@math.gl/core 3.5.6 → 3.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +66 -0
- package/dist/classes/base/math-array.d.ts.map +1 -0
- package/dist/classes/base/math-array.js +216 -0
- package/dist/classes/base/matrix.d.ts +14 -0
- package/dist/classes/base/matrix.d.ts.map +1 -0
- package/dist/classes/base/matrix.js +61 -0
- package/dist/classes/base/vector.d.ts +44 -0
- package/dist/classes/base/vector.d.ts.map +1 -0
- package/dist/classes/base/vector.js +126 -0
- package/dist/classes/euler.d.ts +77 -0
- package/dist/classes/euler.d.ts.map +1 -0
- package/dist/classes/euler.js +485 -0
- package/dist/classes/matrix3.d.ts +60 -0
- package/dist/classes/matrix3.d.ts.map +1 -0
- package/dist/classes/matrix3.js +201 -0
- package/dist/classes/matrix4.d.ts +226 -0
- package/dist/classes/matrix4.d.ts.map +1 -0
- package/dist/classes/matrix4.js +538 -0
- package/dist/classes/pose.d.ts +40 -0
- package/dist/classes/pose.d.ts.map +1 -0
- package/dist/classes/pose.js +109 -0
- package/dist/classes/quaternion.d.ts +63 -0
- package/dist/classes/quaternion.d.ts.map +1 -0
- package/dist/classes/quaternion.js +262 -0
- package/dist/classes/spherical-coordinates.d.ts +60 -0
- package/dist/classes/spherical-coordinates.d.ts.map +1 -0
- package/dist/classes/spherical-coordinates.js +148 -0
- package/dist/classes/vector2.d.ts +55 -0
- package/dist/classes/vector2.d.ts.map +1 -0
- package/dist/classes/vector2.js +111 -0
- package/dist/classes/vector3.d.ts +56 -0
- package/dist/classes/vector3.d.ts.map +1 -0
- package/dist/classes/vector3.js +133 -0
- package/dist/classes/vector4.d.ts +41 -0
- package/dist/classes/vector4.d.ts.map +1 -0
- package/dist/classes/vector4.js +114 -0
- package/dist/es5/classes/base/math-array.js +57 -61
- package/dist/es5/classes/base/math-array.js.map +1 -1
- package/dist/es5/classes/base/matrix.js +0 -14
- package/dist/es5/classes/base/matrix.js.map +1 -1
- package/dist/es5/classes/base/vector.js +0 -12
- package/dist/es5/classes/base/vector.js.map +1 -1
- package/dist/es5/classes/euler.js +63 -49
- package/dist/es5/classes/euler.js.map +1 -1
- package/dist/es5/classes/matrix3.js +60 -33
- package/dist/es5/classes/matrix3.js.map +1 -1
- package/dist/es5/classes/matrix4.js +167 -164
- package/dist/es5/classes/matrix4.js.map +1 -1
- package/dist/es5/classes/pose.js +7 -6
- package/dist/es5/classes/pose.js.map +1 -1
- package/dist/es5/classes/quaternion.js +44 -36
- package/dist/es5/classes/quaternion.js.map +1 -1
- package/dist/es5/classes/spherical-coordinates.js +12 -8
- package/dist/es5/classes/spherical-coordinates.js.map +1 -1
- package/dist/es5/classes/vector2.js.map +1 -1
- package/dist/es5/classes/vector3.js +7 -2
- package/dist/es5/classes/vector3.js.map +1 -1
- package/dist/es5/classes/vector4.js +7 -2
- package/dist/es5/classes/vector4.js.map +1 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +71 -89
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/assert.js.map +1 -1
- package/dist/es5/lib/common.js +40 -43
- package/dist/es5/lib/common.js.map +1 -1
- package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
- package/dist/es5/lib/gl-matrix.d.js +2 -0
