@math.gl/core 3.6.0-alpha.1 → 3.6.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/dist/classes/base/math-array.d.ts +61 -31
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +67 -65
  4. package/dist/classes/base/matrix.d.ts +12 -10
  5. package/dist/classes/base/matrix.d.ts.map +1 -1
  6. package/dist/classes/base/matrix.js +2 -10
  7. package/dist/classes/base/vector.d.ts +37 -25
  8. package/dist/classes/base/vector.d.ts.map +1 -1
  9. package/dist/classes/base/vector.js +17 -24
  10. package/dist/classes/euler.d.ts +59 -55
  11. package/dist/classes/euler.d.ts.map +1 -1
  12. package/dist/classes/euler.js +57 -77
  13. package/dist/classes/matrix3.d.ts +58 -41
  14. package/dist/classes/matrix3.d.ts.map +1 -1
  15. package/dist/classes/matrix3.js +68 -59
  16. package/dist/classes/matrix4.d.ts +214 -90
  17. package/dist/classes/matrix4.d.ts.map +1 -1
  18. package/dist/classes/matrix4.js +252 -171
  19. package/dist/classes/pose.d.ts +29 -26
  20. package/dist/classes/pose.d.ts.map +1 -1
  21. package/dist/classes/pose.js +6 -23
  22. package/dist/classes/quaternion.d.ts +61 -40
  23. package/dist/classes/quaternion.d.ts.map +1 -1
  24. package/dist/classes/quaternion.js +49 -53
  25. package/dist/classes/spherical-coordinates.d.ts +45 -25
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  27. package/dist/classes/spherical-coordinates.js +30 -24
  28. package/dist/classes/vector2.d.ts +51 -15
  29. package/dist/classes/vector2.d.ts.map +1 -1
  30. package/dist/classes/vector2.js +29 -23
  31. package/dist/classes/vector3.d.ts +47 -32
  32. package/dist/classes/vector3.d.ts.map +1 -1
  33. package/dist/classes/vector3.js +16 -30
  34. package/dist/classes/vector4.d.ts +37 -19
  35. package/dist/classes/vector4.d.ts.map +1 -1
  36. package/dist/classes/vector4.js +12 -24
  37. package/dist/es5/classes/base/math-array.js +248 -179
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +74 -54
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +167 -121
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +575 -480
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +234 -158
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +510 -417
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +126 -101
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +285 -213
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +170 -125
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js +118 -76
  56. package/dist/es5/classes/vector2.js.map +1 -1
  57. package/dist/es5/classes/vector3.js +171 -119
  58. package/dist/es5/classes/vector3.js.map +1 -1
  59. package/dist/es5/classes/vector4.js +141 -94
  60. package/dist/es5/classes/vector4.js.map +1 -1
  61. package/dist/es5/index.js +34 -34
  62. package/dist/es5/lib/common.js +56 -30
  63. package/dist/es5/lib/common.js.map +1 -1
  64. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  65. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix.d.js +2 -0
  67. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  68. package/dist/es5/lib/validators.js +5 -3
  69. package/dist/es5/lib/validators.js.map +1 -1
  70. package/dist/esm/classes/base/math-array.js +45 -47
  71. package/dist/esm/classes/base/math-array.js.map +1 -1
  72. package/dist/esm/classes/base/matrix.js +0 -11
  73. package/dist/esm/classes/base/matrix.js.map +1 -1
  74. package/dist/esm/classes/base/vector.js +0 -10
  75. package/dist/esm/classes/base/vector.js.map +1 -1
  76. package/dist/esm/classes/euler.js +61 -48
  77. package/dist/esm/classes/euler.js.map +1 -1
  78. package/dist/esm/classes/matrix3.js +55 -33
  79. package/dist/esm/classes/matrix3.js.map +1 -1
  80. package/dist/esm/classes/matrix4.js +156 -136
  81. package/dist/esm/classes/matrix4.js.map +1 -1
  82. package/dist/esm/classes/pose.js +8 -4
  83. package/dist/esm/classes/pose.js.map +1 -1
  84. package/dist/esm/classes/quaternion.js +37 -27
  85. package/dist/esm/classes/quaternion.js.map +1 -1
  86. package/dist/esm/classes/spherical-coordinates.js +15 -5
  87. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  88. package/dist/esm/classes/vector2.js.map +1 -1
  89. package/dist/esm/classes/vector3.js +7 -2
  90. package/dist/esm/classes/vector3.js.map +1 -1
  91. package/dist/esm/classes/vector4.js +7 -2
  92. package/dist/esm/classes/vector4.js.map +1 -1
  93. package/dist/esm/lib/common.js +8 -8
  94. package/dist/esm/lib/common.js.map +1 -1
  95. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  96. package/dist/esm/lib/gl-matrix.d.js +2 -0
  97. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  98. package/dist/esm/lib/validators.js.map +1 -1
  99. package/dist/lib/common.d.ts +14 -11
  100. package/dist/lib/common.d.ts.map +1 -1
  101. package/dist/lib/common.js +10 -23
  102. package/dist/lib/gl-matrix-extras.d.ts +6 -5
  103. package/dist/lib/gl-matrix-extras.d.ts.map +1 -1
  104. package/dist/lib/gl-matrix-extras.js +0 -1
  105. package/dist/lib/validators.d.ts +5 -4
  106. package/dist/lib/validators.d.ts.map +1 -1
  107. package/dist/lib/validators.js +0 -19
  108. package/package.json +5 -5
  109. package/src/classes/base/math-array.ts +265 -0
  110. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  111. package/src/classes/base/{vector.js → vector.ts} +47 -54
  112. package/src/classes/{euler.js → euler.ts} +121 -221
  113. package/src/classes/matrix3.ts +253 -0
  114. package/src/classes/matrix4.ts +668 -0
  115. package/src/classes/{pose.js → pose.ts} +52 -49
  116. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  117. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  118. package/src/classes/vector2.ts +127 -0
  119. package/src/classes/{vector3.js → vector3.ts} +43 -55
  120. package/src/classes/{vector4.js → vector4.ts} +44 -48
  121. package/src/lib/common.ts +58 -37
  122. package/src/lib/gl-matrix-extras.ts +26 -5
  123. package/src/lib/gl-matrix.d.ts +266 -0
  124. package/src/lib/validators.ts +10 -6
  125. package/dist/es5/classes/base/math-array.d.js +0 -46
  126. package/dist/es5/classes/base/math-array.d.js.map +0 -1
  127. package/dist/es5/classes/base/matrix.d.js +0 -15
  128. package/dist/es5/classes/base/matrix.d.js.map +0 -1
  129. package/dist/es5/classes/base/vector.d.js +0 -24
  130. package/dist/es5/classes/base/vector.d.js.map +0 -1
