@luma.gl/webgl 8.5.7 → 8.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +5 -0
  4. package/dist/bundle.js.map +1 -0
  5. package/dist/classes/accessor.d.ts +28 -0
  6. package/dist/classes/accessor.d.ts.map +1 -0
  7. package/dist/classes/accessor.js +112 -0
  8. package/dist/classes/accessor.js.map +1 -0
  9. package/dist/classes/accessor.ts.disabled +159 -0
  10. package/dist/classes/clear.d.ts +16 -0
  11. package/dist/classes/clear.d.ts.map +1 -0
  12. package/dist/classes/clear.js +102 -0
  13. package/dist/classes/clear.js.map +1 -0
  14. package/dist/classes/copy-and-blit.d.ts +69 -0
  15. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  16. package/dist/classes/copy-and-blit.js +333 -0
  17. package/dist/classes/copy-and-blit.js.map +1 -0
  18. package/dist/classes/framebuffer.d.ts +130 -0
  19. package/dist/classes/framebuffer.d.ts.map +1 -0
  20. package/dist/classes/framebuffer.js +656 -0
  21. package/dist/classes/framebuffer.js.map +1 -0
  22. package/dist/classes/program-configuration.d.ts +27 -0
  23. package/dist/classes/program-configuration.d.ts.map +1 -0
  24. package/dist/classes/program-configuration.js +160 -0
  25. package/dist/classes/program-configuration.js.map +1 -0
  26. package/dist/classes/program.d.ts +61 -0
  27. package/dist/classes/program.d.ts.map +1 -0
  28. package/dist/classes/program.js +368 -0
  29. package/dist/classes/program.js.map +1 -0
  30. package/dist/classes/query.d.ts +27 -0
  31. package/dist/classes/query.d.ts.map +1 -0
  32. package/dist/classes/query.js +144 -0
  33. package/dist/classes/query.js.map +1 -0
  34. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  35. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  36. package/dist/classes/renderbuffer-formats.js +185 -0
  37. package/dist/classes/renderbuffer-formats.js.map +1 -0
  38. package/dist/classes/renderbuffer.d.ts +60 -0
  39. package/dist/classes/renderbuffer.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer.js +127 -0
  41. package/dist/classes/renderbuffer.js.map +1 -0
  42. package/dist/classes/texture-2d.d.ts +8 -0
  43. package/dist/classes/texture-2d.d.ts.map +1 -0
  44. package/dist/classes/texture-2d.js +39 -0
  45. package/dist/classes/texture-2d.js.map +1 -0
  46. package/dist/classes/texture-3d.d.ts +28 -0
  47. package/dist/classes/texture-3d.d.ts.map +1 -0
  48. package/dist/classes/texture-3d.js +67 -0
  49. package/dist/classes/texture-3d.js.map +1 -0
  50. package/dist/classes/texture-cube.d.ts +27 -0
  51. package/dist/classes/texture-cube.d.ts.map +1 -0
  52. package/dist/classes/texture-cube.js +131 -0
  53. package/dist/classes/texture-cube.js.map +1 -0
  54. package/dist/classes/texture-formats.d.ts +37 -0
  55. package/dist/classes/texture-formats.d.ts.map +1 -0
  56. package/dist/classes/texture-formats.js +98 -0
  57. package/dist/classes/texture-formats.js.map +1 -0
  58. package/dist/classes/texture.d.ts +118 -0
  59. package/dist/classes/texture.d.ts.map +1 -0
  60. package/dist/classes/texture.js +785 -0
  61. package/dist/classes/texture.js.map +1 -0
  62. package/dist/classes/transform-feedback.d.ts +33 -0
  63. package/dist/classes/transform-feedback.d.ts.map +1 -0
  64. package/dist/classes/transform-feedback.js +197 -0
  65. package/dist/classes/transform-feedback.js.map +1 -0
  66. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  67. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  68. package/dist/classes/uniform-buffer-layout.js +104 -0
  69. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  70. package/dist/classes/uniforms.d.ts +38 -0
  71. package/dist/classes/uniforms.d.ts.map +1 -0
  72. package/dist/classes/uniforms.js +251 -0
  73. package/dist/classes/uniforms.js.map +1 -0
  74. package/dist/classes/vertex-array-object.d.ts +75 -0
  75. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  76. package/dist/classes/vertex-array-object.js +262 -0
  77. package/dist/classes/vertex-array-object.js.map +1 -0
  78. package/dist/classes/vertex-array.d.ts +75 -0
  79. package/dist/classes/vertex-array.d.ts.map +1 -0
  80. package/dist/classes/vertex-array.js +409 -0
  81. package/dist/classes/vertex-array.js.map +1 -0
  82. package/dist/classes/webgl-buffer.d.ts +98 -0
  83. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  84. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +97 -73
  85. package/dist/classes/webgl-buffer.js.map +1 -0
  86. package/dist/classes/webgl-resource.d.ts +54 -0
  87. package/dist/classes/webgl-resource.d.ts.map +1 -0
  88. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +31 -52
  89. package/dist/classes/webgl-resource.js.map +1 -0
  90. package/dist/classes/webgl-shader.d.ts +51 -0
  91. package/dist/classes/webgl-shader.d.ts.map +1 -0
  92. package/dist/classes/webgl-shader.js +190 -0
  93. package/dist/classes/webgl-shader.js.map +1 -0
  94. package/dist/context/gl-context.d.ts +15 -0
  95. package/dist/context/gl-context.d.ts.map +1 -0
  96. package/dist/context/gl-context.js +32 -0
  97. package/dist/context/gl-context.js.map +1 -0
  98. package/dist/context/luma-context-data.d.ts +31 -0
  99. package/dist/context/luma-context-data.d.ts.map +1 -0
  100. package/dist/context/luma-context-data.js +5 -0
  101. package/dist/context/luma-context-data.js.map +1 -0
  102. package/dist/debug/debug-program-configuration.d.ts +2 -0
