@math.gl/core 3.5.6 → 3.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -1,44 +1,36 @@
1
1
  // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
2
+ // MIT License
20
3
 
21
4
  import Vector from './base/vector';
22
5
  import {config, isArray} from '../lib/common';
23
6
  import {checkNumber} from '../lib/validators';
24
-
25
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
26
7
  import * as vec4 from 'gl-matrix/vec3';
27
- // eslint-disable-next-line camelcase
8
+ /* eslint-disable camelcase */
28
9
  import {vec4_transformMat2, vec4_transformMat3} from '../lib/gl-matrix-extras';
10
+ import {NumericArray} from '@math.gl/types';
11
+
12
+ import type Matrix4 from './matrix4';
29
13
 
30
- const constants = {};
14
+ let ZERO: Vector4;
31
15
 
16
+ /**
17
+ * Four-element vector class.
18
+ * Subclass of Array<number>
19
+ */
32
20
  export default class Vector4 extends Vector {
33
- static get ZERO() {
34
- return (constants.ZERO = constants.ZERO || Object.freeze(new Vector4(0, 0, 0, 0)));
21
+ static get ZERO(): Vector4 {
22
+ if (!ZERO) {
23
+ ZERO = new Vector4(0, 0, 0, 0);
24
+ Object.freeze(ZERO);
25
+ }
26
+ return ZERO;
35
27
  }
36
28
 
37
- constructor(x = 0, y = 0, z = 0, w = 0) {
29
+ constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0, w: number = 0) {
38
30
  // PERF NOTE: initialize elements as double precision numbers
39
31
  super(-0, -0, -0, -0);
40
32
  if (isArray(x) && arguments.length === 1) {
41
- this.copy(x);
33
+ this.copy(x as Readonly<NumericArray>);
42
34
  } else {
43
35
  // this.set(x, y, z, w);
44
36
  if (config.debug) {
@@ -47,14 +39,14 @@ export default class Vector4 extends Vector {
47
39
  checkNumber(z);
48
40
  checkNumber(w);
49
41
  }
50
- this[0] = x;
42
+ this[0] = x as number;
51
43
  this[1] = y;
52
44
  this[2] = z;
53
45
  this[3] = w;
54
46
  }
55
47
  }
56
48
 
57
- set(x, y, z, w) {
49
+ set(x: number, y: number, z: number, w: number): this {
58
50
  this[0] = x;
59
51
  this[1] = y;
60
52
  this[2] = z;
@@ -62,7 +54,7 @@ export default class Vector4 extends Vector {
62
54
  return this.check();
63
55
  }
64
56
 
65
- copy(array) {
57
+ copy(array: Readonly<NumericArray>): this {
66
58
  this[0] = array[0];
67
59
  this[1] = array[1];
68
60
  this[2] = array[2];
@@ -70,7 +62,7 @@ export default class Vector4 extends Vector {
70
62
  return this.check();
71
63
  }
72
64
 
73
- fromObject(object) {
65
+ fromObject(object: {x: number; y: number; z: number; w: number}): this {
74
66
  if (config.debug) {
75
67
  checkNumber(object.x);
76
68
  checkNumber(object.y);
@@ -84,61 +76,65 @@ export default class Vector4 extends Vector {
84
76
  return this;
85
77
  }
86
78
 
87
- toObject(object) {
79
+ toObject(object: {x?: number; y?: number; z?: number; w?: number}): {
80
+ x: number;
81
+ y: number;
82
+ z: number;
83
+ w: number;
84
+ } {
88
85
  object.x = this[0];
89
86
  object.y = this[1];
90
87
  object.z = this[2];
91
88
  object.w = this[3];
92
- return object;
89
+ return object as {
90
+ x: number;
91
+ y: number;
92
+ z: number;
93
+ w: number;
94
+ };
93
95
  }
94
96
 
95
97
  // Getters/setters
96
98
  /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
97
- get ELEMENTS() {
99
+ get ELEMENTS(): number {
98
100
  return 4;
99
101
  }
100
102
 
101
- // x,y inherited from Vector
102
-
103
- get z() {
103
+ get z(): number {
104
104
  return this[2];
105
105
  }
106
-
107
- set z(value) {
106
+ set z(value: number) {
108
107
  this[2] = checkNumber(value);
109
108
  }
110
-
111
- get w() {
109
+ get w(): number {
112
110
  return this[3];
113
111
  }
114
-
115
- set w(value) {
112
+ set w(value: number) {
116
113
  this[3] = checkNumber(value);
117
114
  }
118
- /* eslint-enable no-multi-spaces, brace-style, no-return-assign */
119
115
 
