@math.gl/core 3.6.0-alpha.1 → 3.6.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/dist/classes/base/math-array.d.ts +61 -31
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +67 -65
  4. package/dist/classes/base/matrix.d.ts +12 -10
  5. package/dist/classes/base/matrix.d.ts.map +1 -1
  6. package/dist/classes/base/matrix.js +2 -10
  7. package/dist/classes/base/vector.d.ts +37 -25
  8. package/dist/classes/base/vector.d.ts.map +1 -1
  9. package/dist/classes/base/vector.js +17 -24
  10. package/dist/classes/euler.d.ts +59 -55
  11. package/dist/classes/euler.d.ts.map +1 -1
  12. package/dist/classes/euler.js +57 -77
  13. package/dist/classes/matrix3.d.ts +58 -41
  14. package/dist/classes/matrix3.d.ts.map +1 -1
  15. package/dist/classes/matrix3.js +68 -59
  16. package/dist/classes/matrix4.d.ts +214 -90
  17. package/dist/classes/matrix4.d.ts.map +1 -1
  18. package/dist/classes/matrix4.js +252 -171
  19. package/dist/classes/pose.d.ts +29 -26
  20. package/dist/classes/pose.d.ts.map +1 -1
  21. package/dist/classes/pose.js +6 -23
  22. package/dist/classes/quaternion.d.ts +61 -40
  23. package/dist/classes/quaternion.d.ts.map +1 -1
  24. package/dist/classes/quaternion.js +49 -53
  25. package/dist/classes/spherical-coordinates.d.ts +45 -25
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  27. package/dist/classes/spherical-coordinates.js +30 -24
  28. package/dist/classes/vector2.d.ts +51 -15
  29. package/dist/classes/vector2.d.ts.map +1 -1
  30. package/dist/classes/vector2.js +29 -23
  31. package/dist/classes/vector3.d.ts +47 -32
  32. package/dist/classes/vector3.d.ts.map +1 -1
  33. package/dist/classes/vector3.js +16 -30
  34. package/dist/classes/vector4.d.ts +37 -19
  35. package/dist/classes/vector4.d.ts.map +1 -1
  36. package/dist/classes/vector4.js +12 -24
  37. package/dist/es5/classes/base/math-array.js +248 -179
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +74 -54
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +167 -121
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +575 -480
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +234 -158
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +510 -417
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +126 -101
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +285 -213
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +170 -125
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js +118 -76
  56. package/dist/es5/classes/vector2.js.map +1 -1
  57. package/dist/es5/classes/vector3.js +171 -119
  58. package/dist/es5/classes/vector3.js.map +1 -1
  59. package/dist/es5/classes/vector4.js +141 -94
  60. package/dist/es5/classes/vector4.js.map +1 -1
  61. package/dist/es5/index.js +34 -34
  62. package/dist/es5/lib/common.js +56 -30
  63. package/dist/es5/lib/common.js.map +1 -1
  64. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  65. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix.d.js +2 -0
  67. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  68. package/dist/es5/lib/validators.js +5 -3
  69. package/dist/es5/lib/validators.js.map +1 -1
  70. package/dist/esm/classes/base/math-array.js +45 -47
  71. package/dist/esm/classes/base/math-array.js.map +1 -1
  72. package/dist/esm/classes/base/matrix.js +0 -11
  73. package/dist/esm/classes/base/matrix.js.map +1 -1
  74. package/dist/esm/classes/base/vector.js +0 -10
  75. package/dist/esm/classes/base/vector.js.map +1 -1
  76. package/dist/esm/classes/euler.js +61 -48
  77. package/dist/esm/classes/euler.js.map +1 -1
  78. package/dist/esm/classes/matrix3.js +55 -33
  79. package/dist/esm/classes/matrix3.js.map +1 -1
  80. package/dist/esm/classes/matrix4.js +156 -136
  81. package/dist/esm/classes/matrix4.js.map +1 -1
  82. package/dist/esm/classes/pose.js +8 -4
  83. package/dist/esm/classes/pose.js.map +1 -1
  84. package/dist/esm/classes/quaternion.js +37 -27
  85. package/dist/esm/classes/quaternion.js.map +1 -1
  86. package/dist/esm/classes/spherical-coordinates.js +15 -5
  87. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  88. package/dist/esm/classes/vector2.js.map +1 -1
  89. package/dist/esm/classes/vector3.js +7 -2
  90. package/dist/esm/classes/vector3.js.map +1 -1
  91. package/dist/esm/classes/vector4.js +7 -2
  92. package/dist/esm/classes/vector4.js.map +1 -1
  93. package/dist/esm/lib/common.js +8 -8
  94. package/dist/esm/lib/common.js.map +1 -1
  95. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  96. package/dist/esm/lib/gl-matrix.d.js +2 -0
  97. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  98. package/dist/esm/lib/validators.js.map +1 -1
  99. package/dist/lib/common.d.ts +14 -11
  100. package/dist/lib/common.d.ts.map +1 -1
