@mevdragon/vidfarm-devcli 0.13.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agents/skills/embedded-captions/CATALOG.md +93 -0
- package/.agents/skills/embedded-captions/SKILL.md +286 -0
- package/.agents/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
- package/.agents/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
- package/.agents/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/.agents/skills/embedded-captions/dna/README.md +148 -0
- package/.agents/skills/embedded-captions/dna/chrome.json +68 -0
- package/.agents/skills/embedded-captions/dna/cream.json +69 -0
- package/.agents/skills/embedded-captions/dna/documentary.json +62 -0
- package/.agents/skills/embedded-captions/dna/editorial.json +70 -0
- package/.agents/skills/embedded-captions/dna/glitch.json +82 -0
- package/.agents/skills/embedded-captions/dna/ink.json +65 -0
- package/.agents/skills/embedded-captions/dna/keynote.json +62 -0
- package/.agents/skills/embedded-captions/dna/loud.json +75 -0
- package/.agents/skills/embedded-captions/dna/neon.json +58 -0
- package/.agents/skills/embedded-captions/dna/velocity.json +89 -0
- package/.agents/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/.agents/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/.agents/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
- package/.agents/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/.agents/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
- package/.agents/skills/embedded-captions/references/aesthetic-principles.md +168 -0
- package/.agents/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/.agents/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/.agents/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/.agents/skills/embedded-captions/references/composition-craft.md +522 -0
- package/.agents/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/.agents/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/.agents/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/.agents/skills/embedded-captions/references/failure-modes.md +145 -0
- package/.agents/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/.agents/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/.agents/skills/embedded-captions/references/rail.md +68 -0
- package/.agents/skills/embedded-captions/references/reference-bar.md +47 -0
- package/.agents/skills/embedded-captions/references/scene-types.md +94 -0
- package/.agents/skills/embedded-captions/references/test-set.md +66 -0
- package/.agents/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/.agents/skills/embedded-captions/references/typography-presets.md +63 -0
- package/.agents/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
- package/.agents/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
- package/.agents/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
- package/.agents/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
- package/.agents/skills/embedded-captions/scripts/check-timing.cjs +173 -0
- package/.agents/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
- package/.agents/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
- package/.agents/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
- package/.agents/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
- package/.agents/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
- package/.agents/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
- package/.agents/skills/embedded-captions/scripts/make-composition.cjs +404 -0
- package/.agents/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
- package/.agents/skills/embedded-captions/scripts/matte.cjs +294 -0
- package/.agents/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
- package/.agents/skills/embedded-captions/scripts/prepare.sh +39 -0
- package/.agents/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
- package/.agents/skills/embedded-captions/scripts/render-and-composite.sh +509 -0
- package/.agents/skills/embedded-captions/scripts/render-theme.sh +34 -0
- package/.agents/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
- package/.agents/skills/embedded-captions/scripts/transcribe.cjs +349 -0
- package/.agents/skills/embedded-captions/themes/PORTING.md +49 -0
- package/.agents/skills/embedded-captions/themes/README.md +244 -0
- package/.agents/skills/embedded-captions/themes/anchor.json +27 -0
- package/.agents/skills/embedded-captions/themes/arcade.json +51 -0
- package/.agents/skills/embedded-captions/themes/aurora.json +41 -0
- package/.agents/skills/embedded-captions/themes/biolume.json +35 -0
- package/.agents/skills/embedded-captions/themes/brush.json +74 -0
- package/.agents/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/.agents/skills/embedded-captions/themes/dossier.json +56 -0
- package/.agents/skills/embedded-captions/themes/graffiti.json +62 -0
- package/.agents/skills/embedded-captions/themes/hologram.json +41 -0
- package/.agents/skills/embedded-captions/themes/inkwater.json +43 -0
- package/.agents/skills/embedded-captions/themes/laser.json +46 -0
- package/.agents/skills/embedded-captions/themes/lastpage.json +33 -0
- package/.agents/skills/embedded-captions/themes/neonsign.json +53 -0
- package/.agents/skills/embedded-captions/themes/nightcity.json +56 -0
- package/.agents/skills/embedded-captions/themes/ordnance.json +54 -0
- package/.agents/skills/embedded-captions/themes/papercut.json +37 -0
- package/.agents/skills/embedded-captions/themes/popup.json +46 -0
- package/.agents/skills/embedded-captions/themes/ransom.json +62 -0
- package/.agents/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/.agents/skills/embedded-captions/themes/spectrum.json +46 -0
- package/.agents/skills/embedded-captions/themes/stardust.json +29 -0
- package/.agents/skills/embedded-captions/themes/stomp.json +43 -0
- package/.agents/skills/embedded-captions/themes/terminal.json +49 -0
- package/.agents/skills/embedded-captions/themes/thunder.json +44 -0
- package/.agents/skills/embedded-captions/themes/transit.json +44 -0
- package/.agents/skills/embedded-captions/themes/vhs.json +47 -0
- package/.agents/skills/faceless-explainer/SKILL.md +209 -0
- package/.agents/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/.agents/skills/faceless-explainer/references/motion-language.md +156 -0
- package/.agents/skills/faceless-explainer/references/story-design.md +248 -0
- package/.agents/skills/faceless-explainer/references/visual-design.md +146 -0
- package/.agents/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
- package/.agents/skills/faceless-explainer/scripts/audio.mjs +260 -0
- package/.agents/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
- package/.agents/skills/faceless-explainer/scripts/captions.mjs +508 -0
- package/.agents/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
- package/.agents/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
- package/.agents/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
- package/.agents/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
- package/.agents/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
- package/.agents/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
- package/.agents/skills/faceless-explainer/scripts/transitions.mjs +320 -0
- package/.agents/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
- package/.agents/skills/flockposter/LICENSE +17 -0
- package/.agents/skills/flockposter/README.md +72 -0
- package/.agents/skills/flockposter/SKILL.md +562 -0
- package/.agents/skills/flockposter/examples/cli-instagram-reel.sh +21 -0
- package/.agents/skills/flockposter/examples/cli-multi-platform.json +69 -0
- package/.agents/skills/flockposter/examples/cli-tiktok-upload-only.sh +22 -0
- package/.agents/skills/flockposter/examples/cli-x-thread.sh +17 -0
- package/.agents/skills/flockposter/examples/cli-youtube-short.sh +21 -0
- package/.agents/skills/flockposter/examples/public-api-instagram-reel.json +28 -0
- package/.agents/skills/general-video/SKILL.md +143 -0
- package/.agents/skills/hyperframes/SKILL.md +160 -0
- package/.agents/skills/hyperframes-animation/SKILL.md +84 -0
- package/.agents/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/.agents/skills/hyperframes-animation/adapters/animejs.md +114 -0
- package/.agents/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/.agents/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/.agents/skills/hyperframes-animation/adapters/lottie.md +117 -0
- package/.agents/skills/hyperframes-animation/adapters/three.md +131 -0
- package/.agents/skills/hyperframes-animation/adapters/typegpu.md +178 -0
- package/.agents/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/.agents/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/.agents/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
- package/.agents/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
- package/.agents/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -0
- package/.agents/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -0
- package/.agents/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -0
- package/.agents/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -0
- package/.agents/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -0
- package/.agents/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -0
- package/.agents/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -0
