@math.gl/core 3.5.6 → 3.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -0,0 +1,668 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ // MIT License
3
+ import Matrix from './base/matrix';
4
+ import {NumericArray} from '@math.gl/types';
5
+ import {checkVector} from '../lib/validators';
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+
7
+ /* eslint-disable camelcase */
8
+ import {vec2_transformMat4AsVector, vec3_transformMat4AsVector} from '../lib/gl-matrix-extras';
9
+ import * as mat4 from 'gl-matrix/mat4';
10
+ import * as vec2 from 'gl-matrix/vec2';
11
+ import * as vec3 from 'gl-matrix/vec3';
12
+ import * as vec4 from 'gl-matrix/vec4';
13
+
14
+ enum INDICES {
15
+ COL0ROW0 = 0,
16
+ COL0ROW1 = 1,
17
+ COL0ROW2 = 2,
18
+ COL0ROW3 = 3,
19
+ COL1ROW0 = 4,
20
+ COL1ROW1 = 5,
21
+ COL1ROW2 = 6,
22
+ COL1ROW3 = 7,
23
+ COL2ROW0 = 8,
24
+ COL2ROW1 = 9,
25
+ COL2ROW2 = 10,
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+ COL2ROW3 = 11,
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+ COL3ROW0 = 12,
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+ COL3ROW1 = 13,
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+ COL3ROW2 = 14,
30
+ COL3ROW3 = 15
31
+ }
32
+
33
+ const DEFAULT_FOVY = (45 * Math.PI) / 180;
34
+ const DEFAULT_ASPECT = 1;
35
+ const DEFAULT_NEAR = 0.1;
36
+ const DEFAULT_FAR = 500;
37
+
38
+ const IDENTITY_MATRIX = Object.freeze([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
39
+
40
+ /** 4x4 matrix */
41
+ export default class Matrix4 extends Matrix {
42
+ static get IDENTITY(): Readonly<Matrix4> {
43
+ return getIdentityMatrix();
44
+ }
45
+
46
+ static get ZERO(): Readonly<Matrix4> {
47
+ return getZeroMatrix();
48
+ }
49
+
50
+ get ELEMENTS(): number {
51
+ return 16;
52
+ }
53
+
54
+ get RANK(): number {
55
+ return 4;
56
+ }
57
+
58
+ get INDICES(): typeof INDICES {
59
+ return INDICES;
60
+ }
61
+
62
+ constructor(array?: Readonly<NumericArray>) {
63
+ // PERF NOTE: initialize elements as double precision numbers
64
+ super(-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0);
65
+ if (arguments.length === 1 && Array.isArray(array)) {
66
+ this.copy(array);
67
+ } else {
68
+ this.identity();
69
+ }
70
+ }
71
+
72
+ copy(array: Readonly<NumericArray>): this {
73
+ this[0] = array[0];
74
+ this[1] = array[1];
75
+ this[2] = array[2];
76
+ this[3] = array[3];
77
+ this[4] = array[4];
78
+ this[5] = array[5];
79
+ this[6] = array[6];
80
+ this[7] = array[7];
81
+ this[8] = array[8];
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+ this[9] = array[9];
83
+ this[10] = array[10];
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+ this[11] = array[11];
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+ this[12] = array[12];
86
+ this[13] = array[13];
87
+ this[14] = array[14];
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+ this[15] = array[15];
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+ return this.check();
90
+ }
91
+
92
+ // eslint-disable-next-line max-params
93
+ set(
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+ m00: number,
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+ m10: number,
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+ m20: number,
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+ m30: number,
