@mevdragon/vidfarm-devcli 0.13.0 → 0.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (427) hide show
  1. package/.agents/skills/embedded-captions/CATALOG.md +93 -0
  2. package/.agents/skills/embedded-captions/SKILL.md +286 -0
  3. package/.agents/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
  4. package/.agents/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
  5. package/.agents/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
  6. package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
  7. package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
  8. package/.agents/skills/embedded-captions/dna/README.md +148 -0
  9. package/.agents/skills/embedded-captions/dna/chrome.json +68 -0
  10. package/.agents/skills/embedded-captions/dna/cream.json +69 -0
  11. package/.agents/skills/embedded-captions/dna/documentary.json +62 -0
  12. package/.agents/skills/embedded-captions/dna/editorial.json +70 -0
  13. package/.agents/skills/embedded-captions/dna/glitch.json +82 -0
  14. package/.agents/skills/embedded-captions/dna/ink.json +65 -0
  15. package/.agents/skills/embedded-captions/dna/keynote.json +62 -0
  16. package/.agents/skills/embedded-captions/dna/loud.json +75 -0
  17. package/.agents/skills/embedded-captions/dna/neon.json +58 -0
  18. package/.agents/skills/embedded-captions/dna/velocity.json +89 -0
  19. package/.agents/skills/embedded-captions/modes/cinematic/README.md +48 -0
  20. package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
  21. package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
  22. package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
  23. package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
  24. package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
  25. package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
  26. package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
  27. package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
  28. package/.agents/skills/embedded-captions/modes/cinematic/engine.html +355 -0
  29. package/.agents/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
  30. package/.agents/skills/embedded-captions/modes/standard/_motion.md +192 -0
  31. package/.agents/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
  32. package/.agents/skills/embedded-captions/references/aesthetic-principles.md +168 -0
  33. package/.agents/skills/embedded-captions/references/anti-patterns.md +188 -0
  34. package/.agents/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
  35. package/.agents/skills/embedded-captions/references/caption-grouping.md +130 -0
  36. package/.agents/skills/embedded-captions/references/composition-craft.md +522 -0
  37. package/.agents/skills/embedded-captions/references/direction-catalog.md +138 -0
  38. package/.agents/skills/embedded-captions/references/example-renders/champion.html +371 -0
  39. package/.agents/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
  40. package/.agents/skills/embedded-captions/references/failure-modes.md +145 -0
  41. package/.agents/skills/embedded-captions/references/layout-heuristics.md +238 -0
  42. package/.agents/skills/embedded-captions/references/motion-vocabulary.md +148 -0
  43. package/.agents/skills/embedded-captions/references/rail.md +68 -0
  44. package/.agents/skills/embedded-captions/references/reference-bar.md +47 -0
  45. package/.agents/skills/embedded-captions/references/scene-types.md +94 -0
  46. package/.agents/skills/embedded-captions/references/test-set.md +66 -0
  47. package/.agents/skills/embedded-captions/references/typographic-moves.md +266 -0
  48. package/.agents/skills/embedded-captions/references/typography-presets.md +63 -0
  49. package/.agents/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
  50. package/.agents/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
  51. package/.agents/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
  52. package/.agents/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
  53. package/.agents/skills/embedded-captions/scripts/check-timing.cjs +173 -0
  54. package/.agents/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
  55. package/.agents/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
  56. package/.agents/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
  57. package/.agents/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
  58. package/.agents/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
  59. package/.agents/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
  60. package/.agents/skills/embedded-captions/scripts/make-composition.cjs +404 -0
  61. package/.agents/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
  62. package/.agents/skills/embedded-captions/scripts/matte.cjs +294 -0
  63. package/.agents/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
  64. package/.agents/skills/embedded-captions/scripts/prepare.sh +39 -0
  65. package/.agents/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
  66. package/.agents/skills/embedded-captions/scripts/render-and-composite.sh +509 -0
  67. package/.agents/skills/embedded-captions/scripts/render-theme.sh +34 -0
  68. package/.agents/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
  69. package/.agents/skills/embedded-captions/scripts/transcribe.cjs +349 -0
  70. package/.agents/skills/embedded-captions/themes/PORTING.md +49 -0
  71. package/.agents/skills/embedded-captions/themes/README.md +244 -0
  72. package/.agents/skills/embedded-captions/themes/anchor.json +27 -0
  73. package/.agents/skills/embedded-captions/themes/arcade.json +51 -0
  74. package/.agents/skills/embedded-captions/themes/aurora.json +41 -0
  75. package/.agents/skills/embedded-captions/themes/biolume.json +35 -0
  76. package/.agents/skills/embedded-captions/themes/brush.json +74 -0
  77. package/.agents/skills/embedded-captions/themes/chalkboard.json +52 -0
  78. package/.agents/skills/embedded-captions/themes/dossier.json +56 -0
  79. package/.agents/skills/embedded-captions/themes/graffiti.json +62 -0
  80. package/.agents/skills/embedded-captions/themes/hologram.json +41 -0
  81. package/.agents/skills/embedded-captions/themes/inkwater.json +43 -0
  82. package/.agents/skills/embedded-captions/themes/laser.json +46 -0
  83. package/.agents/skills/embedded-captions/themes/lastpage.json +33 -0
  84. package/.agents/skills/embedded-captions/themes/neonsign.json +53 -0
  85. package/.agents/skills/embedded-captions/themes/nightcity.json +56 -0
  86. package/.agents/skills/embedded-captions/themes/ordnance.json +54 -0
  87. package/.agents/skills/embedded-captions/themes/papercut.json +37 -0
  88. package/.agents/skills/embedded-captions/themes/popup.json +46 -0
  89. package/.agents/skills/embedded-captions/themes/ransom.json +62 -0
  90. package/.agents/skills/embedded-captions/themes/scoreboard.json +54 -0
  91. package/.agents/skills/embedded-captions/themes/spectrum.json +46 -0
  92. package/.agents/skills/embedded-captions/themes/stardust.json +29 -0
  93. package/.agents/skills/embedded-captions/themes/stomp.json +43 -0
  94. package/.agents/skills/embedded-captions/themes/terminal.json +49 -0
  95. package/.agents/skills/embedded-captions/themes/thunder.json +44 -0
  96. package/.agents/skills/embedded-captions/themes/transit.json +44 -0
  97. package/.agents/skills/embedded-captions/themes/vhs.json +47 -0
  98. package/.agents/skills/faceless-explainer/SKILL.md +209 -0
  99. package/.agents/skills/faceless-explainer/references/cut-catalog.md +215 -0
  100. package/.agents/skills/faceless-explainer/references/motion-language.md +156 -0
  101. package/.agents/skills/faceless-explainer/references/story-design.md +248 -0
  102. package/.agents/skills/faceless-explainer/references/visual-design.md +146 -0
  103. package/.agents/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
  104. package/.agents/skills/faceless-explainer/scripts/audio.mjs +260 -0
  105. package/.agents/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
  106. package/.agents/skills/faceless-explainer/scripts/captions.mjs +508 -0
  107. package/.agents/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
  108. package/.agents/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
  109. package/.agents/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
  110. package/.agents/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
  111. package/.agents/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
  112. package/.agents/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
  113. package/.agents/skills/faceless-explainer/scripts/transitions.mjs +320 -0
  114. package/.agents/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
  115. package/.agents/skills/flockposter/LICENSE +17 -0
  116. package/.agents/skills/flockposter/README.md +72 -0
  117. package/.agents/skills/flockposter/SKILL.md +562 -0
  118. package/.agents/skills/flockposter/examples/cli-instagram-reel.sh +21 -0
  119. package/.agents/skills/flockposter/examples/cli-multi-platform.json +69 -0
  120. package/.agents/skills/flockposter/examples/cli-tiktok-upload-only.sh +22 -0
  121. package/.agents/skills/flockposter/examples/cli-x-thread.sh +17 -0
  122. package/.agents/skills/flockposter/examples/cli-youtube-short.sh +21 -0
  123. package/.agents/skills/flockposter/examples/public-api-instagram-reel.json +28 -0
  124. package/.agents/skills/general-video/SKILL.md +143 -0
  125. package/.agents/skills/hyperframes/SKILL.md +160 -0
  126. package/.agents/skills/hyperframes-animation/SKILL.md +84 -0
  127. package/.agents/skills/hyperframes-animation/adapters/animate-text.md +64 -0
  128. package/.agents/skills/hyperframes-animation/adapters/animejs.md +114 -0
  129. package/.agents/skills/hyperframes-animation/adapters/css-animations.md +143 -0
  130. package/.agents/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
  131. package/.agents/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
  132. package/.agents/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
  133. package/.agents/skills/hyperframes-animation/adapters/gsap.md +105 -0
  134. package/.agents/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
  135. package/.agents/skills/hyperframes-animation/adapters/lottie.md +117 -0
  136. package/.agents/skills/hyperframes-animation/adapters/three.md +131 -0
  137. package/.agents/skills/hyperframes-animation/adapters/typegpu.md +178 -0
  138. package/.agents/skills/hyperframes-animation/adapters/waapi.md +101 -0
  139. package/.agents/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
  140. package/.agents/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
  141. package/.agents/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
  142. package/.agents/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -0
  143. package/.agents/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -0
  144. package/.agents/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -0
  145. package/.agents/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -0
  146. package/.agents/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -0
  147. package/.agents/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -0
  148. package/.agents/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -0
  149. package/.agents/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
  150. package/.agents/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
  151. package/.agents/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -0
  152. package/.agents/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
  153. package/.agents/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
  154. package/.agents/skills/hyperframes-animation/blueprints-index.md +146 -0
  155. package/.agents/skills/hyperframes-animation/examples/assets/avatars/02.avif +0 -0
  156. package/.agents/skills/hyperframes-animation/examples/assets/brands/github.avif +0 -0
  157. package/.agents/skills/hyperframes-animation/examples/assets/brands/nvidia.avif +0 -0
  158. package/.agents/skills/hyperframes-animation/examples/assets/brands/visa.avif +0 -0
  159. package/.agents/skills/hyperframes-animation/examples/assets/brands/zoominfo.avif +0 -0
  160. package/.agents/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
  161. package/.agents/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
  162. package/.agents/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
  163. package/.agents/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
  164. package/.agents/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
  165. package/.agents/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
  166. package/.agents/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
  167. package/.agents/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
  168. package/.agents/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
  169. package/.agents/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
  170. package/.agents/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
  171. package/.agents/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
  172. package/.agents/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
  173. package/.agents/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -0
  174. package/.agents/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -0
  175. package/.agents/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -0
  176. package/.agents/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -0
