@math.gl/core 3.5.6 → 3.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -1,80 +0,0 @@
1
- type TypedArray =
2
- | Int8Array
3
- | Uint8Array
4
- | Int16Array
5
- | Uint16Array
6
- | Int32Array
7
- | Uint32Array
8
- | Uint8ClampedArray
9
- | Float32Array
10
- | Float64Array;
11
-
12
- type NumberArray = TypedArray | number[];
13
-
14
- type ConfigurationOptions = {
15
- EPSILON?: number;
16
- debug?: boolean;
17
- precision?: number;
18
- printTypes?: boolean;
19
- printDegrees?: boolean;
20
- printRowMajor?: boolean;
21
- _cartographicRadians?: boolean;
22
- };
23
-
24
- export const config: ConfigurationOptions;
25
-
26
- export function configure(options?: ConfigurationOptions): ConfigurationOptions;
27
-
28
- export function formatValue(value: number, options?: ConfigurationOptions): string;
29
-
30
- /**
31
- * Check if value is an "array"
32
- * Returns `true` if value is either an array or a typed array
33
- *
34
- * Note: returns `false` for `ArrayBuffer` and `DataView` instances
35
- */
36
- export function isArray(value: any): boolean;
37
-
38
- export function clone(array: number[]): number[];
39
- export function clone(array: TypedArray): TypedArray;
40
-
41
- export function toRadians(degrees: number): number;
42
- export function toRadians(degrees: number[]): number[];
43
- export function toRadians(degrees: TypedArray): TypedArray;
44
- export function toDegrees(radians: number): number;
45
- export function toDegrees(radians: number[]): number[];
46
- export function toDegrees(radians: TypedArray): TypedArray;
47
-
48
- // GLSL math function equivalents: Work on both single values and vectors
49
-
50
- /* eslint-disable no-shadow */
51
-
52
- export function radians(degrees, result?);
53
- export function degrees(radians, result?);
54
-
55
- /** "GLSL equivalent" of `Math.sin` Works on single values and vectors */
56
- export function sin(radians: number): number;
57
- export function sin(radians: number[]): number[];
58
- // "GLSL equivalent" of Math. : Works on single values and vectors
59
- export function cos(radians);
60
- /** "GLSL equivalent" of `Math.tan`: Works on single values and vectors */
61
- export function tan(radians);
62
-
63
- /** "GLSL equivalent" of `Math.asin`: Works on single values and vectors */
64
- export function asin(radians);
65
- /** "GLSL equivalent" of `Math.acos`: Works on single values and vectors */
66
- export function acos(radians);
67
- /** "GLSL equivalent" of `Math.atan`: Works on single values and vectors */
68
- export function atan(radians);
69
-
70
- /** GLSL style value clamping: Works on single values and vectors */
71
- export function clamp(value, min, max);
72
-
73
- // Interpolate between two numbers or two arrays
74
- export function lerp(a, b, t: number);
75
-
76
- export function equals(a, b, epsilon?: number);
77
-
78
- export function exactEquals(a, b);
79
-
80
- export function withEpsilon(epsilon: number, func: any): any;
@@ -1,17 +0,0 @@
1
- import {NumberArray} from '@math.gl/core/';
2
-
3
- type SegmentVisitor = (p1: NumberArray, p2: NumberArray, i1: number, i2: number) => void;
4
-
5
- export default class Polygon {
6
- constructor(
7
- points: NumberArray | NumberArray[],
8
- options?: {start?: number; end?: number; size?: number; isClosed?: boolean}
9
- );
10
-
11
- // https://en.wikipedia.org/wiki/Shoelace_formula
12
- getSignedArea(): number;
13
- getArea(): number;
14
- getWindingDirection(): number;
15
- forEachSegment(visitor: SegmentVisitor): void;
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- modifyWindingDirection(direction: number): boolean;
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- }
@@ -1,56 +0,0 @@
1
-
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- /** Base class for vectors and matrices */
3
- export default abstract class MathArray<DerivedType> extends Array<number> {
4
- // Defined by derived class
5
- abstract get ELEMENTS(): number;
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-
7
- clone(): DerivedType;
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-
9
- // TODO - define more sophisticated object type per class?