120
- transform(matrix4) {
116
+ transform(matrix4: Readonly<NumericArray>): this {
121
117
  vec4.transformMat4(this, this, matrix4);
122
118
  return this.check();
123
119
  }
124
120
 
125
- transformByMatrix3(matrix3) {
121
+ transformByMatrix3(matrix3: Readonly<NumericArray>): this {
126
122
  vec4_transformMat3(this, this, matrix3);
127
123
  return this.check();
128
124
  }
129
125
 
130
- transformByMatrix2(matrix2) {
126
+ transformByMatrix2(matrix2: Readonly<NumericArray>): this {
131
127
  vec4_transformMat2(this, this, matrix2);
132
128
  return this.check();
133
129
  }
134
130
 
135
- transformByQuaternion(quaternion) {
131
+ transformByQuaternion(quaternion: Readonly<NumericArray>): this {
136
132
  vec4.transformQuat(this, this, quaternion);
137
133
  return this.check();
138
134
  }
139
135
 
140
136
  // three.js compatibility
141
- applyMatrix4(m) {
137
+ applyMatrix4(m: Matrix4): this {
142
138
  m.transform(this, this);
143
139
  return this;
144
140
  }
File without changes
@@ -1,5 +1,7 @@
1
- // lib
2
- export * from './lib/common';
1
+ // luma.gl, MIT license
2
+
3
+ // types
4
+ export type {TypedArray, NumericArray} from '@math.gl/types';
3
5
 
4
6
  // classes
5
7
  export {default as Vector2} from './classes/vector2';
@@ -9,44 +11,40 @@ export {default as Matrix3} from './classes/matrix3';
9
11
  export {default as Matrix4} from './classes/matrix4';
10
12
  export {default as Quaternion} from './classes/quaternion';
11
13
 
12
- // extras
13
-
14
- // export {checkNumber} from './lib/validators';
15
- export function assert(condition: boolean, message?: string): void;
16
-
17
14
  // experimental
18
15
  export {default as SphericalCoordinates} from './classes/spherical-coordinates';
19
16
  export {default as Pose} from './classes/pose';
20
17
  export {default as Euler} from './classes/euler';
21
18
 
22
- export const _MathUtils: {
23
- EPSILON1: number;
24
- EPSILON2: number;
25
- EPSILON3: number;
26
- EPSILON4: number;
27
- EPSILON5: number;
28
- EPSILON6: number;
29
- EPSILON7: number;
30
- EPSILON8: number;
31
- EPSILON9: number;
32
- EPSILON10: number;
33
- EPSILON11: number;
34
- EPSILON12: number;
35
- EPSILON13: number;
36
- EPSILON14: number;
37
- EPSILON15: number;
38
- EPSILON16: number;
39
- EPSILON17: number;
40
- EPSILON18: number;
41
- EPSILON19: number;
42
- EPSILON20: number;
43
-
44
- PI_OVER_TWO: number;
45
- PI_OVER_FOUR: number;
46
- PI_OVER_SIX: number;
19
+ export {default as _MathUtils} from './lib/math-utils';
47
20
 
48
- TWO_PI: number;
49
- };
21
+ // lib
22
+ export {default as assert} from './lib/assert';
23
+
24
+ export {
25
+ // math.gl global utility methods
26
+ config,
27
+ configure,
28
+ formatValue,
29
+ isArray,
30
+ clone,
31
+ equals,
32
+ exactEquals,
33
+ toRadians,
34
+ toDegrees,
35
+ // math.gl "GLSL"-style functions
36
+ radians,
37
+ degrees,
38
+ sin,
39
+ cos,
40
+ tan,
41
+ asin,
42
+ acos,
43
+ atan,
44
+ clamp,
45
+ lerp,
46
+ withEpsilon
47
+ } from './lib/common';
50
48
 