  177. package/.agents/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -0
  178. package/.agents/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -0
  179. package/.agents/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -0
  180. package/.agents/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -0
  181. package/.agents/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -0
  182. package/.agents/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -0
  183. package/.agents/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -0
  184. package/.agents/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -0
  185. package/.agents/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -0
  186. package/.agents/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -0
  187. package/.agents/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -0
  188. package/.agents/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -0
  189. package/.agents/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -0
  190. package/.agents/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -0
  191. package/.agents/skills/hyperframes-animation/rules/gsap-effects.md +299 -0
  192. package/.agents/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -0
  193. package/.agents/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -0
  194. package/.agents/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -0
  195. package/.agents/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -0
  196. package/.agents/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -0
  197. package/.agents/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -0
  198. package/.agents/skills/hyperframes-animation/rules/press-release-spring.md +296 -0
  199. package/.agents/skills/hyperframes-animation/rules/reactive-displacement.md +277 -0
  200. package/.agents/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -0
  201. package/.agents/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -0
  202. package/.agents/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -0
  203. package/.agents/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -0
  204. package/.agents/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -0
  205. package/.agents/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -0
  206. package/.agents/skills/hyperframes-animation/rules/svg-path-draw.md +274 -0
  207. package/.agents/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -0
  208. package/.agents/skills/hyperframes-animation/rules/viewport-change.md +349 -0
  209. package/.agents/skills/hyperframes-animation/rules-index.md +86 -0
  210. package/.agents/skills/hyperframes-animation/scripts/animation-map.mjs +606 -0
  211. package/.agents/skills/hyperframes-animation/scripts/package-loader.mjs +288 -0
  212. package/.agents/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -0
  213. package/.agents/skills/hyperframes-animation/techniques.md +507 -0
  214. package/.agents/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -0
  215. package/.agents/skills/hyperframes-animation/transitions/catalog.md +127 -0
  216. package/.agents/skills/hyperframes-animation/transitions/css-3d.md +12 -0
  217. package/.agents/skills/hyperframes-animation/transitions/css-blur.md +51 -0
  218. package/.agents/skills/hyperframes-animation/transitions/css-cover.md +43 -0
  219. package/.agents/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
  220. package/.agents/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
  221. package/.agents/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
  222. package/.agents/skills/hyperframes-animation/transitions/css-grid.md +10 -0
  223. package/.agents/skills/hyperframes-animation/transitions/css-light.md +49 -0
  224. package/.agents/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
  225. package/.agents/skills/hyperframes-animation/transitions/css-other.md +25 -0
  226. package/.agents/skills/hyperframes-animation/transitions/css-push.md +41 -0
  227. package/.agents/skills/hyperframes-animation/transitions/css-radial.md +37 -0
  228. package/.agents/skills/hyperframes-animation/transitions/css-scale.md +24 -0
  229. package/.agents/skills/hyperframes-animation/transitions/overview.md +153 -0
  230. package/.agents/skills/hyperframes-cli/SKILL.md +113 -0
  231. package/.agents/skills/hyperframes-cli/references/doctor-browser.md +45 -0
  232. package/.agents/skills/hyperframes-cli/references/init-and-scaffold.md +55 -0
  233. package/.agents/skills/hyperframes-cli/references/lambda.md +132 -0
  234. package/.agents/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -0
  235. package/.agents/skills/hyperframes-cli/references/preview-render.md +149 -0
  236. package/.agents/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -0
  237. package/.agents/skills/hyperframes-core/SKILL.md +78 -0
  238. package/.agents/skills/hyperframes-core/references/composition-patterns.md +263 -0
  239. package/.agents/skills/hyperframes-core/references/data-attributes.md +70 -0
  240. package/.agents/skills/hyperframes-core/references/determinism-rules.md +68 -0
  241. package/.agents/skills/hyperframes-core/references/full-screen-motion.md +62 -0
  242. package/.agents/skills/hyperframes-core/references/minimal-composition.md +66 -0
  243. package/.agents/skills/hyperframes-core/references/script-format.md +49 -0
  244. package/.agents/skills/hyperframes-core/references/storyboard-format.md +95 -0
  245. package/.agents/skills/hyperframes-core/references/sub-compositions.md +237 -0
  246. package/.agents/skills/hyperframes-core/references/subagent-dispatch.md +41 -0
  247. package/.agents/skills/hyperframes-core/references/tailwind.md +125 -0
  248. package/.agents/skills/hyperframes-core/references/tracks-and-clips.md +76 -0
  249. package/.agents/skills/hyperframes-core/references/variables-and-media.md +90 -0
  250. package/.agents/skills/hyperframes-creative/SKILL.md +70 -0
  251. package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -0
  252. package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/caption-skin.html +221 -0
  253. package/.agents/skills/hyperframes-creative/frame-presets/biennale-yellow/frame-showcase.html +1214 -0
  254. package/.agents/skills/hyperframes-creative/frame-presets/blockframe/FRAME.md +275 -0
  255. package/.agents/skills/hyperframes-creative/frame-presets/blockframe/caption-skin.html +224 -0
  256. package/.agents/skills/hyperframes-creative/frame-presets/blockframe/frame-showcase.html +1347 -0
  257. package/.agents/skills/hyperframes-creative/frame-presets/blue-professional/FRAME.md +307 -0
  258. package/.agents/skills/hyperframes-creative/frame-presets/blue-professional/caption-skin.html +223 -0
  259. package/.agents/skills/hyperframes-creative/frame-presets/blue-professional/frame-showcase.html +1372 -0
  260. package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/FRAME.md +275 -0
  261. package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/caption-skin.html +230 -0
  262. package/.agents/skills/hyperframes-creative/frame-presets/bold-poster/frame-showcase.html +1140 -0
  263. package/.agents/skills/hyperframes-creative/frame-presets/broadside/FRAME.md +284 -0
  264. package/.agents/skills/hyperframes-creative/frame-presets/broadside/caption-skin.html +225 -0
  265. package/.agents/skills/hyperframes-creative/frame-presets/broadside/frame-showcase.html +1166 -0
  266. package/.agents/skills/hyperframes-creative/frame-presets/capsule/FRAME.md +284 -0
  267. package/.agents/skills/hyperframes-creative/frame-presets/capsule/caption-skin.html +224 -0
  268. package/.agents/skills/hyperframes-creative/frame-presets/capsule/frame-showcase.html +1465 -0
  269. package/.agents/skills/hyperframes-creative/frame-presets/cartesian/FRAME.md +278 -0
  270. package/.agents/skills/hyperframes-creative/frame-presets/cartesian/caption-skin.html +222 -0
  271. package/.agents/skills/hyperframes-creative/frame-presets/cartesian/frame-showcase.html +1263 -0
  272. package/.agents/skills/hyperframes-creative/frame-presets/claude/FRAME.md +277 -0
  273. package/.agents/skills/hyperframes-creative/frame-presets/claude/caption-skin.html +224 -0
  274. package/.agents/skills/hyperframes-creative/frame-presets/claude/frame-showcase.html +1439 -0
  275. package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/FRAME.md +265 -0
  276. package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/caption-skin.html +238 -0
  277. package/.agents/skills/hyperframes-creative/frame-presets/cobalt-grid/frame-showcase.html +1468 -0
  278. package/.agents/skills/hyperframes-creative/frame-presets/coral/FRAME.md +314 -0
  279. package/.agents/skills/hyperframes-creative/frame-presets/coral/caption-skin.html +226 -0
  280. package/.agents/skills/hyperframes-creative/frame-presets/coral/frame-showcase.html +1268 -0
  281. package/.agents/skills/hyperframes-creative/frame-presets/creative-mode/FRAME.md +333 -0
  282. package/.agents/skills/hyperframes-creative/frame-presets/creative-mode/caption-skin.html +227 -0
  283. package/.agents/skills/hyperframes-creative/frame-presets/creative-mode/frame-showcase.html +1330 -0
  284. package/.agents/skills/hyperframes-creative/frame-presets/daisy-days/FRAME.md +274 -0
  285. package/.agents/skills/hyperframes-creative/frame-presets/daisy-days/caption-skin.html +230 -0
  286. package/.agents/skills/hyperframes-creative/frame-presets/daisy-days/frame-showcase.html +1444 -0
  287. package/.agents/skills/hyperframes-creative/frame-presets/editorial-forest/FRAME.md +265 -0
  288. package/.agents/skills/hyperframes-creative/frame-presets/editorial-forest/caption-skin.html +223 -0
  289. package/.agents/skills/hyperframes-creative/frame-presets/editorial-forest/frame-showcase.html +1273 -0
  290. package/.agents/skills/hyperframes-creative/palettes/bold-energetic.md +14 -0
  291. package/.agents/skills/hyperframes-creative/palettes/clean-corporate.md +14 -0
  292. package/.agents/skills/hyperframes-creative/palettes/dark-premium.md +14 -0
  293. package/.agents/skills/hyperframes-creative/palettes/jewel-rich.md +14 -0
  294. package/.agents/skills/hyperframes-creative/palettes/monochrome.md +14 -0
  295. package/.agents/skills/hyperframes-creative/palettes/nature-earth.md +14 -0
  296. package/.agents/skills/hyperframes-creative/palettes/neon-electric.md +14 -0
  297. package/.agents/skills/hyperframes-creative/palettes/pastel-soft.md +14 -0
  298. package/.agents/skills/hyperframes-creative/palettes/warm-editorial.md +14 -0
  299. package/.agents/skills/hyperframes-creative/references/audio-reactive.md +76 -0
  300. package/.agents/skills/hyperframes-creative/references/beat-direction.md +164 -0
  301. package/.agents/skills/hyperframes-creative/references/composition-patterns.md +199 -0
  302. package/.agents/skills/hyperframes-creative/references/data-in-motion.md +19 -0
  303. package/.agents/skills/hyperframes-creative/references/design-adherence.md +19 -0
  304. package/.agents/skills/hyperframes-creative/references/design-picker.md +123 -0
  305. package/.agents/skills/hyperframes-creative/references/design-spec.md +55 -0
  306. package/.agents/skills/hyperframes-creative/references/house-style.md +73 -0
  307. package/.agents/skills/hyperframes-creative/references/motion-principles.md +150 -0
  308. package/.agents/skills/hyperframes-creative/references/narration.md +92 -0
  309. package/.agents/skills/hyperframes-creative/references/prompt-expansion.md +68 -0
  310. package/.agents/skills/hyperframes-creative/references/typography.md +218 -0
  311. package/.agents/skills/hyperframes-creative/references/video-composition.md +63 -0
  312. package/.agents/skills/hyperframes-creative/references/visual-styles.md +457 -0
  313. package/.agents/skills/hyperframes-creative/scripts/contrast-report.mjs +353 -0
  314. package/.agents/skills/hyperframes-creative/scripts/extract-audio-data.py +188 -0
  315. package/.agents/skills/hyperframes-creative/scripts/package-loader.mjs +288 -0
  316. package/.agents/skills/hyperframes-creative/scripts/package-loader.test.mjs +62 -0
  317. package/.agents/skills/hyperframes-creative/templates/design-picker.html +1432 -0
  318. package/.agents/skills/hyperframes-keyframes/SKILL.md +237 -0
  319. package/.agents/skills/hyperframes-keyframes/agents/openai.yaml +4 -0
  320. package/.agents/skills/hyperframes-keyframes/references/keyframe-patterns.md +106 -0
  321. package/.agents/skills/motion-graphics/SKILL.md +172 -0
  322. package/.agents/skills/motion-graphics/agents/builder.md +40 -0
  323. package/.agents/skills/motion-graphics/agents/director.md +53 -0
  324. package/.agents/skills/motion-graphics/agents/finalize.md +17 -0
  325. package/.agents/skills/motion-graphics/catalog-map.md +40 -0
  326. package/.agents/skills/motion-graphics/categories/asset-fusion/module.md +37 -0
  327. package/.agents/skills/motion-graphics/categories/charts/module.md +21 -0
  328. package/.agents/skills/motion-graphics/categories/kinetic-type/module.md +19 -0
  329. package/.agents/skills/motion-graphics/categories/logo-reveal/module.md +17 -0
  330. package/.agents/skills/motion-graphics/categories/lower-thirds/module.md +16 -0
  331. package/.agents/skills/motion-graphics/categories/maps/bake-basemap.mjs +273 -0
  332. package/.agents/skills/motion-graphics/categories/maps/module.md +61 -0
  333. package/.agents/skills/motion-graphics/categories/news/module.md +56 -0
