@mevdragon/vidfarm-devcli 0.13.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agents/skills/embedded-captions/CATALOG.md +93 -0
- package/.agents/skills/embedded-captions/SKILL.md +286 -0
- package/.agents/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
- package/.agents/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
- package/.agents/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/.agents/skills/embedded-captions/dna/README.md +148 -0
- package/.agents/skills/embedded-captions/dna/chrome.json +68 -0
- package/.agents/skills/embedded-captions/dna/cream.json +69 -0
- package/.agents/skills/embedded-captions/dna/documentary.json +62 -0
- package/.agents/skills/embedded-captions/dna/editorial.json +70 -0
- package/.agents/skills/embedded-captions/dna/glitch.json +82 -0
- package/.agents/skills/embedded-captions/dna/ink.json +65 -0
- package/.agents/skills/embedded-captions/dna/keynote.json +62 -0
- package/.agents/skills/embedded-captions/dna/loud.json +75 -0
- package/.agents/skills/embedded-captions/dna/neon.json +58 -0
- package/.agents/skills/embedded-captions/dna/velocity.json +89 -0
- package/.agents/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/.agents/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/.agents/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
- package/.agents/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/.agents/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
- package/.agents/skills/embedded-captions/references/aesthetic-principles.md +168 -0
- package/.agents/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/.agents/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/.agents/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/.agents/skills/embedded-captions/references/composition-craft.md +522 -0
- package/.agents/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/.agents/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/.agents/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/.agents/skills/embedded-captions/references/failure-modes.md +145 -0
- package/.agents/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/.agents/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/.agents/skills/embedded-captions/references/rail.md +68 -0
- package/.agents/skills/embedded-captions/references/reference-bar.md +47 -0
- package/.agents/skills/embedded-captions/references/scene-types.md +94 -0
- package/.agents/skills/embedded-captions/references/test-set.md +66 -0
- package/.agents/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/.agents/skills/embedded-captions/references/typography-presets.md +63 -0
- package/.agents/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
- package/.agents/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
- package/.agents/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
- package/.agents/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
- package/.agents/skills/embedded-captions/scripts/check-timing.cjs +173 -0
- package/.agents/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
- package/.agents/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
- package/.agents/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
- package/.agents/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
- package/.agents/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
- package/.agents/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
- package/.agents/skills/embedded-captions/scripts/make-composition.cjs +404 -0
- package/.agents/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
- package/.agents/skills/embedded-captions/scripts/matte.cjs +294 -0
- package/.agents/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
- package/.agents/skills/embedded-captions/scripts/prepare.sh +39 -0
- package/.agents/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
- package/.agents/skills/embedded-captions/scripts/render-and-composite.sh +509 -0
- package/.agents/skills/embedded-captions/scripts/render-theme.sh +34 -0
- package/.agents/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
- package/.agents/skills/embedded-captions/scripts/transcribe.cjs +349 -0
- package/.agents/skills/embedded-captions/themes/PORTING.md +49 -0
- package/.agents/skills/embedded-captions/themes/README.md +244 -0
- package/.agents/skills/embedded-captions/themes/anchor.json +27 -0
- package/.agents/skills/embedded-captions/themes/arcade.json +51 -0
- package/.agents/skills/embedded-captions/themes/aurora.json +41 -0
- package/.agents/skills/embedded-captions/themes/biolume.json +35 -0
- package/.agents/skills/embedded-captions/themes/brush.json +74 -0
- package/.agents/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/.agents/skills/embedded-captions/themes/dossier.json +56 -0
- package/.agents/skills/embedded-captions/themes/graffiti.json +62 -0
- package/.agents/skills/embedded-captions/themes/hologram.json +41 -0
- package/.agents/skills/embedded-captions/themes/inkwater.json +43 -0
- package/.agents/skills/embedded-captions/themes/laser.json +46 -0
- package/.agents/skills/embedded-captions/themes/lastpage.json +33 -0
- package/.agents/skills/embedded-captions/themes/neonsign.json +53 -0
- package/.agents/skills/embedded-captions/themes/nightcity.json +56 -0
- package/.agents/skills/embedded-captions/themes/ordnance.json +54 -0
- package/.agents/skills/embedded-captions/themes/papercut.json +37 -0
- package/.agents/skills/embedded-captions/themes/popup.json +46 -0
- package/.agents/skills/embedded-captions/themes/ransom.json +62 -0
- package/.agents/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/.agents/skills/embedded-captions/themes/spectrum.json +46 -0
- package/.agents/skills/embedded-captions/themes/stardust.json +29 -0
- package/.agents/skills/embedded-captions/themes/stomp.json +43 -0
- package/.agents/skills/embedded-captions/themes/terminal.json +49 -0
- package/.agents/skills/embedded-captions/themes/thunder.json +44 -0
- package/.agents/skills/embedded-captions/themes/transit.json +44 -0
- package/.agents/skills/embedded-captions/themes/vhs.json +47 -0
- package/.agents/skills/faceless-explainer/SKILL.md +209 -0
- package/.agents/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/.agents/skills/faceless-explainer/references/motion-language.md +156 -0
- package/.agents/skills/faceless-explainer/references/story-design.md +248 -0
- package/.agents/skills/faceless-explainer/references/visual-design.md +146 -0
- package/.agents/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
- package/.agents/skills/faceless-explainer/scripts/audio.mjs +260 -0
- package/.agents/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
- package/.agents/skills/faceless-explainer/scripts/captions.mjs +508 -0
- package/.agents/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
- package/.agents/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
- package/.agents/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
- package/.agents/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
- package/.agents/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
- package/.agents/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
- package/.agents/skills/faceless-explainer/scripts/transitions.mjs +320 -0
- package/.agents/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
- package/.agents/skills/flockposter/LICENSE +17 -0
- package/.agents/skills/flockposter/README.md +72 -0
- package/.agents/skills/flockposter/SKILL.md +562 -0
- package/.agents/skills/flockposter/examples/cli-instagram-reel.sh +21 -0
- package/.agents/skills/flockposter/examples/cli-multi-platform.json +69 -0
- package/.agents/skills/flockposter/examples/cli-tiktok-upload-only.sh +22 -0
- package/.agents/skills/flockposter/examples/cli-x-thread.sh +17 -0
- package/.agents/skills/flockposter/examples/cli-youtube-short.sh +21 -0
- package/.agents/skills/flockposter/examples/public-api-instagram-reel.json +28 -0
- package/.agents/skills/general-video/SKILL.md +143 -0
- package/.agents/skills/hyperframes/SKILL.md +160 -0
- package/.agents/skills/hyperframes-animation/SKILL.md +84 -0
- package/.agents/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/.agents/skills/hyperframes-animation/adapters/animejs.md +114 -0
- package/.agents/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
- package/.agents/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/.agents/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/.agents/skills/hyperframes-animation/adapters/lottie.md +117 -0
- package/.agents/skills/hyperframes-animation/adapters/three.md +131 -0
- package/.agents/skills/hyperframes-animation/adapters/typegpu.md +178 -0
- package/.agents/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/.agents/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/.agents/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
- package/.agents/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
- package/.agents/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -0
- package/.agents/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -0
- package/.agents/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -0
- package/.agents/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -0
- package/.agents/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -0
- package/.agents/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -0
- package/.agents/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -0
- package/.agents/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/.agents/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/.agents/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -0
- package/.agents/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/.agents/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/.agents/skills/hyperframes-animation/blueprints-index.md +146 -0
- package/.agents/skills/hyperframes-animation/examples/assets/avatars/02.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/github.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/nvidia.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/visa.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/assets/brands/zoominfo.avif +0 -0
