@lightningjs/renderer 3.0.0-beta5 → 3.0.0-beta7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +15 -16
  6. package/dist/src/core/CoreNode.js +41 -37
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.js +0 -1
  9. package/dist/src/core/CoreTextNode.js.map +1 -1
  10. package/dist/src/core/CoreTextureManager.js +10 -5
  11. package/dist/src/core/CoreTextureManager.js.map +1 -1
  12. package/dist/src/core/Stage.d.ts +16 -0
  13. package/dist/src/core/Stage.js +39 -3
  14. package/dist/src/core/Stage.js.map +1 -1
  15. package/dist/src/core/TextureMemoryManager.js +3 -4
  16. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.js +1 -1
  18. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  19. package/dist/src/core/lib/utils.d.ts +1 -0
  20. package/dist/src/core/lib/utils.js +3 -0
  21. package/dist/src/core/lib/utils.js.map +1 -1
  22. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -1
  23. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +1 -1
  24. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  25. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -2
  26. package/dist/src/core/renderers/webgl/WebGlRenderer.js +1 -3
  27. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  28. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  29. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  30. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  31. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  32. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  33. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  34. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  35. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  37. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  38. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  39. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  40. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  41. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  42. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  43. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  45. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  46. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  47. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +8 -2
  48. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  49. package/dist/src/core/shaders/webgl/Border.js +86 -63
  50. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  51. package/dist/src/core/shaders/webgl/Default.js +47 -47
  52. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  53. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  54. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  55. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  56. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  57. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +104 -72
  58. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  59. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +123 -86
  60. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  61. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  62. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  63. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  64. package/dist/src/core/temp.js +77 -0
  65. package/dist/src/core/temp.js.map +1 -0
  66. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +3 -1
  67. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  68. package/dist/src/core/textures/ImageTexture.js +5 -0
  69. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  70. package/dist/src/main-api/Inspector.js +1 -1
  71. package/dist/src/main-api/Inspector.js.map +1 -1
  72. package/dist/src/main-api/Renderer.js +3 -4
  73. package/dist/src/main-api/Renderer.js.map +1 -1
  74. package/dist/src/utils.d.ts +1 -6
  75. package/dist/src/utils.js +2 -9
  76. package/dist/src/utils.js.map +1 -1
  77. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  78. package/exports/canvas-shaders.ts +28 -28
  79. package/exports/canvas.ts +45 -45
  80. package/exports/index.ts +90 -90
  81. package/exports/inspector.ts +24 -24
  82. package/exports/utils.ts +44 -44
  83. package/exports/webgl-shaders.ts +28 -28
  84. package/exports/webgl.ts +50 -50
  85. package/package.json +1 -3
  86. package/src/common/CommonTypes.ts +146 -146
  87. package/src/common/EventEmitter.ts +77 -77
  88. package/src/common/IAnimationController.ts +92 -92
  89. package/src/common/IEventEmitter.ts +28 -28
  90. package/src/core/CoreNode.test.ts +202 -203
  91. package/src/core/CoreNode.ts +2495 -2494
  92. package/src/core/CoreShaderManager.ts +188 -188
  93. package/src/core/CoreTextNode.ts +448 -449
  94. package/src/core/CoreTextureManager.ts +607 -601
  95. package/src/core/Stage.ts +797 -754
  96. package/src/core/TextureMemoryManager.ts +394 -395
  97. package/src/core/animations/AnimationManager.ts +38 -38