- package/.agents/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/.agents/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/.agents/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -0
- package/.agents/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/.agents/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/.agents/skills/hyperframes-animation/blueprints-index.md +146 -0
- package/.agents/skills/hyperframes-animation/examples/assets/avatars/02.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/github.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/nvidia.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/visa.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/zoominfo.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/.agents/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/.agents/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/.agents/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/.agents/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/.agents/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/.agents/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/.agents/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/.agents/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/.agents/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/.agents/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/.agents/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/.agents/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/.agents/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -0
- package/.agents/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -0
- package/.agents/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -0
- package/.agents/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -0
- package/.agents/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -0
- package/.agents/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -0
- package/.agents/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -0
- package/.agents/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -0
- package/.agents/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -0
- package/.agents/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -0
- package/.agents/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -0
- package/.agents/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -0
- package/.agents/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -0
- package/.agents/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -0
- package/.agents/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -0
- package/.agents/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -0
- package/.agents/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -0
- package/.agents/skills/hyperframes-animation/rules/gsap-effects.md +299 -0
- package/.agents/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -0
- package/.agents/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -0
- package/.agents/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -0
- package/.agents/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -0
- package/.agents/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -0
- package/.agents/skills/hyperframes-animation/rules/press-release-spring.md +296 -0
- package/.agents/skills/hyperframes-animation/rules/reactive-displacement.md +277 -0
- package/.agents/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -0
- package/.agents/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -0
- package/.agents/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -0
- package/.agents/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -0
- package/.agents/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -0
- package/.agents/skills/hyperframes-animation/rules/svg-path-draw.md +274 -0
- package/.agents/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -0
- package/.agents/skills/hyperframes-animation/rules/viewport-change.md +349 -0
- package/.agents/skills/hyperframes-animation/rules-index.md +86 -0
- package/.agents/skills/hyperframes-animation/scripts/animation-map.mjs +606 -0
- package/.agents/skills/hyperframes-animation/scripts/package-loader.mjs +288 -0
- package/.agents/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -0
- package/.agents/skills/hyperframes-animation/techniques.md +507 -0
- package/.agents/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -0
- package/.agents/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/.agents/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/.agents/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/.agents/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/.agents/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/.agents/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/.agents/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/.agents/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/.agents/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/.agents/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/.agents/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/.agents/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/.agents/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/.agents/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/.agents/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/.agents/skills/hyperframes-cli/SKILL.md +113 -0
- package/.agents/skills/hyperframes-cli/references/doctor-browser.md +45 -0
- package/.agents/skills/hyperframes-cli/references/init-and-scaffold.md +55 -0
- package/.agents/skills/hyperframes-cli/references/lambda.md +132 -0
- package/.agents/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -0
- package/.agents/skills/hyperframes-cli/references/preview-render.md +149 -0
- package/.agents/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -0
- package/.agents/skills/hyperframes-core/SKILL.md +78 -0
- package/.agents/skills/hyperframes-core/references/composition-patterns.md +263 -0
- package/.agents/skills/hyperframes-core/references/data-attributes.md +70 -0
- package/.agents/skills/hyperframes-core/references/determinism-rules.md +68 -0
- package/.agents/skills/hyperframes-core/references/full-screen-motion.md +62 -0
- package/.agents/skills/hyperframes-core/references/minimal-composition.md +66 -0
- package/.agents/skills/hyperframes-core/references/script-format.md +49 -0
- package/.agents/skills/hyperframes-core/references/storyboard-format.md +95 -0
- package/.agents/skills/hyperframes-core/references/sub-compositions.md +237 -0
- package/.agents/skills/hyperframes-core/references/subagent-dispatch.md +41 -0
- package/.agents/skills/hyperframes-core/references/tailwind.md +125 -0
- package/.agents/skills/hyperframes-core/references/tracks-and-clips.md +76 -0
- package/.agents/skills/hyperframes-core/references/variables-and-media.md +90 -0
- package/.agents/skills/hyperframes-creative/SKILL.md +70 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/caption-skin.html +221 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/frame-showcase.html +1214 -0
- package/.agents/skills/hyperframes-creative/frame-presets/blockframe/FRAME.md +275 -0
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- package/.agents/skills/hyperframes-creative/frame-presets/blockframe/frame-showcase.html +1347 -0
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- package/.agents/skills/hyperframes-creative/frame-presets/blue-professional/frame-showcase.html +1372 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/FRAME.md +275 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/caption-skin.html +230 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/frame-showcase.html +1140 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/FRAME.md +284 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/caption-skin.html +225 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/frame-showcase.html +1166 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/FRAME.md +284 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/caption-skin.html +224 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/frame-showcase.html +1465 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/FRAME.md +278 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/caption-skin.html +222 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/frame-showcase.html +1263 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/FRAME.md +277 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/caption-skin.html +224 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/frame-showcase.html +1439 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/FRAME.md +265 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/caption-skin.html +238 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/frame-showcase.html +1468 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/FRAME.md +314 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/caption-skin.html +226 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/frame-showcase.html +1268 -0
- package/.agents/skills/hyperframes-creative/frame-presets/creative-mode/FRAME.md +333 -0
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---
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name: camera-cursor-tracking
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description: Two-phase virtual camera that locks viewport to a moving focal point with configurable initial positioning.
