@math.gl/core 3.5.6 → 3.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +66 -0
- package/dist/classes/base/math-array.d.ts.map +1 -0
- package/dist/classes/base/math-array.js +216 -0
- package/dist/classes/base/matrix.d.ts +14 -0
- package/dist/classes/base/matrix.d.ts.map +1 -0
- package/dist/classes/base/matrix.js +61 -0
- package/dist/classes/base/vector.d.ts +44 -0
- package/dist/classes/base/vector.d.ts.map +1 -0
- package/dist/classes/base/vector.js +126 -0
- package/dist/classes/euler.d.ts +77 -0
- package/dist/classes/euler.d.ts.map +1 -0
- package/dist/classes/euler.js +485 -0
- package/dist/classes/matrix3.d.ts +60 -0
- package/dist/classes/matrix3.d.ts.map +1 -0
- package/dist/classes/matrix3.js +201 -0
- package/dist/classes/matrix4.d.ts +226 -0
- package/dist/classes/matrix4.d.ts.map +1 -0
- package/dist/classes/matrix4.js +538 -0
- package/dist/classes/pose.d.ts +40 -0
- package/dist/classes/pose.d.ts.map +1 -0
- package/dist/classes/pose.js +109 -0
- package/dist/classes/quaternion.d.ts +63 -0
- package/dist/classes/quaternion.d.ts.map +1 -0
- package/dist/classes/quaternion.js +262 -0
- package/dist/classes/spherical-coordinates.d.ts +60 -0
- package/dist/classes/spherical-coordinates.d.ts.map +1 -0
- package/dist/classes/spherical-coordinates.js +148 -0
- package/dist/classes/vector2.d.ts +55 -0
- package/dist/classes/vector2.d.ts.map +1 -0
- package/dist/classes/vector2.js +111 -0
- package/dist/classes/vector3.d.ts +56 -0
- package/dist/classes/vector3.d.ts.map +1 -0
- package/dist/classes/vector3.js +133 -0
- package/dist/classes/vector4.d.ts +41 -0
- package/dist/classes/vector4.d.ts.map +1 -0
- package/dist/classes/vector4.js +114 -0
- package/dist/es5/classes/base/math-array.js +57 -61
- package/dist/es5/classes/base/math-array.js.map +1 -1
- package/dist/es5/classes/base/matrix.js +0 -14
- package/dist/es5/classes/base/matrix.js.map +1 -1
- package/dist/es5/classes/base/vector.js +0 -12
- package/dist/es5/classes/base/vector.js.map +1 -1
- package/dist/es5/classes/euler.js +63 -49
- package/dist/es5/classes/euler.js.map +1 -1
- package/dist/es5/classes/matrix3.js +60 -33
- package/dist/es5/classes/matrix3.js.map +1 -1
- package/dist/es5/classes/matrix4.js +167 -164
- package/dist/es5/classes/matrix4.js.map +1 -1
- package/dist/es5/classes/pose.js +7 -6
- package/dist/es5/classes/pose.js.map +1 -1
- package/dist/es5/classes/quaternion.js +44 -36
- package/dist/es5/classes/quaternion.js.map +1 -1
- package/dist/es5/classes/spherical-coordinates.js +12 -8
- package/dist/es5/classes/spherical-coordinates.js.map +1 -1
- package/dist/es5/classes/vector2.js.map +1 -1
- package/dist/es5/classes/vector3.js +7 -2
- package/dist/es5/classes/vector3.js.map +1 -1
- package/dist/es5/classes/vector4.js +7 -2
- package/dist/es5/classes/vector4.js.map +1 -1
- package/dist/es5/docs/README.md +0 -0
- package/dist/es5/index.js +71 -89
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/assert.js.map +1 -1
- package/dist/es5/lib/common.js +40 -43
- package/dist/es5/lib/common.js.map +1 -1
- package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
- package/dist/es5/lib/gl-matrix.d.js +2 -0
- package/dist/es5/lib/gl-matrix.d.js.map +1 -0
- package/dist/es5/lib/math-utils.js.map +1 -1
- package/dist/es5/lib/validators.js.map +1 -1
- package/dist/esm/classes/base/math-array.js +45 -47
- package/dist/esm/classes/base/math-array.js.map +1 -1
- package/dist/esm/classes/base/matrix.js +0 -11
- package/dist/esm/classes/base/matrix.js.map +1 -1
- package/dist/esm/classes/base/vector.js +0 -10
- package/dist/esm/classes/base/vector.js.map +1 -1
- package/dist/esm/classes/euler.js +61 -48
- package/dist/esm/classes/euler.js.map +1 -1
- package/dist/esm/classes/matrix3.js +55 -33
- package/dist/esm/classes/matrix3.js.map +1 -1
- package/dist/esm/classes/matrix4.js +156 -136
- package/dist/esm/classes/matrix4.js.map +1 -1
- package/dist/esm/classes/pose.js +8 -4
- package/dist/esm/classes/pose.js.map +1 -1
- package/dist/esm/classes/quaternion.js +37 -27
- package/dist/esm/classes/quaternion.js.map +1 -1
- package/dist/esm/classes/spherical-coordinates.js +15 -5
- package/dist/esm/classes/spherical-coordinates.js.map +1 -1
- package/dist/esm/classes/vector2.js.map +1 -1
- package/dist/esm/classes/vector3.js +7 -2
- package/dist/esm/classes/vector3.js.map +1 -1
- package/dist/esm/classes/vector4.js +7 -2
- package/dist/esm/classes/vector4.js.map +1 -1
- package/dist/esm/docs/README.md +0 -0
- package/dist/esm/index.js +2 -13
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/assert.js.map +1 -1
- package/dist/esm/lib/common.js +41 -44
- package/dist/esm/lib/common.js.map +1 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
- package/dist/esm/lib/gl-matrix.d.js +2 -0
- package/dist/esm/lib/gl-matrix.d.js.map +1 -0
- package/dist/esm/lib/math-utils.js.map +1 -1
- package/dist/esm/lib/validators.js.map +1 -1
- package/dist/index.d.ts +17 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +24 -0