  131. package/dist/es5/classes/euler.d.js +0 -45
  132. package/dist/es5/classes/euler.d.js.map +0 -1
  133. package/dist/es5/classes/matrix3.d.js +0 -25
  134. package/dist/es5/classes/matrix3.d.js.map +0 -1
  135. package/dist/es5/classes/matrix4.d.js +0 -25
  136. package/dist/es5/classes/matrix4.d.js.map +0 -1
  137. package/dist/es5/classes/pose.d.js +0 -25
  138. package/dist/es5/classes/pose.d.js.map +0 -1
  139. package/dist/es5/classes/quaternion.d.js +0 -27
  140. package/dist/es5/classes/quaternion.d.js.map +0 -1
  141. package/dist/es5/classes/spherical-coordinates.d.js +0 -27
  142. package/dist/es5/classes/spherical-coordinates.d.js.map +0 -1
  143. package/dist/es5/classes/vector2.d.js +0 -18
  144. package/dist/es5/classes/vector2.d.js.map +0 -1
  145. package/dist/es5/classes/vector3.d.js +0 -24
  146. package/dist/es5/classes/vector3.d.js.map +0 -1
  147. package/dist/es5/classes/vector4.d.js +0 -25
  148. package/dist/es5/classes/vector4.d.js.map +0 -1
  149. package/dist/esm/classes/base/math-array.d.js +0 -36
  150. package/dist/esm/classes/base/math-array.d.js.map +0 -1
  151. package/dist/esm/classes/base/matrix.d.js +0 -3
  152. package/dist/esm/classes/base/matrix.d.js.map +0 -1
  153. package/dist/esm/classes/base/vector.d.js +0 -13
  154. package/dist/esm/classes/base/vector.d.js.map +0 -1
  155. package/dist/esm/classes/euler.d.js +0 -55
  156. package/dist/esm/classes/euler.d.js.map +0 -1
  157. package/dist/esm/classes/matrix3.d.js +0 -15
  158. package/dist/esm/classes/matrix3.d.js.map +0 -1
  159. package/dist/esm/classes/matrix4.d.js +0 -15
  160. package/dist/esm/classes/matrix4.d.js.map +0 -1
  161. package/dist/esm/classes/pose.d.js +0 -18
  162. package/dist/esm/classes/pose.d.js.map +0 -1
  163. package/dist/esm/classes/quaternion.d.js +0 -19
  164. package/dist/esm/classes/quaternion.d.js.map +0 -1
  165. package/dist/esm/classes/spherical-coordinates.d.js +0 -22
  166. package/dist/esm/classes/spherical-coordinates.d.js.map +0 -1
  167. package/dist/esm/classes/vector2.d.js +0 -6
  168. package/dist/esm/classes/vector2.d.js.map +0 -1
  169. package/dist/esm/classes/vector3.d.js +0 -13
  170. package/dist/esm/classes/vector3.d.js.map +0 -1
  171. package/dist/esm/classes/vector4.d.js +0 -15
  172. package/dist/esm/classes/vector4.d.js.map +0 -1
  173. package/src/classes/base/math-array.d.ts +0 -55
  174. package/src/classes/base/math-array.js +0 -250
  175. package/src/classes/base/matrix.d.ts +0 -15
  176. package/src/classes/base/vector.d.ts +0 -45
  177. package/src/classes/euler.d.ts +0 -92
  178. package/src/classes/matrix3.d.ts +0 -91
  179. package/src/classes/matrix3.js +0 -225
  180. package/src/classes/matrix4.d.ts +0 -161
  181. package/src/classes/matrix4.js +0 -530
  182. package/src/classes/pose.d.ts +0 -92
  183. package/src/classes/quaternion.d.ts +0 -107
  184. package/src/classes/spherical-coordinates.d.ts +0 -87
  185. package/src/classes/vector2.d.ts +0 -65
  186. package/src/classes/vector2.js +0 -122
  187. package/src/classes/vector3.d.ts +0 -65
  188. package/src/classes/vector4.d.ts +0 -34
@@ -1,18 +0,0 @@
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- "use strict";
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-
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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-
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- Object.defineProperty(exports, "__esModule", {
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- value: true
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- });
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- exports.default = void 0;
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-
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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-
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- var _vector = _interopRequireDefault(require("./base/vector"));
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-
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- class Vector2 extends _vector.default {}
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-
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- exports.default = Vector2;
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- (0, _defineProperty2.default)(Vector2, "ZERO", void 0);
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- //# sourceMappingURL=vector2.d.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../src/classes/vector2.d.ts"],"names":["Vector2","Vector"],"mappings":";;;;;;;;;;;AAoBA;;AAGe,MAAMA,OAAN,SAAsBC,eAAtB,CAAsC;;;8BAAhCD,O","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport Vector from './base/vector';\n\n/* Two-element vector class */\nexport default class Vector2 extends Vector<Vector2> {\n static ZERO: number[];\n get ELEMENTS(): number;\n\n constructor();\n constructor(array: readonly number[]);\n constructor(x: number, y: number);\n\n set(x: number, y: number): Vector2;\n\n copy(array: readonly number[]): Vector2;\n\n fromObject(object): Vector2;\n // {\n // if (config.debug) {\n // checkNumber(object.x);\n // checkNumber(object.y);\n // }\n // this[0] = object.x;\n // this[1] = object.y;\n // return this.check();\n // }\n\n toObject(object: object): object;\n\n // x,y inherited from Vector\n\n horizontalAngle(): number;\n\n verticalAngle(): number;\n\n // Transforms\n transform(matrix4: readonly number[]): Vector2;\n // transforms as point (4th component is implicitly 1)\n transformAsPoint(matrix4: readonly number[]): Vector2;\n // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n transformAsVector(matrix4: readonly number[]): Vector2;\n\n transformByMatrix3(matrix3: readonly number[]): Vector2;\n transformByMatrix2x3(matrix2x3: readonly number[]): Vector2;\n transformByMatrix2(matrix2: readonly number[]): Vector2;\n}\n"],"file":"vector2.d.js"}
@@ -1,24 +0,0 @@
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- "use strict";
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-
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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-
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- Object.defineProperty(exports, "__esModule", {
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- value: true