- package/dist/es5/lib/gl-matrix.d.js.map +1 -0
- package/dist/es5/lib/math-utils.js.map +1 -1
- package/dist/es5/lib/validators.js.map +1 -1
- package/dist/esm/classes/base/math-array.js +45 -47
- package/dist/esm/classes/base/math-array.js.map +1 -1
- package/dist/esm/classes/base/matrix.js +0 -11
- package/dist/esm/classes/base/matrix.js.map +1 -1
- package/dist/esm/classes/base/vector.js +0 -10
- package/dist/esm/classes/base/vector.js.map +1 -1
- package/dist/esm/classes/euler.js +61 -48
- package/dist/esm/classes/euler.js.map +1 -1
- package/dist/esm/classes/matrix3.js +55 -33
- package/dist/esm/classes/matrix3.js.map +1 -1
- package/dist/esm/classes/matrix4.js +156 -136
- package/dist/esm/classes/matrix4.js.map +1 -1
- package/dist/esm/classes/pose.js +8 -4
- package/dist/esm/classes/pose.js.map +1 -1
- package/dist/esm/classes/quaternion.js +37 -27
- package/dist/esm/classes/quaternion.js.map +1 -1
- package/dist/esm/classes/spherical-coordinates.js +15 -5
- package/dist/esm/classes/spherical-coordinates.js.map +1 -1
- package/dist/esm/classes/vector2.js.map +1 -1
- package/dist/esm/classes/vector3.js +7 -2
- package/dist/esm/classes/vector3.js.map +1 -1
- package/dist/esm/classes/vector4.js +7 -2
- package/dist/esm/classes/vector4.js.map +1 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +2 -13
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/assert.js.map +1 -1
- package/dist/esm/lib/common.js +41 -44
- package/dist/esm/lib/common.js.map +1 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
- package/dist/esm/lib/gl-matrix.d.js +2 -0
- package/dist/esm/lib/gl-matrix.d.js.map +1 -0
- package/dist/esm/lib/math-utils.js.map +1 -1
- package/dist/esm/lib/validators.js.map +1 -1
- package/dist/index.d.ts +17 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +24 -0
- package/dist/lib/assert.d.ts +2 -0
- package/dist/lib/assert.d.ts.map +1 -0
- package/dist/lib/assert.js +5 -0
- package/dist/lib/common.d.ts +93 -0
- package/dist/lib/common.d.ts.map +1 -0
- package/dist/lib/common.js +210 -0
- package/dist/lib/gl-matrix-extras.d.ts +7 -0
- package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
- package/dist/lib/gl-matrix-extras.js +49 -0
- package/dist/lib/math-utils.d.ts +28 -0
- package/dist/lib/math-utils.d.ts.map +1 -0
- package/dist/lib/math-utils.js +28 -0
- package/dist/lib/validators.d.ts +6 -0
- package/dist/lib/validators.d.ts.map +1 -0
- package/dist/lib/validators.js +33 -0
- package/package.json +5 -4
- package/src/classes/base/math-array.ts +265 -0
- package/src/classes/base/{matrix.js → matrix.ts} +15 -19
- package/src/classes/base/{vector.js → vector.ts} +47 -54
- package/src/classes/{euler.js → euler.ts} +121 -221
- package/src/classes/matrix3.ts +253 -0
- package/src/classes/matrix4.ts +668 -0
- package/src/classes/{pose.js → pose.ts} +52 -49
- package/src/classes/{quaternion.js → quaternion.ts} +107 -95
- package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
- package/src/classes/vector2.ts +127 -0
- package/src/classes/{vector3.js → vector3.ts} +43 -55
- package/src/classes/{vector4.js → vector4.ts} +44 -48
- package/src/docs/README.md +0 -0