  103. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  104. package/dist/debug/debug-program-configuration.js +40 -0
  105. package/dist/debug/debug-program-configuration.js.map +1 -0
  106. package/dist/debug/debug-uniforms.d.ts +12 -0
  107. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  108. package/dist/debug/debug-uniforms.js +108 -0
  109. package/dist/debug/debug-uniforms.js.map +1 -0
  110. package/dist/debug/debug-vertex-array.d.ts +5 -0
  111. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  112. package/dist/debug/debug-vertex-array.js +118 -0
  113. package/dist/debug/debug-vertex-array.js.map +1 -0
  114. package/dist/es5/bundle.js +3 -5
  115. package/dist/es5/bundle.js.map +1 -1
  116. package/dist/es5/classes/accessor.js +76 -108
  117. package/dist/es5/classes/accessor.js.map +1 -1
  118. package/dist/es5/classes/accessor.ts.disabled +159 -0
  119. package/dist/es5/classes/clear.js +33 -48
  120. package/dist/es5/classes/clear.js.map +1 -1
  121. package/dist/es5/classes/copy-and-blit.js +177 -192
  122. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  123. package/dist/es5/classes/framebuffer.js +538 -655
  124. package/dist/es5/classes/framebuffer.js.map +1 -1
  125. package/dist/es5/classes/program-configuration.js +127 -141
  126. package/dist/es5/classes/program-configuration.js.map +1 -1
  127. package/dist/es5/classes/program.js +294 -358
  128. package/dist/es5/classes/program.js.map +1 -1
  129. package/dist/es5/classes/query.js +115 -181
  130. package/dist/es5/classes/query.js.map +1 -1
  131. package/dist/es5/classes/renderbuffer-formats.js +186 -121
  132. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  133. package/dist/es5/classes/renderbuffer.js +104 -128
  134. package/dist/es5/classes/renderbuffer.js.map +1 -1
  135. package/dist/es5/classes/texture-2d.js +16 -39
  136. package/dist/es5/classes/texture-2d.js.map +1 -1
  137. package/dist/es5/classes/texture-3d.js +50 -89
  138. package/dist/es5/classes/texture-3d.js.map +1 -1
  139. package/dist/es5/classes/texture-cube.js +112 -162
  140. package/dist/es5/classes/texture-cube.js.map +1 -1
  141. package/dist/es5/classes/texture-formats.js +73 -42
  142. package/dist/es5/classes/texture-formats.js.map +1 -1
  143. package/dist/es5/classes/texture.js +670 -673
  144. package/dist/es5/classes/texture.js.map +1 -1
  145. package/dist/es5/classes/transform-feedback.js +150 -203
  146. package/dist/es5/classes/transform-feedback.js.map +1 -1
  147. package/dist/es5/classes/uniform-buffer-layout.js +89 -103
  148. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  149. package/dist/es5/classes/uniforms.js +134 -93
  150. package/dist/es5/classes/uniforms.js.map +1 -1
  151. package/dist/es5/classes/vertex-array-object.js +204 -306
  152. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  153. package/dist/es5/classes/vertex-array.js +317 -353
  154. package/dist/es5/classes/vertex-array.js.map +1 -1
  155. package/dist/es5/classes/webgl-buffer.js +391 -0
  156. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  157. package/dist/es5/classes/webgl-resource.js +217 -0
  158. package/dist/es5/classes/webgl-resource.js.map +1 -0
  159. package/dist/es5/classes/webgl-shader.js +213 -0
  160. package/dist/es5/classes/webgl-shader.js.map +1 -0
  161. package/dist/es5/context/gl-context.js +46 -0
  162. package/dist/es5/context/gl-context.js.map +1 -0
  163. package/dist/es5/context/luma-context-data.js +12 -0
  164. package/dist/es5/context/luma-context-data.js.map +1 -0
  165. package/dist/es5/debug/debug-program-configuration.js +20 -48
  166. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  167. package/dist/es5/debug/debug-uniforms.js +72 -114
  168. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  169. package/dist/es5/debug/debug-vertex-array.js +56 -51
  170. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  171. package/dist/es5/features/check-glsl-extension.js +9 -10
  172. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  173. package/dist/es5/features/check-old-ie.js +5 -6
  174. package/dist/es5/features/check-old-ie.js.map +1 -1
  175. package/dist/es5/features/features.js +23 -37
  176. package/dist/es5/features/features.js.map +1 -1
  177. package/dist/es5/features/index.js +8 -8
  178. package/dist/es5/features/index.js.map +1 -1
  179. package/dist/es5/features/limits.js +36 -28
  180. package/dist/es5/features/limits.js.map +1 -1
  181. package/dist/es5/features/webgl-features-table.js +35 -15
  182. package/dist/es5/features/webgl-features-table.js.map +1 -1
  183. package/dist/es5/features/webgl-limits-table.js +160 -120
  184. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  185. package/dist/es5/index.js +144 -90
  186. package/dist/es5/index.js.map +1 -1
  187. package/dist/es5/init.js +12 -36
  188. package/dist/es5/init.js.map +1 -1
  189. package/dist/es5/types.js +2 -0
  190. package/dist/es5/types.js.map +1 -0
  191. package/dist/es5/utils/array-utils-flat.js +13 -14
  192. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  193. package/dist/es5/utils/assert.js +1 -1
  194. package/dist/es5/utils/assert.js.map +1 -1
  195. package/dist/es5/utils/check-props.js +20 -21
  196. package/dist/es5/utils/check-props.js.map +1 -1
  197. package/dist/es5/utils/format-value.js +14 -14
  198. package/dist/es5/utils/format-value.js.map +1 -1
  199. package/dist/es5/utils/index.js +68 -0
