@math.gl/core 3.5.6 → 3.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +66 -0
- package/dist/classes/base/math-array.d.ts.map +1 -0
- package/dist/classes/base/math-array.js +216 -0
- package/dist/classes/base/matrix.d.ts +14 -0
- package/dist/classes/base/matrix.d.ts.map +1 -0
- package/dist/classes/base/matrix.js +61 -0
- package/dist/classes/base/vector.d.ts +44 -0
- package/dist/classes/base/vector.d.ts.map +1 -0
- package/dist/classes/base/vector.js +126 -0
- package/dist/classes/euler.d.ts +77 -0
- package/dist/classes/euler.d.ts.map +1 -0
- package/dist/classes/euler.js +485 -0
- package/dist/classes/matrix3.d.ts +60 -0
- package/dist/classes/matrix3.d.ts.map +1 -0
- package/dist/classes/matrix3.js +201 -0
- package/dist/classes/matrix4.d.ts +226 -0
- package/dist/classes/matrix4.d.ts.map +1 -0
- package/dist/classes/matrix4.js +538 -0
- package/dist/classes/pose.d.ts +40 -0
- package/dist/classes/pose.d.ts.map +1 -0
- package/dist/classes/pose.js +109 -0
- package/dist/classes/quaternion.d.ts +63 -0
- package/dist/classes/quaternion.d.ts.map +1 -0
- package/dist/classes/quaternion.js +262 -0
- package/dist/classes/spherical-coordinates.d.ts +60 -0
- package/dist/classes/spherical-coordinates.d.ts.map +1 -0
- package/dist/classes/spherical-coordinates.js +148 -0
- package/dist/classes/vector2.d.ts +55 -0
- package/dist/classes/vector2.d.ts.map +1 -0
- package/dist/classes/vector2.js +111 -0
- package/dist/classes/vector3.d.ts +56 -0
- package/dist/classes/vector3.d.ts.map +1 -0
- package/dist/classes/vector3.js +133 -0
- package/dist/classes/vector4.d.ts +41 -0
- package/dist/classes/vector4.d.ts.map +1 -0
- package/dist/classes/vector4.js +114 -0
- package/dist/es5/classes/base/math-array.js +57 -61
- package/dist/es5/classes/base/math-array.js.map +1 -1
- package/dist/es5/classes/base/matrix.js +0 -14
- package/dist/es5/classes/base/matrix.js.map +1 -1
- package/dist/es5/classes/base/vector.js +0 -12
- package/dist/es5/classes/base/vector.js.map +1 -1
- package/dist/es5/classes/euler.js +63 -49
- package/dist/es5/classes/euler.js.map +1 -1
- package/dist/es5/classes/matrix3.js +60 -33
- package/dist/es5/classes/matrix3.js.map +1 -1
- package/dist/es5/classes/matrix4.js +167 -164
- package/dist/es5/classes/matrix4.js.map +1 -1
- package/dist/es5/classes/pose.js +7 -6
- package/dist/es5/classes/pose.js.map +1 -1
- package/dist/es5/classes/quaternion.js +44 -36
- package/dist/es5/classes/quaternion.js.map +1 -1
- package/dist/es5/classes/spherical-coordinates.js +12 -8
- package/dist/es5/classes/spherical-coordinates.js.map +1 -1
- package/dist/es5/classes/vector2.js.map +1 -1
- package/dist/es5/classes/vector3.js +7 -2
- package/dist/es5/classes/vector3.js.map +1 -1
- package/dist/es5/classes/vector4.js +7 -2
- package/dist/es5/classes/vector4.js.map +1 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +71 -89
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/assert.js.map +1 -1
- package/dist/es5/lib/common.js +40 -43
- package/dist/es5/lib/common.js.map +1 -1
- package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
- package/dist/es5/lib/gl-matrix.d.js +2 -0
- package/dist/es5/lib/gl-matrix.d.js.map +1 -0
- package/dist/es5/lib/math-utils.js.map +1 -1
- package/dist/es5/lib/validators.js.map +1 -1
- package/dist/esm/classes/base/math-array.js +45 -47
- package/dist/esm/classes/base/math-array.js.map +1 -1
- package/dist/esm/classes/base/matrix.js +0 -11
- package/dist/esm/classes/base/matrix.js.map +1 -1
- package/dist/esm/classes/base/vector.js +0 -10
- package/dist/esm/classes/base/vector.js.map +1 -1
- package/dist/esm/classes/euler.js +61 -48
- package/dist/esm/classes/euler.js.map +1 -1
- package/dist/esm/classes/matrix3.js +55 -33
- package/dist/esm/classes/matrix3.js.map +1 -1
- package/dist/esm/classes/matrix4.js +156 -136
- package/dist/esm/classes/matrix4.js.map +1 -1
- package/dist/esm/classes/pose.js +8 -4
- package/dist/esm/classes/pose.js.map +1 -1
- package/dist/esm/classes/quaternion.js +37 -27
- package/dist/esm/classes/quaternion.js.map +1 -1
- package/dist/esm/classes/spherical-coordinates.js +15 -5
