolveEasing, AnimationOptionError, UnknownEasingError, loadAnimationEngine, } from "@mkbabb/keyframes.js";
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export type { Easing, TimingFunction, TimingFunctionNames, SpringProgressOptions, SpringFrameCallback, SpringSubscriber, SpringLinearStopsOptions, SpringTimingFunctionOptions, SmoothProgressOptions, NumericAnimationOptions, NumericFrameCallback, SequenceEntry, SequenceOptions, SequencePosition, TimelineOptions, NativeTimelineSpec, RAFPlaybackOptions, Tickable, FlipOptions, ElementMorphOptions, MorphRect, DragOptions, DragAxis, DragSubscriber, DecayOptions, DecaySample, StaggerFn, StaggerOptions, StaggerOrigin, AnimationEngine, AnimationOptions, AnimationFrame, InputAnimationOptions, ResolvedKeyframes, Vars, } from "@mkbabb/keyframes.js";
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import { type Ref } from "vue";
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import { type SpringPresetName } from "./springPresets";
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/** The bloom spring register — `snappy` (the quick shared-element default) or `bouncy`
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* (the emphatic large-surface bloom). A subset of the named `SPRING_PRESETS` rows,
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* matching `useLiquidReveal`/`useDockCtaReceive` so the bloom family reads as ONE. */
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export type BloomUpPreset = Extract<SpringPresetName, "snappy" | "bouncy">;
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export interface UseBloomUpOptions {
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/** The spring register (default `snappy`). */
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preset?: BloomUpPreset;
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/** The starting filter-blur radius in px on the destination (the decongest start). Default 4. */
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blur?: number;
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/**
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* The dominant source hue the FIELD warms toward — a complete `<color>` (an
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* `oklch()`/`#hex`/named). When omitted, the leaf reads `--glass-ambient-hue` off
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* the SOURCE element's computed style (the BE.W-AMBIENT-TINT convergence — the
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* album card carries its own dominant hue). A `transparent`/empty read is the
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* neutral no-op (the field tints nothing — a gray source warms nothing).
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*/
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fieldHue?: string;
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/**
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* The FIELD CONTAINER the 4th color channel writes onto — the destination's
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* ancestor field (the DockStage / now-playing field). When omitted, the leaf walks
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* up from `destRef` to the nearest ancestor carrying `[data-glass-field]` (the
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* field-marker contract), falling back to `destRef.parentElement`. The hue + the
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* ramped strength are written HERE, never on the blooming surface (the
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* compositor-only floor de-risk).
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*/
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field?: Ref<HTMLElement | null>;
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/**
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* The bounded ambient-strength target the field ramps to (a percentage, `0..8`).
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* Default 8 (the AMBIENT-TINT ceiling — the loudest sub-perceptual warm). Clamped
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* to `[0, 8]` so a consumer can never flood the field past the warm-cream identity.
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*/
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fieldStrength?: number;
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/** Honor `prefers-reduced-motion: reduce` (snap surface to settled, land hue instantly). Default true. */
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respectReducedMotion?: boolean;
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/**
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* Auto-prime the destination the moment it mounts — seat it at the collapsed/hidden
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* initial state (opacity 0 + the source-FLIP transform) BEFORE the browser paints,
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* so a freshly-`v-if`-mounted dest never flashes its full-size frame before `bloom()`
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* fires. A `watch(dest, …, { flush: "pre" })` runs in the SAME tick the element
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* mounts. Default `true` — the no-flash floor; pass `false` to opt a consumer that
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* owns its own initial-state seating out. `prime()` is the explicit imperative twin.
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*/
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autoPrime?: boolean;
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/**
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* Fired ONCE when the bloom has settled (the hand-off — the consumer marks the
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* bloom complete: hides the source, owns the destination). Fires on the animation
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* settle AND on the PRM/no-rAF snap (the bloom always completes).
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*/
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onBloomed?: () => void;
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}
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export interface UseBloomUpReturn {
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/**
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* Bloom the destination up from the source's rect. Idempotent per call — measures
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* the source + destination rects fresh, drives the FLIP inversion spring 1→0 on the
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* surface AND ramps the field hue 0→target. A no-op if the destination element is
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* not yet mounted (no `onBloomed`).
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*/
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bloom: () => void;
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/**
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* Clear the bloom transform (restore the destination to its settled identity,
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* opacity 1) AND release the field hue (strength → 0). The abort/reset seam —
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* cancels any in-flight bloom; does NOT fire `onBloomed`.
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*/
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reset: () => void;
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/**
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* Seat the destination at its collapsed/hidden initial state (opacity 0 + the
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* source-FLIP transform) WITHOUT animating — so a freshly-mounted dest shows
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* NOTHING until `bloom()` fires (the no-mount-flash seam). Idempotent; a no-op if
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* the dest is not yet mounted. The auto-prime (`autoPrime`, default on) calls this
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* for the consumer; `prime()` is the explicit imperative twin.