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- });
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- exports.default = void 0;
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-
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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-
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- var _vector = _interopRequireDefault(require("./base/vector"));
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-
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- class Vector3 extends _vector.default {
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- constructor(...args) {
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- super(...args);
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- (0, _defineProperty2.default)(this, "z", void 0);
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- }
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-
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- }
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- exports.default = Vector3;
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- (0, _defineProperty2.default)(Vector3, "ZERO", void 0);
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- //# sourceMappingURL=vector3.d.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../src/classes/vector3.d.ts"],"names":["Vector3","Vector"],"mappings":";;;;;;;;;;;AAoBA;;AAGe,MAAMA,OAAN,SAAsBC,eAAtB,CAAsC;AAAA;AAAA;AAAA;AAAA;;AAAA;;;8BAAhCD,O","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport Vector from './base/vector';\n\n/** Three-element vector class */\nexport default class Vector3 extends Vector<Vector3> {\n static readonly ZERO: Vector3;\n get ELEMENTS(): number;\n\n constructor();\n constructor(array: readonly number[]);\n constructor(x: number, y: number, z: number);\n\n set(x: number, y: number, z: number);\n\n copy(array: readonly number[]);\n\n fromObject(object);\n toObject(object);\n\n // x,y inherited from Vector\n\n z: number;\n\n // ACCESSORS\n angle(vector: readonly number[]): number;\n\n // MODIFIERS\n cross(vector: readonly number[]): Vector3;\n\n rotateX(args: {radians: number; origin?: readonly number[]}): Vector3;\n rotateY(args: {radians: number; origin?: readonly number[]}): Vector3;\n rotateZ(args: {radians: number; origin?: readonly number[]}): Vector3;\n\n // Transforms\n\n // transforms as point (4th component is implicitly 1)\n transform(matrix4: readonly number[]): Vector3;\n // transforms as point (4th component is implicitly 1)\n transformAsPoint(matrix4: readonly number[]): Vector3;\n // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n transformAsVector(matrix4: readonly number[]): Vector3;\n\n transformByMatrix3(matrix3: readonly number[]): Vector3;\n transformByMatrix2(matrix2: readonly number[]): Vector3;\n transformByQuaternion(quaternion: readonly number[]): Vector3;\n}\n"],"file":"vector3.d.js"}
@@ -1,25 +0,0 @@
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- "use strict";
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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- });
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- var _vector = _interopRequireDefault(require("./base/vector"));
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- class Vector4 extends _vector.default {
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- constructor(...args) {
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- super(...args);
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- (0, _defineProperty2.default)(this, "z", void 0);
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- (0, _defineProperty2.default)(this, "w", void 0);
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- }
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- }
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- //# sourceMappingURL=vector4.d.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../src/classes/vector4.d.ts"],"names":["Vector4","Vector"],"mappings":";;;;;;;;;;;AAAA;;AAGe,MAAMA,OAAN,SAAsBC,eAAtB,CAAsC;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA;;;8BAAhCD,O","sourcesContent":["import Vector from './base/vector';\n\n/** Four-element vector class */\nexport default class Vector4 extends Vector<Vector4> {\n static ZERO: number[];\n get ELEMENTS(): number;\n\n /** construct a new Vector4 initialize to [0, 0, 0, 0] */\n constructor();\n /** construct a new Vector4 initialize to ...x, y, z, w */\n constructor(x: number, y: number, z: number, w: number);\n /** construct a new Vector4 initialize to array [x, y, z, w] */\n constructor(array: readonly number[]);\n\n set(x, y, z, w);\n\n copy(array);\n\n fromObject(object);\n\n toObject(object);\n\n // x,y inherited from Vector\n z: number;\n w: number;\n\n transform(matrix4: readonly number[]): Vector4;\n transformByMatrix3(matrix3: readonly number[]): Vector4;\n transformByMatrix2(matrix2: readonly number[]): Vector4;\n transformByQuaternion(quaternion: readonly number[]): Vector4;\n\n // three.js compatibility\n applyMatrix4(m: readonly number[]): Vector4;\n}\n"],"file":"vector4.d.js"}
@@ -1,36 +0,0 @@
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- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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- function _extendableBuiltin(cls) {
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@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../../src/classes/base/math-array.d.ts"],"names":["MathArray","Array"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,eAAe,MAAeA,SAAf,4BAA8CC,KAA9C,EAA4D;AAAA;AAAA;;AAAA;AAAA;;AAAA","sourcesContent":["/** Base class for vectors and matrices */\nexport default abstract class MathArray<DerivedType> extends Array<number> {\n // Defined by derived class\n abstract get ELEMENTS(): number;\n\n clone(): DerivedType;\n\n // TODO - define more sophisticated object type per class?\n from(array: readonly number[]): DerivedType;\n from(object: object): DerivedType;\n\n fromArray(array: readonly number[], offset?: number): DerivedType;\n // todo\n to(arrayOrObject): any;\n toTarget(target): any;\n\n toArray(array?: number[], offset?: number): number[];\n toFloat32Array(): Float32Array;\n toString(): string;\n formatString(opts: object): string;\n equals(array: readonly number[]): boolean;\n exactEquals(array: readonly number[]): boolean;\n\n // Modifiers\n\n negate(): DerivedType;\n lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;\n\n min(vector: readonly number[]): DerivedType;\n max(vector: readonly number[]): DerivedType;\n\n clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;\n\n add(...vectors): DerivedType;\n subtract(...vectors): DerivedType;\n\n scale(scale): DerivedType;\n\n // three.js compatibility\n\n sub(a): DerivedType;\n setScalar(a): DerivedType;\n addScalar(a): DerivedType;\n subScalar(a): DerivedType;\n multiplyScalar(scalar): DerivedType;\n divideScalar(a): DerivedType;\n clampScalar(min, max): DerivedType;\n elements: number[];\n\n // Cesium compatibility\n multiplyByScalar(scalar): DerivedType;\n\n // private\n check(): DerivedType;\n}\n"],"file":"math-array.d.js"}
