@luma.gl/webgl 8.5.7 → 8.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +5 -0
  4. package/dist/bundle.js.map +1 -0
  5. package/dist/classes/accessor.d.ts +28 -0
  6. package/dist/classes/accessor.d.ts.map +1 -0
  7. package/dist/classes/accessor.js +112 -0
  8. package/dist/classes/accessor.js.map +1 -0
  9. package/dist/classes/accessor.ts.disabled +159 -0
  10. package/dist/classes/clear.d.ts +16 -0
  11. package/dist/classes/clear.d.ts.map +1 -0
  12. package/dist/classes/clear.js +102 -0
  13. package/dist/classes/clear.js.map +1 -0
  14. package/dist/classes/copy-and-blit.d.ts +69 -0
  15. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  16. package/dist/classes/copy-and-blit.js +333 -0
  17. package/dist/classes/copy-and-blit.js.map +1 -0
  18. package/dist/classes/framebuffer.d.ts +130 -0
  19. package/dist/classes/framebuffer.d.ts.map +1 -0
  20. package/dist/classes/framebuffer.js +656 -0
  21. package/dist/classes/framebuffer.js.map +1 -0
  22. package/dist/classes/program-configuration.d.ts +27 -0
  23. package/dist/classes/program-configuration.d.ts.map +1 -0
  24. package/dist/classes/program-configuration.js +160 -0
  25. package/dist/classes/program-configuration.js.map +1 -0
  26. package/dist/classes/program.d.ts +61 -0
  27. package/dist/classes/program.d.ts.map +1 -0
  28. package/dist/classes/program.js +368 -0
  29. package/dist/classes/program.js.map +1 -0
  30. package/dist/classes/query.d.ts +27 -0
  31. package/dist/classes/query.d.ts.map +1 -0
  32. package/dist/classes/query.js +144 -0
  33. package/dist/classes/query.js.map +1 -0
  34. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  35. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  36. package/dist/classes/renderbuffer-formats.js +185 -0
  37. package/dist/classes/renderbuffer-formats.js.map +1 -0
  38. package/dist/classes/renderbuffer.d.ts +60 -0
  39. package/dist/classes/renderbuffer.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer.js +127 -0
  41. package/dist/classes/renderbuffer.js.map +1 -0
  42. package/dist/classes/texture-2d.d.ts +8 -0
  43. package/dist/classes/texture-2d.d.ts.map +1 -0
  44. package/dist/classes/texture-2d.js +39 -0
  45. package/dist/classes/texture-2d.js.map +1 -0
  46. package/dist/classes/texture-3d.d.ts +28 -0
  47. package/dist/classes/texture-3d.d.ts.map +1 -0
  48. package/dist/classes/texture-3d.js +67 -0
  49. package/dist/classes/texture-3d.js.map +1 -0
  50. package/dist/classes/texture-cube.d.ts +27 -0
  51. package/dist/classes/texture-cube.d.ts.map +1 -0
  52. package/dist/classes/texture-cube.js +131 -0
  53. package/dist/classes/texture-cube.js.map +1 -0
  54. package/dist/classes/texture-formats.d.ts +37 -0
  55. package/dist/classes/texture-formats.d.ts.map +1 -0
  56. package/dist/classes/texture-formats.js +98 -0
  57. package/dist/classes/texture-formats.js.map +1 -0
  58. package/dist/classes/texture.d.ts +118 -0
  59. package/dist/classes/texture.d.ts.map +1 -0
  60. package/dist/classes/texture.js +785 -0
  61. package/dist/classes/texture.js.map +1 -0
  62. package/dist/classes/transform-feedback.d.ts +33 -0
  63. package/dist/classes/transform-feedback.d.ts.map +1 -0
  64. package/dist/classes/transform-feedback.js +197 -0
  65. package/dist/classes/transform-feedback.js.map +1 -0
  66. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  67. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  68. package/dist/classes/uniform-buffer-layout.js +104 -0
  69. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  70. package/dist/classes/uniforms.d.ts +38 -0
  71. package/dist/classes/uniforms.d.ts.map +1 -0
  72. package/dist/classes/uniforms.js +251 -0
  73. package/dist/classes/uniforms.js.map +1 -0
  74. package/dist/classes/vertex-array-object.d.ts +75 -0
  75. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  76. package/dist/classes/vertex-array-object.js +262 -0
  77. package/dist/classes/vertex-array-object.js.map +1 -0
  78. package/dist/classes/vertex-array.d.ts +75 -0
  79. package/dist/classes/vertex-array.d.ts.map +1 -0
  80. package/dist/classes/vertex-array.js +409 -0
  81. package/dist/classes/vertex-array.js.map +1 -0
  82. package/dist/classes/webgl-buffer.d.ts +98 -0
  83. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  84. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +97 -73
  85. package/dist/classes/webgl-buffer.js.map +1 -0
  86. package/dist/classes/webgl-resource.d.ts +54 -0
  87. package/dist/classes/webgl-resource.d.ts.map +1 -0
  88. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +31 -52
  89. package/dist/classes/webgl-resource.js.map +1 -0
  90. package/dist/classes/webgl-shader.d.ts +51 -0
  91. package/dist/classes/webgl-shader.d.ts.map +1 -0
  92. package/dist/classes/webgl-shader.js +190 -0
  93. package/dist/classes/webgl-shader.js.map +1 -0
  94. package/dist/context/gl-context.d.ts +15 -0
  95. package/dist/context/gl-context.d.ts.map +1 -0
  96. package/dist/context/gl-context.js +32 -0
  97. package/dist/context/gl-context.js.map +1 -0
  98. package/dist/context/luma-context-data.d.ts +31 -0
  99. package/dist/context/luma-context-data.d.ts.map +1 -0
  100. package/dist/context/luma-context-data.js +5 -0
  101. package/dist/context/luma-context-data.js.map +1 -0
  102. package/dist/debug/debug-program-configuration.d.ts +2 -0
  103. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  104. package/dist/debug/debug-program-configuration.js +40 -0