  334. package/.agents/skills/motion-graphics/categories/stat/module.md +21 -0
  335. package/.agents/skills/motion-graphics/categories/tweet/module.md +16 -0
  336. package/.agents/skills/motion-graphics/categories/webpage/module.md +21 -0
  337. package/.agents/skills/motion-graphics/grounding/PROTOCOL.md +64 -0
  338. package/.agents/skills/motion-graphics/grounding/locate.mjs +227 -0
  339. package/.agents/skills/motion-graphics/phases/source/guide.md +21 -0
  340. package/.agents/skills/motion-graphics/references/builder-contract.md +38 -0
  341. package/.agents/skills/motion-graphics/references/motion-vocabulary.md +43 -0
  342. package/.agents/skills/motion-graphics/references/shot-plan-ir.md +54 -0
  343. package/.agents/skills/motion-graphics/samples/asset-fusion/_ref-circle-highlight.html +306 -0
  344. package/.agents/skills/product-launch-video/SKILL.md +208 -0
  345. package/.agents/skills/product-launch-video/references/cut-catalog.md +220 -0
  346. package/.agents/skills/product-launch-video/references/motion-language.md +156 -0
  347. package/.agents/skills/product-launch-video/references/story-design.md +373 -0
  348. package/.agents/skills/product-launch-video/references/visual-design.md +126 -0
  349. package/.agents/skills/product-launch-video/scripts/assemble-index.mjs +570 -0
  350. package/.agents/skills/product-launch-video/scripts/audio.mjs +260 -0
  351. package/.agents/skills/product-launch-video/scripts/build-frame.mjs +536 -0
  352. package/.agents/skills/product-launch-video/scripts/captions.mjs +508 -0
  353. package/.agents/skills/product-launch-video/scripts/lib/assets.mjs +55 -0
  354. package/.agents/skills/product-launch-video/scripts/lib/dimensions.mjs +45 -0
  355. package/.agents/skills/product-launch-video/scripts/lib/pad-frame-duration.mjs +36 -0
  356. package/.agents/skills/product-launch-video/scripts/lib/pad-frame-duration.test.mjs +76 -0
  357. package/.agents/skills/product-launch-video/scripts/lib/storyboard.mjs +249 -0
  358. package/.agents/skills/product-launch-video/scripts/lib/tokens.mjs +204 -0
  359. package/.agents/skills/product-launch-video/scripts/lib/transition-registry.mjs +38 -0
  360. package/.agents/skills/product-launch-video/scripts/lib/transitions.json +71 -0
  361. package/.agents/skills/product-launch-video/scripts/stage-assets.mjs +39 -0
  362. package/.agents/skills/product-launch-video/scripts/transitions.mjs +327 -0
  363. package/.agents/skills/product-launch-video/sub-agents/frame-worker.md +75 -0
  364. package/.agents/skills/slideshow/SKILL.md +550 -0
  365. package/.agents/skills/slideshow/references/standalone-harness.md +1020 -0
  366. package/.agents/skills/talking-head-recut/NOTICE.md +39 -0
  367. package/.agents/skills/talking-head-recut/SKILL.md +1195 -0
  368. package/.agents/skills/talking-head-recut/assets/vendor/gsap.min.js +10 -0
  369. package/.agents/skills/talking-head-recut/references/DESIGN_INDEX.md +145 -0
  370. package/.agents/skills/talking-head-recut/references/frames/clean.html +92 -0
  371. package/.agents/skills/talking-head-recut/references/frames/hairline.html +171 -0
  372. package/.agents/skills/talking-head-recut/references/frames/polaroid.html +131 -0
  373. package/.agents/skills/talking-head-recut/references/layouts/overlay.html +164 -0
  374. package/.agents/skills/talking-head-recut/references/layouts/pip.html +143 -0
  375. package/.agents/skills/talking-head-recut/references/layouts/split.html +121 -0
  376. package/.agents/skills/talking-head-recut/references/layouts/stack.html +109 -0
  377. package/.agents/skills/talking-head-recut/references/styles/academic.html +172 -0
  378. package/.agents/skills/talking-head-recut/references/styles/audit.html +170 -0
  379. package/.agents/skills/talking-head-recut/references/styles/editorial.html +189 -0
  380. package/.agents/skills/talking-head-recut/references/styles/geom.html +181 -0
  381. package/.agents/skills/talking-head-recut/references/styles/minimal.html +130 -0
  382. package/.agents/skills/talking-head-recut/references/styles/spotlight.html +142 -0
  383. package/.agents/skills/talking-head-recut/references/styles/swiss.html +188 -0
  384. package/.agents/skills/talking-head-recut/references/styles/terminal.html +196 -0
  385. package/.agents/skills/talking-head-recut/references/styles/whiteboard.html +170 -0
  386. package/.agents/skills/talking-head-recut/references/styles/xhs.html +206 -0
  387. package/.agents/skills/vidfarm-media/SKILL.md +85 -0
  388. package/.agents/skills/vidfarm-media/references/tts.md +54 -0
  389. package/.agents/skills/vidfarm-media/scripts/audio.mjs +628 -0
  390. package/.agents/skills/vidfarm-media/scripts/wait-bgm.mjs +31 -0
  391. package/.agents/skills/website-to-video/SKILL.md +145 -0
  392. package/.agents/skills/website-to-video/assets/sfx/CREDITS.md +35 -0
  393. package/.agents/skills/website-to-video/assets/sfx/manifest.json +97 -0
  394. package/.agents/skills/website-to-video/references/beat-builder-guide.md +263 -0
  395. package/.agents/skills/website-to-video/references/capabilities.md +713 -0
  396. package/.agents/skills/website-to-video/references/step-0-capture.md +55 -0
  397. package/.agents/skills/website-to-video/references/step-1-design.md +333 -0
  398. package/.agents/skills/website-to-video/references/step-2-brief.md +178 -0
  399. package/.agents/skills/website-to-video/references/step-3-storyboard.md +572 -0
  400. package/.agents/skills/website-to-video/references/step-4-vo.md +225 -0
  401. package/.agents/skills/website-to-video/references/step-5-build.md +483 -0
  402. package/.agents/skills/website-to-video/references/step-6-validate.md +341 -0
  403. package/.agents/skills/website-to-video/scripts/w2h-verify.mjs +759 -0
  404. package/SKILL.director.md +60 -4
  405. package/SKILL.platform.md +7 -2
  406. package/demo/dist/app.css +1 -1
  407. package/demo/dist/app.js +485 -86
  408. package/dist/src/account-pages-legacy.js +9 -14
  409. package/dist/src/app.js +659 -159
  410. package/dist/src/cli.js +618 -17
  411. package/dist/src/composition-runtime.js +286 -6
  412. package/dist/src/devcli/composition-edit.js +176 -8
  413. package/dist/src/devcli/doctor.js +192 -0
  414. package/dist/src/devcli/hyperframes-cli.js +118 -0
  415. package/dist/src/devcli/skills.js +476 -0
  416. package/dist/src/devcli/stills.js +249 -0
  417. package/dist/src/devcli/transitions.js +205 -0
  418. package/dist/src/editor-chat.js +260 -4
  419. package/dist/src/frontend/template-editor-chat.js +6 -5
  420. package/dist/src/homepage.js +2 -48
  421. package/dist/src/hyperframes/composition.js +188 -7
  422. package/dist/src/services/composition-lint.js +199 -0
  423. package/dist/src/services/hyperframes.js +127 -28
  424. package/dist/src/services/serverless-records.js +7 -0
  425. package/dist/src/template-editor-shell.js +87 -48
  426. package/package.json +2 -1
  427. package/public/assets/page-runtime-client-app.js +31 -31
@@ -0,0 +1,1205 @@
1
+ #!/usr/bin/env node
2
+ /*
3
+ * make-cinematic.cjs — compile cinematic.json → plan.json (then make-composition.cjs).
4
+ * CINEMATIC MODE, raised to BLOCK level. The agent authors thought-BLOCKS — lines of
5
+ * words, which plane each block stacks in, at most one promoted HERO word — and the
6
+ * compiler lowers that into the classic plan.json with everything deterministic
7
+ * generated, so the Cinematic failure modes seen in the wild become impossible:
8
+ * - READING ORDER by construction: lines stack in declaration order inside a flex
9
+ * plane (spoken order = visual order; a hero can never sit below later words)
10
+ * - timings from the transcript BY SEQUENCE (no hand-copied times; duplicates by position)
11
+ * - accumulate-within-block / page-flip-between-blocks rhythm generated:
12
+ * lines of a block share the block's out (they accumulate, then clear together
13
+ * when the next block's first word lands); the NEXT block enters fresh
14
+ * - hero hand-off: the promoted word is lifted OUT of its line, enters as the hero
15
+ * (its own plane, BIG) when spoken, holds to the END of its block, exits cleanly
16
+ * - fg fallback: safe-zones verdict "fg" → caption_layer:"fg" automatically
17
+ *
18
+ * node make-cinematic.cjs <project-dir>
19
+ *
20
+ * cinematic.json schema:
21
+ * {
22
+ * "template": "cinematic-cream",
23
+ * "width": 1920, "height": 1080, "fps": 30,
24
+ * "planes": { // layout REGIONS — place them using safe-zones.json
25
+ * "narr": "top: 14%; left: 4%; width: 26%;", // string or {css}
26
+ * "hero": null // null/absent → auto from safe-zones heroAnchor
27
+ * },
28
+ * "blocks": [
29
+ * { "plane": "narr", "lines": [
30
+ * { "words": ["You","need","to"], "css": "font-size: calc(0.05*var(--h)); font-weight:600;" },
31
+ * { "words": ["judge","us","by","the"], "css": "font-size: calc(0.062*var(--h)); font-weight:700;" },
32
+ * { "words": ["actions"], "hero": true,
33
+ * "text": "ACTIONS", "css": "font-size: calc(0.24*var(--h)); font-weight:900; text-transform:uppercase;" },
34
+ * { "words": ["that","we","take."], "css": "font-size: calc(0.05*var(--h));" },
35
+ * // per-line escape hatch: "layer":"fg" lifts a line ABOVE the subject matte
36
+ * // (use when the occlusion gate reports a context line eaten by the subject)
37
+ * { "words": ["over","the","subject"], "layer": "fg" }
38
+ * ] },
39
+ * { "plane": "narr", "lines": [ ... next thought ... ] }
40
+ * ],
41
+ * "tones": { "default": "soft", "hero": "present" } // optional
42
+ * }
43
+ * Rules: words must match the transcript verbatim in spoken order across all blocks.
44
+ * Mark at most ONE line "hero": true per clip (scarcity); its words form the hero
45
+ * (usually a single word; "text" overrides the display form).
46
+ */
47
+ const path = require("path");
48
+ const fs = require("fs");
49
+
50
+ const norm = (s) =>
51
+ String(s == null ? "" : s)
52
+ .toLowerCase()
53
+ .replace(/[^a-z0-9']/g, "");
54
+ const LOOKAHEAD = 40;
55
+
56
+ // Authored css WITHOUT a font-size renders at browser-default ~16px (an
57
+ // invisible ribbon) and every gate still passes — observed in the cold-start
58
+ // E2E. Guarantee the default is present whenever the author omitted it.
59
+ function ensureFontSize(css, defaultDecl) {
60
+ if (!css) return defaultDecl;
61
+ return /font-size\s*:/.test(css) ? css : defaultDecl + " " + css;
62
+ }
63
+
64
+ function die(m) {
65
+ console.error(`[make-cinematic] ${m}`);
66
+ process.exit(1);
67
+ }
68
+
69
+ function main() {
70
+ const project = path.resolve(process.argv[2] || "");
71
+ if (!process.argv[2]) die("usage: make-cinematic.cjs <project-dir>");
72
+ const cj = path.join(project, "cinematic.json");
73
+ const tj = path.join(project, "transcript.json");
74
+ if (!fs.existsSync(cj)) die(`missing ${cj} — author it first (schema in this header)`);
75
+ if (!fs.existsSync(tj)) die(`missing ${tj} — run prepare.sh first`);
76
+ const C = JSON.parse(fs.readFileSync(cj, "utf8"));
77
+ const tr = (JSON.parse(fs.readFileSync(tj, "utf8")).words || []).filter(
78
+ (w) => w && "start" in w && "end" in w,
79
+ );
80
+ if (!tr.length) die("transcript has no word timings");
81
+
82
+ // safe-zones: fg verdict + heroAnchor default
83
+ let sz = null;
84
+ try {
85
+ sz = JSON.parse(fs.readFileSync(path.join(project, "safe-zones.json"), "utf8"));
86
+ } catch {}
87
+ // author override first (borderline scenes: coverage near the line, agitated subject),
88
+ // else the safe-zones verdict.
89
+ // narration legibility follows the verdict; the HERO is judged separately — it WANTS
90
+ // occlusion (~30–55% is the product). fg for the hero is the LAST resort: only when no
91
+ // height band achieves ≤62% predicted occlusion (safe-zones heroBands). An explicit
92
+ // author caption_layer:"fg" still forces everything front.
93
+ const authorFg = C.caption_layer === "fg";
94
+ const narrFg = authorFg || (sz && sz.recommendation === "fg");
95
+ const hb = sz && sz.heroBands;
96
+ const heroFeasible = authorFg ? false : hb ? hb.feasible : !narrFg;
97
+ const globalFg = narrFg; // narration layer (name kept for the lowering below)
98
+
99
+ const W = C.width || 1920,
100
+ H = C.height || 1080,
101
+ FPS = C.fps || 24;
102
+ const blocks = C.blocks || [];
103
+ if (!blocks.length) die("blocks is empty");
104
+
105
+ // ── sequence-match every word across blocks/lines ──────────────────────────
106
+ let p = 0;
107
+ const missing = [];
108
+ for (const b of blocks)
109
+ for (const ln of b.lines || []) {
110
+ ln._w = (ln.words || []).map((text) => {
111
+ const t = norm(text);
112
+ let f = -1;
113
+ for (let j = p; j < Math.min(tr.length, p + LOOKAHEAD); j++)
114
+ if (norm(tr[j].text) === t) {
115
+ f = j;
116
+ break;
117
+ }
118
+ if (f < 0) {
119
+ missing.push(text);
120
+ return { text, start: null, end: null };
121
+ }
122
+ p = f + 1;
123
+ return { text, start: tr[f].start, end: tr[f].end, ti: f };
124
+ });
125
+ }
126
+ if (missing.length)
127
+ die(
128
+ `words not in transcript (in order): ${missing.join(" ")} — lines must match the transcript verbatim`,
129
+ );
130
+
131
+ // COMPLETENESS GATE — verbatim is a hard rule, so enforce it at compile time: the
132
+ // sequence matcher's lookahead can silently SKIP transcript words the author forgot
133
+ // (a real case shipped missing "in our newly released model."). Every transcript word
134
+ // must be consumed; the only legitimate drops are filler (um/uh/stutters), declared in
135
+ // cinematic.json "drops": ["um", ...].
