@mevdragon/vidfarm-devcli 0.13.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agents/skills/embedded-captions/CATALOG.md +93 -0
- package/.agents/skills/embedded-captions/SKILL.md +286 -0
- package/.agents/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
- package/.agents/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
- package/.agents/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/.agents/skills/embedded-captions/dna/README.md +148 -0
- package/.agents/skills/embedded-captions/dna/chrome.json +68 -0
- package/.agents/skills/embedded-captions/dna/cream.json +69 -0
- package/.agents/skills/embedded-captions/dna/documentary.json +62 -0
- package/.agents/skills/embedded-captions/dna/editorial.json +70 -0
- package/.agents/skills/embedded-captions/dna/glitch.json +82 -0
- package/.agents/skills/embedded-captions/dna/ink.json +65 -0
- package/.agents/skills/embedded-captions/dna/keynote.json +62 -0
- package/.agents/skills/embedded-captions/dna/loud.json +75 -0
- package/.agents/skills/embedded-captions/dna/neon.json +58 -0
- package/.agents/skills/embedded-captions/dna/velocity.json +89 -0
- package/.agents/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/.agents/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/.agents/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
- package/.agents/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/.agents/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
- package/.agents/skills/embedded-captions/references/aesthetic-principles.md +168 -0
- package/.agents/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/.agents/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/.agents/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/.agents/skills/embedded-captions/references/composition-craft.md +522 -0
- package/.agents/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/.agents/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/.agents/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/.agents/skills/embedded-captions/references/failure-modes.md +145 -0
- package/.agents/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/.agents/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/.agents/skills/embedded-captions/references/rail.md +68 -0
- package/.agents/skills/embedded-captions/references/reference-bar.md +47 -0
- package/.agents/skills/embedded-captions/references/scene-types.md +94 -0
- package/.agents/skills/embedded-captions/references/test-set.md +66 -0
- package/.agents/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/.agents/skills/embedded-captions/references/typography-presets.md +63 -0
- package/.agents/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
- package/.agents/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
- package/.agents/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
- package/.agents/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
- package/.agents/skills/embedded-captions/scripts/check-timing.cjs +173 -0
- package/.agents/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
- package/.agents/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
- package/.agents/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
- package/.agents/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
- package/.agents/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
- package/.agents/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
- package/.agents/skills/embedded-captions/scripts/make-composition.cjs +404 -0
- package/.agents/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
- package/.agents/skills/embedded-captions/scripts/matte.cjs +294 -0
- package/.agents/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
- package/.agents/skills/embedded-captions/scripts/prepare.sh +39 -0
- package/.agents/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
- package/.agents/skills/embedded-captions/scripts/render-and-composite.sh +509 -0
- package/.agents/skills/embedded-captions/scripts/render-theme.sh +34 -0
- package/.agents/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
- package/.agents/skills/embedded-captions/scripts/transcribe.cjs +349 -0
- package/.agents/skills/embedded-captions/themes/PORTING.md +49 -0
- package/.agents/skills/embedded-captions/themes/README.md +244 -0
- package/.agents/skills/embedded-captions/themes/anchor.json +27 -0
- package/.agents/skills/embedded-captions/themes/arcade.json +51 -0
- package/.agents/skills/embedded-captions/themes/aurora.json +41 -0
- package/.agents/skills/embedded-captions/themes/biolume.json +35 -0
- package/.agents/skills/embedded-captions/themes/brush.json +74 -0
- package/.agents/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/.agents/skills/embedded-captions/themes/dossier.json +56 -0
- package/.agents/skills/embedded-captions/themes/graffiti.json +62 -0
- package/.agents/skills/embedded-captions/themes/hologram.json +41 -0
- package/.agents/skills/embedded-captions/themes/inkwater.json +43 -0
- package/.agents/skills/embedded-captions/themes/laser.json +46 -0
- package/.agents/skills/embedded-captions/themes/lastpage.json +33 -0
- package/.agents/skills/embedded-captions/themes/neonsign.json +53 -0
- package/.agents/skills/embedded-captions/themes/nightcity.json +56 -0
- package/.agents/skills/embedded-captions/themes/ordnance.json +54 -0
- package/.agents/skills/embedded-captions/themes/papercut.json +37 -0
- package/.agents/skills/embedded-captions/themes/popup.json +46 -0
- package/.agents/skills/embedded-captions/themes/ransom.json +62 -0
- package/.agents/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/.agents/skills/embedded-captions/themes/spectrum.json +46 -0
- package/.agents/skills/embedded-captions/themes/stardust.json +29 -0
- package/.agents/skills/embedded-captions/themes/stomp.json +43 -0
- package/.agents/skills/embedded-captions/themes/terminal.json +49 -0
- package/.agents/skills/embedded-captions/themes/thunder.json +44 -0
- package/.agents/skills/embedded-captions/themes/transit.json +44 -0
- package/.agents/skills/embedded-captions/themes/vhs.json +47 -0
- package/.agents/skills/faceless-explainer/SKILL.md +209 -0
- package/.agents/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/.agents/skills/faceless-explainer/references/motion-language.md +156 -0
- package/.agents/skills/faceless-explainer/references/story-design.md +248 -0
- package/.agents/skills/faceless-explainer/references/visual-design.md +146 -0
- package/.agents/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
- package/.agents/skills/faceless-explainer/scripts/audio.mjs +260 -0
- package/.agents/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
- package/.agents/skills/faceless-explainer/scripts/captions.mjs +508 -0
- package/.agents/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
- package/.agents/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
- package/.agents/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
- package/.agents/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
- package/.agents/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
- package/.agents/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
- package/.agents/skills/faceless-explainer/scripts/transitions.mjs +320 -0
- package/.agents/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
- package/.agents/skills/flockposter/LICENSE +17 -0
- package/.agents/skills/flockposter/README.md +72 -0
- package/.agents/skills/flockposter/SKILL.md +562 -0
- package/.agents/skills/flockposter/examples/cli-instagram-reel.sh +21 -0
- package/.agents/skills/flockposter/examples/cli-multi-platform.json +69 -0
- package/.agents/skills/flockposter/examples/cli-tiktok-upload-only.sh +22 -0
- package/.agents/skills/flockposter/examples/cli-x-thread.sh +17 -0
- package/.agents/skills/flockposter/examples/cli-youtube-short.sh +21 -0
- package/.agents/skills/flockposter/examples/public-api-instagram-reel.json +28 -0
- package/.agents/skills/general-video/SKILL.md +143 -0
- package/.agents/skills/hyperframes/SKILL.md +160 -0
- package/.agents/skills/hyperframes-animation/SKILL.md +84 -0
- package/.agents/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/.agents/skills/hyperframes-animation/adapters/animejs.md +114 -0
- package/.agents/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/.agents/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/.agents/skills/hyperframes-animation/adapters/lottie.md +117 -0
- package/.agents/skills/hyperframes-animation/adapters/three.md +131 -0
- package/.agents/skills/hyperframes-animation/adapters/typegpu.md +178 -0
- package/.agents/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/.agents/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/.agents/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
- package/.agents/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
- package/.agents/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -0
- package/.agents/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -0
- package/.agents/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -0
- package/.agents/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -0
- package/.agents/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -0
- package/.agents/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -0
- package/.agents/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -0
- package/.agents/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/.agents/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/.agents/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -0
- package/.agents/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/.agents/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/.agents/skills/hyperframes-animation/blueprints-index.md +146 -0
- package/.agents/skills/hyperframes-animation/examples/assets/avatars/02.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/github.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/nvidia.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/visa.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/zoominfo.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/.agents/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/.agents/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/.agents/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/.agents/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/.agents/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/.agents/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/.agents/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/.agents/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/.agents/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/.agents/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/.agents/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/.agents/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/.agents/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -0
- package/.agents/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -0
- package/.agents/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -0
- package/.agents/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -0
- package/.agents/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -0
- package/.agents/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -0
- package/.agents/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -0
- package/.agents/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -0
- package/.agents/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -0
- package/.agents/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -0
- package/.agents/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -0
- package/.agents/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -0
- package/.agents/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -0
- package/.agents/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -0
- package/.agents/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -0
- package/.agents/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -0
- package/.agents/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -0
- package/.agents/skills/hyperframes-animation/rules/gsap-effects.md +299 -0
- package/.agents/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -0
- package/.agents/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -0
- package/.agents/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -0
- package/.agents/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -0
- package/.agents/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -0
- package/.agents/skills/hyperframes-animation/rules/press-release-spring.md +296 -0
- package/.agents/skills/hyperframes-animation/rules/reactive-displacement.md +277 -0
- package/.agents/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -0
- package/.agents/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -0
- package/.agents/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -0
- package/.agents/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -0
- package/.agents/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -0
- package/.agents/skills/hyperframes-animation/rules/svg-path-draw.md +274 -0
- package/.agents/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -0
- package/.agents/skills/hyperframes-animation/rules/viewport-change.md +349 -0
- package/.agents/skills/hyperframes-animation/rules-index.md +86 -0
- package/.agents/skills/hyperframes-animation/scripts/animation-map.mjs +606 -0
- package/.agents/skills/hyperframes-animation/scripts/package-loader.mjs +288 -0
- package/.agents/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -0
- package/.agents/skills/hyperframes-animation/techniques.md +507 -0
- package/.agents/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -0
- package/.agents/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/.agents/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/.agents/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/.agents/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/.agents/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/.agents/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/.agents/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/.agents/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/.agents/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/.agents/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/.agents/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/.agents/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/.agents/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/.agents/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/.agents/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/.agents/skills/hyperframes-cli/SKILL.md +113 -0
- package/.agents/skills/hyperframes-cli/references/doctor-browser.md +45 -0
- package/.agents/skills/hyperframes-cli/references/init-and-scaffold.md +55 -0
- package/.agents/skills/hyperframes-cli/references/lambda.md +132 -0
- package/.agents/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -0
- package/.agents/skills/hyperframes-cli/references/preview-render.md +149 -0
- package/.agents/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -0
- package/.agents/skills/hyperframes-core/SKILL.md +78 -0
- package/.agents/skills/hyperframes-core/references/composition-patterns.md +263 -0
- package/.agents/skills/hyperframes-core/references/data-attributes.md +70 -0
- package/.agents/skills/hyperframes-core/references/determinism-rules.md +68 -0
- package/.agents/skills/hyperframes-core/references/full-screen-motion.md +62 -0
- package/.agents/skills/hyperframes-core/references/minimal-composition.md +66 -0
- package/.agents/skills/hyperframes-core/references/script-format.md +49 -0
- package/.agents/skills/hyperframes-core/references/storyboard-format.md +95 -0
- package/.agents/skills/hyperframes-core/references/sub-compositions.md +237 -0
- package/.agents/skills/hyperframes-core/references/subagent-dispatch.md +41 -0
- package/.agents/skills/hyperframes-core/references/tailwind.md +125 -0
- package/.agents/skills/hyperframes-core/references/tracks-and-clips.md +76 -0
- package/.agents/skills/hyperframes-core/references/variables-and-media.md +90 -0
- package/.agents/skills/hyperframes-creative/SKILL.md +70 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/caption-skin.html +221 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/frame-showcase.html +1214 -0
- package/.agents/skills/hyperframes-creative/frame-presets/blockframe/FRAME.md +275 -0
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- package/.agents/skills/hyperframes-creative/frame-presets/blockframe/frame-showcase.html +1347 -0
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- package/.agents/skills/hyperframes-creative/frame-presets/blue-professional/frame-showcase.html +1372 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/FRAME.md +275 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/caption-skin.html +230 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/frame-showcase.html +1140 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/FRAME.md +284 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/caption-skin.html +225 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/frame-showcase.html +1166 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/FRAME.md +284 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/caption-skin.html +224 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/frame-showcase.html +1465 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/FRAME.md +278 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/caption-skin.html +222 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/frame-showcase.html +1263 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/FRAME.md +277 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/caption-skin.html +224 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/frame-showcase.html +1439 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/FRAME.md +265 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/caption-skin.html +238 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/frame-showcase.html +1468 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/FRAME.md +314 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/caption-skin.html +226 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/frame-showcase.html +1268 -0
- package/.agents/skills/hyperframes-creative/frame-presets/creative-mode/FRAME.md +333 -0
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# device-surface-showcase — Device / Surface Showcase
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**intent**: A product surface — a device mockup or a floating browser/app window — is the hero held in frame while its screens cycle through a real flow, showcased by a camera move that ranges from a static hold to a continuous 3D push.