51
49
  // DEPRECATED
52
50
  export {default as _SphericalCoordinates} from './classes/spherical-coordinates';
@@ -1,4 +1,4 @@
1
- export default function assert(condition, message) {
1
+ export default function assert(condition: unknown, message?: string): void {
2
2
  if (!condition) {
3
3
  throw new Error(`math.gl assertion ${message}`);
4
4
  }
@@ -0,0 +1,304 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ // MIT License
3
+ import {NumericArray} from '@math.gl/types';
4
+ import assert from './assert';
5
+
6
+ import type MathArray from '../classes/base/math-array';
7
+
8
+ export type ConfigurationOptions = {
9
+ EPSILON?: number;
10
+ debug?: boolean;
11
+ precision?: number;
12
+ printTypes?: boolean;
13
+ printDegrees?: boolean;
14
+ printRowMajor?: boolean;
15
+ _cartographicRadians?: boolean;
16
+ };
17
+
18
+ const RADIANS_TO_DEGREES = (1 / Math.PI) * 180;
19
+ const DEGREES_TO_RADIANS = (1 / 180) * Math.PI;
20
+
21
+ // TODO - remove
22
+ /* eslint-disable no-shadow */
23
+ export const config: ConfigurationOptions = {};
24
+
25
+ config.EPSILON = 1e-12;
26
+ config.debug = false;
27
+ config.precision = 4;
28
+ config.printTypes = false;
29
+ config.printDegrees = false;
30
+ config.printRowMajor = true;
31
+
32
+ export function configure(options: ConfigurationOptions = {}): ConfigurationOptions {
33
+ // Only copy existing keys
34
+ for (const key in options) {
35
+ assert(key in config);
36
+ config[key] = options[key];
37
+ }
38
+ return config;
39
+ }
40
+
41
+ /**
42
+ * Formats a value into a string
43
+ * @param value
44
+ * @param param1
45
+ * @returns
46
+ */
47
+ export function formatValue(
48
+ value: number,
49
+ {precision = config.precision || 4}: ConfigurationOptions = {}
50
+ ): string {
51
+ value = round(value);
52
+ // get rid of trailing zeros
53
+ return `${parseFloat(value.toPrecision(precision))}`;
54
+ }
55
+
56
+ /**
57
+ * Check if value is an "array"
58
+ * Returns `true` if value is either an array or a typed array
59
+ *
60
+ * Note: returns `false` for `ArrayBuffer` and `DataView` instances
61
+ */
62
+ export function isArray(value: unknown): boolean {
63
+ return Array.isArray(value) || (ArrayBuffer.isView(value) && !(value instanceof DataView));
64
+ }
65
+
66
+ export function clone(array: NumericArray | MathArray): NumericArray {
67
+ return 'clone' in array ? array.clone() : array.slice();
68
+ }
69
+
70
+ export function toRadians(degrees: number): number;
71
+ export function toRadians(degrees: NumericArray): NumericArray;
72
+
73
+ export function toRadians(degrees: number | NumericArray): number | NumericArray {
74
+ return radians(degrees as NumericArray);
75
+ }
76
+
77
+ export function toDegrees(degrees: number): number;
78
+ export function toDegrees(degrees: NumericArray): NumericArray;
79
+
80
+ export function toDegrees(radians: number | NumericArray): number | NumericArray {
81
+ return degrees(radians as NumericArray);
82
+ }
83
+
84
+ // GLSL math function equivalents - Works on both single values and vectors
85
+
86
+ /**
87
+ * "GLSL equivalent" radians: Works on single values and vectors
88
+ */
89
+ export function radians(degrees: number): number;
90
+ export function radians(degrees: NumericArray, result?: NumericArray): NumericArray;
91
+
92
+ export function radians(
93
+ degrees: number | NumericArray,
94
+ result?: NumericArray
95
+ ): number | NumericArray {
96
+ return map(degrees, (degrees) => degrees * DEGREES_TO_RADIANS, result);
97
+ }
98
+
99
+ /**
100
+ * "GLSL equivalent" degrees: Works on single values and vectors
101
+ */
102
+ export function degrees(radians: number): number;
103
+ export function degrees(radians: NumericArray, result?: NumericArray): NumericArray;
104
+
105
+ export function degrees(
106
+ radians: number | NumericArray,
107
+ result?: NumericArray
108
+ ): number | NumericArray {
109
+ return map(radians, (radians) => radians * RADIANS_TO_DEGREES, result);
110
+ }
111
+
112
+ /**
113
+ * "GLSL equivalent" of `Math.sin`: Works on single values and vectors
114
+ * @deprecated
115
+ */
116
+ export function sin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
117
+ return map(radians, (angle) => Math.sin(angle), result);
118
+ }
119
+
120
+ /**
121
+ * "GLSL equivalent" of `Math.cos`: Works on single values and vectors
122
+ * @deprecated
123
+ */
124
+ export function cos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
125
+ return map(radians, (angle) => Math.cos(angle), result);
126
+ }
127
+
128
+ /**
129
+ * "GLSL equivalent" of `Math.tan`: Works on single values and vectors
130
+ * @deprecated
131
+ */
132
+ export function tan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
133
+ return map(radians, (angle) => Math.tan(angle), result);
134
+ }
135
+
136
+ /**
137
+ * "GLSL equivalent" of `Math.asin`: Works on single values and vectors
138
+ * @deprecated
139
+ */
140
+ export function asin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