136
+ {
137
+ const consumed = new Set();
138
+ for (const b of blocks)
139
+ for (const ln of b.lines || []) for (const w of ln._w) if (w.ti != null) consumed.add(w.ti);
140
+ const dropOk = new Set((C.drops || []).map(norm));
141
+ const FILLER = new Set(["um", "uh", "er", "ah", "hmm", "mm"]);
142
+ const skipped = tr
143
+ .map((w, i) => ({ w, i }))
144
+ .filter(
145
+ ({ w, i }) => !consumed.has(i) && !dropOk.has(norm(w.text)) && !FILLER.has(norm(w.text)),
146
+ );
147
+ if (skipped.length)
148
+ die(
149
+ `VERBATIM VIOLATION — ${skipped.length} transcript word(s) never authored (the matcher skipped them): ` +
150
+ `${skipped.map(({ w }) => `"${w.text}"`).join(" ")} — add them to a line, or declare true filler in "drops": []`,
151
+ );
152
+ }
153
+
154
+ // text override + multiple words double-renders (override replaces word 1, words
155
+ // 2..n still draw) — caught cold by a clean-room agent; illegal for ANY hero line.
156
+ for (const b of blocks)
157
+ for (const ln of b.lines || []) {
158
+ if (ln.hero && ln.text && (ln.words || []).length > 1)
159
+ die(
160
+ `hero line ["${(ln.words || []).join('" "')}"] has BOTH multiple words and a "text" override — drop "text" (words render verbatim; DNA case applies) or promote a single word.`,
161
+ );
162
+ }
163
+
164
+ // ── block windows: in = first word −lead; out = page-flip = next block's first word −0.28 (or +1.2 hold) ──
165
+ const LEAD = 0.18;
166
+ const bw = blocks.map((b) => {
167
+ const ws = (b.lines || []).flatMap((l) => l._w);
168
+ return { first: Math.min(...ws.map((w) => w.start)), last: Math.max(...ws.map((w) => w.end)) };
169
+ });
170
+ let srcDur = null;
171
+ try {
172
+ const cp = require("child_process");
173
+ for (const f of ["source.mp4"].concat(
174
+ fs.readdirSync(project).filter((x) => /\.(mp4|mov|webm)$/i.test(x)),
175
+ )) {
176
+ const fp = path.join(project, f);
177
+ if (!fs.existsSync(fp)) continue;
178
+ const d = parseFloat(
179
+ cp.execFileSync(
180
+ "ffprobe",
181
+ [
182
+ "-v",
183
+ "error",
184
+ "-show_entries",
185
+ "format=duration",
186
+ "-of",
187
+ "default=nokey=1:noprint_wrappers=1",
188
+ fp,
189
+ ],
190
+ { encoding: "utf8" },
191
+ ),
192
+ );
193
+ if (d > 0) {
194
+ srcDur = d;
195
+ break;
196
+ }
197
+ }
198
+ } catch {}
199
+ const DUR = +(srcDur || bw[bw.length - 1].last + 0.6).toFixed(3);
200
+ // ── SLOT layout + paging. Lines get FIXED absolute positions (no flex reflow — the
201
+ // "lower line jumps up when the upper one clears" bug is impossible by construction).
202
+ // Lines accumulate down the plane like a poem; the plane PAGE-FLIPS (all visible lines
203
+ // clear together, the next line restarts at the top) only when (a) the plane is full,
204
+ // (b) a block sets "flip": true, or (c) a block boundary coincides with a real speech
205
+ // pause (≥0.6s). Block windows (bw) are kept only for the hero's hold.
206
+ for (let i = 0; i < bw.length; i++) {
207
+ bw[i].in = Math.max(0, bw[i].first - LEAD);
208
+ bw[i].out = Math.min(DUR - 0.05, Math.min(bw[i].last, DUR - 0.05) + 0.9);
209
+ // a block's hold (incl. a LOCKUP's) yields to the NEXT block's entrance — the same
210
+ // page-flip semantics columns already have; floor: its own words must finish
211
+ if (i + 1 < bw.length)
212
+ bw[i].out = Math.max(
213
+ Math.min(bw[i].last, DUR - 0.05) + 0.15,
214
+ Math.min(bw[i].out, bw[i + 1].first - 0.28),
215
+ );
216
+ }
217
+ const fracOfLine = (css) => {
218
+ const m = (css || "").match(/font-size\s*:\s*calc\(\s*([\d.]+)\s*\*\s*var\(--h\)/);
219
+ return m ? +m[1] : 0.05;
220
+ };
221
+ const planeBudgetPx = (pk) => {
222
+ const css =
223
+ (C.planes &&
224
+ C.planes[pk] &&
225
+ (typeof C.planes[pk] === "string" ? C.planes[pk] : C.planes[pk].css)) ||
226
+ "";
227
+ const m = css.match(/height\s*:\s*([\d.]+)%/);
228
+ return (m ? +m[1] / 100 : 0.3) * H;
229
+ };
230
+
231
+ // ── planes: agent's + auto LOCKUP planes (one per hero block) ───────────────
232
+ // The LOCKUP is the layout answer to "the sentence reads broken around the hero":
233
+ // a hero block's lines do NOT scatter into the narration column — kicker, HERO and
234
+ // tail compose as ONE bonded ORBIT (context anchored at the hero's edges, diagonal
235
+ // read). DEPTH: context EMBEDS (bg) with the hero — one shared depth; per-line
236
+ // `layer:"fg"` is the escape hatch when the matte eats a context line (gate tells you).
237
+ const planes = {};
238
+ for (const [k, v] of Object.entries(C.planes || {})) {
239
+ if (v == null) continue;
240
+ let css = typeof v === "string" ? v : v.css || "";
241
+ if (!/text-align\s*:/.test(css)) css += " text-align:center;"; // slot children are absolute; only alignment carries
242
+ planes[k] = { css };
243
+ }
244
+ // multiple heroes allowed — scarcity is per BLOCK (≤1 per thought), not per clip.
245
+ // The LARGEST authored hero is the APEX: it gets the full lockup embed (centered on
246
+ // the subject, matte showcase). Smaller heroes are MINOR peaks: they stay IN their
247
+ // column's flow as oversized emphasis lines (fg, hero motion at reduced amplitude) —
248
+ // not every beat needs the matte showcase; that's what keeps the apex an event.
249
+ const allHeroBlocks = [];
250
+ blocks.forEach((b, bi) => {
251
+ const hs = (b.lines || []).filter((l) => l.hero === true);
252
+ if (hs.length > 1)
253
+ die(
254
+ `block ${bi} has ${hs.length} hero lines — at most ONE hero per block (scarcity = per beat)`,
255
+ );
256
+ if (hs.length === 1)
257
+ allHeroBlocks.push({ b, bi, ln: hs[0], frac: fracOfLine(hs[0].css) || 0.24 });
258
+ });
259
+ const apexFracAll = Math.max(...allHeroBlocks.map((h) => h.frac), 0);
260
+ // placement: "column" keeps even an APEX in its column's flow (the hero bursts the
261
+ // column instead of crossing the subject) — the sanctioned alternative to the
262
+ // subject-anchored lockup. Author it per hero line: { "hero": true, "placement": "column" }.
263
+ const heroBlocks = allHeroBlocks.filter(
264
+ (h) => h.frac >= apexFracAll - 1e-6 && (h.ln.placement || "subject") !== "column",
265
+ );
266
+ const minorHeroBis = new Set(
267
+ allHeroBlocks
268
+ .filter((h) => h.frac < apexFracAll - 1e-6 || (h.ln.placement || "subject") === "column")
269
+ .map((h) => h.bi),
270
+ );
271
+ const columnApexBis = new Set(
272
+ allHeroBlocks
273
+ .filter((h) => h.frac >= apexFracAll - 1e-6 && (h.ln.placement || "subject") === "column")
274
+ .map((h) => h.bi),
275
+ );
276
+ if (minorHeroBis.size)
277
+ console.log(
278
+ `[make-cinematic] ${minorHeroBis.size} minor hero(es) stay in the column flow (apex gets the lockup embed)`,
279
+ );
280
+ const lockupName = (bi) => `lockup-b${bi}`;
281
+ const lockupTemplate =
282
+ C.planes && C.planes.lockup
283
+ ? typeof C.planes.lockup === "string"
284
+ ? C.planes.lockup
285
+ : C.planes.lockup.css
286
+ : null;
287
+ delete planes.lockup; // template only — not a real plane
288
+ for (const hRef of heroBlocks) {
289
+ const a = sz && sz.heroAnchor && sz.heroAnchor.plane;
290
+ // band pick: target ~40% occlusion AND a band the DNA's text can survive on
291
+ // (skip bright bands when luma data exists) — heroAnchor.yPct is the fallback
292
+ let heroTop = a ? a.yPct : 30;
293
+ if (hb && hb.profile && hb.profile.length) {
294
+ const ok = hb.profile.filter(
295
+ (b2) => b2.occPct >= 12 && b2.occPct <= 62 && (b2.bgLuma == null || b2.bgLuma <= 165),
296
+ );
297
+ const pool = ok.length ? ok : hb.profile;
298
+ const best = pool.reduce((x, y) =>
299
+ Math.abs(y.occPct - 40) < Math.abs(x.occPct - 40) ? y : x,
300
+ );
301
+ heroTop = +(best.topPct + 6.5).toFixed(1);
302
+ }
303
+ const heroFrac = (hRef.ln.css || "").match(/calc\(\s*([\d.]+)\s*\*\s*var\(--h\)/);
304
+ // the lockup is taller than the hero alone (context above+below) — anchor so the
305
+ // HERO band (not the plane top) lands on the target, then clamp so the WHOLE
306
+ // lockup (pre + hero + post) stays on frame
307
+ const heroIdx2 = (hRef.b.lines || []).indexOf(hRef.ln);
308
+ const preH = (hRef.b.lines || [])
309
+ .filter((l, i) => l !== hRef.ln && i < heroIdx2)
310
+ .reduce(
311
+ (s, l) =>
312
+ s + (fracOfLine(l.css) * 100 * 1.32 + Math.max(1.6, fracOfLine(l.css) * 100 * 0.38)),
313
+ 0,
314
+ );
315
+ const postH = (hRef.b.lines || [])
316
+ .filter((l, i) => l !== hRef.ln && i > heroIdx2)
317
+ .reduce(
318
+ (s, l) =>
319
+ s + (fracOfLine(l.css) * 100 * 1.32 + Math.max(1.6, fracOfLine(l.css) * 100 * 0.38)),
320
+ 0,
321
+ );
322
+ const heroHpct = (heroFrac ? +heroFrac[1] : 0.24) * 100 * 1.12;
323
+ const totalH = preH + heroHpct + postH;
324
+ let top = +Math.max(2, Math.min(96 - totalH, heroTop - heroHpct / 2 - preH)).toFixed(1);
325
+ const css = lockupTemplate
326
+ ? lockupTemplate.replace(/top:\s*[\d.]+%/, `top: ${top}%`)
327
+ : a
328
+ ? `top: ${top}%; left: ${a.xPct}%; width: ${a.wPct}%; text-align: center;`
329
+ : `top: ${top}%; left: 6%; width: 88%; text-align: center;`;
330
+ planes[lockupName(hRef.bi)] = { css };
331
+ hRef.plane = lockupName(hRef.bi);
332
+ }
333
+ // legacy alias: an author-defined "hero" plane positions the FIRST lockup
334
+ if (planes.hero) {
335
+ if (heroBlocks.length) {
336
+ planes[lockupName(heroBlocks[0].bi)] = planes.hero;
337
+ }
338
+ delete planes.hero;
339
+ }
340
+
341
+ // ── PER-PLANE LEGIBILITY COMPENSATION ────────────────────────────────────
342
+ // The DNA fixes hue + blend; the SCENE decides whether that survives. Match each
343
+ // plane to its best-overlapping measured zone and ladder the treatment:
344
+ // luma > 150 → opaque (blend:normal) + strong tight scrim — screen/blend washes out
345
+ // luma 95–150 → keep the DNA blend, strengthen the glyph scrim
346
+ const planeComp = {};
347
+ if (sz && sz.zones) {
348
+ const zlist = Object.entries(sz.zones).filter(([, z]) => z && z.meanLuma != null);
349
+ for (const [pk, pv] of Object.entries(C.planes || {})) {
350
+ const css0 = typeof pv === "string" ? pv : (pv || {}).css || "";
351
+ const lm = css0.match(/left:\s*([\d.]+)%/),
352
+ wm = css0.match(/width:\s*([\d.]+)%/);
353
+ if (!lm || !wm) continue;
354
+ const a0 = +lm[1],
355
+ a1 = a0 + +wm[1];
356
+ let best = null,
357
+ bestOv = 0;
358
+ for (const [, z] of zlist) {
359
+ const ov = Math.min(a1, z.xPct + z.wPct) - Math.max(a0, z.xPct);
360
+ if (ov > bestOv) {
361
+ bestOv = ov;
362
+ best = z;
363
+ }
364
+ }
365
+ if (!best) continue;
366
+ // gate on the time PEAK too — a dark wall swept by a bright moving object
367
+ // (handheld drift, screens) averages "clean" but peaks hot, and text there
368
+ // washes out exactly when the bright thing passes (real cold-start case)
369
+ const pkL = best.peakLuma != null ? best.peakLuma : best.meanLuma;
370
+ if (best.meanLuma > 150 || pkL > 175)
371
+ planeComp[pk] =
372
+ " mix-blend-mode: normal; text-shadow: 0 1px 6px rgba(0,0,0,.65), 0 2px 16px rgba(0,0,0,.4);";
373
+ else if (best.meanLuma > 95 || pkL > 135)
374
+ planeComp[pk] = " text-shadow: 0 1px 5px rgba(0,0,0,.6), 0 2px 14px rgba(0,0,0,.35);";
375
+ if (planeComp[pk])
376
+ console.log(
377
+ `[make-cinematic] plane "${pk}" zone luma ${best.meanLuma} (peak ${pkL}) → legibility compensation (${best.meanLuma > 150 || pkL > 175 ? "opaque+scrim" : "scrim"})`,
378
+ );
379
+ }
380
+ }
381
+ // lockup context shares the hero band's luma
382
+ const bandLuma = sz && sz.heroAnchor && sz.heroAnchor.bandLuma;
383
+ const lockupComp =
384
+ bandLuma != null && bandLuma > 150
385
+ ? " mix-blend-mode: normal; text-shadow: 0 1px 6px rgba(0,0,0,.65), 0 2px 16px rgba(0,0,0,.4);"
386
+ : bandLuma != null && bandLuma > 95
387
+ ? " text-shadow: 0 1px 5px rgba(0,0,0,.6), 0 2px 14px rgba(0,0,0,.35);"
388
+ : "";
389
+
390
+ // ── lower to classic plan.json groups (slot layout + per-plane paging) ─────
391
+ const tones = C.tones || {};
392
+ let dnaBodyLayer = null;
393
+ try {
394
+ const dnaLib0 = require("./lib-dna.cjs");
395
+ const dn0 = C.dna || (C.template ? dnaLib0.LEGACY[C.template] : "cream");
396
+ if (dn0) {
397
+ const d0 = dnaLib0.load(dn0);
398
+ dnaBodyLayer = d0.bodyLayer || null;
399
+ // category lock (symmetric): column is every classic DNA's home today,
400
+ // so this only fires if a future DNA declares a different home.