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metadata:
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tags: camera, tracking, viewport, two-phase, spring
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---
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# Two-Phase Camera Cursor Tracking
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Keeps a horizontally-growing element (e.g. a search bar with typing text, a long URL animating in) visible by switching between two camera modes.
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## How It Works
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Separate **World Space** (the full target element with all content) from **Screen Space** (the viewport). Two phases:
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- **Phase 1 (Static)** — The world container sits at a fixed initial offset. Camera doesn't move. This anchors the viewer's eye to the composition before tracking begins.
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- **Phase 2 (Tracking)** — Activates when the focal point (cursor, highlight, last typed glyph) exceeds a target screen position (e.g. a configurable fraction `CURSOR_TARGET_FRACTION` of viewport width from the left). The world container translates leftward (`x: -<delta>`) keeping the focal point pinned at that screen position.
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The offset math is **mathematically continuous** at the phase boundary — at the instant tracking starts, the world position equals what the static phase had. So the transition is seamless.
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The piecewise form used in code is:
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```
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finalWorldX = Math.min(INITIAL_OFFSET, trackingOffset)
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```
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`INITIAL_OFFSET` is the static-phase value; `trackingOffset` is whatever shift keeps the focal point at `CURSOR_TARGET_FRACTION × viewportWidth`. While the focal point hasn't grown past the target screen X, `trackingOffset` exceeds `INITIAL_OFFSET` (it's a less-negative number) and `Math.min` returns the static value. Once the focal point would cross the target, `trackingOffset` overtakes `INITIAL_OFFSET` and tracking takes over.
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## HTML
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```html
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<div
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class="scene"
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id="tracking-scene"
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data-composition-id="tracking-scene"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<div class="viewport">
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<div class="world">
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<div class="search-bar">
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<span class="text" id="reveal-text">{phrase}</span><span class="cursor">|</span>
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</div>
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</div>
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</div>
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</div>
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```
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## CSS (hero-frame layout)
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.viewport {
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position: absolute;
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inset: 0;
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overflow: hidden; /* clip the world content */
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display: flex;
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align-items: center;
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justify-content: flex-start;
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padding-left: VIEWPORT_PAD_LEFT; /* "left margin" — variation: left-aligned init */
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}
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.world {
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display: flex;
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align-items: center;
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white-space: nowrap; /* keep text on one line for camera-tracking */
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transform: translateX(0); /* GSAP will animate this */
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}
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.search-bar {
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font-family: {font};
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font-size: BAR_FONT_SIZE;
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font-weight: BAR_FONT_WEIGHT;
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color: {textColor};
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letter-spacing: BAR_LETTER_SPACING;
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}
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.search-bar .text {
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/* Width grows as more characters reveal */
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display: inline-block;
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overflow: hidden;
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vertical-align: bottom;
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}
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.search-bar .cursor {
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display: inline-block;
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width: CURSOR_WIDTH;
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margin-left: CURSOR_GAP;
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background: {accentColor};
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height: CURSOR_HEIGHT_EM;
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vertical-align: bottom;
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/* No `animation: blink` CSS keyframe here — HF renders by seeking a paused
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timeline, and CSS animation clocks are NOT synced to that seek. A CSS
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blink will flicker non-deterministically. Drive cursor blink as a finite
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yoyo tween on the GSAP timeline instead — see GSAP Timeline section. */
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Pre-measure target text width to compute tracking distance.
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// Build the timeline SYNCHRONOUSLY — see Critical Constraints for why
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// a fonts.ready gate causes worker-race flicker.
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const textEl = document.getElementById("reveal-text");
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const fullText = textEl.textContent;
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const targetCursorScreenX = CURSOR_TARGET_FRACTION * VIEWPORT_WIDTH;
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const fullWidth = textEl.scrollWidth; // total text width after full reveal
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const trackingDelta = Math.max(0, VIEWPORT_PAD_LEFT + fullWidth - targetCursorScreenX);
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// Phase 1 — text reveals progressively; camera holds.