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**roles served**
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- Key*Feature (from key-feature-device-screen-tour, key-feature-floating-window-scroll, key-feature-3d-device-hand-demo): show a feature being \_experienced inside its real interface* — the surface houses the action and its screens advance through a flow, rather than enumerating tiles or chasing a cursor across a workflow. (Note: all three drafts are Key_Feature; this blueprint is role-narrow but mechanic-rich — variants differ by MECHANIC, not role.)
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- Key_Feature (from demo-page-scroll-spotlight): the floating-window push-scroll variant carried to a spotlight climax — a real webpage rendered as a tilted 3D card coasts in (power2, like a phone held up — no spring), header keywords flare on a karaoke glow as the VO names them, the page rolls to the demoed section, and one element LIFTS off the surface (translateZ + scale) under a radial spotlight that dims the rest.
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**duration**: 5–9.6s (page-scroll-spotlight 5–9s · floating-window 7.8s · 3d-hand 7.9s · device-tour 9.6s)
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**shot structure**
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One product surface — a `[device mockup]` or a `[floating browser/app window]` — is the persistent hero on a `[styled backdrop: gradient / radial / stylized 3D void]`; its `[screens/sections]` cycle through a real `[product flow]` while a showcase camera (static-hold, push-in→zoom-out, or one continuous push) presents it. Each screen state holds ~1.0–1.5s.
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- Scene 1 (0.0–~1.5s): The surface ESTABLISHES — it `[slides in from an edge / drifts in from a tilt / dissolves from a full-frame title card]` and settles, with a `[accent shape or backdrop]` resolving behind it; the first `[screen]` is visible. The showcase camera begins (see variants).
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- Scene 2 (~1.5–~Xs): The surface is OPERATED on its own face — a `[tap/select/scroll]` triggers the first screen advance: old content `[pushes out / scrolls up]`, new `[screen/section]` `[pulls up / pushes in from the side]`; concurrently a `[label / header word / side headline]` updates. The camera continues its move.
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- Scene 3+ (~Xs–end, repeat for `[2–4 screen beats]`): The surface ADVANCES through successive `[screens/sections]`, each a discrete swap or scroll synced to the surface's flow, while the secondary copy `[swaps out-up / in-up]` or stays marked to hold reading position. HOLDS on the final `[screen]` (or, for one variant, blooms out — see variant).
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- Variant — static-tour (key-feature-device-screen-tour, 9.6s): a `[device mockup]` slides in from off-screen and settles (ease-out); an `[accent-color shape]` scales up behind it (spring overshoot). Camera STAYS STATIC the entire clip — all motion is element/UI-level: a tap COMPRESSES a button (95%→100%), the UI scrolls/transitions to the next view (old pushes out, new pulls up), and a `[side headline]` SWAPS beside the device (old slides up + fades, new slides up + in) per screen. Holds on the final screen. No camera move, no cursor.
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- Variant — floating-window (key-feature-floating-window-scroll, 7.8s): OPENS on a full-frame `[title card]` (a small `[icon]` draws in at center, `[feature name]` below; holds ~2s), which DISSOLVES to a `[macOS-style browser/app window]` floating on a `[vivid gradient]` (traffic-lights + `[URL pill]` + tabs; left nav, central content, right `[sidebar]`). Camera PUSHES IN on a `[target region/sidebar]` (active item highlighted `[accent]`, a cursor drifts down the list), then ZOOMS BACK OUT to re-frame the whole window while the content SCROLLS through `[sections]`; the `[highlighted item]` stays marked. One push-in→zoom-out arc, gated by the title-card opener.
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- Variant — 3d-hand (key-feature-3d-device-hand-demo, 7.9s): FULLY 3D — a `[3D device]` drifts in a `[stylized 3D void / bloom + particles]`, opening tilted and self-rotating to face the lens nearly flat as ONE CONTINUOUS forward camera push begins (no cuts). A glossy `[3D hand]` rises from the bottom-foreground and GESTURE-DRIVES the surface: it swipes to scroll a `[picker/sidebar panel]` of `[option cards]` and taps `[option]` (while a `[header word]` letter-flips in place); the selection APPLIES — a `[new layout]` grows from center to fill the device face, nav flips, a `[marquee]` scrolls horizontally; the hand swipes again to scroll the page upward through `[sections]`, then drifts out. The camera never stops pushing; the bright device face keeps growing toward the lens until it BLOOMS into a `[light]` wash — a zoom-through "portal" exit that fills the frame.
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**motion vocabulary**
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surface establish (edge slide-in + settle / tilt drift-in + self-rotate-to-camera / title-card dissolve); accent shape spring behind surface; element-level screen-cycling (scroll-swap, push-in-from-side, scale-swap); button tap-compress; staggered side-headline reveal + copy swap (out-up / in-up); in-place header-word letter-flip; floating browser-window-on-gradient idle float; full-frame title-card opener (icon draw-in + label); camera push-IN on a region; camera zoom-OUT re-frame; content scroll-through; one continuous 3D camera-follow push (no cuts); 3D device drift + self-rotate; stylized-environment bloom/particles; 3D-hand entrance + swipe-scroll + tap (gesture-driven); picker-panel slide-in; template-apply grow-from-center; horizontal marquee scroll; gesture-driven page scroll; zoom-through bloom/portal exit; static-hold (no camera) as the floor of the camera range.
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**rule mapping** (per motion verb → backing rule, or flagged special)
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- screen-cycling — UI scrolls/sections scroll inside the surface (device-tour, floating-window scroll, 3d-hand page scroll) → `3d-page-scroll` (webpage/app as a tilted card whose content `translateY`-scrolls to sections; primary mechanic for the surface's screen flow)
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- floating-window establish + the surface presented as a tilted/floating UI card → `3d-page-scroll` (the tilt/perspective framing) + `css-3d-transforms` (perspective/`translateZ` depth)
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- screen / side-copy state swaps (discrete screen states; side headline content swapping per beat) → `discrete-text-sequence`
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- side-headline reveal (staggered fade + slide-up) → `discrete-text-sequence`
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- in-place header-word letter-flip (3d-hand) → `hacker-flip-3d`
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- screen swap as a coordinated shrink-out / pop-in between two screen states → `scale-swap-transition`
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- template-apply "new layout grows from center to fill the face" (3d-hand) → `center-outward-expansion` (clustered-at-center → expand to fill)
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- the surface morphing between states / title-card→window dissolve as the eye-anchor transition → `card-morph-anchor`
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- button tap-compress (95%→100% press feedback) → `press-release-spring` (or `physics-press-reaction` for a heavier press)
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- floating-window cursor click on the highlighted list item → `cursor-click-ripple`
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- accent-highlight pop on the active sidebar/list item → `asr-keyword-glow` (accent glow on the focused item)
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- drifting cursor down the sidebar list (floating-window) → `camera-cursor-tracking` (flat-cursor drift; pairs with the push-in)
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- floating browser-window idle float / 3D device drift-breathe → `sine-wave-loop`
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- 3D device drift + self-rotate-to-camera + perspective depth (3d-hand) → `css-3d-transforms` (CSS-3D) **or** `3d.md` technique (true Three.js/R3F device); see camera modifier
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- horizontal `[marquee]` scroll (3d-hand) → `viewport-change` (PAN mode on the marquee strip) — _thin fit; a literal CSS-marquee/translateX loop is closer to a `gsap-effects`/CSS recipe than a named motion rule_
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- 3D-hand entrance + swipe + tap as the interaction DRIVER (gesture input that scrolls/selects) → **flagged special — needs a heavier capability beyond the rule library (R3F/Three.js + WebGL), NOT a motion-shape rule.** The 3D hand model + WebGL bloom have a _technique_ backing (`3d.md` — R3F, `useGLTF` HandModel, `--gl=swiftshader` for the shader/bloom), but no motion-shape rule models a 3D hand as the swipe-to-scroll / tap-to-select gesture protocol. `context-sensitive-cursor` / `camera-cursor-tracking` only model a flat typing/pointer cursor, not a 3D gesturing hand.
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- zoom-through bloom / portal exit (3d-hand) → **flagged special — needs a heavier capability beyond the rule library (WebGL), NOT a named transition rule.** Capability is `techniques.md` → WebGL shader (via `3d.md` headless WebGL: `--gl=swiftshader --concurrency=1`), but no named transition rule covers a bloom/portal fly-through.
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**camera modifier**: The showcase camera spans a RANGE keyed by variant, all on a single content-wrapping virtual camera (`viewport-change`):
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- static-tour → NO camera move (`viewport-change` held at scale 1, or omitted); all motion is element-level. This is the floor of the range and what distinguishes the device-tour from the rest.