- package/dist/esm/classes/spherical-coordinates.js.map +1 -1
- package/dist/esm/classes/vector2.js.map +1 -1
- package/dist/esm/classes/vector3.js +7 -2
- package/dist/esm/classes/vector3.js.map +1 -1
- package/dist/esm/classes/vector4.js +7 -2
- package/dist/esm/classes/vector4.js.map +1 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +2 -13
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/assert.js.map +1 -1
- package/dist/esm/lib/common.js +41 -44
- package/dist/esm/lib/common.js.map +1 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
- package/dist/esm/lib/gl-matrix.d.js +2 -0
- package/dist/esm/lib/gl-matrix.d.js.map +1 -0
- package/dist/esm/lib/math-utils.js.map +1 -1
- package/dist/esm/lib/validators.js.map +1 -1
- package/dist/index.d.ts +17 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +24 -0
- package/dist/lib/assert.d.ts +2 -0
- package/dist/lib/assert.d.ts.map +1 -0
- package/dist/lib/assert.js +5 -0
- package/dist/lib/common.d.ts +93 -0
- package/dist/lib/common.d.ts.map +1 -0
- package/dist/lib/common.js +210 -0
- package/dist/lib/gl-matrix-extras.d.ts +7 -0
- package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
- package/dist/lib/gl-matrix-extras.js +49 -0
- package/dist/lib/math-utils.d.ts +28 -0
- package/dist/lib/math-utils.d.ts.map +1 -0
- package/dist/lib/math-utils.js +28 -0
- package/dist/lib/validators.d.ts +6 -0
- package/dist/lib/validators.d.ts.map +1 -0
- package/dist/lib/validators.js +33 -0
- package/package.json +5 -4
- package/src/classes/base/math-array.ts +265 -0
- package/src/classes/base/{matrix.js → matrix.ts} +15 -19
- package/src/classes/base/{vector.js → vector.ts} +47 -54
- package/src/classes/{euler.js → euler.ts} +121 -221
- package/src/classes/matrix3.ts +253 -0
- package/src/classes/matrix4.ts +668 -0
- package/src/classes/{pose.js → pose.ts} +52 -49
- package/src/classes/{quaternion.js → quaternion.ts} +107 -95
- package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
- package/src/classes/vector2.ts +127 -0
- package/src/classes/{vector3.js → vector3.ts} +43 -55
- package/src/classes/{vector4.js → vector4.ts} +44 -48
- package/src/docs/README.md +0 -0
- package/{dist/esm/index.d.ts → src/index.ts} +32 -34
- package/src/lib/{assert.js → assert.ts} +1 -1
- package/src/lib/common.ts +304 -0
- package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
- package/src/lib/gl-matrix.d.ts +266 -0
- package/src/lib/{math-utils.js → math-utils.ts} +0 -0
- package/src/lib/{validators.js → validators.ts} +10 -6
- package/dist/es5/addons/polygon.d.ts +0 -17
- package/dist/es5/classes/base/math-array.d.ts +0 -56
- package/dist/es5/classes/base/matrix.d.ts +0 -15
- package/dist/es5/classes/base/vector.d.ts +0 -45
- package/dist/es5/classes/euler.d.ts +0 -92
- package/dist/es5/classes/matrix3.d.ts +0 -91
- package/dist/es5/classes/matrix4.d.ts +0 -161
- package/dist/es5/classes/pose.d.ts +0 -92
- package/dist/es5/classes/quaternion.d.ts +0 -107
- package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
- package/dist/es5/classes/vector2.d.ts +0 -65
- package/dist/es5/classes/vector3.d.ts +0 -65
- package/dist/es5/classes/vector4.d.ts +0 -34
- package/dist/es5/index.d.ts +0 -54
- package/dist/es5/lib/common.d.ts +0 -80
- package/dist/esm/addons/polygon.d.ts +0 -17
- package/dist/esm/classes/base/math-array.d.ts +0 -56
- package/dist/esm/classes/base/matrix.d.ts +0 -15
- package/dist/esm/classes/base/vector.d.ts +0 -45
- package/dist/esm/classes/euler.d.ts +0 -92
- package/dist/esm/classes/matrix3.d.ts +0 -91
- package/dist/esm/classes/matrix4.d.ts +0 -161
- package/dist/esm/classes/pose.d.ts +0 -92
- package/dist/esm/classes/quaternion.d.ts +0 -107
- package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
- package/dist/esm/classes/vector2.d.ts +0 -65
- package/dist/esm/classes/vector3.d.ts +0 -65
- package/dist/esm/classes/vector4.d.ts +0 -34
- package/dist/esm/lib/common.d.ts +0 -80
- package/src/addons/polygon.d.ts +0 -17
- package/src/classes/base/math-array.d.ts +0 -56
- package/src/classes/base/math-array.js +0 -250
- package/src/classes/base/matrix.d.ts +0 -15