  101. package/dist/lib/common.js +10 -23
  102. package/dist/lib/gl-matrix-extras.d.ts +6 -5
  103. package/dist/lib/gl-matrix-extras.d.ts.map +1 -1
  104. package/dist/lib/gl-matrix-extras.js +0 -1
  105. package/dist/lib/validators.d.ts +5 -4
  106. package/dist/lib/validators.d.ts.map +1 -1
  107. package/dist/lib/validators.js +0 -19
  108. package/package.json +5 -5
  109. package/src/classes/base/math-array.ts +265 -0
  110. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  111. package/src/classes/base/{vector.js → vector.ts} +47 -54
  112. package/src/classes/{euler.js → euler.ts} +121 -221
  113. package/src/classes/matrix3.ts +253 -0
  114. package/src/classes/matrix4.ts +668 -0
  115. package/src/classes/{pose.js → pose.ts} +52 -49
  116. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  117. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  118. package/src/classes/vector2.ts +127 -0
  119. package/src/classes/{vector3.js → vector3.ts} +43 -55
  120. package/src/classes/{vector4.js → vector4.ts} +44 -48
  121. package/src/lib/common.ts +58 -37
  122. package/src/lib/gl-matrix-extras.ts +26 -5
  123. package/src/lib/gl-matrix.d.ts +266 -0
  124. package/src/lib/validators.ts +10 -6
  125. package/dist/es5/classes/base/math-array.d.js +0 -46
  126. package/dist/es5/classes/base/math-array.d.js.map +0 -1
  127. package/dist/es5/classes/base/matrix.d.js +0 -15
  128. package/dist/es5/classes/base/matrix.d.js.map +0 -1
  129. package/dist/es5/classes/base/vector.d.js +0 -24
  130. package/dist/es5/classes/base/vector.d.js.map +0 -1
  131. package/dist/es5/classes/euler.d.js +0 -45
  132. package/dist/es5/classes/euler.d.js.map +0 -1
  133. package/dist/es5/classes/matrix3.d.js +0 -25
  134. package/dist/es5/classes/matrix3.d.js.map +0 -1
  135. package/dist/es5/classes/matrix4.d.js +0 -25
  136. package/dist/es5/classes/matrix4.d.js.map +0 -1
  137. package/dist/es5/classes/pose.d.js +0 -25
  138. package/dist/es5/classes/pose.d.js.map +0 -1
  139. package/dist/es5/classes/quaternion.d.js +0 -27
  140. package/dist/es5/classes/quaternion.d.js.map +0 -1
  141. package/dist/es5/classes/spherical-coordinates.d.js +0 -27
  142. package/dist/es5/classes/spherical-coordinates.d.js.map +0 -1
  143. package/dist/es5/classes/vector2.d.js +0 -18
  144. package/dist/es5/classes/vector2.d.js.map +0 -1
  145. package/dist/es5/classes/vector3.d.js +0 -24
  146. package/dist/es5/classes/vector3.d.js.map +0 -1
  147. package/dist/es5/classes/vector4.d.js +0 -25
  148. package/dist/es5/classes/vector4.d.js.map +0 -1
  149. package/dist/esm/classes/base/math-array.d.js +0 -36
  150. package/dist/esm/classes/base/math-array.d.js.map +0 -1
  151. package/dist/esm/classes/base/matrix.d.js +0 -3
  152. package/dist/esm/classes/base/matrix.d.js.map +0 -1
  153. package/dist/esm/classes/base/vector.d.js +0 -13
  154. package/dist/esm/classes/base/vector.d.js.map +0 -1
  155. package/dist/esm/classes/euler.d.js +0 -55
  156. package/dist/esm/classes/euler.d.js.map +0 -1
  157. package/dist/esm/classes/matrix3.d.js +0 -15
  158. package/dist/esm/classes/matrix3.d.js.map +0 -1
  159. package/dist/esm/classes/matrix4.d.js +0 -15
  160. package/dist/esm/classes/matrix4.d.js.map +0 -1
  161. package/dist/esm/classes/pose.d.js +0 -18
  162. package/dist/esm/classes/pose.d.js.map +0 -1
  163. package/dist/esm/classes/quaternion.d.js +0 -19
  164. package/dist/esm/classes/quaternion.d.js.map +0 -1
  165. package/dist/esm/classes/spherical-coordinates.d.js +0 -22
  166. package/dist/esm/classes/spherical-coordinates.d.js.map +0 -1
  167. package/dist/esm/classes/vector2.d.js +0 -6
  168. package/dist/esm/classes/vector2.d.js.map +0 -1
  169. package/dist/esm/classes/vector3.d.js +0 -13
  170. package/dist/esm/classes/vector3.d.js.map +0 -1
  171. package/dist/esm/classes/vector4.d.js +0 -15
  172. package/dist/esm/classes/vector4.d.js.map +0 -1
  173. package/src/classes/base/math-array.d.ts +0 -55
  174. package/src/classes/base/math-array.js +0 -250
  175. package/src/classes/base/matrix.d.ts +0 -15
  176. package/src/classes/base/vector.d.ts +0 -45
  177. package/src/classes/euler.d.ts +0 -92
  178. package/src/classes/matrix3.d.ts +0 -91
  179. package/src/classes/matrix3.js +0 -225
  180. package/src/classes/matrix4.d.ts +0 -161
  181. package/src/classes/matrix4.js +0 -530
  182. package/src/classes/pose.d.ts +0 -92
  183. package/src/classes/quaternion.d.ts +0 -107
  184. package/src/classes/spherical-coordinates.d.ts +0 -87
  185. package/src/classes/vector2.d.ts +0 -65
  186. package/src/classes/vector2.js +0 -122
  187. package/src/classes/vector3.d.ts +0 -65
  188. package/src/classes/vector4.d.ts +0 -34
@@ -2,250 +2,322 @@
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
4
 