  98. package/src/core/animations/CoreAnimation.ts +284 -284
  99. package/src/core/animations/CoreAnimationController.ts +157 -157
  100. package/src/core/lib/ContextSpy.ts +41 -41
  101. package/src/core/lib/ImageWorker.ts +286 -280
  102. package/src/core/lib/Matrix3d.ts +244 -244
  103. package/src/core/lib/RenderCoords.ts +71 -71
  104. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  105. package/src/core/lib/textureCompression.ts +152 -152
  106. package/src/core/lib/textureSvg.ts +78 -78
  107. package/src/core/lib/utils.ts +390 -386
  108. package/src/core/lib/validateImageBitmap.ts +87 -87
  109. package/src/core/platforms/Platform.ts +77 -77
  110. package/src/core/platforms/web/WebPlatform.ts +84 -84
  111. package/src/core/renderers/CoreContextTexture.ts +43 -43
  112. package/src/core/renderers/CoreRenderOp.ts +22 -22
  113. package/src/core/renderers/CoreRenderer.ts +109 -109
  114. package/src/core/renderers/CoreShaderNode.ts +165 -165
  115. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  116. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  117. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  118. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  119. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  120. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  121. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  122. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  123. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  124. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  125. package/src/core/renderers/webgl/WebGlRenderer.ts +748 -750
  126. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  127. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  128. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  129. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  130. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  131. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  132. package/src/core/shaders/canvas/Border.ts +78 -78
  133. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  134. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  135. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  136. package/src/core/shaders/canvas/Rounded.ts +55 -55
  137. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -68
  138. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  139. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  140. package/src/core/shaders/canvas/Shadow.ts +52 -52
  141. package/src/core/shaders/canvas/utils/render.ts +151 -151
  142. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  143. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  144. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  145. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  146. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  147. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  148. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  149. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  150. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  151. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  152. package/src/core/shaders/webgl/Border.ts +116 -96
  153. package/src/core/shaders/webgl/Default.ts +89 -89
  154. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  155. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  156. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  157. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  158. package/src/core/shaders/webgl/Rounded.ts +117 -117
  159. package/src/core/shaders/webgl/RoundedWithBorder.ts +144 -114
  160. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +166 -133
  161. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  162. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  163. package/src/core/shaders/webgl/Shadow.ts +115 -115
  164. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  165. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  166. package/src/core/text-rendering/TrFontManager.ts +183 -183
  167. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  168. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  169. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  170. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  171. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  172. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  173. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  174. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -514
  175. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -863
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +849 -846
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -497
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  190. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -567
  191. package/src/core/textures/ColorTexture.ts +102 -102