@@ -1,3 +0,0 @@
1
- import MathArray from './math-array';
2
- export default class Matrix extends MathArray {}
3
- //# sourceMappingURL=matrix.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/classes/base/matrix.d.ts"],"names":["MathArray","Matrix"],"mappings":"AAAA,OAAOA,SAAP,MAAsB,cAAtB;AAEA,eAAe,MAAeC,MAAf,SAA0CD,SAA1C,CAAgE","sourcesContent":["import MathArray from './math-array';\n\nexport default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {\n abstract get RANK(): number;\n\n toString(): string;\n\n getElementIndex(row: number, col: number): number;\n // By default assumes row major indices\n getElement(row: number, col: number);\n // By default assumes row major indices\n setElement(row: number, col: number, value: number);\n getColumn(columnIndex: number, result?: number[]);\n setColumn(columnIndex: number, columnVector: number[]);\n}\n"],"file":"matrix.d.js"}
@@ -1,13 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import MathArray from './math-array';
3
- export default class Vector extends MathArray {
4
- constructor(...args) {
5
- super(...args);
6
-
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- _defineProperty(this, "x", void 0);
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-
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- _defineProperty(this, "y", void 0);
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- }
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-
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- }
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- //# sourceMappingURL=vector.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/classes/base/vector.d.ts"],"names":["MathArray","Vector"],"mappings":";AAAA,OAAOA,SAAP,MAAsB,cAAtB;AAGA,eAAe,MAAeC,MAAf,SAA0CD,SAA1C,CAAgE;AAAA;AAAA;;AAAA;;AAAA;AAAA;;AAAA","sourcesContent":["import MathArray from './math-array';\n\n/** Base class for vectors */\nexport default abstract class Vector<VectorType> extends MathArray<VectorType> {\n // VIRTUAL METHODS\n // copy(vector) {\n\n // ACCESSORS\n\n x: number;\n y: number;\n\n // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`\n len(): number;\n magnitude(): number;\n lengthSquared(): number;\n magnitudeSquared(): number;\n\n distance(mathArray): number;\n\n distanceSquared(mathArray): number;\n\n dot(mathArray): number;\n // MODIFIERS\n\n normalize(): VectorType;\n\n multiply(...vectors): VectorType;\n\n divide(...vectors): VectorType;\n\n // THREE.js compatibility\n lengthSq(): number;\n distanceTo(vector: VectorType): number;\n distanceToSquared(vector): number;\n\n getComponent(i): number;\n setComponent(i, value): number;\n\n addVectors(a: VectorType, b: VectorType): VectorType;\n subVectors(a: VectorType, b: VectorType): VectorType;\n multiplyVectors(a: VectorType, b: VectorType): VectorType;\n\n addScaledVector(a: VectorType, b: VectorType): VectorType;\n}\n"],"file":"vector.d.js"}
@@ -1,55 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import MathArray from './base/math-array';
3
- export default class Euler extends MathArray {
4
- constructor(...args) {
5
- super(...args);
6
-
7
- _defineProperty(this, "ELEMENTS", void 0);
8
-
9
- _defineProperty(this, "x", void 0);
10
-
11
- _defineProperty(this, "y", void 0);
12
-
13
- _defineProperty(this, "z", void 0);
14
-
15
- _defineProperty(this, "alpha", void 0);
16
-
17
- _defineProperty(this, "beta", void 0);
18
-
19
- _defineProperty(this, "gamma", void 0);
20
-
21
- _defineProperty(this, "phi", void 0);
22
-
23
- _defineProperty(this, "theta", void 0);
24
-
25
- _defineProperty(this, "psi", void 0);
26
-
27
- _defineProperty(this, "roll", void 0);
28
-
29
- _defineProperty(this, "pitch", void 0);
30
-
31
- _defineProperty(this, "yaw", void 0);
32
-
33
- _defineProperty(this, "order", void 0);
34
- }
35
-
36
- }
37
-
38
- _defineProperty(Euler, "ZYX", void 0);
39
-
40
- _defineProperty(Euler, "YXZ", void 0);
41
-
42
- _defineProperty(Euler, "XZY", void 0);
43
-
44
- _defineProperty(Euler, "ZXY", void 0);
45
-
46
- _defineProperty(Euler, "YZX", void 0);
47
-
48
- _defineProperty(Euler, "XYZ", void 0);
49
-
50
- _defineProperty(Euler, "RollPitchYaw", void 0);
51
-
52
- _defineProperty(Euler, "DefaultOrder", void 0);
53
-
54
- _defineProperty(Euler, "RotationOrders", void 0);
55
- //# sourceMappingURL=euler.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/euler.d.ts"],"names":["MathArray","Euler"],"mappings":";AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAIA,eAAe,MAAMC,KAAN,SAAoBD,SAApB,CAAqC;AAAA;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;AAAA;;AAAA;;gBAA/BC,K;;gBAAAA,K;;gBAAAA,K;;gBAAAA,K;;gBAAAA,K;;gBAAAA,K;;gBAAAA,K;;gBAAAA,K;;gBAAAA,K","sourcesContent":["import MathArray from './base/math-array';\nimport Quaternion from './quaternion';\nimport Matrix3 from './matrix3';\n\nexport default class Euler extends MathArray<Euler> {\n static ZYX: number;\n static YXZ: number;\n static XZY: number;\n static ZXY: number;\n static YZX: number;\n static XYZ: number;\n static RollPitchYaw: number;\n static DefaultOrder: number;\n static RotationOrders: string[];\n\n static rotationOrder(order: number): string;\n\n ELEMENTS: number;\n\n /**\n * @class\n * @param {Number | Number[]} x\n * @param {Number=} [y]\n * @param {Number=} [z]\n * @param {Number=} [order]\n */\n constructor();\n constructor(x: number, y: number, z: number, order?: number);\n constructor(vector3: number[], order?: