@luma.gl/webgl 8.5.7 → 8.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +5 -0
  4. package/dist/bundle.js.map +1 -0
  5. package/dist/classes/accessor.d.ts +28 -0
  6. package/dist/classes/accessor.d.ts.map +1 -0
  7. package/dist/classes/accessor.js +112 -0
  8. package/dist/classes/accessor.js.map +1 -0
  9. package/dist/classes/accessor.ts.disabled +159 -0
  10. package/dist/classes/clear.d.ts +16 -0
  11. package/dist/classes/clear.d.ts.map +1 -0
  12. package/dist/classes/clear.js +102 -0
  13. package/dist/classes/clear.js.map +1 -0
  14. package/dist/classes/copy-and-blit.d.ts +69 -0
  15. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  16. package/dist/classes/copy-and-blit.js +333 -0
  17. package/dist/classes/copy-and-blit.js.map +1 -0
  18. package/dist/classes/framebuffer.d.ts +130 -0
  19. package/dist/classes/framebuffer.d.ts.map +1 -0
  20. package/dist/classes/framebuffer.js +656 -0
  21. package/dist/classes/framebuffer.js.map +1 -0
  22. package/dist/classes/program-configuration.d.ts +27 -0
  23. package/dist/classes/program-configuration.d.ts.map +1 -0
  24. package/dist/classes/program-configuration.js +160 -0
  25. package/dist/classes/program-configuration.js.map +1 -0
  26. package/dist/classes/program.d.ts +61 -0
  27. package/dist/classes/program.d.ts.map +1 -0
  28. package/dist/classes/program.js +368 -0
  29. package/dist/classes/program.js.map +1 -0
  30. package/dist/classes/query.d.ts +27 -0
  31. package/dist/classes/query.d.ts.map +1 -0
  32. package/dist/classes/query.js +144 -0
  33. package/dist/classes/query.js.map +1 -0
  34. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  35. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  36. package/dist/classes/renderbuffer-formats.js +185 -0
  37. package/dist/classes/renderbuffer-formats.js.map +1 -0
  38. package/dist/classes/renderbuffer.d.ts +60 -0
  39. package/dist/classes/renderbuffer.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer.js +127 -0
  41. package/dist/classes/renderbuffer.js.map +1 -0
  42. package/dist/classes/texture-2d.d.ts +8 -0
  43. package/dist/classes/texture-2d.d.ts.map +1 -0
  44. package/dist/classes/texture-2d.js +39 -0
  45. package/dist/classes/texture-2d.js.map +1 -0
  46. package/dist/classes/texture-3d.d.ts +28 -0
  47. package/dist/classes/texture-3d.d.ts.map +1 -0
  48. package/dist/classes/texture-3d.js +67 -0
  49. package/dist/classes/texture-3d.js.map +1 -0
  50. package/dist/classes/texture-cube.d.ts +27 -0
  51. package/dist/classes/texture-cube.d.ts.map +1 -0
  52. package/dist/classes/texture-cube.js +131 -0
  53. package/dist/classes/texture-cube.js.map +1 -0
  54. package/dist/classes/texture-formats.d.ts +37 -0
  55. package/dist/classes/texture-formats.d.ts.map +1 -0
  56. package/dist/classes/texture-formats.js +98 -0
  57. package/dist/classes/texture-formats.js.map +1 -0
  58. package/dist/classes/texture.d.ts +118 -0
  59. package/dist/classes/texture.d.ts.map +1 -0
  60. package/dist/classes/texture.js +785 -0
  61. package/dist/classes/texture.js.map +1 -0
  62. package/dist/classes/transform-feedback.d.ts +33 -0
  63. package/dist/classes/transform-feedback.d.ts.map +1 -0
  64. package/dist/classes/transform-feedback.js +197 -0
  65. package/dist/classes/transform-feedback.js.map +1 -0
  66. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  67. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  68. package/dist/classes/uniform-buffer-layout.js +104 -0
  69. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  70. package/dist/classes/uniforms.d.ts +38 -0
  71. package/dist/classes/uniforms.d.ts.map +1 -0
  72. package/dist/classes/uniforms.js +251 -0
  73. package/dist/classes/uniforms.js.map +1 -0
  74. package/dist/classes/vertex-array-object.d.ts +75 -0
  75. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  76. package/dist/classes/vertex-array-object.js +262 -0
  77. package/dist/classes/vertex-array-object.js.map +1 -0
  78. package/dist/classes/vertex-array.d.ts +75 -0
  79. package/dist/classes/vertex-array.d.ts.map +1 -0
  80. package/dist/classes/vertex-array.js +409 -0
  81. package/dist/classes/vertex-array.js.map +1 -0
  82. package/dist/classes/webgl-buffer.d.ts +98 -0
  83. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  84. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +97 -73
  85. package/dist/classes/webgl-buffer.js.map +1 -0
  86. package/dist/classes/webgl-resource.d.ts +54 -0
  87. package/dist/classes/webgl-resource.d.ts.map +1 -0
  88. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +31 -52
  89. package/dist/classes/webgl-resource.js.map +1 -0
  90. package/dist/classes/webgl-shader.d.ts +51 -0
  91. package/dist/classes/webgl-shader.d.ts.map +1 -0
  92. package/dist/classes/webgl-shader.js +190 -0
  93. package/dist/classes/webgl-shader.js.map +1 -0
  94. package/dist/context/gl-context.d.ts +15 -0
  95. package/dist/context/gl-context.d.ts.map +1 -0
  96. package/dist/context/gl-context.js +32 -0
  97. package/dist/context/gl-context.js.map +1 -0
  98. package/dist/context/luma-context-data.d.ts +31 -0
  99. package/dist/context/luma-context-data.d.ts.map +1 -0
  100. package/dist/context/luma-context-data.js +5 -0
  101. package/dist/context/luma-context-data.js.map +1 -0
  102. package/dist/debug/debug-program-configuration.d.ts +2 -0
  103. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  104. package/dist/debug/debug-program-configuration.js +40 -0
  105. package/dist/debug/debug-program-configuration.js.map +1 -0
  106. package/dist/debug/debug-uniforms.d.ts +12 -0
  107. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  108. package/dist/debug/debug-uniforms.js +108 -0
  109. package/dist/debug/debug-uniforms.js.map +1 -0
  110. package/dist/debug/debug-vertex-array.d.ts +5 -0
  111. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  112. package/dist/debug/debug-vertex-array.js +118 -0
  113. package/dist/debug/debug-vertex-array.js.map +1 -0
  114. package/dist/es5/bundle.js +3 -5
  115. package/dist/es5/bundle.js.map +1 -1
  116. package/dist/es5/classes/accessor.js +76 -108
  117. package/dist/es5/classes/accessor.js.map +1 -1
  118. package/dist/es5/classes/accessor.ts.disabled +159 -0
  119. package/dist/es5/classes/clear.js +33 -48
  120. package/dist/es5/classes/clear.js.map +1 -1
  121. package/dist/es5/classes/copy-and-blit.js +177 -192
  122. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  123. package/dist/es5/classes/framebuffer.js +538 -655
  124. package/dist/es5/classes/framebuffer.js.map +1 -1