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- floating-window → a two-phase push-in → zoom-out arc → `multi-phase-camera` (e.g. dramatic-reveal 1.1→1.0→0.95 feel): push IN on the `[sidebar/region]` via `coordinate-target-zoom` (off-center target = scale + counter-translate), then `multi-phase-camera` zooms back OUT to re-frame the whole window while content scrolls.
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- 3d-hand → ONE continuous forward push (no cuts) → `multi-phase-camera` in steady-push mode (1.0→1.03→1.06… plus its sine micro-drift) layered over `css-3d-transforms`/`3d.md` so the device self-rotates-to-lens during the push; the push runs unbroken into the bloom/portal exit (exit itself is the WebGL-shader flagged special above).
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Across all three: `viewport-change` is the base virtual-camera primitive; `multi-phase-camera` sequences the push/zoom phases (and supplies the always-on micro-drift that keeps even the "static" tour from feeling dead); `coordinate-target-zoom` aims the push at off-center screen detail.
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**Overflow (pan/scroll surfaces — required for a clean `inspect`):** a panned or scrolled surface deliberately moves content PAST the edges of its framing card. Clip it at the card (`overflow: hidden` on the card/window) AND mark the moving inner layer (the `.world` / surface wrapper holding the screenshot + any markers/labels) with `data-layout-allow-overflow` — otherwise `inspect` reports `text_box_overflow` / `container_overflow` ERRORS for the parts that scroll off (e.g. a marker label panned off the left edge). The card clips them visually; the attribute tells `inspect` it's intentional, not a layout bug.
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# grid-card-assemble — Grid / Card Assemble
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**intent**: N items (tiles / cards / logos / list-lines) self-assemble in a staggered cascade into a grid or vertical list and hold — a "look how much / who / what it does" beat that enumerates breadth at once; an optional camera zoom-OUT pulls back to reveal the assembled array sitting inside a vaster whole.
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**roles served**
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- Key_Feature (from key-feature-card-grid-assemble): a grid of labeled feature tiles/pills (icon + label) cascades one-by-one into a 2-col-brick / 3×3 grid, then holds near-static with a slow push-in — enumerate many capabilities, no live UI, no cursor.
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- Key_Feature (from key-feature-glass-card-camera-reveal): open TIGHT on 2–3 glowing icons; a camera zoom-OUT unfolds a row of glassmorphism cards that grow from behind the icons (icons shrink to card headers), center card scales forward, the group floats, then sweeps out — a "pillars revealed at once" reveal variant of the same assemble shape.
|
|
9
|
+
- Benefits (from benefits-vertical-list): short value phrases populate a single vertical list ~1 item/sec, co-resident and accumulating; each line enters via a spring marker-pop + check-draw + pill mask-wipe, OR the whole stack snaps up one slot per beat (slot-machine) so the newest lands in the bright focal slot.
|
|
10
|
+
- Social_Proof (from social-proof-logo-grid-zoom-out): a wall of partner/app logos builds into a center grid (whole-enter / randomized pop-in / column slide-up), an optional headline + accent-gradient proof-number fills in above, then a continuous camera zoom-OUT shrinks the array to reveal a vast ecosystem; optional fixed HUD/viewfinder brackets; optional grid slide-up fly-out exit.
|
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11
|
+
|
|
12
|
+
**duration**: 3.0–10.5s (Social_Proof 3.0–6s · Key_Feature grid 5.8–7.3s · Key_Feature glass-card 6.5s · Benefits list 6.5–10.5s, scaling ~1 item/sec with count)
|
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13
|
+
|
|
14
|
+
**shot structure** (consolidated template — concrete motion verbs, [slots])
|
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15
|
+
|
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16
|
+
- **Scene 1 (0.0–~1.0s) — open + first arrivals.** On a `[gradient / radial / dark background]` (optional `[dot-grid / drifting-watermark]` texture), an empty `[grid or list region]` is established and items begin to ASSEMBLE in a quick staggered cascade (~0.04–0.08s gap; list pacing ~1 item/sec). Each `[item: feature tile / pill / logo tile / benefit line]` fades + slides/scales a short distance directly into its slot (low drama — no scatter, no big bounce; spring overshoot reserved for accent markers). Camera static. An opening `[headline / hook]` may fill in line-by-line above the array, with any `[proof number]` counting up in an `[accent gradient]`.
|
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17
|
+
- **Scene 2 (~1.0s–~Xs) — array resolves + holds.** Remaining items finish arriving; layout resolves into the final `[2-col-brick / 3×3 grid / dense mosaic / stacked list]`. The completed array HOLDS, alive but resting: a gentle continuous parallax/sine FLOAT on the tiles and/or a slow camera push-in (faint scale-up). Optional `[accent-color]` glow TRAVELS across/behind the tiles.
|
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18
|
+
- **Scene 3 (~Xs–end) — settle / reveal / exit.** Everything settles and holds to the end, OR the optional camera modifier runs (see below), OR a `[closing line / CTA]` book-ends the array.
|
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19
|
+
|
|
20
|
+
Variants (where roles diverge from the template):
|
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21
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+
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22
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- **Variant — Key_Feature grid**: items are labeled `[icon + feature-label]` tiles/pills assembling into a 2-col-brick / 3×3 grid; near-static hold with slow push-in + optional traveling-glow sweep; headline book-ends (`[hook]` → `[CTA]`). No camera reveal.
|
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23
|
+
- **Variant — Key_Feature glass-card-reveal**: the assemble is CAMERA-DRIVEN, not element-stagger. Open tight on `[2–3 glowing icons]`; camera zoom-OUT grows `[N]` glass cards out from behind the icons (icons shrink ~50% to become card headers), `[center card]` scales ~105% and moves forward to overlap the sides (quick spring); cards hold side-by-side with continuous parallax float; exit = fast motion-blur SWEEP slides the cards off-frame.
|
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24
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+
- **Variant — Benefits vertical-list**: a single vertical `[benefit-line]` stack, ~1 item/sec, two sub-modes — (a) BUILD: each line stays fully lit; entry = `[marker]` spring-pop + `[check/icon]` draw-in + `[pill]` mask-wipe of the text; (b) SNAP: the whole stack steps up one slot per beat (~0.1s eased) so the newest line lands in the bright focal slot and lines leaving it dim by position. Static camera; optional perpetual `[decorative orbit/disc]` on the opposite side. No camera reveal.
|
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25
|
+
- **Variant — Social_Proof logo-wall-zoom-out**: intro beat (`[trusted-by headline]` card OR a `[product screenshot]`) crossfades/cuts to a center logo grid that builds (whole-enter / randomized pop-in / column slide-up); a continuous camera zoom-OUT then shrinks the whole grid toward center to reveal a vast ecosystem and holds; optional fixed HUD/viewfinder brackets; optional exit = whole grid SLIDES UP and flies out through the top.
|
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26
|
+
|
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27
|
+
**motion vocabulary**: item stagger-assemble (fade + short slide/scale into slot) · brick/grid/list layout resolve · randomized pop-in · column slide-up · vertical-list step (slot-machine snap-and-hold) · spring-overshoot marker pop · check/icon draw-in · pill/label mask-wipe reveal · dim-by-position de-emphasis · line-by-line headline fill · accent-gradient number count-up · near-static hold · gentle parallax/sine float on hold · slow camera push-in · camera zoom-OUT reveal (continuous OR phased pull-back) · cards-grow-from-behind-icons · icon-shrink-to-header · center-card scale-up + forward overlap (spring) · traveling-glow sweep · fixed HUD/viewfinder brackets · motion-blur slide-out sweep (exit) · grid slide-up fly-out (exit) · book-end headline fade · perpetual decorative orbit/loop.
|
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28
|
+
|
|
29
|
+
**rule mapping** (motion verb → `rule-id`)
|
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30
|
+
|
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31
|
+
- item stagger-assemble into slot → `center-outward-expansion` (per-item stagger + short-path slide variant; for a wall too dense for a true center burst, use it in its "starting partially-spread"/direct-into-slot form — see merge tension)
|
|
32
|
+
- brick/grid/list layout resolve → `center-outward-expansion` (target positions = final layout slots)
|
|
33
|
+
- randomized pop-in stagger → `gsap-effects` (stagger recipe; randomized `from`/order)
|
|
34
|
+
- column slide-up into grid → `gsap-effects` (per-column staggered slide-up)
|
|
35
|
+
- vertical-list step / slot-machine snap-and-hold → `vertical-spring-ticker` (STEPS = number of line advances)
|
|
36
|
+
- spring-overshoot marker pop → `spring-pop-entrance` (back.out spring) — also `gsap-effects` for the staggered pop chain
|
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37
|
+
- check / icon draw-in inside marker → `svg-path-draw`
|
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38
|
+
- live line-art icon in a tile (internal parts) → `svg-icon-enrichment`
|
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39
|
+
- pill / label mask-wipe text reveal → `techniques.md` (clip-path reveal)
|
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40
|
+
- dim-by-position de-emphasis → `gsap-effects` (per-line opacity by slot position; no dedicated rule)
|
|
41
|
+
- line-by-line headline fill → `discrete-text-sequence`
|
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42
|
+
- accent-gradient proof number count-up → `counting-dynamic-scale`
|
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43
|
+
- gentle parallax / sine float on hold → `sine-wave-loop` (apply the concurrent-elements amplitude `/√N` rule for a held grid)
|
|
44
|
+
- slow camera push-in → `multi-phase-camera` (steady-push phase pattern)
|
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45
|
+
- center-card scale-up + forward overlap → `spring-pop-entrance` (the quick spring) + `techniques.md` CSS-3D (z-depth overlap)
|
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46
|
+
- cards-grow-from-behind-icons / icon-shrink-to-header → driven by the camera reveal (`multi-phase-camera`) — the grow/shrink are scale tweens chorded to the pull-back phase; no separate rule
|
|
47
|
+
- fixed HUD / viewfinder brackets → `ai-tracking-box` (static-bracket variant — overlay frame, not tracking)
|
|
48
|
+
- book-end headline fade → `discrete-text-sequence` (or `gsap-effects` fade)
|
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49
|
+
- perpetual decorative orbit / disc / loop → `sine-wave-loop` (or `orbit-3d-entry` if it's an orbiting badge ring)
|
|
50
|
+
- traveling-glow sweep across/behind tiles → `ambient-glow-bloom` (one-pass traveling glow sweep across the tiles)
|
|
51
|
+
- motion-blur slide-out sweep (glass-card exit) → `motion-blur-streak` (directional velocity blur on the fast sweep that carries the cards off-frame)
|
|
52
|
+
- grid slide-up fly-out exit → `gsap-effects` (plain staggered translate-off-frame; no dedicated rule needed — a basic exit tween, not a missing capability)
|
|
53
|
+
|
|
54
|
+
**camera modifier — zoom-OUT reveal** (optional; the role-defining move for the glass-card and logo-wall variants): a camera wrapper around the whole array scales DOWN over the hold, revealing the assembled grid/cards sitting inside a larger environment (ecosystem scale, or a row of cards unfolding from tight icons).