  105. package/dist/debug/debug-program-configuration.js.map +1 -0
  106. package/dist/debug/debug-uniforms.d.ts +12 -0
  107. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  108. package/dist/debug/debug-uniforms.js +108 -0
  109. package/dist/debug/debug-uniforms.js.map +1 -0
  110. package/dist/debug/debug-vertex-array.d.ts +5 -0
  111. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  112. package/dist/debug/debug-vertex-array.js +118 -0
  113. package/dist/debug/debug-vertex-array.js.map +1 -0
  114. package/dist/es5/bundle.js +3 -5
  115. package/dist/es5/bundle.js.map +1 -1
  116. package/dist/es5/classes/accessor.js +76 -108
  117. package/dist/es5/classes/accessor.js.map +1 -1
  118. package/dist/es5/classes/accessor.ts.disabled +159 -0
  119. package/dist/es5/classes/clear.js +33 -48
  120. package/dist/es5/classes/clear.js.map +1 -1
  121. package/dist/es5/classes/copy-and-blit.js +177 -192
  122. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  123. package/dist/es5/classes/framebuffer.js +538 -655
  124. package/dist/es5/classes/framebuffer.js.map +1 -1
  125. package/dist/es5/classes/program-configuration.js +127 -141
  126. package/dist/es5/classes/program-configuration.js.map +1 -1
  127. package/dist/es5/classes/program.js +294 -358
  128. package/dist/es5/classes/program.js.map +1 -1
  129. package/dist/es5/classes/query.js +115 -181
  130. package/dist/es5/classes/query.js.map +1 -1
  131. package/dist/es5/classes/renderbuffer-formats.js +186 -121
  132. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  133. package/dist/es5/classes/renderbuffer.js +104 -128
  134. package/dist/es5/classes/renderbuffer.js.map +1 -1
  135. package/dist/es5/classes/texture-2d.js +16 -39
  136. package/dist/es5/classes/texture-2d.js.map +1 -1
  137. package/dist/es5/classes/texture-3d.js +50 -89
  138. package/dist/es5/classes/texture-3d.js.map +1 -1
  139. package/dist/es5/classes/texture-cube.js +112 -162
  140. package/dist/es5/classes/texture-cube.js.map +1 -1
  141. package/dist/es5/classes/texture-formats.js +73 -42
  142. package/dist/es5/classes/texture-formats.js.map +1 -1
  143. package/dist/es5/classes/texture.js +670 -673
  144. package/dist/es5/classes/texture.js.map +1 -1
  145. package/dist/es5/classes/transform-feedback.js +150 -203
  146. package/dist/es5/classes/transform-feedback.js.map +1 -1
  147. package/dist/es5/classes/uniform-buffer-layout.js +89 -103
  148. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  149. package/dist/es5/classes/uniforms.js +134 -93
  150. package/dist/es5/classes/uniforms.js.map +1 -1
  151. package/dist/es5/classes/vertex-array-object.js +204 -306
  152. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  153. package/dist/es5/classes/vertex-array.js +317 -353
  154. package/dist/es5/classes/vertex-array.js.map +1 -1
  155. package/dist/es5/classes/webgl-buffer.js +391 -0
  156. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  157. package/dist/es5/classes/webgl-resource.js +217 -0
  158. package/dist/es5/classes/webgl-resource.js.map +1 -0
  159. package/dist/es5/classes/webgl-shader.js +213 -0
  160. package/dist/es5/classes/webgl-shader.js.map +1 -0
  161. package/dist/es5/context/gl-context.js +46 -0
  162. package/dist/es5/context/gl-context.js.map +1 -0
  163. package/dist/es5/context/luma-context-data.js +12 -0
  164. package/dist/es5/context/luma-context-data.js.map +1 -0
  165. package/dist/es5/debug/debug-program-configuration.js +20 -48
  166. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  167. package/dist/es5/debug/debug-uniforms.js +72 -114
  168. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  169. package/dist/es5/debug/debug-vertex-array.js +56 -51
  170. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  171. package/dist/es5/features/check-glsl-extension.js +9 -10
  172. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  173. package/dist/es5/features/check-old-ie.js +5 -6
  174. package/dist/es5/features/check-old-ie.js.map +1 -1
  175. package/dist/es5/features/features.js +23 -37
  176. package/dist/es5/features/features.js.map +1 -1
  177. package/dist/es5/features/index.js +8 -8
  178. package/dist/es5/features/index.js.map +1 -1
  179. package/dist/es5/features/limits.js +36 -28
  180. package/dist/es5/features/limits.js.map +1 -1
  181. package/dist/es5/features/webgl-features-table.js +35 -15
  182. package/dist/es5/features/webgl-features-table.js.map +1 -1
  183. package/dist/es5/features/webgl-limits-table.js +160 -120
  184. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  185. package/dist/es5/index.js +144 -90
  186. package/dist/es5/index.js.map +1 -1
  187. package/dist/es5/init.js +12 -36
  188. package/dist/es5/init.js.map +1 -1
  189. package/dist/es5/types.js +2 -0
  190. package/dist/es5/types.js.map +1 -0
  191. package/dist/es5/utils/array-utils-flat.js +13 -14
  192. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  193. package/dist/es5/utils/assert.js +1 -1
  194. package/dist/es5/utils/assert.js.map +1 -1
  195. package/dist/es5/utils/check-props.js +20 -21
  196. package/dist/es5/utils/check-props.js.map +1 -1
  197. package/dist/es5/utils/format-value.js +14 -14
  198. package/dist/es5/utils/format-value.js.map +1 -1
  199. package/dist/es5/utils/index.js +68 -0
  200. package/dist/es5/utils/index.js.map +1 -0
  201. package/dist/es5/utils/is-old-ie.js +2 -3
  202. package/dist/es5/utils/is-old-ie.js.map +1 -1
  203. package/dist/es5/utils/load-file.js +11 -18