  192. package/src/core/textures/ImageTexture.ts +417 -410
  193. package/src/core/textures/NoiseTexture.ts +104 -104
  194. package/src/core/textures/RenderTexture.ts +85 -85
  195. package/src/core/textures/SubTexture.ts +205 -205
  196. package/src/core/textures/Texture.ts +358 -358
  197. package/src/core/utils.ts +227 -227
  198. package/src/env.d.ts +7 -7
  199. package/src/main-api/INode.ts +100 -100
  200. package/src/main-api/Inspector.ts +522 -522
  201. package/src/main-api/Renderer.ts +673 -675
  202. package/src/main-api/utils.ts +45 -45
  203. package/src/utils.ts +267 -267
  204. package/dist/exports/core-api.d.ts +0 -74
  205. package/dist/exports/core-api.js +0 -96
  206. package/dist/exports/core-api.js.map +0 -1
  207. package/dist/exports/main-api.d.ts +0 -30
  208. package/dist/exports/main-api.js +0 -45
  209. package/dist/exports/main-api.js.map +0 -1
  210. package/dist/src/core/CoreExtension.d.ts +0 -12
  211. package/dist/src/core/CoreExtension.js +0 -29
  212. package/dist/src/core/CoreExtension.js.map +0 -1
  213. package/dist/src/core/CoreStuff.js +0 -138
  214. package/dist/src/core/CoreStuff.js.map +0 -1
  215. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  216. package/dist/src/core/CoreTexturizer.js +0 -47
  217. package/dist/src/core/CoreTexturizer.js.map +0 -1
  218. package/dist/src/core/LngNode.d.ts +0 -736
  219. package/dist/src/core/LngNode.js +0 -1174
  220. package/dist/src/core/LngNode.js.map +0 -1
  221. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  222. package/dist/src/core/Matrix2DContext.js +0 -45
  223. package/dist/src/core/Matrix2DContext.js.map +0 -1
  224. package/dist/src/core/ShaderNode.d.ts +0 -10
  225. package/dist/src/core/ShaderNode.js +0 -30
  226. package/dist/src/core/ShaderNode.js.map +0 -1
  227. package/dist/src/core/TextNode.d.ts +0 -103
  228. package/dist/src/core/TextNode.js +0 -331
  229. package/dist/src/core/TextNode.js.map +0 -1
  230. package/dist/src/core/lib/Coords.d.ts +0 -14
  231. package/dist/src/core/lib/Coords.js +0 -55
  232. package/dist/src/core/lib/Coords.js.map +0 -1
  233. package/dist/src/core/lib/glm/common.d.ts +0 -162
  234. package/dist/src/core/lib/glm/common.js +0 -81
  235. package/dist/src/core/lib/glm/common.js.map +0 -1
  236. package/dist/src/core/lib/glm/index.d.ts +0 -11
  237. package/dist/src/core/lib/glm/index.js +0 -30
  238. package/dist/src/core/lib/glm/index.js.map +0 -1
  239. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  240. package/dist/src/core/lib/glm/mat2.js +0 -396
  241. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  242. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  243. package/dist/src/core/lib/glm/mat2d.js +0 -442
  244. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  245. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  246. package/dist/src/core/lib/glm/mat3.js +0 -680
  247. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  248. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  249. package/dist/src/core/lib/glm/mat4.js +0 -1802
  250. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  251. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  252. package/dist/src/core/lib/glm/quat.js +0 -693
  253. package/dist/src/core/lib/glm/quat.js.map +0 -1
  254. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  255. package/dist/src/core/lib/glm/quat2.js +0 -754
  256. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  257. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  258. package/dist/src/core/lib/glm/vec2.js +0 -569
  259. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  260. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  261. package/dist/src/core/lib/glm/vec3.js +0 -720
  262. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  263. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  264. package/dist/src/core/lib/glm/vec4.js +0 -608
  265. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  266. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  267. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  268. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  269. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  270. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  271. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  272. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  273. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  274. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  275. package/dist/src/core/scene/Scene.d.ts +0 -59
  276. package/dist/src/core/scene/Scene.js +0 -106
  277. package/dist/src/core/scene/Scene.js.map +0 -1
  278. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  279. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  280. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  281. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  282. package/dist/src/main-api/ICoreDriver.js +0 -20