- package/dist/lib/assert.d.ts +2 -0
- package/dist/lib/assert.d.ts.map +1 -0
- package/dist/lib/assert.js +5 -0
- package/dist/lib/common.d.ts +93 -0
- package/dist/lib/common.d.ts.map +1 -0
- package/dist/lib/common.js +210 -0
- package/dist/lib/gl-matrix-extras.d.ts +7 -0
- package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
- package/dist/lib/gl-matrix-extras.js +49 -0
- package/dist/lib/math-utils.d.ts +28 -0
- package/dist/lib/math-utils.d.ts.map +1 -0
- package/dist/lib/math-utils.js +28 -0
- package/dist/lib/validators.d.ts +6 -0
- package/dist/lib/validators.d.ts.map +1 -0
- package/dist/lib/validators.js +33 -0
- package/package.json +5 -4
- package/src/classes/base/math-array.ts +265 -0
- package/src/classes/base/{matrix.js → matrix.ts} +15 -19
- package/src/classes/base/{vector.js → vector.ts} +47 -54
- package/src/classes/{euler.js → euler.ts} +121 -221
- package/src/classes/matrix3.ts +253 -0
- package/src/classes/matrix4.ts +668 -0
- package/src/classes/{pose.js → pose.ts} +52 -49
- package/src/classes/{quaternion.js → quaternion.ts} +107 -95
- package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
- package/src/classes/vector2.ts +127 -0
- package/src/classes/{vector3.js → vector3.ts} +43 -55
- package/src/classes/{vector4.js → vector4.ts} +44 -48
- package/src/docs/README.md +0 -0
- package/{dist/esm/index.d.ts → src/index.ts} +32 -34
- package/src/lib/{assert.js → assert.ts} +1 -1
- package/src/lib/common.ts +304 -0
- package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
- package/src/lib/gl-matrix.d.ts +266 -0
- package/src/lib/{math-utils.js → math-utils.ts} +0 -0
- package/src/lib/{validators.js → validators.ts} +10 -6
- package/dist/es5/addons/polygon.d.ts +0 -17
- package/dist/es5/classes/base/math-array.d.ts +0 -56
- package/dist/es5/classes/base/matrix.d.ts +0 -15
- package/dist/es5/classes/base/vector.d.ts +0 -45
- package/dist/es5/classes/euler.d.ts +0 -92
- package/dist/es5/classes/matrix3.d.ts +0 -91
- package/dist/es5/classes/matrix4.d.ts +0 -161
- package/dist/es5/classes/pose.d.ts +0 -92
- package/dist/es5/classes/quaternion.d.ts +0 -107
- package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
- package/dist/es5/classes/vector2.d.ts +0 -65
- package/dist/es5/classes/vector3.d.ts +0 -65
- package/dist/es5/classes/vector4.d.ts +0 -34
- package/dist/es5/index.d.ts +0 -54
- package/dist/es5/lib/common.d.ts +0 -80
- package/dist/esm/addons/polygon.d.ts +0 -17
- package/dist/esm/classes/base/math-array.d.ts +0 -56
- package/dist/esm/classes/base/matrix.d.ts +0 -15
- package/dist/esm/classes/base/vector.d.ts +0 -45
- package/dist/esm/classes/euler.d.ts +0 -92
- package/dist/esm/classes/matrix3.d.ts +0 -91
- package/dist/esm/classes/matrix4.d.ts +0 -161
- package/dist/esm/classes/pose.d.ts +0 -92
- package/dist/esm/classes/quaternion.d.ts +0 -107
- package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
- package/dist/esm/classes/vector2.d.ts +0 -65
- package/dist/esm/classes/vector3.d.ts +0 -65
- package/dist/esm/classes/vector4.d.ts +0 -34
- package/dist/esm/lib/common.d.ts +0 -80
- package/src/addons/polygon.d.ts +0 -17
- package/src/classes/base/math-array.d.ts +0 -56
- package/src/classes/base/math-array.js +0 -250
- package/src/classes/base/matrix.d.ts +0 -15
- package/src/classes/base/vector.d.ts +0 -45
- package/src/classes/euler.d.ts +0 -92
- package/src/classes/matrix3.d.ts +0 -91
- package/src/classes/matrix3.js +0 -225
- package/src/classes/matrix4.d.ts +0 -161
- package/src/classes/matrix4.js +0 -530
- package/src/classes/pose.d.ts +0 -92
- package/src/classes/quaternion.d.ts +0 -107
- package/src/classes/spherical-coordinates.d.ts +0 -87
- package/src/classes/vector2.d.ts +0 -65
- package/src/classes/vector2.js +0 -122
- package/src/classes/vector3.d.ts +0 -65
- package/src/classes/vector4.d.ts +0 -34
- package/src/index.d.ts +0 -54
- package/src/index.js +0 -86
- package/src/lib/common.d.ts +0 -80
- package/src/lib/common.js +0 -222
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type NumericArray =
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| Int8Array
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| Uint8Array
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| Int16Array
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| Uint16Array
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| Int32Array
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| Uint32Array
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| Uint8ClampedArray
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| Float32Array
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| Float64Array
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| number[];
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declare module 'gl-matrix/vec2' {
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function length(a: Readonly<NumericArray>): number;