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// Reveal via max-width tween (no layout-property tweens on width/left/top).
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tl.fromTo(
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".search-bar .text",
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{ maxWidth: 0 },
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{
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maxWidth: fullWidth,
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duration: REVEAL_DUR,
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ease: "none", // linear typing rate
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},
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REVEAL_START,
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);
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// Phase 2 — camera tracks. Begin BEFORE full reveal so the boundary feels
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// continuous (text is still revealing as camera starts moving). The
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// Math.min(INITIAL_OFFSET, trackingOffset) formulation makes the handoff
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// mathematically continuous; see How It Works.
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tl.to(
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".world",
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{
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x: -trackingDelta,
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duration: TRACK_DUR,
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ease: "power2.inOut",
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},
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TRACK_START,
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);
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// Cursor blink — GSAP-driven (NEVER CSS @keyframes infinite, which doesn't
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// sync with HF's seek-by-frame). Finite yoyo, repeats computed from scene
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// length so blinks land deterministically across frames.
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const blinkRepeats = Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1;
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tl.to(
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".search-bar .cursor",
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{
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opacity: 0,
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duration: BLINK_HALF_PERIOD,
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ease: "steps(1)", // hard on/off, no fade
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yoyo: true,
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repeat: blinkRepeats,
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},
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0,
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);
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window.__timelines["tracking-scene"] = tl;
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</script>
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```
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### Variations
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- **Centered → Center-Tracked**: set `.viewport { justify-content: center; padding: 0; }`. Camera tracks once the focal point crosses the midline (`CURSOR_TARGET_FRACTION = 0.5`).
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- **Left-Aligned → Right-Tracked**: as written above. Best when content exceeds viewport width from the start.
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- **Continuous typing driver**: replace the `maxWidth` tween with an `onUpdate` typing clock (`charsTyped = Math.floor(progress)`) plus per-frame `measureNodeWidth` to drive the cursor screen X. Required when the typed text is consumed elsewhere in the scene (e.g. by a parent strip's camera offset).
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## How to Choose Values
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- **VIEWPORT_PAD_LEFT** — left-edge padding of the world inside the viewport (Phase 1 anchor X).
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- Range: 0 → ~10% of viewport width
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- Effects: 0 hugs the left edge; larger inset feels more like a centered hero frame
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- Constraints: must match the CSS `padding-left` on `.viewport` or the camera math drifts
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- **VIEWPORT_WIDTH** — the composition's `data-width` in CSS pixels.
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- Constraints: must equal the scene root's `data-width`; never tweened
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- **CURSOR_TARGET_FRACTION** — fraction of viewport width where the focal point locks during Phase 2.
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- Range: 0.5 (center-tracked) → 0.75 (right-leaning, more text visible behind cursor)
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- Effects: lower values leave less revealed text in frame; higher values delay tracking
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- **BAR_FONT_SIZE** — hero element font size.
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- Range: ~8-12% of viewport height; below ~6% reads as a UI widget rather than a cinematic element
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- **BAR_FONT_WEIGHT** — weight of the search-bar text.
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- Range: discrete; 400 for neutral demo text, 700 for hero / headline framing
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- **BAR_LETTER_SPACING** — `letter-spacing` for the bar text.
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- Range: slight negative (tighter, more cinematic) → 0 (default)
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- **CURSOR_WIDTH** — visual cursor stroke width in CSS pixels.
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- Range: ~4-10 px at 1080p; thinner reads as typed text, thicker reads as a block caret
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- **CURSOR_GAP** — `margin-left` between text and cursor.
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- Range: a few px of breathing room; do not exceed the cursor width or it visually detaches
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+
- **CURSOR_HEIGHT_EM** — cursor height as an em multiple of the font.
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- Range: 0.85-1.0; matches the visual height of the typed glyphs
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- **REVEAL_START** — when Phase 1 typing begins.
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- Constraints: typically 0; if preceded by another phase, ≥ that phase's end + small buffer
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- **REVEAL_DUR** — duration of the Phase 1 reveal tween.
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- Range: scale with character count (target an average per-character cadence in the 0.05-0.15s range)
|
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- Constraints: must end before `SCENE_DURATION` and ideally overlap slightly with the tracking phase
|
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- **TRACK_START** — when Phase 2 camera motion begins.
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+
- Range: usually before reveal completes so the handoff feels continuous; can equal `REVEAL_START` if the focal point is already past the target at t=0
|
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+
- Constraints: `TRACK_START < REVEAL_START + REVEAL_DUR` for a smooth crossfade
|
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206
|
+
- **TRACK_DUR** — duration of the camera pan.
|
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+
- Range: 0.8-2.0s; under 0.5s reads as a snap, over 2.5s drags
|
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|
+
- **SCENE_DURATION** — must match the scene root's `data-duration`.
|
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209
|
+
- Constraints: feeds the blink repeat count; mismatch causes blinks to truncate or run past the end
|
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|
+
- **BLINK_HALF_PERIOD** — half-period of the cursor blink (one on-state OR one off-state).
|
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+
- Range: 0.2-0.4s; 0.3s reads as a natural caret blink
|
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212
|
+
- Constraints: derived value `Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1` must be ≥ 0
|
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|
+
- **Ease choices** — discrete:
|
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214
|
+
- Camera pan: `power2.inOut` or `power3.inOut` for cinematic settle; avoid `back.out` (overshoot reads as UI bounce, not camera)
|
|
215
|
+
- Reveal: `"none"` for linear typing; any easing distorts the per-keystroke cadence
|
|
216
|
+
- Blink: `"steps(1)"` for hard on/off; any easing fades the cursor and breaks the caret feel
|
|
217
|
+
|
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218
|
+
## Key Principles
|
|
219
|
+
|
|
220
|
+
- **Measure with `getBoundingClientRect()` / probe nodes**, not by character count × font-size. Proportional fonts have variable glyph widths.