- package/{dist/esm/index.d.ts → src/index.ts} +32 -34
- package/src/lib/{assert.js → assert.ts} +1 -1
- package/src/lib/common.ts +304 -0
- package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
- package/src/lib/gl-matrix.d.ts +266 -0
- package/src/lib/{math-utils.js → math-utils.ts} +0 -0
- package/src/lib/{validators.js → validators.ts} +10 -6
- package/dist/es5/addons/polygon.d.ts +0 -17
- package/dist/es5/classes/base/math-array.d.ts +0 -56
- package/dist/es5/classes/base/matrix.d.ts +0 -15
- package/dist/es5/classes/base/vector.d.ts +0 -45
- package/dist/es5/classes/euler.d.ts +0 -92
- package/dist/es5/classes/matrix3.d.ts +0 -91
- package/dist/es5/classes/matrix4.d.ts +0 -161
- package/dist/es5/classes/pose.d.ts +0 -92
- package/dist/es5/classes/quaternion.d.ts +0 -107
- package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
- package/dist/es5/classes/vector2.d.ts +0 -65
- package/dist/es5/classes/vector3.d.ts +0 -65
- package/dist/es5/classes/vector4.d.ts +0 -34
- package/dist/es5/index.d.ts +0 -54
- package/dist/es5/lib/common.d.ts +0 -80
- package/dist/esm/addons/polygon.d.ts +0 -17
- package/dist/esm/classes/base/math-array.d.ts +0 -56
- package/dist/esm/classes/base/matrix.d.ts +0 -15
- package/dist/esm/classes/base/vector.d.ts +0 -45
- package/dist/esm/classes/euler.d.ts +0 -92
- package/dist/esm/classes/matrix3.d.ts +0 -91
- package/dist/esm/classes/matrix4.d.ts +0 -161
- package/dist/esm/classes/pose.d.ts +0 -92
- package/dist/esm/classes/quaternion.d.ts +0 -107
- package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
- package/dist/esm/classes/vector2.d.ts +0 -65
- package/dist/esm/classes/vector3.d.ts +0 -65
- package/dist/esm/classes/vector4.d.ts +0 -34
- package/dist/esm/lib/common.d.ts +0 -80
- package/src/addons/polygon.d.ts +0 -17
- package/src/classes/base/math-array.d.ts +0 -56
- package/src/classes/base/math-array.js +0 -250
- package/src/classes/base/matrix.d.ts +0 -15
- package/src/classes/base/vector.d.ts +0 -45
- package/src/classes/euler.d.ts +0 -92
- package/src/classes/matrix3.d.ts +0 -91
- package/src/classes/matrix3.js +0 -225
- package/src/classes/matrix4.d.ts +0 -161
- package/src/classes/matrix4.js +0 -530
- package/src/classes/pose.d.ts +0 -92
- package/src/classes/quaternion.d.ts +0 -107
- package/src/classes/spherical-coordinates.d.ts +0 -87
- package/src/classes/vector2.d.ts +0 -65
- package/src/classes/vector2.js +0 -122
- package/src/classes/vector3.d.ts +0 -65
- package/src/classes/vector4.d.ts +0 -34
- package/src/index.d.ts +0 -54
- package/src/index.js +0 -86
- package/src/lib/common.d.ts +0 -80
- package/src/lib/common.js +0 -222
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// Copyright (c) 2017 Uber Technologies, Inc.
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// of this software and associated documentation files (the "Software"), to deal
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//
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// all copies or substantial portions of the Software.
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//
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// THE SOFTWARE.