10
- from(array: readonly number[]): DerivedType;
11
- from(object: object): DerivedType;
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-
13
- fromArray(array: readonly number[], offset?: number): DerivedType;
14
- // todo
15
- to(arrayOrObject): any;
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- toTarget(target): any;
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-
18
- toArray(array?: number[], offset?: number): number[];
19
- toFloat32Array(): Float32Array;
20
- toString(): string;
21
- formatString(opts: object): string;
22
- equals(array: readonly number[]): boolean;
23
- exactEquals(array: readonly number[]): boolean;
24
-
25
- // Modifiers
26
-
27
- negate(): DerivedType;
28
- lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;
29
-
30
- min(vector: readonly number[]): DerivedType;
31
- max(vector: readonly number[]): DerivedType;
32
-
33
- clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;
34
-
35
- add(...vectors): DerivedType;
36
- subtract(...vectors): DerivedType;
37
-
38
- scale(scale): DerivedType;
39
-
40
- // three.js compatibility
41
-
42
- sub(a): DerivedType;
43
- setScalar(a): DerivedType;
44
- addScalar(a): DerivedType;
45
- subScalar(a): DerivedType;
46
- multiplyScalar(scalar): DerivedType;
47
- divideScalar(a): DerivedType;
48
- clampScalar(min, max): DerivedType;
49
- elements: number[];
50
-
51
- // Cesium compatibility
52
- multiplyByScalar(scalar): DerivedType;
53
-
54
- // private
55
- check(): DerivedType;
56
- }
@@ -1,15 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
4
- abstract get RANK(): number;
5
-
6
- toString(): string;
7
-
8
- getElementIndex(row: number, col: number): number;
9
- // By default assumes row major indices
10
- getElement(row: number, col: number);
11
- // By default assumes row major indices
12
- setElement(row: number, col: number, value: number);
13
- getColumn(columnIndex: number, result?: number[]);
14
- setColumn(columnIndex: number, columnVector: number[]);
15
- }
@@ -1,45 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- /** Base class for vectors */
4
- export default abstract class Vector<VectorType> extends MathArray<VectorType> {
5
- // VIRTUAL METHODS
6
- // copy(vector) {
7
-
8
- // ACCESSORS
9
-
10
- x: number;
11
- y: number;
12
-
13
- // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
14
- len(): number;
15
- magnitude(): number;
16
- lengthSquared(): number;
17
- magnitudeSquared(): number;
18
-
19
- distance(mathArray): number;
20
-
21
- distanceSquared(mathArray): number;
22
-
23
- dot(mathArray): number;
24
- // MODIFIERS
25
-
26
- normalize(): VectorType;
27
-
28
- multiply(...vectors): VectorType;
29
-
30
- divide(...vectors): VectorType;
31
-
32
- // THREE.js compatibility
33
- lengthSq(): number;
34
- distanceTo(vector: VectorType): number;
35
- distanceToSquared(vector): number;
36
-
37
- getComponent(i): number;
38
- setComponent(i, value): number;
39
-
40
- addVectors(a: VectorType, b: VectorType): VectorType;
41
- subVectors(a: VectorType, b: VectorType): VectorType;
42
- multiplyVectors(a: VectorType, b: VectorType): VectorType;
43
-
44
- addScaledVector(a: VectorType, b: VectorType): VectorType;
45
- }
@@ -1,92 +0,0 @@
1
- import MathArray from './base/math-array';
2
- import Quaternion from './quaternion';
3
- import Matrix3 from './matrix3';
4
-
5
- export default class Euler extends MathArray<Euler> {
6
- static ZYX: number;
7
- static YXZ: number;
8
- static XZY: number;
9
- static ZXY: number;
10
- static YZX: number;
11
- static XYZ: number;
12
- static RollPitchYaw: number;
13
- static DefaultOrder: number;
