@math.gl/core 3.5.6 → 3.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -1,250 +0,0 @@
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- // Copyright (c) 2017 Uber Technologies, Inc.
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- //
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- // Permission is hereby granted, free of charge, to any person obtaining a copy
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- // of this software and associated documentation files (the "Software"), to deal
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- // in the Software without restriction, including without limitation the rights
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- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- // copies of the Software, and to permit persons to whom the Software is
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- // furnished to do so, subject to the following conditions:
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- //
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- // The above copyright notice and this permission notice shall be included in
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- // all copies or substantial portions of the Software.
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- //
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- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- // THE SOFTWARE.
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-
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- import {config, formatValue, equals, isArray} from '../../lib/common';
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- import assert from '../../lib/assert';
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-
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- export default class MathArray extends Array {
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- // Defined by derived class
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- get ELEMENTS() {
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- assert(false);
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- return 0;
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- }
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-
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- clone() {
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- // @ts-ignore error TS2351: Cannot use 'new' with an expression whose type lacks a call or construct signature.
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- return new this.constructor().copy(this);
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- }
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-
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- from(arrayOrObject) {
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- // @ts-ignore error TS2339: Property 'copy' does not exist on type 'MathArray'.
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- return Array.isArray(arrayOrObject) ? this.copy(arrayOrObject) : this.fromObject(arrayOrObject);
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- }
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-
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- fromArray(array, offset = 0) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = array[i + offset];
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- }
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- return this.check();
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- }
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-
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- to(arrayOrObject) {
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- if (arrayOrObject === this) {
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- return this;
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- }
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- // @ts-ignore error TS2339: Property 'toObject' does not exist on type 'MathArray'.
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- return isArray(arrayOrObject) ? this.toArray(arrayOrObject) : this.toObject(arrayOrObject);
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- }
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-
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- toTarget(target) {
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- return target ? this.to(target) : this;
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- }
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-
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- toArray(array = [], offset = 0) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- array[offset + i] = this[i];
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- }
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- return array;
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- }
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-
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- toFloat32Array() {
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- return new Float32Array(this);
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- }
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-
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- toString() {
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- return this.formatString(config);
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- }
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-
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- formatString(opts) {
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- let string = '';
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- string += (i > 0 ? ', ' : '') + formatValue(this[i], opts);
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- }
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- return `${opts.printTypes ? this.constructor.name : ''}[${string}]`;
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- }
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-
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- equals(array) {
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- if (!array || this.length !== array.length) {
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- return false;
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- }
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- if (!equals(this[i], array[i])) {
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- return false;
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- }
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- }
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- return true;
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- }
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-
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- exactEquals(array) {
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- if (!array || this.length !== array.length) {
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- return false;
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- }
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- if (this[i] !== array[i]) {
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- return false;
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- }
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- }
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- return true;
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- }
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-
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- // Modifiers
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-
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- negate() {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = -this[i];
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- }
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- return this.check();
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- }
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-
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- lerp(a, b, t) {
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- if (t === undefined) {
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- t = b;
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- b = a;
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- a = this; // eslint-disable-line
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- }
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- const ai = a[i];
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- this[i] = ai + t * (b[i] - ai);
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- }
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- return this.check();
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- }
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-
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- min(vector) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = Math.min(vector[i], this[i]);
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- }
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- return this.check();
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- }
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-
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- max(vector) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = Math.max(vector[i], this[i]);
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- }
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- return this.check();
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- }
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-
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- clamp(minVector, maxVector) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = Math.min(Math.max(this[i], minVector[i]), maxVector[i]);
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- }
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- return this.check();
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- }
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-
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- add(...vectors) {
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- for (const vector of vectors) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] += vector[i];
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- }
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- }
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- return this.check();
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- }
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-
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- subtract(...vectors) {
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- for (const vector of vectors) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] -= vector[i];
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- }
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- }
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- return this.check();
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- }
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-
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- scale(scale) {
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- if (Array.isArray(scale)) {
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- // @ts-ignore error TS2339: Property 'multiply' does not exist on type 'MathArray'.
