@luma.gl/webgl 8.5.7 → 8.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +5 -0
  4. package/dist/bundle.js.map +1 -0
  5. package/dist/classes/accessor.d.ts +28 -0
  6. package/dist/classes/accessor.d.ts.map +1 -0
  7. package/dist/classes/accessor.js +112 -0
  8. package/dist/classes/accessor.js.map +1 -0
  9. package/dist/classes/accessor.ts.disabled +159 -0
  10. package/dist/classes/clear.d.ts +16 -0
  11. package/dist/classes/clear.d.ts.map +1 -0
  12. package/dist/classes/clear.js +102 -0
  13. package/dist/classes/clear.js.map +1 -0
  14. package/dist/classes/copy-and-blit.d.ts +69 -0
  15. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  16. package/dist/classes/copy-and-blit.js +333 -0
  17. package/dist/classes/copy-and-blit.js.map +1 -0
  18. package/dist/classes/framebuffer.d.ts +130 -0
  19. package/dist/classes/framebuffer.d.ts.map +1 -0
  20. package/dist/classes/framebuffer.js +656 -0
  21. package/dist/classes/framebuffer.js.map +1 -0
  22. package/dist/classes/program-configuration.d.ts +27 -0
  23. package/dist/classes/program-configuration.d.ts.map +1 -0
  24. package/dist/classes/program-configuration.js +160 -0
  25. package/dist/classes/program-configuration.js.map +1 -0
  26. package/dist/classes/program.d.ts +61 -0
  27. package/dist/classes/program.d.ts.map +1 -0
  28. package/dist/classes/program.js +368 -0
  29. package/dist/classes/program.js.map +1 -0
  30. package/dist/classes/query.d.ts +27 -0
  31. package/dist/classes/query.d.ts.map +1 -0
  32. package/dist/classes/query.js +144 -0
  33. package/dist/classes/query.js.map +1 -0
  34. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  35. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  36. package/dist/classes/renderbuffer-formats.js +185 -0
  37. package/dist/classes/renderbuffer-formats.js.map +1 -0
  38. package/dist/classes/renderbuffer.d.ts +60 -0
  39. package/dist/classes/renderbuffer.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer.js +127 -0
  41. package/dist/classes/renderbuffer.js.map +1 -0
  42. package/dist/classes/texture-2d.d.ts +8 -0
  43. package/dist/classes/texture-2d.d.ts.map +1 -0
  44. package/dist/classes/texture-2d.js +39 -0
  45. package/dist/classes/texture-2d.js.map +1 -0
  46. package/dist/classes/texture-3d.d.ts +28 -0
  47. package/dist/classes/texture-3d.d.ts.map +1 -0
  48. package/dist/classes/texture-3d.js +67 -0
  49. package/dist/classes/texture-3d.js.map +1 -0
  50. package/dist/classes/texture-cube.d.ts +27 -0
  51. package/dist/classes/texture-cube.d.ts.map +1 -0
  52. package/dist/classes/texture-cube.js +131 -0
  53. package/dist/classes/texture-cube.js.map +1 -0
  54. package/dist/classes/texture-formats.d.ts +37 -0
  55. package/dist/classes/texture-formats.d.ts.map +1 -0
  56. package/dist/classes/texture-formats.js +98 -0
  57. package/dist/classes/texture-formats.js.map +1 -0
  58. package/dist/classes/texture.d.ts +118 -0
  59. package/dist/classes/texture.d.ts.map +1 -0
  60. package/dist/classes/texture.js +785 -0
  61. package/dist/classes/texture.js.map +1 -0
  62. package/dist/classes/transform-feedback.d.ts +33 -0
  63. package/dist/classes/transform-feedback.d.ts.map +1 -0
  64. package/dist/classes/transform-feedback.js +197 -0
  65. package/dist/classes/transform-feedback.js.map +1 -0
  66. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  67. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  68. package/dist/classes/uniform-buffer-layout.js +104 -0
  69. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  70. package/dist/classes/uniforms.d.ts +38 -0
  71. package/dist/classes/uniforms.d.ts.map +1 -0
  72. package/dist/classes/uniforms.js +251 -0
  73. package/dist/classes/uniforms.js.map +1 -0
  74. package/dist/classes/vertex-array-object.d.ts +75 -0
  75. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  76. package/dist/classes/vertex-array-object.js +262 -0
  77. package/dist/classes/vertex-array-object.js.map +1 -0
  78. package/dist/classes/vertex-array.d.ts +75 -0
  79. package/dist/classes/vertex-array.d.ts.map +1 -0
  80. package/dist/classes/vertex-array.js +409 -0
  81. package/dist/classes/vertex-array.js.map +1 -0
  82. package/dist/classes/webgl-buffer.d.ts +98 -0
  83. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  84. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +97 -73
  85. package/dist/classes/webgl-buffer.js.map +1 -0
  86. package/dist/classes/webgl-resource.d.ts +54 -0
  87. package/dist/classes/webgl-resource.d.ts.map +1 -0
  88. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +31 -52
  89. package/dist/classes/webgl-resource.js.map +1 -0
  90. package/dist/classes/webgl-shader.d.ts +51 -0
  91. package/dist/classes/webgl-shader.d.ts.map +1 -0
  92. package/dist/classes/webgl-shader.js +190 -0
  93. package/dist/classes/webgl-shader.js.map +1 -0
  94. package/dist/context/gl-context.d.ts +15 -0
  95. package/dist/context/gl-context.d.ts.map +1 -0
  96. package/dist/context/gl-context.js +32 -0
  97. package/dist/context/gl-context.js.map +1 -0
  98. package/dist/context/luma-context-data.d.ts +31 -0
  99. package/dist/context/luma-context-data.d.ts.map +1 -0
  100. package/dist/context/luma-context-data.js +5 -0
  101. package/dist/context/luma-context-data.js.map +1 -0
  102. package/dist/debug/debug-program-configuration.d.ts +2 -0
  103. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  104. package/dist/debug/debug-program-configuration.js +40 -0
  105. package/dist/debug/debug-program-configuration.js.map +1 -0
  106. package/dist/debug/debug-uniforms.d.ts +12 -0
  107. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  108. package/dist/debug/debug-uniforms.js +108 -0
  109. package/dist/debug/debug-uniforms.js.map +1 -0
  110. package/dist/debug/debug-vertex-array.d.ts +5 -0
  111. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  112. package/dist/debug/debug-vertex-array.js +118 -0
  113. package/dist/debug/debug-vertex-array.js.map +1 -0
  114. package/dist/es5/bundle.js +3 -5
  115. package/dist/es5/bundle.js.map +1 -1
  116. package/dist/es5/classes/accessor.js +76 -108
  117. package/dist/es5/classes/accessor.js.map +1 -1
  118. package/dist/es5/classes/accessor.ts.disabled +159 -0
  119. package/dist/es5/classes/clear.js +33 -48
  120. package/dist/es5/classes/clear.js.map +1 -1
  121. package/dist/es5/classes/copy-and-blit.js +177 -192
  122. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  123. package/dist/es5/classes/framebuffer.js +538 -655
  124. package/dist/es5/classes/framebuffer.js.map +1 -1