  204. package/dist/es5/utils/load-file.js.map +1 -1
  205. package/dist/es5/utils/stub-methods.js +4 -4
  206. package/dist/es5/utils/stub-methods.js.map +1 -1
  207. package/dist/es5/utils/utils.js +5 -10
  208. package/dist/es5/utils/utils.js.map +1 -1
  209. package/dist/es5/webgl-utils/attribute-utils.js +87 -74
  210. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  211. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  212. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  213. package/dist/es5/webgl-utils/format-utils.js +21 -17
  214. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  215. package/dist/es5/webgl-utils/get-error.js +18 -18
  216. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  217. package/dist/es5/webgl-utils/index.js +74 -0
  218. package/dist/es5/webgl-utils/index.js.map +1 -0
  219. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +44 -0
  220. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  221. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  222. package/dist/es5/webgl-utils/texture-utils.js +35 -29
  223. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  224. package/dist/es5/webgl-utils/typed-array-utils.js +51 -47
  225. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  226. package/dist/esm/bundle.js +2 -4
  227. package/dist/esm/bundle.js.map +1 -1
  228. package/dist/esm/classes/accessor.js +7 -7
  229. package/dist/esm/classes/accessor.js.map +1 -1
  230. package/dist/esm/classes/accessor.ts.disabled +159 -0
  231. package/dist/esm/classes/clear.js +15 -13
  232. package/dist/esm/classes/clear.js.map +1 -1
  233. package/dist/esm/classes/copy-and-blit.js +41 -43
  234. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  235. package/dist/esm/classes/framebuffer.js +336 -308
  236. package/dist/esm/classes/framebuffer.js.map +1 -1
  237. package/dist/esm/classes/program-configuration.js +17 -9
  238. package/dist/esm/classes/program-configuration.js.map +1 -1
  239. package/dist/esm/classes/program.js +69 -44
  240. package/dist/esm/classes/program.js.map +1 -1
  241. package/dist/esm/classes/query.js +17 -14
  242. package/dist/esm/classes/query.js.map +1 -1
  243. package/dist/esm/classes/renderbuffer-formats.js +72 -49
  244. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  245. package/dist/esm/classes/renderbuffer.js +84 -72
  246. package/dist/esm/classes/renderbuffer.js.map +1 -1
  247. package/dist/esm/classes/texture-2d.js +10 -3
  248. package/dist/esm/classes/texture-2d.js.map +1 -1
  249. package/dist/esm/classes/texture-3d.js +14 -11
  250. package/dist/esm/classes/texture-3d.js.map +1 -1
  251. package/dist/esm/classes/texture-cube.js +43 -28
  252. package/dist/esm/classes/texture-cube.js.map +1 -1
  253. package/dist/esm/classes/texture-formats.js +51 -50
  254. package/dist/esm/classes/texture-formats.js.map +1 -1
  255. package/dist/esm/classes/texture.js +164 -49
  256. package/dist/esm/classes/texture.js.map +1 -1
  257. package/dist/esm/classes/transform-feedback.js +24 -13
  258. package/dist/esm/classes/transform-feedback.js.map +1 -1
  259. package/dist/esm/classes/uniform-buffer-layout.js +1 -1
  260. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  261. package/dist/esm/classes/uniforms.js +111 -112
  262. package/dist/esm/classes/uniforms.js.map +1 -1
  263. package/dist/esm/classes/vertex-array-object.js +52 -88
  264. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  265. package/dist/esm/classes/vertex-array.js +50 -28
  266. package/dist/esm/classes/vertex-array.js.map +1 -1
  267. package/dist/esm/classes/webgl-buffer.js +379 -0
  268. package/dist/esm/classes/webgl-buffer.js.map +1 -0
  269. package/dist/esm/classes/webgl-resource.js +208 -0
  270. package/dist/esm/classes/webgl-resource.js.map +1 -0
  271. package/dist/esm/classes/webgl-shader.js +190 -0
  272. package/dist/esm/classes/webgl-shader.js.map +1 -0
  273. package/dist/esm/context/gl-context.js +32 -0
  274. package/dist/esm/context/gl-context.js.map +1 -0
  275. package/dist/esm/context/luma-context-data.js +5 -0
  276. package/dist/esm/context/luma-context-data.js.map +1 -0
  277. package/dist/esm/debug/debug-program-configuration.js +4 -4
  278. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  279. package/dist/esm/debug/debug-uniforms.js +9 -9
  280. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  281. package/dist/esm/debug/debug-vertex-array.js +19 -17
  282. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  283. package/dist/esm/features/check-glsl-extension.js +4 -4
  284. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  285. package/dist/esm/features/check-old-ie.js.map +1 -1
  286. package/dist/esm/features/features.js +14 -13
  287. package/dist/esm/features/features.js.map +1 -1
  288. package/dist/esm/features/index.js.map +1 -1
  289. package/dist/esm/features/limits.js +25 -22
  290. package/dist/esm/features/limits.js.map +1 -1
  291. package/dist/esm/features/webgl-features-table.js +6 -6
  292. package/dist/esm/features/webgl-features-table.js.map +1 -1
  293. package/dist/esm/features/webgl-limits-table.js +43 -42
  294. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  295. package/dist/esm/index.js +13 -15
  296. package/dist/esm/index.js.map +1 -1
  297. package/dist/esm/init.js +4 -23
  298. package/dist/esm/init.js.map +1 -1
  299. package/dist/esm/types.js +2 -0
  300. package/dist/esm/types.js.map +1 -0
  301. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  302. package/dist/esm/utils/assert.js +1 -1