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function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function add<T extends NumericArray>(
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out: T,
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a: Readonly<NumericArray>,
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b: Readonly<NumericArray>
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): T;
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function sub<T extends NumericArray>(
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): T;
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function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
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function lerp<T extends NumericArray>(
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t: number
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function transformMat2<T extends NumericArray>(
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function transformMat2d<T extends NumericArray>(
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function transformMat4<T extends NumericArray>(
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function angle(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
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function dot(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
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function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function rotate<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
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function transpose<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function getRotation<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
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function getScaling<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
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function equals(a: Readonly<NumericArray>, b: Readonly<NumericArray>): boolean;
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function translate<T extends NumericArray>(
|
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out: T,
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a: Readonly<NumericArray>,
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v: Readonly<NumericArray>
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): T;
|
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function scale<T extends NumericArray>(
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v: Readonly<NumericArray>
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): T;
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function rotate<T extends NumericArray>(
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out: T,
|
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a: Readonly<NumericArray>,
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rad: number,
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axis: Readonly<NumericArray>
|
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): T;
|
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+
function rotateX<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
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+
function rotateY<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
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function rotateZ<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
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function multiply<T extends NumericArray>(
|
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b: Readonly<NumericArray>
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): T;
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+
function lookAt<T extends NumericArray>(
|
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out: T,
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eye: Readonly<NumericArray>,
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center: Readonly<NumericArray>,
|
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up: Readonly<NumericArray>
|
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): T;
|
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function perspective<T extends NumericArray>(
|
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out: T,
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fovy: number,
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aspect: number,
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near: number,
|
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+
far: number
|
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): T;
|
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+
function frustum<T extends NumericArray>(
|
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out: T,
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left: number,
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right: number,