141
+ return map(radians, (angle) => Math.asin(angle), result);
142
+ }
143
+
144
+ /**
145
+ * "GLSL equivalent" of `Math.acos`: Works on single values and vectors
146
+ * @deprecated
147
+ */
148
+ export function acos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
149
+ return map(radians, (angle) => Math.acos(angle), result);
150
+ }
151
+
152
+ /**
153
+ * "GLSL equivalent" of `Math.atan`: Works on single values and vectors
154
+ * @deprecated
155
+ */
156
+ export function atan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
157
+ return map(radians, (angle) => Math.atan(angle), result);
158
+ }
159
+
160
+ /**
161
+ * GLSL style value clamping: Works on single values and vectors
162
+ */
163
+ export function clamp(value: number, min: number, max: number): number;
164
+ export function clamp(value: NumericArray, min: number, max: number): NumericArray;
165
+
166
+ export function clamp(
167
+ value: number | NumericArray,
168
+ min: number,
169
+ max: number
170
+ ): number | NumericArray {
171
+ return map(value, (value) => Math.max(min, Math.min(max, value)));
172
+ }
173
+
174
+ /**
175
+ * Interpolate between two numbers or two arrays
176
+ */
177
+ export function lerp(a: number, b: number, t: number): number;
178
+ export function lerp(a: NumericArray, b: NumericArray, t: number): NumericArray;
179
+
180
+ export function lerp(
181
+ a: number | NumericArray,
182
+ b: number | NumericArray,
183
+ t: number
184
+ ): number | NumericArray {
185
+ if (isArray(a)) {
186
+ return (a as NumericArray).map((ai: number, i: number) => lerp(ai, (b as NumericArray)[i], t));
187
+ }
188
+ return t * (b as number) + (1 - t) * (a as number);
189
+ }
190
+
191
+ /* eslint-disable */
192
+
193
+ /**
194
+ * Compares any two math objects, using `equals` method if available.
195
+ * @param a
196
+ * @param b
197
+ * @param epsilon
198
+ * @returns
199
+ */
200
+ export function equals(a: any, b: any, epsilon?: number): boolean {
201
+ const oldEpsilon = config.EPSILON;
202
+ if (epsilon) {
203
+ config.EPSILON = epsilon;
204
+ }
205
+ try {
206
+ if (a === b) {
207
+ return true;
208
+ }
209
+ if (isArray(a) && isArray(b)) {
210
+ if (a.length !== b.length) {
211
+ return false;
212
+ }
213
+ for (let i = 0; i < a.length; ++i) {
214
+ // eslint-disable-next-line max-depth
215
+ if (!equals(a[i], b[i])) {
216
+ return false;
217
+ }
218
+ }
219
+ return true;
220
+ }
221
+ if (a && a.equals) {
222
+ return a.equals(b);
223
+ }
224
+ if (b && b.equals) {
225
+ return b.equals(a);
226
+ }
227
+ if (typeof a === 'number' && typeof b === 'number') {
228
+ return Math.abs(a - b) <= config.EPSILON * Math.max(1, Math.abs(a), Math.abs(b));
229
+ }
230
+ return false;
231
+ } finally {
232
+ config.EPSILON = oldEpsilon;
233
+ }
234
+ }
235
+
236
+ export function exactEquals(a: any, b: any): boolean {
237
+ if (a === b) {
238
+ return true;
239
+ }
240
+ if (a && typeof a === 'object' && b && typeof b === 'object') {
241
+ if (a.constructor !== b.constructor) {
242
+ return false;
243
+ }
244
+ if (a.exactEquals) {
245
+ return a.exactEquals(b);
246
+ }
247
+ }
248
+ if (isArray(a) && isArray(b)) {
249
+ if (a.length !== b.length) {
250
+ return false;
251
+ }
252
+ for (let i = 0; i < a.length; ++i) {
253
+ if (!exactEquals(a[i], b[i])) {
254
+ return false;
255
+ }
256
+ }
257
+ return true;
258
+ }
259
+ return false;
260
+ }
261
+
262
+ /* eslint-enable */
263
+
264
+ export function withEpsilon(epsilon: number, func: () => any): any {
265
+ const oldPrecision = config.EPSILON;
266
+ config.EPSILON = epsilon;
267
+ let value;
268
+ try {
269
+ value = func();
270
+ } finally {
271
+ config.EPSILON = oldPrecision;
272
+ }
273
+ return value;
274
+ }
275
+
276
+ // HELPERS
277
+
278
+ function round(value: number): number {
279
+ return Math.round(value / config.EPSILON) * config.EPSILON;
280
+ }
281
+
282
+ // If the array has a clone function, calls it, otherwise returns a copy
283
+ function duplicateArray(array: NumericArray): NumericArray {
284
+ // @ts-expect-error We check for math.gl class methods
285
+ return array.clone ? array.clone() : (new Array(array.length) as number[]);
286
+ }
287
+
288
+ // If the argument value is an array, applies the func element wise,
289
+ // otherwise applies func to the argument value
290
+ function map(
291
+ value: number | NumericArray,
292
+ func: (x: number, index?: number, result?: NumericArray) => number,
293
+ result?: NumericArray
294
+ ): number | NumericArray {
295
+ if (isArray(value)) {
296
+ const array = value as NumericArray;
297
+ result = result || duplicateArray(array);
298
+ for (let i = 0; i < result.length && i < array.length; ++i) {
299
+ result[i] = func(value[i], i, result);
300
+ }
301
+ return result;
302
+ }
303
+ return func(value as number);
304
+ }
@@ -1,7 +1,12 @@
1
1
  /* eslint-disable camelcase */
2
+ import {NumericArray} from '@math.gl/types';
2
3
  // vec2 additions
3
4
 