  283. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  284. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  285. package/dist/src/main-api/IRenderDriver.js +0 -20
  286. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  287. package/dist/src/main-api/IShaderController.d.ts +0 -14
  288. package/dist/src/main-api/IShaderController.js +0 -30
  289. package/dist/src/main-api/IShaderController.js.map +0 -1
  290. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  291. package/dist/src/main-api/IShaderNode.js +0 -19
  292. package/dist/src/main-api/IShaderNode.js.map +0 -1
  293. package/dist/src/main-api/RendererMain.d.ts +0 -375
  294. package/dist/src/main-api/RendererMain.js +0 -365
  295. package/dist/src/main-api/RendererMain.js.map +0 -1
  296. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  297. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  298. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  299. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  300. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  301. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  302. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  303. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  304. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  305. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  306. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  307. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  308. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  309. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  310. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  311. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  312. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  313. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  314. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  315. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  316. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  317. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  318. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  319. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  320. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  321. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  322. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  323. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  324. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  325. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  326. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  327. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  328. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  329. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  330. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  331. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  332. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  333. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  334. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  335. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  336. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  337. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  338. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  339. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  340. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  341. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  342. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  343. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  344. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  345. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  346. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  347. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  348. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  349. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  350. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  351. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  352. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  353. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  354. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  355. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  356. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  357. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  358. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  359. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  360. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  361. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  362. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  363. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  364. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  365. package/dist/src/render-drivers/utils.d.ts +0 -12