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- return this.multiply(scale);
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- }
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] *= scale;
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- }
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- return this.check();
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- }
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-
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- // three.js compatibility
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-
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- sub(a) {
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- return this.subtract(a);
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- }
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-
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- setScalar(a) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = a;
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- }
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- return this.check();
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- }
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-
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- addScalar(a) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] += a;
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- }
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- return this.check();
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- }
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-
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- subScalar(a) {
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- return this.addScalar(-a);
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- }
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-
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- multiplyScalar(scalar) {
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- // Multiplies all elements
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- // `Matrix4.scale` only scales its 3x3 "minor"
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] *= scalar;
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- }
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- return this.check();
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- }
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-
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- divideScalar(a) {
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- return this.scale(1 / a);
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- }
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-
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- clampScalar(min, max) {
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- this[i] = Math.min(Math.max(this[i], min), max);
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- }
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- return this.check();
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- }
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-
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- // Cesium compatibility
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-
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- multiplyByScalar(scalar) {
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- return this.scale(scalar);
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- }
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-
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- // THREE.js compatibility
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- get elements() {
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- return this;
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- }
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-
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- // Debug checks
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-
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- check() {
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- if (config.debug && !this.validate()) {
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- throw new Error(`math.gl: ${this.constructor.name} some fields set to invalid numbers'`);
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- }
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- return this;
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- }
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-
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- validate() {
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- let valid = this.length === this.ELEMENTS;
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- for (let i = 0; i < this.ELEMENTS; ++i) {
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- valid = valid && Number.isFinite(this[i]);
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- }
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- return valid;
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- }
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- }
@@ -1,15 +0,0 @@
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- import MathArray from './math-array';
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-
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- export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
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- abstract get RANK(): number;
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-
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- toString(): string;
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-
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- getElementIndex(row: number, col: number): number;
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- // By default assumes row major indices
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- getElement(row: number, col: number);
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- // By default assumes row major indices
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- setElement(row: number, col: number, value: number);
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- getColumn(columnIndex: number, result?: number[]);