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// MIT License
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import Vector from './base/vector';
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constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0, w: number = 0) {
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transform(matrix4: Readonly<NumericArray>): this {
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+
transformByQuaternion(quaternion: Readonly<NumericArray>): this {
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|
vec4.transformQuat(this, this, quaternion);
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return this.check();
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|
}
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135
|
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|
// three.js compatibility
|
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-
applyMatrix4(m) {
|
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|
+
applyMatrix4(m: Matrix4): this {
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|
m.transform(this, this);
|
|
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|
return this;
|
|
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|
}
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|
File without changes
|
|
@@ -1,5 +1,7 @@
|
|
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1
|
-
//
|
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2
|
-
|
|
1
|
+
// luma.gl, MIT license
|
|
2
|
+
|
|
3
|
+
// types
|
|
4
|
+
export type {TypedArray, NumericArray} from '@math.gl/types';
|
|
3
5
|
|
|
4
6
|
// classes
|
|
5
7
|
export {default as Vector2} from './classes/vector2';
|
|
@@ -9,44 +11,40 @@ export {default as Matrix3} from './classes/matrix3';
|
|
|
9
11
|
export {default as Matrix4} from './classes/matrix4';
|
|
10
12
|
export {default as Quaternion} from './classes/quaternion';
|
|
11
13
|
|
|
12
|
-
// extras
|
|
13
|
-
|
|
14
|
-
// export {checkNumber} from './lib/validators';
|
|
15
|
-
export function assert(condition: boolean, message?: string): void;
|
|
16
|
-
|
|
17
14
|
// experimental
|
|
18
15
|
export {default as SphericalCoordinates} from './classes/spherical-coordinates';
|
|
19
16
|
export {default as Pose} from './classes/pose';
|
|
20
17
|
export {default as Euler} from './classes/euler';
|
|
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18
|
|
|
22
|
-
export
|
|
23
|
-
EPSILON1: number;
|
|
24
|
-
EPSILON2: number;
|
|
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|
-
EPSILON3: number;
|
|
26
|
-
EPSILON4: number;
|
|
27
|
-
EPSILON5: number;
|
|
28
|
-
EPSILON6: number;
|
|
29
|
-
EPSILON7: number;
|
|
30
|
-
EPSILON8: number;
|
|
31
|
-
EPSILON9: number;
|
|
32
|
-
EPSILON10: number;
|
|
33
|
-
EPSILON11: number;
|
|
34
|
-
EPSILON12: number;
|
|
35
|
-
EPSILON13: number;
|
|
36
|
-
EPSILON14: number;
|
|
37
|
-
EPSILON15: number;
|
|
38
|
-
EPSILON16: number;
|
|
39
|
-
EPSILON17: number;
|
|
40
|
-
EPSILON18: number;
|
|
41
|
-
EPSILON19: number;
|
|
42
|
-
EPSILON20: number;
|
|
43
|
-
|
|
44
|
-
PI_OVER_TWO: number;
|
|
45
|
-
PI_OVER_FOUR: number;
|
|
46
|
-
PI_OVER_SIX: number;
|
|
19
|
+
export {default as _MathUtils} from './lib/math-utils';
|
|
47
20
|
|
|
48
|
-
|
|
49
|
-
};
|
|
21
|
+
// lib
|
|
22
|
+
export {default as assert} from './lib/assert';
|
|
23
|
+
|
|
24
|
+
export {
|
|
25
|
+
// math.gl global utility methods
|
|
26
|
+
config,
|
|
27
|
+
configure,
|
|
28
|
+
formatValue,
|
|
29
|
+
isArray,
|
|
30
|
+
clone,
|
|
31
|
+
equals,
|
|
32
|
+
exactEquals,
|
|
33
|
+
toRadians,
|
|
34
|
+
toDegrees,
|
|
35
|
+
// math.gl "GLSL"-style functions
|
|
36
|
+
radians,
|
|
37
|
+
degrees,
|
|
38
|
+
sin,
|
|
39
|
+
cos,
|
|
40
|
+
tan,
|
|
41
|
+
asin,
|
|
42
|
+
acos,
|
|
43
|
+
atan,
|
|
44
|
+
clamp,
|
|
45
|
+
lerp,
|
|
46
|
+
withEpsilon
|
|
47
|
+
} from './lib/common';
|
|
50
48
|
|
|
51
49
|
// DEPRECATED
|
|
52
50
|
export {default as _SphericalCoordinates} from './classes/spherical-coordinates';
|
|
@@ -0,0 +1,304 @@
|
|
|
1
|
+
// Copyright (c) 2017 Uber Technologies, Inc.