  200. package/dist/es5/utils/index.js.map +1 -0
  201. package/dist/es5/utils/is-old-ie.js +2 -3
  202. package/dist/es5/utils/is-old-ie.js.map +1 -1
  203. package/dist/es5/utils/load-file.js +11 -18
  204. package/dist/es5/utils/load-file.js.map +1 -1
  205. package/dist/es5/utils/stub-methods.js +4 -4
  206. package/dist/es5/utils/stub-methods.js.map +1 -1
  207. package/dist/es5/utils/utils.js +5 -10
  208. package/dist/es5/utils/utils.js.map +1 -1
  209. package/dist/es5/webgl-utils/attribute-utils.js +87 -74
  210. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  211. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  212. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  213. package/dist/es5/webgl-utils/format-utils.js +21 -17
  214. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  215. package/dist/es5/webgl-utils/get-error.js +18 -18
  216. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  217. package/dist/es5/webgl-utils/index.js +74 -0
  218. package/dist/es5/webgl-utils/index.js.map +1 -0
  219. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +44 -0
  220. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  221. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  222. package/dist/es5/webgl-utils/texture-utils.js +35 -29
  223. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  224. package/dist/es5/webgl-utils/typed-array-utils.js +51 -47
  225. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  226. package/dist/esm/bundle.js +2 -4
  227. package/dist/esm/bundle.js.map +1 -1
  228. package/dist/esm/classes/accessor.js +7 -7
  229. package/dist/esm/classes/accessor.js.map +1 -1
  230. package/dist/esm/classes/accessor.ts.disabled +159 -0
  231. package/dist/esm/classes/clear.js +15 -13
  232. package/dist/esm/classes/clear.js.map +1 -1
  233. package/dist/esm/classes/copy-and-blit.js +41 -43
  234. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  235. package/dist/esm/classes/framebuffer.js +336 -308
  236. package/dist/esm/classes/framebuffer.js.map +1 -1
  237. package/dist/esm/classes/program-configuration.js +17 -9
  238. package/dist/esm/classes/program-configuration.js.map +1 -1
  239. package/dist/esm/classes/program.js +69 -44
  240. package/dist/esm/classes/program.js.map +1 -1
  241. package/dist/esm/classes/query.js +17 -14
  242. package/dist/esm/classes/query.js.map +1 -1
  243. package/dist/esm/classes/renderbuffer-formats.js +72 -49
  244. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  245. package/dist/esm/classes/renderbuffer.js +84 -72
  246. package/dist/esm/classes/renderbuffer.js.map +1 -1
  247. package/dist/esm/classes/texture-2d.js +10 -3
  248. package/dist/esm/classes/texture-2d.js.map +1 -1
  249. package/dist/esm/classes/texture-3d.js +14 -11
  250. package/dist/esm/classes/texture-3d.js.map +1 -1
  251. package/dist/esm/classes/texture-cube.js +43 -28
  252. package/dist/esm/classes/texture-cube.js.map +1 -1
  253. package/dist/esm/classes/texture-formats.js +51 -50
  254. package/dist/esm/classes/texture-formats.js.map +1 -1
  255. package/dist/esm/classes/texture.js +164 -49
  256. package/dist/esm/classes/texture.js.map +1 -1
  257. package/dist/esm/classes/transform-feedback.js +24 -13
  258. package/dist/esm/classes/transform-feedback.js.map +1 -1
  259. package/dist/esm/classes/uniform-buffer-layout.js +1 -1
  260. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  261. package/dist/esm/classes/uniforms.js +111 -112
  262. package/dist/esm/classes/uniforms.js.map +1 -1
  263. package/dist/esm/classes/vertex-array-object.js +52 -88
  264. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  265. package/dist/esm/classes/vertex-array.js +50 -28
  266. package/dist/esm/classes/vertex-array.js.map +1 -1
  267. package/dist/esm/classes/webgl-buffer.js +379 -0
  268. package/dist/esm/classes/webgl-buffer.js.map +1 -0
  269. package/dist/esm/classes/webgl-resource.js +208 -0
  270. package/dist/esm/classes/webgl-resource.js.map +1 -0
  271. package/dist/esm/classes/webgl-shader.js +190 -0
  272. package/dist/esm/classes/webgl-shader.js.map +1 -0
  273. package/dist/esm/context/gl-context.js +32 -0
  274. package/dist/esm/context/gl-context.js.map +1 -0
  275. package/dist/esm/context/luma-context-data.js +5 -0
  276. package/dist/esm/context/luma-context-data.js.map +1 -0
  277. package/dist/esm/debug/debug-program-configuration.js +4 -4
  278. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  279. package/dist/esm/debug/debug-uniforms.js +9 -9
  280. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  281. package/dist/esm/debug/debug-vertex-array.js +19 -17
  282. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  283. package/dist/esm/features/check-glsl-extension.js +4 -4
  284. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  285. package/dist/esm/features/check-old-ie.js.map +1 -1
  286. package/dist/esm/features/features.js +14 -13
  287. package/dist/esm/features/features.js.map +1 -1
  288. package/dist/esm/features/index.js.map +1 -1
  289. package/dist/esm/features/limits.js +25 -22
  290. package/dist/esm/features/limits.js.map +1 -1
  291. package/dist/esm/features/webgl-features-table.js +6 -6
  292. package/dist/esm/features/webgl-features-table.js.map +1 -1
  293. package/dist/esm/features/webgl-limits-table.js +43 -42
  294. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  295. package/dist/esm/index.js +13 -15