5
+ var _typeof = require("@babel/runtime/helpers/typeof");
6
+
5
7
  Object.defineProperty(exports, "__esModule", {
6
8
  value: true
7
9
  });
8
10
  exports.default = void 0;
9
11
 
10
- var _mathArray = _interopRequireDefault(require("./base/math-array"));
11
-
12
- var _validators = require("../lib/validators");
13
-
14
- var _assert = _interopRequireDefault(require("../lib/assert"));
15
-
16
- var quat = _interopRequireWildcard(require("gl-matrix/quat"));
12
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
17
13
 
18
- var vec4 = _interopRequireWildcard(require("gl-matrix/vec4"));
14
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
19
15
 
20
- function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
17
 
22
- function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
19
 
24
- const IDENTITY_QUATERNION = [0, 0, 0, 1];
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
21
 
26
- class Quaternion extends _mathArray.default {
27
- constructor(x = 0, y = 0, z = 0, w = 1) {
28
- super(-0, -0, -0, -0);
29
-
30
- if (Array.isArray(x) && arguments.length === 1) {
31
- this.copy(x);
32
- } else {
33
- this.set(x, y, z, w);
34
- }
35
- }
36
-
37
- copy(array) {
38
- this[0] = array[0];
39
- this[1] = array[1];
40
- this[2] = array[2];
41
- this[3] = array[3];
42
- return this.check();
43
- }
44
-
45
- set(x, y, z, w) {
46
- this[0] = x;
47
- this[1] = y;
48
- this[2] = z;
49
- this[3] = w;
50
- return this.check();
51
- }
52
-
53
- fromMatrix3(m) {
54
- quat.fromMat3(this, m);
55
- return this.check();
56
- }
57
-
58
- identity() {
59
- quat.identity(this);
60
- return this.check();
61
- }
22
+ var _mathArray = _interopRequireDefault(require("./base/math-array"));
62
23
 
63
- fromAxisRotation(axis, rad) {
64
- quat.setAxisAngle(this, axis, rad);
65
- return this.check();
66
- }
24
+ var _validators = require("../lib/validators");
67
25
 
68
- setAxisAngle(axis, rad) {
69
- return this.fromAxisRotation(axis, rad);
70
- }
26
+ var _vector = _interopRequireDefault(require("./vector4"));
71
27
 
72
- get ELEMENTS() {
73
- return 4;
74
- }
28
+ var quat = _interopRequireWildcard(require("gl-matrix/quat"));
75
29
 
76
- get x() {
77
- return this[0];
78
- }
30
+ var vec4 = _interopRequireWildcard(require("gl-matrix/vec4"));
79
31
 
80
- set x(value) {
81
- this[0] = (0, _validators.checkNumber)(value);
82
- }
32
+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
83
33
 
84
- get y() {
85
- return this[1];
86
- }
34
+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
87
35
 
88
- set y(value) {
89
- this[1] = (0, _validators.checkNumber)(value);
90
- }
36
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
91
37
 
92
- get z() {
93
- return this[2];
94
- }
38
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
95
39
 
96
- set z(value) {
97
- this[2] = (0, _validators.checkNumber)(value);
98
- }
40
+ var IDENTITY_QUATERNION = [0, 0, 0, 1];
99
41
 
100
- get w() {
101
- return this[3];
102
- }
42
+ var Quaternion = function (_MathArray) {
43
+ (0, _inherits2.default)(Quaternion, _MathArray);
103
44
 
104
- set w(value) {
105
- this[3] = (0, _validators.checkNumber)(value);
106
- }
45
+ var _super = _createSuper(Quaternion);
107
46
 
108
- len() {
109
- return quat.length(this);
110
- }
47
+ function Quaternion() {
48
+ var _this;
111
49
 