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*/
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prime: () => void;
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/** The reactive bloom state — `true` while a bloom is in flight, `false` at rest. */
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blooming: Readonly<Ref<boolean>>;
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}
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/**
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* The iOS-27 shared-element bloom with the 4th color channel. Composes the kf
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* `ElementMorph` + `springTimingFunction` into the three-channel geometry bloom on the
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* DESTINATION surface (scale+fade+blur-decongest from the SOURCE's origin) PLUS a 4th
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* color channel on the destination FIELD (the field warms to the source's hue on the
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* SAME spring curve). Compositor-only on the surface + Safari-safe + PRM-snap. See the
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* module header for the REUSE + the FLIP inversion + the channel split.
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*
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* @example
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* ```ts
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* const { bloom, reset, blooming } = useBloomUp(albumCardRef, fullscreenRef, {
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* preset: "bouncy",
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* fieldHue: albumDominantHue, // or omit to read --glass-ambient-hue off the card
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* field: nowPlayingFieldRef,
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* onBloomed: () => (fullscreenOpen.value = true),
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* })
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* function onTapAlbum() { bloom() }
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* ```
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*/
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export declare function useBloomUp(source: Ref<HTMLElement | null>, dest: Ref<HTMLElement | null>, options?: UseBloomUpOptions): UseBloomUpReturn;
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import type { MaybeRefOrGetter, Ref } from "vue";
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/** The per-step delay floor matches the shipped `.char-stagger` recipe — the
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* glyph spans are mounted via `requestAnimationFrame`-free DOM writes; the CSS
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* owns the timing. No magic timing lives here. */
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export interface UseCharStaggerOptions {
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/**
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* Split unit. `"char"` (default) splits per UTF-16 code-unit-safe scalar;
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* `"word"` splits on whitespace and keeps each word as ONE `.char` unit;
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* `"grapheme"` uses `Intl.Segmenter` so emoji / combining-mark / ZWJ
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* sequences (a 👨👩👧 family) are ONE glyph, never split into pieces.
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*/
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by?: "char" | "word" | "grapheme";
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/**
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* Preserve whitespace as non-animating spacer spans so the word spacing
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* survives the `inline-block` split. Default `true`.
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*/
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preserveWhitespace?: boolean;
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/**
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* Write `--char-total` (the glyph count) on the wrapper, for a length-
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* proportional / center-out / reverse stagger. Default `true`.
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*/
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writeTotal?: boolean;
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}
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export interface UseCharStaggerReturn {
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/** Re-run the split (after a `textContent` change). Idempotent — it restores
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* the original text from the cached label and re-mints, so spans never
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* accrete across re-splits. */
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split: () => void;
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/** The resolved glyph (`.char` unit) count. */
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count: Ref<number>;
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}
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/**
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* Split a target element's text into per-glyph `.char` spans + the
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* `--char-index`/`--char-total` customs the shipped `.char-stagger` CSS reads —
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* accessible by construction (the wrapper keeps the full text as its
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* `aria-label`, every glyph span is `aria-hidden`).
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*
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* @example
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* const el = ref<HTMLElement | null>(null);
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* const { count } = useCharStagger(el, { by: "grapheme" });
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* // <span ref="el" class="char-stagger" aria-label="Fourier" style="--char-total:7">
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* // <span class="char" style="--char-index:0" aria-hidden>F</span> …
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*/
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export declare function useCharStagger(target: MaybeRefOrGetter<HTMLElement | null>, opts?: UseCharStaggerOptions): UseCharStaggerReturn;
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import { type MorphRect } from "@mkbabb/keyframes.js";
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import { type ComponentPublicInstance, type Ref } from "vue";
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import { type SpringPresetName } from "./springPresets";
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/** A morph endpoint — a templateRef to an element/component, or the literal `"self"`
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* (the morphed surface's OWN settled rect). */
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export type MorphEndpoint = Ref<HTMLElement | ComponentPublicInstance | null> | "self";
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/** The morph register — `snappy` (the quick app-open default) or `bouncy` (the emphatic
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* large-surface bloom). A subset of the named `SPRING_PRESETS` rows shared by every
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* bloom leaf so the family reads as ONE spring register. */
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export type ElementMorphPreset = Extract<SpringPresetName, "snappy" | "bouncy">;
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/** The declarative channel set the morph couples onto the spring clock. */
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export interface MorphChannels {
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/** Fade the surface with the morph (opacity = 1 − morphProgress). Default `true`. */
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opacity?: boolean;
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/** The `filter: blur()` magnitude in px at the small `to` end (decongest/congest).