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bottom: number,
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top: number,
|
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near: number,
|
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+
far: number
|
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): T;
|
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+
function ortho<T extends NumericArray>(
|
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+
out: T,
|
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+
left: number,
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|
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right: number,
|
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bottom: number,
|
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top: number,
|
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+
near: number,
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far: number
|
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+
): T;
|
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+
}
|
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|
+
|
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+
declare module 'gl-matrix/quat' {
|
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|
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function identity<T extends NumericArray>(out: T): T;
|
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|
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function length(a: Readonly<NumericArray>): number;
|
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|
+
function squaredLength(a: Readonly<NumericArray>): number;
|
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|
+
function fromMat3<T extends NumericArray>(out: T, m: Readonly<NumericArray>): T;
|
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|
+
function setAxisAngle<T extends NumericArray>(
|
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out: T,
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+
axis: Readonly<NumericArray>,
|
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+
rad: number
|
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+
): T;
|
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+
function rotationTo<T extends NumericArray>(
|
|
231
|
+
out: T,
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+
a: Readonly<NumericArray>,
|
|
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+
b: Readonly<NumericArray>
|
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+
): T;
|
|
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|
+
function add<T extends NumericArray>(
|
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out: T,
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a: Readonly<NumericArray>,
|
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+
b: Readonly<NumericArray>
|
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+
): T;
|
|
240
|
+
function dot(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
|
|
241
|
+
function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
|
|
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|
+
function calculateW<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
|
|
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|
+
function conjugate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
|
|
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+
|
|
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|
+
function lerp<T extends NumericArray>(
|
|
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|
+
out: T,
|
|
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|
+
a: Readonly<NumericArray>,
|
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|
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b: Readonly<NumericArray>,
|
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|
+
t: number
|
|
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|
+
): T;
|
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|
+
function slerp<T extends NumericArray>(
|
|
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|
+
out: T,
|
|
253
|
+
a: Readonly<NumericArray>,
|
|
254
|
+
b: Readonly<NumericArray>,
|
|
255
|
+
t: number
|
|
256
|
+
): T;
|
|
257
|
+
function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
|
|
258
|
+
function multiply<T extends NumericArray>(
|
|
259
|
+
out: T,
|
|
260
|
+
a: Readonly<NumericArray>,
|
|
261
|
+
b: Readonly<NumericArray>
|
|
262
|
+
): T;
|
|
263
|
+
function rotateX<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
264
|
+
function rotateY<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
265
|
+
function rotateZ<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
266
|
+
}
|
|
File without changes
|
|
@@ -17,10 +17,10 @@
|
|
|
17
17
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
18
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
19
|
// THE SOFTWARE.