  125. package/dist/es5/classes/program-configuration.js +127 -141
  126. package/dist/es5/classes/program-configuration.js.map +1 -1
  127. package/dist/es5/classes/program.js +294 -358
  128. package/dist/es5/classes/program.js.map +1 -1
  129. package/dist/es5/classes/query.js +115 -181
  130. package/dist/es5/classes/query.js.map +1 -1
  131. package/dist/es5/classes/renderbuffer-formats.js +186 -121
  132. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  133. package/dist/es5/classes/renderbuffer.js +104 -128
  134. package/dist/es5/classes/renderbuffer.js.map +1 -1
  135. package/dist/es5/classes/texture-2d.js +16 -39
  136. package/dist/es5/classes/texture-2d.js.map +1 -1
  137. package/dist/es5/classes/texture-3d.js +50 -89
  138. package/dist/es5/classes/texture-3d.js.map +1 -1
  139. package/dist/es5/classes/texture-cube.js +112 -162
  140. package/dist/es5/classes/texture-cube.js.map +1 -1
  141. package/dist/es5/classes/texture-formats.js +73 -42
  142. package/dist/es5/classes/texture-formats.js.map +1 -1
  143. package/dist/es5/classes/texture.js +670 -673
  144. package/dist/es5/classes/texture.js.map +1 -1
  145. package/dist/es5/classes/transform-feedback.js +150 -203
  146. package/dist/es5/classes/transform-feedback.js.map +1 -1
  147. package/dist/es5/classes/uniform-buffer-layout.js +89 -103
  148. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  149. package/dist/es5/classes/uniforms.js +134 -93
  150. package/dist/es5/classes/uniforms.js.map +1 -1
  151. package/dist/es5/classes/vertex-array-object.js +204 -306
  152. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  153. package/dist/es5/classes/vertex-array.js +317 -353
  154. package/dist/es5/classes/vertex-array.js.map +1 -1
  155. package/dist/es5/classes/webgl-buffer.js +391 -0
  156. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  157. package/dist/es5/classes/webgl-resource.js +217 -0
  158. package/dist/es5/classes/webgl-resource.js.map +1 -0
  159. package/dist/es5/classes/webgl-shader.js +213 -0
  160. package/dist/es5/classes/webgl-shader.js.map +1 -0
  161. package/dist/es5/context/gl-context.js +46 -0
  162. package/dist/es5/context/gl-context.js.map +1 -0
  163. package/dist/es5/context/luma-context-data.js +12 -0
  164. package/dist/es5/context/luma-context-data.js.map +1 -0
  165. package/dist/es5/debug/debug-program-configuration.js +20 -48
  166. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  167. package/dist/es5/debug/debug-uniforms.js +72 -114
  168. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  169. package/dist/es5/debug/debug-vertex-array.js +56 -51
  170. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  171. package/dist/es5/features/check-glsl-extension.js +9 -10
  172. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  173. package/dist/es5/features/check-old-ie.js +5 -6
  174. package/dist/es5/features/check-old-ie.js.map +1 -1
  175. package/dist/es5/features/features.js +23 -37
  176. package/dist/es5/features/features.js.map +1 -1
  177. package/dist/es5/features/index.js +8 -8
  178. package/dist/es5/features/index.js.map +1 -1
  179. package/dist/es5/features/limits.js +36 -28
  180. package/dist/es5/features/limits.js.map +1 -1
  181. package/dist/es5/features/webgl-features-table.js +35 -15
  182. package/dist/es5/features/webgl-features-table.js.map +1 -1
  183. package/dist/es5/features/webgl-limits-table.js +160 -120
  184. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  185. package/dist/es5/index.js +144 -90
  186. package/dist/es5/index.js.map +1 -1
  187. package/dist/es5/init.js +12 -36
  188. package/dist/es5/init.js.map +1 -1
  189. package/dist/es5/types.js +2 -0
  190. package/dist/es5/types.js.map +1 -0
  191. package/dist/es5/utils/array-utils-flat.js +13 -14
  192. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  193. package/dist/es5/utils/assert.js +1 -1
  194. package/dist/es5/utils/assert.js.map +1 -1
  195. package/dist/es5/utils/check-props.js +20 -21
  196. package/dist/es5/utils/check-props.js.map +1 -1
  197. package/dist/es5/utils/format-value.js +14 -14
  198. package/dist/es5/utils/format-value.js.map +1 -1
  199. package/dist/es5/utils/index.js +68 -0
  200. package/dist/es5/utils/index.js.map +1 -0
  201. package/dist/es5/utils/is-old-ie.js +2 -3
  202. package/dist/es5/utils/is-old-ie.js.map +1 -1
  203. package/dist/es5/utils/load-file.js +11 -18
  204. package/dist/es5/utils/load-file.js.map +1 -1
  205. package/dist/es5/utils/stub-methods.js +4 -4
  206. package/dist/es5/utils/stub-methods.js.map +1 -1
  207. package/dist/es5/utils/utils.js +5 -10
  208. package/dist/es5/utils/utils.js.map +1 -1
  209. package/dist/es5/webgl-utils/attribute-utils.js +87 -74
  210. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  211. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  212. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  213. package/dist/es5/webgl-utils/format-utils.js +21 -17
  214. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  215. package/dist/es5/webgl-utils/get-error.js +18 -18
  216. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  217. package/dist/es5/webgl-utils/index.js +74 -0
  218. package/dist/es5/webgl-utils/index.js.map +1 -0
  219. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +44 -0
  220. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  221. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  222. package/dist/es5/webgl-utils/texture-utils.js +35 -29
  223. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  224. package/dist/es5/webgl-utils/typed-array-utils.js +51 -47
  225. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  226. package/dist/esm/bundle.js +2 -4
  227. package/dist/esm/bundle.js.map +1 -1
  228. package/dist/esm/classes/accessor.js +7 -7
  229. package/dist/esm/classes/accessor.js.map +1 -1
  230. package/dist/esm/classes/accessor.ts.disabled +159 -0
  231. package/dist/esm/classes/clear.js +15 -13
  232. package/dist/esm/classes/clear.js.map +1 -1
  233. package/dist/esm/classes/copy-and-blit.js +41 -43
  234. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  235. package/dist/esm/classes/framebuffer.js +336 -308
  236. package/dist/esm/classes/framebuffer.js.map +1 -1
  237. package/dist/esm/classes/program-configuration.js +17 -9
  238. package/dist/esm/classes/program-configuration.js.map +1 -1
  239. package/dist/esm/classes/program.js +69 -44
  240. package/dist/esm/classes/program.js.map +1 -1
  241. package/dist/esm/classes/query.js +17 -14