number);\n\n fromQuaternion(quaternion: Quaternion): Euler;\n\n // If copied array does contain fourth element, preserves currently set order\n copy(array: number[]): Euler;\n\n // Sets the three angles, and optionally sets the rotation order\n // If order is not specified, preserves currently set order\n set(x: number, y: number, z: number, order?: number): Euler;\n\n validate(): boolean;\n\n // Does not copy the orientation element\n toArray(array?: number[], offset?: number): number[];\n\n // Copies the orientation element\n toArray4(array?: number[], offset?: number): number[];\n\n toVector3(result?: number[]): number[];\n\n // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)\n x: number;\n y: number;\n z: number;\n\n // alpha, beta, gamma angle notation\n alpha: number;\n beta: number;\n gamma: number;\n\n // phi, theta, psi angle notation\n phi: number;\n theta: number;\n psi: number;\n\n // roll, pitch, yaw angle notation\n roll: number;\n pitch: number;\n yaw: number;\n\n // rotation order, in all three angle notations\n order: number;\n\n /* eslint-disable no-multi-spaces, brace-style, no-return-assign */\n\n // Constructors\n fromVector3(v: number[], order: number): Euler;\n // TODO - with and without 4th element\n fromArray(array: number[], offset?: number): Euler;\n\n // Common ZYX rotation order\n fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;\n fromRotationMatrix(m: number[], order?: number): Euler;\n\n // ACCESSORS\n\n getRotationMatrix(m: Matrix3): Matrix3;\n getRotationMatrix(m?: number[]): number[];\n\n // TODO - move to Quaternion\n getQuaternion(): Quaternion;\n toQuaternion(): Quaternion;\n}\n"],"file":"euler.d.js"}
@@ -1,15 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import Matrix from './base/matrix';
3
- export default class Matrix3 extends Matrix {
4
- constructor(...args) {
5
- super(...args);
6
-
7
- _defineProperty(this, "INDICES", void 0);
8
- }
9
-
10
- }
11
-
12
- _defineProperty(Matrix3, "IDENTITY", void 0);
13
-
14
- _defineProperty(Matrix3, "ZERO", void 0);
15
- //# sourceMappingURL=matrix3.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/matrix3.d.ts"],"names":["Matrix","Matrix3"],"mappings":";AAAA,OAAOA,MAAP,MAAmB,eAAnB;AAGA,eAAe,MAAMC,OAAN,SAAsBD,MAAtB,CAAsC;AAAA;AAAA;;AAAA;AAAA;;AAAA;;gBAAhCC,O;;gBAAAA,O","sourcesContent":["import Matrix from './base/matrix';\n// import Quaternion from './quaternion';\n\nexport default class Matrix3 extends Matrix<Matrix3> {\n static IDENTITY: Matrix3;\n static ZERO: Matrix3;\n\n // inherited\n get ELEMENTS(): number;\n get RANK(): number;\n INDICES: number[];\n\n constructor();\n constructor(array: number[]);\n constructor(\n m00: number,\n m10: number,\n m20: number,\n m01: number,\n m11: number,\n m21: number,\n m02: number,\n m12: number,\n m22: number\n );\n\n copy(array): Matrix3;\n\n // accepts column major order, stores in column major order\n // eslint-disable-next-line max-params\n set(\n m00: number,\n m10: number,\n m20: number,\n m01: number,\n m11: number,\n m21: number,\n m02: number,\n m12: number,\n m22: number\n );\n\n // accepts row major order, stores as column major\n // eslint-disable-next-line max-params\n setRowMajor(\n m00: number,\n m01: number,\n m02: number,\n m10: number,\n m11: number,\n m12: number,\n m20: number,\n m21: number,\n m22: number\n );\n setRowMajor(...array: number[]);\n\n // Accessors\n determinant(): number;\n\n // Constructors\n identity(): Matrix3;\n\n // Calculates a 3x3 matrix from the given quaternion\n // q quat Quaternion to create matrix from\n fromQuaternion(q: number[]): Matrix3;\n\n // Modifiers\n transpose(): Matrix3;\n invert(): Matrix3;\n\n // Operations\n multiplyLeft(a: Matrix3): Matrix3;\n multiplyRight(a: Matrix3): Matrix3;\n\n rotate(radians: number): Matrix3;\n\n scale(scale: number): Matrix3;\n scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;\n\n translate(vec): Matrix3;\n\n // Transforms\n\n transform(vector: number[], result?: number[]): number[];\n\n // DEPRECATED IN 3.0\n transformVector(vector, result);\n transformVector2(vector, result);\n transformVector3(vector, result);\n}\n"],"file":"matrix3.d.js"}
@@ -1,15 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import Matrix from './base/matrix';
3
- export default class Matrix4 extends Matrix {
4
- constructor(...args) {
5
- super(...args);
6
-
7
- _defineProperty(this, "INDICES", void 0);
8
- }
9
-
10
- }
11
-
12
- _defineProperty(Matrix4, "IDENTITY", void 0);
13
-
14
- _defineProperty(Matrix4, "ZERO", void 0);
15
- //# sourceMappingURL=matrix4.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/matrix4.d.ts"],"names":["Matrix","Matrix4"],"mappings":";AAAA,OAAOA,MAAP,MAAmB,eAAnB;AAMA,eAAe,MAAMC,OAAN,SAAsBD,MAAtB,CAAsC;AAAA;AAAA;;AAAA;AAAA;;AAAA;;gBAAhCC,O;;gBAAAA,O","sourcesContent":["import Matrix from './base/matrix';\n// import Quaternion from './quaternion';\n\ntype Array16 = number[];\n// = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];\n\nexport default class Matrix4 extends Matrix<Matrix4> {\n static IDENTITY: number[];\n static ZERO: number[];\n\n INDICES: number[];\n get ELEMENTS(): number;\n get RANK(): number;\n\n constructor();\n constructor(array: Array16);\n\n copy(array: Array16);\n\n // eslint-disable-next-line max-params\n set(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n );\n setRowMajor(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n );\n\n toRowMajor(result: Array16);\n\n identity(): Matrix4;\n\n // Calculates a 4x4 matrix from the given quaternion\n fromQuaternion(q: number[]): Matrix4;\n\n // Generates a frustum matrix with the given bounds\n frustum(args: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far: number;\n }): Matrix4;\n\n // Generates a look-at matrix with the given eye position, focal point, and up axis\n lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;\n lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;\n\n // Generates a orthogonal projection matrix with the given bounds\n ortho(args: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far: number;\n }): Matrix4;\n\n // Generates an orthogonal projection matrix with the same parameters\n orthographic(args: {\n fovy: number;\n aspect?: number;\n focalDistance?: number;\n near?: number;\n far?: number;\n }): Matrix4;\n\n // Generates a perspective projection matrix with the given bounds\n perspective(args: {\n fovy?: number;\n fov?: number;\n aspect?: number;\n near?: number;\n far?: number;\n }): Matrix4;\n\n // Accessors\n\n determinant(): Matrix4;\n\n // Decomposition\n // Extracts the non-uniform scale assuming the matrix is an affine transformation.