14
- static RotationOrders: string[];
15
-
16
- static rotationOrder(order: number): string;
17
-
18
- ELEMENTS: number;
19
-
20
- /**
21
- * @class
22
- * @param {Number | Number[]} x
23
- * @param {Number=} [y]
24
- * @param {Number=} [z]
25
- * @param {Number=} [order]
26
- */
27
- constructor();
28
- constructor(x: number, y: number, z: number, order?: number);
29
- constructor(vector3: number[], order?: number);
30
-
31
- fromQuaternion(quaternion: Quaternion): Euler;
32
-
33
- // If copied array does contain fourth element, preserves currently set order
34
- copy(array: number[]): Euler;
35
-
36
- // Sets the three angles, and optionally sets the rotation order
37
- // If order is not specified, preserves currently set order
38
- set(x: number, y: number, z: number, order?: number): Euler;
39
-
40
- validate(): boolean;
41
-
42
- // Does not copy the orientation element
43
- toArray(array?: number[], offset?: number): number[];
44
-
45
- // Copies the orientation element
46
- toArray4(array?: number[], offset?: number): number[];
47
-
48
- toVector3(result?: number[]): number[];
49
-
50
- // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
51
- x: number;
52
- y: number;
53
- z: number;
54
-
55
- // alpha, beta, gamma angle notation
56
- alpha: number;
57
- beta: number;
58
- gamma: number;
59
-
60
- // phi, theta, psi angle notation
61
- phi: number;
62
- theta: number;
63
- psi: number;
64
-
65
- // roll, pitch, yaw angle notation
66
- roll: number;
67
- pitch: number;
68
- yaw: number;
69
-
70
- // rotation order, in all three angle notations
71
- order: number;
72
-
73
- /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
74
-
75
- // Constructors
76
- fromVector3(v: number[], order: number): Euler;
77
- // TODO - with and without 4th element
78
- fromArray(array: number[], offset?: number): Euler;
79
-
80
- // Common ZYX rotation order
81
- fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
82
- fromRotationMatrix(m: number[], order?: number): Euler;
83
-
84
- // ACCESSORS
85
-
86
- getRotationMatrix(m: Matrix3): Matrix3;
87
- getRotationMatrix(m?: number[]): number[];
88
-
89
- // TODO - move to Quaternion
90
- getQuaternion(): Quaternion;
91
- toQuaternion(): Quaternion;
92
- }
@@ -1,91 +0,0 @@
1
- import Matrix from './base/matrix';
2
- // import Quaternion from './quaternion';
3
-
4
- export default class Matrix3 extends Matrix<Matrix3> {
5
- static IDENTITY: Matrix3;
6
- static ZERO: Matrix3;
7
-
8
- // inherited
9
- get ELEMENTS(): number;
10
- get RANK(): number;
11
- INDICES: number[];
12
-
13
- constructor();
14
- constructor(array: number[]);
15
- constructor(
16
- m00: number,
17
- m10: number,
18
- m20: number,
19
- m01: number,
20
- m11: number,
21
- m21: number,
22
- m02: number,
23
- m12: number,
24
- m22: number
25
- );
26
-
27
- copy(array): Matrix3;
28
-
29
- // accepts column major order, stores in column major order
30
- // eslint-disable-next-line max-params
31
- set(
32
- m00: number,
33
- m10: number,
34
- m20: number,
35
- m01: number,
36
- m11: number,
37
- m21: number,
38
- m02: number,
39
- m12: number,
40
- m22: number
41
- );
42
-
43
- // accepts row major order, stores as column major
44
- // eslint-disable-next-line max-params
45
- setRowMajor(
46
- m00: number,
47
- m01: number,
48
- m02: number,
49
- m10: number,
50
- m11: number,
51
- m12: number,
52
- m20: number,
53
- m21: number,
54
- m22: number
55
- );
56
- setRowMajor(...array: number[]);
57
-
58
- // Accessors
59
- determinant(): number;
60
-
61
- // Constructors
62
- identity(): Matrix3;
63
-
64