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+ m01: number,
99
+ m11: number,
100
+ m21: number,
101
+ m31: number,
102
+ m02: number,
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+ m12: number,
104
+ m22: number,
105
+ m32: number,
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+ m03: number,
107
+ m13: number,
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+ m23: number,
109
+ m33: number
110
+ ): this {
111
+ this[0] = m00;
112
+ this[1] = m10;
113
+ this[2] = m20;
114
+ this[3] = m30;
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+ this[4] = m01;
116
+ this[5] = m11;
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+ this[6] = m21;
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+ this[7] = m31;
119
+ this[8] = m02;
120
+ this[9] = m12;
121
+ this[10] = m22;
122
+ this[11] = m32;
123
+ this[12] = m03;
124
+ this[13] = m13;
125
+ this[14] = m23;
126
+ this[15] = m33;
127
+ return this.check();
128
+ }
129
+
130
+ // accepts row major order, stores as column major
131
+ // eslint-disable-next-line max-params
132
+ setRowMajor(
133
+ m00: number,
134
+ m01: number,
135
+ m02: number,
136
+ m03: number,
137
+ m10: number,
138
+ m11: number,
139
+ m12: number,
140
+ m13: number,
141
+ m20: number,
142
+ m21: number,
143
+ m22: number,
144
+ m23: number,
145
+ m30: number,
146
+ m31: number,
147
+ m32: number,
148
+ m33: number
149
+ ): this {
150
+ this[0] = m00;
151
+ this[1] = m10;
152
+ this[2] = m20;
153
+ this[3] = m30;
154
+ this[4] = m01;
155
+ this[5] = m11;
156
+ this[6] = m21;
157
+ this[7] = m31;
158
+ this[8] = m02;
159
+ this[9] = m12;
160
+ this[10] = m22;
161
+ this[11] = m32;
162
+ this[12] = m03;
163
+ this[13] = m13;
164
+ this[14] = m23;
165
+ this[15] = m33;
166
+ return this.check();
167
+ }
168
+
169
+ toRowMajor(result: NumericArray): NumericArray {
170
+ result[0] = this[0];
171
+ result[1] = this[4];
172
+ result[2] = this[8];
173
+ result[3] = this[12];
174
+ result[4] = this[1];
175
+ result[5] = this[5];
176
+ result[6] = this[9];
177
+ result[7] = this[13];
178
+ result[8] = this[2];
179
+ result[9] = this[6];
180
+ result[10] = this[10];
181
+ result[11] = this[14];
182
+ result[12] = this[3];
183
+ result[13] = this[7];
184
+ result[14] = this[11];
185
+ result[15] = this[15];
186
+ return result;
187
+ }
188
+
189
+ // Constructors
190
+
191
+ /** Set to identity matrix */
192
+ identity(): this {
193
+ return this.copy(IDENTITY_MATRIX);
194
+ }
195
+
196
+ /**
197
+ *
198
+ * @param object
199
+ * @returns self
200
+ */
201
+ fromObject(object: {[key: string]: any}): this {
202
+ return this.check();
203
+ }
204
+
205
+ /**
206
+ * Calculates a 4x4 matrix from the given quaternion
207
+ * @param quaternion Quaternion to create matrix from
208
+ * @returns self
209
+ */
210
+ fromQuaternion(quaternion: Readonly<NumericArray>): this {
211
+ mat4.fromQuat(this, quaternion);
212
+ return this.check();
213
+ }
214
+
215
+ /**
216
+ * Generates a frustum matrix with the given bounds
217
+ * @param view.left - Left bound of the frustum
218
+ * @param view.right - Right bound of the frustum
219
+ * @param view.bottom - Bottom bound of the frustum
220
+ * @param view.top - Top bound of the frustum
221
+ * @param view.near - Near bound of the frustum
222
+ * @param view.far - Far bound of the frustum. Can be set to Infinity.