  242. package/dist/esm/classes/query.js.map +1 -1
  243. package/dist/esm/classes/renderbuffer-formats.js +72 -49
  244. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  245. package/dist/esm/classes/renderbuffer.js +84 -72
  246. package/dist/esm/classes/renderbuffer.js.map +1 -1
  247. package/dist/esm/classes/texture-2d.js +10 -3
  248. package/dist/esm/classes/texture-2d.js.map +1 -1
  249. package/dist/esm/classes/texture-3d.js +14 -11
  250. package/dist/esm/classes/texture-3d.js.map +1 -1
  251. package/dist/esm/classes/texture-cube.js +43 -28
  252. package/dist/esm/classes/texture-cube.js.map +1 -1
  253. package/dist/esm/classes/texture-formats.js +51 -50
  254. package/dist/esm/classes/texture-formats.js.map +1 -1
  255. package/dist/esm/classes/texture.js +164 -49
  256. package/dist/esm/classes/texture.js.map +1 -1
  257. package/dist/esm/classes/transform-feedback.js +24 -13
  258. package/dist/esm/classes/transform-feedback.js.map +1 -1
  259. package/dist/esm/classes/uniform-buffer-layout.js +1 -1
  260. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  261. package/dist/esm/classes/uniforms.js +111 -112
  262. package/dist/esm/classes/uniforms.js.map +1 -1
  263. package/dist/esm/classes/vertex-array-object.js +52 -88
  264. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  265. package/dist/esm/classes/vertex-array.js +50 -28
  266. package/dist/esm/classes/vertex-array.js.map +1 -1
  267. package/dist/esm/classes/webgl-buffer.js +379 -0
  268. package/dist/esm/classes/webgl-buffer.js.map +1 -0
  269. package/dist/esm/classes/webgl-resource.js +208 -0
  270. package/dist/esm/classes/webgl-resource.js.map +1 -0
  271. package/dist/esm/classes/webgl-shader.js +190 -0
  272. package/dist/esm/classes/webgl-shader.js.map +1 -0
  273. package/dist/esm/context/gl-context.js +32 -0
  274. package/dist/esm/context/gl-context.js.map +1 -0
  275. package/dist/esm/context/luma-context-data.js +5 -0
  276. package/dist/esm/context/luma-context-data.js.map +1 -0
  277. package/dist/esm/debug/debug-program-configuration.js +4 -4
  278. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  279. package/dist/esm/debug/debug-uniforms.js +9 -9
  280. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  281. package/dist/esm/debug/debug-vertex-array.js +19 -17
  282. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  283. package/dist/esm/features/check-glsl-extension.js +4 -4
  284. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  285. package/dist/esm/features/check-old-ie.js.map +1 -1
  286. package/dist/esm/features/features.js +14 -13
  287. package/dist/esm/features/features.js.map +1 -1
  288. package/dist/esm/features/index.js.map +1 -1
  289. package/dist/esm/features/limits.js +25 -22
  290. package/dist/esm/features/limits.js.map +1 -1
  291. package/dist/esm/features/webgl-features-table.js +6 -6
  292. package/dist/esm/features/webgl-features-table.js.map +1 -1
  293. package/dist/esm/features/webgl-limits-table.js +43 -42
  294. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  295. package/dist/esm/index.js +13 -15
  296. package/dist/esm/index.js.map +1 -1
  297. package/dist/esm/init.js +4 -23
  298. package/dist/esm/init.js.map +1 -1
  299. package/dist/esm/types.js +2 -0
  300. package/dist/esm/types.js.map +1 -0
  301. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  302. package/dist/esm/utils/assert.js +1 -1
  303. package/dist/esm/utils/assert.js.map +1 -1
  304. package/dist/esm/utils/check-props.js +4 -4
  305. package/dist/esm/utils/check-props.js.map +1 -1
  306. package/dist/esm/utils/format-value.js +4 -4
  307. package/dist/esm/utils/format-value.js.map +1 -1
  308. package/dist/esm/utils/index.js +7 -0
  309. package/dist/esm/utils/index.js.map +1 -0
  310. package/dist/esm/utils/is-old-ie.js +1 -1
  311. package/dist/esm/utils/is-old-ie.js.map +1 -1
  312. package/dist/esm/utils/load-file.js +2 -2
  313. package/dist/esm/utils/load-file.js.map +1 -1
  314. package/dist/esm/utils/stub-methods.js +2 -3
  315. package/dist/esm/utils/stub-methods.js.map +1 -1
  316. package/dist/esm/utils/utils.js +1 -3
  317. package/dist/esm/utils/utils.js.map +1 -1
  318. package/dist/esm/webgl-utils/attribute-utils.js +1 -1
  319. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  320. package/dist/esm/webgl-utils/constants-to-keys.js +4 -4
  321. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  322. package/dist/esm/webgl-utils/format-utils.js +16 -15
  323. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  324. package/dist/esm/webgl-utils/get-error.js +1 -1
  325. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  326. package/dist/esm/webgl-utils/index.js +5 -0
  327. package/dist/esm/webgl-utils/index.js.map +1 -0
  328. package/dist/esm/webgl-utils/parse-shader-compiler-log.js +37 -0
  329. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  330. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  331. package/dist/esm/webgl-utils/texture-utils.js +4 -3
  332. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  333. package/dist/esm/webgl-utils/typed-array-utils.js +19 -18
  334. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  335. package/dist/features/check-glsl-extension.d.ts +2 -0
  336. package/dist/features/check-glsl-extension.d.ts.map +1 -0
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clear a specific drawing buffer\n/** @type {import('./clear').clearBuffer} */\nexport function clearBuffer(\n gl,\n {framebuffer = null, buffer = GL_COLOR, drawBuffer = 0, value = [0, 0, 0, 0]} = {}\n) {\n assertWebGL2Context(gl);\n\n withParameters(gl, {framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (buffer) {\n case GL_COLOR:\n switch (value.constructor) {\n case Int32Array:\n gl.clearBufferiv(buffer, drawBuffer, value);\n break;\n case Uint32Array:\n gl.clearBufferuiv(buffer, drawBuffer, value);\n break;\n case Float32Array:\n default:\n gl.clearBufferfv(buffer, drawBuffer, value);\n }\n break;\n\n case GL_DEPTH:\n gl.clearBufferfv(GL_DEPTH, 0, [value]);\n break;\n\n case GL_STENCIL:\n gl.clearBufferiv(GL_STENCIL, 0, [value]);\n break;\n\n case GL_DEPTH_STENCIL:\n const [depth, stencil] = value;\n gl.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n break;\n\n default:\n assert(false, ERR_ARGUMENTS);\n }\n });\n}\n"],"file":"clear.js"}
1