  296. package/dist/esm/index.js.map +1 -1
  297. package/dist/esm/init.js +4 -23
  298. package/dist/esm/init.js.map +1 -1
  299. package/dist/esm/types.js +2 -0
  300. package/dist/esm/types.js.map +1 -0
  301. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  302. package/dist/esm/utils/assert.js +1 -1
  303. package/dist/esm/utils/assert.js.map +1 -1
  304. package/dist/esm/utils/check-props.js +4 -4
  305. package/dist/esm/utils/check-props.js.map +1 -1
  306. package/dist/esm/utils/format-value.js +4 -4
  307. package/dist/esm/utils/format-value.js.map +1 -1
  308. package/dist/esm/utils/index.js +7 -0
  309. package/dist/esm/utils/index.js.map +1 -0
  310. package/dist/esm/utils/is-old-ie.js +1 -1
  311. package/dist/esm/utils/is-old-ie.js.map +1 -1
  312. package/dist/esm/utils/load-file.js +2 -2
  313. package/dist/esm/utils/load-file.js.map +1 -1
  314. package/dist/esm/utils/stub-methods.js +2 -3
  315. package/dist/esm/utils/stub-methods.js.map +1 -1
  316. package/dist/esm/utils/utils.js +1 -3
  317. package/dist/esm/utils/utils.js.map +1 -1
  318. package/dist/esm/webgl-utils/attribute-utils.js +1 -1
  319. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  320. package/dist/esm/webgl-utils/constants-to-keys.js +4 -4
  321. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  322. package/dist/esm/webgl-utils/format-utils.js +16 -15
  323. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  324. package/dist/esm/webgl-utils/get-error.js +1 -1
  325. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  326. package/dist/esm/webgl-utils/index.js +5 -0
  327. package/dist/esm/webgl-utils/index.js.map +1 -0
  328. package/dist/esm/webgl-utils/parse-shader-compiler-log.js +37 -0
  329. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  330. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  331. package/dist/esm/webgl-utils/texture-utils.js +4 -3
  332. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  333. package/dist/esm/webgl-utils/typed-array-utils.js +19 -18
  334. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  335. package/dist/features/check-glsl-extension.d.ts +2 -0
  336. package/dist/features/check-glsl-extension.d.ts.map +1 -0
  337. package/dist/features/check-glsl-extension.js +27 -0
  338. package/dist/features/check-glsl-extension.js.map +1 -0
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- function formatGLSLCompilerError(errLog, src, shaderType) {
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- errors = _parseGLSLCompilerErr.errors,
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- warnings = _parseGLSLCompilerErr.warnings;
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- return "GLSL compilation error in ".concat(shaderName, "\n\n").concat(errors, "\n").concat(warnings);
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- var errorStrings = errLog.split(/\r?\n/);
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- var errors = {};
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- var name = shaderName || (0, _getShaderName.default)(src) || '(unnamed)';
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- if (isNaN(line)) {
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- throw new Error("GLSL compilation error in ".concat(shaderDescription, ": ").concat(errLog));
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- if (type !== 'WARNING') {
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- errors[line] = errorString;
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- continue;
69
- }
70
-
71
- message += "".concat(line, "\n");
72
-
73
- if (errors[i + 1]) {
74
- var error = errors[i + 1];
75
- var segments = error.split(':', 3);
76
- var type = segments[0];
77
- var column = parseInt(segments[1], 10) || 0;
78
- var err = error.substring(segments.join(':').length + 1).trim();
79
- message += padLeft("^^^ ".concat(type, ": ").concat(err, "\n\n"), column);
80
- }
81
- }
82
-
83
- return message;
84
- }
85
-
86
- function addLineNumbers(string) {
87
- var start = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
88
- var delim = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : ': ';
89
- var lines = string.split(/\r?\n/);
90
- var maxDigits = String(lines.length + start - 1).length;
91
- return lines.map(function (line, i) {
92
- var lineNumber = String(i + start);
93
- var digits = lineNumber.length;
94
- var prefix = padLeft(lineNumber, maxDigits - digits);
95
- return prefix + delim + line;
96
- });
97
- }
98
-
99
- function padLeft(string, digits) {
100
- var result = '';
101
-
102
- for (var i = 0; i < digits; ++i) {
103
- result += ' ';
104
- }
105
-
106
- return "".concat(result).concat(string);
107
- }
108
- //# sourceMappingURL=format-glsl-error.js.map