\n // The scales are the \"lengths\" of the column vectors in the upper-left 3x3 matrix.\n getScale(): number[];\n getScale<T extends number[]>(result: T): T;\n // Gets the translation portion, assuming the matrix is a affine transformation matrix.\n getTranslation(): number[];\n getTranslation<T extends number[]>(result: T): T;\n // Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix\n getRotation(): number[];\n getRotation<T extends number[]>(result: T, scaleResult?: number[]): T;\n getRotationMatrix3(): number[];\n getRotationMatrix3<T extends number[]>(result: T, scaleResult?: number[]): T;\n\n // Modifiers\n transpose(): Matrix4;\n invert(): Matrix4;\n\n // Operations\n multiplyLeft(a: number[]): Matrix4;\n multiplyRight(a: number[]): Matrix4;\n\n scale(factor): Matrix4;\n translate(vec): Matrix4;\n rotateX(radians: number): Matrix4;\n rotateY(radians: number): Matrix4;\n rotateZ(radians: number): Matrix4;\n rotateXYZ([rx, ry, rz]: number[]): Matrix4;\n rotateAxis(radians, axis): Matrix4;\n\n // Transforms\n\n // Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points\n transform(vector: number[], result: number[]): number[];\n\n // Transforms any 2 or 3 element array as point (w implicitly 1)\n transformAsPoint(vector: number[], result: number[]): number[];\n transformAsVector(vector: number[], result: number[]): number[];\n\n // three.js math API compatibility\n makeRotationX(radians: number): Matrix4;\n makeTranslation(x: number, y: number, z: number): Matrix4;\n\n // DEPRECATED in 3.0\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformPoint(vector: number[], result?: number[]): number[];\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformVector(vector: number[], result?: number[]): number[];\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformDirection(vector: number[], result?: number[]): number[];\n}\n"],"file":"matrix4.d.js"}
@@ -1,18 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- export default class Pose {
3
- constructor() {
4
- _defineProperty(this, "x", void 0);
5
-
6
- _defineProperty(this, "y", void 0);
7
-
8
- _defineProperty(this, "z", void 0);
9
-
10
- _defineProperty(this, "roll", void 0);
11
-
12
- _defineProperty(this, "pitch", void 0);
13
-
14
- _defineProperty(this, "yaw", void 0);
15
- }
16
-
17
- }
18
- //# sourceMappingURL=pose.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/pose.d.ts"],"names":["Pose"],"mappings":";AAkCA,eAAe,MAAMA,IAAN,CAAW;AAAA;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;AAAA;;AAAA","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\nimport Matrix4 from './matrix4';\nimport Vector3 from './vector3';\nimport Euler from './euler';\n\ntype PoseOptions = {\n position?: number[];\n orientation?: number[];\n x?: number;\n y?: number;\n z?: number;\n roll?: number;\n pitch?: number;\n yaw?: number;\n};\n\nexport default class Pose {\n /**\n * A pose contains both rotation and rotations.\n * Note that every single pose defines its own coordinate system\n * (with the position of the pose in the origin, and zero rotations).\n * These \"pose relative\" coordinate will be centered on the defining\n * pose's position and with with the defining pose's orientation\n * aligned with axis.\n * @param {Object} options\n * @param {Number[]} [options.position]\n * @param {Number[]} [options.orientation]\n * @param {Number} [options.x]\n * @param {Number} [options.y]\n * @param {Number} [options.z]\n * @param {Number} [options.roll]\n * @param {Number} [options.pitch]\n * @param {Number} [options.yaw]\n */\n constructor(options?: PoseOptions);\n\n x: number;\n y: number;\n z: number;\n roll: number;\n pitch: number;\n yaw: number;\n\n getPosition(): Vector3;\n getOrientation(): Euler;\n\n equals(pose: Pose): boolean;\n exactEquals(pose: Pose): boolean;\n\n /**\n * Returns a 4x4 matrix that transforms a coordinates (in the same\n * coordinate system as this pose) into the \"pose-relative\" coordinate\n * system defined by this pose.\n * The pose relative coordinates with have origin in the position of this\n * pose, and axis will be aligned with the rotation of this pose.\n */\n getTransformationMatrix(): Matrix4;\n\n /**\n * Given a second pose that represent the same object in a second coordinate\n * system, this method returns a 4x4 matrix that transforms coordinates in the\n * second coordinate system into the coordinate system of this pose.\n */\n getTransformationMatrixFromPose(pose: Pose): Matrix4;\n\n /**\n * Given a second pose that represent the same object in a second coordinate\n * system, this method returns a 4x4 matrix that transforms coordinates in the\n * coordinate system of this pose into the coordinate system of the second pose.\n *\n * Note: This method returns the inverse of `this.getTransformationMatrixFromPose(pose)`\n */\n getTransformationMatrixToPose(pose: Pose): Matrix4;\n}\n"],"file":"pose.d.js"}
@@ -1,19 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import MathArray from './base/math-array';
3
- export default class Quaternion extends MathArray {
4
- constructor(...args) {
5
- super(...args);
6
-
7
- _defineProperty(this, "ELEMENTS", void 0);
8
-
9
- _defineProperty(this, "x", void 0);
10
-
11
- _defineProperty(this, "y", void 0);
12
-
13
- _defineProperty(this, "z", void 0);
14
-
15
- _defineProperty(this, "w", void 0);
16
- }
17
-
18
- }
19