- package/.agents/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/.agents/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/.agents/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/.agents/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/.agents/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/.agents/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/.agents/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/.agents/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/.agents/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/.agents/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/.agents/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/.agents/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/.agents/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/.agents/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -0
- package/.agents/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -0
- package/.agents/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -0
- package/.agents/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -0
- package/.agents/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -0
- package/.agents/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -0
- package/.agents/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -0
- package/.agents/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -0
- package/.agents/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -0
- package/.agents/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -0
- package/.agents/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -0
- package/.agents/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -0
- package/.agents/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -0
- package/.agents/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -0
- package/.agents/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -0
- package/.agents/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -0
- package/.agents/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -0
- package/.agents/skills/hyperframes-animation/rules/gsap-effects.md +299 -0
- package/.agents/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -0
- package/.agents/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -0
- package/.agents/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -0
- package/.agents/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -0
- package/.agents/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -0
- package/.agents/skills/hyperframes-animation/rules/press-release-spring.md +296 -0
- package/.agents/skills/hyperframes-animation/rules/reactive-displacement.md +277 -0
- package/.agents/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -0
- package/.agents/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -0
- package/.agents/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -0
- package/.agents/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -0
- package/.agents/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -0
- package/.agents/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -0
- package/.agents/skills/hyperframes-animation/rules/svg-path-draw.md +274 -0
- package/.agents/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -0
- package/.agents/skills/hyperframes-animation/rules/viewport-change.md +349 -0
- package/.agents/skills/hyperframes-animation/rules-index.md +86 -0
- package/.agents/skills/hyperframes-animation/scripts/animation-map.mjs +606 -0
- package/.agents/skills/hyperframes-animation/scripts/package-loader.mjs +288 -0
- package/.agents/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -0
- package/.agents/skills/hyperframes-animation/techniques.md +507 -0
- package/.agents/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -0
- package/.agents/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/.agents/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/.agents/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/.agents/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/.agents/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/.agents/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/.agents/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/.agents/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/.agents/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/.agents/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/.agents/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/.agents/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/.agents/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/.agents/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/.agents/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/.agents/skills/hyperframes-cli/SKILL.md +113 -0
- package/.agents/skills/hyperframes-cli/references/doctor-browser.md +45 -0
- package/.agents/skills/hyperframes-cli/references/init-and-scaffold.md +55 -0
- package/.agents/skills/hyperframes-cli/references/lambda.md +132 -0
- package/.agents/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -0
- package/.agents/skills/hyperframes-cli/references/preview-render.md +149 -0
- package/.agents/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -0
- package/.agents/skills/hyperframes-core/SKILL.md +78 -0
- package/.agents/skills/hyperframes-core/references/composition-patterns.md +263 -0
- package/.agents/skills/hyperframes-core/references/data-attributes.md +70 -0
- package/.agents/skills/hyperframes-core/references/determinism-rules.md +68 -0
- package/.agents/skills/hyperframes-core/references/full-screen-motion.md +62 -0
- package/.agents/skills/hyperframes-core/references/minimal-composition.md +66 -0
- package/.agents/skills/hyperframes-core/references/script-format.md +49 -0
- package/.agents/skills/hyperframes-core/references/storyboard-format.md +95 -0
- package/.agents/skills/hyperframes-core/references/sub-compositions.md +237 -0
- package/.agents/skills/hyperframes-core/references/subagent-dispatch.md +41 -0
- package/.agents/skills/hyperframes-core/references/tailwind.md +125 -0
- package/.agents/skills/hyperframes-core/references/tracks-and-clips.md +76 -0
- package/.agents/skills/hyperframes-core/references/variables-and-media.md +90 -0
- package/.agents/skills/hyperframes-creative/SKILL.md +70 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/caption-skin.html +221 -0
- package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/frame-showcase.html +1214 -0
- package/.agents/skills/hyperframes-creative/frame-presets/blockframe/FRAME.md +275 -0
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- package/.agents/skills/hyperframes-creative/frame-presets/blockframe/frame-showcase.html +1347 -0
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- package/.agents/skills/hyperframes-creative/frame-presets/blue-professional/frame-showcase.html +1372 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/FRAME.md +275 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/caption-skin.html +230 -0
- package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/frame-showcase.html +1140 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/FRAME.md +284 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/caption-skin.html +225 -0
- package/.agents/skills/hyperframes-creative/frame-presets/broadside/frame-showcase.html +1166 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/FRAME.md +284 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/caption-skin.html +224 -0
- package/.agents/skills/hyperframes-creative/frame-presets/capsule/frame-showcase.html +1465 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/FRAME.md +278 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/caption-skin.html +222 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cartesian/frame-showcase.html +1263 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/FRAME.md +277 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/caption-skin.html +224 -0
- package/.agents/skills/hyperframes-creative/frame-presets/claude/frame-showcase.html +1439 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/FRAME.md +265 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/caption-skin.html +238 -0
- package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/frame-showcase.html +1468 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/FRAME.md +314 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/caption-skin.html +226 -0
- package/.agents/skills/hyperframes-creative/frame-presets/coral/frame-showcase.html +1268 -0
- package/.agents/skills/hyperframes-creative/frame-presets/creative-mode/FRAME.md +333 -0
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---
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name: ai-tracking-box
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description: Animated bounding box with L-shaped corner markers following an oscillating path — simulates AI object detection / tracking.
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metadata:
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tags: ai, tracking, bounding-box, detection, corner, yellow, ml
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---
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# AI Tracking Box
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A bounding box with corner markers ("L-brackets") that follows a moving target, simulating real-time AI detection. Position and size oscillate on sine paths to mimic continuous re-computation. Conventionally rendered in "AI detection yellow" (`{detectionYellow}`) on a dark background with a confidence label.
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## How It Works
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- Box position `(x, y)` and size `(w, h)` are derived from sine + drift across composition time
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- 4 L-bracket corner markers (`<div>` per corner with two-sided borders) sit ON the box
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- Optional label tag above the top-left corner showing class name + confidence percent
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All driven by GSAP timeline so HF seeks deterministically.