112
- lengthSquared() {
113
- return quat.squaredLength(this);
114
- }
50
+ var x = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
51
+ var y = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
52
+ var z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
53
+ var w = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;
54
+ (0, _classCallCheck2.default)(this, Quaternion);
55
+ _this = _super.call(this, -0, -0, -0, -0);
115
56
 
116
- dot(a, b) {
117
- if (b !== undefined) {
118
- throw new Error('Quaternion.dot only takes one argument');
57
+ if (Array.isArray(x) && arguments.length === 1) {
58
+ _this.copy(x);
59
+ } else {
60
+ _this.set(x, y, z, w);
119
61
  }
120
62
 
121
- return quat.dot(this, a);
63
+ return _this;
122
64
  }
123
65
 
124
- rotationTo(vectorA, vectorB) {
125
- quat.rotationTo(this, vectorA, vectorB);
126
- return this.check();
127
- }
128
-
129
- add(a, b) {
130
- if (b !== undefined) {
131
- throw new Error('Quaternion.add only takes one argument');
66
+ (0, _createClass2.default)(Quaternion, [{
67
+ key: "copy",
68
+ value: function copy(array) {
69
+ this[0] = array[0];
70
+ this[1] = array[1];
71
+ this[2] = array[2];
72
+ this[3] = array[3];
73
+ return this.check();
132
74
  }
133
-
134
- quat.add(this, this, a);
135
- return this.check();
136
- }
137
-
138
- calculateW() {
139
- quat.calculateW(this, this);
140
- return this.check();
141
- }
142
-
143
- conjugate() {
144
- quat.conjugate(this, this);
145
- return this.check();
146
- }
147
-
148
- invert() {
149
- quat.invert(this, this);
150
- return this.check();
151
- }
152
-
153
- lerp(a, b, t) {
154
- quat.lerp(this, a, b, t);
155
- return this.check();
156
- }
157
-
158
- multiplyRight(a, b) {
159
- (0, _assert.default)(!b);
160
- quat.multiply(this, this, a);
161
- return this.check();
162
- }
163
-
164
- multiplyLeft(a, b) {
165
- (0, _assert.default)(!b);
166
- quat.multiply(this, a, this);
167
- return this.check();
168
- }
169
-
170
- normalize() {
171
- const length = this.len();
172
- const l = length > 0 ? 1 / length : 0;
173
- this[0] = this[0] * l;
174
- this[1] = this[1] * l;
175
- this[2] = this[2] * l;
176
- this[3] = this[3] * l;
177
-
178
- if (length === 0) {
179
- this[3] = 1;
75
+ }, {
76
+ key: "set",
77
+ value: function set(x, y, z, w) {
78
+ this[0] = x;
79
+ this[1] = y;
80
+ this[2] = z;
81
+ this[3] = w;
82
+ return this.check();
180
83
  }
181
-
182
- return this.check();
183
- }
184
-
185
- rotateX(rad) {
186
- quat.rotateX(this, this, rad);
187
- return this.check();
188
- }
189
-
190
- rotateY(rad) {
191
- quat.rotateY(this, this, rad);
192
- return this.check();
193
- }
194
-
195
- rotateZ(rad) {
196
- quat.rotateZ(this, this, rad);
197
- return this.check();
198
- }
199
-
200
- scale(b) {
201
- quat.scale(this, this, b);
202
- return this.check();
203
- }
204
-
205
- slerp(start, target, ratio) {
206
- switch (arguments.length) {
207
- case 1:
208
- ({
209
- start = IDENTITY_QUATERNION,
210
- target,
211
- ratio
212
- } = arguments[0]);
213
- break;
214
-
215
- case 2:
216
- [target, ratio] = arguments;
217
- start = this;
218
- break;
219
-
220
- default:
84
+ }, {
85
+ key: "fromObject",
86
+ value: function fromObject(object) {
87
+ this[0] = object.x;
88
+ this[1] = object.y;
89
+ this[2] = object.z;
90
+ this[3] = object.w;
91
+ return this.check();
221
92
  }
222
-
223
- quat.slerp(this, start, target, ratio);
224
- return this.check();
225
- }
226
-
227
- transformVector4(vector, result = vector) {
228
- vec4.transformQuat(result, vector, this);
229
- return (0, _validators.checkVector)(result, 4);
230
- }
231
-
232
- lengthSq() {
233
- return this.lengthSquared();
234
- }
235
-
236
- setFromAxisAngle(axis, rad) {
237
- return this.setAxisAngle(axis, rad);
238
- }
239
-
240
- premultiply(a, b) {
241
- return this.multiplyLeft(a, b);
242
- }
243
-
244
- multiply(a, b) {
245
- return this.multiplyRight(a, b);
246
- }
247
-
248
- }
93
+ }, {
94
+ key: "fromMatrix3",
95
+ value: function fromMatrix3(m) {
96
+ quat.fromMat3(this, m);
97
+ return this.check();
98
+ }
99
+ }, {
100
+ key: "fromAxisRotation",
101
+ value: function fromAxisRotation(axis, rad) {
102
+ quat.setAxisAngle(this, axis, rad);
103
+ return this.check();
104
+ }
105
+ }, {
106
+ key: "identity",
107
+ value: function identity() {
108
+ quat.identity(this);
109
+ return this.check();
110
+ }
111
+ }, {
112
+ key: "setAxisAngle",
113
+ value: function setAxisAngle(axis, rad) {
114
+ return this.fromAxisRotation(axis, rad);
115
+ }
116
+ }, {
117
+ key: "ELEMENTS",
118
+ get: function get() {
119
+ return 4;
120
+ }
121
+ }, {
122
+ key: "x",
123
+ get: function get() {