  366. package/dist/src/render-drivers/utils.js +0 -69
  367. package/dist/src/render-drivers/utils.js.map +0 -1
  368. package/scripts/please-use-pnpm.js +0 -13
  369. package/src/core/platform.ts +0 -64
  370. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -47,25 +47,25 @@ export class BorderTopEffect extends ShaderEffect {
47
47
  },
48
48
  };
49
49
  static methods = {
50
- fillMask: `
51
- float function(float dist) {
52
- return clamp(-dist, 0.0, 1.0);
53
- }
50
+ fillMask: `
51
+ float function(float dist) {
52
+ return clamp(-dist, 0.0, 1.0);
53
+ }
54
54
  `,
55
- rectDist: `
56
- float function(vec2 p, vec2 size) {
57
- vec2 d = abs(p) - size;
58
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
- }
55
+ rectDist: `
56
+ float function(vec2 p, vec2 size) {
57
+ vec2 d = abs(p) - size;
58
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
59
+ }
60
60
  `,
61
61
  };
62
- static onEffectMask = `
63
- vec2 pos = vec2(0.0, width * 0.5);
64
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
- return mix(shaderColor, maskColor, $fillMask(mask));
62
+ static onEffectMask = `
63
+ vec2 pos = vec2(0.0, width * 0.5);
64
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
65
+ return mix(shaderColor, maskColor, $fillMask(mask));
66
66
  `;
67
- static onColorize = `
68
- return color;
67
+ static onColorize = `
68
+ return color;
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=BorderTopEffect.js.map
@@ -38,48 +38,48 @@ export class FadeOutEffect extends ShaderEffect {
38
38
  fade: props.fade ?? 10,
39
39
  };
40
40
  }
41
- static onColorize = `
42
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
- vec2 pos1;
44
- vec2 pos2;
45
- vec2 d;
46
- float c;
47
- vec4 result = maskColor;
48
-
49
-
50
- if(fade[0] > 0.0) {
51
- pos1 = vec2(point.x, point.y);
52
- pos2 = vec2(point.x, point.y + fade[0]);
53
- d = pos2 - pos1;
54
- c = dot(pos1, d) / dot(d, d);
55
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
- }
57
-
58
- if(fade[1] > 0.0) {
59
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
- d = pos1 - pos2;
62
- c = dot(pos2, d) / dot(d, d);
63
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
- }
65
-
66
- if(fade[2] > 0.0) {
67
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
- d = pos1 - pos2;
70
- c = dot(pos2, d) / dot(d, d);
71
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
- }
73
-
74
- if(fade[3] > 0.0) {
75
- pos1 = vec2(point.x, point.y);
76
- pos2 = vec2(point.x + fade[3], point.y);
77
- d = pos2 - pos1;
78
- c = dot(pos1, d) / dot(d, d);
79
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
- }
81
-
82
- return result;
41
+ static onColorize = `
42
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
43
+ vec2 pos1;
44
+ vec2 pos2;
45
+ vec2 d;
46
+ float c;
47
+ vec4 result = maskColor;
48
+
49
+
50
+ if(fade[0] > 0.0) {
51
+ pos1 = vec2(point.x, point.y);
52
+ pos2 = vec2(point.x, point.y + fade[0]);
53
+ d = pos2 - pos1;
54
+ c = dot(pos1, d) / dot(d, d);
55
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
56
+ }
57
+
58
+ if(fade[1] > 0.0) {
59
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
60
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
61
+ d = pos1 - pos2;
62
+ c = dot(pos2, d) / dot(d, d);
63
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
64
+ }
65
+
66
+ if(fade[2] > 0.0) {
67
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
68
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
69
+ d = pos1 - pos2;
70
+ c = dot(pos2, d) / dot(d, d);
71
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
72
+ }
73
+
74
+ if(fade[3] > 0.0) {
75
+ pos1 = vec2(point.x, point.y);
76
+ pos2 = vec2(point.x + fade[3], point.y);
77
+ d = pos2 - pos1;
78
+ c = dot(pos1, d) / dot(d, d);
79
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
80
+ }
81
+
82
+ return result;
83
83
  `;
84
84
  }
85
85
  //# sourceMappingURL=FadeOutEffect.js.map
@@ -51,54 +51,54 @@ export class GlitchEffect extends ShaderEffect {
51
51
  },
52
52
  };
53
53
  static methods = {
54
- rand: `
55
- float function(vec2 p, float time) {
56
- float t = floor(time * 20.) / 10.;
57
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
- }
54
+ rand: `
55
+ float function(vec2 p, float time) {
56
+ float t = floor(time * 20.) / 10.;
57
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
58
+ }
59
59
  `,
60
- noise: `
61
- float function(vec2 uv, float blockiness, float time) {
62
- vec2 lv = fract(uv);
63
- vec2 id = floor(uv);
64
-
65
- float n1 = rand(id, time);
66
- float n2 = rand(id+vec2(1,0), time);
67
- float n3 = rand(id+vec2(0,1), time);
68
- float n4 = rand(id+vec2(1,1), time);
69
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
- }
60
+ noise: `
61
+ float function(vec2 uv, float blockiness, float time) {
62
+ vec2 lv = fract(uv);
63
+ vec2 id = floor(uv);