|
|
55
|
+
|
|
56
|
+
- Continuous single-pass zoom-out (Social_Proof ecosystem pull-back) → `viewport-change` (one wrapper, `cam.scale` ↓ via onUpdate — single source of truth)
|
|
57
|
+
- Phased pull-back → focus → settle, with built-in drift (Key_Feature tight-icons → cards-unfold) → `multi-phase-camera` (use the "Dramatic reveal: push → neutral → pull" / pull-back phase pattern; grow/shrink of cards chords to the pull-back phase)
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
```
|
|
62
|
+
BLUEPRINT: grid-card-assemble — serves Key_Feature, Benefits, Social_Proof (folded 4 drafts)
|
|
63
|
+
RULE GAPS: none — traveling-glow sweep → ambient-glow-bloom; motion-blur slide-out sweep (exit) → motion-blur-streak; grid slide-up fly-out (exit) → gsap-effects (plain translate)
|
|
64
|
+
```
|
|
65
|
+
|
|
66
|
+
Merge tension: `center-outward-expansion` (the natural backing for stagger-assemble) caps cleanly at 3–8 items and explicitly warns 8+ causes mid-flight overlap chaos — but a Social_Proof logo wall is deliberately dense (12+ tiles), so for that variant the items must NOT burst from a shared center; they slide a short distance directly into their own slot (the rule's "starting partially-spread"/short-path form, or a `gsap-effects` per-item stagger), which the consolidated Scene-1 verb already specifies as "short distance directly into its slot."
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
# kinetic-type-beats — Kinetic-Type Beats
|
|
2
|
+
|
|
3
|
+
**intent**: A flat, centered, bold-type shot where the motion IS the word/phrase changing — the line either swaps tokens in place by hard cut, or builds a statement across full-screen beats (each with its own move) that lands a spring-pop payoff.
|
|
4
|
+
|
|
5
|
+
**roles served**
|
|
6
|
+
|
|
7
|
+
- Hook (from `hook-kinetic-type-flash`): when one stationary line lands a punchy rhetorical question or "you keep doing X" callout and the in-place token swap itself is the joke.
|
|
8
|
+
- Hook (from `hook-kinetic-type-escalation`): when ONE statement should escalate across distinct full-screen beats (each a different move) and punctuate on a spring-pop payoff element — a rising-intensity / "transform X into Y" opener.
|
|
9
|
+
- Problem (from `problem-kinetic-type-beats`): when the script is 3–5 short pain statements (or a "what-if?" framing) that should each land alone, on a bare canvas, before the next replaces it — no product visible yet.
|
|
10
|
+
- Product_Intro (from `product-intro-kinetic-type-namedrop`): when the hook IS the words — hard-cut through "Introducing…" / tagline / value beats and resolve on the brand name or logo.
|
|
11
|
+
- Benefits (from `benefits-kinetic-type`): when "what you get" is a rapid-fire staccato montage — 8–12 short value phrases, each flashing and clearing before the next at high tempo.
|
|
12
|
+
- CTA (from `cta-kinetic-type`): when the sign-off is a punchy closing line (or a short stack of value lines) that snaps/fades in beat-by-beat and lands on the brand lockup or URL — no spatial set, no clicked button.
|
|
13
|
+
- Brand_Outro (from `brand-outro-kinetic-type-resolve`): when the close is a rapid center-channel barrage of single-word verbs asserting breadth, resolving on the brand's one defining word (motion-is-the-message, no logo lockup).
|
|
14
|
+
|
|
15
|
+
**duration**: 3.4–12s (Benefits fastest ~3.5–4s at 8–12 sub-0.5s beats; Brand_Outro ~3.6s; Problem longest 7–12s; CTA spans 3.6–11.7s with beat count)
|
|
16
|
+
|
|
17
|
+
**shot structure** (flat, fixed center anchor; bold sans-serif text on a solid `[bg color]`; type/tokens are the only subject; camera locked unless a modifier is noted; two folded sub-shapes — **(A) fixed-line token swap** and **(B) multi-beat statement build**)
|
|
18
|
+
|
|
19
|
+
- **Scene 1 (0.0–~1.0s) — first beat lands.** Solid `[bg color]` field. Bold `[type color]` text arrives dead-center via ONE entrance: type-on character-by-character with a trailing blinking caret, OR a hard-cut FLASH-in (no fade/slide), OR a per-word staggered fade/blur, OR an oversized word that smoothly SCALES DOWN to a small centered word. An optional `[accent color]` move plays on the key word(s): a left→right drawn underline / strike-through, a small particle/dot burst from behind the text, or a `[accent color]` selection-box framing the word.
|
|
20
|
+
- _Variant — Hook (flash)_: just the fixed `[hook line]` (or its first word) parks at center; no escalation move.
|
|
21
|
+
- _Variant — Hook (escalation)_: `[beat 1 text]` arrives big and scale-downs to centered, OR sits over a glowing `[motif]` with a slow camera push-in (see camera modifier); ends on a hard cut.
|
|
22
|
+
- _Variant — Problem_: centered `[pain line 1]` reveals in chunks across one or two lines with its `[accent]` underline / particle burst.
|
|
23
|
+
- _Variant — Product_Intro_: bold `[hook word, e.g. "Introducing"]` enters with a typographic accent (split-and-slide apart, drawn underline, or `[accent]` selection-box).
|
|
24
|
+
- _Variant — Brand_Outro_: optional single-frame flash of `[product UI / hero asset]` precedes the verb channel, then `[verb 1]` hard-cuts in centered.
|
|
25
|
+
|
|
26
|
+
- **Scene 2..N — beats replace each other in place (the engine).** The center anchor advances one beat at a time; nothing from the prior beat lingers. Choose the swap mechanism by sub-shape:
|
|
27
|
+
- **Sub-shape A (fixed-line token swap)**: the line stays fixed and only the variable slot changes by an instant hard CUT (no roll/scroll/blur) — `[token A]` → `[token B]` → `[token C]` — OR the final word(s) backspace out and a new word retypes (`[word A]` → `[word B]`). The rest of the line holds.
|
|
28
|
+
- **Sub-shape B (multi-beat statement build)**: each full-screen beat hard-cuts to a NEW background/line, and each gets its own distinct entrance/exit MOVE — springy scale-in/scale-out overshoot, 3D letter-tumble (glyphs scatter into a rotating depth cloud, then reassemble into the next phrase), motion-blur fly-in that resolves sharp at center, prior text accelerates/zooms past the camera while fading, letter-spacing collapse, or a bottom-up masked slide. Background may hard-flip `[bg A]`↔`[bg B]` on selected beats with `[type color]` inverting to stay legible.
|
|
29
|
+
- _Variant — Hook (escalation)_: beat 2 `[beat 2 text]` (more emphatic) snaps in; beat 3 `[beat 3 text]` (climax) holds, then a transition-out move on the type itself — a Z-dolly forward THROUGH an oversized glyph, OR a per-word karaoke highlight sweep lighting words left→right.
|
|
30
|
+
- _Variant — Problem_: each `[pain line k]` enters by chunk-reveal or motion-blur fly-in as the prior blurs/zooms off; an optional `[accent color]` interstitial word ("[what-if hook]") scales up from center, holds, then zooms past the camera and fades.
|
|
31
|
+
- _Variant — Product_Intro_: each `[tagline phrase]` is a hard-cut/push-through inverted-text beat with its own one-shot accent (strike-through, slider/toggle shapes sliding in, or a bg-invert cycle white→`[accent]`→black flipping fg/bg).
|
|
32
|
+
- _Variant — Benefits_: high tempo (~0.4s/beat) — each `[benefit phrase]` pops via springy scale-in/out or 3D letter-tumble; multiple bg light↔dark flips across the run with text-color invert.
|
|
33
|
+
- _Variant — CTA_: each `[value line]` → `[value line]` → `[CTA verb line]` clears by hard cut / zoom-blur cut through near-black / fade-out, then the next pops/fades/slides in. Optional `[accent motif]` draws on behind (rising line-graph trim-path, thin wireframe guides, gutter geometry tiles).
|
|
34
|
+
- _Variant — Brand_Outro_: a centered single `[verb / keyword]` HARD-CUTS to the next at a steady ~0.2s cadence (no fade/scale) over a continuous moving field (see camera modifier).
|
|
35
|
+
|
|
36
|
+
- **Scene N (final beat → end) — resolve and HOLD.** The last beat lands and holds to the end (settle only, no further scale-out). Resolution diverges by role:
|
|
37
|
+
- _Variant — Hook (flash)_: last token swap lands and holds; optional tiny punctuation/emphasis snap (`?` → `?!`, or fill snaps to `[accent color]`).
|
|
38
|
+
- _Variant — Hook (escalation)_: resolve on `[payoff bg]` — a `[payoff element]` (colored square / heart-eyes reaction emoji) SPRING-POPS in center; small `[accent motes]` drift outward; subtle settle.
|
|
39
|
+
- _Variant — Problem_: final `[pain line]` reveals (left→right swipe with leading-edge blur, OR letters explode radially then the resolving line fades up); holds the pain on screen.
|
|
40
|
+
- _Variant — Product_Intro_: resolve on the brand — `[logo mark]` / `[wordmark]` pops in centered (optional sting: liquid/ink splash, blob backing), OR the final value word holds inside an expanding-iris `[accent]` circle that scales to fill frame and hard-cuts the closing word through it.
|
|
41
|
+
- _Variant — Benefits_: the last `[benefit phrase]` arrives (optionally on the inverted bg) and SETTLES — does not scale/tumble back out.
|
|
42
|
+
- _Variant — CTA_: land on the lockup — `[logo mark]` SCALES UP small→full and holds, OR a `[logo]`/`[url]` builds segment-by-segment beside its icon. End-card holds dead static.
|
|
43
|
+
- _Variant — Brand_Outro_: hard cut to the `[resolve word / brand keyword]` (longest, still centered); HOLDS ~0.5s while the background field keeps moving.
|
|
44
|
+
|
|
45
|
+
**motion vocabulary**: hard-cut / flash word swaps; in-place token cycle (instant cut, no roll/scroll/blur); type-on with trailing blinking caret; backspace-and-retype; per-word staggered fade/blur reveal; big→small scale-down; springy scale-in/scale-out overshoot; 3D letter-tumble scatter-and-reassemble; motion-blur fly-in / blur-off; prior text zoom-through-camera; letter-spacing collapse; bottom-up masked slide; drawn-on `[accent]` underline / strike-through; particle/dot burst from text; `[accent]` selection-box frame; bg-invert hard-flip with text-color invert; karaoke per-word highlight sweep; radial letter-explode; expanding-iris circle wipe-to-next; final spring-pop payoff element (square / emoji / logo mark); drifting `[accent]` motes / ambient shapes; segment-by-segment URL/wordmark build; final-token punctuation snap; settle-and-hold.