223
+ * @returns self
224
+ */
225
+ frustum(view: {
226
+ left: number;
227
+ right: number;
228
+ bottom: number;
229
+ top: number;
230
+ near: number;
231
+ far?: number;
232
+ }): this {
233
+ const {left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR} = view;
234
+ if (far === Infinity) {
235
+ computeInfinitePerspectiveOffCenter(this, left, right, bottom, top, near);
236
+ } else {
237
+ mat4.frustum(this, left, right, bottom, top, near, far);
238
+ }
239
+ return this.check();
240
+ }
241
+
242
+ /**
243
+ * Generates a look-at matrix with the given eye position, focal point,
244
+ * and up axis
245
+ * @param view.eye - (vector) Position of the viewer
246
+ * @param view.center - (vector) Point the viewer is looking at
247
+ * @param view.up - (vector) Up axis
248
+ * @returns self
249
+ */
250
+ lookAt(view: {
251
+ eye: Readonly<NumericArray>;
252
+ center: Readonly<NumericArray>;
253
+ up: Readonly<NumericArray>;
254
+ }): this {
255
+ const {eye, center = [0, 0, 0], up = [0, 1, 0]} = view;
256
+ mat4.lookAt(this, eye, center, up);
257
+ return this.check();
258
+ }
259
+
260
+ /**
261
+ * Generates a orthogonal projection matrix with the given bounds
262
+ * from "traditional" view space parameters
263
+ * @param view.left - Left bound of the frustum
264
+ * @param view.right number Right bound of the frustum
265
+ * @param view.bottom - Bottom bound of the frustum
266
+ * @param view.top number Top bound of the frustum
267
+ * @param view.near - Near bound of the frustum
268
+ * @param view.far number Far bound of the frustum
269
+ * @returns self
270
+ */
271
+ ortho(view: {
272
+ left: number;
273
+ right: number;
274
+ bottom: number;
275
+ top: number;
276
+ near?: number;
277
+ far?: number;
278
+ }): this {
279
+ const {left, right, bottom, top, near = DEFAULT_NEAR, far = DEFAULT_FAR} = view;
280
+ mat4.ortho(this, left, right, bottom, top, near, far);
281
+ return this.check();
282
+ }
283
+
284
+ /**
285
+ * Generates an orthogonal projection matrix with the same parameters
286
+ * as a perspective matrix (plus focalDistance)
287
+ * @param view.fovy Vertical field of view in radians
288
+ * @param view.aspect Aspect ratio. Typically viewport width / viewport height
289
+ * @param view.focalDistance Distance in the view frustum used for extent calculations
290
+ * @param view.near Near bound of the frustum
291
+ * @param view.far Far bound of the frustum
292
+ * @returns self
293
+ */
294
+ orthographic(view: {
295
+ fovy?: number;
296
+ aspect?: number;
297
+ focalDistance?: number;
298
+ near?: number;
299
+ far?: number;
300
+ }): this {
301
+ const {
302
+ fovy = DEFAULT_FOVY,
303
+ aspect = DEFAULT_ASPECT,
304
+ focalDistance = 1,
305
+ near = DEFAULT_NEAR,
306
+ far = DEFAULT_FAR
307
+ } = view;
308
+
309
+ checkRadians(fovy);
310
+
311
+ const halfY = fovy / 2;
312
+ const top = focalDistance * Math.tan(halfY); // focus_plane is the distance from the camera
313
+ const right = top * aspect;
314
+
315
+ return this.ortho({
316
+ left: -right,
317
+ right,
318
+ bottom: -top,
319
+ top,
320
+ near,
321
+ far
322
+ });
323
+ }
324
+
325
+ /**
326
+ * Generates a perspective projection matrix with the given bounds
327
+ * @param view.fovy Vertical field of view in radians
328
+ * @param view.aspect Aspect ratio. typically viewport width/height
329
+ * @param view.near Near bound of the frustum
330
+ * @param view.far Far bound of the frustum
331
+ * @returns self
332
+ */
333
+ perspective(view: {fovy: number; aspect?: number; near?: number; far?: number}): this {
334
+ const {fovy = (45 * Math.PI) / 180, aspect = 1, near = 0.1, far = 500} = view;
335
+ checkRadians(fovy);
336
+ mat4.perspective(this, fovy, aspect, near, far);
337
+ return this.check();
338
+ }
339
+
340
+ // Accessors
341
+
342
+ determinant(): number {
343
+ return mat4.determinant(this);
344
+ }
345
+
346
+ /**
347
+ * Extracts the non-uniform scale assuming the matrix is an affine transformation.