|
|
2
|
+
// MIT License
|
|
3
|
+
import {NumericArray} from '@math.gl/types';
|
|
4
|
+
import assert from './assert';
|
|
5
|
+
|
|
6
|
+
import type MathArray from '../classes/base/math-array';
|
|
7
|
+
|
|
8
|
+
export type ConfigurationOptions = {
|
|
9
|
+
EPSILON?: number;
|
|
10
|
+
debug?: boolean;
|
|
11
|
+
precision?: number;
|
|
12
|
+
printTypes?: boolean;
|
|
13
|
+
printDegrees?: boolean;
|
|
14
|
+
printRowMajor?: boolean;
|
|
15
|
+
_cartographicRadians?: boolean;
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
const RADIANS_TO_DEGREES = (1 / Math.PI) * 180;
|
|
19
|
+
const DEGREES_TO_RADIANS = (1 / 180) * Math.PI;
|
|
20
|
+
|
|
21
|
+
// TODO - remove
|
|
22
|
+
/* eslint-disable no-shadow */
|
|
23
|
+
export const config: ConfigurationOptions = {};
|
|
24
|
+
|
|
25
|
+
config.EPSILON = 1e-12;
|
|
26
|
+
config.debug = false;
|
|
27
|
+
config.precision = 4;
|
|
28
|
+
config.printTypes = false;
|
|
29
|
+
config.printDegrees = false;
|
|
30
|
+
config.printRowMajor = true;
|
|
31
|
+
|
|
32
|
+
export function configure(options: ConfigurationOptions = {}): ConfigurationOptions {
|
|
33
|
+
// Only copy existing keys
|
|
34
|
+
for (const key in options) {
|
|
35
|
+
assert(key in config);
|
|
36
|
+
config[key] = options[key];
|
|
37
|
+
}
|
|
38
|
+
return config;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Formats a value into a string
|
|
43
|
+
* @param value
|
|
44
|
+
* @param param1
|
|
45
|
+
* @returns
|
|
46
|
+
*/
|
|
47
|
+
export function formatValue(
|
|
48
|
+
value: number,
|
|
49
|
+
{precision = config.precision || 4}: ConfigurationOptions = {}
|
|
50
|
+
): string {
|
|
51
|
+
value = round(value);
|
|
52
|
+
// get rid of trailing zeros
|
|
53
|
+
return `${parseFloat(value.toPrecision(precision))}`;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Check if value is an "array"
|
|
58
|
+
* Returns `true` if value is either an array or a typed array
|
|
59
|
+
*
|
|
60
|
+
* Note: returns `false` for `ArrayBuffer` and `DataView` instances
|
|
61
|
+
*/
|
|
62
|
+
export function isArray(value: unknown): boolean {
|
|
63
|
+
return Array.isArray(value) || (ArrayBuffer.isView(value) && !(value instanceof DataView));
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export function clone(array: NumericArray | MathArray): NumericArray {
|
|
67
|
+
return 'clone' in array ? array.clone() : array.slice();
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
export function toRadians(degrees: number): number;
|
|
71
|
+
export function toRadians(degrees: NumericArray): NumericArray;
|
|
72
|
+
|
|
73
|
+
export function toRadians(degrees: number | NumericArray): number | NumericArray {
|
|
74
|
+
return radians(degrees as NumericArray);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
export function toDegrees(degrees: number): number;
|
|
78
|
+
export function toDegrees(degrees: NumericArray): NumericArray;
|
|
79
|
+
|
|
80
|
+
export function toDegrees(radians: number | NumericArray): number | NumericArray {
|
|
81
|
+
return degrees(radians as NumericArray);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// GLSL math function equivalents - Works on both single values and vectors
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* "GLSL equivalent" radians: Works on single values and vectors
|
|
88
|
+
*/
|
|
89
|
+
export function radians(degrees: number): number;
|
|
90
|
+
export function radians(degrees: NumericArray, result?: NumericArray): NumericArray;
|
|
91
|
+
|
|
92
|
+
export function radians(
|
|
93
|
+
degrees: number | NumericArray,
|
|
94
|
+
result?: NumericArray
|
|
95
|
+
): number | NumericArray {
|
|
96
|
+
return map(degrees, (degrees) => degrees * DEGREES_TO_RADIANS, result);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* "GLSL equivalent" degrees: Works on single values and vectors