|
|
46
|
+
|
|
47
|
+
**rule mapping**
|
|
48
|
+
|
|
49
|
+
- hard-cut / flash word swaps, in-place token cycle, whole-line state swaps at time thresholds → `discrete-text-sequence`
|
|
50
|
+
- type-on character-by-character + blinking trailing caret → `discrete-text-sequence` (text/typing state progression) + `context-sensitive-cursor` (caret blink/color-switch)
|
|
51
|
+
- backspace-and-retype final word(s) → `discrete-text-sequence` (typos/holds/backspace is explicitly in-scope)
|
|
52
|
+
- one short distinct phrase per beat / script-driven phrase windows / word-by-word tagline assembly → `dynamic-content-sequencing`
|
|
53
|
+
- percussive per-beat phrase entrances on a shared beat array (distinct entrance per phrase, steady cadence) → `kinetic-beat-slam` (best fit for the multi-beat statement-build engine and the ~0.2s Brand_Outro verb march)
|
|
54
|
+
- per-word staggered fade/blur reveal → `kinetic-beat-slam` (per-phrase/per-word distinct entrances); the soft-focus blur component → `depth-of-field-blur` (selective-focus blur on the off-focus words)
|
|
55
|
+
- big→small scale-down on a word; springy scale-in/scale-out overshoot → `spring-pop-entrance` (spring pop/settle) backed by `gsap-effects` for the plain scale tween
|
|
56
|
+
- 3D letter-tumble scatter-into-depth-cloud then reassemble → `depth-scatter-assemble` (glyphs scatter into a 3D depth cloud and reassemble into the next phrase; combine w/ `3d-text-depth-layers` for the extruded read, or `hacker-flip-3d` for an in-place per-char flip flavor)
|
|
57
|
+
- karaoke per-word highlight sweep synced across words → `asr-keyword-glow` (keyword glow+scale on a synced rail) OR `css-marker-patterns` (highlight sweep) — choose ASR-driven vs. static-timeline sweep
|
|
58
|
+
- drawn-on `[accent]` underline / strike-through / loop / scribble under key word → `css-marker-patterns` (highlight sweep / circle / burst / scribble / sketchout)
|
|
59
|
+
- particle/dot burst from behind text → `css-marker-patterns` (burst) backed by `gsap-effects`
|
|
60
|
+
- `[accent]` selection-box frame around a word → `css-marker-patterns` (circle/box marker) + `gsap-effects`
|
|
61
|
+
- bg-invert hard-flip (light↔dark / white→accent→black) with text-color invert → `discrete-text-sequence` (whole-text/state swap covers the synchronized fg/bg state change)
|
|
62
|
+
- letter-spacing collapse; bottom-up masked slide → `gsap-effects` (tween letter-spacing / masked translate) + techniques: per-word kinetic typography / clip-path reveal
|
|
63
|
+
- expanding-iris circle wipe that morphs the current word into the next at the same center → `scale-swap-transition` (morph two elements at same center)
|
|
64
|
+
- final spring-pop payoff element (colored square / reaction emoji / logo mark) → `spring-pop-entrance` (or `physics-press-reaction` for a weightier pop)
|
|
65
|
+
- drifting `[accent]` motes / ambient shapes / soft drifting gradient field beneath the type → `sine-wave-loop` (idle drift loop)
|
|
66
|
+
- segment-by-segment URL / wordmark build beside its icon → `discrete-text-sequence` (segment-by-segment state reveal) or `dynamic-content-sequencing`
|
|
67
|
+
- final-token punctuation / emphasis snap (`?`→`?!`, fill→accent) → `discrete-text-sequence`
|
|
68
|
+
- settle-and-hold final frame → `spring-pop-entrance` (settle phase) / static hold (no rule needed)
|
|
69
|
+
- motion-blur fly-in / blur-off / zoom-through-camera streak on type → `motion-blur-streak` (directional velocity blur on a fast fly-in / zoom-through; the heavy motion-blur smear resolves sharp at center)
|
|
70
|
+
- radial letter-explode (glyphs explode outward radially then resolve) → `depth-scatter-assemble` (radial per-letter explode-and-resolve is in scope alongside the depth-cloud scatter)
|
|
71
|
+
- 3D letter-tumble depth-cloud scatter-and-reassemble → `depth-scatter-assemble` (free tumbling depth-cloud that flies out and snaps back into the next phrase)
|
|
72
|
+
|
|
73
|
+
**camera modifier** (optional, layered over the flat shot; most variants are camera-locked)
|
|
74
|
+
|
|
75
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- Slow continuous global zoom-in / uniform push-in running underneath the whole sequence (Problem, Brand_Outro) → `multi-phase-camera` (push phase) — gives parallax between the fixed type and a moving background field.
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- Camera dolly/zoom forward THROUGH an oversized glyph along Z as a beat transition-out (Hook escalation, Product_Intro push-through) → `coordinate-target-zoom` (target the glyph center) or `multi-phase-camera` (push).
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- Slow push-in on Scene 1 over a glowing `[motif]` (Hook escalation) → `multi-phase-camera` (push) or `coordinate-target-zoom`.
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- Note: the in-place token swap (sub-shape A) and most Benefits/Hook-flash/CTA variants are fully camera-static — the swap is the only motion.
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# logo-assemble-lockup — Logo Assemble → Lockup
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**intent**: A brand mark / wordmark builds itself from parts (elements assemble or orbit in, letters cascade, an outline draws on, or a camera pushes through negative space) and resolves into a centered logo lockup — optionally extended into a final URL / CTA.
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**roles served**
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- Product_Intro (from product-intro-logo-system-assemble): A wordless, premium brand STING — an abstract system of elements pulses / grows / orbits and assembles around a FIXED central logo, carried by one cinematic camera tilt; no copy, no UI.
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- CTA (from cta-camera-push-lockup): The logo build is a LEAD-IN to the final ask — a 3D mark assembles + wordmark cascades, then a fast camera PUSH-THROUGH the mark's negative space streaks giant CTA letters past the lens and resolves on a `[url]` / `[CTA verb]` lockup.
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- CTA (from cta-button-wordmark-build): The "draws-its-own-outline → wordmark-builds-letter-by-letter" sub-shape — a `[CTA button]` pill strokes its own glowing border, a diagonal-band WIPE flips the frame, and the `[wordmark]` types in beside a slash to land the lockup. Camera static.
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- Brand_Outro (from brand-outro-assemble-logo-lockup): The closing mark — a formation of `[feature pills / UI elements]` CLEARS the stage off all four edges, then on the empty frame the `[logo mark]` draws itself on stroke-by-stroke and the `[wordmark]` reveals to complete the lockup, then fades out.
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- Product_Intro (from brand-reveal-assemble-zoom): a context-then-focus reveal — a companion tagline TYPES out to set context, the hero mark pops in beside it, then the companion exits as the layout recenters and the camera pushes IN to a held close-up on the mark (wide composition narrowing to a tight focus).
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**duration**: ~4.6–11.0s (Brand_Outro ~4.6s · brand-reveal ~5s · Product_Intro ~7s · CTA 5.4–11.0s)
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**shot structure** (one consolidated time-coded template; `[slots]` are product-agnostic)
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- Scene 1 — clear / ignite (0.0–~1.0s): the stage is prepared for the mark to build into.
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- _Variant — Product_Intro_: opens on a clean `[light bg]` with faint concentric guide rings under a flat top-down view; rings PULSE and expand from center; mid-beat the bg crossfades `[light]→[dark gradient: hero→secondary]`, tiny seed dots appear along the rings, and the central `[logo mark]`'s glow IGNITES (mark is present from t=0, fixed, front-facing).
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- _Variant — CTA push_: on a `[bg gradient]`, the `[logo mark]` is settling in object space (a 3D mark with thin wireframe edge-guides + a faint bracket motif behind center); a very slow continuous camera push-in may already be creeping.
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- _Variant — CTA button-build_: on a `[dark grid bg]`, a rounded `[CTA button "label"]` pill rises / scales into center (a prior headline clearing off the top); its thin border DRAWS ON as an animated glowing outline STROKE, with a small `[accent]` comet / spark icon at its left edge.
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- _Variant — Brand_Outro_: a PRE-ARRANGED formation of `[feature pills / element grid]` (each `[icon]`+`[label]`) DISPERSES — elements slide outward from their laid-out positions and fly off all four frame edges (edge-clearing drift, NOT a center-origin burst), emptying the frame onto a clean `[bg]`.
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- Scene 2 — assemble the mark (~1.0–~Ys): the mark builds itself from parts.
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- _Variant — Product_Intro_: seed dots SCALE UP into flat `[accent]` shapes arranged on the rings; concentric bands ripple outward (tunneling feel) and the shapes begin to ORBIT / drift around the still-fixed center.
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- _Variant — CTA push_: the `[wordmark]` CASCADES out from behind the mark (letters left→right with overshoot) into the full `[brand lockup]`; the 3D mark may assemble in beats (a terminal detaches + pops as a spring dot, a part hinges-open-and-snaps-shut elastic). Optional beat: a `[cursor]` arcs in and "clicks" the wordmark, OR a frosted-glass pill holding an intermediate `[CTA line]` springs in while layered mark shells fan to the edges.
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- _Variant — CTA button-build_: a graphic WIPE flips the frame to `[contrast bg]` — a thin `[accent]` diagonal line sweeps in, swells into a full-frame diagonal BAND, then collapses to a small `[accent]` slash.
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- _Variant — Brand_Outro_: on the now-clear frame, the `[logo mark]` DRAWS ON via stroke (built arc-by-arc / segment-by-segment).
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- Scene 3 — resolve to lockup (~Ys–end): the lockup completes and holds (Product_Intro / Brand_Outro) or is flown into / extended to a CTA (CTA variants).
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- _Variant — Product_Intro (the ONE camera move)_: the whole system smoothly TILTS from flat top-down into an angled isometric perspective (ease-in-out) with a slight zoom-out — flat shapes become luminous 3D forms, bands become glowing orbit lines, while the central `[logo mark]` does NOT tilt (stays 2D, front-facing, fixed). Camera eases to a stop; elements keep continuous orbit/drift (inner faster than outer); the mark holds its steady glow. Final settled frame.