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## HTML
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```html
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<div
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class="scene"
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id="track-scene"
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data-composition-id="track-scene"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<!-- Background — could be a product mockup, hero image, etc. -->
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<div class="bg">
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<div class="bg-content">{Brand}</div>
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<div class="bg-mascot" id="mascot">{targetGlyph}</div>
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</div>
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<!-- Tracking box wraps the target -->
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<div class="track-box" id="track-box">
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<div class="corner tl"></div>
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<div class="corner tr"></div>
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<div class="corner bl"></div>
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<div class="corner br"></div>
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<div class="label" id="label">{targetGlyph} {LABEL} · {confidence}%</div>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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background: radial-gradient(ellipse at center, {bgInner} 0%, {bgOuter} 70%);
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font-family: {font};
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overflow: hidden;
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}
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.bg {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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gap: 60px;
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}
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position: absolute;
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top: 120px;
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left: 50%;
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transform: translateX(-50%);
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font-size: 80px;
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font-weight: 900;
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color: {bgTextColor};
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letter-spacing: 12px;
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text-transform: uppercase;
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}
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position: absolute;
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font-size: 240px;
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line-height: 1;
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}
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.track-box {
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position: absolute;
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/* Position + size set by GSAP onUpdate */
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pointer-events: none;
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will-change: transform, width, height;
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}
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.corner {
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position: absolute;
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width: 48px;
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height: 48px;
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}
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top: -8px;
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left: -8px;
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border-top: 6px solid {detectionYellow};
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border-left: 6px solid {detectionYellow};
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}
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top: -8px;
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right: -8px;
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border-top: 6px solid {detectionYellow};
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border-right: 6px solid {detectionYellow};
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}
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bottom: -8px;
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left: -8px;
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border-bottom: 6px solid {detectionYellow};
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border-left: 6px solid {detectionYellow};
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}
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bottom: -8px;
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right: -8px;
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border-bottom: 6px solid {detectionYellow};
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border-right: 6px solid {detectionYellow};
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}
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position: absolute;
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top: -56px;
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left: -8px;
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padding: 8px 16px;
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background: {detectionYellow};
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color: {labelTextColor};
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font-family: {monoFont};
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font-size: 24px;
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font-weight: 800;
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border-radius: 6px;
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white-space: nowrap;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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const box = document.getElementById("track-box");
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const mascot = document.getElementById("mascot");
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const label = document.getElementById("label");
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// Initial state — box invisible, will fade in
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gsap.set(box, { opacity: 0, scale: ENTRY_SCALE });
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// Phase 1 — box entry (fade in + scale to 1)
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tl.to(
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box,
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{
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opacity: 1,
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scale: 1,
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duration: ENTRY_DUR,
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ease: `back.out(${ENTRY_BOUNCE})`,
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},
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ENTRY_START,
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);
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// Phase 2 — continuous "AI tracking" — box and mascot move in lock-step on sine paths
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const SCREEN_CENTER = { x: COMP_WIDTH / 2, y: COMP_HEIGHT / 2 };
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// DRIFT_X / DRIFT_Y — target oscillation amplitude (px)
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// SIZE_BASE / SIZE_VAR — box mean size + per-frame jitter amplitude (px)
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// SIZE_FREQ_MULT — multiplier on tracking phase so box "breathes" off-tempo from drift
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// CYCLES — number of full oscillations across TRACK_DUR
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// TRACK_DUR — duration of the tracking phase (s)
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// TRACK_START — when tracking phase begins (s)
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// CONFIDENCE_MEAN / CONFIDENCE_VAR — center + half-range of the flickering confidence %
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// CONFIDENCE_FREQ_MULT — how fast confidence flickers relative to drift
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const tracking = { p: 0 };
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tl.to(