+ {"version":3,"sources":["../../../src/classes/clear.ts"],"names":["assertWebGL2Context","withParameters","assert","GL_DEPTH_BUFFER_BIT","GL_STENCIL_BUFFER_BIT","GL_COLOR_BUFFER_BIT","GL_COLOR","GL_DEPTH","GL_STENCIL","GL_DEPTH_STENCIL","ERR_ARGUMENTS","clear","gl","options","framebuffer","color","depth","stencil","parameters","clearFlags","clearColor","clearDepth","clearStencil","clearBuffer","buffer","drawBuffer","value","constructor","Int32Array","clearBufferiv","Uint32Array","clearBufferuiv","Float32Array","clearBufferfv","clearBufferfi"],"mappings":"AAAA,SAAQA,mBAAR,EAA6BC,cAA7B,QAAkD,kBAAlD;AACA,SAAQC,MAAR,QAAqB,UAArB;AAIA,MAAMC,mBAAmB,GAAG,UAA5B;AACA,MAAMC,qBAAqB,GAAG,UAA9B;AACA,MAAMC,mBAAmB,GAAG,UAA5B;AAEA,MAAMC,QAAQ,GAAG,MAAjB;AACA,MAAMC,QAAQ,GAAG,MAAjB;AACA,MAAMC,UAAU,GAAG,MAAnB;AACA,MAAMC,gBAAgB,GAAG,MAAzB;AAGA,MAAMC,aAAa,GAAG,sBAAtB;AAGA,OAAO,SAASC,KAAT,CACLC,EADK,EAELC,OAFK,EAGC;AACN,QAAM;AAACC,IAAAA,WAAW,GAAG,IAAf;AAAqBC,IAAAA,KAAK,GAAG,IAA7B;AAAmCC,IAAAA,KAAK,GAAG,IAA3C;AAAiDC,IAAAA,OAAO,GAAG;AAA3D,MAAmEJ,OAAO,IAAI,EAApF;AACA,QAAMK,UAAe,GAAG,EAAxB;;AAEA,MAAIJ,WAAJ,EAAiB;AACfI,IAAAA,UAAU,CAACJ,WAAX,GAAyBA,WAAzB;AACD;;AAED,MAAIK,UAAU,GAAG,CAAjB;;AAEA,MAAIJ,KAAJ,EAAW;AACTI,IAAAA,UAAU,IAAId,mBAAd;;AACA,QAAIU,KAAK,KAAK,IAAd,EAAoB;AAClBG,MAAAA,UAAU,CAACE,UAAX,GAAwBL,KAAxB;AACD;AACF;;AAED,MAAIC,KAAJ,EAAW;AACTG,IAAAA,UAAU,IAAIhB,mBAAd;;AACA,QAAIa,KAAK,KAAK,IAAd,EAAoB;AAClBE,MAAAA,UAAU,CAACG,UAAX,GAAwBL,KAAxB;AACD;AACF;;AAED,MAAIC,OAAJ,EAAa;AACXE,IAAAA,UAAU,IAAIf,qBAAd;;AACA,QAAIY,KAAK,KAAK,IAAd,EAAoB;AAClBE,MAAAA,UAAU,CAACI,YAAX,GAA0BN,KAA1B;AACD;AACF;;AAEDd,EAAAA,MAAM,CAACiB,UAAU,KAAK,CAAhB,EAAmBT,aAAnB,CAAN;AAGAT,EAAAA,cAAc,CAACW,EAAD,EAAKM,UAAL,EAAiB,MAAM;AACnCN,IAAAA,EAAE,CAACD,KAAH,CAASQ,UAAT;AACD,GAFa,CAAd;AAGD;AAGD,OAAO,SAASI,WAAT,CACLX,EADK,EAELC,OAFK,EAGL;AACAb,EAAAA,mBAAmB,CAACY,EAAD,CAAnB;AAEA,QAAM;AAACE,IAAAA,WAAW,GAAG,IAAf;AAAqBU,IAAAA,MAAM,GAAGlB,QAA9B;AAAwCmB,IAAAA,UAAU,GAAG,CAArD;AAAwDC,IAAAA,KAAK,GAAG,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV;AAAhE,MAAgFb,OAAO,IAAI,EAAjG;AACAZ,EAAAA,cAAc,CAACW,EAAD,EAAK;AAACE,IAAAA;AAAD,GAAL,EAAoB,MAAM;AAEtC,YAAQU,MAAR;AACE,WAAKlB,QAAL;AACE,gBAAQoB,KAAK,CAACC,WAAd;AACE,eAAKC,UAAL;AACEhB,YAAAA,EAAE,CAACiB,aAAH,CAAiBL,MAAjB,EAAyBC,UAAzB,EAAqCC,KAArC;AACA;;AACF,eAAKI,WAAL;AACElB,YAAAA,EAAE,CAACmB,cAAH,CAAkBP,MAAlB,EAA0BC,UAA1B,EAAsCC,KAAtC;AACA;;AACF,eAAKM,YAAL;AACA;AACEpB,YAAAA,EAAE,CAACqB,aAAH,CAAiBT,MAAjB,EAAyBC,UAAzB,EAAqCC,KAArC;AATJ;;AAWA;;AAEF,WAAKnB,QAAL;AACEK,QAAAA,EAAE,CAACqB,aAAH,CAAiB1B,QAAjB,EAA2B,CAA3B,EAA8B,CAACmB,KAAD,CAA9B;AACA;;AAEF,WAAKlB,UAAL;AACEI,QAAAA,EAAE,CAACiB,aAAH,CAAiBrB,UAAjB,EAA6B,CAA7B,EAAgC,CAACkB,KAAD,CAAhC;AACA;;AAEF,WAAKjB,gBAAL;AACE,cAAM,CAACO,KAAD,EAAQC,OAAR,IAAmBS,KAAzB;AACAd,QAAAA,EAAE,CAACsB,aAAH,CAAiBzB,gBAAjB,EAAmC,CAAnC,EAAsCO,KAAtC,EAA6CC,OAA7C;AACA;;AAEF;AACEf,QAAAA,MAAM,CAAC,KAAD,EAAQQ,aAAR,CAAN;AA7BJ;AA+BD,GAjCa,CAAd;AAkCD","sourcesContent":["import {assertWebGL2Context, withParameters} from '@luma.gl/gltools';\nimport {assert} from '../utils';\nimport Framebuffer from './framebuffer';\n\n// Should collapse during minification\nconst GL_DEPTH_BUFFER_BIT = 0x00000100;\nconst GL_STENCIL_BUFFER_BIT = 0x00000400;\nconst GL_COLOR_BUFFER_BIT = 0x00004000;\n\nconst GL_COLOR = 0x1800;\nconst GL_DEPTH = 0x1801;\nconst GL_STENCIL = 0x1802;\nconst GL_DEPTH_STENCIL = 0x84f9;\n\n// Should disappear if asserts are removed\nconst ERR_ARGUMENTS = 'clear: bad arguments';\n\n/** Optionally clears depth, color and stencil buffers */\nexport function clear(\n gl: WebGLRenderingContext,\n options?: {framebuffer?: Framebuffer; color?: any; depth?: any; stencil?: any}\n): void {\n const {framebuffer = null, color = null, depth = null, stencil = null} = options || {};\n const parameters: any = {};\n\n if (framebuffer) {\n parameters.framebuffer = framebuffer;\n }\n\n let clearFlags = 0;\n\n if (color) {\n clearFlags |= GL_COLOR_BUFFER_BIT;\n if (color !== true) {\n parameters.clearColor = color;\n }\n }\n\n if (depth) {\n clearFlags |= GL_DEPTH_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearDepth = depth;\n }\n }\n\n if (stencil) {\n clearFlags |= GL_STENCIL_BUFFER_BIT;\n if (depth !== true) {\n parameters.clearStencil = depth;\n }\n }\n\n assert(clearFlags !== 0, ERR_ARGUMENTS);\n\n // Temporarily set any clear \"colors\" and call clear\n withParameters(gl, parameters, () => {\n gl.clear(clearFlags);\n });\n}\n\n/** WebGL2 - clear a specific drawing buffer */\nexport function clearBuffer(\n gl: any,\n options?: {framebuffer?: Framebuffer; buffer?: any; drawBuffer?: any; value?: any}\n) {\n assertWebGL2Context(gl);\n\n const {framebuffer = null, buffer = GL_COLOR, drawBuffer = 0, value = [0, 0, 0, 0]} = options || {};\n withParameters(gl, {framebuffer}, () => {\n // Method selection per OpenGL ES 3 docs\n switch (buffer) {\n case GL_COLOR:\n switch (value.constructor) {\n case Int32Array:\n gl.clearBufferiv(buffer, drawBuffer, value);\n break;\n case Uint32Array:\n gl.clearBufferuiv(buffer, drawBuffer, value);\n break;\n case Float32Array:\n default:\n gl.clearBufferfv(buffer, drawBuffer, value);\n }\n break;\n\n case GL_DEPTH:\n gl.clearBufferfv(GL_DEPTH, 0, [value]);\n break;\n\n case GL_STENCIL:\n gl.clearBufferiv(GL_STENCIL, 0, [value]);\n break;\n\n case GL_DEPTH_STENCIL:\n const [depth, stencil] = value;\n gl.clearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);\n break;\n\n default:\n assert(false, ERR_ARGUMENTS);\n }\n });\n}\n"],"file":"clear.js"}
@@ -1,20 +1,21 @@
1
- import Buffer from './buffer';
1
+ import GL from '@luma.gl/constants';
2
+ import Buffer from './webgl-buffer';
2
3
  import Framebuffer from './framebuffer';
3
4
  import Texture from './texture';
4
5
  import { assertWebGL2Context, withParameters, log } from '@luma.gl/gltools';
5
- import { flipRows, scalePixels } from '../webgl-utils/typed-array-utils';
6
+ import { flipRows, scalePixels } from '../webgl-utils';
6
7
  import { getTypedArrayFromGLType, getGLTypeFromTypedArray } from '../webgl-utils/typed-array-utils';
7
8
  import { glFormatToComponents, glTypeToBytes } from '../webgl-utils/format-utils';
8
9
  import { toFramebuffer } from '../webgl-utils/texture-utils';
9
- import { assert } from '../utils/assert';
10
+ import { assert } from '../utils';
10
11
  export function readPixelsToArray(source, options = {}) {
11
12
  const {
12
13
  sourceX = 0,
13
14
  sourceY = 0,
14
- sourceFormat = 6408
15
+ sourceFormat = GL.RGBA
15
16
  } = options;
16
17
  let {
17
- sourceAttachment = 36064,
18
+ sourceAttachment = GL.COLOR_ATTACHMENT0,
18
19
  target = null,
19
20
  sourceWidth,
20
21
  sourceHeight,
@@ -33,17 +34,17 @@ export function readPixelsToArray(source, options = {}) {
33
34
  sourceWidth = sourceWidth || framebuffer.width;
34
35
  sourceHeight = sourceHeight || framebuffer.height;
35
36
 