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- _Variant — CTA push (the signature)_: a single fast CAMERA PUSH-THROUGH the mark's negative space / through the glass pill — heavy horizontal motion-blur, giant `[CTA]` letters streaking past the lens (cursor drops out). Resolves to the final lockup on a saturated `[bg]`: a `[url badge]` / `[CTA line]` revealed by a left→right WIPE carrying an `[accent]` leading edge (or a clean fade), with solid mark-shapes parallax-sliding in behind. Settles to a dead-static hold (slow zoom-out / settle).
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- _Variant — CTA button-build_: the `[wordmark]` BUILDS letter-by-letter to the right of the slash, landing on the final "`[slash] [WORDMARK]`" lockup centered on the new bg. Slow settle to static.
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- _Variant — Brand_Outro_: the `[wordmark]` reveals beside the drawn mark (slide / fade) to complete the `[lockup]`; the lockup holds, then fades to `[black / bg]`.
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**motion vocabulary**: ring pulse / expand; background crossfade (light→dark); glow ignite; seed-dot scale-up; continuous orbit / drift (inner faster than outer); single 3D perspective tilt (flat→isometric) + slight zoom-out around a fixed 2D anchor; 3D logo assemble (part detach + spring dot, clapperboard hinge / snap, shell fan-out); wordmark cascade with overshoot (letters left→right); button pill rise / scale-in; animated stroke-outline DRAW + glow (button border AND logo mark); comet / spark accent; diagonal-band wipe (sweep → swell → collapse-to-slash); letter-by-letter wordmark build; pre-formed grid DISPERSE off all four edges; logo-mark stroke-draw (sequential arcs / segments); fast CAMERA PUSH-THROUGH with motion-blur (CTA spine); continuous slow push-in / push-out; cursor arc-in + click; parallax shape slide-in; left→right URL/badge wipe with glowing leading edge; static / fade-out end-lockup hold; optional idle breathe on the held mark.
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**rule mapping** (per motion verb → `rules/<id>.md`)
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- ring pulse / expand from center → `center-outward-expansion` (radiate from a shared center; reuse the 0→1 progress driver)
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- background crossfade (light→dark gradient) → plain opacity/background tween via `gsap-effects` (no dedicated rule needed)
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- glow ignite on the mark → `asr-keyword-glow` (envelope-driven glow on the brand element)
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- seed-dot scale-up into shapes → `spring-pop-entrance` (scale-in pop; alt `scale-swap-transition` if dots morph into shapes)
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- continuous orbit / drift around fixed center → `orbit-3d-entry` (flip-in then continuous elliptical orbit; center label = the fixed mark)
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- single 3D perspective tilt (flat→isometric) + slight zoom-out → `multi-phase-camera` (scripted scale phases on a scene-wrapping camera, for the zoom-out) — see camera modifier; the FLAT→ISOMETRIC plane tilt of the whole stage is a CSS-3D perspective move (`techniques.md` CSS-3D, animating the stage's `rotateX`) — no exact camera rule for the plane-tilt, approximate via CSS-3D (closest reference is `orbit-3d-entry`'s "Tilted orbit plane" variation animated over time)
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- fixed 2D anchor logo amid moving universe → no motion rule needed (static anchor; intentional — it's the absence of motion, the universe moves around it)
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- 3D logo assemble — part detach + spring dot → `spring-pop-entrance` (spring pop, `back.out` overshoot)
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- 3D logo assemble — hinge open / snap (clapperboard) → `hacker-flip-3d` (the 3D-rotate axis) + `techniques.md` CSS-3D (the elastic open-and-snap-shut hinge is an adaptation of the 3D-rotate)
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- 3D logo assemble — shell fan-out to edges → `center-outward-expansion` (run outward from the mark center)
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- wordmark cascade with overshoot (letters left→right) → recipe `gsap-effects` (per-element staggered slide) + `spring-pop-entrance` (the `back.out` overshoot per letter)
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- button pill rise / scale-in → `spring-pop-entrance` (scale-in; alt `scale-swap-transition`)
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- animated stroke-outline draw + glow (button border) → `svg-path-draw` (stroke-dashoffset draw) + `asr-keyword-glow` (the glow on the drawn stroke)
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- comet / spark accent on button → `asr-keyword-glow` (small glow accent); motion path via `techniques.md` GSAP MotionPathPlugin (#9)
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- diagonal-band wipe (sweep → swell → collapse-to-slash) → `techniques.md` clip-path reveal (#12, animate a `polygon(...)` diagonal across the frame; the swell-then-collapse-to-slash is the same clip-path reveal driven through grow→shrink keyframes)
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- letter-by-letter wordmark build → `discrete-text-sequence` (smooth-slice / per-state build); recipe `gsap-effects` (typewriter / appending words)
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- pre-formed grid disperse off all four edges → not a rule gap: a formation flying off-frame is an EXIT, and the pipeline forbids mid-video exits — the harness transition IS the exit (only the final frame may exit the stage). Treat this as transition-handled / final-frame-only rather than an in-scene motion rule. (If staged in-scene as a reveal-the-mark clear, it reuses `center-outward-expansion` run OUTWARD — center→target machinery interpolating formation→offscreen targets, out-easing.)
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- logo-mark stroke-draw (sequential arcs / segments) → `svg-path-draw` (the canonical multi-segment stagger draw)
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- wordmark slide / fade reveal beside drawn mark → `svg-path-draw` (its "brand-line fades in after stroke" tail) ; slide via `spring-pop-entrance`
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- fast camera push-through with motion-blur → `multi-phase-camera` (a hard push phase) — see camera modifier; the heavy motion-blur streak itself → `motion-blur-streak` (directional velocity blur on the fast push-through)
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- continuous slow push-in / push-out → `multi-phase-camera` (phase scale + drift)
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- cursor arc-in + click on the wordmark → `cursor-click-ripple` (move → click → ripple); arc path via `techniques.md` MotionPathPlugin (#9)
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- parallax shape slide-in behind lockup → `depth-scatter-assemble` (parallax depth slide-in of shapes at differing depths; pair with `3d-text-depth-layers` for the depth ordering)
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- left→right URL / badge wipe with glowing leading edge → `techniques.md` clip-path reveal (#12, animate `inset()` left→right); the glowing leading edge → `asr-keyword-glow`
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- static / fade-out end-lockup hold → no motion rule needed (terminal hold / opacity fade; intentional)
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- idle breathe on held mark (optional) → `sine-wave-loop` (post-settle breathing)
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**camera modifier** (the push / tilt)
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- **CTA push-through** (the CTA spine): a scripted hard zoom phase on a scene-wrapping camera → `multi-phase-camera` ("Steady push" / "Bookend pull" pattern; push phase = the climax). When the mark is OFF-center and the camera must fly through a specific point of negative space, combine with `coordinate-target-zoom` (outer scales, inner counter-translates so the target negative-space point lands at viewport center as scale ramps; measure the offset at setup). The signature heavy horizontal MOTION-BLUR on the streak → `motion-blur-streak` (directional velocity blur on the push); realize with a CSS `filter: blur()` / duplicated-streak layer on the camera during the push window.
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- **Product_Intro tilt** (the one cinematic move): the flat→isometric perspective tilt + slight zoom-out is a single scripted camera beat → `multi-phase-camera` (scale phase + the "Targeted zoom into off-center element" / drift machinery) for the zoom-out. `multi-phase-camera` is scale+translate+drift only, so the perspective-PLANE rotateX (flat top-down → angled isometric) of the whole stage is the CSS-3D move noted above — approximate via `techniques.md` CSS-3D, animating the stage's `rotateX` (closest reference is `orbit-3d-entry`'s "Tilted orbit plane" variation animated over time).
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# overwhelm-surround — Overwhelm / Close-In
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**intent**: Convey overwhelm by accumulation. Recognizable subjects assemble, density markers scatter in to amplify "look how much," then the central subject morphs into the viewer's own avatar and elements close in from ALL sides — the frame feels surrounded, not zoomed-into. The emotional arc is recognition → claustrophobia.
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**roles served**
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- Problem (from `problem-mockup-overwhelm`): when the problem beat must first show "too many tools / too much surface area" and then put **the viewer inside it** — a literal swap of subject (product → person) followed by a closing-in that feels invasive. Reach for it when the pain is "you're buried," not "this metric is bad" (that's `dataviz-countup`).
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**duration**: 6–9s
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**shot structure** (a `[bg]` canvas; recognizable surfaces first, the viewer's avatar revealed underneath, then a radial crowd)
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- **Scene 1 (0.0–~1.6s) — recognizable assembly.** Three `[product mockups / surfaces]` assemble into something the viewer knows — staggered scale-in, the **center** one full-size, the two flanks smaller (~0.86). Each rides a low-amplitude float so they feel like live context, not a static collage. Camera static.
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- **Scene 2 (~1.6–3.0s) — density amplifies.** `[platform icons / logos]` scatter in around the mockups (staggered), used purely as **density markers** — "look how much surface area," not animated dials.
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- **Scene 3 (~3.0–4.6s) — the morph (signature move).** The CENTER mockup MORPHS: its content fades out, the container reshapes, and the viewer's `[avatar]` is revealed **underneath** — a literal swap of subject, product → person.
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- **Scene 4 (~4.6–end) — close-in.** `[task bubbles / demands]` close in from ALL sides toward the avatar (radial staggered entry). The avatar **stays put** while the bubbles invade — the claustrophobia comes from being surrounded, never from a camera push. Holds on the crowded state.
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**motion vocabulary**: staggered scale-in assembly; resting-scale-preserving low float; density-marker icon scatter; content-fade → container-reshape → reveal-anchor-beneath morph; radial close-in entry from all compass points; held crowded end-state.
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**rule mapping**
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- staggered mockup + icon entries (smooth settle onto their resting scale) → `spring-pop-entrance` (smooth-settle register) backed by `gsap-effects`
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- platform icons as density markers (positions pre-baked, scale/opacity only — NOT internal-parts animation) → `svg-icon-enrichment` (its DOM contract only)
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- center mockup → avatar morph (HF forbids `width`/`height` tweens → drive the reshape on `scaleX`/`scaleY`, anchor = the avatar layer rendered beneath) → `card-morph-anchor`
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- radial bubble close-in (positions baked once via `cos`/`sin`, staggered entry) → `gsap-effects` (radial layout) + `spring-pop-entrance` (per-bubble arrival)
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- low-amplitude float on background mockups/icons → `sine-wave-loop` (low-amplitude register — subtle jitter that composes onto each element's resting scale, never a `fromTo` yoyo that re-tweens to its start)
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**camera modifier**: camera-static — the close-in must read as the world crowding the subject, so the frame holds; a push-in would convert "surrounded" into "zoomed-into" and kill the claustrophobia.