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tracking,
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|
+
{
|
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176
|
+
p: Math.PI * 2 * CYCLES,
|
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177
|
+
duration: TRACK_DUR,
|
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178
|
+
ease: "none",
|
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179
|
+
onUpdate: () => {
|
|
180
|
+
// Target position (the mascot moves on a wider arc)
|
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181
|
+
const mx = SCREEN_CENTER.x + Math.cos(tracking.p) * DRIFT_X;
|
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182
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+
const my = SCREEN_CENTER.y + Math.sin(tracking.p) * DRIFT_Y;
|
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183
|
+
mascot.style.position = "absolute";
|
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184
|
+
mascot.style.left = `${mx - MASCOT_SIZE / 2}px`;
|
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185
|
+
mascot.style.top = `${my - MASCOT_SIZE / 2}px`;
|
|
186
|
+
|
|
187
|
+
// Box size oscillates slightly (size confidence variation)
|
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188
|
+
const w = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT) * SIZE_VAR;
|
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189
|
+
const h = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT + Math.PI / 2) * SIZE_VAR;
|
|
190
|
+
|
|
191
|
+
// Box position centers on mascot
|
|
192
|
+
box.style.width = `${w}px`;
|
|
193
|
+
box.style.height = `${h}px`;
|
|
194
|
+
box.style.left = `${mx - w / 2}px`;
|
|
195
|
+
box.style.top = `${my - h / 2}px`;
|
|
196
|
+
|
|
197
|
+
// Confidence label fluctuates inside [CONFIDENCE_MEAN ± CONFIDENCE_VAR]
|
|
198
|
+
const confidence = Math.round(
|
|
199
|
+
CONFIDENCE_MEAN + Math.sin(tracking.p * CONFIDENCE_FREQ_MULT) * CONFIDENCE_VAR,
|
|
200
|
+
);
|
|
201
|
+
label.textContent = `${TARGET_GLYPH} ${LABEL_TEXT} · ${confidence}%`;
|
|
202
|
+
},
|
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203
|
+
},
|
|
204
|
+
TRACK_START,
|
|
205
|
+
);
|
|
206
|
+
|
|
207
|
+
window.__timelines["track-scene"] = tl;
|
|
208
|
+
</script>
|
|
209
|
+
```
|
|
210
|
+
|
|
211
|
+
## How to Choose Values
|
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212
|
+
|
|
213
|
+
- **ENTRY_SCALE** — start scale of the box before it pops in
|
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214
|
+
- Range: 0.5-0.9
|
|
215
|
+
- Effects: low end = stronger pop / more "snapping into focus"; high end = subtle reveal
|
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216
|
+
- Constraints: must be < 1 (box scales UP into place)
|
|
217
|
+
- Reference: examples use 0.7
|
|
218
|
+
|
|
219
|
+
- **ENTRY_DUR** — duration of the fade-in + scale-up (seconds)
|
|
220
|
+
- Range: 0.3-0.8 s
|
|
221
|
+
- Effects: low end = snappy / authoritative lock-on; high end = soft / observational
|
|
222
|
+
- Constraints: should end before TRACK_START
|
|
223
|
+
- Reference: examples use 0.5
|
|
224
|
+
|
|
225
|
+
- **ENTRY_START** — when the entry tween begins (seconds, absolute on timeline)
|
|
226
|
+
- Range: 0-2 s typically
|
|
227
|
+
- Effects: late start = lets the viewer notice the target first before the AI "finds" it; early start = AI is already watching
|
|
228
|
+
- Constraints: ENTRY_START + ENTRY_DUR ≤ TRACK_START
|
|
229
|
+
- Reference: examples use 0.5
|
|
230
|
+
|
|
231
|
+
- **ENTRY_BOUNCE** — coefficient passed to `back.out(...)` on entry
|
|
232
|
+
- Range: 1.2-2.5
|
|
233
|
+
- Effects: low end = subtle overshoot; high end = exaggerated snap (reads as "aggressive lock-on")
|
|
234
|
+
- Constraints: stick to `back.out` family — `elastic` reads as cartoonish, `power` reads as flat
|
|
235
|
+
- Reference: examples use 1.4
|
|
236
|
+
|
|
237
|
+
- **TRACK_START** — when continuous tracking begins (seconds)
|
|
238
|
+
- Range: ≥ ENTRY_START + ENTRY_DUR
|
|
239
|
+
- Effects: gap between entry and tracking = pause for emphasis; no gap = seamless lock + follow
|
|
240
|
+
- Constraints: TRACK_START + TRACK_DUR ≤ composition duration
|
|
241
|
+
- Reference: examples use 1.0
|
|
242
|
+
|
|
243
|
+
- **TRACK_DUR** — length of the tracking phase (seconds)
|
|
244
|
+
- Range: 2-8 s
|
|
245
|
+
- Effects: short = "quick scan"; long = "sustained observation"
|
|
246
|
+
- Constraints: must accommodate at least one full CYCLE to read as oscillation
|
|
247
|
+
- Reference: examples use 4.0
|
|
248
|
+
|
|
249
|
+
- **CYCLES** — number of full sine oscillations of the target across TRACK_DUR
|
|
250
|
+
- Range: 0.5-3
|
|
251
|
+
- Effects: low = lazy drift; high = jittery / hyperactive target
|
|
252
|
+
- Constraints: CYCLES / TRACK_DUR sets effective Hz of drift; keep < ~0.6 Hz or motion blurs
|
|
253
|
+
- Reference: examples use 1.5
|
|
254
|
+
|
|
255
|
+
- **DRIFT_X / DRIFT_Y** — amplitude of target oscillation around screen center (px, 1920×1080 basis)
|
|
256
|
+
- Range: 40-200 px
|
|
257
|
+
- Effects: small = subtle hover; large = wide chase that pushes the box near the frame edge
|
|
258
|
+
- Constraints: SCREEN_CENTER ± DRIFT must keep mascot fully on screen given MASCOT_SIZE
|
|
259
|
+
- Reference: examples use 80 / 50
|
|
260
|
+
|
|
261
|
+
- **SIZE_BASE** — mean width/height of the bounding box (px)
|
|
262
|
+
- Range: 200-500 px
|
|
263
|
+
- Effects: small = "specimen tag"; large = "the box IS the subject"
|
|
264
|
+
- Constraints: must visibly enclose the target glyph at all confidence sizes
|
|
265
|
+
- Reference: examples use 320
|
|
266
|
+
|
|
267
|
+
- **SIZE_VAR** — half-amplitude of per-frame size jitter (px)
|
|
268
|
+
- Range: 5-10% of SIZE_BASE
|
|
269
|
+
- Effects: low end = stable / confident detector; high end = jittery / re-fitting detector. Outside this range reads as "broken" (too much) or "static UI" (none)
|
|
270
|
+
- Constraints: keep < 0.15 × SIZE_BASE to avoid breaking the L-bracket illusion
|
|
271
|
+
- Reference: examples use 30 (~9% of 320)
|
|
272
|
+
|
|
273
|
+
- **SIZE_FREQ_MULT** — multiplier on tracking phase for size oscillation
|
|
274
|
+
- Range: 1.5-3
|
|
275
|
+
- Effects: 1 = size pulses in lock-step with drift (reads mechanical); irrational ratio = organic re-fitting
|
|
276
|
+
- Constraints: avoid integer ratios; non-integer reads as continuous recomputation
|
|
277
|
+
- Reference: examples use 2.3
|
|
278
|
+
|
|
279
|
+
- **MASCOT_SIZE** — rendered width of the mascot element (px); used to center it on (mx, my)
|
|
280
|
+
- Range: matches CSS `font-size` of `.bg-mascot`
|
|
281
|
+
- Effects: must match the actual rendered size or mascot drifts out of the box
|
|
282
|
+
- Constraints: MASCOT_SIZE / 2 = offset applied to top/left
|
|
283
|
+
- Reference: examples use 240 (matches `font-size: 240px`)
|
|
284
|
+
|
|
285
|
+
- **CONFIDENCE_MEAN** — center % shown on the label
|
|
286
|
+
- Range: 95-99
|
|
287
|
+
- Effects: < 95 reads "uncertain"; 100 reads "fake-precise". 97 is the sweet spot for "confident AI"
|
|
288
|
+
- Constraints: keep CONFIDENCE_MEAN + CONFIDENCE_VAR ≤ 99
|
|
289
|
+
- Reference: examples use 97
|
|
290
|
+
|
|
291
|
+
- **CONFIDENCE_VAR** — flicker half-range around CONFIDENCE_MEAN
|
|
292
|
+
- Range: 1-3
|
|
293
|
+
- Effects: 0 = static (looks like a screenshot); >3 = unstable (looks broken)
|
|
294
|
+
- Constraints: CONFIDENCE_MEAN ± CONFIDENCE_VAR ⊂ [95, 99]
|
|
295
|
+
- Reference: examples use 2
|
|
296
|
+
|
|
297
|
+
- **CONFIDENCE_FREQ_MULT** — multiplier on tracking phase for label flicker
|
|
298
|
+
- Range: 3-6
|
|
299
|
+
- Effects: low = synced with drift (mechanical); high = fast nervous flicker (reads "live inference")
|
|
300
|
+
- Constraints: keep above SIZE_FREQ_MULT so label flickers faster than the box breathes
|
|
301
|
+
- Reference: examples use 4
|
|
302
|
+
|
|
303
|
+
- **COMP_WIDTH / COMP_HEIGHT** — composition pixel dimensions (used to derive SCREEN_CENTER)
|
|
304
|
+
- Range: dictated by the HF composition (`data-width` / `data-height`)
|
|
305
|
+
- Effects: not a creative choice — match the parent composition
|
|
306
|
+
- Constraints: SCREEN_CENTER = (COMP_WIDTH/2, COMP_HEIGHT/2)
|
|
307
|
+
- Reference: examples use 1920 × 1080
|
|
308
|
+
|
|
309
|
+
- **{detectionYellow}** — corner-marker + label background color
|
|
310
|
+
- This is a **discrete convention**, not a tunable range. AI detection overlays are yellow on dark backgrounds across the industry (autonomous-vehicle HUDs, security CV, ML demos). Red reads as "warning", green as "success", blue as "info" — none read as "detection."
|
|
311
|
+
- Recommended: a saturated warm yellow (`#facc15` / `#FCD34D` family) on a dark navy or near-black background. Substituting any other hue loses genre legibility.