  303. package/dist/esm/utils/assert.js.map +1 -1
  304. package/dist/esm/utils/check-props.js +4 -4
  305. package/dist/esm/utils/check-props.js.map +1 -1
  306. package/dist/esm/utils/format-value.js +4 -4
  307. package/dist/esm/utils/format-value.js.map +1 -1
  308. package/dist/esm/utils/index.js +7 -0
  309. package/dist/esm/utils/index.js.map +1 -0
  310. package/dist/esm/utils/is-old-ie.js +1 -1
  311. package/dist/esm/utils/is-old-ie.js.map +1 -1
  312. package/dist/esm/utils/load-file.js +2 -2
  313. package/dist/esm/utils/load-file.js.map +1 -1
  314. package/dist/esm/utils/stub-methods.js +2 -3
  315. package/dist/esm/utils/stub-methods.js.map +1 -1
  316. package/dist/esm/utils/utils.js +1 -3
  317. package/dist/esm/utils/utils.js.map +1 -1
  318. package/dist/esm/webgl-utils/attribute-utils.js +1 -1
  319. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  320. package/dist/esm/webgl-utils/constants-to-keys.js +4 -4
  321. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  322. package/dist/esm/webgl-utils/format-utils.js +16 -15
  323. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  324. package/dist/esm/webgl-utils/get-error.js +1 -1
  325. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  326. package/dist/esm/webgl-utils/index.js +5 -0
  327. package/dist/esm/webgl-utils/index.js.map +1 -0
  328. package/dist/esm/webgl-utils/parse-shader-compiler-log.js +37 -0
  329. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  330. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  331. package/dist/esm/webgl-utils/texture-utils.js +4 -3
  332. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  333. package/dist/esm/webgl-utils/typed-array-utils.js +19 -18
  334. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  335. package/dist/features/check-glsl-extension.d.ts +2 -0
  336. package/dist/features/check-glsl-extension.d.ts.map +1 -0
  337. package/dist/features/check-glsl-extension.js +27 -0
  338. package/dist/features/check-glsl-extension.js.map +1 -0
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  457. package/src/classes/{renderbuffer-formats.js → renderbuffer-formats.ts} +42 -14
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  459. package/src/classes/{texture-2d.js → texture-2d.ts} +15 -5
  460. package/src/classes/{texture-3d.js → texture-3d.ts} +35 -10
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  465. package/src/classes/{uniform-buffer-layout.js → uniform-buffer-layout.ts} +10 -6
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  471. package/src/classes/webgl-shader.ts +200 -0
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  484. package/{dist/es5/index.d.ts → src/index.ts} +18 -16
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  496. package/src/webgl-utils/{attribute-utils.js → attribute-utils.ts} +1 -2
  497. package/src/webgl-utils/{constants-to-keys.js → constants-to-keys.ts} +1 -1
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@@ -0,0 +1,379 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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+ import GL from '@luma.gl/constants';
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+ import { getWebGL2Context, assertWebGL2Context, log } from '@luma.gl/gltools';
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+ import { Buffer } from '@luma.gl/api';
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+ import Accessor from './accessor';
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+ import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from '../webgl-utils';
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+ import { assert, checkProps } from '../utils';
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+ const DEBUG_DATA_LENGTH = 10;
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+ const DEPRECATED_PROPS = {
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+ offset: 'accessor.offset',
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+ stride: 'accessor.stride',
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+ type: 'accessor.type',
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+ size: 'accessor.size',
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+ divisor: 'accessor.divisor',
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+ normalized: 'accessor.normalized',
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+ integer: 'accessor.integer',
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+ instanced: 'accessor.divisor',
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+ isInstanced: 'accessor.divisor'
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+ };
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+ const PROP_CHECKS_INITIALIZE = {
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+ removedProps: {},
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+ replacedProps: {
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+ bytes: 'byteLength'
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+ },
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+ deprecatedProps: DEPRECATED_PROPS
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+ };
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+ const PROP_CHECKS_SET_PROPS = {
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+ removedProps: DEPRECATED_PROPS
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+ };
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+ export default class WEBGLBuffer extends Buffer {