|
|
20
|
-
|
|
20
|
+
import {NumberArray} from '@math.gl/types';
|
|
21
21
|
import {config} from './common';
|
|
22
22
|
|
|
23
|
-
export function validateVector(v, length) {
|
|
23
|
+
export function validateVector(v: NumberArray, length: number): boolean {
|
|
24
24
|
if (v.length !== length) {
|
|
25
25
|
return false;
|
|
26
26
|
}
|
|
@@ -33,14 +33,18 @@ export function validateVector(v, length) {
|
|
|
33
33
|
return true;
|
|
34
34
|
}
|
|
35
35
|
|
|
36
|
-
export function checkNumber(value) {
|
|
36
|
+
export function checkNumber(value: any): number {
|
|
37
37
|
if (!Number.isFinite(value)) {
|
|
38
38
|
throw new Error(`Invalid number ${value}`);
|
|
39
39
|
}
|
|
40
|
-
return value;
|
|
40
|
+
return value as number;
|
|
41
41
|
}
|
|
42
42
|
|
|
43
|
-
export function checkVector
|
|
43
|
+
export function checkVector<T extends NumberArray>(
|
|
44
|
+
v: T,
|
|
45
|
+
length: number,
|
|
46
|
+
callerName: string = ''
|
|
47
|
+
): T {
|
|
44
48
|
if (config.debug && !validateVector(v, length)) {
|
|
45
49
|
throw new Error(`math.gl: ${callerName} some fields set to invalid numbers'`);
|
|
46
50
|
}
|
|
@@ -49,7 +53,7 @@ export function checkVector(v, length, callerName = '') {
|
|
|
49
53
|
|
|
50
54
|
const map = {};
|
|
51
55
|
|
|
52
|
-
export function deprecated(method, version) {
|
|
56
|
+
export function deprecated(method: string, version: string): void {
|
|
53
57
|
if (!map[method]) {
|
|
54
58
|
map[method] = true;
|
|
55
59
|
// eslint-disable-next-line
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import {NumberArray} from '@math.gl/core/';
|
|
2
|
-
|
|
3
|
-
type SegmentVisitor = (p1: NumberArray, p2: NumberArray, i1: number, i2: number) => void;
|
|
4
|
-
|
|
5
|
-
export default class Polygon {
|
|
6
|
-
constructor(
|
|
7
|
-
points: NumberArray | NumberArray[],
|
|
8
|
-
options?: {start?: number; end?: number; size?: number; isClosed?: boolean}
|
|
9
|
-
);
|
|
10
|
-
|
|
11
|
-
// https://en.wikipedia.org/wiki/Shoelace_formula
|
|
12
|
-
getSignedArea(): number;
|
|
13
|
-
getArea(): number;
|
|
14
|
-
getWindingDirection(): number;
|
|
15
|
-
forEachSegment(visitor: SegmentVisitor): void;
|
|
16
|
-
modifyWindingDirection(direction: number): boolean;
|
|
17
|
-
}
|
|
@@ -1,56 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
/** Base class for vectors and matrices */
|
|
3
|
-
export default abstract class MathArray<DerivedType> extends Array<number> {
|
|
4
|
-
// Defined by derived class
|
|
5
|
-
abstract get ELEMENTS(): number;
|
|
6
|
-
|
|
7
|
-
clone(): DerivedType;
|
|
8
|
-
|
|
9
|
-
// TODO - define more sophisticated object type per class?
|
|
10
|
-
from(array: readonly number[]): DerivedType;
|
|
11
|
-
from(object: object): DerivedType;
|
|
12
|
-
|
|
13
|
-
fromArray(array: readonly number[], offset?: number): DerivedType;
|
|
14
|
-
// todo
|
|
15
|
-
to(arrayOrObject): any;
|
|
16
|
-
toTarget(target): any;
|
|
17
|
-
|
|
18
|
-
toArray(array?: number[], offset?: number): number[];
|
|
19
|
-
toFloat32Array(): Float32Array;
|
|
20
|
-
toString(): string;
|
|
21
|
-