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i < errorStrings.length; i++) {\n const errorString = errorStrings[i];\n if (errorString.length <= 1) {\n continue;\n }\n const segments = errorString.split(':');\n const type = segments[0];\n const line = parseInt(segments[2], 10);\n if (isNaN(line)) {\n throw new Error(`GLSL compilation error in ${shaderDescription}: ${errLog}`);\n }\n if (type !== 'WARNING') {\n errors[line] = errorString;\n } else {\n warnings[line] = errorString;\n }\n }\n\n // Format the error inline with the code\n const lines = addLineNumbers(src);\n\n return {\n shaderName: shaderDescription,\n errors: formatErrors(errors, lines),\n warnings: formatErrors(warnings, lines)\n };\n}\n\n// helper function, outputs annotated errors or warnings\nfunction formatErrors(errors, lines) {\n let message = '';\n for (let i = 0; i < lines.length; i++) {\n const line = lines[i];\n if (!errors[i + 3] && !errors[i + 2] && !errors[i + 1]) {\n continue;\n }\n message += `${line}\\n`;\n if (errors[i + 1]) {\n const error = errors[i + 1];\n const segments = error.split(':', 3);\n const type = segments[0];\n const column = parseInt(segments[1], 10) || 0;\n const err = error.substring(segments.join(':').length + 1).trim();\n message += padLeft(`^^^ ${type}: ${err}\\n\\n`, column);\n }\n }\n return message;\n}\n\n/**\n * Prepends line numbers to each line of a string.\n * The line numbers will be left-padded with spaces to ensure an\n * aligned layout when rendered using monospace fonts.\n * @param {String} string - multi-line string to add line numbers to\n * @param {Number} start=1 - number of spaces to add\n * @param {String} delim =': ' - injected between line number and original line\n * @return {String[]} strings - array of string, one per line, with line numbers added\n */\nfunction addLineNumbers(string, start = 1, delim = ': ') {\n const lines = string.split(/\\r?\\n/);\n const maxDigits = String(lines.length + start - 1).length;\n return lines.map((line, i) => {\n const lineNumber = String(i + start);\n const digits = lineNumber.length;\n const prefix = padLeft(lineNumber, maxDigits - digits);\n return prefix + delim + line;\n });\n}\n\n/**\n * Pads a string with a number of spaces (space characters) to the left\n * @param {String} string - string to pad\n * @param {Number} digits - number of spaces to add\n * @return {String} string - The padded string\n */\nfunction padLeft(string, digits) {\n let result = '';\n for (let i = 0; i < digits; ++i) {\n result += ' ';\n }\n return `${result}${string}`;\n}\n"],"file":"format-glsl-error.js"}
@@ -1,14 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.default = getShaderName;
7
-
8
- function getShaderName(shader) {
9
- var defaultName = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'unnamed';
10
- var SHADER_NAME_REGEXP = /#define[\s*]SHADER_NAME[\s*]([A-Za-z0-9_-]+)[\s*]/;
11
- var match = shader.match(SHADER_NAME_REGEXP);
12
- return match ? match[1] : defaultName;
13
- }
14
- //# sourceMappingURL=get-shader-name.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/glsl-utils/get-shader-name.js"],"names":["getShaderName","shader","defaultName","SHADER_NAME_REGEXP","match"],"mappings":";;;;;;;AAEe,SAASA,aAAT,CAAuBC,MAAvB,EAAwD;AAAA,MAAzBC,WAAyB,uEAAX,SAAW;AACrE,MAAMC,kBAAkB,GAAG,mDAA3B;AACA,MAAMC,KAAK,GAAGH,MAAM,CAACG,KAAP,CAAaD,kBAAb,CAAd;AACA,SAAOC,KAAK,GAAGA,KAAK,CAAC,CAAD,CAAR,GAAcF,WAA1B;AACD","sourcesContent":["// Supports GLSLIFY style naming of shaders\n// #define SHADER_NAME ...\nexport default function getShaderName(shader, defaultName = 'unnamed') {\n const SHADER_NAME_REGEXP = /#define[\\s*]SHADER_NAME[\\s*]([A-Za-z0-9_-]+)[\\s*]/;\n const match = shader.match(SHADER_NAME_REGEXP);\n return match ? match[1] : defaultName;\n}\n"],"file":"get-shader-name.js"}
@@ -1,22 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.default = getShaderTypeName;
7
- var GL_FRAGMENT_SHADER = 0x8b30;
8
- var GL_VERTEX_SHADER = 0x8b31;
9
-
10
- function getShaderTypeName(type) {
11
- switch (type) {
12
- case GL_FRAGMENT_SHADER:
13
- return 'fragment';
14
-
15
- case GL_VERTEX_SHADER:
16
- return 'vertex';
17
-
18
- default:
19
- return 'unknown type';
20
- }
21
- }
22
- //# sourceMappingURL=get-shader-type-name.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/glsl-utils/get-shader-type-name.js"],"names":["GL_FRAGMENT_SHADER","GL_VERTEX_SHADER","getShaderTypeName","type"],"mappings":";;;;;;AAAA,IAAMA,kBAAkB,GAAG,MAA3B;AACA,IAAMC,gBAAgB,GAAG,MAAzB;;AAEe,SAASC,iBAAT,CAA2BC,IAA3B,EAAiC;AAC9C,UAAQA,IAAR;AACE,SAAKH,kBAAL;AACE,aAAO,UAAP;;AACF,SAAKC,gBAAL;AACE,aAAO,QAAP;;AACF;AACE,aAAO,cAAP;AANJ;AAQD","sourcesContent":["const GL_FRAGMENT_SHADER = 0x8b30;\nconst GL_VERTEX_SHADER = 0x8b31;\n\nexport default function getShaderTypeName(type) {\n switch (type) {\n case GL_FRAGMENT_SHADER:\n return 'fragment';\n case GL_VERTEX_SHADER:\n return 'vertex';\n default:\n return 'unknown type';\n }\n}\n"],"file":"get-shader-type-name.js"}
@@ -1,22 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.default = getShaderVersion;
7
-
8
- function getShaderVersion(source) {
9
- var version = 100;
10
- var words = source.match(/[^\s]+/g);
11
-
12
- if (words.length >= 2 && words[0] === '#version') {
13
- var v = parseInt(words[1], 10);
14
-
15
- if (Number.isFinite(v)) {
16
- version = v;
17
- }
18
- }
19
-
20
- return version;
21
- }
22
- //# sourceMappingURL=get-shader-version.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/glsl-utils/get-shader-version.js"],"names":["getShaderVersion","source","version","words","match","length","v","parseInt","Number","isFinite"],"mappings":";;;;;;;AACe,SAASA,gBAAT,CAA0BC,MAA1B,EAAkC;AAC/C,MAAIC,OAAO,GAAG,GAAd;AACA,MAAMC,KAAK,GAAGF,MAAM,CAACG,KAAP,CAAa,SAAb,CAAd;;AACA,MAAID,KAAK,CAACE,MAAN,IAAgB,CAAhB,IAAqBF,KAAK,CAAC,CAAD,CAAL,KAAa,UAAtC,EAAkD;AAChD,QAAMG,CAAC,GAAGC,QAAQ,CAACJ,KAAK,CAAC,CAAD,CAAN,EAAW,EAAX,CAAlB;;AACA,QAAIK,MAAM,CAACC,QAAP,CAAgBH,CAAhB,CAAJ,EAAwB;AACtBJ,MAAAA,OAAO,GAAGI,CAAV;AACD;AACF;;AACD,SAAOJ,OAAP;AACD","sourcesContent":["// returns GLSL shader version of given shader string\nexport default function getShaderVersion(source) {\n let version = 100;\n const words = source.match(/[^\\s]+/g);\n if (words.length >= 2 && words[0] === '#version') {\n const v = parseInt(words[1], 10);\n if (Number.isFinite(v)) {\n version = v;\n }\n }\n return version;\n}\n"],"file":"get-shader-version.js"}