36
- if (sourceAttachment === 36064 && handle === null) {
37
- sourceAttachment = 1028;
37
+ if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {
38
+ sourceAttachment = GL.FRONT;
38
39
  }
39
40
 
40
41
  assert(attachments[sourceAttachment]);
41
42
  sourceType = sourceType || attachments[sourceAttachment].type;
42
43
  target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);
43
44
  sourceType = sourceType || getGLTypeFromTypedArray(target);
44
- const prevHandle = gl.bindFramebuffer(36160, handle);
45
+ const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);
45
46
  gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);
46
- gl.bindFramebuffer(36160, prevHandle || null);
47
+ gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
47
48
 
48
49
  if (deleteFramebuffer) {
49
50
  framebuffer.delete();
@@ -54,7 +55,7 @@ export function readPixelsToArray(source, options = {}) {
54
55
  export function readPixelsToBuffer(source, {
55
56
  sourceX = 0,
56
57
  sourceY = 0,
57
- sourceFormat = 6408,
58
+ sourceFormat = GL.RGBA,
58
59
  target = null,
59
60
  targetByteOffset = 0,
60
61
  sourceWidth,
@@ -69,7 +70,7 @@ export function readPixelsToBuffer(source, {
69
70
  sourceWidth = sourceWidth || framebuffer.width;
70
71
  sourceHeight = sourceHeight || framebuffer.height;
71
72
  const gl2 = assertWebGL2Context(framebuffer.gl);
72
- sourceType = sourceType || (target ? target.type : 5121);
73
+ sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);
73
74
 