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- setColumn(columnIndex: number, columnVector: number[]);
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- }
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- import MathArray from './math-array';
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-
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- /** Base class for vectors */
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- export default abstract class Vector<VectorType> extends MathArray<VectorType> {
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- // VIRTUAL METHODS
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- // copy(vector) {
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-
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- // ACCESSORS
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-
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- x: number;
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- y: number;
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-
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- // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
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- len(): number;
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- magnitude(): number;
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- lengthSquared(): number;
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- magnitudeSquared(): number;
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-
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- distance(mathArray): number;
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-
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- distanceSquared(mathArray): number;
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-
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- dot(mathArray): number;
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- // MODIFIERS
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-
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- normalize(): VectorType;
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-
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- multiply(...vectors): VectorType;
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-
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- divide(...vectors): VectorType;
31
-
32
- // THREE.js compatibility
33
- lengthSq(): number;
34
- distanceTo(vector: VectorType): number;
35
- distanceToSquared(vector): number;
36
-
37
- getComponent(i): number;
38
- setComponent(i, value): number;
39
-
40
- addVectors(a: VectorType, b: VectorType): VectorType;
41
- subVectors(a: VectorType, b: VectorType): VectorType;
42
- multiplyVectors(a: VectorType, b: VectorType): VectorType;
43
-
44
- addScaledVector(a: VectorType, b: VectorType): VectorType;
45
- }
@@ -1,92 +0,0 @@
1
- import MathArray from './base/math-array';
2
- import Quaternion from './quaternion';
3
- import Matrix3 from './matrix3';
4
-
5
- export default class Euler extends MathArray<Euler> {
6
- static ZYX: number;
7
- static YXZ: number;
8
- static XZY: number;
9
- static ZXY: number;
10
- static YZX: number;
11
- static XYZ: number;
12
- static RollPitchYaw: number;
13
- static DefaultOrder: number;
14
- static RotationOrders: string[];
15
-
16
- static rotationOrder(order: number): string;
17
-
18
- ELEMENTS: number;
19
-
20
- /**
21
- * @class
22
- * @param {Number | Number[]} x
23
- * @param {Number=} [y]
24
- * @param {Number=} [z]
25
- * @param {Number=} [order]
26
- */
27
- constructor();
28
- constructor(x: number, y: number, z: number, order?: number);
29
- constructor(vector3: number[], order?: number);
30
-
31
- fromQuaternion(quaternion: Quaternion): Euler;
32
-
33
- // If copied array does contain fourth element, preserves currently set order
34
- copy(array: number[]): Euler;
35
-
36
- // Sets the three angles, and optionally sets the rotation order
37
- // If order is not specified, preserves currently set order
38
- set(x: number, y: number, z: number, order?: number): Euler;
39
-
40
- validate(): boolean;
41
-
42
- // Does not copy the orientation element
43
- toArray(array?: number[], offset?: number): number[];
44
-
45
- // Copies the orientation element
46
- toArray4(array?: number[], offset?: number): number[];
47
-
48
- toVector3(result?: number[]): number[];
49
-
50
- // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
51
- x: number;
52
- y: number;
53
- z: number;
54
-
55
- // alpha, beta, gamma angle notation
56
- alpha: number;
57
- beta: number;
58
- gamma: number;
59
-
60
- // phi, theta, psi angle notation
61
- phi: number;
62
- theta: number;
63
- psi: number;
64
-
65
- // roll, pitch, yaw angle notation
66
- roll: number;
67
- pitch: number;
68
- yaw: number;
69
-
70
- // rotation order, in all three angle notations
71
- order: number;
72
-
73
- /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
74
-
75
- // Constructors
76
- fromVector3(v: number[], order: number): Euler;
77
- // TODO - with and without 4th element
78
- fromArray(array: number[], offset?: number): Euler;
79
-
80
- // Common ZYX rotation order
81
- fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
82
- fromRotationMatrix(m: number[], order?: number): Euler;
83
-
84
- // ACCESSORS
85
-
86
- getRotationMatrix(m: Matrix3): Matrix3;
87
- getRotationMatrix(m?: number[]): number[];
88
-
89
- // TODO - move to Quaternion
90
- getQuaternion(): Quaternion;
91
- toQuaternion(): Quaternion;
92
- }
@@ -1,91 +0,0 @@
1
- import Matrix from './base/matrix';
2
- // import Quaternion from './quaternion';
3
-
4
- export default class Matrix3 extends Matrix<Matrix3> {
5
- static IDENTITY: Matrix3;
6
- static ZERO: Matrix3;
7
-
8
- // inherited
9
- get ELEMENTS(): number;
10
- get RANK(): number;
11
- INDICES: number[];
12
-
13
- constructor();
14
- constructor(array: number[]);
15
- constructor(
16
- m00: number,
17
- m10: number,
18
- m20: number,
19
- m01: number,
20
- m11: number,
21
- m21: number,
22
- m02: number,
23
- m12: number,
24
- m22: number
25
- );
26
-
27
- copy(array): Matrix3;
28
-
29
- // accepts column major order, stores in column major order
30
- // eslint-disable-next-line max-params
31
- set(
32
- m00: number,
33
- m10: number,
34
- m20: number,
35
- m01: number,
36
- m11: number,
37
- m21: number,
38
- m02: number,
39
- m12: number,