64
+
65
+ float n1 = rand(id, time);
66
+ float n2 = rand(id+vec2(1,0), time);
67
+ float n3 = rand(id+vec2(0,1), time);
68
+ float n4 = rand(id+vec2(1,1), time);
69
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
70
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
71
+ }
72
72
  `,
73
- fbm: `
74
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
- float val = 0.0;
76
- float amp = 0.5;
77
- const int MAX_ITERATIONS = 10;
78
-
79
- for(int i = 0; i < MAX_ITERATIONS; i++) {
80
- if(i >= count) {break;}
81
- val += amp * noise(uv, blockiness, time);
82
- amp *= 0.5;
83
- uv *= complexity;
84
- }
85
- return val;
86
- }
73
+ fbm: `
74
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
75
+ float val = 0.0;
76
+ float amp = 0.5;
77
+ const int MAX_ITERATIONS = 10;
78
+
79
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
80
+ if(i >= count) {break;}
81
+ val += amp * noise(uv, blockiness, time);
82
+ amp *= 0.5;
83
+ uv *= complexity;
84
+ }
85
+ return val;
86
+ }
87
87
  `,
88
88
  };
89
- static onColorize = `
90
- vec2 uv = v_textureCoordinate.xy;
91
- float aspect = u_dimensions.x / u_dimensions.y;
92
- vec2 a = vec2(uv.x * aspect , uv.y);
93
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
-
95
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
-
100
- vec3 f = vec3(colR, colG, colB);
101
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
89
+ static onColorize = `
90
+ vec2 uv = v_textureCoordinate.xy;
91
+ float aspect = u_dimensions.x / u_dimensions.y;
92
+ vec2 a = vec2(uv.x * aspect , uv.y);
93
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
94
+
95
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
96
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
97
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
98
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
99
+
100
+ vec3 f = vec3(colR, colG, colB);
101
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
102
102
  `;
103
103
  }
104
104
  //# sourceMappingURL=GlitchEffect.js.map
@@ -37,9 +37,9 @@ export class GrayscaleEffect extends ShaderEffect {
37
37
  type: 'float',
38
38
  },
39
39
  };
40
- static onColorize = `
41
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
40
+ static onColorize = `
41
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
42
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
43
43
  `;
44
44
  }
45
45
  //# sourceMappingURL=GrayscaleEffect.js.map
@@ -49,32 +49,32 @@ export class HolePunchEffect extends ShaderEffect {
49
49
  };
50
50
  }
51
51
  static methods = {
52
- fillMask: `
53
- float function(float dist) {
54
- return clamp(-dist, 0.0, 1.0);
55
- }
52
+ fillMask: `
53
+ float function(float dist) {
54
+ return clamp(-dist, 0.0, 1.0);
55
+ }
56
56
  `,
57
- boxDist: `
58
- float function(vec2 p, vec2 size, float radius) {
59
- size -= vec2(radius);
60
- vec2 d = abs(p) - size;
61
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
62
- }
57
+ boxDist: `
58
+ float function(vec2 p, vec2 size, float radius) {
59
+ size -= vec2(radius);
60
+ vec2 d = abs(p) - size;
61
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
62
+ }
63
63
  `,
64
64
  };
65
- static onShaderMask = `
66
- vec2 halfDimensions = u_dimensions * 0.5;
67
- vec2 size = vec2(width, height) * 0.5;
68
- vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
69
- vec2 pos = basePos - size;
70
- float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
71
- r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
72
- r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
73
- r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
74
- return $boxDist(pos, size, r);
65
+ static onShaderMask = `
66
+ vec2 halfDimensions = u_dimensions * 0.5;
67
+ vec2 size = vec2(width, height) * 0.5;
68
+ vec2 basePos = v_textureCoordinate.xy * u_dimensions.xy - vec2(x, y);
69
+ vec2 pos = basePos - size;
70
+ float r = radius[0] * step(pos.x, 0.5) * step(pos.y, 0.5);
71
+ r = r + radius[1] * step(0.5, pos.x) * step(pos.y, 0.5);
72
+ r = r + radius[2] * step(0.5, pos.x) * step(0.5, pos.y);
73
+ r = r + radius[3] * step(pos.x, 0.5) * step(0.5, pos.y);
74
+ return $boxDist(pos, size, r);
75
75
  `;
76
- static onEffectMask = `
77
- return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
76
+ static onEffectMask = `
77
+ return mix(maskColor, vec4(0.0), $fillMask(shaderMask));
78
78
  `;
79
79
  }
80
80
  //# sourceMappingURL=HolePunchEffect.js.map
@@ -82,24 +82,24 @@ export class LinearGradientEffect extends ShaderEffect {
82
82
  },
83
83
  };
84
84
  static methods = {
85
- fromLinear: `
86
- vec4 function(vec4 linearRGB) {
87
- vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
88
- vec4 lower = linearRGB * vec4(12.92);
89
- return mix(higher, lower, 1.0);
90
- }
85
+ fromLinear: `
86
+ vec4 function(vec4 linearRGB) {
87
+ vec4 higher = vec4(1.055)*pow(linearRGB, vec4(1.0/2.4)) - vec4(0.055);