348
+ * The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
349
+ * @param result
350
+ * @returns self
351
+ */
352
+ getScale(result: NumericArray = [-0, -0, -0]): NumericArray {
353
+ // explicit is faster than hypot...
354
+ result[0] = Math.sqrt(this[0] * this[0] + this[1] * this[1] + this[2] * this[2]);
355
+ result[1] = Math.sqrt(this[4] * this[4] + this[5] * this[5] + this[6] * this[6]);
356
+ result[2] = Math.sqrt(this[8] * this[8] + this[9] * this[9] + this[10] * this[10]);
357
+ // result[0] = Math.hypot(this[0], this[1], this[2]);
358
+ // result[1] = Math.hypot(this[4], this[5], this[6]);
359
+ // result[2] = Math.hypot(this[8], this[9], this[10]);
360
+ return result;
361
+ }
362
+
363
+ /**
364
+ * Gets the translation portion, assuming the matrix is a affine transformation matrix.
365
+ * @param result
366
+ * @returns self
367
+ */
368
+ getTranslation(result: NumericArray = [-0, -0, -0]): NumericArray {
369
+ result[0] = this[12];
370
+ result[1] = this[13];
371
+ result[2] = this[14];
372
+ return result;
373
+ }
374
+
375
+ /**
376
+ * Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
377
+ * @param result
378
+ * @param scaleResult
379
+ * @returns self
380
+ */
381
+ getRotation(result?: NumericArray, scaleResult?: NumericArray): NumericArray {
382
+ result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0];
383
+ scaleResult = scaleResult || [-0, -0, -0];
384
+ const scale = this.getScale(scaleResult);
385
+ const inverseScale0 = 1 / scale[0];
386
+ const inverseScale1 = 1 / scale[1];
387
+ const inverseScale2 = 1 / scale[2];
388
+ result[0] = this[0] * inverseScale0;
389
+ result[1] = this[1] * inverseScale1;
390
+ result[2] = this[2] * inverseScale2;
391
+ result[3] = 0;
392
+ result[4] = this[4] * inverseScale0;
393
+ result[5] = this[5] * inverseScale1;
394
+ result[6] = this[6] * inverseScale2;
395
+ result[7] = 0;
396
+ result[8] = this[8] * inverseScale0;
397
+ result[9] = this[9] * inverseScale1;
398
+ result[10] = this[10] * inverseScale2;
399
+ result[11] = 0;
400
+ result[12] = 0;
401
+ result[13] = 0;
402
+ result[14] = 0;
403
+ result[15] = 1;
404
+ return result;
405
+ }
406
+
407
+ /**
408
+ *
409
+ * @param result
410
+ * @param scaleResult
411
+ * @returns self
412
+ */
413
+ getRotationMatrix3(result?: NumericArray, scaleResult?: NumericArray): NumericArray {
414
+ result = result || [-0, -0, -0, -0, -0, -0, -0, -0, -0];
415
+ scaleResult = scaleResult || [-0, -0, -0];
416
+ const scale = this.getScale(scaleResult);
417
+ const inverseScale0 = 1 / scale[0];
418
+ const inverseScale1 = 1 / scale[1];
419
+ const inverseScale2 = 1 / scale[2];
420
+ result[0] = this[0] * inverseScale0;
421
+ result[1] = this[1] * inverseScale1;
422
+ result[2] = this[2] * inverseScale2;
423
+ result[3] = this[4] * inverseScale0;
424
+ result[4] = this[5] * inverseScale1;
425
+ result[5] = this[6] * inverseScale2;
426
+ result[6] = this[8] * inverseScale0;
427
+ result[7] = this[9] * inverseScale1;
428
+ result[8] = this[10] * inverseScale2;
429
+ return result;
430
+ }
431
+
432
+ // Modifiers
433
+
434
+ transpose(): this {
435
+ mat4.transpose(this, this);
436
+ return this.check();
437
+ }
438
+
439
+ invert(): this {
440
+ mat4.invert(this, this);
441
+ return this.check();
442
+ }
443
+
444
+ // Operations
445
+
446
+ multiplyLeft(a: Readonly<NumericArray>): this {
447
+ mat4.multiply(this, a, this);
448
+ return this.check();
449
+ }
450
+
451
+ multiplyRight(a: Readonly<NumericArray>): this {
452
+ mat4.multiply(this, this, a);
453
+ return this.check();
454
+ }
455
+
456
+ // Rotates a matrix by the given angle around the X axis
457
+ rotateX(radians: number): this {
458
+ mat4.rotateX(this, this, radians);
459
+ // mat4.rotate(this, this, radians, [1, 0, 0]);
460
+ return this.check();
461
+ }
462
+
463
+ // Rotates a matrix by the given angle around the Y axis.