  125. package/dist/es5/classes/program-configuration.js +127 -141
  126. package/dist/es5/classes/program-configuration.js.map +1 -1
  127. package/dist/es5/classes/program.js +294 -358
  128. package/dist/es5/classes/program.js.map +1 -1
  129. package/dist/es5/classes/query.js +115 -181
  130. package/dist/es5/classes/query.js.map +1 -1
  131. package/dist/es5/classes/renderbuffer-formats.js +186 -121
  132. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  133. package/dist/es5/classes/renderbuffer.js +104 -128
  134. package/dist/es5/classes/renderbuffer.js.map +1 -1
  135. package/dist/es5/classes/texture-2d.js +16 -39
  136. package/dist/es5/classes/texture-2d.js.map +1 -1
  137. package/dist/es5/classes/texture-3d.js +50 -89
  138. package/dist/es5/classes/texture-3d.js.map +1 -1
  139. package/dist/es5/classes/texture-cube.js +112 -162
  140. package/dist/es5/classes/texture-cube.js.map +1 -1
  141. package/dist/es5/classes/texture-formats.js +73 -42
  142. package/dist/es5/classes/texture-formats.js.map +1 -1
  143. package/dist/es5/classes/texture.js +670 -673
  144. package/dist/es5/classes/texture.js.map +1 -1
  145. package/dist/es5/classes/transform-feedback.js +150 -203
  146. package/dist/es5/classes/transform-feedback.js.map +1 -1
  147. package/dist/es5/classes/uniform-buffer-layout.js +89 -103
  148. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  149. package/dist/es5/classes/uniforms.js +134 -93
  150. package/dist/es5/classes/uniforms.js.map +1 -1
  151. package/dist/es5/classes/vertex-array-object.js +204 -306
  152. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  153. package/dist/es5/classes/vertex-array.js +317 -353
  154. package/dist/es5/classes/vertex-array.js.map +1 -1
  155. package/dist/es5/classes/webgl-buffer.js +391 -0
  156. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  157. package/dist/es5/classes/webgl-resource.js +217 -0
  158. package/dist/es5/classes/webgl-resource.js.map +1 -0
  159. package/dist/es5/classes/webgl-shader.js +213 -0
  160. package/dist/es5/classes/webgl-shader.js.map +1 -0
  161. package/dist/es5/context/gl-context.js +46 -0
  162. package/dist/es5/context/gl-context.js.map +1 -0
  163. package/dist/es5/context/luma-context-data.js +12 -0
  164. package/dist/es5/context/luma-context-data.js.map +1 -0
  165. package/dist/es5/debug/debug-program-configuration.js +20 -48
  166. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  167. package/dist/es5/debug/debug-uniforms.js +72 -114
  168. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  169. package/dist/es5/debug/debug-vertex-array.js +56 -51
  170. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  171. package/dist/es5/features/check-glsl-extension.js +9 -10
  172. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  173. package/dist/es5/features/check-old-ie.js +5 -6
  174. package/dist/es5/features/check-old-ie.js.map +1 -1
  175. package/dist/es5/features/features.js +23 -37
  176. package/dist/es5/features/features.js.map +1 -1
  177. package/dist/es5/features/index.js +8 -8
  178. package/dist/es5/features/index.js.map +1 -1
  179. package/dist/es5/features/limits.js +36 -28
  180. package/dist/es5/features/limits.js.map +1 -1
  181. package/dist/es5/features/webgl-features-table.js +35 -15
  182. package/dist/es5/features/webgl-features-table.js.map +1 -1
  183. package/dist/es5/features/webgl-limits-table.js +160 -120
  184. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  185. package/dist/es5/index.js +144 -90
  186. package/dist/es5/index.js.map +1 -1
  187. package/dist/es5/init.js +12 -36
  188. package/dist/es5/init.js.map +1 -1
  189. package/dist/es5/types.js +2 -0
  190. package/dist/es5/types.js.map +1 -0
  191. package/dist/es5/utils/array-utils-flat.js +13 -14
  192. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  193. package/dist/es5/utils/assert.js +1 -1
  194. package/dist/es5/utils/assert.js.map +1 -1
  195. package/dist/es5/utils/check-props.js +20 -21
  196. package/dist/es5/utils/check-props.js.map +1 -1
  197. package/dist/es5/utils/format-value.js +14 -14
  198. package/dist/es5/utils/format-value.js.map +1 -1
  199. package/dist/es5/utils/index.js +68 -0
  200. package/dist/es5/utils/index.js.map +1 -0
  201. package/dist/es5/utils/is-old-ie.js +2 -3
  202. package/dist/es5/utils/is-old-ie.js.map +1 -1
  203. package/dist/es5/utils/load-file.js +11 -18
  204. package/dist/es5/utils/load-file.js.map +1 -1
  205. package/dist/es5/utils/stub-methods.js +4 -4
  206. package/dist/es5/utils/stub-methods.js.map +1 -1
  207. package/dist/es5/utils/utils.js +5 -10
  208. package/dist/es5/utils/utils.js.map +1 -1
  209. package/dist/es5/webgl-utils/attribute-utils.js +87 -74
  210. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  211. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  212. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  213. package/dist/es5/webgl-utils/format-utils.js +21 -17
  214. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  215. package/dist/es5/webgl-utils/get-error.js +18 -18
  216. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  217. package/dist/es5/webgl-utils/index.js +74 -0
  218. package/dist/es5/webgl-utils/index.js.map +1 -0
  219. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +44 -0
  220. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  221. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  222. package/dist/es5/webgl-utils/texture-utils.js +35 -29
  223. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  224. package/dist/es5/webgl-utils/typed-array-utils.js +51 -47
  225. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  226. package/dist/esm/bundle.js +2 -4
  227. package/dist/esm/bundle.js.map +1 -1
  228. package/dist/esm/classes/accessor.js +7 -7
  229. package/dist/esm/classes/accessor.js.map +1 -1
  230. package/dist/esm/classes/accessor.ts.disabled +159 -0
  231. package/dist/esm/classes/clear.js +15 -13
  232. package/dist/esm/classes/clear.js.map +1 -1
  233. package/dist/esm/classes/copy-and-blit.js +41 -43
  234. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  235. package/dist/esm/classes/framebuffer.js +336 -308
  236. package/dist/esm/classes/framebuffer.js.map +1 -1
  237. package/dist/esm/classes/program-configuration.js +17 -9
  238. package/dist/esm/classes/program-configuration.js.map +1 -1
  239. package/dist/esm/classes/program.js +69 -44
  240. package/dist/esm/classes/program.js.map +1 -1
  241. package/dist/esm/classes/query.js +17 -14
  242. package/dist/esm/classes/query.js.map +1 -1