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# spatial-pan-stations — Spatial Pan / Stations
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**intent**: Pre-place a sequence of labeled stations on one oversized canvas, then traverse it with a single virtual camera — repeated lateral/diagonal pans that center each station in turn and reveal a callout at every stop, landing held on a final station.
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**roles served**
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- Hook (from hook-pan-timeline / #1 Hook_02): a horizontal timeline of evenly-spaced milestones, left-panned beat by beat, each marker getting a spring-popped callout, landing on the present moment ("evolution / milestone walk leading up to us").
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- Problem (from problem-camera-pan-stations / #8 Problem_01): a connected web of pain "stations" linked by hand-drawn leading lines, diagonally panned station to station, ending on a tangled scribble knot ("too many disconnected steps — it's a mess").
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- Product_Intro (from concept-demo-decode-pan): a two-shot strip bridged by ONE lateral pan — shot 1 holds a static phrase whose accent word 3D-flap-DECODES (the concept lands), then the camera pans across the strip (with background parallax) into shot 2, where a cursor drives a live typing demo. Pairs this pan with `cursor-ui-demo`'s focal-locked tracked typing.
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**duration**: 7–10s (union of Hook 8–10s, Problem ~7s, concept-demo ~7s)
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**shot structure**
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One oversized flat canvas on a solid `[bg color]`; all stations/markers pre-placed in world space; `[accent color]` text + simple line-icons; one virtual `.world` camera pans ease-in-out between stops. Each station holds ~1.0s.
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- Scene 1 (0.0–~1.0s): Camera opens on station 1 — `[label 1 / first step]` centered. A reveal lands on it (see variants). Camera then begins to PAN toward station 2, sliding station 1 out of frame.
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- Scene 2 → Scene N-1 (~1.0s each): Camera PANS (ease-in-out) to center the next station; on arrival its `[label k]` (+ optional `[secondary label]`) is REVEALED with the role reveal. Repeat per station.
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- Scene N (final, ~last beat): One last pan lands on the terminal station; the final `[callout / landing element]` reveals and HOLDS to the end. Camera goes static on the punchline.
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- Variant — Hook: stations sit as evenly-spaced `[markers]` on a thin horizontal `[timeline]` (lower third); pans are LEFT-only along the single axis (timeline scrolls left). Each callout is a bordered `[callout box]` + downward triangle (offset drop-shadow) that SPRING-POPS up (scale 0→100%, bouncy overshoot, transform-origin at triangle tip) reading `[label k]`; a `[secondary label, e.g. year]` fades in and RISES above it. Some mid markers arrive as plain static text revealed by the pan alone (no box). Final scene lands on the `[present-day label]`, springs, holds.
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- Variant — Problem: stations are scattered across a 2D web; pans are DIAGONAL, STEERED by `[accent color]` hand-drawn lines — each station has a rough write-on line/arrow that draws toward the next and the camera follows it (Scene 1 also draws a loop/circle around the headline's key word). Each station = a white `[line-icon]` above its `[label]`, revealed plainly by the pan (no spring box). Final scene: the accent line spirals into a dense chaotic SCRIBBLE KNOT centered on the field; camera holds static on the tangle (visual punchline).
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**motion vocabulary**
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repeated ease-in-out camera pans (horizontal-left for Hook, diagonal-steered for Problem) across one large static canvas; pre-placed stations sliding through frame via the pan; spring-overshoot callout pop with triangle-tip origin (Hook); rise-and-fade secondary label (Hook); plain labels/icons arriving via the pan alone; rough hand-drawn "write-on" leading lines/arrows + loop/circle key-word mark (Problem); terminal chaotic-scribble knot draw (Problem); static hold on the final station/punchline.
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**rule mapping**
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- camera pan / traverse across the canvas (primary) → `viewport-change` (single `.world` wrapper transform; PAN mode)
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- sequencing the repeated pan beats into stops → `multi-phase-camera`
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- centering each station as the pan target → `coordinate-target-zoom` (used as pan-to-target, no zoom)
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- spring-overshoot callout pop, triangle-tip origin (Hook) → `spring-pop-entrance`
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- rise-and-fade secondary label + plain per-station label/icon reveals via the pan → `discrete-text-sequence`
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- hand-drawn leading lines / arrows / loop-circle key-word mark / terminal scribble knot (Problem) → `svg-path-draw`
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- station line-icons (Problem) → `svg-icon-enrichment`
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- static hold on the final station / punchline → (no motion; sustained held frame, no rule needed)
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**camera modifier**: The pan IS the camera. One `.world` virtual-camera transform in PAN mode — `viewport-change` — sequenced across stops by `multi-phase-camera`, each stop targeted via `coordinate-target-zoom` (pan-to-target). No depth push-in (that distinguishes this from the cluster-push-in / dataviz-pushthrough blueprints).
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# ticker-takeover — Ticker Displace / Takeover
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**intent**: A context phrase types in, an accent word cycles through options like a slot-machine to suggest "this could be many things," then a hero CRASHES in from off-screen and physically shoves the text aside — "actually, this is what it is." A collision, not a fade.
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**roles served**
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- Hook (from `takeover-ticker-displace`): when a static lead-in phrase + a cycling accent word should be **physically replaced** (not cross-dissolved) by a hero arriving with momentum, and the final frame is the hero alone. Reach for it when the takeover should read as an impact.
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- Brand_Outro: the same collision used as a sign-off — options cycle, the brand mark crashes in and owns the frame.
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**duration**: 5–7s
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**shot structure** (a `[bg]` canvas; one text group on the left/center that gets ejected by an incoming hero)
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- **Scene 1 (0.0–~1.4s) — context build.** A typewriter lays down a `[lead-in phrase]` character-by-character (smooth, no typos — selling confidence, not human chaos). Camera static.
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- **Scene 2 (~1.4–3.0s) — the cycling beat.** An `[accent word]` slot inside the line ticks through 2–3 `[options]` on a vertical spring-roll (each click a new word), suggesting breadth — "many things this could be." (More than ~3 reads as filler.)
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- **Scene 3 (~3.0–4.2s) — the collision (signature move).** A `[hero]` crashes in from off-screen with momentum and physically SHOVES the whole text group aside — the text reacts to the impact (gets displaced), it does not fade. The hero lands **heavy** — a longer settle, not a zip — so it reads as mass, not speed.
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- **Scene 4 (~4.2–end) — the hero alone.** The hero settles dead-center and reads still. Holds.
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**motion vocabulary**: smooth character typewriter; vertical spring-ticker word roll (2–3 steps); off-screen hero crash-in with momentum; reactive displacement of the struck text group; heavy long-tail landing (not bouncy); dual-axis subtle jitter on the resting hero.
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**rule mapping**
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- smooth single-phrase typewriter lead-in → `discrete-text-sequence` (smooth-slice / continuous `floor(progress)` form — no typo machinery)
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- accent word slot-machine cycling through options → `vertical-spring-ticker` (`STEPS` = number of options the hero will replace; the rule's footer-reveal is unused — Scene 3 takes its place)
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- hero shoves the text group aside on impact → `reactive-displacement` (the text is the displaced mass; express the hero's "heavy land" as a longer `power2` settle, not the rule's default `back.out`)
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- hero's fast off-screen crash-in → `motion-blur-streak` (directional velocity blur resolving sharp as it lands)
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- resting-hero aliveness → `sine-wave-loop` (low-amplitude dual-frequency register — scale + rotation jitter composing onto the hero's final landed scale; never a yoyo around 1)
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**camera modifier**: camera-static — the displacement happens in element space (the hero moves the text), so there is no real camera move; the impact is the only motion.
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# titlecard-reveal — Title-Card / Single-Card Reveal
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**intent**: The calm breather/landing beat — one clean title or single brand/proof card revealed with exactly one restrained move (a slide-up crossfade, or a wipe-away-to-reveal), then a still hold. Low motion is the payload, not a deficiency.
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**roles served**
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- Benefits (from `benefits-titlecard-crossfade`, #34): a calm two-line value title card — headline value line, then one slide-up crossfade to a qualifier/elaboration line that holds center.
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- Social_Proof (from `social-proof-reveal-card`, #35): wipe a busy app-collage open away with one diagonal pill-sweep to reveal a clean brand lockup (icon + wordmark) plus a centered "loved by [N]+ [audience] teams" social-proof line that spring-settles and holds.
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**duration**: 3–5s (Benefits 3–4s; Social_Proof ~5s / observed 4.7s).
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**shot structure**
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```
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Scene 1 (0.0–~0.4s): static camera on [neutral / dark background]. Establish the opening state.
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Variant — Benefits: empty-to-text — [benefit line 1] is about to fade in centered (no busy open).
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Variant — Social_Proof: a busy intro frame holds briefly — an [app-screenshot / use-case collage] of overlapping cards under a [setup line].
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Scene 2 (~0.4–~1.5s): the ONE move executes — a single restrained reveal that brings the calm card to center.
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Variant — Benefits: [benefit line 1] fades in centered while scaling slightly (~95%→100%, smooth ease-out) and holds.
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Variant — Social_Proof: a large [accent-color] rounded pill sweeps diagonally bottom-left → top-right and exits the corner, clip-path wiping the collage away to reveal the [brand logo lockup] beneath as the [logo icon] strokes draw on.
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Scene 3 (~1.5s–end): the revealed/settled card holds to the end (the allocated stillness). At most one subtle live element (a slow breathing pulse on the card, or a very slow camera drift). No second development phase.
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Variant — Benefits: [benefit line 1] translates up and fades out as [benefit line 2 — qualifier / elaboration] translates up from below center and fades in to take center; holds. (This single slide-up crossfade IS the one move — Benefits front-loads no Scene-2 wipe.)
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Variant — Social_Proof: the lockup — [logo icon] centered, [wordmark] below, centered [social-proof tagline] "Loved by [N]+ [audience] teams" (the [N]+ may count up) — spring-settles small, then holds.
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```
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**motion vocabulary**: single restrained reveal (gentle fade-in + subtle scale-up settle | diagonal clip-path pill-wipe), one slide-up crossfade between two centered lines (Benefits), icon stroke draw-on (Social_Proof), optional "[N]+ teams" count-up, logo+tagline spring-settle-and-hold, subtle breathing on the held card, hold-to-end. Calm register — no spring chains, no tumble, no per-beat flips, no second phase. Camera static (optional very slow drift only).