88
+ vec4 lower = linearRGB * vec4(12.92);
89
+ return mix(higher, lower, 1.0);
90
+ }
91
91
  `,
92
- toLinear: `
93
- vec4 function(vec4 sRGB) {
94
- vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
95
- vec4 lower = sRGB/vec4(12.92);
96
- return mix(higher, lower, 1.0);
97
- }
92
+ toLinear: `
93
+ vec4 function(vec4 sRGB) {
94
+ vec4 higher = pow((sRGB + vec4(0.055))/vec4(1.055), vec4(2.4));
95
+ vec4 lower = sRGB/vec4(12.92);
96
+ return mix(higher, lower, 1.0);
97
+ }
98
98
  `,
99
- calcPoint: `
100
- vec2 function(float d, float angle) {
101
- return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
102
- }
99
+ calcPoint: `
100
+ vec2 function(float d, float angle) {
101
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
102
+ }
103
103
  `,
104
104
  };
105
105
  static ColorLoop = (amount) => {
@@ -111,18 +111,18 @@ export class LinearGradientEffect extends ShaderEffect {
111
111
  };
112
112
  static onColorize = (props) => {
113
113
  const colors = props.colors.length || 1;
114
- return `
115
- float a = angle - (PI / 180.0 * 90.0);
116
- float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
117
- vec2 f = $calcPoint(lineDist * 0.5, a);
118
- vec2 t = $calcPoint(lineDist * 0.5, a + PI);
119
- vec2 gradVec = t - f;
120
- float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
121
-
122
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
123
- vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
124
- ${this.ColorLoop(colors)}
125
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
114
+ return `
115
+ float a = angle - (PI / 180.0 * 90.0);
116
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
117
+ vec2 f = $calcPoint(lineDist * 0.5, a);
118
+ vec2 t = $calcPoint(lineDist * 0.5, a + PI);
119
+ vec2 gradVec = t - f;
120
+ float dist = dot(v_textureCoordinate.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
121
+
122
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
123
+ vec4 colorOut = $fromLinear(mix($toLinear(colors[0]), $toLinear(colors[1]), stopCalc));
124
+ ${this.ColorLoop(colors)}
125
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
126
126
  `;
127
127
  };
128
128
  }
@@ -100,16 +100,16 @@ export class RadialGradientEffect extends ShaderEffect {
100
100
  };
101
101
  static onColorize = (props) => {
102
102
  const colors = props.colors.length || 1;
103
- return `
104
- vec2 point = v_textureCoordinate.xy * u_dimensions;
105
- vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
106
-
107
- float dist = length((point - projection) / vec2(width, height));
108
-
109
- float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
110
- vec4 colorOut = mix(colors[0], colors[1], stopCalc);
111
- ${this.ColorLoop(colors)}
112
- return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
103
+ return `
104
+ vec2 point = v_textureCoordinate.xy * u_dimensions;
105
+ vec2 projection = vec2(pivot.x * u_dimensions.x, pivot.y * u_dimensions.y);
106
+
107
+ float dist = length((point - projection) / vec2(width, height));
108
+
109
+ float stopCalc = (dist - stops[0]) / (stops[1] - stops[0]);
110
+ vec4 colorOut = mix(colors[0], colors[1], stopCalc);
111
+ ${this.ColorLoop(colors)}
112
+ return mix(maskColor, colorOut, clamp(colorOut.a, 0.0, 1.0));
113
113
  `;
114
114
  };
115
115
  }
@@ -81,47 +81,47 @@ export class RadialProgressEffect extends ShaderEffect {
81
81
  },
82
82
  };
83
83
  static methods = {
84
- rotateUV: `
85
- vec2 function(vec2 uv, float d) {
86
- float s = sin(d);
87
- float c = cos(d);
88
- mat2 rotMatrix = mat2(c, -s, s, c);
89
- return uv * rotMatrix;
90
- }
84
+ rotateUV: `
85
+ vec2 function(vec2 uv, float d) {
86
+ float s = sin(d);
87
+ float c = cos(d);
88
+ mat2 rotMatrix = mat2(c, -s, s, c);
89
+ return uv * rotMatrix;
90
+ }
91
91
  `,
92
- drawDot: `
93
- float function(vec2 uv, vec2 p, float r) {
94
- uv += p;
95
- float circle = length(uv) - r;
96
- return clamp(-circle, 0.0, 1.0);
97
- }
92
+ drawDot: `
93
+ float function(vec2 uv, vec2 p, float r) {
94
+ uv += p;
95
+ float circle = length(uv) - r;
96
+ return clamp(-circle, 0.0, 1.0);
97
+ }
98
98
  `,
99
99
  };
100
- static onEffectMask = `
101
- float outerRadius = radius * u_dimensions.y * 0.5;
102
-
103
- float endAngle = range * progress - 0.0005;
104
-
105
- vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
106
-
107
- uv = $rotateUV(uv, -(offset));
108
- float linewidth = width * u_pixelRatio;
109
- float circle = length(uv) - (outerRadius - linewidth) ;
110
- circle = abs(circle) - linewidth;
111
- circle = clamp(-circle, 0.0, 1.0);
112
-
113
- float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
114
- float p = endAngle / (PI * 2.);
115
-
116
- circle *= step(fract(angle), fract(p));
117
-
118
- circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
119
- circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
120
-
121