- package/src/classes/base/vector.d.ts +0 -45
- package/src/classes/euler.d.ts +0 -92
- package/src/classes/matrix3.d.ts +0 -91
- package/src/classes/matrix3.js +0 -225
- package/src/classes/matrix4.d.ts +0 -161
- package/src/classes/matrix4.js +0 -530
- package/src/classes/pose.d.ts +0 -92
- package/src/classes/quaternion.d.ts +0 -107
- package/src/classes/spherical-coordinates.d.ts +0 -87
- package/src/classes/vector2.d.ts +0 -65
- package/src/classes/vector2.js +0 -122
- package/src/classes/vector3.d.ts +0 -65
- package/src/classes/vector4.d.ts +0 -34
- package/src/index.d.ts +0 -54
- package/src/index.js +0 -86
- package/src/lib/common.d.ts +0 -80
- package/src/lib/common.js +0 -222
package/dist/es5/lib/common.d.ts
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type TypedArray =
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type NumberArray = TypedArray | number[];
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type ConfigurationOptions = {
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EPSILON?: number;
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debug?: boolean;
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precision?: number;
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*
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constructor(
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/** Base class for vectors and matrices */
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export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
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setColumn(columnIndex: number, columnVector: number[]);
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/** Base class for vectors */
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export default abstract class Vector<VectorType> extends MathArray<VectorType> {
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// VIRTUAL METHODS
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// copy(vector) {
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// ACCESSORS
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x: number;
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y: number;
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// NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
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len(): number;
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magnitude(): number;
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lengthSquared(): number;
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magnitudeSquared(): number;
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distance(mathArray): number;
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distanceSquared(mathArray): number;
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dot(mathArray): number;
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// MODIFIERS
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normalize(): VectorType;
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multiply(...vectors): VectorType;
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divide(...vectors): VectorType;
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lengthSq(): number;
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distanceTo(vector: VectorType): number;
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distanceToSquared(vector): number;
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getComponent(i): number;
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setComponent(i, value): number;
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addVectors(a: VectorType, b: VectorType): VectorType;
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subVectors(a: VectorType, b: VectorType): VectorType;
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multiplyVectors(a: VectorType, b: VectorType): VectorType;
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addScaledVector(a: VectorType, b: VectorType): VectorType;
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}
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@@ -1,92 +0,0 @@