formatString(opts: object): string;
|
|
22
|
-
equals(array: readonly number[]): boolean;
|
|
23
|
-
exactEquals(array: readonly number[]): boolean;
|
|
24
|
-
|
|
25
|
-
// Modifiers
|
|
26
|
-
|
|
27
|
-
negate(): DerivedType;
|
|
28
|
-
lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;
|
|
29
|
-
|
|
30
|
-
min(vector: readonly number[]): DerivedType;
|
|
31
|
-
max(vector: readonly number[]): DerivedType;
|
|
32
|
-
|
|
33
|
-
clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;
|
|
34
|
-
|
|
35
|
-
add(...vectors): DerivedType;
|
|
36
|
-
subtract(...vectors): DerivedType;
|
|
37
|
-
|
|
38
|
-
scale(scale): DerivedType;
|
|
39
|
-
|
|
40
|
-
// three.js compatibility
|
|
41
|
-
|
|
42
|
-
sub(a): DerivedType;
|
|
43
|
-
setScalar(a): DerivedType;
|
|
44
|
-
addScalar(a): DerivedType;
|
|
45
|
-
subScalar(a): DerivedType;
|
|
46
|
-
multiplyScalar(scalar): DerivedType;
|
|
47
|
-
divideScalar(a): DerivedType;
|
|
48
|
-
clampScalar(min, max): DerivedType;
|
|
49
|
-
elements: number[];
|
|
50
|
-
|
|
51
|
-
// Cesium compatibility
|
|
52
|
-
multiplyByScalar(scalar): DerivedType;
|
|
53
|
-
|
|
54
|
-
// private
|
|
55
|
-
check(): DerivedType;
|
|
56
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import MathArray from './math-array';
|
|
2
|
-
|
|
3
|
-
export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
|
|
4
|
-
abstract get RANK(): number;
|
|
5
|
-
|
|
6
|
-
toString(): string;
|
|
7
|
-
|
|
8
|
-
getElementIndex(row: number, col: number): number;
|
|
9
|
-
// By default assumes row major indices
|
|
10
|
-
getElement(row: number, col: number);
|
|
11
|
-
// By default assumes row major indices
|
|
12
|
-
setElement(row: number, col: number, value: number);
|
|
13
|
-
getColumn(columnIndex: number, result?: number[]);
|
|
14
|
-
setColumn(columnIndex: number, columnVector: number[]);
|
|
15
|
-
}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
import MathArray from './math-array';
|
|
2
|
-
|
|
3
|
-
/** Base class for vectors */
|
|
4
|
-
export default abstract class Vector<VectorType> extends MathArray<VectorType> {
|
|
5
|
-
// VIRTUAL METHODS
|
|
6
|
-
// copy(vector) {
|
|
7
|
-
|
|
8
|
-
// ACCESSORS
|
|
9
|
-
|
|
10
|
-
x: number;
|
|
11
|
-
y: number;
|
|
12
|
-
|
|
13
|
-
// NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
|
|
14
|
-
len(): number;
|
|
15
|
-
magnitude(): number;
|
|
16
|
-
lengthSquared(): number;
|
|
17
|
-
magnitudeSquared(): number;
|
|
18
|
-
|
|
19
|
-
distance(mathArray): number;
|
|
20
|
-
|
|
21
|
-
distanceSquared(mathArray): number;
|
|
22
|
-
|
|
23
|
-
dot(mathArray): number;
|
|
24
|
-
// MODIFIERS
|
|
25
|
-
|
|
26
|
-
normalize(): VectorType;
|
|
27
|
-
|
|
28
|
-
multiply(...vectors): VectorType;
|
|
29
|
-
|
|
30
|
-
divide(...vectors): VectorType;
|
|
31
|
-
|
|
32
|
-
// THREE.js compatibility
|
|
33
|
-
lengthSq(): number;
|
|
34
|
-
distanceTo(vector: VectorType): number;
|
|
35
|
-
distanceToSquared(vector): number;
|
|
36
|
-
|
|
37
|
-
getComponent(i): number;
|
|
38
|
-
setComponent(i, value): number;
|
|
39
|
-
|
|
40
|
-