|
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|
+
- **`white-space: nowrap`** on the world — text must stay on one line for camera math to work
|
|
222
|
+
- **Pre-allocate the world width** by setting `maxWidth` at full target width — prevents layout shift mid-tween
|
|
223
|
+
- **Eased camera** (`power2.inOut` / `power3.inOut`), not linear — natural pan feel
|
|
224
|
+
- **Spring-like via easing**, not via stiffness/damping params — GSAP doesn't have a built-in spring, but `back.out(${BOUNCE_FACTOR})` or `power4.out` approximate the settling feel
|
|
225
|
+
|
|
226
|
+
## Critical Constraints
|
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227
|
+
|
|
228
|
+
- **Build the timeline SYNCHRONOUSLY, no fonts.ready gate** — HF renders frames in parallel workers, each a fresh browser. If you wrap the timeline build in `document.fonts.ready.then(...)`, some workers will seek frames BEFORE the Promise resolves and find no timeline registered → those frames render at CSS initial state (e.g. `max-width: 0` ⇒ empty text), other workers render correctly → visible flicker between empty and filled. Register `window.__timelines[id] = tl` at script-parse time, even if fonts haven't loaded yet — the camera math can tolerate a few percent width error from fallback-font measurement, but worker-race flicker is unacceptable.
|
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229
|
+
- **If precise post-font measurement matters**, re-measure inside the tween's `onUpdate` (still deterministic per-frame seek), not via a Promise gate. Or set `font-display: block` on the @font-face to force the browser to wait for the font before painting any text.
|
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230
|
+
- **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`
|
|
231
|
+
- **Registry key = `data-composition-id`**: `window.__timelines["tracking-scene"]` must match scene root
|
|
232
|
+
- **Continuous math at phase boundary**: the world's `x` at the moment tracking starts must equal the static-phase offset. The `Math.min(INITIAL_OFFSET, trackingOffset)` formulation guarantees this; do NOT switch to a hard `if (typingProgress > threshold)` branch or the camera will visibly jump.
|
|
233
|
+
- **Inline cursor, not absolutely positioned**: cursor should be a sibling of the text (inline-block) so it follows text flow naturally — absolute positioning misaligns with the camera math
|
|
234
|
+
- **`overflow: hidden` on `.viewport`**: clip the world's left edge as it pans off-screen
|
|
235
|
+
- **Cursor blink via GSAP, NOT CSS `@keyframes ... infinite`** — HF renders by seeking the paused timeline; CSS animation clocks are NOT synchronized with that seek, so any CSS-driven blink will flicker non-deterministically across frames. Always drive blink as a finite yoyo tween on the paused GSAP timeline (repeat count computed from scene length).
|
|
236
|
+
|
|
237
|
+
## Combinations
|
|
238
|
+
|
|
239
|
+
- [context-sensitive-cursor.md](context-sensitive-cursor.md) — change cursor color/style per text segment during typing
|
|
240
|
+
- [discrete-text-sequence.md](discrete-text-sequence.md) — non-linear text reveals that pair with this camera
|
|
241
|
+
|
|
242
|
+
## Pairs with HF skills
|
|
243
|
+
|
|
244
|
+
- `/hyperframes-animation` — timeline + tween API
|
|
245
|
+
- `/hyperframes-core` — composition wiring + `data-*` attributes
|
|
246
|
+
- `/hyperframes-cli` — `hyperframes lint` to validate the registry key + duration
|
|
@@ -0,0 +1,267 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: card-morph-anchor
|
|
3
|
+
description: Container morphs dimensions and border-radius between shots, serving as a visual transition anchor.
|
|
4
|
+
metadata:
|
|
5
|
+
tags: morph, anchor, transition, border-radius, container, shape
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Card Morph Anchor
|
|
9
|
+
|
|
10
|
+
A container smoothly transforms its width, height, border-radius, and (optionally) background between two visual states. The morph itself **IS the shot transition** — no separate transition effect needed. The viewer's eye tracks the morphing container as the anchor between shots.
|
|
11
|
+
|
|
12
|
+
## How It Works
|
|
13
|
+
|
|
14
|
+
A single GSAP tween animates multiple container properties simultaneously (width / height / border-radius / background). At the same time:
|
|
15
|
+
|
|
16
|
+
1. **Old content** fades out during the first ~40% of the morph
|
|
17
|
+
2. **New content** fades in during the last ~40% of the morph
|
|
18
|
+
3. **Optional final fade** — the morph container itself fades to 0, revealing the actual next-shot element rendered behind it
|
|
19
|
+
|
|
20
|
+
The persistent container provides visual continuity even as content and shape change.