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+ constructor(gl, props = {}) {
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+ super(gl, props);
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+
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+ _defineProperty(this, "gl", void 0);
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+
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+ _defineProperty(this, "gl2", void 0);
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+
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+ _defineProperty(this, "handle", void 0);
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+
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+ _defineProperty(this, "target", void 0);
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+
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+ _defineProperty(this, "usage", void 0);
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+
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+ _defineProperty(this, "byteLength", void 0);
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+
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+ _defineProperty(this, "bytesUsed", void 0);
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+
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+ _defineProperty(this, "accessor", void 0);
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+
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+ _defineProperty(this, "debugData", void 0);
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+
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+ this.gl = gl;
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+ this.gl2 = getWebGL2Context(gl);
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+ const handle = typeof props === 'object' ? props.handle : undefined;
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+ this.handle = handle || this.gl.createBuffer();
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+ this.target = props.target || (this.gl.webgl2 ? GL.COPY_READ_BUFFER : GL.ARRAY_BUFFER);
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+ this.initialize(props);
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+ Object.seal(this);
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+ }
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+
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+ destroy() {
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+ if (this.handle) {
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+ this.removeStats();
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+ this.trackDeallocatedMemory();
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+ this.gl.deleteBuffer(this.handle);
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+ this.handle = null;
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+ }
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+ }
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+
70
+ getElementCount(accessor = this.accessor) {
71
+ return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
72
+ }
73
+
74
+ getVertexCount(accessor = this.accessor) {
75
+ return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
76
+ }
77
+
78
+ initialize(props = {}) {
79
+ if (ArrayBuffer.isView(props)) {
80
+ props = {
81
+ data: props
82
+ };
83
+ }
84
+
85
+ if (Number.isFinite(props)) {
86
+ props = {
87
+ byteLength: props
88
+ };
89
+ }
90
+
91
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
92
+ this.usage = props.usage || GL.STATIC_DRAW;
93
+ this.debugData = null;
94
+ this.setAccessor(Object.assign({}, props, props.accessor));
95
+
96
+ if (props.data) {
97
+ this._setData(props.data, props.offset, props.byteLength);
98
+ } else {
99
+ this._setByteLength(props.byteLength || 0);
100
+ }
101
+
102
+ return this;
103
+ }
104
+
105
+ setProps(props) {
106
+ props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
107
+
108
+ if ('accessor' in props) {
109
+ this.setAccessor(props.accessor);
110
+ }
111
+
112
+ return this;
113
+ }
114
+
115
+ setAccessor(accessor) {
116
+ accessor = Object.assign({}, accessor);
117
+ delete accessor.buffer;
118
+ this.accessor = new Accessor(accessor);
119
+ return this;
120
+ }
121
+
122
+ reallocate(byteLength) {
123
+ if (byteLength > this.byteLength) {
124
+ this._setByteLength(byteLength);
125
+
126
+ return true;
127
+ }
128
+
129
+ this.bytesUsed = byteLength;
130
+ return false;
131
+ }
132
+
133
+ setData(props) {
134
+ return this.initialize(props);
135
+ }
136
+
137
+ subData(props) {
138
+ if (ArrayBuffer.isView(props)) {
139
+ props = {
140
+ data: props
141
+ };
142
+ }
143
+
144
+ const {
145
+ data,
146
+ offset = 0,
147
+ srcOffset = 0
148
+ } = props;
149
+ const byteLength = props.byteLength || props.length;
150
+ assert(data);
151
+ const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
152
+ this.gl.bindBuffer(target, this.handle);
153
+
154
+ if (srcOffset !== 0 || byteLength !== undefined) {
155
+ assertWebGL2Context(this.gl);
156
+ this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
157
+ } else {
158
+ this.gl.bufferSubData(target, offset, data);
159
+ }
160
+
161
+ this.gl.bindBuffer(target, null);
162
+ this.debugData = null;
163
+
164
+ this._inferType(data);
165
+
166
+ return this;
167
+ }
168
+
169
+ copyData(options) {
170
+ const {
171
+ sourceBuffer,
172
+ readOffset = 0,
173
+ writeOffset = 0,
174
+ size
175
+ } = options;
176