124
+ return this[0];
125
+ },
126
+ set: function set(value) {
127
+ this[0] = (0, _validators.checkNumber)(value);
128
+ }
129
+ }, {
130
+ key: "y",
131
+ get: function get() {
132
+ return this[1];
133
+ },
134
+ set: function set(value) {
135
+ this[1] = (0, _validators.checkNumber)(value);
136
+ }
137
+ }, {
138
+ key: "z",
139
+ get: function get() {
140
+ return this[2];
141
+ },
142
+ set: function set(value) {
143
+ this[2] = (0, _validators.checkNumber)(value);
144
+ }
145
+ }, {
146
+ key: "w",
147
+ get: function get() {
148
+ return this[3];
149
+ },
150
+ set: function set(value) {
151
+ this[3] = (0, _validators.checkNumber)(value);
152
+ }
153
+ }, {
154
+ key: "len",
155
+ value: function len() {
156
+ return quat.length(this);
157
+ }
158
+ }, {
159
+ key: "lengthSquared",
160
+ value: function lengthSquared() {
161
+ return quat.squaredLength(this);
162
+ }
163
+ }, {
164
+ key: "dot",
165
+ value: function dot(a) {
166
+ return quat.dot(this, a);
167
+ }
168
+ }, {
169
+ key: "rotationTo",
170
+ value: function rotationTo(vectorA, vectorB) {
171
+ quat.rotationTo(this, vectorA, vectorB);
172
+ return this.check();
173
+ }
174
+ }, {
175
+ key: "add",
176
+ value: function add(a) {
177
+ quat.add(this, this, a);
178
+ return this.check();
179
+ }
180
+ }, {
181
+ key: "calculateW",
182
+ value: function calculateW() {
183
+ quat.calculateW(this, this);
184
+ return this.check();
185
+ }
186
+ }, {
187
+ key: "conjugate",
188
+ value: function conjugate() {
189
+ quat.conjugate(this, this);
190
+ return this.check();
191
+ }
192
+ }, {
193
+ key: "invert",
194
+ value: function invert() {
195
+ quat.invert(this, this);
196
+ return this.check();
197
+ }
198
+ }, {
199
+ key: "lerp",
200
+ value: function lerp(a, b, t) {
201
+ if (t === undefined) {
202
+ return this.lerp(this, a, b);
203
+ }
204
+
205
+ quat.lerp(this, a, b, t);
206
+ return this.check();
207
+ }
208
+ }, {
209
+ key: "multiplyRight",
210
+ value: function multiplyRight(a) {
211
+ quat.multiply(this, this, a);
212
+ return this.check();
213
+ }
214
+ }, {
215
+ key: "multiplyLeft",
216
+ value: function multiplyLeft(a) {
217
+ quat.multiply(this, a, this);
218
+ return this.check();
219
+ }
220
+ }, {
221
+ key: "normalize",
222
+ value: function normalize() {
223
+ var length = this.len();
224
+ var l = length > 0 ? 1 / length : 0;
225
+ this[0] = this[0] * l;
226
+ this[1] = this[1] * l;
227
+ this[2] = this[2] * l;
228
+ this[3] = this[3] * l;
229
+
230
+ if (length === 0) {
231
+ this[3] = 1;
232
+ }
233
+
234
+ return this.check();
235
+ }
236
+ }, {
237
+ key: "rotateX",
238
+ value: function rotateX(rad) {
239
+ quat.rotateX(this, this, rad);
240
+ return this.check();
241
+ }
242
+ }, {
243
+ key: "rotateY",
244
+ value: function rotateY(rad) {
245
+ quat.rotateY(this, this, rad);
246
+ return this.check();
247
+ }
248
+ }, {
249
+ key: "rotateZ",
250
+ value: function rotateZ(rad) {
251
+ quat.rotateZ(this, this, rad);
252
+ return this.check();
253
+ }
254
+ }, {
255
+ key: "scale",
256
+ value: function scale(b) {
257
+ quat.scale(this, this, b);
258
+ return this.check();
259
+ }
260
+ }, {
261
+ key: "slerp",
262
+ value: function slerp(arg0, arg1, arg2) {
263
+ var start;
264
+ var target;
265
+ var ratio;
266
+
267
+ switch (arguments.length) {
268
+ case 1:
269
+ var _ref = arg0;
270
+ var _ref$start = _ref.start;
271
+ start = _ref$start === void 0 ? IDENTITY_QUATERNION : _ref$start;
272
+ target = _ref.target;
273
+ ratio = _ref.ratio;
274
+ break;
275
+
276
+ case 2:
277
+ start = this;
278
+ target = arg0;
279
+ ratio = arg1;
280
+ break;
281
+
282
+ default:
283
+ start = arg0;
284
+ target = arg1;
285
+ ratio = arg2;
286
+ }
287
+
288
+ quat.slerp(this, start, target, ratio);
289
+ return this.check();
290
+ }
291
+ }, {
292
+ key: "transformVector4",
293
+ value: function transformVector4(vector) {
294
+ var result = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : new _vector.default();
295
+ vec4.transformQuat(result, vector, this);
296
+ return (0, _validators.checkVector)(result, 4);
297
+ }
298
+ }, {
299
+ key: "lengthSq",
300
+ value: function lengthSq() {
301
+ return this.lengthSquared();
302
+ }
303
+ }, {
304
+ key: "setFromAxisAngle",
305
+ value: function setFromAxisAngle(axis, rad) {
306
+ return this.setAxisAngle(axis, rad);
307
+ }
308
+ }, {
309
+ key: "premultiply",
310
+ value: function premultiply(a) {
311
+ return this.multiplyLeft(a);
312
+ }
313
+ }, {
314
+ key: "multiply",
315
+ value: function multiply(a) {
316
+ return this.multiplyRight(a);
317
+ }
318
+ }]);
319
+ return Quaternion;
320
+ }(_mathArray.default);
249
321
 