464
+ rotateY(radians: number): this {
465
+ mat4.rotateY(this, this, radians);
466
+ // mat4.rotate(this, this, radians, [0, 1, 0]);
467
+ return this.check();
468
+ }
469
+
470
+ /**
471
+ * Rotates a matrix by the given angle around the Z axis.
472
+ * @param radians
473
+ * @returns self
474
+ */
475
+ rotateZ(radians: number): this {
476
+ mat4.rotateZ(this, this, radians);
477
+ // mat4.rotate(this, this, radians, [0, 0, 1]);
478
+ return this.check();
479
+ }
480
+
481
+ /**
482
+ *
483
+ * @param param0
484
+ * @returns self
485
+ */
486
+ rotateXYZ(angleXYZ: Readonly<NumericArray>): this {
487
+ return this.rotateX(angleXYZ[0]).rotateY(angleXYZ[1]).rotateZ(angleXYZ[2]);
488
+ }
489
+
490
+ /**
491
+ *
492
+ * @param radians
493
+ * @param axis
494
+ * @returns self
495
+ */
496
+ rotateAxis(radians: number, axis: Readonly<NumericArray>): this {
497
+ mat4.rotate(this, this, radians, axis);
498
+ return this.check();
499
+ }
500
+
501
+ /**
502
+ *
503
+ * @param factor
504
+ * @returns self
505
+ */
506
+ scale(factor: number | Readonly<NumericArray>): this {
507
+ mat4.scale(this, this, Array.isArray(factor) ? factor : [factor, factor, factor]);
508
+ return this.check();
509
+ }
510
+
511
+ /**
512
+ *
513
+ * @param vec
514
+ * @returns self
515
+ */
516
+ translate(vector: Readonly<NumericArray>): this {
517
+ mat4.translate(this, this, vector);
518
+ return this.check();
519
+ }
520
+
521
+ // Transforms
522
+
523
+ /**
524
+ * Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
525
+ * @param vector
526
+ * @param result
527
+ * @returns self
528
+ */
529
+ transform(vector: Readonly<NumericArray>, result: NumericArray): NumericArray {
530
+ if (vector.length === 4) {
531
+ result = vec4.transformMat4(result || [-0, -0, -0, -0], vector, this);
532
+ checkVector(result, 4);
533
+ return result;
534
+ }
535
+ return this.transformAsPoint(vector, result);
536
+ }
537
+
538
+ /**
539
+ * Transforms any 2 or 3 element array as point (w implicitly 1)
540
+ * @param vector
541
+ * @param result
542
+ * @returns self
543
+ */
544
+ transformAsPoint(vector: Readonly<NumericArray>, result?: NumericArray) {
545
+ const {length} = vector;
546
+ switch (length) {
547
+ case 2:
548
+ result = vec2.transformMat4(result || [-0, -0], vector, this);
549
+ break;
550
+ case 3:
551
+ result = vec3.transformMat4(result || [-0, -0, -0], vector, this);
552
+ break;
553
+ default:
554
+ throw new Error('Illegal vector');
555
+ }
556
+ checkVector(result, vector.length);
557
+ return result;
558
+ }
559
+
560
+ /**
561
+ * Transforms any 2 or 3 element array as vector (w implicitly 0)
562
+ * @param vector
563
+ * @param result
564
+ * @returns self
565
+ */
566
+ transformAsVector(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {
567
+ switch (vector.length) {
568
+ case 2:
569