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import MathArray from './base/math-array';
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import Quaternion from './quaternion';
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import Matrix3 from './matrix3';
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export default class Euler extends MathArray<Euler> {
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static ZYX: number;
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static YXZ: number;
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static XZY: number;
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static ZXY: number;
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static YZX: number;
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static XYZ: number;
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static RollPitchYaw: number;
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static DefaultOrder: number;
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static RotationOrders: string[];
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static rotationOrder(order: number): string;
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ELEMENTS: number;
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/**
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* @class
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* @param {Number | Number[]} x
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* @param {Number=} [y]
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* @param {Number=} [z]
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* @param {Number=} [order]
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*/
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constructor();
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constructor(x: number, y: number, z: number, order?: number);
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|
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constructor(vector3: number[], order?: number);
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|
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fromQuaternion(quaternion: Quaternion): Euler;
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|
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// If copied array does contain fourth element, preserves currently set order
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|
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copy(array: number[]): Euler;
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|
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|
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// Sets the three angles, and optionally sets the rotation order
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|
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// If order is not specified, preserves currently set order
|
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|
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set(x: number, y: number, z: number, order?: number): Euler;
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|
-
|
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40
|
-
validate(): boolean;
|
|
41
|
-
|
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42
|
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// Does not copy the orientation element
|
|
43
|
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toArray(array?: number[], offset?: number): number[];
|
|
44
|
-
|
|
45
|
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// Copies the orientation element
|
|
46
|
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toArray4(array?: number[], offset?: number): number[];
|
|
47
|
-
|
|
48
|
-
toVector3(result?: number[]): number[];
|
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49
|
-
|
|
50
|
-
// x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
|
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51
|
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x: number;
|
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52