250
322
  exports.default = Quaternion;
251
323
  //# sourceMappingURL=quaternion.js.map
@@ -1 +1 @@
1
- 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Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport MathArray from './base/math-array';\nimport {checkNumber, checkVector} from '../lib/validators';\nimport assert from '../lib/assert';\n\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as quat from 'gl-matrix/quat';\n// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.\nimport * as vec4 from 'gl-matrix/vec4';\n\nconst IDENTITY_QUATERNION = [0, 0, 0, 1];\n\nexport default class Quaternion extends MathArray {\n constructor(x = 0, y = 0, z = 0, w = 1) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0);\n // eslint-disable-next-line prefer-rest-params\n if (Array.isArray(x) && arguments.length === 1) {\n this.copy(x);\n } else {\n this.set(x, y, z, w);\n }\n }\n\n copy(array) {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n return this.check();\n }\n\n set(x, y, z, w) {\n this[0] = x;\n this[1] = y;\n this[2] = z;\n this[3] = w;\n return this.check();\n }\n\n // Creates a quaternion from the given 3x3 rotation matrix.\n // NOTE: The resultant quaternion is not normalized, so you should\n // be sure to renormalize the quaternion yourself where necessary.\n fromMatrix3(m) {\n quat.fromMat3(this, m);\n return this.check();\n }\n\n // Set a quat to the identity quaternion\n identity() {\n quat.identity(this);\n return this.check();\n }\n\n fromAxisRotation(axis, rad) {\n quat.setAxisAngle(this, axis, rad);\n return this.check();\n }\n\n // Set the components of a quat to the given values\n // set(i, j, k, l) {\n // quat.set(this, i, j, k, l);\n // return this.check();\n // }\n\n // Sets a quat from the given angle and rotation axis, then returns it.\n setAxisAngle(axis, rad) {\n return this.fromAxisRotation(axis, rad);\n }\n\n // Getters/setters\n /* eslint-disable no-multi-spaces, brace-style, no-return-assign */\n get ELEMENTS() {\n return 4;\n }\n\n get x() {\n return this[0];\n }\n\n set x(value) {\n this[0] = checkNumber(value);\n }\n\n get y() {\n return this[1];\n }\n\n set y(value) {\n this[1] = checkNumber(value);\n }\n\n get z() {\n return this[2];\n }\n\n set z(value) {\n this[2] = checkNumber(value);\n }\n\n get w() {\n return this[3];\n }\n\n set w(value) {\n this[3] = checkNumber(value);\n }\n\n /* eslint-enable no-multi-spaces, brace-style, no-return-assign */\n\n // Calculates the length of a quat\n len() {\n return quat.length(this);\n }\n\n // Calculates the squared length of a quat\n lengthSquared() {\n return quat.squaredLength(this);\n }\n\n // Calculates the dot product of two quat's\n // @return {Number}\n dot(a, b) {\n if (b !== undefined) {\n throw new Error('Quaternion.dot only takes one argument');\n }\n return quat.dot(this, a);\n }\n\n // Gets the rotation axis and angle for a given quaternion.\n // If a quaternion is created with setAxisAngle, this method will\n // return the same values as providied in the original parameter\n // list OR functionally equivalent values.\n // Example: The quaternion formed by axis [0, 0, 1] and angle -90\n // is the same as the quaternion formed by [0, 0, 1] and 270.\n // This method favors the latter.\n // @return {{[x,y,z], Number}}\n // getAxisAngle() {\n // const axis = [];\n // const angle = quat.getAxisAngle(axis, this);\n // return {axis, angle};\n // }\n\n // MODIFIERS\n\n // Sets a quaternion to represent the shortest rotation from one vector\n // to another. 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Copyright (c) 2017 Uber Technologies, Inc.