  243. package/dist/esm/classes/renderbuffer-formats.js +72 -49
  244. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  245. package/dist/esm/classes/renderbuffer.js +84 -72
  246. package/dist/esm/classes/renderbuffer.js.map +1 -1
  247. package/dist/esm/classes/texture-2d.js +10 -3
  248. package/dist/esm/classes/texture-2d.js.map +1 -1
  249. package/dist/esm/classes/texture-3d.js +14 -11
  250. package/dist/esm/classes/texture-3d.js.map +1 -1
  251. package/dist/esm/classes/texture-cube.js +43 -28
  252. package/dist/esm/classes/texture-cube.js.map +1 -1
  253. package/dist/esm/classes/texture-formats.js +51 -50
  254. package/dist/esm/classes/texture-formats.js.map +1 -1
  255. package/dist/esm/classes/texture.js +164 -49
  256. package/dist/esm/classes/texture.js.map +1 -1
  257. package/dist/esm/classes/transform-feedback.js +24 -13
  258. package/dist/esm/classes/transform-feedback.js.map +1 -1
  259. package/dist/esm/classes/uniform-buffer-layout.js +1 -1
  260. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  261. package/dist/esm/classes/uniforms.js +111 -112
  262. package/dist/esm/classes/uniforms.js.map +1 -1
  263. package/dist/esm/classes/vertex-array-object.js +52 -88
  264. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  265. package/dist/esm/classes/vertex-array.js +50 -28
  266. package/dist/esm/classes/vertex-array.js.map +1 -1
  267. package/dist/esm/classes/webgl-buffer.js +379 -0
  268. package/dist/esm/classes/webgl-buffer.js.map +1 -0
  269. package/dist/esm/classes/webgl-resource.js +208 -0
  270. package/dist/esm/classes/webgl-resource.js.map +1 -0
  271. package/dist/esm/classes/webgl-shader.js +190 -0
  272. package/dist/esm/classes/webgl-shader.js.map +1 -0
  273. package/dist/esm/context/gl-context.js +32 -0
  274. package/dist/esm/context/gl-context.js.map +1 -0
  275. package/dist/esm/context/luma-context-data.js +5 -0
  276. package/dist/esm/context/luma-context-data.js.map +1 -0
  277. package/dist/esm/debug/debug-program-configuration.js +4 -4
  278. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  279. package/dist/esm/debug/debug-uniforms.js +9 -9
  280. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  281. package/dist/esm/debug/debug-vertex-array.js +19 -17
  282. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  283. package/dist/esm/features/check-glsl-extension.js +4 -4
  284. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  285. package/dist/esm/features/check-old-ie.js.map +1 -1
  286. package/dist/esm/features/features.js +14 -13
  287. package/dist/esm/features/features.js.map +1 -1
  288. package/dist/esm/features/index.js.map +1 -1
  289. package/dist/esm/features/limits.js +25 -22
  290. package/dist/esm/features/limits.js.map +1 -1
  291. package/dist/esm/features/webgl-features-table.js +6 -6
  292. package/dist/esm/features/webgl-features-table.js.map +1 -1
  293. package/dist/esm/features/webgl-limits-table.js +43 -42
  294. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  295. package/dist/esm/index.js +13 -15
  296. package/dist/esm/index.js.map +1 -1
  297. package/dist/esm/init.js +4 -23
  298. package/dist/esm/init.js.map +1 -1
  299. package/dist/esm/types.js +2 -0
  300. package/dist/esm/types.js.map +1 -0
  301. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  302. package/dist/esm/utils/assert.js +1 -1
  303. package/dist/esm/utils/assert.js.map +1 -1
  304. package/dist/esm/utils/check-props.js +4 -4
  305. package/dist/esm/utils/check-props.js.map +1 -1
  306. package/dist/esm/utils/format-value.js +4 -4
  307. package/dist/esm/utils/format-value.js.map +1 -1
  308. package/dist/esm/utils/index.js +7 -0
  309. package/dist/esm/utils/index.js.map +1 -0
  310. package/dist/esm/utils/is-old-ie.js +1 -1
  311. package/dist/esm/utils/is-old-ie.js.map +1 -1
  312. package/dist/esm/utils/load-file.js +2 -2
  313. package/dist/esm/utils/load-file.js.map +1 -1
  314. package/dist/esm/utils/stub-methods.js +2 -3
  315. package/dist/esm/utils/stub-methods.js.map +1 -1
  316. package/dist/esm/utils/utils.js +1 -3
  317. package/dist/esm/utils/utils.js.map +1 -1
  318. package/dist/esm/webgl-utils/attribute-utils.js +1 -1
  319. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  320. package/dist/esm/webgl-utils/constants-to-keys.js +4 -4
  321. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  322. package/dist/esm/webgl-utils/format-utils.js +16 -15
  323. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  324. package/dist/esm/webgl-utils/get-error.js +1 -1
  325. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  326. package/dist/esm/webgl-utils/index.js +5 -0
  327. package/dist/esm/webgl-utils/index.js.map +1 -0
  328. package/dist/esm/webgl-utils/parse-shader-compiler-log.js +37 -0
  329. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  330. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  331. package/dist/esm/webgl-utils/texture-utils.js +4 -3
  332. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  333. package/dist/esm/webgl-utils/typed-array-utils.js +19 -18
  334. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  335. package/dist/features/check-glsl-extension.d.ts +2 -0
  336. package/dist/features/check-glsl-extension.d.ts.map +1 -0
  337. package/dist/features/check-glsl-extension.js +27 -0
  338. package/dist/features/check-glsl-extension.js.map +1 -0
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  459. package/src/classes/{texture-2d.js → texture-2d.ts} +15 -5
  460. package/src/classes/{texture-3d.js → texture-3d.ts} +35 -10
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  465. package/src/classes/{uniform-buffer-layout.js → uniform-buffer-layout.ts} +10 -6
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  470. package/src/classes/{resource.js → webgl-resource.ts} +43 -36
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  474. package/src/debug/{debug-program-configuration.js → debug-program-configuration.ts} +0 -0
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  491. package/src/utils/index.ts +6 -0
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  497. package/src/webgl-utils/{constants-to-keys.js → constants-to-keys.ts} +1 -1
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  628. package/src/types.d.ts +0 -8
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  630. package/src/utils/is-old-ie.d.ts +0 -1
  631. package/src/utils/utils.d.ts +0 -13
  632. package/src/utils/utils.js +0 -36
  633. package/src/webgl-utils/request-animation-frame.d.ts +0 -3
@@ -1,108 +1,62 @@
1
+ import GL from '@luma.gl/constants';