|
|
21
|
+
|
|
22
|
+
## HTML
|
|
23
|
+
|
|
24
|
+
```html
|
|
25
|
+
<div
|
|
26
|
+
class="scene"
|
|
27
|
+
id="morph-scene"
|
|
28
|
+
data-composition-id="morph-scene"
|
|
29
|
+
data-start="0"
|
|
30
|
+
data-duration="4"
|
|
31
|
+
data-track-index="0"
|
|
32
|
+
>
|
|
33
|
+
<!-- The persistent morph container -->
|
|
34
|
+
<div class="morph-card">
|
|
35
|
+
<div class="content-old">
|
|
36
|
+
<h2>{shotOneHeadline}</h2>
|
|
37
|
+
<p>{shotOneSubcopy}</p>
|
|
38
|
+
</div>
|
|
39
|
+
<div class="content-new">
|
|
40
|
+
<img src="{shotTwoIcon}" alt="logo" />
|
|
41
|
+
</div>
|
|
42
|
+
</div>
|
|
43
|
+
|
|
44
|
+
<!-- Optional: actual next-shot element behind the morph -->
|
|
45
|
+
<div class="next-shot-anchor">
|
|
46
|
+
<img src="{nextShotAnchor}" alt="anchor" />
|
|
47
|
+
</div>
|
|
48
|
+
</div>
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## CSS (hero-frame layout)
|
|
52
|
+
|
|
53
|
+
Card starts as a wide rectangle (shot 1 state). All properties present from the start; only opacities differ:
|
|
54
|
+
|
|
55
|
+
```css
|
|
56
|
+
.scene {
|
|
57
|
+
position: relative;
|
|
58
|
+
width: 100%;
|
|
59
|
+
height: 100%;
|
|
60
|
+
display: grid;
|
|
61
|
+
place-items: center;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
.morph-card {
|
|
65
|
+
position: relative;
|
|
66
|
+
width: {SHOT_ONE_W}px;
|
|
67
|
+
height: {SHOT_ONE_H}px;
|
|
68
|
+
border-radius: {SHOT_ONE_RADIUS}px;
|
|
69
|
+
background: {surfaceShotOne};
|
|
70
|
+
overflow: hidden;
|
|
71
|
+
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.4);
|
|
72
|
+
display: grid;
|
|
73
|
+
place-items: center;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
.content-old,
|
|
77
|
+
.content-new {
|
|
78
|
+
position: absolute;
|
|
79
|
+
inset: 0;
|
|
80
|
+
display: grid;
|
|
81
|
+
place-items: center;
|
|
82
|
+
padding: 32px;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
.content-old {
|
|
86
|
+
opacity: 1;
|
|
87
|
+
}
|
|
88
|
+
.content-new {
|
|
89
|
+
opacity: 0;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
.next-shot-anchor {
|
|
93
|
+
position: absolute;
|
|
94
|
+
left: 50%;
|
|
95
|
+
top: 50%;
|
|
96
|
+
transform: translate(-50%, -50%);
|
|
97
|
+
opacity: 0; /* GSAP fades this in as morph card fades out */
|
|
98
|
+
/* Use DOM ORDER for stacking — render .next-shot-anchor BEFORE .morph-card
|
|
99
|
+
in markup so the morph card is naturally on top. Do NOT use z-index: -1
|
|
100
|
+
and then snap it positive mid-fade — that causes a visible pop. */
|
|
101
|
+
}
|
|
102
|
+
```
|
|
103
|
+
|
|
104
|
+
## GSAP Timeline
|
|
105
|
+
|
|
106
|
+
```html
|
|
107
|
+
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
108
|
+
<script>
|
|
109
|
+
window.__timelines = window.__timelines || {};
|
|
110
|
+
const tl = gsap.timeline({ paused: true });
|
|
111
|
+
|
|
112
|
+
// Named constants — assign in your example only. See "How to Choose Values".
|
|
113
|
+
const HOLD_BEAT; // s — pre-morph dwell on shot 1
|
|
114
|
+
const MORPH_START; // s — usually = HOLD_BEAT
|
|
115
|
+
const MORPH_DUR; // s — full container morph length
|
|
116
|
+
const SHOT_TWO_W; // px — final container width
|
|
117
|
+
const SHOT_TWO_H; // px — final container height
|
|
118
|
+
const SHOT_TWO_RADIUS; // px — ≤ min(SHOT_TWO_W, SHOT_TWO_H) / 2
|
|
119
|
+
const OLD_FADE_FRAC; // 0..0.5 — fraction of MORPH_DUR for old content fade
|
|
120
|
+
const NEW_FADE_FRAC; // 0..0.5 — fraction of MORPH_DUR for new content fade
|
|
121
|
+
const FINAL_FADE_FRAC; // 0..0.3 — optional tail fade for handoff
|
|
122
|
+
// {surfaceShotTwo} is a CSS background token (solid or gradient).
|
|
123
|
+
|
|
124
|
+
// Hold shot 1 — let the viewer register the wide banner before morphing.