\n// MIT License\nimport MathArray from './base/math-array';\nimport {checkNumber, checkVector} from '../lib/validators';\nimport Vector4 from './vector4';\nimport * as quat from 'gl-matrix/quat';\nimport * as vec4 from 'gl-matrix/vec4';\nimport {NumericArray} from '@math.gl/types';\n\nconst IDENTITY_QUATERNION = [0, 0, 0, 1] as const;\n\nexport default class Quaternion extends MathArray {\n constructor(x: number | Readonly<NumericArray> = 0, y = 0, z = 0, w = 1) {\n // PERF NOTE: initialize elements as double precision numbers\n super(-0, -0, -0, -0);\n // eslint-disable-next-line prefer-rest-params\n if (Array.isArray(x) && arguments.length === 1) {\n this.copy(x);\n } else {\n this.set(x as number, y, z, w);\n }\n }\n\n copy(array: Readonly<NumericArray>): this {\n this[0] = array[0];\n this[1] = array[1];\n this[2] = array[2];\n this[3] = array[3];\n return this.check();\n }\n\n set(x: number, y: number, z: number, w: number): this {\n this[0] = x;\n this[1] = y;\n this[2] = z;\n this[3] = w;\n return this.check();\n }\n\n fromObject(object: {x: number; y: number; z: number; w: number}): this {\n this[0] = object.x;\n this[1] = object.y;\n this[2] = object.z;\n this[3] = object.w;\n return this.check();\n }\n\n /**\n * Creates a quaternion from the given 3x3 rotation matrix.\n * NOTE: The resultant quaternion is not normalized, so you should\n * be sure to renormalize the quaternion yourself where necessary.\n * @param m\n * @returns\n */\n fromMatrix3(m: Readonly<NumericArray>): this {\n quat.fromMat3(this, m);\n return this.check();\n }\n\n fromAxisRotation(axis: Readonly<NumericArray>, rad: number): this {\n quat.setAxisAngle(this, axis, rad);\n return this.check();\n }\n\n /** Set a quat to the identity quaternion */\n identity(): this {\n quat.identity(this);\n return this.check();\n }\n\n // Set the components of a quat to the given values\n // set(i, j, k, l) {\n // quat.set(this, i, j, k, l);\n // return this.check();\n // }\n\n // Sets a quat from the given angle and rotation axis, then returns it.\n setAxisAngle(axis: Readonly<NumericArray>, rad: number): this {\n return this.fromAxisRotation(axis, rad);\n }\n\n // Getters/setters\n get ELEMENTS(): number {\n return 4;\n }\n\n get x(): number {\n return this[0];\n }\n set x(value: number) {\n this[0] = checkNumber(value);\n }\n\n get y(): number {\n return this[1];\n }\n set y(value: number) {\n this[1] = checkNumber(value);\n }\n\n get z(): number {\n return this[2];\n }\n set z(value: number) {\n this[2] = checkNumber(value);\n }\n\n get w(): number {\n return this[3];\n }\n set w(value: number) {\n this[3] = checkNumber(value);\n }\n\n // Calculates the length of a quat\n len(): number {\n return quat.length(this);\n }\n\n // Calculates the squared length of a quat\n lengthSquared(): number {\n return quat.squaredLength(this);\n }\n\n // Calculates the dot product of two quat's\n // @return {Number}\n dot(a: Readonly<NumericArray>): number {\n return quat.dot(this, a);\n }\n\n // Gets the rotation axis and angle for a given quaternion.\n // If a quaternion is created with setAxisAngle, this method will\n // return the same values as providied in the original parameter\n // list OR functionally equivalent values.\n // Example: The quaternion formed by axis [0, 0, 1] and angle -90\n // is the same as the quaternion formed by [0, 0, 1] and 270.\n // This method favors the latter.\n // @return {{[x,y,z], Number}}\n // getAxisAngle() {\n // const axis = [];\n // const angle = quat.getAxisAngle(axis, this);\n // return {axis, angle};\n // }\n // MODIFIERS\n // Sets a quaternion to represent the shortest rotation from one vector\n // to another. Both vectors are assumed to be unit length.\n rotationTo(vectorA: NumericArray, vectorB: NumericArray): this {\n quat.rotationTo(this, vectorA, vectorB);\n return this.check();\n }\n\n // Sets the specified quaternion with values corresponding to the given axes.\n // Each axis is a vec3 and is expected to be unit length and perpendicular\n // to all other specified axes.\n // setAxes() {\n // Number\n // }\n // Performs a spherical linear interpolation with two control points\n // sqlerp() {\n // Number;\n // }\n // Adds two quat's\n add(a: Readonly<NumericArray>): this {\n quat.add(this, this, a);\n return this.check();\n }\n\n // Calculates the W component of a quat from the X, Y, and Z components.