- // Calculates a 3x3 matrix from the given quaternion
65
- // q quat Quaternion to create matrix from
66
- fromQuaternion(q: number[]): Matrix3;
67
-
68
- // Modifiers
69
- transpose(): Matrix3;
70
- invert(): Matrix3;
71
-
72
- // Operations
73
- multiplyLeft(a: Matrix3): Matrix3;
74
- multiplyRight(a: Matrix3): Matrix3;
75
-
76
- rotate(radians: number): Matrix3;
77
-
78
- scale(scale: number): Matrix3;
79
- scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
80
-
81
- translate(vec): Matrix3;
82
-
83
- // Transforms
84
-
85
- transform(vector: number[], result?: number[]): number[];
86
-
87
- // DEPRECATED IN 3.0
88
- transformVector(vector, result);
89
- transformVector2(vector, result);
90
- transformVector3(vector, result);
91
- }
@@ -1,161 +0,0 @@
1
- import Matrix from './base/matrix';
2
- // import Quaternion from './quaternion';
3
-
4
- type Array16 = number[];
5
- // = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
6
-
7
- export default class Matrix4 extends Matrix<Matrix4> {
8
- static IDENTITY: number[];
9
- static ZERO: number[];
10
-
11
- INDICES: number[];
12
- get ELEMENTS(): number;
13
- get RANK(): number;
14
-
15
- constructor();
16
- constructor(array: Array16);
17
-
18
- copy(array: Array16);
19
-
20
- // eslint-disable-next-line max-params
21
- set(
22
- m00: number,
23
- m01: number,
24
- m02: number,
25
- m03: number,
26
- m10: number,
27
- m11: number,
28
- m12: number,
29
- m13: number,
30
- m20: number,
31
- m21: number,
32
- m22: number,
33
- m23: number,
34
- m30: number,
35
- m31: number,
36
- m32: number,
37
- m33: number
38
- );
39
- setRowMajor(
40
- m00: number,
41
- m01: number,
42
- m02: number,
43
- m03: number,
44
- m10: number,
45
- m11: number,
46
- m12: number,
47
- m13: number,
48
- m20: number,
49
- m21: number,
50
- m22: number,
51
- m23: number,
52
- m30: number,
53
- m31: number,
54
- m32: number,
55
- m33: number
56
- );
57
-
58
- toRowMajor(result: Array16);
59
-
60
- identity(): Matrix4;
61
-
62
- // Calculates a 4x4 matrix from the given quaternion
63
- fromQuaternion(q: number[]): Matrix4;
64
-
65
- // Generates a frustum matrix with the given bounds
66
- frustum(args: {
67
- left: number;
68
- right: number;
69
- bottom: number;
70
- top: number;
71
- near: number;
72
- far: number;
73
- }): Matrix4;
74
-
75
- // Generates a look-at matrix with the given eye position, focal point, and up axis
76
- lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
77
- lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;
78
-
79
- // Generates a orthogonal projection matrix with the given bounds
80
- ortho(args: {
81
- left: number;
82
- right: number;
83
- bottom: number;
84
- top: number;
85
- near: number;
86
- far: number;
87
- }): Matrix4;
88
-
89
- // Generates an orthogonal projection matrix with the same parameters
90
- orthographic(args: {
91
- fovy: number;
92
- aspect?: number;
93
- focalDistance?: number;
94
- near?: number;
95
- far?: number;
96
- }): Matrix4;
97
-
98
- // Generates a perspective projection matrix with the given bounds
99
- perspective(args: {
100
- fovy?: number;
101
- fov?: number;
102
- aspect?: number;
103
- near?: number;
104
- far?: number;
105
- }): Matrix4;
106
-
107
- // Accessors
108
-
109
- determinant(): Matrix4;
110
-
111
- // Decomposition
112
- // Extracts the non-uniform scale assuming the matrix is an affine transformation.
113
- // The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
114
- getScale(): number[];
115
- getScale<T extends number[]>(result: T): T;
116
- // Gets the translation portion, assuming the matrix is a affine transformation matrix.