|
|
125
|
+
|
|
126
|
+
// Phase 1 — Morph container properties simultaneously
|
|
127
|
+
tl.to(
|
|
128
|
+
".morph-card",
|
|
129
|
+
{
|
|
130
|
+
width: SHOT_TWO_W,
|
|
131
|
+
height: SHOT_TWO_H,
|
|
132
|
+
borderRadius: SHOT_TWO_RADIUS,
|
|
133
|
+
background: "{surfaceShotTwo}",
|
|
134
|
+
duration: MORPH_DUR,
|
|
135
|
+
ease: "power2.inOut",
|
|
136
|
+
},
|
|
137
|
+
MORPH_START,
|
|
138
|
+
);
|
|
139
|
+
|
|
140
|
+
// Phase 2 — Old content fades during the FIRST OLD_FADE_FRAC of the morph
|
|
141
|
+
tl.to(
|
|
142
|
+
".content-old",
|
|
143
|
+
{
|
|
144
|
+
opacity: 0,
|
|
145
|
+
duration: MORPH_DUR * OLD_FADE_FRAC,
|
|
146
|
+
ease: "power1.in",
|
|
147
|
+
},
|
|
148
|
+
MORPH_START,
|
|
149
|
+
);
|
|
150
|
+
|
|
151
|
+
// Phase 3 — New content fades in during the LAST NEW_FADE_FRAC of the morph
|
|
152
|
+
tl.to(
|
|
153
|
+
".content-new",
|
|
154
|
+
{
|
|
155
|
+
opacity: 1,
|
|
156
|
+
duration: MORPH_DUR * NEW_FADE_FRAC,
|
|
157
|
+
ease: "power1.out",
|
|
158
|
+
},
|
|
159
|
+
MORPH_START + MORPH_DUR * (1 - NEW_FADE_FRAC),
|
|
160
|
+
);
|
|
161
|
+
|
|
162
|
+
// Optional Phase 4 — Final fade: morph container disappears at the very end,
|
|
163
|
+
// revealing the actual next-shot element behind it.
|
|
164
|
+
tl.to(
|
|
165
|
+
".morph-card",
|
|
166
|
+
{
|
|
167
|
+
opacity: 0,
|
|
168
|
+
duration: MORPH_DUR * FINAL_FADE_FRAC,
|
|
169
|
+
ease: "power1.in",
|
|
170
|
+
},
|
|
171
|
+
MORPH_START + MORPH_DUR * (1 - FINAL_FADE_FRAC),
|
|
172
|
+
);
|
|
173
|
+
|
|
174
|
+
window.__timelines["morph-scene"] = tl;
|
|
175
|
+
</script>
|
|
176
|
+
```
|
|
177
|
+
|
|
178
|
+
## Key Properties to Morph
|
|
179
|
+
|
|
180
|
+
| Property | Shape of change | Visual effect |
|
|
181
|
+
| ------------------ | -------------------------------------------------------------- | ---------------------------- |
|
|
182
|
+
| `width` / `height` | `SHOT_ONE_W × SHOT_ONE_H` → `SHOT_TWO_W × SHOT_TWO_H` | wide card shrinks to an icon |
|
|
183
|
+
| `borderRadius` | `SHOT_ONE_RADIUS` → `SHOT_TWO_RADIUS` (≤ half of smaller side) | rectangle becomes a circle |
|
|
184
|
+
| `background` | `{surfaceShotOne}` → `{surfaceShotTwo}` (solid or gradient) | container identity shifts |
|
|
185
|
+
| `boxShadow` | base shadow → accent glow token | emphasis changes |
|
|
186
|
+
|
|
187
|
+
GSAP tweens all of these simultaneously when included in one `tl.to(...)` call.
|
|
188
|
+
|
|
189
|
+
## How to Choose Values
|
|
190
|
+
|
|
191
|
+
- **HOLD_BEAT** — pre-morph dwell so the viewer registers shot 1 before it changes
|
|
192
|
+
- Range: 0.6-1.5 s
|
|
193
|
+
- Effects: low end feels rushed / glitchy; high end stalls pacing
|
|
194
|
+
- Constraints: must be ≥ shot 1's content entry settle time
|
|
195
|
+
- **MORPH_START** — when the container morph begins
|
|
196
|
+
- Range: equal to `HOLD_BEAT` in the canonical pattern
|
|
197
|
+
- Constraints: must be > any shot-1 entry tween end
|
|
198
|
+
- **MORPH_DUR** — full length of the simultaneous container morph
|
|
199
|
+
- Range: 0.6-1.2 s
|
|
200
|
+
- Effects: low end reads as a snap; high end loses momentum
|
|
201
|
+
- Constraints: short morphs (<0.5s) cannot fit both old-fade and new-fade
|
|
202
|
+
- **SHOT_TWO_W / SHOT_TWO_H** — final container dimensions
|
|
203
|
+
- Range: 80-400 px when handing off to an icon-sized anchor
|
|
204
|
+
- Constraints: if handing off (`.next-shot-anchor`), MUST match the anchor's dimensions exactly to avoid a visible pop
|
|
205
|
+
- **SHOT_TWO_RADIUS** — final corner radius (use to read as circle / pill / soft-rect)
|
|
206
|
+
- Range: 0 to `min(SHOT_TWO_W, SHOT_TWO_H) / 2`
|
|
207
|
+
- Effects: half-of-smaller-side = perfect circle; smaller = soft rect
|
|
208
|
+
- Constraints: > half is visually clamped — wastes the tween
|
|
209
|
+
- **OLD_FADE_FRAC** — fraction of `MORPH_DUR` over which shot-1 content fades out, starting at `MORPH_START`
|
|
210
|
+
- Range: 0.3-0.5
|
|
211
|
+
- Effects: low end clips shot 1 too early; high end overlaps with shot 2 content
|
|
212
|
+
- Constraints: `OLD_FADE_FRAC + NEW_FADE_FRAC ≤ 1` (gap between is the "shape-only" moment)
|
|
213
|
+
- **NEW_FADE_FRAC** — fraction of `MORPH_DUR` over which shot-2 content fades in, ending at `MORPH_START + MORPH_DUR`
|
|
214
|
+
- Range: 0.3-0.5
|
|
215
|
+
- Effects: symmetric to OLD_FADE_FRAC
|
|
216
|
+
- **FINAL_FADE_FRAC** — optional tail fraction during which the morph container itself fades to 0 for handoff
|
|
217
|
+
- Range: 0 (no handoff) or 0.1-0.2
|
|
218
|
+
- Constraints: only use when `.next-shot-anchor` matches the morph's final visual exactly
|
|
219
|
+
- **Ease family** — discrete choice
|
|
220
|
+
- Options: `power2.inOut` (canonical, balanced), `power3.inOut` (snappier), `expo.inOut` (most cinematic but can feel sluggish at low durations)
|
|
221
|
+
- Avoid `back.out` / `elastic.out` on the morph itself — overshoot fights the dimensional change
|
|
222
|
+
|
|
223
|
+
CSS-side placeholders (`SHOT_ONE_W`, `SHOT_ONE_H`, `SHOT_ONE_RADIUS`, `{surfaceShotOne}`, `{surfaceShotTwo}`) take real values in the example. Pick `{surfaceShotOne}` and `{surfaceShotTwo}` so the gradient/solid stops counts match (GSAP can interpolate background gradients only when stop counts agree).