- //# sourceMappingURL=quaternion.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/quaternion.d.ts"],"names":["MathArray","Quaternion"],"mappings":";AAAA,OAAOA,SAAP,MAAsB,mBAAtB;AAEA,eAAe,MAAMC,UAAN,SAAyBD,SAAzB,CAA+C;AAAA;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;AAAA;;AAAA","sourcesContent":["import MathArray from './base/math-array';\n\nexport default class Quaternion extends MathArray<Quaternion> {\n // Getters/setters\n ELEMENTS: number;\n\n x: number;\n y: number;\n z: number;\n w: number;\n\n /** Creates a new identity quaternion: `w^2 + x^2 + y^2 + z^2 = 1` */\n constructor();\n constructor(q: Quaternion);\n constructor(q: readonly number[]);\n constructor(x: number, y: number, z: number, w: number);\n\n copy(array: readonly number[]): Quaternion;\n\n set(x: number, y: number, z: number, w: number): Quaternion;\n\n /**\n * Creates a quaternion from the given 3x3 rotation matrix.\n *\n * - The resultant quaternion is not normalized, so you should\n * be sure to renormalize the quaternion yourself where necessary.\n */\n fromMatrix3(m: readonly number[]): Quaternion;\n\n fromAxisRotation(axis, rad): Quaternion;\n\n /** Set a quat to the identity quaternion */\n identity(): Quaternion;\n\n // Set the components of a quaternion to the given values\n // set(i, j, k, l) {\n // quat.set(this, i, j, k, l);\n // return this.check();\n // }\n\n /** Sets a quaternion from the given angle and rotation axis, then returns it. */\n setAxisAngle(axis, rad): Quaternion;\n\n /** Calculates the length of a quaternion */\n len(): number;\n\n /** Calculates the squared length of a quaternion */\n lengthSquared(): number;\n\n /** Calculates the dot product of two quaternions */\n dot(a: readonly number[]): number;\n\n rotationTo(vectorA, vectorB): Quaternion;\n\n /** Adds two quaternions */\n add(a: readonly number[]): Quaternion;\n\n /**\n * Calculates the W component of a quat from the X, Y, and Z components.\n * Any existing W component will be ignored.\n */\n calculateW(): Quaternion;\n\n /**\n * Calculates the conjugate of a quat If the quaternion is normalized,\n * this function is faster than quat.inverse and produces the same result.\n */\n conjugate(): Quaternion;\n\n /** Calculates the inverse of this quaternion */\n invert(): Quaternion;\n\n /** Performs a linear interpolation between two quaternions */\n lerp(a, b, t): Quaternion;\n\n /** Multiplies two quaternions */\n multiplyRight(a, b): Quaternion;\n /** Multiplies two quaternions */\n multiplyLeft(a, b): Quaternion;\n\n /** Normalize a quaternion */\n normalize(): Quaternion;\n\n // MODIFIERS\n\n /** Rotates a quaternion by the given angle about the X axis */\n rotateX(radians: number): Quaternion;\n /** Rotates a quaternion by the given angle about the Y axis */\n rotateY(radians: number): Quaternion;\n /** Rotates a quaternion by the given angle about the Z axis */\n rotateZ(radians: number): Quaternion;\n\n /** Scales a quaternion by a scalar number */\n scale(b: number): Quaternion;\n\n /** Performs a spherical linear interpolation between two quaternions */\n slerp(start: readonly number[], target: readonly number[], ratio: number): Quaternion;\n slerp(args: {start: readonly number[]; target: readonly number[]; ratio: number}): Quaternion;\n\n transformVector4(vector, result?);\n\n // THREE.js Math API compatibility\n lengthSq(): Quaternion;\n setFromAxisAngle(axis, rad): Quaternion;\n premultiply(a, b): Quaternion;\n multiply(a, b): Quaternion;\n}\n"],"file":"quaternion.d.js"}
@@ -1,22 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- export default class SphericalCoordinates {
3
- constructor() {
4
- _defineProperty(this, "bearing", void 0);
5
-
6
- _defineProperty(this, "pitch", void 0);
7
-
8
- _defineProperty(this, "altitude", void 0);
9
-
10
- _defineProperty(this, "longitude", void 0);
11
-
12
- _defineProperty(this, "latitude", void 0);
13
-
14
- _defineProperty(this, "lng", void 0);
15
-
16
- _defineProperty(this, "lat", void 0);
17
-
18
- _defineProperty(this, "z", void 0);
19
- }
20
-
21
- }
22
- //# sourceMappingURL=spherical-coordinates.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/spherical-coordinates.d.ts"],"names":["SphericalCoordinates"],"mappings":";AA0CA,eAAe,MAAMA,oBAAN,CAA2B;AAAA;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;AAAA;;AAAA","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n// Adaptation of THREE.js Spherical class, under MIT license\nimport Vector3 from './vector3';\n\ntype SphericalCoordinatesOptions = {\n phi?: number;\n theta?: number;\n radius?: number;\n bearing?: number;\n pitch?: number;\n altitude?: number;\n radiusScale?: number;\n};\n\ntype FormatOptions = {\n printTypes?: boolean;\n};\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n * The poles (phi) are at the positive and negative y axis.\n * The equator starts at positive z.\n */\nexport default class SphericalCoordinates {\n // Todo [rho, theta, phi] ?\n\n // Cartographic (bearing 0 north, pitch 0 look from above)\n bearing: number;\n pitch: number;\n altitude: number;\n\n // lnglatZ coordinates\n longitude: number;\n latitude: number;\n lng: number;\n lat: number;\n z: number;\n\n /**\n * @param {Object} options\n * @param {Number} [options.phi] =0 - rotation around X (latitude)\n * @param {Number} [options.theta] =0 - rotation around Y (longitude)\n * @param {Number} [options.radius] =1 - Distance from center\n * @param {Number} [options.bearing]\n * @param {Number} [options.pitch]\n * @param {Number} [options.altitude]\n * @param {Number} [options.radiusScale] =1\n */\n constructor(options?: SphericalCoordinatesOptions);\n\n fromLngLatZ(lngLatZ: number[]): SphericalCoordinates;\n fromVector3(v: number[]): SphericalCoordinates;\n\n clone(): SphericalCoordinates;\n copy(other: SphericalCoordinates): SphericalCoordinates;\n set(radius: number, phi: number, theta: number): SphericalCoordinates;\n\n equals(other: SphericalCoordinates): boolean;\n exactEquals(other: SphericalCoordinates): boolean;\n\n toString(): string;\n formatString(options?: FormatOptions): string;\n toVector3(): Vector3;\n\n // restrict phi to be betwee EPS and PI-EPS\n makeSafe(): SphericalCoordinates;\n check(): SphericalCoordinates;\n}\n"],"file":"spherical-coordinates.d.js"}
@@ -1,6 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import Vector from './base/vector';
3
- export default class Vector2 extends Vector {}
4
-
5
- _defineProperty(Vector2, "ZERO", void 0);
6