|
|
101
|
+
*/
|
|
102
|
+
export function degrees(radians: number): number;
|
|
103
|
+
export function degrees(radians: NumericArray, result?: NumericArray): NumericArray;
|
|
104
|
+
|
|
105
|
+
export function degrees(
|
|
106
|
+
radians: number | NumericArray,
|
|
107
|
+
result?: NumericArray
|
|
108
|
+
): number | NumericArray {
|
|
109
|
+
return map(radians, (radians) => radians * RADIANS_TO_DEGREES, result);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* "GLSL equivalent" of `Math.sin`: Works on single values and vectors
|
|
114
|
+
* @deprecated
|
|
115
|
+
*/
|
|
116
|
+
export function sin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
|
|
117
|
+
return map(radians, (angle) => Math.sin(angle), result);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* "GLSL equivalent" of `Math.cos`: Works on single values and vectors
|
|
122
|
+
* @deprecated
|
|
123
|
+
*/
|
|
124
|
+
export function cos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
|
|
125
|
+
return map(radians, (angle) => Math.cos(angle), result);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* "GLSL equivalent" of `Math.tan`: Works on single values and vectors
|
|
130
|
+
* @deprecated
|
|
131
|
+
*/
|
|
132
|
+
export function tan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
|
|
133
|
+
return map(radians, (angle) => Math.tan(angle), result);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* "GLSL equivalent" of `Math.asin`: Works on single values and vectors
|
|
138
|
+
* @deprecated
|
|
139
|
+
*/
|
|
140
|
+
export function asin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
|
|
141
|
+
return map(radians, (angle) => Math.asin(angle), result);
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* "GLSL equivalent" of `Math.acos`: Works on single values and vectors
|
|
146
|
+
* @deprecated
|
|
147
|
+
*/
|
|
148
|
+
export function acos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
|
|
149
|
+
return map(radians, (angle) => Math.acos(angle), result);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* "GLSL equivalent" of `Math.atan`: Works on single values and vectors
|
|
154
|
+
* @deprecated
|
|
155
|
+
*/
|
|
156
|
+
export function atan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
|
|
157
|
+
return map(radians, (angle) => Math.atan(angle), result);
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
/**
|
|
161
|
+
* GLSL style value clamping: Works on single values and vectors
|
|
162
|
+
*/
|
|
163
|
+
export function clamp(value: number, min: number, max: number): number;
|
|
164
|
+
export function clamp(value: NumericArray, min: number, max: number): NumericArray;
|
|
165
|
+
|
|
166
|
+
export function clamp(
|
|
167
|
+
value: number | NumericArray,
|
|
168
|
+
min: number,
|
|
169
|
+
max: number
|
|
170
|
+
): number | NumericArray {
|
|
171
|
+
return map(value, (value) => Math.max(min, Math.min(max, value)));
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* Interpolate between two numbers or two arrays
|
|
176
|
+
*/
|
|
177
|
+
export function lerp(a: number, b: number, t: number): number;
|
|
178
|
+
export function lerp(a: NumericArray, b: NumericArray, t: number): NumericArray;
|
|
179
|
+
|
|
180
|
+
export function lerp(
|
|
181
|
+
a: number | NumericArray,
|
|
182
|
+
b: number | NumericArray,
|
|
183
|
+
t: number
|
|
184
|
+
): number | NumericArray {
|
|
185
|
+
if (isArray(a)) {
|
|
186
|
+
return (a as NumericArray).map((ai: number, i: number) => lerp(ai, (b as NumericArray)[i], t));
|
|
187
|
+
}
|
|
188
|
+
return t * (b as number) + (1 - t) * (a as number);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/* eslint-disable */
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* Compares any two math objects, using `equals` method if available.