1
2
  import { log } from '@luma.gl/gltools';
2
3
  import Framebuffer from './framebuffer';
3
4
  import Renderbuffer from './renderbuffer';
4
5
  import Texture from './texture';
5
- import { assert } from '../utils/assert';
6
+ import { assert } from '../utils';
6
7
  const UNIFORM_SETTERS = {
7
- [5126]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),
8
- [35664]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),
9
- [35665]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),
10
- [35666]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),
11
- [5124]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
12
- [35667]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
13
- [35668]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
14
- [35669]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
15
- [35670]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
16
- [35671]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
17
- [35672]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
18
- [35673]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
19
- [35674]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),
20
- [35675]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),
21
- [35676]: getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform),
22
- [35678]: getSamplerSetter,
23
- [35680]: getSamplerSetter,
24
- [5125]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),
25
- [36294]: getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform),
26
- [36295]: getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform),
27
- [36296]: getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform),
28
- [35685]: getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform),
29
- [35686]: getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform),
30
- [35687]: getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform),
31
- [35688]: getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform),
32
- [35689]: getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform),
33
- [35690]: getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform),
34
- [35678]: getSamplerSetter,
35
- [35680]: getSamplerSetter,
36
- [35679]: getSamplerSetter,
37
- [35682]: getSamplerSetter,
38
- [36289]: getSamplerSetter,
39
- [36292]: getSamplerSetter,
40
- [36293]: getSamplerSetter,
41
- [36298]: getSamplerSetter,
42
- [36299]: getSamplerSetter,
43
- [36300]: getSamplerSetter,
44
- [36303]: getSamplerSetter,
45
- [36306]: getSamplerSetter,
46
- [36307]: getSamplerSetter,
47
- [36308]: getSamplerSetter,
48
- [36311]: getSamplerSetter
8
+ [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),
9
+ [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),
10
+ [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),
11
+ [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),
12
+ [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
13
+ [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
14
+ [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
15
+ [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
16
+ [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
17
+ [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
18
+ [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
19
+ [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
20
+ [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),
21
+ [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),
22
+ [GL.FLOAT_MAT4]: getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform),
23
+ [GL.SAMPLER_2D]: getSamplerSetter,
24
+ [GL.SAMPLER_CUBE]: getSamplerSetter,
25
+ [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),
26
+ [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform),
27
+ [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform),
28
+ [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform),
29
+ [GL.FLOAT_MAT2x3]: getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform),
30
+ [GL.FLOAT_MAT2x4]: getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform),
31
+ [GL.FLOAT_MAT3x2]: getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform),
32
+ [GL.FLOAT_MAT3x4]: getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform),
33
+ [GL.FLOAT_MAT4x2]: getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform),
34
+ [GL.FLOAT_MAT4x3]: getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform),
35
+ [GL.SAMPLER_2D]: getSamplerSetter,
36
+ [GL.SAMPLER_CUBE]: getSamplerSetter,
37
+ [GL.SAMPLER_3D]: getSamplerSetter,
38
+ [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,
39
+ [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,
40
+ [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,
41
+ [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,
42
+ [GL.INT_SAMPLER_2D]: getSamplerSetter,
43
+ [GL.INT_SAMPLER_3D]: getSamplerSetter,
44
+ [GL.INT_SAMPLER_CUBE]: getSamplerSetter,
45
+ [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,
46
+ [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,
47
+ [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,
48
+ [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,
49
+ [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter
49
50
  };
50
51
  const FLOAT_ARRAY = {};
51
52
  const INT_ARRAY = {};
52
53
  const UINT_ARRAY = {};
53
54
  const array1 = [0];
54
-
55
- function toTypedArray(value, uniformLength, Type, cache) {
56
- if (uniformLength === 1 && typeof value === 'boolean') {
57
- value = value ? 1 : 0;
58
- }
59
-
60
- if (Number.isFinite(value)) {
61
- array1[0] = value;
62
- value = array1;
63
- }
64
-
65
- const length = value.length;
66
-
67
- if (length % uniformLength) {
68
- log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();
69
- }
70
-
71
- if (value instanceof Type) {
72
- return value;
73
- }
74
-
75
- let result = cache[length];
76
-
77
- if (!result) {
78
- result = new Type(length);
79
- cache[length] = result;
80
- }
81
-
82
- for (let i = 0; i < length; i++) {
83
- result[i] = value[i];
84
- }
85
-
86
- return result;
87
- }
88
-
89
- function toFloatArray(value, uniformLength) {
90
- return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);
91
- }
92
-
93
- function toIntArray(value, uniformLength) {
94
- return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);
95
- }
96
-
97
- function toUIntArray(value, uniformLength) {
98
- return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);
99
- }
100
-
101
55
  export function getUniformSetter(gl, location, info) {
102
56
  const setter = UNIFORM_SETTERS[info.type];
103
57
 