401
+ if (d0.deliveries && d0.deliveries.home && d0.deliveries.home !== "column")
402
+ console.warn(
403
+ `[make-cinematic] WARN: DNA "${dn0}" declares home="${d0.deliveries.home}" — cinematic use is cross-category and unvalidated.`,
404
+ );
405
+ }
406
+ } catch (e) {
407
+ if (e.message && e.message.includes("does not support")) throw e;
408
+ }
409
+ const groups = [];
410
+ const heroRefs = heroBlocks; // [{b, bi, ln, plane}]
411
+ const isHeroBlock = new Set(heroBlocks.map((h) => h.bi));
412
+ const flat = [];
413
+ blocks.forEach((b, bi) => {
414
+ const heroIdx = isHeroBlock.has(bi) ? (b.lines || []).findIndex((l) => l.hero === true) : -1;
415
+ (b.lines || []).forEach((ln, li) => {
416
+ if (ln.hero === true && isHeroBlock.has(bi)) return; // APEX heroes slot into their lockup below
417
+ flat.push({
418
+ b,
419
+ bi,
420
+ ln,
421
+ plane: heroIdx >= 0 ? lockupName(bi) : b.plane,
422
+ lockupPos: heroIdx >= 0 ? (li < heroIdx ? "pre" : "post") : null,
423
+ isMinorHero: ln.hero === true && minorHeroBis.has(bi), // minor peak rides its column
424
+ first: Math.min(...ln._w.map((w) => w.start)),
425
+ lastEnd: Math.min(Math.max(...ln._w.map((w) => w.end)), DUR - 0.05),
426
+ frac: fracOfLine(ln.css),
427
+ });
428
+ });
429
+ });
430
+ // size sanity: narration below 0.05·h is whisper-tier (36px at 720p) — warn loudly
431
+ {
432
+ const tiny = flat.filter((l) => !l.isMinorHero && l.frac > 0 && l.frac < 0.05);
433
+ if (tiny.length)
434
+ console.log(
435
+ `[make-cinematic] ⚠ ${tiny.length} narration line(s) authored below 0.05·h (whisper tier) — body narration wants 0.055–0.07·h: ${tiny
436
+ .slice(0, 3)
437
+ .map((l) => `"${l.ln.words.slice(0, 3).join(" ")}…"`)
438
+ .join(" ")}`,
439
+ );
440
+ }
441
+ // RATIO LOCK — poster lockup typography: context is sized FROM the hero, the way a
442
+ // title system locks its eyebrow/tagline (kicker & tail ≈ 0.26× the hero height,
443
+ // clamped to [0.05, 0.085]·h). Hero dominance is structural (~4× height + weight
444
+ // contrast), so the old mass-rule downscale is gone — whisper-small context was the
445
+ // disease, not the cure. Too MUCH context is a line-count problem, never a size one.
446
+ for (const hRef of heroRefs) {
447
+ const ctx = flat.filter((l) => l.bi === hRef.bi);
448
+ if (!ctx.length) continue;
449
+ const heroFracV = fracOfLine(hRef.ln.css || "") || 0.24;
450
+ const ratioFrac = +Math.min(0.085, Math.max(0.05, heroFracV * 0.26)).toFixed(4);
451
+ if (ctx.length > 3)
452
+ console.log(
453
+ `[make-cinematic] ⚠ lockup-b${hRef.bi} has ${ctx.length} context lines — a lockup wants kicker + hero + tail; move narration to the column (a leading clause can be its own block)`,
454
+ );
455
+ const moved = ctx.filter((l) => Math.abs(l.frac - ratioFrac) > 0.002).length;
456
+ ctx.forEach((l) => {
457
+ l.ln.css = (l.ln.css || "").replace(
458
+ /font-size\s*:\s*[^;]+/,
459
+ `font-size: calc(${ratioFrac} * var(--h))`,
460
+ );
461
+ l.frac = ratioFrac;
462
+ });
463
+ if (moved)
464
+ console.log(
465
+ `[make-cinematic] lockup-b${hRef.bi}: context RATIO-LOCKED to 0.26×hero → ${ratioFrac}·h (${moved} line(s) re-sized)`,
466
+ );
467
+ }
468
+ const byPlane = {};
469
+ flat.forEach((l) => {
470
+ (byPlane[l.plane] = byPlane[l.plane] || []).push(l);
471
+ });
472
+ // make sure a lockup whose block has NO context lines still exists in the loop
473
+ for (const hRef of heroRefs) if (!byPlane[hRef.plane]) byPlane[hRef.plane] = [];
474
+ for (const [pk, ls] of Object.entries(byPlane)) {
475
+ const isLockup = /^lockup-b/.test(pk);
476
+ const budget = isLockup ? H : planeBudgetPx(pk); // a lockup is ONE composition — never paginate inside it
477
+ const hRef = isLockup ? heroRefs.find((h) => h.plane === pk) : null;
478
+ const heroH = hRef ? (fracOfLine(hRef.ln.css || "") || 0.24) * H * 1.12 + 12 : 0;
479
+ // ORBIT estimate: where do the hero's left/right edges land inside the (frame-wide,
480
+ // centered) lockup plane — kicker hangs off the left edge, tail off the right
481
+ let orbit = null;
482
+ if (hRef) {
483
+ const disp = String(hRef.ln.text || (hRef.ln.words || []).join(" "));
484
+ const fpx = (fracOfLine(hRef.ln.css || "") || 0.24) * H;
485
+ const estW = Math.min(
486
+ W * 0.94,
487
+ Math.max(fpx * 1.2, disp.replace(/\s/g, "").length * fpx * 0.6),
488
+ );
489
+ const planeCss0 = (planes[pk] && planes[pk].css) || "";
490
+ const _pl = ((planeCss0.match(/left:\s*([\d.]+)%/) || [0, 0])[1] * W) / 100;
491
+ const pw = ((planeCss0.match(/width:\s*([\d.]+)%/) || [0, 100])[1] * W) / 100;
492
+ const heroLeft = Math.max(0, (pw - estW) / 2);
493
+ // side-aware: anchor context to the CLEANER side of THIS hero's window — the
494
+ // kicker/tail must land on scene, not on a large/moving subject
495
+ let side = (sz && sz.subject && sz.subject.clearerSide) || "left";
496
+ try {
497
+ const hin = Math.min(...hRef.ln._w.map((w) => w.start));
498
+ const win = (sz.windows || []).find((w2) => hin >= w2.in - 0.3 && hin <= w2.out + 0.3);
499
+ if (win && win.clearerSide) side = win.clearerSide;
500
+ } catch {}
501
+ orbit = {
502
+ left: Math.round(heroLeft),
503
+ right: Math.round(Math.max(0, pw - heroLeft - estW)),
504
+ maxW: Math.round(Math.min(estW * 0.75, pw * 0.55)),
505
+ side,
506
+ };
507
+ }
508
+ const pages = [];
509
+ let page = [],
510
+ slot = 0;
511
+ for (const l of ls) {
512
+ // the HERO occupies its slot between pre- and post-context, in spoken order
513
+ if (hRef && hRef.slotPx == null && l.lockupPos === "post") {
514
+ hRef.slotPx = Math.round(slot);
515
+ slot += heroH;
516
+ }
517
+ const lineH = l.frac * H * 1.32 + Math.max(12, Math.round(l.frac * H * 0.38)); // ink overflows the 1.0 line-box (+shadows) — breathe in proportion to the type
518
+ const prev = page[page.length - 1];
519
+ const pauseGap = prev ? l.first - prev.lastEnd : 0;
520
+ const boundary = prev && l.bi !== prev.bi;
521
+ // a block carrying a COLUMN-PLACED apex is one composition — never split it on
522
+ // budget (the oversized hero legitimately exceeds the column's page height)
523
+ const unbreakable = columnApexBis.has(l.bi) && prev && prev.bi === l.bi;
524
+ if (
525
+ page.length &&
526
+ !unbreakable &&
527
+ (slot + lineH > budget || (boundary && l.b.flip === true) || (boundary && pauseGap >= 0.6))
528
+ ) {
529
+ pages.push(page);
530
+ page = [];
531
+ slot = 0;
532
+ }
533
+ l.slotPx = Math.round(slot);
534
+ if (isLockup) l._orbit = orbit;
535
+ slot += lineH;
536
+ page.push(l);
537
+ }
538
+ if (hRef && hRef.slotPx == null) {
539
+ hRef.slotPx = Math.round(slot);
540
+ } // hero is the block's last line
541
+ if (page.length) pages.push(page);
542
+ pages.forEach((pg, pi) => {
543
+ const nextFirst = pi + 1 < pages.length ? pages[pi + 1][0].first : null;
544
+ const maxEnd = Math.max(...pg.map((l) => l.lastEnd));
545
+ let out =
546
+ nextFirst != null
547
+ ? Math.max(maxEnd + 0.01, Math.min(DUR - 0.05, nextFirst - 0.28))
548
+ : Math.min(DUR - 0.05, maxEnd + 1.2);
549
+ // THE LOCKUP OWNS THE FRAME: a sidebar page must not linger into an apex
550
+ // lockup's window (its kicker/tail can land in the same zone → text-on-text)
551
+ if (!isLockup)
552
+ for (const hRef2 of heroRefs) {
553
+ const lkIn = bw[hRef2.bi].first - 0.18;
554
+ if (lkIn > maxEnd - 0.2 && lkIn < out)
555
+ out = Math.max(maxEnd + 0.01, Math.min(out, lkIn - 0.28));
556
+ }
557
+ pg.forEach((l, li) => {
558
+ l.pageIdx = pi;
559
+ if (!isLockup)
560
+ for (const hRef2 of heroRefs) {
561
+ const lkOut = bw[hRef2.bi].out;
562
+ const lkIn2 = bw[hRef2.bi].first - 0.18;
563
+ const enter0 = Math.max(0, l.first - LEAD);
564
+ if (enter0 > lkIn2 && enter0 < lkOut)
565
+ l._delayIn = +Math.min(l.first, Math.max(enter0, lkOut - 0.2)).toFixed(3);
566
+ }
567
+ // a LOCKUP fades as ONE unit: context lines exit with the hero (block window),
568
+ // never linger on page timing after the hero has left
569
+ l.out = l.lockupPos ? +Math.min(out, bw[l.bi].out).toFixed(3) : +out.toFixed(3);
570
+ l.in = l._delayIn != null ? l._delayIn : +Math.max(0, l.first - LEAD).toFixed(3);
571
+ // first line of a NEW page: don't enter before the old page has begun clearing
572
+ if (li === 0 && pi > 0)
573
+ l.in = +Math.min(l.first, Math.max(l.first - LEAD, pages[pi - 1][0].out - 0.02)).toFixed(
574
+ 3,
575
+ );
576
+ });
577
+ });
578
+ }
579
+ let gid = 0;
580
+ for (const l of flat) {
581
+ l.gid = l.isMinorHero ? `h-${l.bi}` : `b${l.bi}-l${gid++}`;
582
+ // depth model: lockup CONTEXT embeds (bg) WITH the hero — the orbit anchors it
583
+ // beside the head/shoulder so it reads on the scene, one shared depth; narration
584
+ // columns embed too unless the DNA declares bodyLayer:"fg" (loud's announce-style).