- //# sourceMappingURL=vector2.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/vector2.d.ts"],"names":["Vector","Vector2"],"mappings":";AAoBA,OAAOA,MAAP,MAAmB,eAAnB;AAGA,eAAe,MAAMC,OAAN,SAAsBD,MAAtB,CAAsC;;gBAAhCC,O","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport Vector from './base/vector';\n\n/* Two-element vector class */\nexport default class Vector2 extends Vector<Vector2> {\n static ZERO: number[];\n get ELEMENTS(): number;\n\n constructor();\n constructor(array: readonly number[]);\n constructor(x: number, y: number);\n\n set(x: number, y: number): Vector2;\n\n copy(array: readonly number[]): Vector2;\n\n fromObject(object): Vector2;\n // {\n // if (config.debug) {\n // checkNumber(object.x);\n // checkNumber(object.y);\n // }\n // this[0] = object.x;\n // this[1] = object.y;\n // return this.check();\n // }\n\n toObject(object: object): object;\n\n // x,y inherited from Vector\n\n horizontalAngle(): number;\n\n verticalAngle(): number;\n\n // Transforms\n transform(matrix4: readonly number[]): Vector2;\n // transforms as point (4th component is implicitly 1)\n transformAsPoint(matrix4: readonly number[]): Vector2;\n // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n transformAsVector(matrix4: readonly number[]): Vector2;\n\n transformByMatrix3(matrix3: readonly number[]): Vector2;\n transformByMatrix2x3(matrix2x3: readonly number[]): Vector2;\n transformByMatrix2(matrix2: readonly number[]): Vector2;\n}\n"],"file":"vector2.d.js"}
@@ -1,13 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import Vector from './base/vector';
3
- export default class Vector3 extends Vector {
4
- constructor(...args) {
5
- super(...args);
6
-
7
- _defineProperty(this, "z", void 0);
8
- }
9
-
10
- }
11
-
12
- _defineProperty(Vector3, "ZERO", void 0);
13
- //# sourceMappingURL=vector3.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/vector3.d.ts"],"names":["Vector","Vector3"],"mappings":";AAoBA,OAAOA,MAAP,MAAmB,eAAnB;AAGA,eAAe,MAAMC,OAAN,SAAsBD,MAAtB,CAAsC;AAAA;AAAA;;AAAA;AAAA;;AAAA;;gBAAhCC,O","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport Vector from './base/vector';\n\n/** Three-element vector class */\nexport default class Vector3 extends Vector<Vector3> {\n static readonly ZERO: Vector3;\n get ELEMENTS(): number;\n\n constructor();\n constructor(array: readonly number[]);\n constructor(x: number, y: number, z: number);\n\n set(x: number, y: number, z: number);\n\n copy(array: readonly number[]);\n\n fromObject(object);\n toObject(object);\n\n // x,y inherited from Vector\n\n z: number;\n\n // ACCESSORS\n angle(vector: readonly number[]): number;\n\n // MODIFIERS\n cross(vector: readonly number[]): Vector3;\n\n rotateX(args: {radians: number; origin?: readonly number[]}): Vector3;\n rotateY(args: {radians: number; origin?: readonly number[]}): Vector3;\n rotateZ(args: {radians: number; origin?: readonly number[]}): Vector3;\n\n // Transforms\n\n // transforms as point (4th component is implicitly 1)\n transform(matrix4: readonly number[]): Vector3;\n // transforms as point (4th component is implicitly 1)\n transformAsPoint(matrix4: readonly number[]): Vector3;\n // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)\n transformAsVector(matrix4: readonly number[]): Vector3;\n\n transformByMatrix3(matrix3: readonly number[]): Vector3;\n transformByMatrix2(matrix2: readonly number[]): Vector3;\n transformByQuaternion(quaternion: readonly number[]): Vector3;\n}\n"],"file":"vector3.d.js"}
@@ -1,15 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import Vector from './base/vector';
3
- export default class Vector4 extends Vector {
4
- constructor(...args) {
5
- super(...args);
6
-
7
- _defineProperty(this, "z", void 0);
8
-
9
- _defineProperty(this, "w", void 0);
10
- }
11
-
12
- }
13
-
14
- _defineProperty(Vector4, "ZERO", void 0);
15
- //# sourceMappingURL=vector4.d.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/classes/vector4.d.ts"],"names":["Vector","Vector4"],"mappings":";AAAA,OAAOA,MAAP,MAAmB,eAAnB;AAGA,eAAe,MAAMC,OAAN,SAAsBD,MAAtB,CAAsC;AAAA;AAAA;;AAAA;;AAAA;AAAA;;AAAA;;gBAAhCC,O","sourcesContent":["import Vector from './base/vector';\n\n/** Four-element vector class */\nexport default class Vector4 extends Vector<Vector4> {\n static ZERO: number[];\n get ELEMENTS(): number;\n\n /** construct a new Vector4 initialize to [0, 0, 0, 0] */\n constructor();\n /** construct a new Vector4 initialize to ...x, y, z, w */\n constructor(x: number, y: number, z: number, w: number);\n /** construct a new Vector4 initialize to array [x, y, z, w] */\n constructor(array: readonly number[]);\n\n set(x, y, z, w);\n\n copy(array);\n\n fromObject(object);\n\n toObject(object);\n\n // x,y inherited from Vector\n z: number;\n w: number;\n\n transform(matrix4: readonly number[]): Vector4;\n transformByMatrix3(matrix3: readonly number[]): Vector4;\n transformByMatrix2(matrix2: readonly number[]): Vector4;\n transformByQuaternion(quaternion: readonly number[]): Vector4;\n\n // three.js compatibility\n applyMatrix4(m: readonly number[]): Vector4;\n}\n"],"file":"vector4.d.js"}
@@ -1,55 +0,0 @@
1
- /** Base class for vectors and matrices */
2
- export default abstract class MathArray<DerivedType> extends Array<number> {
3
- // Defined by derived class
4
- abstract get ELEMENTS(): number;
5
-
6
- clone(): DerivedType;
7
-
8
- // TODO - define more sophisticated object type per class?
9
- from(array: readonly number[]): DerivedType;
10
- from(object: object): DerivedType;
11
-
12
- fromArray(array: readonly number[], offset?: number): DerivedType;
13
- // todo
14
- to(arrayOrObject): any;
15
- toTarget(target): any;
16
-
17
- toArray(array?: number[], offset?: number): number[];
18
- toFloat32Array(): Float32Array;
19
- toString(): string;
20
- formatString(opts: object): string;
21
- equals(array: readonly number[]): boolean;
22
- exactEquals(array: readonly number[]): boolean;
23
-
24
- // Modifiers
25
-
26
- negate(): DerivedType;
27
- lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;
28
-
29
- min(vector: readonly number[]): DerivedType;
30
- max(vector: readonly number[]): DerivedType;
31
-
32
- clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;
33
-
34
- add(...vectors): DerivedType;
35
- subtract(...vectors): DerivedType;
36
-
37
- scale(scale): DerivedType;
38
-
39
- // three.js compatibility
40
-
41
- sub(a): DerivedType;
42
- setScalar(a): DerivedType;
43
- addScalar(a): DerivedType;
44
- subScalar(a): DerivedType;
45
- multiplyScalar(scalar): DerivedType;
46
- divideScalar(a): DerivedType;
47
- clampScalar(min, max): DerivedType;
48
- elements: number[];
49
-
50
- // Cesium compatibility
51
- multiplyByScalar(scalar): DerivedType;
52
-
53
- // private
54
- check(): DerivedType;
55
- }