104
58
  if (!setter) {
105
- throw new Error(`Unknown GLSL uniform type ${info.type}`);
59
+ throw new Error("Unknown GLSL uniform type ".concat(info.type));
106
60
  }
107
61
 
108
62
  return setter().bind(null, gl, location);
@@ -120,12 +74,12 @@ export function parseUniformName(name) {
120
74
  const matches = name.match(UNIFORM_NAME_REGEXP);
121
75
 
122
76
  if (!matches || matches.length < 2) {
123
- throw new Error(`Failed to parse GLSL uniform name ${name}`);
77
+ throw new Error("Failed to parse GLSL uniform name ".concat(name));
124
78
  }
125
79
 
126
80
  return {
127
81
  name: matches[1],
128
- length: matches[2] || 1,
82
+ length: Number(matches[2]) || 1,
129
83
  isArray: Boolean(matches[2])
130
84
  };
131
85
  }
@@ -135,14 +89,29 @@ export function checkUniformValues(uniforms, source, uniformMap) {
135
89
  const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);
136
90
 
137
91
  if (shouldCheck && !checkUniformValue(value)) {
138
- source = source ? `${source} ` : '';
139
- console.error(`${source} Bad uniform ${uniformName}`, value);
140
- throw new Error(`${source} Bad uniform ${uniformName}`);
92
+ source = source ? "".concat(source, " ") : '';
93
+ console.error("".concat(source, " Bad uniform ").concat(uniformName), value);
94
+ throw new Error("".concat(source, " Bad uniform ").concat(uniformName));
141
95
  }
142
96
  }
143
97
 
144
98
  return true;
145
99
  }
100
+ export function copyUniform(uniforms, key, value) {
101
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
102
+ if (uniforms[key]) {
103
+ const dest = uniforms[key];
104
+
105
+ for (let i = 0, len = value.length; i < len; ++i) {
106
+ dest[i] = value[i];
107
+ }
108
+ } else {
109
+ uniforms[key] = value.slice();
110
+ }
111
+ } else {
112
+ uniforms[key] = value;
113
+ }
114
+ }
146
115
 