@@ -1,48 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
6
-
7
- Object.defineProperty(exports, "__esModule", {
8
- value: true
9
- });
10
- Object.defineProperty(exports, "formatGLSLCompilerError", {
11
- enumerable: true,
12
- get: function get() {
13
- return _formatGlslError.default;
14
- }
15
- });
16
- Object.defineProperty(exports, "parseGLSLCompilerError", {
17
- enumerable: true,
18
- get: function get() {
19
- return _formatGlslError.parseGLSLCompilerError;
20
- }
21
- });
22
- Object.defineProperty(exports, "getShaderName", {
23
- enumerable: true,
24
- get: function get() {
25
- return _getShaderName.default;
26
- }
27
- });
28
- Object.defineProperty(exports, "getShaderVersion", {
29
- enumerable: true,
30
- get: function get() {
31
- return _getShaderVersion.default;
32
- }
33
- });
34
- Object.defineProperty(exports, "getShaderTypeName", {
35
- enumerable: true,
36
- get: function get() {
37
- return _getShaderTypeName.default;
38
- }
39
- });
40
-
41
- var _formatGlslError = _interopRequireWildcard(require("./format-glsl-error"));
42
-
43
- var _getShaderName = _interopRequireDefault(require("./get-shader-name"));
44
-
45
- var _getShaderVersion = _interopRequireDefault(require("./get-shader-version"));
46
-
47
- var _getShaderTypeName = _interopRequireDefault(require("./get-shader-type-name"));
48
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/glsl-utils/index.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA;;AAGA;;AACA;;AAEA","sourcesContent":["// PARSE SHADER ERRORS\nexport {default as formatGLSLCompilerError, parseGLSLCompilerError} from './format-glsl-error';\n\n// PARSE SHADER SOURCE\nexport {default as getShaderName} from './get-shader-name';\nexport {default as getShaderVersion} from './get-shader-version';\n\nexport {default as getShaderTypeName} from './get-shader-type-name';\n"],"file":"index.js"}
@@ -1,12 +0,0 @@
1
- import {Stats} from 'probe.gl';
2
-
3
- export class StatsManager {
4
- constructor();
5
- get(name: any): Stats; // TODO: Isn't this get(name: string): Stats;
6
- }
7
-
8
- export const lumaStats: StatsManager;
9
-
10
- // luma global object - TODO - add types
11
- declare const _default: any;
12
- export default _default;
@@ -1 +0,0 @@
1
- export function assert(condition: any, message?: string): void;
@@ -1 +0,0 @@
1
- export function isOldIE(opts?: {}): boolean;
@@ -1,13 +0,0 @@
1
- /**
2
- * Returns a UID.
3
- * @param {String} id= - Identifier base name
4
- * @return {number} uid
5
- **/
6
- export function uid(id?: string): string;
7
- /**
8
- * Verifies if a given number is power of two or not.
9
- * @param {object} n - The number to check.
10
- * @return {Array} Returns true if the given number is power of 2, false otherwise.
11
- **/
12
- export function isPowerOfTwo(n: any): boolean;
13
- export function isObjectEmpty(obj: any): boolean;
@@ -1,3 +0,0 @@
1
- // / <reference types="@types/node" />
2
- export function requestAnimationFrame(callback: any): number | NodeJS.Timeout;
3
- export function cancelAnimationFrame(timerId: any): void;
@@ -1,84 +0,0 @@
1
- import {AccessorObject} from '../types';
2
- import Resource, {ResourceProps} from './resource';
3
-
4
- export type BufferProps = ResourceProps & {
5
- data?: any; // ArrayBufferView;
6
- byteLength?: number;
7
- target?: number;
8
- usage?: number;
9
- accessor?: AccessorObject;
10
-
11
- /** @deprecated */
12
- index?: number;
13
- /** @deprecated */
14
- offset?: number;
15
- /** @deprecated */
16
- size?: number;
17
- /** @deprecated */
18
- type?: number
19
- }
20
-
21
- /**
22
- * Holds a block of unformatted memory allocated on the GPU via an underlying
23
- * WebGLBuffer. These can be used to store vertex data, pixel data retrieved
24
- * from images or the framebuffer, and a variety of other things.
25
- */
26
- export default class Buffer extends Resource {
27
-
28
- readonly handle: WebGLBuffer;
29
- readonly byteLength: number;
30
- readonly bytesUsed: number;
31
- readonly usage: number;
32
- readonly accessor: object;
33
-
34
- readonly type: any;
35
- readonly bytes: any;
36
-
37
- constructor(gl: WebGLRenderingContext, props?: BufferProps);
38
- constructor(gl: WebGLRenderingContext, data: ArrayBufferView | number[]);
39
- constructor(gl: WebGLRenderingContext, byteLength: number);
40
-
41
- initialize(props?: BufferProps): this;
42
- setProps(props: BufferProps): this;
43
-
44
- getElementCount(accessor?: any): number;
45
- getVertexCount(accessor?: any): number;
46
-
47
- setAccessor(accessor: any): this;
48
- reallocate(byteLength: any): boolean;
49
-
50
- setData(props: any): this;
51
- subData(props: any): this;
52
-
53
- copyData(options: {
54
- sourceBuffer: any;
55
- readOffset?: number;
56
- writeOffset?: number;
57
- size: any;
58
- }): this;
59
-
60
- getData(options?: {
61
- dstData?: any;
62
- srcByteOffset?: number;
63
- dstOffset?: number;
64
- length?: number;
65
- }): any;
66
-
67
- /**
68
- * Binds a buffer to a given binding point (target).