585
+ // Minor heroes ride their column in FRONT. Per-line layer overrides any default.
586
+ // ORBIT depth: lockup context lands BESIDE the subject (kicker/tail at the hero's
587
+ // edges) — so it EMBEDS (bg) like the hero; the whole composition shares one depth.
588
+ // fg remains for: minor heroes (column emphasis), a DNA's bodyLayer (loud announces),
589
+ // scene verdict FG (globalFg), and explicit per-line "layer" overrides.
590
+ const defLayer = l.isMinorHero ? "fg" : dnaBodyLayer || "bg";
591
+ groups.push({
592
+ id: l.gid,
593
+ plane: l.plane,
594
+ layer: globalFg ? "fg" : l.ln.layer || l.b.layer || defLayer,
595
+ ...(l.isMinorHero ? { hero: true, ...(columnApexBis.has(l.bi) ? {} : { minor: true }) } : {}),
596
+ tone: l.isMinorHero ? tones.hero || "present" : l.ln.tone || tones.default || "soft",
597
+ allow_overlap: true,
598
+ // a MINOR hero holds only to the end of ITS thought (+a breath) — lingering with
599
+ // the page through a long pause leaves it co-visible with the next apex
600
+ in: l.in,
601
+ out: l.isMinorHero ? +Math.min(l.out, bw[l.bi].out + 0.3).toFixed(3) : l.out,
602
+ // carry the PLANE's text-align onto each slotted line (absolute children don't
603
+ // reliably inherit through the template's .cap centering — authored "right edge
604
+ // hugs the silhouette" was silently centered)
605
+ css:
606
+ (l.lockupPos && l._orbit
607
+ ? (l.ln.anchor || (l.lockupPos === "pre" ? l._orbit.side : l._orbit.side)) === "left"
608
+ ? `position:absolute;top:${l.slotPx}px;left:${l._orbit.left}px;right:auto;max-width:${l._orbit.maxW}px;text-align:left; `
609
+ : `position:absolute;top:${l.slotPx}px;right:${l._orbit.right}px;left:auto;max-width:${l._orbit.maxW}px;text-align:right; `
610
+ : `position:absolute;left:0;right:0;top:${l.slotPx}px; ` +
611
+ (() => {
612
+ const pc =
613
+ (C.planes &&
614
+ C.planes[l.plane] &&
615
+ (typeof C.planes[l.plane] === "string"
616
+ ? C.planes[l.plane]
617
+ : C.planes[l.plane].css)) ||
618
+ "";
619
+ const ta = pc.match(/text-align\s*:\s*(left|right|center)/);
620
+ return ta ? `text-align:${ta[1]}; ` : "";
621
+ })()) +
622
+ ensureFontSize(l.ln.css, "font-size: calc(0.05 * var(--h)); font-weight: 600;") +
623
+ (l.lockupPos ? lockupComp : planeComp[l.plane] || ""),
624
+ words: l.ln._w.map((w, wi2) => ({
625
+ // minor/column heroes honor the display-form override too (single-word lines)
626
+ text: l.isMinorHero && l.ln.text && wi2 === 0 && l.ln._w.length === 1 ? l.ln.text : w.text,
627
+ start: w.start,
628
+ end: Math.min(w.end, DUR - 0.05),
629
+ ti: w.ti,
630
+ })),
631
+ });
632
+ }
633
+ for (const hRef of heroRefs) {
634
+ const { bi, ln } = hRef;
635
+ const w0 = ln._w[0];
636
+ groups.push({
637
+ id: `h-${bi}`,
638
+ hero: true,
639
+ plane: hRef.plane,
640
+ layer: ln.layer || (heroFeasible ? "bg" : "fg"),
641
+ tone: tones.hero || "present",
642
+ allow_overlap: true,
643
+ in: +Math.max(0, w0.start - 0.02).toFixed(3),
644
+ out: +bw[bi].out.toFixed(3),
645
+ css:
646
+ `position:absolute;left:0;right:0;top:${hRef.slotPx || 0}px; text-align:center; ` +
647
+ ensureFontSize(
648
+ ln.css,
649
+ "font-size: calc(0.24 * var(--h)); font-weight: 900; white-space: nowrap;",
650
+ ), // case/tracking come from the DNA's hero treatment
651
+ words: ln._w.map((w, i) => ({
652
+ text: i === 0 && ln.text ? ln.text : w.text,
653
+ start: w.start,
654
+ end: Math.min(w.end, DUR - 0.05),
655
+ ti: w.ti,
656
+ })),
657
+ });
658
+ if (!heroFeasible)
659
+ console.log(
660
+ "[make-cinematic] no hero band ≤62% predicted occlusion → hero rendered in FRONT (last resort)",
661
+ );
662
+ }
663
+ // scarcity spacing: heroes must breathe apart (≥ a beat between windows)
664
+ const heroGs = groups.filter((g) => g.hero === true).sort((a, b) => a.in - b.in);
665
+ for (let i = 1; i < heroGs.length; i++) {
666
+ const gap = heroGs[i].in - heroGs[i - 1].out;
667
+ if (gap < 0.6)
668
+ console.log(
669
+ `[make-cinematic] ⚠ heroes "${heroGs[i - 1].words[0].text}" and "${heroGs[i].words[0].text}" are only ${gap.toFixed(2)}s apart — peaks need a beat of air between them (consider demoting one to an emphasis line)`,
670
+ );
671
+ }
672
+ // proximity: narration planes should HUG the silhouette (the embed reads as in-scene
673
+ // only when typography interacts with the subject) — warn on far-parked planes.
674
+ if (sz && sz.subject) {
675
+ for (const [pk2, pv] of Object.entries(C.planes || {})) {
676
+ if (/^lockup/.test(pk2) || pk2 === "hero" || pv == null) continue;
677
+ const css2 = typeof pv === "string" ? pv : pv.css || "";
678
+ const lm = css2.match(/left\s*:\s*([\d.]+)%/),
679
+ wm = css2.match(/width\s*:\s*([\d.]+)%/);
680
+ if (!lm || !wm) continue;
681
+ const pl = +lm[1],
682
+ pr = +lm[1] + +wm[1];
683
+ const gap =
684
+ pr <= sz.subject.colMinPct
685
+ ? sz.subject.colMinPct - pr
686
+ : pl >= sz.subject.colMaxPct
687
+ ? pl - sz.subject.colMaxPct
688
+ : 0;
689
+ if (gap > 12)
690
+ console.log(
691
+ `[make-cinematic] ⚠ plane "${pk2}" sits ${gap.toFixed(0)}% away from the silhouette — embeds read in-scene when text HUGS the subject (use safe-zones zones.hugLeft/hugRight, gap 2–6%)`,
692
+ );
693
+ }
694
+ }
695
+ const plan = {
696
+ mode: "template",
697
+ dna: C.dna || (C.template ? undefined : "cream"), // canonical: name a DNA; default cream
698
+ template: C.template || "cinematic-cream",
699
+ compiled_by: "make-cinematic.cjs",
700
+ width: W,
701
+ height: H,
702
+ fps: FPS,
703
+ duration: DUR,
704
+ ...(globalFg && (!heroRefs.length || !heroFeasible) ? { caption_layer: "fg" } : {}), // mixed narration-fg + hero-bg → per-group layers (hybrid render)
705
+ planes: Object.fromEntries(Object.entries(planes).map(([k, v]) => [k, { css: v.css }])),
706
+ groups,
707
+ };
708
+ fs.writeFileSync(path.join(project, "plan.json"), JSON.stringify(plan, null, 2));
709
+ console.log(
710
+ `[make-cinematic] ${blocks.length} block(s) → ${groups.length} group(s)` +
711
+ `${heroRefs.length ? `, ${heroRefs.length} hero(es): ${heroRefs.map((h) => `"${h.ln.text || h.ln.words[0]}"`).join(" · ")} (each holds to its block end, lockup-composed)` : ""}` +
712
+ `${globalFg ? ", caption_layer=fg (safe-zones verdict)" : ""}, canvas ${DUR}s`,
713
+ );
714
+ // straight into the existing template compiler
715
+ const cp2 = require("child_process");
716
+ let r = cp2.spawnSync("node", [path.join(__dirname, "make-composition.cjs"), project], {
717
+ stdio: "inherit",
718
+ });
719
+ if ((r.status || 0) !== 0) process.exit(r.status);
720
+
721
+ // ── RE-SLOT pass (real measurement). Compile-time slots assume each line renders as
722
+ // ONE visual line; a narrow plane WRAPS long lines and the next slot overlaps the
723
+ // wrapped tail. Measure every page's REAL text heights in Chromium and re-stack.
724
+ {
725
+ const textBoxH = (c) => {
726
+ const ws = (c.words || []).filter((w) => (w.opacity ?? 1) > 0.05 && w.w > 0);
727
+ if (!ws.length) return c.cap_bbox ? c.cap_bbox.h : 0;
728
+ return Math.max(...ws.map((w) => w.y + w.h)) - Math.min(...ws.map((w) => w.y));
729
+ };
730
+ const pagesByKey = {};
731
+ for (const l of flat) {
732
+ const key = l.plane + "|" + (l.pageIdx || 0);
733
+ (pagesByKey[key] = pagesByKey[key] || { t: +(l.out - 0.1).toFixed(2), lines: [] }).lines.push(
734
+ l,
735
+ );
736
+ }
737
+ // the HERO is a real member of its lockup's stack — re-slot must move it (and the
738
+ // post-context below it) from MEASURED heights, or a wrapped pre-line / raised hero
739
+ // font reopens the very overlap this pass exists to prevent
740
+ for (const hRef of heroRefs) {
741
+ const key = hRef.plane + "|0";
742
+ const hg2 = groups.find((g2) => g2.id === `h-${hRef.bi}`);
743
+ if (!hg2) continue;
744
+ (pagesByKey[key] = pagesByKey[key] || {
745
+ t: +(hg2.out - 0.1).toFixed(2),
746
+ lines: [],
747
+ }).lines.push({
748
+ gid: hg2.id,
749
+ slotPx: hRef.slotPx || 0,
750
+ frac: fracOfLine(hg2.css) || 0.24,
751
+ _hero: true,
752
+ });
753
+ }
754
+ const times = [...new Set(Object.values(pagesByKey).map((pg) => pg.t))];
755
+ if (times.length) {
756
+ cp2.spawnSync(
757
+ "node",
758
+ [path.join(__dirname, "measure-layout.cjs"), project, ...times.map(String)],
759
+ { stdio: "ignore", timeout: 120000 },
760
+ );
761
+ let lay = null;
762
+ try {
763
+ lay = JSON.parse(fs.readFileSync(path.join(project, "_layout.json"), "utf8"));
764
+ } catch {}
765
+ if (lay && lay.samples) {
766
+ let changes = 0;
767
+ for (const pg of Object.values(pagesByKey)) {
768
+ const sample = lay.samples.reduce((a, b) =>
769
+ Math.abs(b.t - pg.t) < Math.abs(a.t - pg.t) ? b : a,
770
+ );
771
+ if (!sample || Math.abs(sample.t - pg.t) > 0.3) continue;
772
+ const ordered = [...pg.lines].sort((a, b) => a.slotPx - b.slotPx);
773
+ let top = 0;
774
+ for (const l of ordered) {
775
+ const cap = (sample.caps || []).find((c) => c.id === l.gid);
776
+ const realH = cap
777
+ ? (cap.cap_bbox && cap.cap_bbox.h) || textBoxH(cap)
778
+ : l.frac * H * 1.25;
779
+ if (Math.abs(top - l.slotPx) > 3) {
780
+ const g = groups.find((g2) => g2.id === l.gid);
781
+ g.css = g.css.replace(/top:\s*-?[\d.]+px/, "top:" + Math.round(top) + "px");
782
+ if (l._hero) {
783
+ const hr = heroRefs.find((h) => `h-${h.bi}` === l.gid);
784
+ if (hr) hr.slotPx = Math.round(top);
785
+ }
786
+ l.slotPx = Math.round(top);
787
+ changes++;
788
+ }
789
+ top +=
790
+ (realH || l.frac * H * 1.25) + Math.max(12, Math.round((l.frac || 0.05) * H * 0.38)); // box is lh1.12 — contains its own ink
791
+ }
792
+ }
793
+ if (changes) {
794
+ console.log(
795
+ `[make-cinematic] re-slot: ${changes} line(s) re-stacked from MEASURED heights (wrapped lines accounted)`,
796
+ );
797
+ fs.writeFileSync(path.join(project, "plan.json"), JSON.stringify(plan, null, 2));
798
+ cp2.spawnSync("node", [path.join(__dirname, "make-composition.cjs"), project], {
799
+ stdio: "ignore",
800
+ });
801
+ try {
802
+ fs.unlinkSync(path.join(project, "_layout.json"));
803
+ } catch {}
804
+ }
805
+ }
806
+ }
807
+ }
808
+
809
+ // ── HERO post-pass (real measurement, up to 2 re-emits) — runs PER HERO ─────
810
+ // (a) SIZE: a timid hero is the #1 quality kill. If the authored font leaves >25%
811
+ // of the usable width unused, raise it to the width-fit maximum (DNA sizeRange cap).