addVectors(a: VectorType, b: VectorType): VectorType;
|
|
41
|
-
subVectors(a: VectorType, b: VectorType): VectorType;
|
|
42
|
-
multiplyVectors(a: VectorType, b: VectorType): VectorType;
|
|
43
|
-
|
|
44
|
-
addScaledVector(a: VectorType, b: VectorType): VectorType;
|
|
45
|
-
}
|
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
import MathArray from './base/math-array';
|
|
2
|
-
import Quaternion from './quaternion';
|
|
3
|
-
import Matrix3 from './matrix3';
|
|
4
|
-
|
|
5
|
-
export default class Euler extends MathArray<Euler> {
|
|
6
|
-
static ZYX: number;
|
|
7
|
-
static YXZ: number;
|
|
8
|
-
static XZY: number;
|
|
9
|
-
static ZXY: number;
|
|
10
|
-
static YZX: number;
|
|
11
|
-
static XYZ: number;
|
|
12
|
-
static RollPitchYaw: number;
|
|
13
|
-
static DefaultOrder: number;
|
|
14
|
-
static RotationOrders: string[];
|
|
15
|
-
|
|
16
|
-
static rotationOrder(order: number): string;
|
|
17
|
-
|
|
18
|
-
ELEMENTS: number;
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* @class
|
|
22
|
-
* @param {Number | Number[]} x
|
|
23
|
-
* @param {Number=} [y]
|
|
24
|
-
* @param {Number=} [z]
|
|
25
|
-
* @param {Number=} [order]
|
|
26
|
-
*/
|
|
27
|
-
constructor();
|
|
28
|
-
constructor(x: number, y: number, z: number, order?: number);
|
|
29
|
-
constructor(vector3: number[], order?: number);
|
|
30
|
-
|
|
31
|
-
fromQuaternion(quaternion: Quaternion): Euler;
|
|
32
|
-
|
|
33
|
-
// If copied array does contain fourth element, preserves currently set order
|
|
34
|
-
copy(array: number[]): Euler;
|
|
35
|
-
|
|
36
|
-
// Sets the three angles, and optionally sets the rotation order
|
|
37
|
-
// If order is not specified, preserves currently set order
|
|
38
|
-
set(x: number, y: number, z: number, order?: number): Euler;
|
|
39
|
-
|
|
40
|
-
validate(): boolean;
|
|
41
|
-
|
|
42
|
-
// Does not copy the orientation element
|
|
43
|
-
toArray(array?: number[], offset?: number): number[];
|
|
44
|
-
|
|
45
|
-
// Copies the orientation element
|
|
46
|
-
toArray4(array?: number[], offset?: number): number[];
|
|
47
|
-
|
|
48
|
-
toVector3(result?: number[]): number[];
|
|
49
|
-
|
|
50
|
-
// x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
|
|
51
|
-
x: number;
|
|
52
|
-
y: number;
|
|
53
|
-
z: number;
|
|
54
|
-
|
|
55
|
-
// alpha, beta, gamma angle notation
|
|
56
|
-
alpha: number;
|
|
57
|
-
beta: number;
|
|
58
|
-
gamma: number;
|
|
59
|
-
|
|
60
|
-
// phi, theta, psi angle notation
|
|
61
|
-
phi: number;
|
|
62
|
-
theta: number;
|
|
63
|
-
psi: number;
|
|
64
|
-
|
|
65
|
-
// roll, pitch, yaw angle notation
|
|
66
|
-
roll: number;
|
|
67
|
-
pitch: number;
|
|
68
|
-
yaw: number;
|
|
69
|
-
|
|
70
|
-
// rotation order, in all three angle notations
|
|
71
|
-
order: number;
|
|
72
|
-
|
|
73
|
-
/* eslint-disable no-multi-spaces, brace-style, no-return-assign */
|
|
74
|
-
|
|
75
|
-
// Constructors
|
|
76
|
-
fromVector3(v: number[], order: number): Euler;
|
|
77
|
-
// TODO - with and without 4th element
|
|
78
|
-
fromArray(array: number[], offset?: number): Euler;
|
|
79
|
-
|
|
80
|
-
// Common ZYX rotation order