+ const {
177
+ gl,
178
+ gl2
179
+ } = this;
180
+ assertWebGL2Context(gl);
181
+ gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
182
+ gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
183
+ gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
184
+ gl.bindBuffer(GL.COPY_READ_BUFFER, null);
185
+ gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
186
+ this.debugData = null;
187
+ return this;
188
+ }
189
+
190
+ getData(options) {
191
+ let {
192
+ dstData = null,
193
+ length = 0
194
+ } = options || {};
195
+ const {
196
+ srcByteOffset = 0,
197
+ dstOffset = 0
198
+ } = options || {};
199
+ assertWebGL2Context(this.gl);
200
+ const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
201
+ clamped: false
202
+ });
203
+
204
+ const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
205
+
206
+ const dstElementOffset = dstOffset;
207
+ let dstAvailableElementCount;
208
+ let dstElementCount;
209
+
210
+ if (dstData) {
211
+ dstElementCount = dstData.length;
212
+ dstAvailableElementCount = dstElementCount - dstElementOffset;
213
+ } else {
214
+ dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
215
+ dstElementCount = dstElementOffset + dstAvailableElementCount;
216
+ }
217
+
218
+ const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
219
+ length = length || copyElementCount;
220
+ assert(length <= copyElementCount);
221
+ dstData = dstData || new ArrayType(dstElementCount);
222
+ this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
223
+ this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
224
+ this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
225
+ return dstData;
226
+ }
227
+
228
+ bind(options) {
229
+ const {
230
+ target = this.target,
231
+ index = this.accessor && this.accessor.index,
232
+ offset = 0,
233
+ size
234
+ } = options || {};
235
+
236
+ if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
237
+ if (size !== undefined) {
238
+ this.gl2.bindBufferRange(target, index, this.handle, offset, size);
239
+ } else {
240
+ assert(offset === 0);
241
+ this.gl2.bindBufferBase(target, index, this.handle);
242
+ }
243
+ } else {
244
+ this.gl.bindBuffer(target, this.handle);
245
+ }
246
+
247
+ return this;
248
+ }
249
+
250
+ unbind(options) {
251
+ const {
252
+ target = this.target,
253
+ index = this.accessor && this.accessor.index
254
+ } = options || {};
255
+ const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
256
+
257
+ if (isIndexedBuffer) {
258
+ this.gl2.bindBufferBase(target, index, null);
259
+ } else {
260
+ this.gl.bindBuffer(target, null);
261
+ }
262
+
263
+ return this;
264
+ }
265
+
266
+ getDebugData() {
267
+ if (!this.debugData) {
268
+ this.debugData = this.getData({
269
+ length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)
270
+ });
271
+ return {
272
+ data: this.debugData,
273
+ changed: true
274
+ };
275
+ }
276
+
277
+ return {
278
+ data: this.debugData,
279
+ changed: false
280
+ };
281
+ }
282
+
283
+ invalidateDebugData() {
284
+ this.debugData = null;
285
+ }
286
+
287
+ _setData(data, offset = 0, byteLength = data.byteLength + offset) {
288
+ assert(ArrayBuffer.isView(data));
289
+ this.trackDeallocatedMemory();
290
+
291
+ const target = this._getTarget();
292
+
293
+ this.gl.bindBuffer(target, this.handle);
294
+ this.gl.bufferData(target, byteLength, this.usage);
295
+ this.gl.bufferSubData(target, offset, data);
296
+ this.gl.bindBuffer(target, null);
297
+ this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
298
+ this.bytesUsed = byteLength;
299
+ this.byteLength = byteLength;
300
+ this.trackAllocatedMemory(byteLength);
301
+ const type = getGLTypeFromTypedArray(data);
302
+ assert(type);
303
+ this.setAccessor(new Accessor(this.accessor, {
304
+ type
305
+ }));
306
+ return this;
307
+ }
308
+
309
+ _setByteLength(byteLength, usage = this.usage) {
310
+ assert(byteLength >= 0);
311
+ this.trackDeallocatedMemory();
312
+ let data = byteLength;
313
+
314
+ if (byteLength === 0) {
315
+ data = new Float32Array(0);
316
+ }
317
+
318
+ const target = this._getTarget();
319
+
320
+ this.gl.bindBuffer(target, this.handle);
321
+ this.gl.bufferData(target, data, usage);
322
+ this.gl.bindBuffer(target, null);
323
+ this.usage = usage;
324
+ this.debugData = null;
325
+ this.bytesUsed = byteLength;
326
+ this.byteLength = byteLength;
327
+ this.trackAllocatedMemory(byteLength);
328
+ return this;
329
+ }
330
+
331
+ _getTarget() {
332
+ return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
333
+ }
334
+
335
+ _getAvailableElementCount(srcByteOffset) {
336
+ const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
337
+ clamped: false
338
+ });
339
+ const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
340
+ return this.getElementCount() - sourceElementOffset;
341
+ }
342
+
343
+ _inferType(data) {
344
+ if (!this.accessor.type) {
345
+ this.setAccessor(new Accessor(this.accessor, {
346
+ type: getGLTypeFromTypedArray(data)
347
+ }));
348
+ }
349
+ }
350
+
351
+ getParameter(pname) {
352
+ this.gl.bindBuffer(this.target, this.handle);
353
+ const value = this.gl.getBufferParameter(this.target, pname);
354
+ this.gl.bindBuffer(this.target, null);
355
+ return value;
356
+ }
357
+
358
+ get type() {
359
+ return this.accessor.type;
360
+ }
361
+
362
+ get bytes() {
363
+ log.deprecated('Buffer.bytes', 'Buffer.byteLength')();
364
+ return this.byteLength;
365
+ }
366
+
367
+ setByteLength(byteLength) {
368
+ log.deprecated('setByteLength', 'reallocate')();
369
+ return this.reallocate(byteLength);