|
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y: number;
|
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53
|
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z: number;
|
|
54
|
-
|
|
55
|
-
// alpha, beta, gamma angle notation
|
|
56
|
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alpha: number;
|
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|
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beta: number;
|
|
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|
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gamma: number;
|
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59
|
-
|
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60
|
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// phi, theta, psi angle notation
|
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61
|
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phi: number;
|
|
62
|
-
theta: number;
|
|
63
|
-
psi: number;
|
|
64
|
-
|
|
65
|
-
// roll, pitch, yaw angle notation
|
|
66
|
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roll: number;
|
|
67
|
-
pitch: number;
|
|
68
|
-
yaw: number;
|
|
69
|
-
|
|
70
|
-
// rotation order, in all three angle notations
|
|
71
|
-
order: number;
|
|
72
|
-
|
|
73
|
-
/* eslint-disable no-multi-spaces, brace-style, no-return-assign */
|
|
74
|
-
|
|
75
|
-
// Constructors
|
|
76
|
-
fromVector3(v: number[], order: number): Euler;
|
|
77
|
-
// TODO - with and without 4th element
|
|
78
|
-
fromArray(array: number[], offset?: number): Euler;
|
|
79
|
-
|
|
80
|
-
// Common ZYX rotation order
|
|
81
|
-
fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
|
|
82
|
-
fromRotationMatrix(m: number[], order?: number): Euler;
|
|
83
|
-
|
|
84
|
-
// ACCESSORS
|
|
85
|
-
|
|
86
|
-
getRotationMatrix(m: Matrix3): Matrix3;
|
|
87
|
-
getRotationMatrix(m?: number[]): number[];
|
|
88
|
-
|
|
89
|
-
// TODO - move to Quaternion
|
|
90
|
-
getQuaternion(): Quaternion;
|
|
91
|
-
toQuaternion(): Quaternion;
|
|
92
|
-
}
|
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
import Matrix from './base/matrix';
|
|
2
|
-
// import Quaternion from './quaternion';
|
|
3
|
-
|
|
4
|
-
export default class Matrix3 extends Matrix<Matrix3> {
|
|
5
|
-
static IDENTITY: Matrix3;
|
|
6
|
-
static ZERO: Matrix3;
|
|
7
|
-
|
|
8
|
-
// inherited
|
|
9
|
-
get ELEMENTS(): number;
|
|
10
|
-
get RANK(): number;
|
|
11
|
-
INDICES: number[];
|
|
12
|
-
|
|
13
|
-
constructor();
|
|
14
|
-
constructor(array: number[]);
|
|
15
|
-
constructor(
|
|
16
|
-
m00: number,
|
|
17
|
-
m10: number,
|
|
18
|
-
m20: number,
|
|
19
|
-
m01: number,
|
|
20
|
-
m11: number,
|
|
21
|
-
m21: number,
|
|
22
|
-
m02: number,
|
|
23
|
-
m12: number,
|
|
24
|
-
m22: number
|
|
25
|
-
);
|
|
26
|
-
|
|
27
|
-
copy(array): Matrix3;
|
|
28
|
-
|
|
29
|
-
// accepts column major order, stores in column major order
|
|
30
|
-
// eslint-disable-next-line max-params
|
|
31
|
-
set(
|
|
32
|
-
m00: number,
|
|
33
|
-
m10: number,
|
|
34
|
-
m20: number,
|
|
35
|
-
m01: number,
|
|
36
|
-
m11: number,
|
|
37
|
-
m21: number,
|
|
38
|
-
m02: number,
|
|
39
|
-
m12: number,
|
|
40
|
-
m22: number
|
|
41
|
-
);
|
|
42
|
-
|
|
43
|
-
// accepts row major order, stores as column major
|
|
44
|
-
// eslint-disable-next-line max-params
|
|
45
|
-
setRowMajor(
|
|
46
|
-
m00: number,
|
|
47
|
-
m01: number,
|
|
48
|
-
m02: number,
|
|
49
|
-
m10: number,
|
|
50
|
-
m11: number,
|
|
51
|
-
m12: number,
|
|
52
|
-
m20: number,
|
|
53
|
-
m21: number,
|
|
54
|
-
m22: number
|
|
55
|
-
);
|
|
56
|
-
setRowMajor(...array: number[]);
|
|
57
|
-
|
|
58
|
-
// Accessors
|
|
59
|
-
determinant(): number;
|
|
60
|
-
|
|
61
|
-
// Constructors
|
|
62
|
-
identity(): Matrix3;
|
|
63
|
-
|
|
64
|
-
// Calculates a 3x3 matrix from the given quaternion
|
|
65
|
-
// q quat Quaternion to create matrix from
|
|
66
|
-
fromQuaternion(q: number[]): Matrix3;
|
|
67
|
-
|
|
68
|
-
// Modifiers
|
|
69
|
-
transpose(): Matrix3;
|
|
70
|
-
invert(): Matrix3;
|
|
71
|
-
|
|
72
|
-
// Operations
|
|
73
|
-
multiplyLeft(a: Matrix3): Matrix3;
|
|
74
|
-