|
|
312
|
+
- Reference: examples use `#facc15` (Tailwind `yellow-400`)
|
|
313
|
+
|
|
314
|
+
- **{bgInner} / {bgOuter}** — radial-gradient background stops
|
|
315
|
+
- Should be dark and low-chroma so the yellow markers pop
|
|
316
|
+
- Constraints: choose colors with sufficient contrast against {detectionYellow} (the corners and label must remain readable)
|
|
317
|
+
- Reference: examples use `#161a3a` (inner) → `#0b0d1f` (outer)
|
|
318
|
+
|
|
319
|
+
- **{labelTextColor}** — text color inside the yellow label tag
|
|
320
|
+
- Constraints: must contrast against {detectionYellow}; typically the same near-black as {bgOuter}
|
|
321
|
+
- Reference: examples use `#0b0d1f`
|
|
322
|
+
|
|
323
|
+
- **{font} / {monoFont}** — scene text font and label font
|
|
324
|
+
- {font}: sans-serif body font for {Brand} backdrop
|
|
325
|
+
- {monoFont}: monospaced font for the confidence label (mono reinforces "machine readout" affordance)
|
|
326
|
+
- Reference: examples use `"Inter", sans-serif` and `"JetBrains Mono", monospace`
|
|
327
|
+
|
|
328
|
+
## Variations
|
|
329
|
+
|
|
330
|
+
### Multi-object detection
|
|
331
|
+
|
|
332
|
+
Multiple boxes at different phases (each tracking its own mascot). Each is its own onUpdate-driven set; offset their phase by `Math.PI / N` so they don't tick synchronously.
|
|
333
|
+
|
|
334
|
+
### Lost-then-reacquired
|
|
335
|
+
|
|
336
|
+
The box fades to {LOST_OPACITY} (~{LOST_DUR}) then re-snaps to a new position with a "REACQUIRED" label flash:
|
|
337
|
+
|
|
338
|
+
```js
|
|
339
|
+
tl.to(box, { opacity: LOST_OPACITY, duration: LOST_DUR }, LOST_START);
|
|
340
|
+
tl.to(
|
|
341
|
+
box,
|
|
342
|
+
{ opacity: 1.0, duration: REACQUIRE_DUR, ease: `back.out(${REACQUIRE_BOUNCE})` },
|
|
343
|
+
REACQUIRE_START,
|
|
344
|
+
);
|
|
345
|
+
tl.to(label, { textContent: "REACQUIRED · 99%", duration: 0 }, REACQUIRE_START);
|
|
346
|
+
```
|
|
347
|
+
|
|
348
|
+
(LOST_OPACITY ≈ 0.2-0.4; REACQUIRE_BOUNCE ≈ 1.8-2.5 for a snappier re-lock than the initial entry.)
|
|
349
|
+
|
|
350
|
+
### Tracking-then-zoom
|
|
351
|
+
|
|
352
|
+
After tracking, the camera (via [viewport-change](viewport-change.md)) zooms into the tracked box. Combined effect: "the AI found something, now show it."
|
|
353
|
+
|
|
354
|
+
## Key Principles
|
|
355
|
+
|
|
356
|
+
- **Yellow on dark background is the detection convention** — see {detectionYellow} entry. Other colors lose the genre signal.
|
|
357
|
+
- **Box ALWAYS contains the target** — recompute box position EVERY frame from target position; never trail behind. If the box lags, it reads as "broken tracker," not "smart AI."
|
|
358
|
+
- **Subtle size variation (~5-10% of SIZE_BASE)** — too much and the tracker looks confused; just right reads as "real-time recomputation."
|
|
359
|
+
- **Corner markers, not full borders** — L-brackets are the genre signature. Full border looks like a generic UI box.
|
|
360
|
+
- **Confidence label flickers in a tight range (CONFIDENCE_MEAN ± CONFIDENCE_VAR inside [95, 99])** — outside that range reads as "uncertain"; ≥100 reads as "fake-precise."
|
|
361
|
+
- **No CSS animation for the tracking — use timeline onUpdate** — HF seek-by-frame doesn't sync with CSS animation.
|
|
362
|
+
|
|
363
|
+
## Critical Constraints
|
|
364
|
+
|
|
365
|
+
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
|
366
|
+
- **Registry key = `data-composition-id`**
|
|
367
|
+
- **No CSS animation on `.track-box` or `.corner`** — must be timeline-driven
|
|
368
|
+
- **`will-change: transform, width, height`** on `.track-box`
|
|
369
|
+
- **`pointer-events: none`** on `.track-box` — decorative overlay
|
|
370
|
+
- **Box position recomputed per-frame from target** — never tween box position separately from target
|
|
371
|
+
|
|
372
|
+
## Combinations
|
|
373
|
+
|
|
374
|
+
- [viewport-change.md](viewport-change.md) — zoom into the tracked box after detection phase
|
|
375
|
+
- [multi-phase-camera.md](multi-phase-camera.md) — wide shot during tracking, push-in on lock
|
|
376
|
+
- [sine-wave-loop.md](sine-wave-loop.md) — the mascot itself idle-breathes inside the box
|
|
377
|
+
|
|
378
|
+
## Pairs with HF skills
|
|
379
|
+
|
|
380
|
+
- `/hyperframes-animation` — onUpdate writing multi-element positions
|
|
381
|
+
- `/hyperframes-core` — composition wiring
|
|
382
|
+
- `/hyperframes-cli` — `hyperframes lint`
|
|
@@ -0,0 +1,305 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: ambient-glow-bloom
|
|
3
|
+
description: Un-triggered soft radial glow that blooms in behind a hero element and holds with a bounded idle breathe, or a single-pass traveling sweep across a surface. No click, no word-sync — it just blooms. Finite, deterministic, seek-safe.
|
|
4
|
+
metadata:
|
|
5
|
+
tags: glow, bloom, ambient, radial, sweep, hero, presence, finite, un-triggered
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Ambient Glow Bloom
|
|
9
|
+
|
|
10
|
+
A soft radial glow that **blooms in behind a hero element** (card, logo, metric) and holds, giving it presence. Unlike `press-release-spring`'s click-triggered burst or `asr-keyword-glow`'s word-timed envelope, this glow is **un-triggered** — it simply blooms on the hero's settle and stays lit. Two forms: a **hero bloom** that swells behind a settling element and then breathes, and a **traveling glow sweep** that translates a soft highlight across a surface exactly once. Both are finite, deterministic, and seek-safe.
|
|
11
|
+
|
|
12
|
+
## How It Works
|
|
13
|
+
|
|
14
|
+
A radial-gradient layer sits **behind** the hero (`z-index` below it), starting at `opacity: 0`. Over the bloom-in window it ramps `opacity: 0 → peak` with a gentle `scale` swell (the halo "inflates" into place), timed to land on the hero's settle so the two read as one beat.
|
|
15
|
+
|
|
16
|
+
Two forms diverge after bloom-in:
|
|
17
|
+
|
|
18
|
+
1. **Hero bloom** — once lit, the glow does a **bounded idle breathe** during the hold. Drive it with an `onUpdate` reading `tl.time()` (NOT a `repeat: -1` yoyo): a `Math.sin` of elapsed time nudges `opacity` and `scale` a hair around their peak. At `sin(0) = 0` the breathe starts exactly at the bloom's resting state — no jump.
|
|
19
|
+
2. **Traveling sweep** — a narrow highlight gradient at one edge of the surface translates **once** across to the other edge (`x` from off-surface to off-surface), a single finite pass. No loop, no return. The sweep layer is clipped to the surface so the highlight only reads where it overlaps.