74
75
  if (!target) {
75
76
  const components = glFormatToComponents(sourceFormat);
@@ -85,7 +86,7 @@ export function readPixelsToBuffer(source, {
85
86
  }
86
87
 
87
88
  target.bind({
88
- target: 35051
89
+ target: GL.PIXEL_PACK_BUFFER
89
90
  });
90
91
  withParameters(gl2, {
91
92
  framebuffer
@@ -93,7 +94,7 @@ export function readPixelsToBuffer(source, {
93
94
  gl2.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, targetByteOffset);
94
95
  });
95
96
  target.unbind({
96
- target: 35051
97
+ target: GL.PIXEL_PACK_BUFFER
97
98
  });
98
99
 
99
100
  if (deleteFramebuffer) {
@@ -103,7 +104,7 @@ export function readPixelsToBuffer(source, {
103
104
  return target;
104
105
  }
105
106
  export function copyToDataUrl(source, {
106
- sourceAttachment = 36064,
107
+ sourceAttachment = GL.COLOR_ATTACHMENT0,
107
108
  targetMaxHeight = Number.MAX_SAFE_INTEGER
108
109
  } = {}) {
109
110
  let data = readPixelsToArray(source, {
@@ -140,23 +141,20 @@ export function copyToDataUrl(source, {
140
141
  context.putImageData(imageData, 0, 0);
141
142
  return canvas.toDataURL();
142
143
  }
143
- export function copyToImage(source, {
144
- sourceAttachment = 36064,
145
- targetImage = null
146
- } = {}) {
144
+ export function copyToImage(source, options) {
147
145
  const dataUrl = copyToDataUrl(source, {
148
- sourceAttachment
146
+ sourceAttachment: (options === null || options === void 0 ? void 0 : options.sourceAttachment) || GL.COLOR_ATTACHMENT0
149
147
  });
150
- targetImage = targetImage || new Image();
148
+ const targetImage = (options === null || options === void 0 ? void 0 : options.targetImage) || new Image();
151
149
  targetImage.src = dataUrl;
152
150
  return targetImage;
153
151
  }
154
- export function copyToTexture(source, target, options = {}) {
152
+ export function copyToTexture(source, target, options) {
155
153
  const {
156
154
  sourceX = 0,
157
155
  sourceY = 0,
158
156
  targetMipmaplevel = 0,
159
- targetInternalFormat = 6408
157
+ targetInternalFormat = GL.RGBA
160
158
  } = options;
161
159
  let {
162
160
  targetX,
@@ -178,7 +176,7 @@ export function copyToTexture(source, target, options = {}) {
178
176
  targetX = targetX || 0;
179
177
  targetY = targetY || 0;
180
178
  targetZ = targetZ || 0;
181
- const prevHandle = gl.bindFramebuffer(36160, handle);
179
+ const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);
182
180
  assert(target);
183
181
  let texture = null;
184
182
 