812
+ // (b) CLEARANCE vs OTHER planes: the hero band must not overlap caps outside its own
813
+ // lockup (its own context is composed around it by the slot layout). On a hit,
814
+ // shift the whole LOCKUP plane vertically.
815
+ // (c) LOCKUP RE-STACK: a size change moves the hero's height — restack the lockup's
816
+ // slots from measured heights so post-context stays bonded BELOW the hero.
817
+ // HERO words never wrap — a mid-word break ("Watermelo|n") is wrong in every case,
818
+ // and author css REPLACES the default (which silently lost white-space:nowrap).
819
+ // Forced here so no authoring path can drop it; centered nowrap text overflows a
820
+ // narrow plane SYMMETRICALLY, which also keeps width-fit honest (it measures the
821
+ // true single-line width instead of a wrapped row).
822
+ // narration lines whipped away by a mid-sentence page-flip are the same disease
823
+ // in mild form — warn (a deliberate quick beat is legal, so no die)
824
+ for (const g of groups)
825
+ if (!g.hero && g.words && g.words.length && g.out - g.in < 0.6) {
826
+ console.log(
827
+ `[make-cinematic] ⚠ line "${g.words
828
+ .map((w) => w.text)
829
+ .join(" ")
830
+ .slice(
831
+ 0,
832
+ 28,
833
+ )}" visible only ${(g.out - g.in).toFixed(2)}s (page-flip) — merge micro-lines or give the plane more height so the page holds`,
834
+ );
835
+ }
836
+ // MIN DWELL — a peak on screen <0.5s is unreadable ("stars" shipped at 0.47s and
837
+ // the user couldn't read it). Merge the block with the next (one thought), promote
838
+ // a word with room, or demote to an emphasized line. <0.8s gets a loud warning.
839
+ for (const g of groups)
840
+ if (g.hero) {
841
+ const dwell = g.out - g.in;
842
+ if (dwell < 0.5)
843
+ die(
844
+ `hero "${(g.words[0] || {}).text}" is on screen only ${dwell.toFixed(2)}s (<0.5s readability floor) — merge its block with the next, promote a word with more room, or demote it to an emphasized (non-hero) line.`,
845
+ );
846
+ if (dwell < 0.8)
847
+ console.log(
848
+ `[make-cinematic] ⚠ hero "${(g.words[0] || {}).text}" dwell ${dwell.toFixed(2)}s is tight (<0.8s) — consider merging blocks so the peak can breathe`,
849
+ );
850
+ }
851
+ {
852
+ let nwChanged = false;
853
+ for (const g of groups)
854
+ if (g.hero && !/white-space\s*:\s*nowrap/.test(g.css || "")) {
855
+ g.css = (g.css || "") + " white-space: nowrap;";
856
+ nwChanged = true;
857
+ }
858
+ if (nwChanged) {
859
+ fs.writeFileSync(path.join(project, "plan.json"), JSON.stringify(plan, null, 2));
860
+ require("child_process").spawnSync(
861
+ "node",
862
+ [path.join(__dirname, "make-composition.cjs"), project],
863
+ { stdio: "ignore" },
864
+ );
865
+ }
866
+ }
867
+ const fracOf = (css) => {
868
+ const m = (css || "").match(/font-size\s*:\s*calc\(\s*([\d.]+)\s*\*\s*var\(--h\)/);
869
+ return m ? +m[1] : null;
870
+ };
871
+ const setFrac = (css, f) =>
872
+ (css || "").replace(
873
+ /font-size\s*:\s*[^;]+/,
874
+ "font-size: calc(" + f.toFixed(3) + " * var(--h))",
875
+ );
876
+ const textBox = (c) => {
877
+ const ws = (c.words || []).filter((w) => (w.opacity ?? 1) > 0.05 && w.w > 0);
878
+ if (!ws.length) return c.cap_bbox;
879
+ const x0 = Math.min(...ws.map((w) => w.x)),
880
+ x1 = Math.max(...ws.map((w) => w.x + w.w));
881
+ const y0 = Math.min(...ws.map((w) => w.y)),
882
+ y1 = Math.max(...ws.map((w) => w.y + w.h));
883
+ return { x: x0, y: y0, w: x1 - x0, h: y1 - y0 };
884
+ };
885
+ let dnaSizeCap = 0.34,
886
+ dnaHeroCase = "none";
887
+ try {
888
+ const dnaLib2 = require("./lib-dna.cjs");
889
+ const dn = plan.dna || dnaLib2.LEGACY[plan.template];
890
+ if (dn) {
891
+ const dj = dnaLib2.load(dn);
892
+ if (dj.hero && dj.hero.sizeRange) dnaSizeCap = dj.hero.sizeRange[1];
893
+ if (dj.hero) dnaHeroCase = dj.hero.case || "none";
894
+ }
895
+ } catch {}
896
+ // the APEX (largest authored hero) gets the width-fit raise; minor heroes keep their
897
+ // authored size — inter-hero hierarchy is a deliberate choice, not timidity
898
+ const apexFrac = Math.max(
899
+ ...heroRefs.map((h) => fracOf((groups.find((g) => g.id === `h-${h.bi}`) || {}).css) || 0),
900
+ 0,
901
+ );
902
+ for (const hRef of heroRefs) {
903
+ const heroG = groups.find((g) => g.id === `h-${hRef.bi}`);
904
+ if (!heroG) continue;
905
+ const isApex = (fracOf(heroG.css) || 0) >= apexFrac - 1e-6;
906
+ const lockupMates = groups.filter((g) => g.plane === hRef.plane && g.id !== heroG.id);
907
+ // hero size changed → context follows the 0.26 poster ratio, and its orbit
908
+ // max-width scales WITH the font (a stale max-width wraps re-locked context
909
+ // into multi-row towers that blow the stack past the frame)
910
+ const relockMates = (hf) => {
911
+ const rf = +Math.min(0.085, Math.max(0.05, hf * 0.26)).toFixed(4);
912
+ for (const m of lockupMates) {
913
+ const mf = fracOf(m.css);
914
+ if (!mf || Math.abs(mf - rf) <= 0.002) continue;
915
+ const scale = rf / mf;
916
+ m.css = setFrac(m.css, rf).replace(
917
+ /max-width:\s*([\d.]+)px/,
918
+ (s2, px) => "max-width:" + Math.round(+px * scale) + "px",
919
+ );
920
+ }
921
+ };
922
+ const measure = () => {
923
+ const midT = ((heroG.in + Math.min(heroG.out, heroG.in + 1.0)) / 2).toFixed(2);
924
+ const endT = Math.max(+midT + 0.05, heroG.out - 0.12).toFixed(2);
925
+ cp2.spawnSync(
926
+ "node",
927
+ [path.join(__dirname, "measure-layout.cjs"), project, String(midT), String(endT)],
928
+ { stdio: "ignore", timeout: 90000 },
929
+ );
930
+ try {
931
+ const ss = JSON.parse(fs.readFileSync(path.join(project, "_layout.json"), "utf8")).samples;
932
+ const near = (t) =>
933
+ ss.reduce((a, b) => (Math.abs(b.t - t) < Math.abs((a ? a.t : 1e9) - t) ? b : a), null);
934
+ return { caps: (near(+midT) || {}).caps || [], capsEnd: (near(+endT) || {}).caps || [] };
935
+ } catch {
936
+ return null;
937
+ }
938
+ };
939
+ let didRaise = false;
940
+ for (let pass = 0; pass < 5; pass++) {
941
+ const m0 = measure();
942
+ if (!m0) break;
943
+ const caps = m0.caps,
944
+ capsEnd = m0.capsEnd && m0.capsEnd.length ? m0.capsEnd : m0.caps;
945
+ const hc0 = caps.find((c) => c.id === heroG.id);
946
+ if (!hc0 || !hc0.cap_bbox) break;
947
+ const hc = { ...hc0, cap_bbox: textBox(hc0) };
948
+ const mateIds = new Set(lockupMates.map((m) => m.id));
949
+ const others = caps
950
+ .filter(
951
+ (c) =>
952
+ c.id !== heroG.id &&
953
+ !mateIds.has(c.id) &&
954
+ !/-glow$/.test(c.id || "") &&
955
+ c.cap_bbox &&
956
+ c.opacity > 0.05,
957
+ )
958
+ .map((c) => ({ ...c, cap_bbox: textBox(c) }));
959
+ const maxW = W * 0.94;
960
+ const f0 = fracOf(heroG.css);
961
+ let changed = false;
962
+ if (f0 && hc.cap_bbox.w > 0) {
963
+ if (hc.cap_bbox.w > maxW) {
964
+ const nf = Math.max(0.06, (f0 * maxW) / hc.cap_bbox.w);
965
+ console.log(
966
+ `[make-cinematic] hero "${heroG.words[0].text}" too WIDE ${Math.round(hc.cap_bbox.w)}px → ${f0}h→${nf.toFixed(3)}h`,
967
+ );
968
+ heroG.css = setFrac(heroG.css, nf);
969
+ changed = true;
970
+ } else if (hc.cap_bbox.w >= maxW * 0.88) {
971
+ if (pass === 0)
972
+ console.log(
973
+ `[make-cinematic] hero "${heroG.words[0].text}" at width CEILING (${Math.round(hc.cap_bbox.w)}/${Math.round(maxW)}px) — cannot enlarge.`,
974
+ );
975
+ } else if (!didRaise && hc.cap_bbox.w < maxW * 0.88 && isApex) {
976
+ // NO DEAD ZONE: anything under 88% of usable width is raised toward a 93%
977
+ // fill (the old <75% trigger let 75–88%-wide heroes stay merely "decent")
978
+ const fit = (f0 * (maxW * 0.93)) / hc.cap_bbox.w;
979
+ const nf = Math.min(dnaSizeCap, fit);
980
+ if (nf > f0 * 1.05 || fit > dnaSizeCap * 1.02) {
981
+ if (nf > f0 * 1.001)
982
+ console.log(
983
+ `[make-cinematic] hero "${heroG.words[0].text}" TIMID (${Math.round(hc.cap_bbox.w)}px of ${Math.round(maxW)}px usable) → ${f0}h→${nf.toFixed(3)}h (width-fit max)`,
984
+ );
985
+ // SHORT-WORD FILL: height cap bound before the width target → fill with
986
+ // TRACKING (film-title craft — HER, DUNE), ≤0.32em so it stays a word.