370
+ }
371
+
372
+ updateAccessor(opts) {
373
+ log.deprecated('updateAccessor(...)', 'setAccessor(new Accessor(buffer.accessor, ...)')();
374
+ this.accessor = new Accessor(this.accessor, opts);
375
+ return this;
376
+ }
377
+
378
+ }
379
+ //# sourceMappingURL=webgl-buffer.js.map
@@ -0,0 +1 @@
1
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GL from '@luma.gl/constants';\nimport {getWebGL2Context, assertWebGL2Context, log} from '@luma.gl/gltools';\nimport {Buffer, BufferProps} from '@luma.gl/api';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from '../webgl-utils';\nimport {assert, checkProps} from '../utils';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\n/** WebGL Buffer interface */\nexport type WebGLBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n data?: any; // ArrayBufferView;\n byteLength?: number;\n target?: number;\n usage?: number;\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class WEBGLBuffer extends Buffer {\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n\n target: number;\n usage: number;\n\n byteLength: number;\n bytesUsed: number;\n\n accessor: Accessor;\n\n debugData;\n\n constructor(gl: WebGLRenderingContext, props?: BufferProps);\n constructor(gl: 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(props as BufferProps).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error\n this.target = props.target || (this.gl.webgl2 ? GL.COPY_READ_BUFFER : GL.ARRAY_BUFFER);\n\n this.initialize(props);\n\n Object.seal(this);\n }\n\n destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n // @ts-expect-error\n this.handle = null;\n }\n }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props: BufferProps = {}): this {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n // @ts-expect-error\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n this.usage = props.usage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.offset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props: BufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength) {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(props) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n const {data, offset = 0, srcOffset = 0} = props;\n const byteLength = props.byteLength || props.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer \n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n // @ts-expect-error\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n // @ts-expect-error\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.usage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, usage = this.usage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, usage);\n this.gl.bindBuffer(target, null);\n\n this.usage = usage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname) {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n }\n\n get bytes() {\n log.deprecated('Buffer.bytes', 'Buffer.byteLength')();\n return this.byteLength;\n }\n\n // DEPRECATIONS - v6.0\n // Deprecated in v6.x, but not warnings not properly implemented\n setByteLength(byteLength) {\n log.deprecated('setByteLength', 'reallocate')();\n return this.reallocate(byteLength);\n }\n\n // Deprecated in v6.x, but not warnings not properly implemented\n updateAccessor(opts) {\n log.deprecated('updateAccessor(...)', 'setAccessor(new Accessor(buffer.accessor, ...)')();\n this.accessor = new Accessor(this.accessor, opts);\n return this;\n }\n}\n"],"file":"webgl-buffer.js"}
@@ -0,0 +1,208 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { isWebGL2, assertWebGLContext } from '@luma.gl/gltools';
3
+ import { Resource } from '@luma.gl/api';
4
+ import { getKey, getKeyValue } from '../webgl-utils';
5
+ import { uid, assert, stubRemovedMethods } from '../utils';
6
+ const ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';
7
+ export default class WebGLResource extends Resource {
8
+ constructor(gl, props, defaultProps) {
9
+ super(gl, props, defaultProps);
10
+
11
+ _defineProperty(this, "id", void 0);
12
+
13
+ _defineProperty(this, "gl", void 0);
14
+
15
+ _defineProperty(this, "gl2", void 0);
16
+
17
+ _defineProperty(this, "userData", void 0);
18
+
19
+ _defineProperty(this, "_handle", void 0);
20
+
21
+ _defineProperty(this, "_bound", false);
22
+
23
+ _defineProperty(this, "byteLength", 0);
24
+
25
+ assertWebGLContext(gl);
26
+ const {
27
+ id,
28
+ userData = {}
29
+ } = props || {};
30
+ this.gl = gl;
31
+ this.gl2 = gl;
32
+ this.id = id || uid(this.constructor.name);
33
+ this.userData = userData;
34
+ this._handle = props === null || props === void 0 ? void 0 : props.handle;
35
+
36
+ if (this._handle === undefined) {
37
+ this._handle = this._createHandle();
38
+ }
39
+
40
+ this.byteLength = 0;
41
+ }
42
+
43
+ toString() {
44
+ return "".concat(this.constructor.name, "(").concat(this.id, ")");
45
+ }
46
+
47
+ get handle() {
48
+ return this._handle;
49
+ }
50
+
51
+ delete({
52
+ deleteChildren = false
53
+ } = {}) {
54
+ const children = this._handle && this._deleteHandle(this._handle);
55
+
56
+ if (this._handle) {
57
+ this.removeStats();
58
+ }
59
+
60
+ this._handle = null;
61
+
62
+ if (children && deleteChildren) {
63
+ children.filter(Boolean).forEach(child => child.delete());
64
+ }
65
+
66
+ return this;
67
+ }
68
+
69
+ bind(funcOrHandle = this.handle) {
70
+ if (typeof funcOrHandle !== 'function') {
71
+ this._bindHandle(funcOrHandle);
72
+
73
+ return this;
74
+ }
75
+
76
+ let value;
77
+
78
+ if (!this._bound) {
79
+ this._bindHandle(this.handle);