@@ -194,13 +192,13 @@ export function copyToTexture(source, target, options = {}) {
194
192
  gl.copyTexImage2D(target, targetMipmaplevel, targetInternalFormat, sourceX, sourceY, width, height, 0);
195
193
  } else {
196
194
  switch (target) {
197
- case 3553:
198
- case 34067:
195
+ case GL.TEXTURE_2D:
196
+ case GL.TEXTURE_CUBE_MAP:
199
197
  gl.copyTexSubImage2D(target, targetMipmaplevel, targetX, targetY, sourceX, sourceY, width, height);
200
198
  break;
201
199
 
202
- case 35866:
203
- case 32879:
200
+ case GL.TEXTURE_2D_ARRAY:
201
+ case GL.TEXTURE_3D:
204
202
  const gl2 = assertWebGL2Context(gl);
205
203
  gl2.copyTexSubImage3D(target, targetMipmaplevel, targetX, targetY, targetZ, sourceX, sourceY, width, height);
206
204
  break;
@@ -213,7 +211,7 @@ export function copyToTexture(source, target, options = {}) {
213
211
  texture.unbind();
214
212
  }
215
213
 
216
- gl.bindFramebuffer(36160, prevHandle || null);
214
+ gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
217
215
 
218
216
  if (deleteFramebuffer) {
219
217
  framebuffer.delete();
@@ -221,7 +219,7 @@ export function copyToTexture(source, target, options = {}) {
221
219
 
222
220
  return texture;
223
221
  }
224
- export function blit(source, target, options = {}) {
222
+ export function blit(source, target, options) {
225
223
  const {
226
224
  sourceX0 = 0,
227
225
  sourceY0 = 0,
@@ -230,14 +228,14 @@ export function blit(source, target, options = {}) {
230
228
  color = true,
231
229
  depth = false,
232
230
  stencil = false,
233
- filter = 9728
231
+ filter = GL.NEAREST
234
232
  } = options;
235
233
  let {
236
234
  sourceX1,
237
235
  sourceY1,
238
236
  targetX1,
239
237
  targetY1,
240
- sourceAttachment = 36064,
238
+ sourceAttachment = GL.COLOR_ATTACHMENT0,
241
239
  mask = 0
242
240
  } = options;
243
241
  const {
@@ -259,25 +257,25 @@ export function blit(source, target, options = {}) {
259
257
  } = dstFramebuffer;
260
258
  const gl2 = assertWebGL2Context(gl);
261
259
 
262
- if (!srcFramebuffer.handle && sourceAttachment === 36064) {
263
- sourceAttachment = 1028;
260
+ if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {
261
+ sourceAttachment = GL.FRONT;
264
262
  }
265
263
 
266
264
  if (color) {
267
- mask |= 16384;
265
+ mask |= GL.COLOR_BUFFER_BIT;
268
266
  }
269
267
 
270
268
  if (depth) {
271
- mask |= 256;
269
+ mask |= GL.DEPTH_BUFFER_BIT;
272
270
  }
273
271
 
274
272
  if (stencil) {
275
- mask |= 1024;
273
+ mask |= GL.STENCIL_BUFFER_BIT;
276
274
  }
277
275
 
278
276
  if (deleteSrcFramebuffer || deleteDstFramebuffer) {
279
- if (mask & (256 | 1024)) {
280
- mask = 16384;
277
+ if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {
278
+ mask = GL.COLOR_BUFFER_BIT;
281
279
  log.warn('Blitting from or into a Texture object, forcing mask to GL.COLOR_BUFFER_BIT')();
282
280
  }
283
281
  }
@@ -287,13 +285,13 @@ export function blit(source, target, options = {}) {
287
285
  sourceY1 = sourceY1 === undefined ? srcFramebuffer.height : sourceY1;
288
286
  targetX1 = targetX1 === undefined ? width : targetX1;
289
287
  targetY1 = targetY1 === undefined ? height : targetY1;
290
- const prevDrawHandle = gl.bindFramebuffer(36009, handle);
291
- const prevReadHandle = gl.bindFramebuffer(36008, srcFramebuffer.handle);
288
+ const prevDrawHandle = gl.bindFramebuffer(GL.DRAW_FRAMEBUFFER, handle);
289
+ const prevReadHandle = gl.bindFramebuffer(GL.READ_FRAMEBUFFER, srcFramebuffer.handle);
292
290
  gl2.readBuffer(sourceAttachment);
293
291
  gl2.blitFramebuffer(sourceX0, sourceY0, sourceX1, sourceY1, targetX0, targetY0, targetX1, targetY1, mask, filter);
294
292
  gl2.readBuffer(readBuffer);
295
- gl2.bindFramebuffer(36008, prevReadHandle || null);
296
- gl2.bindFramebuffer(36009, prevDrawHandle || null);
293
+ gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevReadHandle || null);
294
+ gl2.bindFramebuffer(GL.DRAW_FRAMEBUFFER, prevDrawHandle || null);
297
295
 
298
296
  if (deleteSrcFramebuffer) {
299
297
  srcFramebuffer.delete();
@@ -325,7 +323,7 @@ function getPixelArray(pixelArray, type, format, width, height) {
325
323
  return pixelArray;
326
324
  }
327
325
 