multiplyRight(a: Matrix3): Matrix3;
|
|
75
|
-
|
|
76
|
-
rotate(radians: number): Matrix3;
|
|
77
|
-
|
|
78
|
-
scale(scale: number): Matrix3;
|
|
79
|
-
scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
|
|
80
|
-
|
|
81
|
-
translate(vec): Matrix3;
|
|
82
|
-
|
|
83
|
-
// Transforms
|
|
84
|
-
|
|
85
|
-
transform(vector: number[], result?: number[]): number[];
|
|
86
|
-
|
|
87
|
-
// DEPRECATED IN 3.0
|
|
88
|
-
transformVector(vector, result);
|
|
89
|
-
transformVector2(vector, result);
|
|
90
|
-
transformVector3(vector, result);
|
|
91
|
-
}
|
|
@@ -1,161 +0,0 @@
|
|
|
1
|
-
import Matrix from './base/matrix';
|
|
2
|
-
// import Quaternion from './quaternion';
|
|
3
|
-
|
|
4
|
-
type Array16 = number[];
|
|
5
|
-
// = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
|
|
6
|
-
|
|
7
|
-
export default class Matrix4 extends Matrix<Matrix4> {
|
|
8
|
-
static IDENTITY: number[];
|
|
9
|
-
static ZERO: number[];
|
|
10
|
-
|
|
11
|
-
INDICES: number[];
|
|
12
|
-
get ELEMENTS(): number;
|
|
13
|
-
get RANK(): number;
|
|
14
|
-
|
|
15
|
-
constructor();
|
|
16
|
-
constructor(array: Array16);
|
|
17
|
-
|
|
18
|
-
copy(array: Array16);
|
|
19
|
-
|
|
20
|
-
// eslint-disable-next-line max-params
|
|
21
|
-
set(
|
|
22
|
-
m00: number,
|
|
23
|
-
m01: number,
|
|
24
|
-
m02: number,
|
|
25
|
-
m03: number,
|
|
26
|
-
m10: number,
|
|
27
|
-
m11: number,
|
|
28
|
-
m12: number,
|
|
29
|
-
m13: number,
|
|
30
|
-
m20: number,
|
|
31
|
-
m21: number,
|
|
32
|
-
m22: number,
|
|
33
|
-
m23: number,
|
|
34
|
-
m30: number,
|
|
35
|
-
m31: number,
|
|
36
|
-
m32: number,
|
|
37
|
-
m33: number
|
|
38
|
-
);
|
|
39
|
-
setRowMajor(
|
|
40
|
-
m00: number,
|
|
41
|
-
m01: number,
|
|
42
|
-
m02: number,
|
|
43
|
-
m03: number,
|
|
44
|
-
m10: number,
|
|
45
|
-
m11: number,
|
|
46
|
-
m12: number,
|
|
47
|
-
m13: number,
|
|
48
|
-
m20: number,
|
|
49
|
-
m21: number,
|
|
50
|
-
m22: number,
|
|
51
|
-
m23: number,
|
|
52
|
-
m30: number,
|
|
53
|
-
m31: number,
|
|
54
|
-
m32: number,
|
|
55
|
-
m33: number
|
|
56
|
-
);
|
|
57
|
-
|
|
58
|
-
toRowMajor(result: Array16);
|
|
59
|
-
|
|
60
|
-
identity(): Matrix4;
|
|
61
|
-
|
|
62
|
-
// Calculates a 4x4 matrix from the given quaternion
|
|
63
|
-
fromQuaternion(q: number[]): Matrix4;
|
|
64
|
-
|
|
65
|
-
// Generates a frustum matrix with the given bounds
|
|
66
|
-
frustum(args: {
|
|
67
|
-
left: number;
|
|
68
|
-
right: number;
|
|
69
|
-
bottom: number;
|
|
70
|
-
top: number;
|
|
71
|
-
near: number;
|
|
72
|
-
far: number;
|
|
73
|
-
}): Matrix4;
|
|
74
|
-
|
|
75
|
-
// Generates a look-at matrix with the given eye position, focal point, and up axis
|
|
76
|
-
lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
|
|
77
|
-
lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;
|
|
78
|
-
|
|
79
|
-
// Generates a orthogonal projection matrix with the given bounds
|
|
80
|
-
ortho(args: {
|
|
81
|
-
left: number;
|
|
82
|
-
right: number;
|
|
83
|
-
bottom: number;
|
|
84
|
-
top: number;
|
|
85
|
-
near: number;
|
|
86
|
-
far: number;
|
|
87
|
-
}): Matrix4;
|
|
88
|
-
|
|
89
|
-
// Generates an orthogonal projection matrix with the same parameters
|
|
90
|
-
orthographic(args: {
|
|
91
|
-
fovy: number;
|
|
92
|
-
aspect?: number;
|
|
93
|
-
focalDistance?: number;
|
|
94
|
-
near?: number;
|
|
95
|
-
far?: number;
|
|
96
|
-
}): Matrix4;
|
|
97
|
-
|
|
98
|
-
// Generates a perspective projection matrix with the given bounds
|
|
99
|
-
perspective(args: {
|
|
100
|
-
fovy?: number;
|
|
101
|
-
fov?: number;
|
|
102
|
-
aspect?: number;
|
|
103
|
-
near?: number;
|
|
104
|
-
far?: number;
|
|
105
|
-
}): Matrix4;
|
|
106
|
-
|
|
107
|
-
// Accessors
|
|
108
|
-
|
|
109
|
-
determinant(): Matrix4;
|
|
110
|
-
|
|
111
|
-
// Decomposition
|
|
112
|
-
// Extracts the non-uniform scale assuming the matrix is an affine transformation.
|
|
113
|
-
// The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
|
|
114
|
-
getScale(): number[];
|
|
115
|
-
getScale<T extends number[]>(result: T): T;
|
|
116
|
-
// Gets the translation portion, assuming the matrix is a affine transformation matrix.