40
- m22: number
41
- );
42
-
43
- // accepts row major order, stores as column major
44
- // eslint-disable-next-line max-params
45
- setRowMajor(
46
- m00: number,
47
- m01: number,
48
- m02: number,
49
- m10: number,
50
- m11: number,
51
- m12: number,
52
- m20: number,
53
- m21: number,
54
- m22: number
55
- );
56
- setRowMajor(...array: number[]);
57
-
58
- // Accessors
59
- determinant(): number;
60
-
61
- // Constructors
62
- identity(): Matrix3;
63
-
64
- // Calculates a 3x3 matrix from the given quaternion
65
- // q quat Quaternion to create matrix from
66
- fromQuaternion(q: number[]): Matrix3;
67
-
68
- // Modifiers
69
- transpose(): Matrix3;
70
- invert(): Matrix3;
71
-
72
- // Operations
73
- multiplyLeft(a: Matrix3): Matrix3;
74
- multiplyRight(a: Matrix3): Matrix3;
75
-
76
- rotate(radians: number): Matrix3;
77
-
78
- scale(scale: number): Matrix3;
79
- scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
80
-
81
- translate(vec): Matrix3;
82
-
83
- // Transforms
84
-
85
- transform(vector: number[], result?: number[]): number[];
86
-
87
- // DEPRECATED IN 3.0
88
- transformVector(vector, result);
89
- transformVector2(vector, result);
90
- transformVector3(vector, result);
91
- }
@@ -1,225 +0,0 @@
1
- // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
20
-
21
- import Matrix from './base/matrix';
22
- import {checkVector, deprecated} from '../lib/validators';
23
- // eslint-disable-next-line camelcase
24
- import {vec4_transformMat3} from '../lib/gl-matrix-extras';
25
-
26
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
27
- import * as mat3 from 'gl-matrix/mat3';
28
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
29
- import * as vec2 from 'gl-matrix/vec2';
30
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
31
- import * as vec3 from 'gl-matrix/vec3';
32
-
33
- const IDENTITY = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);
34
- const ZERO = Object.freeze([0, 0, 0, 0, 0, 0, 0, 0, 0]);
35
-
36
- const INDICES = Object.freeze({
37
- COL0ROW0: 0,
38
- COL0ROW1: 1,
39
- COL0ROW2: 2,
40
- COL1ROW0: 3,
41
- COL1ROW1: 4,
42
- COL1ROW2: 5,
43
- COL2ROW0: 6,
44
- COL2ROW1: 7,
45
- COL2ROW2: 8
46
- });
47
-
48
- const constants = {};
49
-
50
- export default class Matrix3 extends Matrix {
51
- static get IDENTITY() {
52
- constants.IDENTITY = constants.IDENTITY || Object.freeze(new Matrix3(IDENTITY));
53
- return constants.IDENTITY;
54
- }
55
-
56
- static get ZERO() {
57
- constants.ZERO = constants.ZERO || Object.freeze(new Matrix3(ZERO));
58
- return constants.ZERO;
59
- }
60
-
61
- get ELEMENTS() {
62
- return 9;
63
- }
64
-
65
- get RANK() {
66
- return 3;
67
- }
68
-
69
- get INDICES() {
70
- return INDICES;
71
- }
72
-
73
- constructor(array) {
74
- // PERF NOTE: initialize elements as double precision numbers
75
- super(-0, -0, -0, -0, -0, -0, -0, -0, -0);
76
- if (arguments.length === 1 && Array.isArray(array)) {
77
- this.copy(array);
78
- } else {
79
- this.identity();
80
- }
81
- }
82
-
83
- copy(array) {
84
- this[0] = array[0];
85
- this[1] = array[1];
86
- this[2] = array[2];
87
- this[3] = array[3];
88
- this[4] = array[4];
89
- this[5] = array[5];
90
- this[6] = array[6];
91
- this[7] = array[7];
92
- this[8] = array[8];
93
- return this.check();
94
- }
95
-
96
- // accepts column major order, stores in column major order
97
- // eslint-disable-next-line max-params
98
- set(m00, m10, m20, m01, m11, m21, m02, m12, m22) {
99
- this[0] = m00;
100
- this[1] = m10;
101
- this[2] = m20;
102
- this[3] = m01;
103
- this[4] = m11;
104
- this[5] = m21;
105
- this[6] = m02;
106
- this[7] = m12;
107
- this[8] = m22;
108
- return this.check();
109
- }
110
-
111
- // accepts row major order, stores as column major
112
- // eslint-disable-next-line max-params
113
- setRowMajor(m00, m01, m02, m10, m11, m12, m20, m21, m22) {
114
- this[0] = m00;
115
- this[1] = m10;
116
- this[2] = m20;
117
- this[3] = m01;
118
- this[4] = m11;
119
- this[5] = m21;
120
- this[6] = m02;
121
- this[7] = m12;
122
- this[8] = m22;
123
- return this.check();
124
- }
125
-
126
- // Accessors
127
-
128
- determinant() {
129
- return mat3.determinant(this);
130
- }
131
-
132
- // Constructors
133
-
134
- identity() {
135
- return this.copy(IDENTITY);
136
- }
137
-
138
- // Calculates a 3x3 matrix from the given quaternion
139
- // q quat Quaternion to create matrix from
140
- fromQuaternion(q) {
141
- mat3.fromQuat(this, q);
142
- return this.check();
143
- }
144
-
145
- // Modifiers
146
-
147
- transpose() {
148
- mat3.transpose(this, this);
149
- return this.check();
150
- }
151
-
152
- invert() {
153
- mat3.invert(this, this);
154
- return this.check();
155
- }
156
-
157
- // Operations
158
-
159
- multiplyLeft(a) {
160
- mat3.multiply(this, a, this);
161
- return this.check();
162
- }
163
-
164
- multiplyRight(a) {
165
- mat3.multiply(this, this, a);
166
- return this.check();
167
- }
168
-
169
- rotate(radians) {
170
- mat3.rotate(this, this, radians);
171
- return this.check();
172
- }
173
-
174
- scale(factor) {
175
- if (Array.isArray(factor)) {
176
- mat3.scale(this, this, factor);
177
- } else {
178
- mat3.scale(this, this, [factor, factor, factor]);
179
- }
180
-
181
- return this.check();
182
- }
183
-
184
- translate(vec) {
185
- mat3.translate(this, this, vec);
186
- return this.check();
187
- }
188
-
189
- // Transforms
190
-
191
- transform(vector, result) {
192
- switch (vector.length) {
193
- case 2:
194
- result = vec2.transformMat3(result || [-0, -0], vector, this);
195
- break;
196
- case 3:
197
- result = vec3.transformMat3(result || [-0, -0, -0], vector, this);
198
- break;
199
- case 4:
200
- result = vec4_transformMat3(result || [-0, -0, -0, -0], vector, this);
201
- break;
202
- default:
203
- throw new Error('Illegal vector');
204
- }
205
- checkVector(result, vector.length);
206
- return result;
207
- }
208
-
209
- // DEPRECATED IN 3.0
210
-
211
- transformVector(vector, result) {
212
- deprecated('Matrix3.transformVector');
213
- return this.transform(vector, result);
214
- }
215
-
216
- transformVector2(vector, result) {
217
- deprecated('Matrix3.transformVector');
218
- return this.transform(vector, result);
219
- }
220
-
221
- transformVector3(vector, result) {
222
- deprecated('Matrix3.transformVector');
223
- return this.transform(vector, result);
224
- }
225
- }