\n // Any existing W component will be ignored.\n calculateW(): this {\n quat.calculateW(this, this);\n return this.check();\n }\n\n // Calculates the conjugate of a quat If the quaternion is normalized,\n // this function is faster than quat.inverse and produces the same result.\n conjugate(): this {\n quat.conjugate(this, this);\n return this.check();\n }\n\n // Calculates the inverse of a quat\n invert(): this {\n quat.invert(this, this);\n return this.check();\n }\n\n // Performs a linear interpolation between two quat's\n lerp(a: Readonly<NumericArray>, b: Readonly<NumericArray> | number, t?: number): this {\n if (t === undefined) {\n return this.lerp(this, a, b as number);\n }\n quat.lerp(this, a, b as NumericArray, t);\n return this.check();\n }\n\n // Multiplies two quat's\n multiplyRight(a: Readonly<NumericArray>): this {\n quat.multiply(this, this, a);\n return this.check();\n }\n\n multiplyLeft(a: Readonly<NumericArray>): this {\n quat.multiply(this, a, this);\n return this.check();\n }\n\n // Normalize a quat\n normalize(): this {\n // Handle 0 case\n const length = this.len();\n const l = length > 0 ? 1 / length : 0;\n this[0] = this[0] * l;\n this[1] = this[1] * l;\n this[2] = this[2] * l;\n this[3] = this[3] * l;\n // Set to [0, 0, 0, 1] if length is 0\n if (length === 0) {\n this[3] = 1;\n }\n return this.check();\n }\n\n // Rotates a quaternion by the given angle about the X axis\n rotateX(rad: number): this {\n quat.rotateX(this, this, rad);\n return this.check();\n }\n\n // Rotates a quaternion by the given angle about the Y axis\n rotateY(rad: number): this {\n quat.rotateY(this, this, rad);\n return this.check();\n }\n\n // Rotates a quaternion by the given angle about the Z axis\n rotateZ(rad: number): this {\n quat.rotateZ(this, this, rad);\n return this.check();\n }\n\n // Scales a quat by a scalar number\n scale(b: number): this {\n quat.scale(this, this, b);\n return this.check();\n }\n\n slerp(target: Readonly<NumericArray>, ratio: number): this;\n slerp(start: Readonly<NumericArray>, target: Readonly<NumericArray>, ratio: number): this;\n slerp(params: {\n start: Readonly<NumericArray>;\n target: Readonly<NumericArray>;\n ratio: number;\n }): this;\n\n // Performs a spherical linear interpolation between two quat\n slerp(\n arg0:\n | Readonly<NumericArray>\n | {\n start: Readonly<NumericArray>;\n target: Readonly<NumericArray>;\n ratio: number;\n },\n arg1?: Readonly<NumericArray> | number,\n arg2?: number\n ) {\n let start: Readonly<NumericArray>;\n let target: Readonly<NumericArray>;\n let ratio: number;\n // eslint-disable-next-line prefer-rest-params\n switch (arguments.length) {\n case 1: // Deprecated signature ({start, target, ratio})\n // eslint-disable-next-line prefer-rest-params\n ({\n start = IDENTITY_QUATERNION,\n target,\n ratio\n } = arg0 as {\n start: Readonly<NumericArray>;\n target: Readonly<NumericArray>;\n ratio: number;\n });\n break;\n case 2: // THREE.js compatibility signature (target, ration)\n start = this; // eslint-disable-line\n target = arg0 as Readonly<NumericArray>;\n ratio = arg1 as number;\n break;\n default:\n // Default signature: (start, target, ratio)\n start = arg0 as Readonly<NumericArray>;\n target = arg1 as Readonly<NumericArray>;\n ratio = arg2;\n }\n quat.slerp(this, start, target, ratio);\n return this.check();\n }\n\n transformVector4(\n vector: Readonly<NumericArray>,\n result: NumericArray = new Vector4()\n ): NumericArray {\n vec4.transformQuat(result, vector, this);\n return checkVector(result, 4);\n }\n\n // THREE.js Math API compatibility\n lengthSq(): number {\n return this.lengthSquared();\n }\n\n setFromAxisAngle(axis: Readonly<NumericArray>, rad: number): this {\n return this.setAxisAngle(axis, rad);\n }\n\n premultiply(a: Readonly<NumericArray>): this {\n return this.multiplyLeft(a);\n }\n\n multiply(a: Readonly<NumericArray>) {\n return this.multiplyRight(a);\n }\n}\n"],"file":"quaternion.js"}