328
- type = type || 5121;
326
+ type = type || GL.UNSIGNED_BYTE;
329
327
  const ArrayType = getTypedArrayFromGLType(type, {
330
328
  clamped: false
331
329
  });
@@ -1 +1 @@
1
- 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GL from '@luma.gl/constants';\nimport Buffer from './buffer';\nimport Framebuffer from './framebuffer';\nimport Texture from './texture';\nimport {assertWebGL2Context, withParameters, log} from '@luma.gl/gltools';\nimport {flipRows, scalePixels} from '../webgl-utils/typed-array-utils';\nimport {getTypedArrayFromGLType, getGLTypeFromTypedArray} from '../webgl-utils/typed-array-utils';\nimport {glFormatToComponents, glTypeToBytes} from '../webgl-utils/format-utils';\nimport {toFramebuffer} from '../webgl-utils/texture-utils';\nimport {assert} from '../utils/assert';\n\n// NOTE: Slow requires roundtrip to GPU\n// Copies data from a Framebuffer or a Texture object into ArrayBuffer object.\n// App can provide targetPixelArray or have it auto allocated by this method\n// @returns {Uint8Array|Uint16Array|FloatArray} - pixel array,\n// newly allocated by this method unless provided by app.\nexport function readPixelsToArray(source, options = {}) {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options;\n let {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle, attachments} = framebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n sourceAttachment = GL.FRONT;\n }\n\n assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType = sourceType || attachments[sourceAttachment].type;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return target;\n}\n\n// NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n// Copies data from a Framebuffer or a Texture object into a Buffer object.\nexport function readPixelsToBuffer(\n source,\n {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n target = null, // A new Buffer object is created when not provided.\n targetByteOffset = 0, // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n }\n) {\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronus read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = assertWebGL2Context(framebuffer.gl);\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({target: GL.PIXEL_PACK_BUFFER});\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({target: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n\n return target;\n}\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMaxHeight = Number.MAX_SAFE_INTEGER\n } = {}\n) {\n let data = readPixelsToArray(source, {sourceAttachment});\n\n // Scale down\n let {width, height} = source;\n while (height > targetMaxHeight) {\n ({data, width, height} = scalePixels({data, width, height}));\n }\n\n // Flip to top down coordinate system\n flipRows({data, width, height});\n\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext('2d');\n\n // Copy the pixels to a 2D canvas\n const imageData = context.createImageData(width, height);\n imageData.data.set(data);\n context.putImageData(imageData, 0, 0);\n\n return canvas.toDataURL();\n}\n\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\nexport function copyToImage(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetImage = null\n } = {}\n) {\n const dataUrl = copyToDataUrl(source, {sourceAttachment});\n targetImage = targetImage || new Image();\n targetImage.src = dataUrl;\n return targetImage;\n}\n\n// Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(source, target, options = {}) {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options;\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n target = texture.target;\n }\n\n if (!isSubCopy) {\n gl.copyTexImage2D(\n target,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (target) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n gl.copyTexSubImage2D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.copyTexSubImage3D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return texture;\n}\n\n// NOTE: WEBLG2 only\n// Copies a rectangle of pixels between Framebuffer or Texture objects\n// eslint-disable-next-line max-statements, complexity\nexport function blit(source, target, options = {}) {\n const {\n sourceX0 = 0,\n sourceY0 = 0,\n targetX0 = 0,\n targetY0 = 0,\n color = true,\n depth = false,\n stencil = false,\n filter = GL.NEAREST\n } = options;\n\n let {\n sourceX1,\n sourceY1,\n targetX1,\n targetY1,\n sourceAttachment = GL.COLOR_ATTACHMENT0,\n mask = 0\n } = options;\n\n const {framebuffer: srcFramebuffer, deleteFramebuffer: deleteSrcFramebuffer} = getFramebuffer(\n source\n );\n const {framebuffer: dstFramebuffer, deleteFramebuffer: deleteDstFramebuffer} = getFramebuffer(\n target\n );\n\n assert(srcFramebuffer);\n assert(dstFramebuffer);\n // @ts-ignore\n const {gl, handle, width, height, readBuffer} = dstFramebuffer;\n const gl2 = assertWebGL2Context(gl);\n\n if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {\n sourceAttachment = GL.FRONT;\n }\n\n if (color) {\n mask |= GL.COLOR_BUFFER_BIT;\n }\n if (depth) {\n mask |= GL.DEPTH_BUFFER_BIT;\n }\n if (stencil) {\n mask |= GL.STENCIL_BUFFER_BIT;\n }\n\n if (deleteSrcFramebuffer || deleteDstFramebuffer) {\n // Either source or destiantion was a texture object, which is wrapped in a Framebuffer objecgt as color attachment.\n // Overwrite the mask to `COLOR_BUFFER_BIT`\n if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {\n mask = GL.COLOR_BUFFER_BIT;\n log.warn('Blitting from or into a Texture object, forcing mask to 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sourceY?: number;\n sourceFormat?: number;\n sourceAttachment?: number;\n target?: Uint8Array | Uint16Array | Float32Array;\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Uint8Array | Uint16Array | Float32Array;\n\n// NOTE: Slow requires roundtrip to GPU\n// Copies data from a Framebuffer or a Texture object into ArrayBuffer object.\n// App can provide targetPixelArray or have it auto allocated by this method\n// @returns {Uint8Array|Uint16Array|FloatArray} - pixel array,\n// newly allocated by this method unless provided by app.\nexport function readPixelsToArray(source, options = {}) {\n const {sourceX = 0, sourceY = 0, sourceFormat = GL.RGBA} = options;\n let {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n target = null,\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle, attachments} = framebuffer;\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // TODO - Set and unset gl.readBuffer\n if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {\n sourceAttachment = GL.FRONT;\n }\n\n assert(attachments[sourceAttachment]);\n\n // Deduce the type from color attachment if not provided.\n sourceType = sourceType || attachments[sourceAttachment].type;\n\n // Deduce type and allocated pixelArray if needed\n target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight);\n\n // Pixel array available, if necessary, deduce type from it.\n sourceType = sourceType || getGLTypeFromTypedArray(target);\n\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return target;\n}\n\n// NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n// Copies data from a Framebuffer or a Texture object into a Buffer object.\nexport function readPixelsToBuffer(\n source: Framebuffer | Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n sourceFormat?: number;\n target?: Buffer; // A new Buffer object is created when not provided.\n targetByteOffset?: number; // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth?: number;\n sourceHeight?: number;\n sourceType?: number;\n }\n): Buffer;\n\n// NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.\n// Copies data from a Framebuffer or a Texture object into a Buffer object.\nexport function readPixelsToBuffer(\n source,\n {\n sourceX = 0,\n sourceY = 0,\n sourceFormat = GL.RGBA,\n target = null, // A new Buffer object is created when not provided.\n targetByteOffset = 0, // byte offset in buffer object\n // following parameters are auto deduced if not provided\n sourceWidth,\n sourceHeight,\n sourceType\n }\n) {\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n sourceWidth = sourceWidth || framebuffer.width;\n sourceHeight = sourceHeight || framebuffer.height;\n\n // Asynchronus read (PIXEL_PACK_BUFFER) is WebGL2 only feature\n const gl2 = assertWebGL2Context(framebuffer.gl);\n\n // deduce type if not available.\n sourceType = sourceType || (target ? target.type : GL.UNSIGNED_BYTE);\n\n if (!target) {\n // Create new buffer with enough size\n const components = glFormatToComponents(sourceFormat);\n const byteCount = glTypeToBytes(sourceType);\n const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;\n // @ts-expect-error TODO why is WebGL2 context not compatible\n target = new Buffer(gl2, {byteLength, accessor: {type: sourceType, size: components}});\n }\n\n target.bind({target: GL.PIXEL_PACK_BUFFER});\n // @ts-expect-error TODO why is WebGL2 context not compatible\n withParameters(gl2, {framebuffer}, () => {\n gl2.readPixels(\n sourceX,\n sourceY,\n sourceWidth,\n sourceHeight,\n sourceFormat,\n sourceType,\n targetByteOffset\n );\n });\n target.unbind({target: GL.PIXEL_PACK_BUFFER});\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n\n return target;\n}\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n options?: {\n sourceAttachment?: number; // TODO - support gl.readBuffer\n targetMaxHeight?: number;\n }\n): string;\n\n// Reads pixels from a Framebuffer or Texture object to a dataUrl\nexport function copyToDataUrl(\n source,\n {\n sourceAttachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMaxHeight = Number.MAX_SAFE_INTEGER\n } = {}\n) {\n let data = readPixelsToArray(source, {sourceAttachment});\n\n // Scale down\n let {width, height} = source;\n while (height > targetMaxHeight) {\n ({data, width, height} = scalePixels({data, width, height}));\n }\n\n // Flip to top down coordinate system\n flipRows({data, width, height});\n\n const canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext('2d');\n\n // Copy the pixels to a 2D canvas\n const imageData = context.createImageData(width, height);\n imageData.data.set(data);\n context.putImageData(imageData, 0, 0);\n\n return canvas.toDataURL();\n}\n\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\n// Reads pixels from a Framebuffer or Texture object into an HTML Image\nexport function copyToImage(\n source: Framebuffer | Texture,\n options?: {\n sourceAttachment?: number; // TODO - support gl.readBuffer\n targetImage?: typeof Image;\n }\n): typeof Image {\n const dataUrl = copyToDataUrl(source, {sourceAttachment: options?.sourceAttachment || GL.COLOR_ATTACHMENT0});\n const targetImage = options?.targetImage || new Image();\n targetImage.src = dataUrl;\n // @ts-expect-error\n return targetImage;\n}\n\n/**\n * Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)\n */\n// eslint-disable-next-line complexity, max-statements\nexport function copyToTexture(\n source: Framebuffer | Texture,\n target: Texture,\n options?: {\n sourceX?: number;\n sourceY?: number;\n\n targetX?: number;\n targetY?: number;\n targetZ?: number;\n targetMipmaplevel?: number;\n targetInternalFormat?: number;\n\n width?: number; // defaults to target width\n height?: number; // defaults to target height\n }\n): Texture {\n const {\n sourceX = 0,\n sourceY = 0,\n // attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer\n targetMipmaplevel = 0,\n targetInternalFormat = GL.RGBA\n } = options;\n let {\n targetX,\n targetY,\n targetZ,\n width, // defaults to target width\n height // defaults to target height\n } = options;\n\n const {framebuffer, deleteFramebuffer} = getFramebuffer(source);\n assert(framebuffer);\n const {gl, handle} = framebuffer;\n const isSubCopy =\n typeof targetX !== 'undefined' ||\n typeof targetY !== 'undefined' ||\n typeof targetZ !== 'undefined';\n targetX = targetX || 0;\n targetY = targetY || 0;\n targetZ = targetZ || 0;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n // TODO - support gl.readBuffer (WebGL2 only)\n // const prevBuffer = gl.readBuffer(attachment);\n assert(target);\n let texture = null;\n if (target instanceof Texture) {\n texture = target;\n width = Number.isFinite(width) ? width : texture.width;\n height = Number.isFinite(height) ? height : texture.height;\n texture.bind(0);\n target = texture.target;\n }\n\n if (!isSubCopy) {\n gl.copyTexImage2D(\n target,\n targetMipmaplevel,\n targetInternalFormat,\n sourceX,\n sourceY,\n width,\n height,\n 0 /* border must be 0 */\n );\n } else {\n switch (target) {\n case GL.TEXTURE_2D:\n case GL.TEXTURE_CUBE_MAP:\n gl.copyTexSubImage2D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.copyTexSubImage3D(\n target,\n targetMipmaplevel,\n targetX,\n targetY,\n targetZ,\n sourceX,\n sourceY,\n width,\n height\n );\n break;\n default:\n }\n }\n if (texture) {\n texture.unbind();\n }\n // @ts-ignore\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (deleteFramebuffer) {\n framebuffer.delete();\n }\n return texture;\n}\n\n/**\n * Copies a rectangle of pixels between Framebuffer or Texture objects\n * @note NOTE: WEBLG2 only\n * @param source\n * @param target\n * @param options\n */\n// eslint-disable-next-line max-statements, complexity\nexport function blit(\n source,\n target,\n options: {\n sourceAttachment?: number;\n sourceX0?: number;\n sourceY0?: number;\n sourceX1?: number;\n sourceY1?: number;\n targetX0?: number;\n targetY0?: number;\n targetX1?: number;\n targetY1?: number;\n color?: boolean;\n depth?: boolean;\n stencil?: boolean;\n mask?: number;\n filter?: number;\n }\n): void {\n const {\n sourceX0 = 0,\n sourceY0 = 0,\n targetX0 = 0,\n targetY0 = 0,\n color = true,\n depth = false,\n stencil = false,\n filter = GL.NEAREST\n } = options;\n\n let {\n sourceX1,\n sourceY1,\n targetX1,\n targetY1,\n sourceAttachment = GL.COLOR_ATTACHMENT0,\n mask = 0\n } = options;\n\n const {framebuffer: srcFramebuffer, deleteFramebuffer: deleteSrcFramebuffer} =\n getFramebuffer(source);\n const {framebuffer: dstFramebuffer, deleteFramebuffer: deleteDstFramebuffer} =\n getFramebuffer(target);\n\n assert(srcFramebuffer);\n assert(dstFramebuffer);\n // @ts-ignore\n const {gl, handle, width, height, readBuffer} = dstFramebuffer;\n const gl2 = assertWebGL2Context(gl);\n\n if (!srcFramebuffer.handle && sourceAttachment === GL.COLOR_ATTACHMENT0) {\n sourceAttachment = GL.FRONT;\n }\n\n if (color) {\n mask |= GL.COLOR_BUFFER_BIT;\n }\n if (depth) {\n mask |= GL.DEPTH_BUFFER_BIT;\n }\n if (stencil) {\n mask |= GL.STENCIL_BUFFER_BIT;\n }\n\n if (deleteSrcFramebuffer || deleteDstFramebuffer) {\n // Either source or destiantion was a texture object, which is wrapped in a Framebuffer objecgt as color attachment.\n // Overwrite the mask to `COLOR_BUFFER_BIT`\n if (mask & (GL.DEPTH_BUFFER_BIT | GL.STENCIL_BUFFER_BIT)) {\n mask = GL.COLOR_BUFFER_BIT;\n log.warn('Blitting from or into a Texture object, forcing mask to GL.COLOR_BUFFER_BIT')();\n }\n }\n assert(mask);\n\n sourceX1 = sourceX1 === undefined ? srcFramebuffer.width : sourceX1;\n sourceY1 = sourceY1 === undefined ? srcFramebuffer.height : sourceY1;\n targetX1 = targetX1 === undefined ? width : targetX1;\n targetY1 = targetY1 === undefined ? height : targetY1;\n\n const prevDrawHandle = gl.bindFramebuffer(GL.DRAW_FRAMEBUFFER, handle);\n const prevReadHandle = gl.bindFramebuffer(GL.READ_FRAMEBUFFER, srcFramebuffer.handle);\n gl2.readBuffer(sourceAttachment);\n gl2.blitFramebuffer(\n sourceX0,\n sourceY0,\n sourceX1,\n sourceY1,\n targetX0,\n targetY0,\n targetX1,\n targetY1,\n mask,\n filter\n );\n gl2.readBuffer(readBuffer);\n // @ts-ignore\n gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevReadHandle || null);\n // @ts-ignore\n gl2.bindFramebuffer(GL.DRAW_FRAMEBUFFER, prevDrawHandle || null);\n if (deleteSrcFramebuffer) {\n srcFramebuffer.delete();\n }\n if (deleteDstFramebuffer) {\n dstFramebuffer.delete();\n }\n\n return dstFramebuffer;\n}\n\n// Helper methods\n\nfunction getFramebuffer(source) {\n if (!(source instanceof Framebuffer)) {\n return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};\n }\n return {framebuffer: source, deleteFramebuffer: false};\n}\n\nfunction getPixelArray(pixelArray, type, format, width, height) {\n if (pixelArray) {\n return pixelArray;\n }\n // Allocate pixel array if not already available, using supplied type\n type = type || GL.UNSIGNED_BYTE;\n const ArrayType = getTypedArrayFromGLType(type, {clamped: false});\n const components = glFormatToComponents(format);\n // TODO - check for composite type (components = 1).\n return new ArrayType(width * height * components);\n}\n"],"file":"copy-and-blit.js"}