147
116
  function checkUniformValue(value) {
148
117
  if (Array.isArray(value) || ArrayBuffer.isView(value)) {
@@ -164,22 +133,6 @@ function checkUniformValue(value) {
164
133
  return false;
165
134
  }
166
135
 
167
- export function copyUniform(uniforms, key, value) {
168
- if (Array.isArray(value) || ArrayBuffer.isView(value)) {
169
- if (uniforms[key]) {
170
- const dest = uniforms[key];
171
-
172
- for (let i = 0, len = value.length; i < len; ++i) {
173
- dest[i] = value[i];
174
- }
175
- } else {
176
- uniforms[key] = value.slice();
177
- }
178
- } else {
179
- uniforms[key] = value;
180
- }
181
- }
182
-
183
136
  function checkUniformArray(value) {
184
137
  if (value.length === 0) {
185
138
  return false;
@@ -249,4 +202,50 @@ function setVectorUniform(gl, functionName, location, value) {
249
202
  function setMatrixUniform(gl, functionName, location, value) {
250
203
  gl[functionName](location, false, value);
251
204
  }
205
+
206
+ function toTypedArray(value, uniformLength, Type, cache) {
207
+ if (uniformLength === 1 && typeof value === 'boolean') {
208
+ value = value ? 1 : 0;
209
+ }
210
+
211
+ if (Number.isFinite(value)) {
212
+ array1[0] = value;
213
+ value = array1;
214
+ }
215
+
216
+ const length = value.length;
217
+
218
+ if (length % uniformLength) {
219
+ log.warn("Uniform size should be multiples of ".concat(uniformLength), value)();
220
+ }
221
+
222
+ if (value instanceof Type) {
223
+ return value;
224
+ }
225
+
226
+ let result = cache[length];
227
+
228
+ if (!result) {
229
+ result = new Type(length);
230
+ cache[length] = result;
231
+ }
232
+
233
+ for (let i = 0; i < length; i++) {
234
+ result[i] = value[i];
235
+ }
236
+
237
+ return result;
238
+ }
239
+
240
+ function toFloatArray(value, uniformLength) {
241
+ return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);
242
+ }
243
+
244
+ function toIntArray(value, uniformLength) {
245
+ return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);
246
+ }
247
+
248
+ function toUIntArray(value, uniformLength) {
249
+ return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);
250
+ }
252
251
  //# sourceMappingURL=uniforms.js.map
@@ -1 +1 @@
1
- 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@typedef {import('./uniforms')} types */\n\nimport GL from '@luma.gl/constants';\nimport {log} from '@luma.gl/gltools';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\nimport {assert} from '../utils/assert';\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n /* eslint-disable max-len */\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n /* eslint-enable max-len */\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n} // Returns a Magic Uniform Setter\n\n// PUBLIC API\n\n/** @type {types['getUniformSetter']} */ export function getUniformSetter(gl, location, info) {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\n/** @type {types['parseUniformName']} */\nexport function parseUniformName(name) {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] || 1,\n isArray: Boolean(matches[2])\n };\n} // To facilitate early detection of e.g. undefined values in JavaScript\n\n// Basic checks of uniform values (with or without knowledge of program)\n\n/** @type {types['checkUniformValues']} */\nexport function checkUniformValues(uniforms, source, uniformMap) {\n for (const uniformName in uniforms) {\n const value = uniforms[uniformName];\n const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);\n if (shouldCheck && !checkUniformValue(value)) {\n // Add space to source\n source = source ? `${source} ` : '';\n // Value could be unprintable so write the object on console\n console.error(`${source} Bad uniform ${uniformName}`, value); // eslint-disable-line\n /* eslint-enable no-console */\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n/** @type {types['copyUniform']} */\nexport function copyUniform(uniforms, key, value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-ignore\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-ignore\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update 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1
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@typedef {import('./uniforms')} types */\n\nimport GL from '@luma.gl/constants';\nimport {log} from '@luma.gl/gltools';\nimport {Matrix4} from '@math.gl/core';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\nimport {assert} from '../utils';\n\ntype NumberUniformInfo = {\n type: 'number'\n value: number\n min: number\n max: number\n}\n\ntype BooleanUniformInfo = {\n type: 'boolean'\n value: boolean\n}\n\ntype ArrayUniformInfo = {\n type: 'array'\n value: Array<any>\n}\n\ntype ObjectUniformInfo = {\n type: 'object'\n value: Object\n}\n\ntype UniformInfo = NumberUniformInfo |\n BooleanUniformInfo |\n ArrayUniformInfo |\n ObjectUniformInfo\n\n// https://luma.gl/docs/developer-guide/shader-modules#getuniforms\ntype UniformsOptions = {\n [uniformName: string]: UniformInfo\n}\n\ntype Uniform = UniformInfo |\n Buffer | (() => Buffer) | Framebuffer |\n Texture |\n Matrix4 | // TODO: which other math.gl classes?\n number | [number, number] | [number, number, number] | [number, number, number, number]\n\ntype Uniforms = {\n [uniformName: string]: Uniform\n}\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n /* eslint-disable max-len */\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n /* eslint-enable max-len */\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// PUBLIC API\n\n/** Returns a Magic Uniform Setter */\nexport function getUniformSetter(gl: WebGLRenderingContext, location: number, info: UniformInfo): any {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\nexport function parseUniformName(name: string): {name: string; isArray: boolean, length: number} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: Number(matches[2]) || 1,\n isArray: Boolean(matches[2])\n };\n}\n\n// To facilitate early detection of e.g. undefined values in JavaScript\n\n// Basic checks of uniform values (with or without knowledge of program)\n\n/**\n * Basic checks of uniform values (with or without knowledge of program)\n * To facilitate early detection of e.g. undefined values in JavaScript\n */\n export function checkUniformValues(uniforms: object, source?: string, uniformMap?: object): boolean {\n for (const uniformName in uniforms) {\n const value = uniforms[uniformName];\n const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);\n if (shouldCheck && !checkUniformValue(value)) {\n // Add space to source\n source = source ? `${source} ` : '';\n // Value could be unprintable so write the object on console\n console.error(`${source} Bad uniform ${uniformName}`, value); // eslint-disable-line\n /* eslint-enable no-console */\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n /**\n * Creates a copy of the uniform\n */\nexport function copyUniform(uniforms: object, key: string, value: any): void {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-ignore\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-ignore\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update = false;\n if (cache === null) {\n cache = new Float32Array(length);\n cacheLength = length;\n update = true;\n } else {\n assert(cacheLength === length, 'Uniform length cannot change.');\n for (let i = 0; i < length; ++i) {\n if (arrayValue[i] !== cache[i]) {\n update = true;\n break;\n }\n }\n }\n if (update) {\n uniformSetter(gl, functionName, location, arrayValue);\n cache.set(arrayValue);\n }\n\n return update;\n };\n}\n\nfunction setVectorUniform(gl, functionName, location, value) {\n gl[functionName](location, value);\n}\n\nfunction setMatrixUniform(gl, functionName, location, value) {\n gl[functionName](location, false, value);\n}\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\n\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n}\n"],"file":"uniforms.js"}
@@ -1,13 +1,16 @@
1
- import Resource from './resource';
2
- import Buffer from './buffer';
3
- import { isWebGL2 } from '@luma.gl/gltools';
4
- import { getScratchArray, fillArray } from '../utils/array-utils-flat';
5
- import { assert } from '../utils/assert';
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import GL from '@luma.gl/constants';
3
+ import { assertWebGL2Context, isWebGL2 } from '@luma.gl/gltools';
6
4
  import { getBrowser } from 'probe.gl';
5
+ import WebGLResource from './webgl-resource';
6
+ import Buffer from './webgl-buffer';
7
+ import { getScratchArray, fillArray } from '../utils/array-utils-flat';
8
+ import { assert } from '../utils';
9
+ import { getLumaContextData } from '../context/luma-context-data';
7
10
  const ERR_ELEMENTS = 'elements must be GL.ELEMENT_ARRAY_BUFFER';
8
- export default class VertexArrayObject extends Resource {
9
- static isSupported(gl, options = {}) {
10
- if (options.constantAttributeZero) {
11
+ export default class VertexArrayObject extends WebGLResource {
12
+ static isSupported(gl, options) {
13
+ if (options !== null && options !== void 0 && options.constantAttributeZero) {
11
14
  return isWebGL2(gl) || getBrowser() === 'Chrome';
12
15
  }
13
16
 