|
|
224
|
+
|
|
225
|
+
## Key Principles
|
|
226
|
+
|
|
227
|
+
- **All target properties in one tween** — they share a single ease and duration so they morph in lockstep
|
|
228
|
+
- **Old content fades early, new content fades late** — the container shape change happens between, providing a natural "blink" moment
|
|
229
|
+
- **Final fade is optional** — use it when the next shot has a real anchor element to hand off to (e.g. avatar that the icon morphed into "is")
|
|
230
|
+
- **Same easing for shape and crossfade** — avoid mixing `power2.inOut` morph with `bounce.out` content, looks unsynchronized
|
|
231
|
+
- **❗ If you use `.next-shot-anchor` for handoff, its visuals must be pixel-identical to `.morph-card`'s final state** — same `width` / `height`, same `border-radius`, same `background`, same `box-shadow`, same internal icon dimensions. Any visual delta between the two = visible pop during the crossfade. If you can't match exactly, **drop the handoff** and just hold the morph card at its final state (add a breath if needed for life).
|
|
232
|
+
|
|
233
|
+
## Critical Constraints
|
|
234
|
+
|
|
235
|
+
- **`overflow: hidden`** on the morph container — content must clip during shape change, otherwise content overflows the morphing border radius
|
|
236
|
+
- **Hold a beat before morphing** — let the viewer register shot 1's content before morphing; instant morph reads as glitchy
|
|
237
|
+
- **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`
|
|
238
|
+
- **Registry key = `data-composition-id`**: `window.__timelines["morph-scene"]` must match scene root
|
|
239
|
+
- **Use `background` tween, not `background-color`**: gradients need `background` (GSAP supports gradient interpolation when targets are gradients with same number of stops). For solid → solid, `backgroundColor` works.
|
|
240
|
+
- **`borderRadius` should be ≤ half the smaller dimension** at end state — otherwise the radius is visually clamped and the morph looks abrupt at the boundary
|
|
241
|
+
- **❗ Don't snap `z-index` mid-fade** — if you need `.next-shot-anchor` to appear from behind the morph card, use **DOM order** (render `.next-shot-anchor` BEFORE `.morph-card` so the morph card is naturally on top), then crossfade their opacities. A `tl.set({ zIndex: ... })` call during an active opacity tween causes a visible flicker as the stacking order flips before the opacity transition finishes.
|
|
242
|
+
|
|
243
|
+
## Variation: Morphing to a target element's position
|
|
244
|
+
|
|
245
|
+
When shot 2 isn't centered (e.g. the morph card "lands" on a specific icon in a dock, sidebar, or grid), compute the target `top` / `left` from the **target element's element-position**, not its visual center. Common mistake: subtracting `height/2` to get center, then applying that to the morph-card's `top` — but if `.morph-card` uses absolute positioning with `top` + `margin: 0` (no transform-centering), `top` represents the **element top edge**, not the center.
|
|
246
|
+
|
|
247
|
+
Math template (example: morph card lands on icon at bottom dock):
|
|
248
|
+
|
|
249
|
+
```
|
|
250
|
+
target_element_top = viewport_height − dock_bottom_offset − dock_padding_y − icon_height
|
|
251
|
+
= 1080 − 60 − 22 − 110 = 888 px
|
|
252
|
+
```
|
|
253
|
+
|
|
254
|
+
Then tween `.morph-card { top: 888 }` so its element-top aligns with the target icon's element-top. If you mistakenly tween to `888 + icon_height/2 = 943` you'll land below; tweening to a "center" value like `top: 933` (off-by-arithmetic) will be even worse.
|
|
255
|
+
|
|
256
|
+
Always **measure the target element with `getBoundingClientRect()`** before the timeline starts, and use those numbers — don't hand-compute from CSS values, since paddings, borders, and parent transforms compound.
|
|
257
|
+
|
|
258
|
+
## Combinations
|
|
259
|
+
|
|
260
|
+
- [scale-swap-transition.md](scale-swap-transition.md) — simpler morph without dimension change (just scale + content swap)
|
|
261
|
+
- [sine-wave-loop.md](sine-wave-loop.md) — gentle breathing on the final state (e.g. final small circular icon idles with a breath)
|
|
262
|
+
|
|
263
|
+
## Pairs with HF skills
|
|
264
|
+
|
|
265
|
+
- `/hyperframes-animation` — timeline + multi-property tween reference
|
|
266
|
+
- `/hyperframes-core` — composition wiring, `data-*` attributes
|
|
267
|
+
- `/hyperframes-cli` — `hyperframes lint` to verify scene structure
|