80
+
81
+ this._bound = true;
82
+ value = funcOrHandle();
83
+ this._bound = false;
84
+
85
+ this._bindHandle(null);
86
+ } else {
87
+ value = funcOrHandle();
88
+ }
89
+
90
+ return value;
91
+ }
92
+
93
+ unbind() {
94
+ this.bind(null);
95
+ }
96
+
97
+ getParameter(pname, props = {}) {
98
+ pname = getKeyValue(this.gl, pname);
99
+ assert(pname);
100
+ const parameters = this.constructor.PARAMETERS || {};
101
+ const parameter = parameters[pname];
102
+
103
+ if (parameter) {
104
+ const isWebgl2 = isWebGL2(this.gl);
105
+ const parameterAvailable = (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
106
+
107
+ if (!parameterAvailable) {
108
+ const webgl1Default = parameter.webgl1;
109
+ const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;
110
+ const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;
111
+ return defaultValue;
112
+ }
113
+ }
114
+
115
+ return this._getParameter(pname, props);
116
+ }
117
+
118
+ getParameters(options = {}) {
119
+ const {
120
+ parameters,
121
+ keys
122
+ } = options;
123
+ const PARAMETERS = this.constructor.PARAMETERS || {};
124
+ const isWebgl2 = isWebGL2(this.gl);
125
+ const values = {};
126
+ const parameterKeys = parameters || Object.keys(PARAMETERS);
127
+
128
+ for (const pname of parameterKeys) {
129
+ const parameter = PARAMETERS[pname];
130
+ const parameterAvailable = parameter && (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
131
+
132
+ if (parameterAvailable) {
133
+ const key = keys ? getKey(this.gl, pname) : pname;
134
+ values[key] = this.getParameter(pname, options);
135
+
136
+ if (keys && parameter.type === 'GLenum') {
137
+ values[key] = getKey(this.gl, values[key]);
138
+ }
139
+ }
140
+ }
141
+
142
+ return values;
143
+ }
144
+
145
+ setParameter(pname, value) {
146
+ pname = getKeyValue(this.gl, pname);
147
+ assert(pname);
148
+ const parameters = this.constructor.PARAMETERS || {};
149
+ const parameter = parameters[pname];
150
+
151
+ if (parameter) {
152
+ const isWebgl2 = isWebGL2(this.gl);
153
+ const parameterAvailable = (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
154
+
155
+ if (!parameterAvailable) {
156
+ throw new Error('Parameter not available on this platform');
157
+ }
158
+
159
+ if (parameter.type === 'GLenum') {
160
+ value = getKeyValue(value);
161
+ }
162
+ }
163
+
164
+ this._setParameter(pname, value);
165
+
166
+ return this;
167
+ }
168
+
169
+ setParameters(parameters) {
170
+ for (const pname in parameters) {
171
+ this.setParameter(pname, parameters[pname]);
172
+ }
173
+
174
+ return this;
175
+ }
176
+
177
+ stubRemovedMethods(className, version, methodNames) {
178
+ return stubRemovedMethods(this, className, version, methodNames);
179
+ }
180
+
181
+ initialize(props) {}
182
+
183
+ _createHandle() {
184
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
185
+ }
186
+
187
+ _deleteHandle() {
188
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
189
+ }
190
+
191
+ _bindHandle(handle) {
192
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
193
+ }
194
+
195
+ _getOptsFromHandle() {
196
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
197
+ }
198
+
199
+ _getParameter(pname, props) {
200
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
201
+ }
202
+
203
+ _setParameter(pname, value) {
204
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
205
+ }
206
+
207
+ }
208
+ //# sourceMappingURL=webgl-resource.js.map
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport {isWebGL2, assertWebGLContext} from '@luma.gl/gltools';\nimport {Resource} from '@luma.gl/api';\nexport type {ResourceProps} from '@luma.gl/api';\nimport {getKey, getKeyValue} from '../webgl-utils';\nimport {uid, assert, stubRemovedMethods} from '../utils';\n\nconst ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';\n\n/**\n * Base class for WebGL object wrappers\n */\n export default class WebGLResource<Props> extends Resource<Props> {\n id: string;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n userData: any;\n private _handle: any;\n\n private _bound = false;\n // Only meaningful for resources that allocate GPU memory\n byteLength = 0;\n\n constructor(gl: WebGLRenderingContext, props: Props, defaultProps: Required<Props>) {\n super(gl as any, props, defaultProps);\n\n assertWebGLContext(gl);\n\n // extends \n // @ts-expect-error\n const {id, userData = {}} = props || {};\n this.gl = gl;\n // @ts-ignore\n this.gl2 = gl;\n // this.ext = polyfillContext(gl);\n this.id = id || uid(this.constructor.name);\n this.userData = userData;\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n // @ts-expect-error\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-ignore\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-ignore\n if (children && deleteChildren) {\n // @ts-ignore\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options: {parameters?, keys?} = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-ignore\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param {string} pname - parameter (GL constant, value or key)\n * @param {GLint|GLfloat|GLenum} value\n * @return {Resource} returns self to enable chaining\n */\n setParameter(pname, value) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n // @ts-expect-error\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className, version, methodNames) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(props) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n 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