69
- * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.
70
- * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state
71
- * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.
72
- * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.
73
- */
74
- bind(options?: {target?: any; index?: any; offset?: number; size: any}): this;
75
- unbind(options?: {target?: any; index?: any}): this;
76
-
77
- getDebugData(): {
78
- data: any;
79
- changed: boolean;
80
- };
81
- invalidateDebugData(): void;
82
- setByteLength(byteLength: any): boolean;
83
- updateAccessor(opts: any): this;
84
- }
@@ -1 +0,0 @@
1
- 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GL from '@luma.gl/constants';\nimport Resource from './resource';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from '../webgl-utils/typed-array-utils';\nimport {assertWebGL2Context, log} from '@luma.gl/gltools';\nimport {assert} from '../utils/assert';\nimport {checkProps} from '../utils/check-props';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nexport default class Buffer extends Resource {\n constructor(gl, props = {}) {\n super(gl, props);\n\n this.stubRemovedMethods('Buffer', 'v6.0', ['layout', 'setLayout', 'getIndexedParameter']);\n // this.stubRemovedMethods('Buffer', 'v7.0', ['updateAccessor']);\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n this.target = props.target || (this.gl.webgl2 ? GL.COPY_READ_BUFFER : GL.ARRAY_BUFFER);\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor = this.accessor) {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor = this.accessor) {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props = {}) {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n this.usage = props.usage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.offset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props) {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor) {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength) {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(props) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n const {data, offset = 0, srcOffset = 0} = props;\n const byteLength = props.byteLength || props.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n // WEBGL2 ONLY: Copies part of the data of another buffer into this buffer\n copyData({sourceBuffer, readOffset = 0, writeOffset = 0, size}) {\n const {gl} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n // WEBGL2 ONLY: Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n getData({dstData = null, srcByteOffset = 0, dstOffset = 0, length = 0} = {}) {\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind({\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = {}) {\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind({target = this.target, index = this.accessor && this.accessor.index} = {}) {\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData() {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset = 0, byteLength = data.byteLength + offset) {\n assert(ArrayBuffer.isView(data));\n\n this._trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.usage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n\n this._trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength, usage = this.usage) {\n assert(byteLength >= 0);\n\n this._trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, usage);\n this.gl.bindBuffer(target, null);\n\n this.usage = usage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n\n this._trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n _createHandle() {\n return this.gl.createBuffer();\n }\n\n _deleteHandle() {\n this.gl.deleteBuffer(this.handle);\n this._trackDeallocatedMemory();\n }\n\n _getParameter(pname) {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n get type() {\n log.deprecated('Buffer.type', 'Buffer.accessor.type')();\n return this.accessor.type;\n }\n\n get bytes() {\n log.deprecated('Buffer.bytes', 'Buffer.byteLength')();\n return this.byteLength;\n }\n\n // DEPRECATIONS - v6.0\n // Deprecated in v6.x, but not warnings not properly implemented\n setByteLength(byteLength) {\n log.deprecated('setByteLength', 'reallocate')();\n return this.reallocate(byteLength);\n }\n\n // Deprecated in v6.x, but not warnings not properly implemented\n updateAccessor(opts) {\n log.deprecated('updateAccessor(...)', 'setAccessor(new Accessor(buffer.accessor, ...)')();\n this.accessor = new Accessor(this.accessor, opts);\n return this;\n }\n}\n"],"file":"buffer.js"}
@@ -1,11 +0,0 @@
1
- import Framebuffer from './framebuffer';
2
-
3
- export function clear(
4
- gl: WebGLRenderingContext,
5
- options?: {framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any}
6
- ): void;
7
-
8
- export function clearBuffer(
9
- gl: any,
10
- options?: {framebuffer?: Framebuffer; buffer?: any; drawBuffer?: any; value?: any}
11
- );
@@ -1,101 +0,0 @@
1
- import Buffer from './buffer';
2
- import Framebuffer from './framebuffer';
3
- import Texture from './texture';
4
-
5
- // NOTE: Slow requires roundtrip to GPU
6
- // Copies data from a Framebuffer or a Texture object into ArrayBuffer object.
7
- // App can provide targetPixelArray or have it auto allocated by this method
8
- // @returns {Uint8Array|Uint16Array|FloatArray} - pixel array,
9
- // newly allocated by this method unless provided by app.
10
- export function readPixelsToArray(
11
- source: Framebuffer | Texture,
12
- options?: {
13
- sourceX?: number;
14
- sourceY?: number;
15
- sourceFormat?: number;
16
- sourceAttachment?: number;
17
- target?: Uint8Array | Uint16Array | Float32Array;
18
- // following parameters are auto deduced if not provided
19
- sourceWidth?: number;
20
- sourceHeight?: number;
21
- sourceType?: number;
22
- }
23
- ): Uint8Array | Uint16Array | Float32Array;
24
-
25
- // NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
26
- // Copies data from a Framebuffer or a Texture object into a Buffer object.
27
- export function readPixelsToBuffer(
28
- source: Framebuffer | Texture,
29
- options?: {
30
- sourceX?: number;
31
- sourceY?: number;
32
- sourceFormat?: number;
33
- target?: Buffer; // A new Buffer object is created when not provided.