|
|
117
|
-
getTranslation(): number[];
|
|
118
|
-
getTranslation<T extends number[]>(result: T): T;
|
|
119
|
-
// Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
|
|
120
|
-
getRotation(): number[];
|
|
121
|
-
getRotation<T extends number[]>(result: T, scaleResult?: number[]): T;
|
|
122
|
-
getRotationMatrix3(): number[];
|
|
123
|
-
getRotationMatrix3<T extends number[]>(result: T, scaleResult?: number[]): T;
|
|
124
|
-
|
|
125
|
-
// Modifiers
|
|
126
|
-
transpose(): Matrix4;
|
|
127
|
-
invert(): Matrix4;
|
|
128
|
-
|
|
129
|
-
// Operations
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multiplyLeft(a: number[]): Matrix4;
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multiplyRight(a: number[]): Matrix4;
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scale(factor): Matrix4;
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translate(vec): Matrix4;
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rotateX(radians: number): Matrix4;
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rotateZ(radians: number): Matrix4;
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rotateXYZ([rx, ry, rz]: number[]): Matrix4;
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rotateAxis(radians, axis): Matrix4;
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// Transforms
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// Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
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transform(vector: number[], result: number[]): number[];
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// Transforms any 2 or 3 element array as point (w implicitly 1)
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transformAsPoint(vector: number[], result: number[]): number[];
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transformAsVector(vector: number[], result: number[]): number[];
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// three.js math API compatibility
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makeRotationX(radians: number): Matrix4;
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makeTranslation(x: number, y: number, z: number): Matrix4;
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// DEPRECATED in 3.0
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/** @deprecated Use Matrix4.transformAsPoint instead. */
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transformPoint(vector: number[], result?: number[]): number[];
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/** @deprecated Use Matrix4.transformAsPoint instead. */
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transformVector(vector: number[], result?: number[]): number[];
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/** @deprecated Use Matrix4.transformAsPoint instead. */
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transformDirection(vector: number[], result?: number[]): number[];
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}
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@@ -1,92 +0,0 @@
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// Copyright (c) 2017 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Matrix4 from './matrix4';
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import Vector3 from './vector3';
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import Euler from './euler';
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type PoseOptions = {
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position?: number[];
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orientation?: number[];
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x?: number;
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y?: number;
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z?: number;
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roll?: number;
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pitch?: number;
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yaw?: number;
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};
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export default class Pose {
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/**
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* A pose contains both rotation and rotations.
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* Note that every single pose defines its own coordinate system
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* (with the position of the pose in the origin, and zero rotations).
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* These "pose relative" coordinate will be centered on the defining
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* pose's position and with with the defining pose's orientation
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* aligned with axis.
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* @param {Object} options
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* @param {Number[]} [options.position]
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* @param {Number[]} [options.orientation]
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* @param {Number} [options.x]
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* @param {Number} [options.y]
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* @param {Number} [options.z]
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* @param {Number} [options.roll]
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* @param {Number} [options.pitch]
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* @param {Number} [options.yaw]
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*/
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constructor(options?: PoseOptions);
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x: number;
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y: number;
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z: number;
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roll: number;
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pitch: number;
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yaw: number;
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|
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getPosition(): Vector3;
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|
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getOrientation(): Euler;
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|
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|
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equals(pose: Pose): boolean;
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|
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exactEquals(pose: Pose): boolean;
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|
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|
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/**
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69
|
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* Returns a 4x4 matrix that transforms a coordinates (in the same
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|
70
|
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* coordinate system as this pose) into the "pose-relative" coordinate
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71
|
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* system defined by this pose.
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72
|
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* The pose relative coordinates with have origin in the position of this
|
|
73
|
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* pose, and axis will be aligned with the rotation of this pose.
|
|
74
|
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*/
|
|
75
|
-
getTransformationMatrix(): Matrix4;
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|
76
|
-
|
|
77
|
-
/**
|
|
78
|
-
* Given a second pose that represent the same object in a second coordinate
|
|
79
|
-
* system, this method returns a 4x4 matrix that transforms coordinates in the
|
|
80
|
-
* second coordinate system into the coordinate system of this pose.
|
|
81
|
-
*/
|
|
82
|
-
getTransformationMatrixFromPose(pose: Pose): Matrix4;
|
|
83
|
-
|
|
84
|
-
/**
|
|
85
|
-
* Given a second pose that represent the same object in a second coordinate
|
|
86
|
-
* system, this method returns a 4x4 matrix that transforms coordinates in the
|
|
87
|
-
* coordinate system of this pose into the coordinate system of the second pose.
|
|
88
|
-
*
|
|
89
|
-
* Note: This method returns the inverse of `this.getTransformationMatrixFromPose(pose)`
|
|
90
|
-
*/
|
|
91
|
-
getTransformationMatrixToPose(pose: Pose): Matrix4;
|
|
92
|
-
}
|