@@ -15,20 +18,16 @@ export default class VertexArrayObject extends Resource {
15
18
  }
16
19
 
17
20
  static getDefaultArray(gl) {
18
- gl.luma = gl.luma || {};
19
-
20
- if (!gl.luma.defaultVertexArray) {
21
- gl.luma.defaultVertexArray = new VertexArrayObject(gl, {
22
- handle: null,
23
- isDefaultArray: true
24
- });
25
- }
26
-
27
- return gl.luma.defaultVertexArray;
21
+ const lumaContextData = getLumaContextData(gl);
22
+ lumaContextData.defaultVertexArray = lumaContextData.defaultVertexArray || new VertexArrayObject(gl, {
23
+ handle: null,
24
+ isDefaultArray: true
25
+ });
26
+ return lumaContextData.defaultVertexArray;
28
27
  }
29
28
 
30
29
  static getMaxAttributes(gl) {
31
- VertexArrayObject.MAX_ATTRIBUTES = VertexArrayObject.MAX_ATTRIBUTES || gl.getParameter(34921);
30
+ VertexArrayObject.MAX_ATTRIBUTES = VertexArrayObject.MAX_ATTRIBUTES || gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
32
31
  return VertexArrayObject.MAX_ATTRIBUTES;
33
32
  }
34
33
 
@@ -40,12 +39,12 @@ export default class VertexArrayObject extends Resource {
40
39
  break;
41
40
 
42
41
  case Int32Array:
43
- VertexArrayObject._setConstantIntArray(gl, location, array);
42
+ VertexArrayObject._setConstantIntArray(assertWebGL2Context(gl), location, array);
44
43
 
45
44
  break;
46
45
 
47
46
  case Uint32Array:
48
- VertexArrayObject._setConstantUintArray(gl, location, array);
47
+ VertexArrayObject._setConstantUintArray(assertWebGL2Context(gl), location, array);
49
48
 
50
49
  break;
51
50
 
@@ -54,16 +53,20 @@ export default class VertexArrayObject extends Resource {
54
53
  }
55
54
  }
56
55
 