+ result = vec2_transformMat4AsVector(result || [-0, -0], vector, this);
570
+ break;
571
+ case 3:
572
+ result = vec3_transformMat4AsVector(result || [-0, -0, -0], vector, this);
573
+ break;
574
+ default:
575
+ throw new Error('Illegal vector');
576
+ }
577
+ checkVector(result, vector.length);
578
+ return result;
579
+ }
580
+
581
+ /** @deprecated */
582
+ transformPoint(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {
583
+ return this.transformAsPoint(vector, result);
584
+ }
585
+
586
+ /** @deprecated */
587
+ transformVector(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {
588
+ return this.transformAsPoint(vector, result);
589
+ }
590
+
591
+ /** @deprecated */
592
+ transformDirection(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray {
593
+ return this.transformAsVector(vector, result);
594
+ }
595
+
596
+ // three.js math API compatibility
597
+
598
+ makeRotationX(radians: number): this {
599
+ return this.identity().rotateX(radians);
600
+ }
601
+
602
+ makeTranslation(x: number, y: number, z: number): this {
603
+ return this.identity().translate([x, y, z]);
604
+ }
605
+ }
606
+
607
+ // TODO initializing static members directly is an option, but make sure no tree-shaking issues
608
+ let ZERO: Matrix4;
609
+ let IDENTITY: Matrix4;
610
+
611
+ function getZeroMatrix(): Readonly<Matrix4> {
612
+ if (!ZERO) {
613
+ ZERO = new Matrix4([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
614
+ Object.freeze(ZERO);
615
+ }
616
+ return ZERO;
617
+ }
618
+
619
+ function getIdentityMatrix(): Matrix4 {
620
+ if (!IDENTITY) {
621
+ IDENTITY = new Matrix4();
622
+ Object.freeze(IDENTITY);
623
+ }
624
+ return IDENTITY;
625
+ }
626
+
627
+ // HELPER FUNCTIONS
628
+
629
+ function checkRadians(possiblyDegrees: number) {
630
+ if (possiblyDegrees > Math.PI * 2) {
631
+ throw Error('expected radians');
632
+ }
633
+ }
634
+
635
+ // eslint-disable-next-line max-params
636
+ function computeInfinitePerspectiveOffCenter(
637
+ result: NumericArray,
638
+ left: number,
639
+ right: number,
640
+ bottom: number,
641
+ top: number,
642
+ near: number
643
+ ): NumericArray {
644
+ const column0Row0 = (2 * near) / (right - left);
645
+ const column1Row1 = (2 * near) / (top - bottom);
646
+ const column2Row0 = (right + left) / (right - left);
647
+ const column2Row1 = (top + bottom) / (top - bottom);
648
+ const column2Row2 = -1;
649
+ const column2Row3 = -1;
650
+ const column3Row2 = -2 * near;
651
+ result[0] = column0Row0;
652
+ result[1] = 0;
653
+ result[2] = 0;
654
+ result[3] = 0;
655
+ result[4] = 0;
656
+ result[5] = column1Row1;
657
+ result[6] = 0;
658
+ result[7] = 0;
659
+ result[8] = column2Row0;
660
+ result[9] = column2Row1;
661
+ result[10] = column2Row2;
662
+ result[11] = column2Row3;
663
+ result[12] = 0;
664
+ result[13] = 0;
665
+ result[14] = column3Row2;
666
+ result[15] = 0;
667
+ return result;
668
+ }