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**rule mapping**
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- gentle fade-in + subtle scale-up settle (Benefits Scene 2) → `rules/scale-swap-transition.md` (restrained in/settle; cross-reference the fade ease in `techniques.md`)
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- single slide-up crossfade between two centered lines (Benefits Scene 3) → `rules/discrete-text-sequence.md` (one line hands off to the next; translate-up + crossfade)
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- diagonal pill-wipe reveal (Social_Proof Scene 2) → `rules/techniques.md` (clip-path reveal masks — the wipe)
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- icon stroke draw-on (Social_Proof Scene 2) → `rules/svg-path-draw.md`
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- "[N]+ teams" count-up (Social_Proof Scene 3, optional) → `rules/counting-dynamic-scale.md`
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- logo + tagline spring-settle-and-hold (Social_Proof Scene 3) → `rules/spring-pop-entrance.md` (single soft settle; intentionally one beat, not a chain)
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- subtle breathing on the held card (the one live element during the hold) → `rules/sine-wave-loop.md`
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**camera modifier**: optional — a single very slow drift/push under the hold only → `rules/multi-phase-camera.md`. Default is fully static; do not add unless the held beat would otherwise read as a freeze-frame.
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**stillness note**: This is a legitimate allocated-stillness beat. The hold in Scene 3 is the deliverable, not an unanimated gap — do NOT manufacture a development phase, extra swaps, or force-animation. One restrained move + a subtle hold (optionally one breathing element or one slow drift) is the correct and complete shape.
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# typewriter-reveal — Typewriter Reveal
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**intent**: A live text caret types (and edits) a line as a human would, then either collapses it to a point and pops a brand payoff, or holds it under a persistent brand mark while a sub-line types/swaps into the final CTA — making "someone is typing this" the engine of the shot.
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**roles served**
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- Hook (from hook-typed-line-to-reveal): Type a relatable question/statement live, then COLLAPSE it and spring-pop the brand — a logo lockup OR a product-UI moment ("here's the everyday pain, now here's us").
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- Brand_Outro (from brand-outro-persistent-mark-cta-rail): Hold the hero mark dead-center/top the whole shot while a sub-line beneath it swaps or types its way into the final CTA — landing the ask once the logo is already established.
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**duration**: 3.6–7s (Brand_Outro 3.6–6.0s · Hook 5.5–7s)
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**shot structure** (one consolidated template; `[slots]` are product-agnostic)
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- Scene 1 (0.0–~2.0s): On a solid `[bg color]` field, a blinking text-input caret `|` sits at the line start, then `[primary line]` TYPES on character-by-character with the caret trailing.
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- _Variant — Hook_: nothing else is on screen; the typed `[hook line]` owns the frame. (Sub-variant: the line types inside UI chrome — a rounded `[input/pill]` — and the whole assembly continuously TRANSLATES leftward + scales slightly so the active caret stays pinned near frame-center while earlier words scroll off and clip past the left edge — a ticker push.)
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- _Variant — Brand_Outro_: a `[logo mark]` (+ optional `[wordmark]`) is already centered/upper and STAYS fully visible for the entire shot; an entry flourish plays on the mark itself (e.g. `[checkmark/icon]` strokes into the mark, or thin concentric rings ripple outward from it), and the typed `[tagline / product label]` is the SUB-LINE beneath the mark.
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- Scene 2 (~2.0–4.5s): The typed line is MODIFIED in place — the active text is edited rather than re-shot.
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- _Variant — Hook_: final word(s) BACKSPACE out and a new word RETYPES (`[word A]` → `[word B]`), or the fill/caret snaps to `[accent color]` on the final word. Holds briefly.
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- _Variant — Brand_Outro_: the sub-line is REMOVED in place — a direct hard CUT/replace (NO backspace) or a moving mask-WIPE erases it — while the mark performs a small idle move (gentle rotate / sparkle reposition); the mark never leaves frame.
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- Scene 3 — resolve:
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- _Variant — Hook (collapse, ~0.3–0.7s)_: caret vanishes; the whole text/assembly COLLAPSES to a point at center (horizontal X-collapse or scale-to-0 zoom-out) and disappears, leaving a clean `[bg]`. Then (remainder) a centered `[brand element]` SPRING-POPS in:
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- _logo-lockup sub-variant_: a `[mark/icon]` pops, then slides aside as a `[wordmark]` UNMASKS / slides out from behind it; both settle into a centered lockup.
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- _product-UI sub-variant_: a `[UI control]` (e.g. button) pops; a `[cursor]` sweeps in from a corner and homes onto it; on contact a ~150ms state-FLIP — base cross-fades to `[accent color]`, icon inverts, and a soft radial GLOW blooms outward and persists.
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- _Variant — Brand_Outro (~4.5s–end)_: the final `[CTA]` resolves in the sub-line slot — TYPED in with a caret and/or shown as a `[CTA in accent-color button]` beside plain text; an optional `[accent color]` GLOW ring / halo settles around the persistent mark. Holds to end. Final frame: `[logo mark]` + (glow ring) + `[CTA]`.
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**motion vocabulary**: blinking text caret; character-by-character type-on; backspace-and-retype OR in-place hard-cut/mask-wipe text swap; optional leftward ticker push (assembly translates to keep caret centered); persistent centered hero mark (never vanishes) with entry flourish (icon stroke-draw, concentric ripple rings) and small idle move (rotate / sparkle); X-collapse / scale-to-0 zoom-out of the typed line; spring-pop brand reveal; wordmark unmask-slide into lockup; cursor sweep + UI state-flip + radial glow bloom; accent glow/halo ring settle; pill/button CTA reveal; hold.
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**rule mapping** (per motion verb → `rules/<id>.md`)
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- blinking text caret → `context-sensitive-cursor` (caret color-switch + blink)
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- character-by-character type-on → `discrete-text-sequence` (typing/typos/holds/backspace); recipe `gsap-effects` (typewriter)
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- backspace-and-retype → `discrete-text-sequence`
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- in-place hard-cut / replace text swap → `discrete-text-sequence` (whole-text state swaps)
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- mask-wipe erase of sub-line → `techniques.md` clip-path reveal (run in reverse)
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- leftward ticker push (assembly translates to keep caret centered) → `camera-cursor-tracking` (viewport follows a moving caret)
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- persistent hero mark hold → no motion rule needed (static anchor; intentional — it's the absence of motion)
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- entry flourish: icon stroke-draw into mark → `svg-path-draw`
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- entry flourish: concentric ripple rings from mark → `cursor-click-ripple` (ripple bloom)
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- small idle mark move (rotate / sparkle reposition) → `sine-wave-loop` (idle)
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- X-collapse / scale-to-0 zoom-out of typed line → `scale-swap-transition` (closest fit — it morphs/collapses elements at a shared center; approximation, since a standalone collapse-and-vanish without the paired same-center brand pop isn't its exact case)
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- spring-pop brand reveal → `spring-pop-entrance` (alt `physics-press-reaction`)
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- collapse-text → pop-brand as a same-center morph pair → `scale-swap-transition` (morph two elements at same center)
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- wordmark unmask-slide into lockup → `techniques.md` clip-path reveal (unmask); slide via `spring-pop-entrance`
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- cursor sweep onto UI control + press → `cursor-click-ripple` (cursor→target press + ripple)
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- UI state-flip (base/icon invert on contact) → `hacker-flip-3d`
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- radial glow bloom / accent glow-halo ring settle → `asr-keyword-glow` (accent glow); ring expansion via `center-outward-expansion`
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- pill/button CTA reveal → `spring-pop-entrance` (alt `scale-swap-transition`)
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**camera modifier**: none required — camera is static for both roles. The Hook ticker push is an ELEMENT translate (the typed assembly slides leftward to keep the caret centered), not a camera move → modeled by `camera-cursor-tracking` rather than a true camera rule.
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# video-text-pivot — Video → Text Pivot
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**intent**: A product video holds center and claims attention, then slides aside to hand its weight to a hero stat in the space it vacates, then both clear and kinetic text types into the center — accent words carrying the meaning the video used to carry — sealed by a gradient pill. The arc is "show → yield → pivot → stamp," and each handoff pairs an exit with a same-anchor entrance so two beats read, not four.
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**roles served**
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- Product_Intro (from `metric-video-text-pivot`): when the open is "see the feature" then "see the impact" and the `[product video]` must stay visible through the stat reveal — it slides, it doesn't cut.
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- Key_Feature: a feature clip that yields to a frame-filling metric and a typographic impact line.
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**duration**: 6–8s
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**shot structure** (a `[bg]` canvas; one `[product video]` as a real muted `.mp4` clip, a hero stat, then kinetic text — each pair shares a screen anchor so the handoff reads as a weight-transfer)
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- **Scene 1 (0.0–~1.6s) — the video shows.** The `[product video]` lands centered on a smooth scale-up and breathes (a small y-bob), claiming full attention. Camera static.
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- **Scene 2 (~1.6–3.2s) — yield + stat (signature move).** The video SLIDES aside (x + scale down) **into the very space** the `[hero stat]` now fills as the stat pops in with 3D-depth type — one weight-transfer reading as a single event, not two. The stat breathes within this window.
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- **Scene 3 (~3.2–5.0s) — pivot to text.** Both video and stat clear out and kinetic `[impact text]` TYPES into the vacated center, character by character; its `[accent words]` carry the meaning the video used to carry.
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- **Scene 4 (~5.0–end) — stamp.** A gradient `[pill]` snaps shut around the closing line (`scaleX` 0→1), its glow halo resolving a beat behind so the silhouette reads before the bloom — sealing the statement as one graphic. Holds.
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**motion vocabulary**: video scale-in + small breath; weight-transfer slide (video x + scale-down handing off to the stat at the same anchor); 3D-depth stat type; character-stream typing; gradient pill scaleX-snap; glow-halo bloom trailing the silhouette.
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**rule mapping**
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- video entrance (smooth) and the weight-transfer slide → `gsap-effects` (scale/opacity then x + scale on a long-tail `power3`); the video itself is a muted `<video class="clip">` direct child of the root
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- hero stat's frame-filling 3D type → `3d-text-depth-layers` (static-depth variation — layers built at setup, no cascade fighting the entry)
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- the same-anchor video-exit ↔ stat-entry handoff (if treated as a morph) → `scale-swap-transition` (shared center)
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- character-by-character impact typing through segmented spans → `dynamic-content-sequencing` (clean character stream) or `discrete-text-sequence`
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- pill `scaleX` snap + trailing glow halo → `gsap-effects` (scaleX) + `ambient-glow-bloom` (the halo, resolving a beat behind)
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- video / stat breath within their windows → `sine-wave-loop` (low-amplitude register — subtle jitter, gated to each element's window, never a forever loop)
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**camera modifier**: camera-static — all motion is element-space (the video translates), so the "pivot" is the elements moving, not a camera.
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