|
|
20
|
+
|
|
21
|
+
Peak opacity stays restrained (≤ ~0.45) so the glow gives presence without washing the frame; the glow color is darker / more saturated than the element it backs.
|
|
22
|
+
|
|
23
|
+
## HTML
|
|
24
|
+
|
|
25
|
+
```html
|
|
26
|
+
<div
|
|
27
|
+
class="scene"
|
|
28
|
+
id="bloom-scene"
|
|
29
|
+
data-composition-id="bloom-scene"
|
|
30
|
+
data-start="0"
|
|
31
|
+
data-duration="DURATION"
|
|
32
|
+
data-track-index="0"
|
|
33
|
+
>
|
|
34
|
+
<div class="bloom-stage">
|
|
35
|
+
<!-- Glow layer sits BEHIND the hero -->
|
|
36
|
+
<div class="bloom-glow" id="bloom-glow"></div>
|
|
37
|
+
<div class="hero-card" id="hero-card">{HeroLabel}</div>
|
|
38
|
+
</div>
|
|
39
|
+
</div>
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
For the traveling-sweep form, the sweep layer is clipped to the surface it crosses:
|
|
43
|
+
|
|
44
|
+
```html
|
|
45
|
+
<div class="surface" id="surface">
|
|
46
|
+
<!-- grid / wordmark / card content here -->
|
|
47
|
+
<div class="sweep" id="sweep"></div>
|
|
48
|
+
</div>
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## CSS
|
|
52
|
+
|
|
53
|
+
```css
|
|
54
|
+
.scene {
|
|
55
|
+
position: relative;
|
|
56
|
+
width: 100%;
|
|
57
|
+
height: 100%;
|
|
58
|
+
display: grid;
|
|
59
|
+
place-items: center;
|
|
60
|
+
background: {bgColor};
|
|
61
|
+
}
|
|
62
|
+
.bloom-stage {
|
|
63
|
+
position: relative;
|
|
64
|
+
display: grid;
|
|
65
|
+
place-items: center;
|
|
66
|
+
}
|
|
67
|
+
.hero-card {
|
|
68
|
+
position: relative;
|
|
69
|
+
z-index: 2;
|
|
70
|
+
width: HERO_WIDTH;
|
|
71
|
+
height: HERO_HEIGHT;
|
|
72
|
+
display: grid;
|
|
73
|
+
place-items: center;
|
|
74
|
+
background: {heroBg};
|
|
75
|
+
border-radius: HERO_RADIUS;
|
|
76
|
+
font-family: {font};
|
|
77
|
+
font-weight: 900;
|
|
78
|
+
font-size: HERO_FONT_SIZE;
|
|
79
|
+
color: {heroTextColor};
|
|
80
|
+
}
|
|
81
|
+
.bloom-glow {
|
|
82
|
+
/* Radial halo behind the hero — extends past it via negative inset */
|
|
83
|
+
position: absolute;
|
|
84
|
+
z-index: 1;
|
|
85
|
+
inset: GLOW_INSET;
|
|
86
|
+
background: {glowGradient};
|
|
87
|
+
opacity: 0;
|
|
88
|
+
transform: scale(GLOW_START_SCALE);
|
|
89
|
+
transform-origin: 50% 50%;
|
|
90
|
+
pointer-events: none;
|
|
91
|
+
/* will-change because opacity + scale both animate during bloom AND breathe */
|
|
92
|
+
will-change: transform, opacity;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/* Traveling-sweep form */
|
|
96
|
+
.surface {
|
|
97
|
+
position: relative;
|
|
98
|
+
overflow: hidden; /* clips the sweep to the surface footprint */
|
|
99
|
+
border-radius: SURFACE_RADIUS;
|
|
100
|
+
}
|
|
101
|
+
.sweep {
|
|
102
|
+
position: absolute;
|
|
103
|
+
top: 0;
|
|
104
|
+
bottom: 0;
|
|
105
|
+
/* A narrow soft band, wider than it needs to be so the falloff is gentle */
|
|
106
|
+
width: SWEEP_WIDTH;
|
|
107
|
+
/* Diagonal highlight: angle the gradient so the sweep reads as raked light */
|
|
108
|
+
background: {sweepGradient};
|
|
109
|
+
opacity: 0;
|
|
110
|
+
pointer-events: none;
|
|
111
|
+
will-change: transform, opacity;
|
|
112
|
+
}
|
|
113
|
+
```
|
|
114
|
+
|
|
115
|
+
## GSAP Timeline
|
|
116
|
+
|
|
117
|
+
```html
|
|
118
|
+
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
|
119
|
+
<script>
|
|
120
|
+
window.__timelines = window.__timelines || {};
|
|
121
|
+
const tl = gsap.timeline({ paused: true });
|
|
122
|
+
|
|
123
|
+
const glow = document.getElementById("bloom-glow");
|
|
124
|
+
|
|
125
|
+
// ── Form A: HERO BLOOM ──────────────────────────────────────────────
|
|
126
|
+
// Phase 1 — bloom in. opacity 0 → peak + gentle scale swell, landing on
|
|
127
|
+
// the hero's settle. ease "power2.out" so it arrives soft, not snappy.
|
|
128
|
+
tl.fromTo(
|
|
129
|
+
glow,
|
|
130
|
+
{ opacity: 0, scale: GLOW_START_SCALE },
|
|
131
|
+
{
|
|
132
|
+
opacity: GLOW_PEAK_OPACITY,
|
|
133
|
+
scale: 1,
|
|
134
|
+
duration: BLOOM_DUR,
|
|
135
|
+
ease: "power2.out",
|
|
136
|
+
},
|
|
137
|
+
BLOOM_START,
|
|
138
|
+
);
|
|
139
|
+
|
|
140
|
+
// Phase 2 — bounded idle breathe during the hold. NOT a yoyo loop:
|
|
141
|
+
// a single finite tween advances `phase` 0 → 2π·CYCLES; onUpdate reads it
|
|
142
|
+
// and nudges opacity + scale a hair around their peak.
|
|
143
|
+
// sin(0) = 0 → breathe starts exactly at the bloom's resting state.
|
|
144
|
+
const phase = { p: 0 };
|
|
145
|
+
tl.to(
|
|
146
|
+
phase,
|
|
147
|
+
{
|
|
148
|
+
p: Math.PI * 2 * BREATHE_CYCLES,
|
|
149
|
+
duration: BREATHE_DUR,
|
|
150
|
+
ease: "none",
|
|
151
|
+
onUpdate: () => {
|
|
152
|
+
const s = Math.sin(phase.p);
|
|
153
|
+
glow.style.opacity = String(GLOW_PEAK_OPACITY + s * OPACITY_AMP);
|
|
154
|
+
glow.style.transform = `scale(${1 + s * SCALE_AMP})`;
|
|
155
|
+
},
|
|
156
|
+
},
|
|
157
|
+
BLOOM_START + BLOOM_DUR, // breathe begins right as the bloom settles
|
|
158
|
+
);
|
|
159
|
+
|
|
160
|
+
// ── Form B: TRAVELING SWEEP ─────────────────────────────────────────
|
|
161
|
+
// A single finite pass. opacity fades in, x travels from off one edge to
|
|
162
|
+
// off the other, opacity fades out as it exits. One pass — no repeat.