987
+ const wAtCap = (hc.cap_bbox.w * nf) / f0;
988
+ const dispT = String(heroG.text || (heroG.words || []).map((w) => w.text).join(" "));
989
+ // never letterspace lowercase (tracked lowercase falls apart — caps only)
990
+ const capsy = dnaHeroCase === "uppercase" || dispT === dispT.toUpperCase();
991
+ if (fit > dnaSizeCap && wAtCap < maxW * 0.85 && capsy) {
992
+ const disp = dispT;
993
+ // letter-spacing adds a gap after EVERY char (N gaps) and the centering
994
+ // text-indent adds one more — budget N+1 gaps or the word leaves the frame
995
+ const gaps = disp.length + 1;
996
+ const tr = +Math.min(0.32, (maxW * 0.88 - wAtCap) / (gaps * nf * H)).toFixed(3);
997
+ if (tr >= 0.04) {
998
+ heroG.css =
999
+ heroG.css
1000
+ .replace(/letter-spacing\s*:[^;]+;?\s*/g, "")
1001
+ .replace(/text-indent\s*:[^;]+;?\s*/g, "") +
1002
+ (heroG.css.trim().endsWith(";") || !heroG.css.trim() ? "" : ";") +
1003
+ ` letter-spacing:${tr}em; text-indent:${tr}em;`;
1004
+ console.log(
1005
+ `[make-cinematic] hero "${disp}" short word at height cap (${Math.round(wAtCap)}px of ${Math.round(maxW)}px) → tracked +${tr}em to fill`,
1006
+ );
1007
+ }
1008
+ }
1009
+ heroG.css = setFrac(heroG.css, nf);
1010
+ changed = true;
1011
+ didRaise = true;
1012
+ relockMates(nf);
1013
+ }
1014
+ }
1015
+ }
1016
+ const hbx = hc.cap_bbox;
1017
+ // colliders OUTSIDE the lockup only — the lockup composes around the hero by design
1018
+ const hits = others.filter((o) => {
1019
+ const b = o.cap_bbox;
1020
+ const ix = Math.min(hbx.x + hbx.w, b.x + b.w) - Math.max(hbx.x, b.x);
1021
+ const iy = Math.min(hbx.y + hbx.h, b.y + b.h) - Math.max(hbx.y, b.y);
1022
+ return ix > 8 && iy > 8;
1023
+ });
1024
+ if (hits.length) {
1025
+ const maxBottom = Math.max(...hits.map((o) => o.cap_bbox.y + o.cap_bbox.h));
1026
+ const minTop = Math.min(...hits.map((o) => o.cap_bbox.y));
1027
+ const downTo = ((maxBottom + 14) / H) * 100;
1028
+ const upTo = Math.max(2, ((minTop - hbx.h - 14) / H) * 100);
1029
+ const planeCss = plan.planes[hRef.plane].css;
1030
+ const curTop = +(planeCss.match(/top:\s*([\d.]+)%/) || [0, 30])[1];
1031
+ const newTop = downTo + (hbx.h / H) * 100 < 96 ? downTo : upTo;
1032
+ plan.planes[hRef.plane].css = planeCss.replace(
1033
+ /top:\s*[\d.]+%/,
1034
+ "top: " + newTop.toFixed(1) + "%",
1035
+ );
1036
+ console.log(
1037
+ `[make-cinematic] hero "${heroG.words[0].text}" OVERLAPS ${hits.map((o) => o.id).join(",")} — lockup top ${curTop}% → ${newTop.toFixed(1)}%`,
1038
+ );
1039
+ changed = true;
1040
+ }
1041
+ // ORBIT REFINE: anchor kicker/tail to the MEASURED hero edges (estimate → real)
1042
+ if (lockupMates.length && hc.cap_bbox && hc.cap_bbox.w > 0) {
1043
+ const planeCss2 = (plan.planes[hRef.plane] && plan.planes[hRef.plane].css) || "";
1044
+ const pl2 = ((planeCss2.match(/left:\s*([\d.]+)%/) || [0, 0])[1] * W) / 100;
1045
+ const relL = Math.max(0, Math.round(hc.cap_bbox.x - pl2));
1046
+ const pw2 = ((planeCss2.match(/width:\s*([\d.]+)%/) || [0, 100])[1] * W) / 100;
1047
+ const relR = Math.max(0, Math.round(pw2 - (hc.cap_bbox.x - pl2) - hc.cap_bbox.w));
1048
+ for (const m of lockupMates) {
1049
+ if (/left:\s*\d+px;right:auto/.test(m.css)) {
1050
+ const nc = m.css.replace(/left:\s*\d+px/, "left:" + relL + "px");
1051
+ if (nc !== m.css) {
1052
+ m.css = nc;
1053
+ changed = true;
1054
+ }
1055
+ } else if (/right:\s*\d+px;left:auto/.test(m.css)) {
1056
+ const nc = m.css.replace(/right:\s*\d+px/, "right:" + relR + "px");
1057
+ if (nc !== m.css) {
1058
+ m.css = nc;
1059
+ changed = true;
1060
+ }
1061
+ }
1062
+ }
1063
+ }
1064
+ // LOCKUP RE-STACK from measured heights — runs EVERY pass for lockups (orbit
1065
+ // max-widths wrap context lines, so the re-slot's estimates can leave the tail
1066
+ // displaced or the whole composition off frame)
1067
+ if (lockupMates.length) {
1068
+ const caps2 = capsEnd; // lockup-END sample: every context line is revealed there
1069
+ // TOWER CHECK — a context line wrapped to 3+ rows means its orbit max-width is
1070
+ // too narrow for the (re-locked) font; widen toward the plane before stacking,
1071
+ // or the tower blows the stack past the frame and the walk-back eats the hero
1072
+ for (const m of lockupMates) {
1073
+ const cm = caps2.find((x) => x.id === m.id);
1074
+ const frm = fracOf(m.css) || 0.05;
1075
+ const mwM = m.css.match(/max-width:\s*([\d.]+)px/);
1076
+ if (!cm || !cm.cap_bbox || !mwM) continue;
1077
+ const rows = Math.round(cm.cap_bbox.h / (frm * H * 1.12));
1078
+ if (rows >= 3) {
1079
+ const planeCssW2 = (plan.planes[hRef.plane] && plan.planes[hRef.plane].css) || "";
1080
+ const pwX = W * (+(planeCssW2.match(/width:\s*([\d.]+)%/) || [0, 92])[1] / 100);
1081
+ const nw = Math.round(pwX * 0.62);
1082
+ if (nw > +mwM[1] + 10) {
1083
+ m.css = m.css.replace(/max-width:\s*[\d.]+px/, "max-width:" + nw + "px");
1084
+ console.log(
1085
+ `[make-cinematic] context "${((m.words || [])[0] || {}).text}…" wrapped to ${rows} rows — orbit max-width ${Math.round(+mwM[1])}→${nw}px (towers break the stack)`,
1086
+ );
1087
+ changed = true;
1088
+ }
1089
+ }
1090
+ }
1091
+ const entries = [heroG, ...lockupMates]
1092
+ .map((g) => {
1093
+ const c = caps2.find((x) => x.id === g.id);
1094
+ const curTop = +(g.css.match(/top:\s*(-?[\d.]+)px/) || [0, 0])[1];
1095
+ const fr = fracOf(g.css) || 0.05;
1096
+ // SLOT HEIGHT = the LAYOUT box (cap_bbox), not the glyph box: words reveal
1097
+ // over time, so at the hero-mid sample a context line's later words are
1098
+ // still opacity-0 — glyph-box measured a wrapped line one row short and the
1099
+ // next line slotted INTO its wrap band (real text-on-text shipped).
1100
+ const measuredH = c && c.cap_bbox ? c.cap_bbox.h : null;
1101
+ const h2 = g.id === heroG.id && didRaise ? fr * H * 1.12 : measuredH || fr * H * 1.25;
1102
+ return { g, curTop, h: h2 };
1103
+ })
1104
+ .sort((a, b) => a.curTop - b.curTop);
1105
+ let top = 0;
1106
+ for (const e of entries) {
1107
+ if (Math.abs(top - e.curTop) > 3) {
1108
+ e.g.css = e.g.css.replace(/top:\s*-?[\d.]+px/, "top:" + Math.round(top) + "px");
1109
+ changed = true;
1110
+ }
1111
+ top += e.h + Math.max(12, Math.round((fracOf(e.g.css) || 0.05) * H * 0.38)); // box is lh1.12 — contains its own ink
1112
+ }
1113
+ // RE-CLAMP the plane after MEASURED growth — keep the whole composition on frame
1114
+ const planeCss3 = plan.planes[hRef.plane].css;
1115
+ const curTopPct = +(planeCss3.match(/top:\s*([\d.]+)%/) || [0, 30])[1];
1116
+ const maxTopPct = Math.max(2, ((H * 0.97 - top) / H) * 100);
1117
+ if (curTopPct > maxTopPct + 0.3) {
1118
+ plan.planes[hRef.plane].css = planeCss3.replace(
1119
+ /top:\s*[\d.]+%/,
1120
+ "top: " + maxTopPct.toFixed(1) + "%",
1121
+ );
1122
+ console.log(
1123
+ `[make-cinematic] lockup measured ${Math.round(top)}px tall — plane top ${curTopPct}% → ${maxTopPct.toFixed(1)}% (kept on frame)`,
1124
+ );
1125
+ changed = true;
1126
+ }
1127
+ // even at the 2% ceiling the stack can exceed the frame (TIMID raise + ratio
1128
+ // context on a tall lockup) — walk the hero back 8% and re-lock until it fits
1129
+ if (top > H * 0.95 && maxTopPct <= 2.01) {
1130
+ const f0c = fracOf(heroG.css);
1131
+ if (f0c && f0c > 0.14) {
1132
+ // decisive step: stack height scales ~linearly with the hero (context is
1133
+ // ratio-locked to it), so aim straight at a 93% fill instead of nibbling
1134
+ const nf2 = +Math.max(0.14, Math.min(f0c * 0.92, (f0c * (H * 0.93)) / top)).toFixed(3);
1135
+ console.log(
1136
+ `[make-cinematic] lockup stack ${Math.round(top)}px exceeds the frame even at top 2% — hero ${f0c}h → ${nf2}h (fit)`,
1137
+ );
1138
+ heroG.css = setFrac(heroG.css, nf2);
1139
+ relockMates(nf2);
1140
+ didRaise = true;
1141
+ changed = true;
1142
+ }
1143
+ }
1144
+ }
1145
+ if (!changed) break;
1146
+ fs.writeFileSync(path.join(project, "plan.json"), JSON.stringify(plan, null, 2));
1147
+ r = cp2.spawnSync("node", [path.join(__dirname, "make-composition.cjs"), project], {
1148
+ stdio: "ignore",
1149
+ });
1150
+ try {
1151
+ fs.unlinkSync(path.join(project, "_layout.json"));
1152
+ } catch {}
1153
+ }
1154
+ }
1155
+ // MINOR HERO measure pass — minors keep their authored size (hierarchy is a choice)
1156
+ // but never ship broken: wider than the frame's usable width shrinks to fit, and a
1157
+ // column overflow gets a loud note (centered spill is legal on a clear side only).
1158
+ {
1159
+ const minors = groups.filter((g) => g.hero && !heroRefs.some((h) => `h-${h.bi}` === g.id));
1160
+ let minorChanged = false;
1161
+ for (const mg of minors) {
1162
+ const midT = ((mg.in + Math.min(mg.out, mg.in + 1.0)) / 2).toFixed(2);
1163
+ cp2.spawnSync("node", [path.join(__dirname, "measure-layout.cjs"), project, String(midT)], {
1164
+ stdio: "ignore",
1165
+ timeout: 60000,
1166
+ });
1167
+ let mc = null;
1168
+ try {
1169
+ mc = (
1170
+ JSON.parse(fs.readFileSync(path.join(project, "_layout.json"), "utf8")).samples[0].caps ||
1171
+ []
1172
+ ).find((c) => c.id === mg.id);
1173
+ } catch {}
1174
+ if (!mc || !mc.cap_bbox) continue;
1175
+ const bb = textBox(mc),
1176
+ f0 = fracOf(mg.css);
1177
+ if (f0 && bb.w > W * 0.94) {
1178
+ const nf = Math.max(0.06, +((f0 * (W * 0.94)) / bb.w).toFixed(3));
1179
+ console.log(
1180
+ `[make-cinematic] minor hero "${(mg.words[0] || {}).text}" too WIDE ${Math.round(bb.w)}px → ${f0}h→${nf.toFixed(3)}h (shrink-to-fit)`,
1181
+ );
1182
+ mg.css = setFrac(mg.css, nf);
1183
+ minorChanged = true;
1184
+ } else {
1185
+ const planeCssM = (plan.planes[mg.plane] && plan.planes[mg.plane].css) || "";
1186
+ const pwPx = W * (+(planeCssM.match(/width:\s*([\d.]+)%/) || [0, 100])[1] / 100);
1187
+ if (bb.w > pwPx * 1.05)
1188
+ console.log(
1189
+ `[make-cinematic] note: minor hero "${(mg.words[0] || {}).text}" (${Math.round(bb.w)}px) spills its ${Math.round(pwPx)}px column — fine on a clear side; reduce size if it crosses the subject`,
1190
+ );
1191
+ }
1192
+ try {
1193
+ fs.unlinkSync(path.join(project, "_layout.json"));
1194
+ } catch {}
1195
+ }
1196
+ if (minorChanged) {
1197
+ fs.writeFileSync(path.join(project, "plan.json"), JSON.stringify(plan, null, 2));
1198
+ cp2.spawnSync("node", [path.join(__dirname, "make-composition.cjs"), project], {
1199
+ stdio: "ignore",
1200
+ });
1201
+ }
1202
+ }
1203
+ process.exit(0);
1204
+ }
1205
+ main();