|
|
195
|
+
* @param a
|
|
196
|
+
* @param b
|
|
197
|
+
* @param epsilon
|
|
198
|
+
* @returns
|
|
199
|
+
*/
|
|
200
|
+
export function equals(a: any, b: any, epsilon?: number): boolean {
|
|
201
|
+
const oldEpsilon = config.EPSILON;
|
|
202
|
+
if (epsilon) {
|
|
203
|
+
config.EPSILON = epsilon;
|
|
204
|
+
}
|
|
205
|
+
try {
|
|
206
|
+
if (a === b) {
|
|
207
|
+
return true;
|
|
208
|
+
}
|
|
209
|
+
if (isArray(a) && isArray(b)) {
|
|
210
|
+
if (a.length !== b.length) {
|
|
211
|
+
return false;
|
|
212
|
+
}
|
|
213
|
+
for (let i = 0; i < a.length; ++i) {
|
|
214
|
+
// eslint-disable-next-line max-depth
|
|
215
|
+
if (!equals(a[i], b[i])) {
|
|
216
|
+
return false;
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
return true;
|
|
220
|
+
}
|
|
221
|
+
if (a && a.equals) {
|
|
222
|
+
return a.equals(b);
|
|
223
|
+
}
|
|
224
|
+
if (b && b.equals) {
|
|
225
|
+
return b.equals(a);
|
|
226
|
+
}
|
|
227
|
+
if (typeof a === 'number' && typeof b === 'number') {
|
|
228
|
+
return Math.abs(a - b) <= config.EPSILON * Math.max(1, Math.abs(a), Math.abs(b));
|
|
229
|
+
}
|
|
230
|
+
return false;
|
|
231
|
+
} finally {
|
|
232
|
+
config.EPSILON = oldEpsilon;
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
export function exactEquals(a: any, b: any): boolean {
|
|
237
|
+
if (a === b) {
|
|
238
|
+
return true;
|
|
239
|
+
}
|
|
240
|
+
if (a && typeof a === 'object' && b && typeof b === 'object') {
|
|
241
|
+
if (a.constructor !== b.constructor) {
|
|
242
|
+
return false;
|
|
243
|
+
}
|
|
244
|
+
if (a.exactEquals) {
|
|
245
|
+
return a.exactEquals(b);
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
if (isArray(a) && isArray(b)) {
|
|
249
|
+
if (a.length !== b.length) {
|
|
250
|
+
return false;
|
|
251
|
+
}
|
|
252
|
+
for (let i = 0; i < a.length; ++i) {
|
|
253
|
+
if (!exactEquals(a[i], b[i])) {
|
|
254
|
+
return false;
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
return true;
|
|
258
|
+
}
|
|
259
|
+
return false;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
/* eslint-enable */
|
|
263
|
+
|
|
264
|
+
export function withEpsilon(epsilon: number, func: () => any): any {
|
|
265
|
+
const oldPrecision = config.EPSILON;
|
|
266
|
+
config.EPSILON = epsilon;
|
|
267
|
+
let value;
|
|
268
|
+
try {
|
|
269
|
+
value = func();
|
|
270
|
+
} finally {
|
|
271
|
+
config.EPSILON = oldPrecision;
|
|
272
|
+
}
|
|
273
|
+
return value;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
// HELPERS
|
|
277
|
+
|
|
278
|
+
function round(value: number): number {
|
|
279
|
+
return Math.round(value / config.EPSILON) * config.EPSILON;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
// If the array has a clone function, calls it, otherwise returns a copy
|
|
283
|
+
function duplicateArray(array: NumericArray): NumericArray {
|
|
284
|
+
// @ts-expect-error We check for math.gl class methods
|
|
285
|
+
return array.clone ? array.clone() : (new Array(array.length) as number[]);
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