|
|
163
|
+
const sweep = document.getElementById("sweep");
|
|
164
|
+
tl.fromTo(
|
|
165
|
+
sweep,
|
|
166
|
+
{ x: SWEEP_START_X, opacity: 0 },
|
|
167
|
+
{
|
|
168
|
+
x: SWEEP_END_X,
|
|
169
|
+
opacity: SWEEP_PEAK_OPACITY,
|
|
170
|
+
duration: SWEEP_DUR,
|
|
171
|
+
ease: "none", // constant glide reads as a raking light, not an ease-in object
|
|
172
|
+
},
|
|
173
|
+
SWEEP_START,
|
|
174
|
+
);
|
|
175
|
+
// Fade the trailing edge out so it doesn't pop off at the surface edge.
|
|
176
|
+
tl.to(sweep, { opacity: 0, duration: SWEEP_FADE_DUR, ease: "power1.in" }, SWEEP_FADE_START);
|
|
177
|
+
|
|
178
|
+
window.__timelines["bloom-scene"] = tl;
|
|
179
|
+
</script>
|
|
180
|
+
```
|
|
181
|
+
|
|
182
|
+
## Variations
|
|
183
|
+
|
|
184
|
+
### Bloom-and-hold (no breathe)
|
|
185
|
+
|
|
186
|
+
For very short scenes (< 3s) or when the hero already has its own idle, skip Phase 2 entirely — bloom to peak and hold flat. The single `fromTo` is the whole recipe; the glow is just lit presence.
|
|
187
|
+
|
|
188
|
+
### Pulse-on-arrival (one swell, then settle to a lower hold)
|
|
189
|
+
|
|
190
|
+
Bloom slightly **past** peak, then ease back down to a steady hold level — a single breath that punctuates the hero's landing without an ongoing loop. Two adjacent tweens (state continuity, same as `press-release-spring`):
|
|
191
|
+
|
|
192
|
+
```js
|
|
193
|
+
tl.fromTo(
|
|
194
|
+
glow,
|
|
195
|
+
{ opacity: 0, scale: GLOW_START_SCALE },
|
|
196
|
+
{ opacity: GLOW_OVERSHOOT_OPACITY, scale: 1.06, duration: BLOOM_DUR, ease: "power2.out" },
|
|
197
|
+
BLOOM_START,
|
|
198
|
+
);
|
|
199
|
+
tl.to(
|
|
200
|
+
glow,
|
|
201
|
+
{ opacity: GLOW_HOLD_OPACITY, scale: 1, duration: SETTLE_DUR, ease: "power2.inOut" },
|
|
202
|
+
BLOOM_START + BLOOM_DUR,
|
|
203
|
+
);
|
|
204
|
+
```
|
|
205
|
+
|
|
206
|
+
### Multi-hero relay (staggered blooms behind a row of cards)
|
|
207
|
+
|
|
208
|
+
Bloom each card's glow on a stagger so presence sweeps across the row. Per-glow `BLOOM_START` offset by `STAGGER` (~0.15-0.3s); shrink `OPACITY_AMP` / `SCALE_AMP` per the concurrent-elements rule below so N breathing halos don't compound into a shimmer.
|
|
209
|
+
|
|
210
|
+
### Diagonal raked sweep (wordmark sheen)
|
|
211
|
+
|
|
212
|
+
Angle `{sweepGradient}` (e.g. a 105° linear gradient) and let the band travel left→right across a wordmark or logo lockup. Reads as light raking across a surface — the classic one-pass logo sheen. Same single-pass timeline; just a narrower `SWEEP_WIDTH` and a higher `SWEEP_PEAK_OPACITY` since it's a tight highlight on a small target.
|
|
213
|
+
|
|
214
|
+
## How to Choose Values
|
|
215
|
+
|
|
216
|
+
### Glow geometry
|
|
217
|
+
|
|
218
|
+
- **GLOW_INSET** — negative inset so the radial halo extends past the hero edges.
|
|
219
|
+
- Range: `-200` to `-450` px on a 1920×1080 canvas; larger halo for a bigger hero
|
|
220
|
+
- Effects: too small and the glow is a tight rim, not ambient presence
|
|
221
|
+
- **GLOW_START_SCALE** — scale at the start of bloom-in (the halo "inflates" to 1).
|
|
222
|
+
- Range: 0.80 (clear inflation) → 0.92 (subtle) → 1.0 (no swell, opacity-only bloom)
|
|
223
|
+
- Constraints: keep ≤ 1.0 — the swell should grow into place, not shrink
|
|
224
|
+
|
|
225
|
+
### Bloom-in dynamics
|
|
226
|
+
|
|
227
|
+
- **BLOOM_DUR** — bloom-in duration.
|
|
228
|
+
- Range: 0.6-1.4s; longer for a hero that's still settling so they land together
|
|
229
|
+
- Effects: shorter → the glow "snaps on"; longer → it suffuses in (the ambient feel)
|
|
230
|
+
- **BLOOM_START** — when the bloom begins.
|
|
231
|
+
- Constraints: align so `BLOOM_START + BLOOM_DUR` ≈ the hero's settle frame, so glow and hero resolve as one beat — not glow-then-card or card-then-glow
|
|
232
|
+
- **GLOW_PEAK_OPACITY** — peak halo opacity.
|
|
233
|
+
- Range: 0.15 (subtle) → 0.30 (default) → 0.45 (dramatic)
|
|
234
|
+
- **Constraints: ≤ 0.45** — higher washes the whole frame and the hero loses contrast against its own glow
|
|
235
|
+
|
|
236
|
+
### Idle breathe (hero-bloom form)
|
|
237
|
+
|
|
238
|
+
- **BREATHE_DUR** — breathe tween length.
|
|
239
|
+
- Constraints: equals `TOTAL_DURATION − (BLOOM_START + BLOOM_DUR)` to fill the hold with motion
|
|
240
|
+
- **BREATHE_CYCLES** — number of full breaths across `BREATHE_DUR`.
|
|
241
|
+
- Range: `BREATHE_DUR / 4s ≤ CYCLES ≤ BREATHE_DUR / 2.5s` (a 2.5-4s breath period reads as a slow ambient pulse — glow breathing wants to be slower than element breathing)
|
|
242
|
+
- **OPACITY_AMP** — sine amplitude on opacity around the peak.
|
|
243
|
+
- **Default: 0.02-0.05** (barely-perceptible pulse — the right answer for most scenes)
|
|
244
|
+
- Constraints: `GLOW_PEAK_OPACITY + OPACITY_AMP` must stay ≤ 0.45
|
|
245
|
+
- **SCALE_AMP** — sine amplitude on the halo scale.
|
|
246
|
+
- **Default: 0.01-0.03** (the halo "breathes" without visibly resizing)
|
|
247
|
+
- Push higher only when the glow is the sole motion in a short isolated scene
|
|
248
|
+
|
|
249
|
+
### Traveling sweep
|
|
250
|
+
|
|
251
|
+
- **SWEEP_WIDTH** — width of the soft highlight band.