|
|
81
|
-
fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
|
|
82
|
-
fromRotationMatrix(m: number[], order?: number): Euler;
|
|
83
|
-
|
|
84
|
-
// ACCESSORS
|
|
85
|
-
|
|
86
|
-
getRotationMatrix(m: Matrix3): Matrix3;
|
|
87
|
-
getRotationMatrix(m?: number[]): number[];
|
|
88
|
-
|
|
89
|
-
// TODO - move to Quaternion
|
|
90
|
-
getQuaternion(): Quaternion;
|
|
91
|
-
toQuaternion(): Quaternion;
|
|
92
|
-
}
|
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
import Matrix from './base/matrix';
|
|
2
|
-
// import Quaternion from './quaternion';
|
|
3
|
-
|
|
4
|
-
export default class Matrix3 extends Matrix<Matrix3> {
|
|
5
|
-
static IDENTITY: Matrix3;
|
|
6
|
-
static ZERO: Matrix3;
|
|
7
|
-
|
|
8
|
-
// inherited
|
|
9
|
-
get ELEMENTS(): number;
|
|
10
|
-
get RANK(): number;
|
|
11
|
-
INDICES: number[];
|
|
12
|
-
|
|
13
|
-
constructor();
|
|
14
|
-
constructor(array: number[]);
|
|
15
|
-
constructor(
|
|
16
|
-
m00: number,
|
|
17
|
-
m10: number,
|
|
18
|
-
m20: number,
|
|
19
|
-
m01: number,
|
|
20
|
-
m11: number,
|
|
21
|
-
m21: number,
|
|
22
|
-
m02: number,
|
|
23
|
-
m12: number,
|
|
24
|
-
m22: number
|
|
25
|
-
);
|
|
26
|
-
|
|
27
|
-
copy(array): Matrix3;
|
|
28
|
-
|
|
29
|
-
// accepts column major order, stores in column major order
|
|
30
|
-
// eslint-disable-next-line max-params
|
|
31
|
-
set(
|
|
32
|
-
m00: number,
|
|
33
|
-
m10: number,
|
|
34
|
-
m20: number,
|
|
35
|
-
m01: number,
|
|
36
|
-
m11: number,
|
|
37
|
-
m21: number,
|
|
38
|
-
m02: number,
|
|
39
|
-
m12: number,
|
|
40
|
-
m22: number
|
|
41
|
-
);
|
|
42
|
-
|
|
43
|
-
// accepts row major order, stores as column major
|
|
44
|
-
// eslint-disable-next-line max-params
|
|
45
|
-
setRowMajor(
|
|
46
|
-
m00: number,
|
|
47
|
-
m01: number,
|
|
48
|
-
m02: number,
|
|
49
|
-
m10: number,
|
|
50
|
-
m11: number,
|
|
51
|
-
m12: number,
|
|
52
|
-
m20: number,
|
|
53
|
-
m21: number,
|
|
54
|
-
m22: number
|
|
55
|
-
);
|
|
56
|
-
setRowMajor(...array: number[]);
|
|
57
|
-
|
|
58
|
-
// Accessors
|
|
59
|
-
determinant(): number;
|
|
60
|
-
|
|
61
|
-
// Constructors
|
|
62
|
-
identity(): Matrix3;
|
|
63
|
-
|
|
64
|
-
// Calculates a 3x3 matrix from the given quaternion
|
|
65
|
-
// q quat Quaternion to create matrix from
|
|
66
|
-
fromQuaternion(q: number[]): Matrix3;
|
|
67
|
-
|
|
68
|
-
// Modifiers
|
|
69
|
-
transpose(): Matrix3;
|
|
70
|
-
invert(): Matrix3;
|
|
71
|
-
|
|
72
|
-
// Operations
|
|
73
|
-
multiplyLeft(a: Matrix3): Matrix3;
|
|
74
|
-
multiplyRight(a: Matrix3): Matrix3;
|
|
75
|
-
|
|
76
|
-
rotate(radians: number): Matrix3;
|
|
77
|
-
|
|
78
|
-
scale(scale: number): Matrix3;
|
|
79
|
-
scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
|
|
80
|
-
|
|
81
|
-
translate(vec): Matrix3;
|
|
82
|
-
|
|
83
|
-
// Transforms
|
|
84
|
-
|
|
85
|
-
transform(vector: number[], result?: number[]): number[];
|
|
86
|
-
|
|
87
|
-
// DEPRECATED IN 3.0
|
|
88
|
-
transformVector(vector, result);
|
|
89
|
-
transformVector2(vector, result);
|
|
90
|
-
transformVector3(vector, result);
|
|
91
|
-
}
|