34
- targetByteOffset?: number; // byte offset in buffer object
35
- // following parameters are auto deduced if not provided
36
- sourceWidth?: number;
37
- sourceHeight?: number;
38
- sourceType?: number;
39
- }
40
- ): Buffer;
41
-
42
- // Reads pixels from a Framebuffer or Texture object to a dataUrl
43
- export function copyToDataUrl(
44
- source,
45
- options?: {
46
- sourceAttachment?: number; // TODO - support gl.readBuffer
47
- targetMaxHeight?: number;
48
- }
49
- ): string;
50
-
51
- // Reads pixels from a Framebuffer or Texture object into an HTML Image
52
- export function copyToImage(
53
- source: Framebuffer | Texture,
54
- options?: {
55
- sourceAttachment?: number; // TODO - support gl.readBuffer
56
- targetImage?: typeof Image;
57
- }
58
- ): typeof Image;
59
-
60
- // Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
61
- export function copyToTexture(
62
- source: Framebuffer | Texture,
63
- target: Texture,
64
- options?: {
65
- sourceX?: number;
66
- sourceY?: number;
67
-
68
- targetX?: number;
69
- targetY?: number;
70
- targetZ?: number;
71
- targetMipmaplevel?: number;
72
- targetInternalFormat?: number;
73
-
74
- width?: number; // defaults to target width
75
- height?: number; // defaults to target height
76
- }
77
- ): Texture;
78
-
79
- // NOTE: WEBLG2 only
80
- // Copies a rectangle of pixels between Framebuffer or Texture objects
81
- // eslint-disable-next-line max-statements, complexity
82
- export function blit(
83
- source,
84
- target,
85
- options: {
86
- sourceAttachment?: number;
87
- sourceX0?: number;
88
- sourceY0?: number;
89
- sourceX1?: number;
90
- sourceY1?: number;
91
- targetX0?: number;
92
- targetY0?: number;
93
- targetX1?: number;
94
- targetY1?: number;
95
- color?: boolean;
96
- depth?: boolean;
97
- stencil?: boolean;
98
- mask?: number;
99
- filter?: number;
100
- }
101
- ): void;
@@ -1,96 +0,0 @@
1
- import Resource, {ResourceProps} from './resource';
2
-
3
- export type FramebufferProps = ResourceProps & {
4
- width?: number;
5
- height?: number;
6
- attachments?: any;
7
- color?: boolean;
8
- depth?: boolean;
9
- stencil?: boolean;
10
- check?: boolean;
11
- readBuffer?: any;
12
- drawBuffers?: any;
13
- }
14
-
15
- /**
16
- * Framebuffers hold a collection of Texture and Renderbuffer attachments.
17
- * Framebuffers allow rendering to non-Default Framebuffer locations
18
- * without disturbing the main screen.
19
- */
20
- export default class Framebuffer extends Resource {
21
- static readonly STATUS: number[];
22
-
23
- readonly handle: WebGLFramebuffer;
24
- readonly width: number;
25
- readonly height: number;
26
- readonly attachments: any[];
27
-
28
- /**
29
- * Support
30
- * @param gl
31
- * @param options.colorBufferFloat Whether floating point textures can be rendered and read
32
- * @param options.colorBufferHalfFloat Whether half float textures can be rendered and read
33
- */
34
- static isSupported(
35
- gl: WebGLRenderingContext,
36
- options?: {
37
- colorBufferFloat: any;
38
- colorBufferHalfFloat: any;
39
- }
40
- ): boolean;
41
-
42
- /** returns the default Framebuffer */
43
- static getDefaultFramebuffer(gl: WebGLRenderingContext): Framebuffer;
44
-
45
- get MAX_COLOR_ATTACHMENTS(): any;
46
- get MAX_DRAW_BUFFERS(): any;
47
- get color(): any;
48
- get texture(): any;
49
- get depth(): any;
50
- get stencil(): any;
51
-
52
- constructor(gl: WebGLRenderingContext, props?: FramebufferProps);
53
-
54
- initialize(options?: FramebufferProps): this;
55
-
56
- // @ts-ignore
57
- delete(): void;
58
-
59
- resize(size?: {width: any; height: any}): this;
60
-
61
- update(options?: {
62
- attachments?: {};
63
- readBuffer: any;
64
- drawBuffers: any;
65
- clearAttachments?: boolean;
66
- resizeAttachments?: boolean;
67
- }): this;
68
-
69
- attach(
70
- attachments: any,
71
- options?: {
72
- clearAttachments?: boolean;
73
- resizeAttachments?: boolean;
74
- }
75
- ): this;
76
-
77
- checkStatus(): this;
78
- getStatus(): any;
79
- clear(options?: {color?: any; depth?: any; stencil?: any; drawBuffers?: any[]}): this;
80
- readPixels(opts?: {}): any;
81
- readPixelsToBuffer(opts?: {}): any;
82
- copyToDataUrl(opts?: {}): any;
83
- copyToImage(opts?: {}): any;
84
- copyToTexture(opts?: {}): any;
85
- blit(opts?: {}): any;
86
- invalidate(options: {attachments?: any[]; x?: number; y?: number; width: any; height: any}): this;
87
- getAttachmentParameter(attachment: any, pname: any, keys: any): any;
88
- getAttachmentParameters(attachment: any, keys: any, parameters?: any): {};
89
- getParameters(keys?: boolean): {};
90
- show(): this;
91
- log(logLevel?: number, message?: string): this;
92
- bind({target}?: {target?: any}): this;
93
- unbind({target}?: {target?: any}): this;
94
- }
95
-
96
- export const FRAMEBUFFER_ATTACHMENT_PARAMETERS: any[];