57
- constructor(gl, opts = {}) {
58
- const id = opts.id || opts.program && opts.program.id;
59
- super(gl, Object.assign({}, opts, {
60
- id
61
- }));
56
+ constructor(gl, opts) {
57
+ super(gl, { ...opts,
58
+ id: (opts === null || opts === void 0 ? void 0 : opts.id) || (opts === null || opts === void 0 ? void 0 : opts.program) && (opts === null || opts === void 0 ? void 0 : opts.program.id)
59
+ }, {});
60
+
61
+ _defineProperty(this, "buffer", null);
62
+
63
+ _defineProperty(this, "bufferValue", null);
64
+
65
+ _defineProperty(this, "isDefaultArray", false);
66
+
62
67
  this.buffer = null;
63
68
  this.bufferValue = null;
64
- this.isDefaultArray = opts.isDefaultArray || false;
65
- this.gl2 = gl;
66
- this.initialize(opts);
69
+ this.isDefaultArray = (opts === null || opts === void 0 ? void 0 : opts.isDefaultArray) || false;
67
70
  Object.seal(this);
68
71
  }
69
72
 
@@ -81,24 +84,16 @@ export default class VertexArrayObject extends Resource {
81
84
  return VertexArrayObject.getMaxAttributes(this.gl);
82
85
  }
83
86
 
84
- initialize(props = {}) {
85
- return this.setProps(props);
86
- }
87
-
88
- setProps(props) {
89
- return this;
90
- }
91
-
92
87
  setElementBuffer(elementBuffer = null, opts = {}) {
93
- assert(!elementBuffer || elementBuffer.target === 34963, ERR_ELEMENTS);
88
+ assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);
94
89
  this.bind(() => {
95
- this.gl.bindBuffer(34963, elementBuffer ? elementBuffer.handle : null);
90
+ this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);
96
91
  });
97
92
  return this;
98
93
  }
99
94
 
100
95
  setBuffer(location, buffer, accessor) {
101
- if (buffer.target === 34963) {
96
+ if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {
102
97
  return this.setElementBuffer(buffer, accessor);
103
98
  }
104
99
 
@@ -117,7 +112,7 @@ export default class VertexArrayObject extends Resource {
117
112
  } = this;
118
113
  location = Number(location);
119
114
  this.bind(() => {
120
- gl.bindBuffer(34962, buffer.handle);
115
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);
121
116
 
122
117
  if (integer) {
123
118
  assert(isWebGL2(gl));
@@ -170,6 +165,14 @@ export default class VertexArrayObject extends Resource {
170
165
  return this.buffer;
171
166
  }
172
167
 
168
+ initialize(props) {
169
+ return this.setProps(props);
170
+ }
171
+
172
+ setProps(props) {
173
+ return this;
174
+ }
175
+
173
176
  _normalizeConstantArrayValue(arrayValue) {
174
177
  if (Array.isArray(arrayValue)) {
175
178
  return new Float32Array(arrayValue);
@@ -217,61 +220,20 @@ export default class VertexArrayObject extends Resource {
217
220
 
218
221
  static _setConstantIntArray(gl, location, array) {
219
222
  assert(isWebGL2(gl));
220
-
221
- switch (array.length) {
222
- case 1:
223
- gl.vertexAttribI1iv(location, array);
224
- break;
225
-
226
- case 2:
227
- gl.vertexAttribI2iv(location, array);
228
- break;
229
-
230
- case 3:
231
- gl.vertexAttribI3iv(location, array);
232
- break;
233
-
234
- case 4:
235
- gl.vertexAttribI4iv(location, array);
236
- break;
237
-
238
- default:
239
- assert(false);
240
- }
223
+ gl.vertexAttribI4iv(location, array);
241
224
  }
242
225
 
243
226
  static _setConstantUintArray(gl, location, array) {
244
227
  assert(isWebGL2(gl));
245
-
246
- switch (array.length) {
247
- case 1:
248
- gl.vertexAttribI1uiv(location, array);
249
- break;
250
-
251
- case 2:
252
- gl.vertexAttribI2uiv(location, array);
253
- break;
254
-
255
- case 3:
256
- gl.vertexAttribI3uiv(location, array);
257
- break;
258
-
259
- case 4:
260
- gl.vertexAttribI4uiv(location, array);
261
- break;
262
-
263
- default:
264
- assert(false);
265
- }
228
+ gl.vertexAttribI4uiv(location, array);
266
229
  }
267
230
 
268
231
  _createHandle() {
269
- const gl2 = this.gl;
270
- return gl2.createVertexArray();
232
+ return this.gl2.createVertexArray();
271
233
  }
272
234
 
273
- _deleteHandle(handle) {
274
- this.gl2.deleteVertexArray(handle);
235
+ _deleteHandle() {
236
+ this.gl2.deleteVertexArray(this.handle);
275
237
  return [this.elements];
276
238
  }
277
239
 
@@ -285,7 +247,7 @@ export default class VertexArrayObject extends Resource {
285
247
  assert(Number.isFinite(location));
286
248
  return this.bind(() => {
287
249
  switch (pname) {
288
- case 34373:
250
+ case GL.VERTEX_ATTRIB_ARRAY_POINTER:
289
251
  return this.gl.getVertexAttribOffset(location, pname);
290
252
 
291
253
  default:
@@ -295,4 +257,6 @@ export default class VertexArrayObject extends Resource {
295
257
  }
296
258
 
297
259
  }
260
+
261
+ _defineProperty(VertexArrayObject, "MAX_ATTRIBUTES", void 0);
298
262
  //# sourceMappingURL=vertex-array-object.js.map