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* Default `0` (no blur channel). */
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blur?: number;
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}
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export interface UseElementMorphOptions {
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/** The `apply(el,0)` endpoint. Default `"self"` (the surface's own settled rect). */
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from?: MorphEndpoint;
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/** The `apply(el,1)` endpoint (the foreign trigger/source/dock-control). A null-
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* resolving ref degrades to a 92%-inset of the surface's own rect (the no-anchor
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* self-scale fallback — still spring-clocked, never a flat zoom). */
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to?: MorphEndpoint;
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/** `"in"` = FLIP inversion 1→0 (arrive at `from`); `"out"` = forward 0→1 (depart to
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* `to`). Default `"in"`. */
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direction?: "in" | "out";
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/** The coupled channels (opacity + blur). */
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channels?: MorphChannels;
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/** The spring register (default `snappy`). Sampled via `springPreset(name)`. */
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preset?: ElementMorphPreset;
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/** `transform-origin` resolution: anchor at `from`/`to` (relative to the surface),
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* `"center"`, or a raw CSS string. Default `"to"`. */
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origin?: "from" | "to" | "center" | string;
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/** Honor `prefers-reduced-motion: reduce` (snap to terminal, fade survives). Default `true`. */
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respectReducedMotion?: boolean;
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/** Fired ONCE at the terminal (animation settle AND the PRM/SSR snap) — the hand-off
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* seam (the cta seat clear + onReceived, the bloom field-land + onBloomed). */
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onSettled?: () => void;
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/** Fired each frame with the clamped [0,1] eased ARRIVAL progress — the extra-channel
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* hook (the bloom field-strength ramp). Not called on the PRM/SSR snap; `onSettled`
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* lands the terminal value there. */
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onFrame?: (progress: number) => void;
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}
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export interface UseElementMorphReturn {
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/** Measure `from`/`to` fresh + drive the morph. Interruptible — a mid-flight `play()`
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* re-measures + retargets (never restarts from the current computed value). */
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play: () => void;
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/** Cancel any in-flight morph + release the transition lock (does NOT clear styles
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* or fire `onSettled` — the abort seam). */
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cancel: () => void;
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/** Clear the inline morph styles (transform/origin/opacity/filter) — the reset seam. */
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clear: (el?: HTMLElement | null) => void;
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/** Statically seat the morph at a fixed [0,1] progress WITHOUT animating (the no-
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* mount-flash prime — transform only, no rAF, no lock). */
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seat: (progress: number) => void;
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/** `true` while a morph is in flight. */
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playing: Readonly<Ref<boolean>>;
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/** The live eased ARRIVAL progress (0 at play start → 1 at settle). */
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progress: Readonly<Ref<number>>;
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}
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/**
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* Resolve a templateRef value to its root HTMLElement — accepts an element directly OR a
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* Vue component public instance (its `.$el`). Returns null for a fragment/text root or a
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* nullish ref. THIS is the [[glass-ui binding verification]] cure: a `ref` bound to a
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* COMPONENT resolves to the component public INSTANCE (no `getBoundingClientRect`/
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* `setAttribute`), so the morph silently no-ops / throws. Every bloom leaf imports this
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* ONE resolver (the α binding-verification fix) — a surface/trigger binds either an
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* element ref or a component ref without dying.
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*/
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export declare function asElement(v: HTMLElement | ComponentPublicInstance | null | undefined): HTMLElement | null;
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/** The 92%-inset self-scale fallback (a null-resolving anchor blooms from a small inset
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* of the surface's own rect — never a flat zoom). */
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export declare function insetSelf(r: MorphRect): MorphRect;
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/**
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* The driver-lock seam — set inline `transition-property: none` on `el` (beating the F5.2
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* liquid-weight `transition` default + any Tailwind `transition*` utility) so the rAF
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* transform writes are not fought; the returned release restores the prior value.
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*/
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export declare function lockSpatialTransition(el: HTMLElement): () => void;
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/** The live reduced-motion probe (matchMedia, SSR-safe) — exported so a wrapper that owns
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* a NON-animated terminal seat (the cta "snap gone + hand off") shares the ONE probe. */
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|
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export declare function prefersReducedMotion(): boolean;
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/**
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86
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* The ONE compositor FLIP/morph runner. Composes the kf `ElementMorph` +
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* `springTimingFunction` into a single interruptible, PRM-safe, compositor-only morph the
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* three bloom leaves collapse onto. See the module header for the two directions + the
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* channel math + the PRM snap + the driver-lock seam.
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*
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91
|
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* @example
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|
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* ```ts
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|
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|
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* const engine = useElementMorph(surfaceRef, {
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|
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* to: triggerRef, direction: "in", channels: { opacity: true, blur: 4 },
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* })
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|
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* watch(open, (o) => (o ? engine.play() : engine.cancel()))
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|
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* ```
|
|
98
|
-
*/
|
|
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|
-
export declare function useElementMorph(surface: Ref<HTMLElement | ComponentPublicInstance | null>, options?: UseElementMorphOptions): UseElementMorphReturn;
|