4
- export function vec2_transformMat4AsVector(out, a, m) {
5
+ export function vec2_transformMat4AsVector<T extends NumericArray>(
6
+ out: T,
7
+ a: Readonly<NumericArray>,
8
+ m: Readonly<NumericArray>
9
+ ): T {
5
10
  const x = a[0];
6
11
  const y = a[1];
7
12
  const w = m[3] * x + m[7] * y || 1.0;
@@ -13,7 +18,11 @@ export function vec2_transformMat4AsVector(out, a, m) {
13
18
  // vec3 additions
14
19
 
15
20
  // Transform as vector, only uses 3x3 minor matrix
16
- export function vec3_transformMat4AsVector(out, a, m) {
21
+ export function vec3_transformMat4AsVector<T extends NumericArray>(
22
+ out: T,
23
+ a: Readonly<NumericArray>,
24
+ m: Readonly<NumericArray>
25
+ ): T {
17
26
  const x = a[0];
18
27
  const y = a[1];
19
28
  const z = a[2];
@@ -24,7 +33,11 @@ export function vec3_transformMat4AsVector(out, a, m) {
24
33
  return out;
25
34
  }
26
35
 
27
- export function vec3_transformMat2(out, a, m) {
36
+ export function vec3_transformMat2<T extends NumericArray>(
37
+ out: T,
38
+ a: Readonly<NumericArray>,
39
+ m: Readonly<NumericArray>
40
+ ): T {
28
41
  const x = a[0];
29
42
  const y = a[1];
30
43
  out[0] = m[0] * x + m[2] * y;
@@ -35,7 +48,11 @@ export function vec3_transformMat2(out, a, m) {
35
48
 
36
49
  // vec4 additions
37
50
 
38
- export function vec4_transformMat2(out, a, m) {
51
+ export function vec4_transformMat2<T extends NumericArray>(
52
+ out: T,
53
+ a: Readonly<NumericArray>,
54
+ m: Readonly<NumericArray>
55
+ ): T {
39
56
  const x = a[0];
40
57
  const y = a[1];
41
58
  out[0] = m[0] * x + m[2] * y;
@@ -45,7 +62,11 @@ export function vec4_transformMat2(out, a, m) {
45
62
  return out;
46
63
  }
47
64
 
48
- export function vec4_transformMat3(out, a, m) {
65
+ export function vec4_transformMat3<T extends NumericArray>(
66
+ out: T,
67
+ a: Readonly<NumericArray>,
68
+ m: Readonly<NumericArray>
69
+ ): T {
49
70
  const x = a[0];
50
71
  const y = a[1];
51
72
  const z = a[2];