- return mix(shaderColor, maskColor, circle);
100
+ static onEffectMask = `
101
+ float outerRadius = radius * u_dimensions.y * 0.5;
102
+
103
+ float endAngle = range * progress - 0.0005;
104
+
105
+ vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
106
+
107
+ uv = $rotateUV(uv, -(offset));
108
+ float linewidth = width * u_pixelRatio;
109
+ float circle = length(uv) - (outerRadius - linewidth) ;
110
+ circle = abs(circle) - linewidth;
111
+ circle = clamp(-circle, 0.0, 1.0);
112
+
113
+ float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
114
+ float p = endAngle / (PI * 2.);
115
+
116
+ circle *= step(fract(angle), fract(p));
117
+
118
+ circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
119
+ circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
120
+
121
+ return mix(shaderColor, maskColor, circle);
122
122
  `;
123
- static onColorize = `
124
- return color;
123
+ static onColorize = `
124
+ return color;
125
125
  `;
126
126
  }
127
127
  //# sourceMappingURL=RadialProgressEffect.js.map
@@ -38,17 +38,17 @@ export class RadiusEffect extends ShaderEffect {
38
38
  },
39
39
  };
40
40
  static methods = {
41
- fillMask: `
42
- float function(float dist) {
43
- return clamp(-dist, 0.0, 1.0);
44
- }
41
+ fillMask: `
42
+ float function(float dist) {
43
+ return clamp(-dist, 0.0, 1.0);
44
+ }
45
45
  `,
46
- boxDist: `
47
- float function(vec2 p, vec2 size, float radius) {
48
- size -= vec2(radius);
49
- vec2 d = abs(p) - size;
50
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
51
- }
46
+ boxDist: `
47
+ float function(vec2 p, vec2 size, float radius) {
48
+ size -= vec2(radius);
49
+ vec2 d = abs(p) - size;
50
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
51
+ }
52
52
  `,
53
53
  };
54
54
  static resolveDefaults(props) {
@@ -56,16 +56,16 @@ export class RadiusEffect extends ShaderEffect {
56
56
  radius: props.radius ?? 10,
57
57
  };
58
58
  }
59
- static onShaderMask = `
60
- vec2 halfDimensions = u_dimensions * 0.5;
61
- float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
62
- r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
63
- r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
64
- r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
65
- return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
59
+ static onShaderMask = `
60
+ vec2 halfDimensions = u_dimensions * 0.5;
61
+ float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
62
+ r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
63
+ r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
64
+ r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
65
+ return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
66
66
  `;
67
- static onEffectMask = `
68
- return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
67
+ static onEffectMask = `
68
+ return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
69
69
  `;
70
70
  }
71
71
  //# sourceMappingURL=RadiusEffect.js.map
@@ -25,8 +25,14 @@ export const RoundedWithBorder = {
25
25
  this.computed.radius = radius;
26
26
  this.computed.borderColor = this.toColorString(this.props['border-color']);
27
27
  this.computed.borderAsym = !valuesAreEqual(this.props['border-width']);
28
- const borderWidth = this.props['border-width'];
29
- this.computed.borderRadius = radius.map((value, index) => Math.max(0, value - borderWidth[index] * 0.5));
28
+ //following vec4 convention 0, 1, 2, 3 => x, y, z, w;
29
+ const [x, y, z, w] = this.props['border-width'];
30
+ this.computed.borderRadius = [
31
+ Math.max(0.0, radius[0] - Math.max(x, w) * 0.5),
32
+ Math.max(0.0, radius[1] - Math.max(x, y) * 0.5),
33
+ Math.max(0.0, radius[2] - Math.max(z, y) * 0.5),
34
+ Math.max(0.0, radius[3] - Math.max(z, w) * 0.5),
35
+ ];
30
36
  },
31
37
  render(ctx, quad, renderContext) {
32
38
  roundedRectWithBorder(ctx, quad.tx, quad.ty, quad.width, quad.height, this.computed.radius, this.props['border-width'], this.computed.borderRadius, this.computed.borderColor, this.computed.borderAsym, renderContext);
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAGnD,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAI1D,MAAM,CAAC,MAAM,iBAAiB,GAG1B;IACF,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,MAAM,GAAG,uBAAuB,CACpC,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CACxC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CACxC,CAAC;QACF,qDAAqD;QACrD,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC;QACzD,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG;YAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;SAChD,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,qBAAqB,CACnB,GAAG,EACH,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,MAAO,EACrB,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,EACnC,IAAI,CAAC,QAAQ,CAAC,YAAa,EAC3B,IAAI,CAAC,QAAQ,CAAC,WAAY,EAC1B,IAAI,CAAC,QAAQ,CAAC,UAAW,EACzB,aAAa,CACd,CAAC;IACJ,CAAC;CACF,CAAC"}