// If the argument value is an array, applies the func element wise,
|
|
289
|
+
// otherwise applies func to the argument value
|
|
290
|
+
function map(
|
|
291
|
+
value: number | NumericArray,
|
|
292
|
+
func: (x: number, index?: number, result?: NumericArray) => number,
|
|
293
|
+
result?: NumericArray
|
|
294
|
+
): number | NumericArray {
|
|
295
|
+
if (isArray(value)) {
|
|
296
|
+
const array = value as NumericArray;
|
|
297
|
+
result = result || duplicateArray(array);
|
|
298
|
+
for (let i = 0; i < result.length && i < array.length; ++i) {
|
|
299
|
+
result[i] = func(value[i], i, result);
|
|
300
|
+
}
|
|
301
|
+
return result;
|
|
302
|
+
}
|
|
303
|
+
return func(value as number);
|
|
304
|
+
}
|
|
@@ -1,7 +1,12 @@
|
|
|
1
1
|
/* eslint-disable camelcase */
|
|
2
|
+
import {NumericArray} from '@math.gl/types';
|
|
2
3
|
// vec2 additions
|
|
3
4
|
|
|
4
|
-
export function vec2_transformMat4AsVector
|
|
5
|
+
export function vec2_transformMat4AsVector<T extends NumericArray>(
|
|
6
|
+
out: T,
|
|
7
|
+
a: Readonly<NumericArray>,
|
|
8
|
+
m: Readonly<NumericArray>
|
|
9
|
+
): T {
|
|
5
10
|
const x = a[0];
|
|
6
11
|
const y = a[1];
|
|
7
12
|
const w = m[3] * x + m[7] * y || 1.0;
|
|
@@ -13,7 +18,11 @@ export function vec2_transformMat4AsVector(out, a, m) {
|
|
|
13
18
|
// vec3 additions
|
|
14
19
|
|
|
15
20
|
// Transform as vector, only uses 3x3 minor matrix
|
|
16
|
-
export function vec3_transformMat4AsVector
|
|
21
|
+
export function vec3_transformMat4AsVector<T extends NumericArray>(
|
|
22
|
+
out: T,
|
|
23
|
+
a: Readonly<NumericArray>,
|
|
24
|
+
m: Readonly<NumericArray>
|
|
25
|
+
): T {
|
|
17
26
|
const x = a[0];
|
|
18
27
|
const y = a[1];
|
|
19
28
|
const z = a[2];
|
|
@@ -24,7 +33,11 @@ export function vec3_transformMat4AsVector(out, a, m) {
|
|
|
24
33
|
return out;
|
|
25
34
|
}
|
|
26
35
|
|
|
27
|
-
export function vec3_transformMat2
|
|
36
|
+
export function vec3_transformMat2<T extends NumericArray>(
|
|
37
|
+
out: T,
|
|
38
|
+
a: Readonly<NumericArray>,
|
|
39
|
+
m: Readonly<NumericArray>
|
|
40
|
+
): T {
|
|
28
41
|
const x = a[0];
|
|
29
42
|
const y = a[1];
|
|
30
43
|
out[0] = m[0] * x + m[2] * y;
|
|
@@ -35,7 +48,11 @@ export function vec3_transformMat2(out, a, m) {
|
|
|
35
48
|
|
|
36
49
|
// vec4 additions
|
|
37
50
|
|
|
38
|
-
export function vec4_transformMat2
|
|
51
|
+
export function vec4_transformMat2<T extends NumericArray>(
|
|
52
|
+
out: T,
|
|
53
|
+
a: Readonly<NumericArray>,
|
|
54
|
+
m: Readonly<NumericArray>
|
|
55
|
+
): T {
|
|
39
56
|
const x = a[0];
|
|
40
57
|
const y = a[1];
|
|
41
58
|
out[0] = m[0] * x + m[2] * y;
|
|
@@ -45,7 +62,11 @@ export function vec4_transformMat2(out, a, m) {
|
|
|
45
62
|
return out;
|
|
46
63
|
}
|
|
47
64
|
|
|
48
|
-
export function vec4_transformMat3
|
|
65
|
+
export function vec4_transformMat3<T extends NumericArray>(
|
|
66
|
+
out: T,
|
|
67
|
+
a: Readonly<NumericArray>,
|
|
68
|
+
m: Readonly<NumericArray>
|
|
69
|
+
): T {
|
|
49
70
|
const x = a[0];
|
|
50
71
|
const y = a[1];
|
|
51
72
|
const z = a[2];
|