117
- getTranslation(): number[];
118
- getTranslation<T extends number[]>(result: T): T;
119
- // Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
120
- getRotation(): number[];
121
- getRotation<T extends number[]>(result: T, scaleResult?: number[]): T;
122
- getRotationMatrix3(): number[];
123
- getRotationMatrix3<T extends number[]>(result: T, scaleResult?: number[]): T;
124
-
125
- // Modifiers
126
- transpose(): Matrix4;
127
- invert(): Matrix4;
128
-
129
- // Operations
130
- multiplyLeft(a: number[]): Matrix4;
131
- multiplyRight(a: number[]): Matrix4;
132
-
133
- scale(factor): Matrix4;
134
- translate(vec): Matrix4;
135
- rotateX(radians: number): Matrix4;
136
- rotateY(radians: number): Matrix4;
137
- rotateZ(radians: number): Matrix4;
138
- rotateXYZ([rx, ry, rz]: number[]): Matrix4;
139
- rotateAxis(radians, axis): Matrix4;
140
-
141
- // Transforms
142
-
143
- // Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
144
- transform(vector: number[], result: number[]): number[];
145
-
146
- // Transforms any 2 or 3 element array as point (w implicitly 1)
147
- transformAsPoint(vector: number[], result: number[]): number[];
148
- transformAsVector(vector: number[], result: number[]): number[];
149
-
150
- // three.js math API compatibility
151
- makeRotationX(radians: number): Matrix4;
152
- makeTranslation(x: number, y: number, z: number): Matrix4;
153
-
154
- // DEPRECATED in 3.0
155
- /** @deprecated Use Matrix4.transformAsPoint instead. */
156
- transformPoint(vector: number[], result?: number[]): number[];
157
- /** @deprecated Use Matrix4.transformAsPoint instead. */
158
- transformVector(vector: number[], result?: number[]): number[];
159
- /** @deprecated Use Matrix4.transformAsPoint instead. */
160
- transformDirection(vector: number[], result?: number[]): number[];
161
- }
@@ -1,92 +0,0 @@
1
- // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
20
- import Matrix4 from './matrix4';
21
- import Vector3 from './vector3';
22
- import Euler from './euler';
23
-
24
- type PoseOptions = {
25
- position?: number[];
26
- orientation?: number[];
27
- x?: number;
28
- y?: number;
29
- z?: number;
30
- roll?: number;
31
- pitch?: number;
32
- yaw?: number;
33
- };
34
-
35
- export default class Pose {
36
- /**
37
- * A pose contains both rotation and rotations.
38
- * Note that every single pose defines its own coordinate system
39
- * (with the position of the pose in the origin, and zero rotations).
40
- * These "pose relative" coordinate will be centered on the defining
41
- * pose's position and with with the defining pose's orientation
42
- * aligned with axis.
43
- * @param {Object} options
44
- * @param {Number[]} [options.position]
45
- * @param {Number[]} [options.orientation]
46
- * @param {Number} [options.x]
47
- * @param {Number} [options.y]
48
- * @param {Number} [options.z]
49
- * @param {Number} [options.roll]
50
- * @param {Number} [options.pitch]
51
- * @param {Number} [options.yaw]
52
- */
53
- constructor(options?: PoseOptions);
54
-
55
- x: number;
56
- y: number;
57
- z: number;
58
- roll: number;
59
- pitch: number;
60
- yaw: number;
61
-
62
- getPosition(): Vector3;
63
- getOrientation(): Euler;
64
-
65
- equals(pose: Pose): boolean;
66
- exactEquals(pose: Pose): boolean;
67
-
68
- /**
69
- * Returns a 4x4 matrix that transforms a coordinates (in the same
70
- * coordinate system as this pose) into the "pose-relative" coordinate
71
- * system defined by this pose.
72
- * The pose relative coordinates with have origin in the position of this
73
- * pose, and axis will be aligned with the rotation of this pose.
74
- */
75
- getTransformationMatrix(): Matrix4;
76
-
77
- /**
78
- * Given a second pose that represent the same object in a second coordinate
79
- * system, this method returns a 4x4 matrix that transforms coordinates in the
80
- * second coordinate system into the coordinate system of this pose.
81
- */
82
- getTransformationMatrixFromPose(pose: Pose): Matrix4;
83
-
84
- /**
85
- * Given a second pose that represent the same object in a second coordinate
86
- * system, this method returns a 4x4 matrix that transforms coordinates in the
87
- * coordinate system of this pose into the coordinate system of the second pose.
88
- *
89
- * Note: This method returns the inverse of `this.getTransformationMatrixFromPose(pose)`
90
- */
91
- getTransformationMatrixToPose(pose: Pose): Matrix4;
92
- }