|
|
252
|
+
- Range: 15-35% of the surface width (a wide soft band) for a grid sheen; 8-15% for a tight wordmark sheen
|
|
253
|
+
- **SWEEP_START_X / SWEEP_END_X** — travel endpoints, both fully off-surface.
|
|
254
|
+
- Constraints: start ≈ `-(SWEEP_WIDTH + edge)`, end ≈ `surfaceWidth + edge` — the band must enter from fully off one edge and exit fully off the other, so there's no visible spawn/despawn mid-surface
|
|
255
|
+
- **SWEEP_DUR** — single-pass travel duration.
|
|
256
|
+
- Range: 0.8-1.6s; one deliberate pass, slow enough to read as light, fast enough not to dominate
|
|
257
|
+
- **SWEEP_PEAK_OPACITY** — highlight opacity.
|
|
258
|
+
- Range: 0.10 (whisper sheen) → 0.25 (default) → 0.40 (bright rake)
|
|
259
|
+
- Constraints: ≤ ~0.45 (same wash limit); tighter sweeps tolerate the high end
|
|
260
|
+
- **SWEEP_START / SWEEP_FADE_START / SWEEP_FADE_DUR** — when the pass runs and tails out.
|
|
261
|
+
- Constraints: `SWEEP_FADE_START + SWEEP_FADE_DUR ≈ SWEEP_START + SWEEP_DUR` so opacity reaches 0 exactly as the band clears the far edge
|
|
262
|
+
|
|
263
|
+
### Tokens
|
|
264
|
+
|
|
265
|
+
- **{glowGradient}** — radial-gradient, saturated near center fading to transparent. Color should be **darker + more saturated** than `{heroBg}` — a same-color glow looks washed out (same rule as `press-release-spring`'s burst).
|
|
266
|
+
- **{sweepGradient}** — a soft band: `transparent → highlight → transparent`. For a sheen, a near-white or brand-tint highlight at low alpha; angle it (e.g. `linear-gradient(105deg, …)`) for a raked look.
|
|
267
|
+
- **{heroBg} / {heroTextColor}** — the hero surface the glow backs; high contrast so the lit hero still reads against its halo.
|
|
268
|
+
|
|
269
|
+
## Key Principles
|
|
270
|
+
|
|
271
|
+
- **Un-triggered by design** — this glow does NOT wait on a click (`press-release-spring`) or a word timestamp (`asr-keyword-glow`). It blooms on the hero's settle as ambient presence. If you need a triggered burst, reach for one of those rules instead.
|
|
272
|
+
- **Glow behind, hero in front** — glow `z-index: 1`, hero `z-index: 2`. A glow in front occludes the hero at peak opacity.
|
|
273
|
+
- **Glow color darker + more saturated than the element** — bright hero → dark, saturated halo. A same-hue, same-lightness glow disappears into the surface.
|
|
274
|
+
- **Land glow and hero as ONE beat** — time `BLOOM_START + BLOOM_DUR` to the hero's settle. A glow that arrives before or after the card reads as two separate events; arriving together reads as the card "powering on."
|
|
275
|
+
- **Restrained peak — default to the LOW end.** `GLOW_PEAK_OPACITY` 0.15-0.30 for most scenes; 0.45 is a hard ceiling. A glow you consciously notice is too strong — it should register as the hero having weight, not as a visible light source.
|
|
276
|
+
- **Breathe is BOUNDED, never a loop** — the idle pulse is a finite `onUpdate` tween reading `tl.time()` (via the `phase` proxy), not `repeat: -1` / `yoyo`. `sin(0) = 0` means it starts at the bloom's resting state with no jump. (Same reason as `sine-wave-loop`: an infinite/CSS loop desyncs from the HF seek clock.)
|
|
277
|
+
- **Sweep is ONE pass** — the traveling highlight enters off one edge and exits off the other a single time. No return trip, no loop. A repeating sweep reads as a loading shimmer, not a one-time reveal accent.
|
|
278
|
+
- **Concurrent halos compound** — N breathing glows in a row add up. Per-glow `OPACITY_AMP` and `SCALE_AMP` ≤ default `/ √N`, and stagger the breathe period (2.6s / 2.9s / 3.3s) so they don't pulse in lockstep. (Same `/√N` discipline as `sine-wave-loop`'s concurrent-elements rule.)
|
|
279
|
+
- **Don't combine `boxShadow` glow on the hero with this halo layer** — they compete in the layout pipeline and the result reads muddy. Put the glow on the dedicated `.bloom-glow` layer, not as a shadow on the hero.
|
|
280
|
+
|
|
281
|
+
## Critical Constraints
|
|
282
|
+
|
|
283
|
+
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
|
284
|
+
- **Registry key = `data-composition-id`**
|
|
285
|
+
- **No CSS `transition`** on the glow / sweep — interpolates independently of HF seek and flickers
|
|
286
|
+
- **No `repeat` / `yoyo` / `repeat: -1`** — the breathe is a bounded finite tween; the sweep is one pass
|
|
287
|
+
- **No `Math.random` / `Date.now`** — the breathe phase is deterministic (`phase.p` over a fixed duration)
|
|
288
|
+
- **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation` — plus `opacity` / `filter`. Never tween `width` / `height` / `left` / `top` (the halo swell is `scale`, the sweep travel is `x`).
|
|
289
|
+
- **`will-change: transform, opacity`** on the glow — it animates both during bloom-in and the breathe
|
|
290
|
+
- **Glow peak `opacity ≤ 0.45`** — higher washes the composition
|
|
291
|
+
- **Sweep endpoints fully off-surface** — band must enter and exit beyond the clipped edges so it never spawns/despawns mid-frame
|
|
292
|
+
|
|
293
|
+
## Combinations
|
|
294
|
+
|
|
295
|
+
- [sine-wave-loop.md](sine-wave-loop.md) — pair the hero-bloom form with a sine breathe on the hero element itself; the glow breathes on opacity, the hero breathes on scale/y, slightly out of phase for a layered "alive" hold
|
|
296
|
+
- [press-release-spring.md](press-release-spring.md) — distinct sibling: that rule's `bg-glow` is **click-triggered**, this one is un-triggered. Don't run both behind the same element
|
|
297
|
+
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — bloom the accent halo behind the hero stat card on the count-up's settle (the `dataviz-countup` blueprint's "soft accent glow blooms behind the hero metric" beat)
|
|
298
|
+
- [stat-bars-and-fills.md](stat-bars-and-fills.md) — glow blooms behind the hero metric + its paired graphic as they land together
|
|
299
|
+
- [center-outward-expansion.md](center-outward-expansion.md) — run the traveling-sweep across the assembled layout once it resolves (the `grid-card-assemble` blueprint's "traveling-glow sweep across the assembled grid")
|
|
300
|
+
|
|
301
|
+
## Pairs with HF skills
|
|
302
|
+
|
|
303
|
+
- `/hyperframes-animation` — `onUpdate` writing opacity/transform + bounded sine breathe
|
|
304
|
+
- `/hyperframes-core` — composition wiring
|
|
305
|
+
- `/hyperframes-cli` — `hyperframes lint`
|